Re: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Just had an image of a horse with an embedded wacom. Yup that’s going to be hard to unsee. From: Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Re: Softimage Hair options?

2014-02-14 Thread Felix Geremus
My problem with ICE based solutions is more on the caching rendering side. You have to cache each and every strandpoint. With a million hairs and a few substeps for motionblur, cache files are gigantic. A good hair system should cache only cache the guides, the actual hair (and maybe even styles

Re: Survey - how would you do this?

2014-02-14 Thread Guillaume Laforge
Softimage code in Linux is pretty much the same as on Windows and so is using COM too. How it works on Linux has been explain on this list many time (almost as often as people asking how to install Softimage successfully on Linux). I have nothing against COM in theory, except that it is hard to

Re: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Luc-Eric, you can try as you want, but you are inside AD, so you are biased as much as me when I was speaking about Softimage as an Autodesk employee or speaking about Creation Platform as a Fabric

Re: Survey - how would you do this?

2014-02-14 Thread Guillaume Laforge
You're a bit of a special case in the bias departement, imho, given that you were fire from Autodesk. Your last sentence is really rude Luc-Eric. Btw I still don't know why they fired me :). They just told me they needed to fire peoples... My guess was that I was not good in C++ COM ;). On

Re: Survey - how would you do this?

2014-02-14 Thread Guillaume Laforge
And about your comparaison with Fabric. You just forget that it is a small team of human crafting their product. How can you compare that to Bifrost/Whatever AD projects and speak about those theoretical futur products on your own ! I just don't get the point on bashing a startup when working in a

mirror animaton

2014-02-14 Thread Mirko Jankovic
Hey people, Anyone aware of some nice animation mirroring addon? Have bunch of game animations that I need for both sides and it would really be time saver. Saw one great on vimeo done for jelly jam I think but it is not available.. shame.. anything else that is actually working out there? Just

Re: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Thu, Feb 13, 2014 at 11:15 PM, Emilio Hernandez emi...@e-roja.com wrote: Sorry to jump into this masters discution, but don't we have PyQT in Softimage also? You can download a plugin, but it's never going to be a built-in feature you can assume is there and working. But most importantly,

Re: Survey - how would you do this?

2014-02-14 Thread Helge Mathee
You are not doing yourself a favor, Luc-Eric. Quite an unprofessional cheap shot. On 14.02.2014 13:09, Luc-Eric Rousseau wrote: On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Luc-Eric, you can try as you want, but you are inside AD, so you are biased

Re: mirror animaton

2014-02-14 Thread Oscar Juarez
I guess a mirror animation tools depends a lot on how the rig is built, so a general purpose tool might not work for everything, depends of how the local space of the controls are setup for example to move the arms to the outside on IK do you move both on positive local X or one in positive and

Re: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Unfortunately it will be Softimages achilles heel if they don’t find a way off of it (which is unlikely given the very small dev team) COM doesn’t scale the way new 3d apps require. To many bottlenecks. Jumping into Modo for my first attempt at particles. Managed to get the following after

Randomize keys in the AE?

2014-02-14 Thread Rob Wuijster
Hi all, I ran into this before, but never really found a quick and dirty solution. What I'm after is to select a bunch of equal keyframes in the Animation Editor, and randomize them in time. e.g. 20 objects going from left to right, frame 1 to 100. Now randomize start and end keys on the

Re: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
Unfortunately it will be Softimages achilles heel if they don't find a way off of it (which is unlikely given the very small dev team) COM doesn't scale the way new 3d apps require. To many bottlenecks. It's moot, but COM is fine, it's no more or less scalable than C++. Firefox is entirely

Re[2]: Survey - how would you do this?

2014-02-14 Thread Eugen Sares
While we are at it, out of interest: could you elaborate a bit what the part of Softimage is that is married so tightly to Windows? UI, event handling, whatever...? Is Soft not laid out in a way so that higher functional levels sit atop 'abstract' lower level ones, so you could make changes

Re: mirror animaton

2014-02-14 Thread Will Sharkey
Mirror Pose works in fk but sometimes not in ik. Switch to fk - mirror - switch back to ik usually works. Gear_Mc has a Mirror Animation tool, works really well and allows an option to offset. Not sure if Gear 1.0 has the same option, I cant remember. For non-Gear stuff; I recently started

Re: mirror animaton

2014-02-14 Thread Mirko Jankovic
speaking of gear_mc... any problems with using it with old gear rigs? does it breaks anything? On Fri, Feb 14, 2014 at 3:22 PM, Will Sharkey willjshar...@gmail.comwrote: Mirror Pose works in fk but sometimes not in ik. Switch to fk - mirror - switch back to ik usually works. Gear_Mc has a

Re: Softimage Hair options?

2014-02-14 Thread Matt Morris
Kristinka and Melena both have guides / filler compounds and allows a guide caching workflow, while filler compounds would be re-applied after the sim. Procedurals would be lovely though. I'm looking at this right now, would be great to hear some more opinions on which system would be better if

Re: mirror animaton

2014-02-14 Thread Will Sharkey
The gear_mc guides to rig generate fine. I havent noticed any issues in the rig itself. There are problems with the controller colours upon generation but you can change these. Using gear_mc with old rigs - are you asking if you regenerated a guide, would it be ok? As far as I have tested, yeah,

Re: mirror animaton

2014-02-14 Thread Mirko Jankovic
Actualy if I remove old gear and isntall gear_mc, scenes and rigs made with old gear should work fine? no problems with new ones but alredady built and animated ones... On Fri, Feb 14, 2014 at 3:48 PM, Will Sharkey willjshar...@gmail.comwrote: The gear_mc guides to rig generate fine. I havent

Re: Survey - how would you do this?

2014-02-14 Thread Eric Thivierge
Instead of bashing people / other products you may want to spend more time welcoming the other technologies and applauding the technology they are coming up with. You'll be doing less damage to how you and AD is perceived. Super unprofessional. Eric T. On 2/14/2014 7:09 AM, Luc-Eric

Re: mirror animaton

2014-02-14 Thread Will Sharkey
Everything should work fine but it is your call. Just backup your old gear file. In terms of a studio, I had gear_mc on my machine and everyone else had gear 1.1.0. This allowed me to mess around while not breaking old stuff for anyone else. On Fri, Feb 14, 2014 at 2:49 PM, Mirko Jankovic

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Fri, Feb 14, 2014 at 9:17 AM, Eugen Sares sof...@mail.sprit.org wrote: While we are at it, out of interest: could you elaborate a bit what the part of Softimage is that is married so tightly to Windows? UI, event handling, whatever...? Is Soft not laid out in a way so that higher functional

RE: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Part of the problem I have found with most windows SDKs it that even though they are laid out in nice separated layers in order to get things to actually work you need to hot wire between so many layers that in the end your wound up tighter then a lump of coal trying to be a diamond.

RE: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
For historical perspective, you need to know that we were owned by Microsoft in 1998, and there was no indication that SGI or the Mac would come back from the dead. The company began to consider the Film industry as legacy and that games would be the future. The product was named after the name

Re: Survey - how would you do this?

2014-02-14 Thread Siew Yi Liang
(sneaks in) And speaking of constrains. To constrain to a point on a mesh in Maya, you need to have UV's! and watch out. If you constrain to a point that in the UV is in two different coordinates... ciao... BTW if you need to constraint to a point on a mesh in Maya, you can

crashes on pass switching

2014-02-14 Thread Eugen Sares
Hi, change of topic: got nasty crashes here switching passes. Used to work for weeks in this scene. Architectural scene, 8 passes. All of a sudden I get reproducible 'soft' crashes, no matter to what pass I try to switch to. What would help in such a case? Deleting prefs/merging/ re-creating

Re: crashes on pass switching

2014-02-14 Thread Rob Chapman
Is there a qucktime file as a texture in the scene? Last time this was the culprit On 14 Feb 2014 16:56, Eugen Sares sof...@mail.sprit.org wrote: Hi, change of topic: got nasty crashes here switching passes. Used to work for weeks in this scene. Architectural scene, 8 passes. All of a

Re: Randomize keys in the AE?

2014-02-14 Thread Wojtek Jakubowski
I wrote a little script a few years back. It was working in SI 2011.5, and should work in later as well. Just select some keys in animation editor and run the script a few times :) (if you want to resample the curve as well. just uncomment the oCurve.Resample.. line) Play with the last line with

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
They bricked it for the moment, according to Paul. On 14 February 2014 17:18, Emilio Hernandez emi...@e-roja.com wrote: What happened with the hair from Fabric Engine? I think I saw a video with its implementation in Softimage. 2014-02-14 8:46 GMT-06:00 Matt Morris matt...@gmail.com:

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
It is really a shame that Autodesk when bought Softimage, instead of starting the migration from the COM/OLE platform, just took the guts outs of Softimage. The Dev team. To insert it in Maya, which, IMHO is sitll basically the same from those days. I have not seen any super development of Maya

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Mirko Jankovic
well from what I can see and also understand from Luc-Eric Maya is great... for developers and programmers but crap for artist. SI on the other hand is love at first sight for Artist but not so for developers. S... should 3d art application be for programmers and developers or to make life

FW: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Have a look at http://www.thefoundry.co.uk/products/modo/learn/ Specifically the getting started videos for animation and particles. It really shows how they are trying to make the tools artist friendly. There is definitely a place for the more technical approach and I would go as far as

Re: Survey - how would you do this?

2014-02-14 Thread Ben Rogall
As a matter of fact, Modo is COM based. When programming with its SDK, the COM roots are more visible than with Softimage. However most everything is nicely wrapped in C++ classes so you don't usually have to deal with the low level nuts and bolts of COM. Ben On 2/14/2014 7:42 AM, Angus

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
Hey Siew, thanks for tip. Transfer attributes didn't worked. I took the mesh UV it in Softimage and back to Maya due to Maya's crappy UV tools. I took a look at the Diamond Tools. Nice add on for Maya just to get modeling, and UV unfolding kind of Softimage old technology out of the box

Re: Softimage Hair options?

2014-02-14 Thread Emilio Hernandez
Ufff.. Sorry to hear that. It was looking very promising... 2014-02-14 11:01 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com : They bricked it for the moment, according to Paul. On 14 February 2014 17:18, Emilio Hernandez emi...@e-roja.com wrote: What happened with the

Friday Flashback #159

2014-02-14 Thread Stephen Blair
Friday Flashback #159 Before XSI the app, it was .XSI the file format for game devs http://wp.me/powV4-2YZ

RE: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Hi Ben The big difference is Modo is also successfully cross platform, and in active development. When the time comes to move on they will be in a position to do so. Something Softimage currently lacks. Which is something Autodesk will regret down the line.

Re: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
Absolutley. The Foundry has been doing things the way it should be. A 3d dedicated app was the only missing link in their film/vfx chain. And with Modo, they closed the round trip. I can see Nuke displaying a Modo scene interactively doing all the lighiting, rendering and compositing, beeing

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
Emilio wrote they simply took a pristine and talented dev team who understood the artists, and plugged them into The Matrix ahem. that will be *some*, but not all of the talented dev. am guessing some chose not to go work for the 'matrix' . some were then fired apparently in rounds of 'must

RE: Survey - how would you do this?

2014-02-14 Thread Matt Lind
It was solved even before I sent out the first message. I was just curious how other people would solve the same problem given the circumstances. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Friday,

RE: Friday Flashback #159

2014-02-14 Thread Ed Harriss
Windows-CE... Awesome. Your posts are like having an appointment with a time machine every Friday. Thanks, Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, February 14, 2014 1:10 PM To:

Where does crashbackup live now?

2014-02-14 Thread Paul Griswold
I'm following Stephen Blair's helpful blog post here: http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/ But I do not have any crashbackup folders or crashsave folders anywhere in my user folder, nor do I have any folders with the name of the project I was working in. I have Enable

Re: crashes on pass switching

2014-02-14 Thread Orlando Esponda
Had a similar issue recently. There was a model containing the scene lights and after I put the lights on the scene root and got rid of the model, everything was more stable, not totally though. Sometimes helps maximizing a view and switching to an explorer before switching passes. Not fun I

Re: Friday Flashback #159

2014-02-14 Thread Eric Thivierge
I think next week's flash back should involve how you build an asteroid field using Softimage 3D. :P Eric T. On Friday, February 14, 2014 3:02:57 PM, Ed Harriss wrote: Windows-CE… Awesome. Your posts are like having an appointment with a time machine every Friday. Thanks, Ed

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
Sorry, thats what I meant, if you are still curious as to seeing some more different approaches. Also, just wanted to clarify about the orbits of the asteroids. is it like Saturn ring or Asteroid belt as am sure you mentioned planets. if it is a ring then definitely a bitmap approach until close

Re: Where does crashbackup live now?

2014-02-14 Thread Eric Turman
There is a hidden folder called system in each project and there should be a file in there called whateverYouNamedYourScene.*cop* if you rename that file to whateverYouNamedYourScene.*scn* you should be able to attempt to load it. On Fri, Feb 14, 2014 at 2:12 PM, Paul Griswold

Re: Where does crashbackup live now?

2014-02-14 Thread Eric Turman
My bad...it is called CrashLoad.cop or something like that. at any rate there should be a crash file there. On Fri, Feb 14, 2014 at 2:21 PM, Eric Turman i.anima...@gmail.com wrote: There is a hidden folder called system in each project and there should be a file in there called

Re: Where does crashbackup live now?

2014-02-14 Thread Paul Griswold
Aha! I was looking on my C: drive - but my projects are all on a mapped drive - W: So it's ProjectDrive:\ProjectFolder\system\Username\CrashBackup\AutoSave Thanks! Paul ᐧ On Fri, Feb 14, 2014 at 3:21 PM, Eric Turman i.anima...@gmail.com wrote: There is a hidden folder called system in

RE: Friday Flashback #159

2014-02-14 Thread Ed Harriss
...using Phoenix Tools ParticleSuite. ;) -Original Message- From: Eric Thivierge [mailto:ethivie...@hybride.com] Sent: Friday, February 14, 2014 3:10 PM To: softimage@listproc.autodesk.com Cc: Ed Harriss Subject: Re: Friday Flashback #159 I think next week's flash back should involve

Re: Survey - how would you do this?

2014-02-14 Thread Ben Rogall
Hi Angus Yep, I just wanted to make the point that someone was able to do that on top of COM. I'm fond of Modo too, especially for modeling and the Luxology people seem really reasonable. I was doing some rendering in Modo too, but then Redshift came along. On 2/14/2014 11:57 AM, Angus

RE: Friday Flashback #159

2014-02-14 Thread Marc-Andre Carbonneau
No that's too advanced for games. :P -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss Sent: 14 février 2014 15:35 To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #159 ...using

Re[2]: crashes on pass switching

2014-02-14 Thread Eugen Sares
Thanks, guys! It was something with the ref models. Loaded back in all of them, and pass switching is ok again, but the scene is now 1,4GB instead of 400MB... (trees, cars...) At least it works. -- Originalnachricht -- Von: Orlando Esponda orlando.espo...@gmail.com An: softimage

RE: Friday Flashback #159

2014-02-14 Thread Sven Constable
I still have them! I tried to start soft3d once after all the years, but got refresh problems and display glitches and all that. I thought the quadro4000 supports softimage. Unfortunatly not, what a shame haha. -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: Survey - how would you do this?

2014-02-14 Thread Sebastien Sterling
Does anyone know how open modo is ? i guess that will be the next step for luxologic/foundery, to open it out, and make pipe integration a priority. On 14 February 2014 21:41, Ben Rogall xsi_l...@shaders.moederogall.comwrote: Hi Angus Yep, I just wanted to make the point that someone was

RE: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Hi Ben I take your point on COM. Do you know if the Mac / Linux versions use Com wrappers or recreate the functionality in a different way. Must admit I was blown away by the redshift alpha. Unfortunately I dont have regular access to the GPUs that really make it shine. I think a lot depends

Re[2]: Survey - how would you do this?

2014-02-14 Thread Eugen Sares
Last time I looked Modo did not have an operator graph / modifier stack or sorts. Linear workflow, so to speak. Isn't that a dealbreaker, really? Or is it me being used to that so much I can't imagine going without? Any news on the subject? Is The Foundry planning for anything? (Not talking about

RE: Survey - how would you do this?

2014-02-14 Thread Matt Lind
Watch the video here: http://www.wildstar-online.com/en/news/#page1 At various times you’ll see asteroid belts of various radius, density, and orbital speed. We needed to create a dense asteroid belt for a closeup. We don’t do photo-real. The emotional effect from shape and movement is more

RE: Friday Flashback #159

2014-02-14 Thread Matt Lind
THAT I can do. Ironically, it's not much different than the suggestions already made as the tools are largely the same. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Friday,

Re: Survey - how would you do this?

2014-02-14 Thread Ben Rogall
As far as I know it's COM based for all three. There is very little that needs to be changed to compile a plugin for Mac vs Windows. As a freelancer, I'm in the opposite situation regarding renderers. It's so easy to upgrade or add gpu's with Redshift and get great improvements in render

RE: Friday Flashback #159

2014-02-14 Thread Matt Lind
I still have Softimage|3D installed on my Dell Precision workstation at home. Just make sure your computer has Xeon processors, Windows XP, and a decent Nvidia card. Current cards are OK. The only component I've had issues getting to work is mental ray previews. Not sure about 3rd party

Re[2]: Survey - how would you do this?

2014-02-14 Thread Eugen Sares
Great stuff, Matt! I don't play myself (anymore), but I like the looks and the humor. Much success with your game! Doesn't those assets look somehow... softimage-ish...? -- Originalnachricht -- Von: Matt Lind ml...@carbinestudios.com An: softimage@listproc.autodesk.com

Re: Friday Flashback #159

2014-02-14 Thread Emilio Hernandez
Cool! I probably a Saturday afternoon will install Softimage|3D the only question is where the hell I put the dongle 2014-02-14 16:02 GMT-06:00 Matt Lind ml...@carbinestudios.com: I still have Softimage|3D installed on my Dell Precision workstation at home. Just make sure your

RE: Friday Flashback #159

2014-02-14 Thread Matt Lind
If you have a parallel port, that's where it goes. Otherwise, you'll need an adapter to plug into a 15-pin serial port. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Friday, February 14, 2014 2:23 PM

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
Cool work! Congrats! 2014-02-14 16:22 GMT-06:00 Eugen Sares sof...@mail.sprit.org: Great stuff, Matt! I don't play myself (anymore), but I like the looks and the humor. Much success with your game! Doesn't those assets look somehow... softimage-ish...? -- Originalnachricht --

RE: Friday Flashback #159

2014-02-14 Thread Ed Harriss
Sven, if it won't work with your video card, check out my Softimage 3D Video Card FAQ. ;) http://www.edharriss.com/tutorials/tutorial_3d_videocard_faq/softimage3d_videocard_faq.htm And maybe this too: http://www.edharriss.com/review/geforce4_review_quadro_tips.html Ed From:

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
ah I see! well then I would just instruct said junior to crank out as many individual styled asteroids as low poly as possible in the style and format desired. get primitivedodecohedron, randomize points and subdivide some impact craters etc. and to visualize (assuming final movement placement

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
haha I said radius, I meant circumference :) but yes if your junior knows the length of the circumference of the belt then they can make nicely designed and spread out patches which can then be deformed by curve at the correct speed, On 14 February 2014 23:16, Rob Chapman

RE: Survey - how would you do this?

2014-02-14 Thread Matt Lind
The video is just a style reference. The final movement is done in the Softimage scene, placement is done in a world editor. Rocks cannot collide with anything. Operators, such as deformations (other than envelopes), do not transfer into the engine. Animation is plotted per frame. Eg; a

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
*Being able to groom hair without being limited by mesh resolution is pretty much a must. Weight maps are nice for animated effects, but their reliance on mesh resolution is a pain. I see them as only remaining for painting attributes that need to be animated.* *Also, sculpting tools? for hair?*

Re: Softimage Hair options?

2014-02-14 Thread Steven Caron
i experimented with a custom tool, which would write ice data arrays directly, so this could be for brushing existing strands, cutting strands, etc. i found the SDK wasn't behaving correctly in this area, i stopped it. On Fri, Feb 14, 2014 at 4:24 PM, Sebastien Sterling

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
:- ( On 15 February 2014 02:04, Steven Caron car...@gmail.com wrote: i experimented with a custom tool, which would write ice data arrays directly, so this could be for brushing existing strands, cutting strands, etc. i found the SDK wasn't behaving correctly in this area, i stopped it.

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
how about a system where you create and style guides before sending the data to ICE ? melena has a create strands from curve node, it seems doable... On 15 February 2014 02:13, Sebastien Sterling sebastien.sterl...@gmail.comwrote: :- ( On 15 February 2014 02:04, Steven Caron

Re: Softimage Hair options?

2014-02-14 Thread Steven Caron
ya, if you want to make your own curve tools that might turn out better.. but ask eugen sares how this area is lacking too ;) On Fri, Feb 14, 2014 at 5:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: how about a system where you create and style guides before sending the data

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
If you wanted to make it all within SI, but what if it was an external engine, like yeti, or fabric ? On 15 February 2014 02:19, Steven Caron car...@gmail.com wrote: ya, if you want to make your own curve tools that might turn out better.. but ask eugen sares how this area is lacking too ;)

Re: Softimage Hair options?

2014-02-14 Thread Steven Caron
well, fabric has already proven they can. i mean, integrate visualization tools into softimage but have the data be separated. as long as you have good support for your target renderer (ie. render time procedural) and good support for caching softimage is just a host. it is a question of,

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
so the question is can Softimage play both host to an external engine, and also be able to interpret subsequent data rom said engine through ICE. i don't think render support would be a problem if the hair ends up being strands, it wouldn't really matter that the guides aren't render supported, we

Re: Softimage Hair options?

2014-02-14 Thread Steven Caron
the benefit of using ICE becomes less and less if you are generating your own tech. On Fri, Feb 14, 2014 at 6:36 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: so the question is can Softimage play both host to an external engine, and also be able to interpret subsequent data rom

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
Very true, and i remarked as much earlier. but interesting things might still be possible, if ICE could add to the system instead of being the system. you might not get all the functionality, but you could get some nice effects on the hair systems this way. On 15 February 2014 03:42, Steven

RE: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
To me it isnt a deal breaker as the things I would need to change (for example if the client wanted more rocks , or a bigger circumference on the asteroid belt ) are still there and can be edited on the fly. If you drill down on your objects in the list on the right hand side you now get a very

RE: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Hi Matt Huge fan of the look and feel of Wildstar. Havent had a MMO with an exceptional cartoony style since Wow. Everyone in between has always tried the same formula so its refreshing to see. Good luck From: Matt Lind [ml...@carbinestudios.com] Sent: 14