I personally read Wang Rui books and recommend those (found in the first
link).
2012/12/6 Peterakos
> Hello
>
> Here are the books + quick guide:
> http://www.openscenegraph.com/index.php/documentation/books
>
> And you can also download the source code of many examples using svn:
> http://www.o
Hello
Here are the books + quick guide:
http://www.openscenegraph.com/index.php/documentation/books
And you can also download the source code of many examples using svn:
http://www.openscenegraph.com/index.php/downloads/code-repositories
thnx.
___
osg-
Hi,
Where can I learn OSG from? Something like books, tutorials etc.
Thank you!
Cheers,
Valeriu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51160#51160
___
osg-users mailing list
osg-users@lists
Paul Speed wrote:
>
> Robert Osfield wrote:
>> On 8/27/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
P.S.
It seems to me to not have received the original Robert message, It is
not the first ime I got a reply to a message I' ve never received.
has it occured to anyone e
D
> Sent: maandag 27 augustus 2007 6:07
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
>
>
> > Nick Prudent wrote:
>
> > There *is* an OSG discussion forum:
> > http://www.3drealtimesimulatio
I looked at the documentation on the web page and
eventually figured out how to use the Wiki editor.
When someone asks a question about something that is
inadequately documented, it would be a good idea to
encourage them to improve the documentation. After
they have been given an answer, they can
Hello.
> on a technical project since the late 90's (I think the last one I used as a
That's because people are stupid? :)
Why should I have to commit an extra login on a web page and use a message
reader that is slower, less configurable and less integrated with my
desktop?
My mail user agent
Hello Philip,
> My experience is that tutorials as far as possible should be part of the
> main source code, because they become the test harnesses of the main code
There are already over 80 examples in the OSG source code that serve
this function. I don't think we should add the tutorials to t
Hello Robert,
> I suspect this is an issue with false positives where spam filters and
> blacklisting is used as much as anything else.
I don't think so, I think it's more likely to be randomly dropped
mails by the mailing list software because some of the mails I didn't
get were from you! :
Robert Osfield wrote:
> On 8/27/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
>>> P.S.
>>> It seems to me to not have received the original Robert message, It is
>>> not the first ime I got a reply to a message I' ve never received.
>>> has it occured to anyone else?
>> Yes, me. No idea why
On 8/27/07, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]> wrote:
> There's a huge list of examples all needing maintenance already. Why not
> let the tutorials emerge from the community (like the NPS tutorial and
> others) and let them be maintained by the community.
It would be great to see a tutor
Ricko 3D wrote:
>
> Just an idea (sorry if it was discussed previously - I'm new here)... how
> about an actual discussion forum (like vBulletin) to compliment the wiki. No
> offense intended but I haven't seen a mailing list used for all discussions
> on a technical project since the late 90's (I
tinct for survival"
- Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert
Osfield
Sent: Monday, August 27, 2007 4:50 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
On 8/27/07, Jean-Sébastien Guay &l
..
Roland
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Philip Taylor
> Sent: maandag 27 augustus 2007 11:15
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
> On the hijacked tutorial subject - fo
PhilT
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert
Osfield
Sent: 27 August 2007 09:59
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
Hi Rick,
The forum vs mailing list issue has been done to death many times.
Some people swe
Hi Rick,
The forum vs mailing list issue has been done to death many times.
Some people swear by forums, some detest them, some people swear by
mailing lists, some others detest, others don't care.
Having mailing lists *and* forums just splits the community and
critically those delving out suppor
Sent: maandag 27 augustus 2007 6:07
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
> Nick Prudent wrote:
> There *is* an OSG discussion forum:
> http://www.3drealtimesimulation.com/3dsceneBB/
On 8/27/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
> > P.S.
> > It seems to me to not have received the original Robert message, It is
> > not the first ime I got a reply to a message I' ve never received.
> > has it occured to anyone else?
>
> Yes, me. No idea why, nor how to fix it, but
> Nick Prudent wrote:
> There *is* an OSG discussion forum:
> http://www.3drealtimesimulation.com/3dsceneBB/index.php
> It's just not very official (and not used much, from what I can see...).
Great! Ill bet it would be used much more if it were listed prominently on
the wiki like just below t
st is more civil than others I have frequented, that's
for sure ;)- Nick -> From: [EMAIL PROTECTED]> To:
osg-users@lists.openscenegraph.org> Date: Sun, 26 Aug 2007 22:40:00 -0400>
Subject: Re: [osg-users] Tutorials> > >> It seems to me to not have received
the original
Hello,
> Just an idea (sorry if it was discussed previously - I'm new here)... how
> about an actual discussion forum (like vBulletin) to compliment the wiki.
Indeed, it has been discussed previously. Search the archives. Last I
heard of it, some people suggested ways of bridging a forum and th
>> It seems to me to not have received the original Robert message, It is
>> not the first ime I got a reply to a message I' ve never received.
>> has it occured to anyone else?
> Yes, me. No idea why, nor how to fix it, but I've seen it happen about
> 3 times in the last week...
Just an idea
> I vote for 2)
> I think we should provide examples on how to build an external
> application that is OSG-based, the tutorials are probably good candidates.
I agree. The tutorials should be kept separate.
> P.S.
> It seems to me to not have received the original Robert message, It is
> not the
I vote for 2)
I think we should provide examples on how to build an external
application that is OSG-based, the tutorials are probably good candidates.
They could also be used with different OSG versions.
I can help to set up the CMake projects.
P.S.
It seems to me to not have received the origin
better to keep examples into the OpenSceneGraph/examples to keep sync with
OSG core isn't it ??
2007/8/25, Robert Osfield <[EMAIL PROTECTED]>:
>
> Where to host the example source...
>
> 1) I see three options - zip files attached to the wiki
>
> 2) A svn repository for tutorial examples
>
> 3) P
Where to host the example source...
1) I see three options - zip files attached to the wiki
2) A svn repository for tutorial examples
3) Putting tutorial examples into the OpenSceneGraph/examples as part
of the core OSG.
Keeping the tutorials separate from the core OSG will require a
mainta
That's awesome! Many thanks,
-Joe
From: [EMAIL PROTECTED] on behalf of Smeenk, R.J.M. (Roland)
Sent: Fri 8/24/2007 12:59 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
I just copied all NPS tutorials into the Wiki.
Ther
Hello!
> The main problem with OSG's documentation isn't that there's not enough
> of it, but that it's poorly presented on the website. You have to click
The old site was even worse, so the OSG site is moving in the right
direction. At the moment everything is a jumble because (speculating) a
On 8/25/07, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]> wrote:
> Robert,
>
> The "recent changes" link will tell you all.
> Anyway http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials
> is the entry point.
OK. Great, I was flummoxed by the ? after wiki links - I've now fixed
this - ju
ld
> Sent: zaterdag 25 augustus 2007 8:57
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
> Hi Roland,
>
> On 8/24/07, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]> wrote:
> > I just copied all NPS tutorials into the Wiki.
>
&
Hi Roland,
On 8/24/07, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]> wrote:
> I just copied all NPS tutorials into the Wiki.
Many thanks. Where abouts on the wiki have you copied it?
> There's a number of things that still need editing:
> -Conversion to OSG2.0
> -Addition of source zip files
> -A
Could this be turned off?
Kind regards,
Roland Smeenk
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Sullivan, Joseph (CDR)
> Sent: donderdag 23 augustus 2007 0:39
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg
Just some stray thoughts about writing open source code, books, and
tutorials...
Writing code for free has zero financial benefit, of course, and the
financial benefit of writing books has (so far) been negligible as well. But
producing a useful, viable software project, and documentation for it,
On 8/23/07, Zachary Hilbun <[EMAIL PROTECTED]> wrote:
> To me it makes sense to have better documentation,
> because would you rather have one guy spend an extra
> hour writing documentation or have 100 guys spend and
> extra hour each trying to figure out how something
> works?
If its so easy why
On 8/23/07, Robert Penn Taylor <[EMAIL PROTECTED]> wrote:
> Again, I'm not bashing anyone. But in my opinion most folks are not
> being unreasonable in the complaint that the documentation is lacking.
> And it's mighty hard to generate that documentation when you're still
> trying to figure it out
-7651
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
[mai
tinct for survival"
- Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert
Penn Taylor
Sent: Thursday, August 23, 2007 1:02 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
Robert Osfield wrote:
>
Robert Osfield wrote:
>
> In other projects I do occasionally look for documentation, but rarely
> does it help me more than a succinct code example. If you are
> experienced programmer than its the code that tells you everything.
>
I'd say the code *can* tell you everything, but there are ma
The examples are useful, though to me they not part of the documentation
collection, thus did not come to mind during this discussion.
Yet I found it easier first to run through Joe's tutorials before
visiting the OSG examples. The tutorials builds up a usage knowledge
foundation of commonly used
On 8/23/07, Luigi Calori <[EMAIL PROTECTED]> wrote:
> A related argument is the support of CMake build of projects that rely
> on OSG (there is at least VPB now, but probably many others and
> probably more to come)
FYI, I've added CMake support (OSG style) to Present3D and VirtualPlanetBuilder:
>An extra resource we could provide would be a svn repository for the
>tutorials. Getting the tutorials ported across to CMake would also be
>a big gain. My ideal would be a tutorial set that looks and build
>much like the rest of the OSG, supports all platforms and can easily
>be kept up t
Hi Joseph,
On 8/22/07, Sullivan, Joseph (CDR) <[EMAIL PROTECTED]> wrote:
> I think Robert's question about different users is the key. The
> examples are absolutely fantastic and work great for some, not so great
> for others. Tutorials seem to be a helpful bridge. (The original goal
> of the N
I agree with you when i need doc i read the code and or example.
Alberto Luaces wrote:
> El Miércoles 22 Agosto 2007, Robert Osfield escribió:
>
>> Are the examples of no use to any one??? Shall I just do a
>>
>> svn rm examples
>>
>> ?
>>
>
> Are you kidding? For me, the examples are t
negraph.org
> Subject: Re: [osg-users] Tutorials
>
> On 8/22/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
> > On Wed, 2007-08-22 at 19:16 +0100, Robert Osfield wrote:
> > > Are the examples of no use to any one??? Shall I just do a
> > >
> > > sv
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Paul Martz
>
> Eric Wing has put a few very informative videos on the OSG wiki
> regarding
> installing/using OSG on a Mac:
> http://www.openscenegraph.org/index.php?page=Tutorials.MacOSXTips
>
Alas, all the videos on
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Martz
Sent: Wednesday, August 22, 2007 6:05 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
> As the author, you
> clearly see the relationship with OpenGL. For a newbie, this
> rel
> As the author, you
> clearly see the relationship with OpenGL. For a newbie, this
> relationship is not immediatly obvious.
Good point, thanks for the reminder. I always try to be concise, sometimes
to a fault. I could add a few extra sentences here and there saying "this is
identical to OpenG
These are all good topics and most are planned for inclusion into the future
OSG Programming Guide. They will certainly be included in the intermediate
to advanced OSG courses that Bob and I teach:
http://www.skew-matrix.com/training.asp
(Shameless plug: only a couple slots left in the Alabama cou
> As far as example usefulness is concerned, "no news is good news."
> Honestly, in contrast to the entire discussion at hand, I
> _rarely_ use documentation. I always just look at the code.
> Documentation in a formal sense makes me want to take a nap...
Ironically, I agree with you, but don't
On 8/22/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
> On Wed, 2007-08-22 at 19:16 +0100, Robert Osfield wrote:
> > Are the examples of no use to any one??? Shall I just do a
> >
> > svn rm examples
> >
> > ?
>
> No, they very much are. :) It's just that those of us that DO use the
> examples
El Miércoles 22 Agosto 2007, Robert Osfield escribió:
> Are the examples of no use to any one??? Shall I just do a
>
> svn rm examples
>
> ?
Are you kidding? For me, the examples are the only source of information in
order to use the most parts of OSG. I think I could never get the knowledge
On Wed, 2007-08-22 at 19:16 +0100, Robert Osfield wrote:
> Are the examples of no use to any one??? Shall I just do a
>
> svn rm examples
>
> ?
No, they very much are. :) It's just that those of us that DO use the
examples don't post here saying so...
As far as example usefulness is concerne
Rather than rant get off your arse, the website is a wiki YOU YES YOU
can help arrange and contribute things.
On 8/22/07, mkg <[EMAIL PROTECTED]> wrote:
> The best kind of code documentation, for me at least, has always been
> annotated online demo code, such as NeHe's OpenGL walkthroughs and
> Ir
Are the examples of no use to any one??? Shall I just do a
svn rm examples
?
On 8/22/07, Rizzen <[EMAIL PROTECTED]> wrote:
> Here is my noob point of view on this topic.
>
> Firstly Joe helped me a great deal just by providing us those fantastic
> tutorials (focusing on one feature at a time)
The best kind of code documentation, for me at least, has always been
annotated online demo code, such as NeHe's OpenGL walkthroughs and
Irrlicht3D's online tutorials:
http://nehe.gamedev.net/
http://irrlicht.sourceforge.net/tutorials.html
The main problem with OSG's documentation isn't that the
Here is my noob point of view on this topic.
Firstly Joe helped me a great deal just by providing us those fantastic
tutorials (focusing on one feature at a time) he did for his students at
the Navy Academy. Even though I am no guru in OpenGL, I know enough to
create the needed results I needed, I
On 8/22/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
> On Wed, 2007-08-22 at 06:14 -0400, Gordon Tomlinson wrote:
> > Very well said Robert
> >
> > And Great Job Paul Martz and everyone who helps and contributes
> >
> > But can some one please press F5 for me, its just too much effort to have to
OTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Wednesday, August 22, 2007 5:55 AM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
> One thing we can be sure of is that they will *never* be enough
> documentation
On 8/22/07, Nick Prudent <[EMAIL PROTECTED]> wrote:
> Here's my proposal for putting together tutorials without breaking the bank:
> YouTube
> Screen Casts. I recently learned a few PHP programming tricks from this
> serie:
>
> >>> http://www.youtube.com/watch?v=Z5egpgAVxQI&mode=related&search=
>
idea.
- Nick -
From: "Robert Osfield" <[EMAIL PROTECTED]>
Reply-To: osg-users@lists.openscenegraph.org
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
Date: Wed, 22 Aug 2007 09:38:07 +0100
Hi Nick,
On 8/22/07, Nick Prudent <[EMAIL PROTECTED]> wr
y, August 22, 2007 5:55 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
One thing we can be sure of is that they will *never* be enough
documentation for everybody. This isn't an OSG specific issue, it isn't a
closed source vs open source issue, it isn't
EMAIL PROTECTED] On Behalf Of Christophe
Medard
Sent: Wednesday, August 22, 2007 5:08 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
Hi all,
Hoping to help outline the "not-so-easy-to-cope-with-points-with-OSG"...
I'm in the very same case : being used to
;)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Wednesday, August 22, 2007 5:55 AM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
> One thing we can be sure of is th
stinct for survival"
-Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, August 22, 2007 5:55 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
One thing we can be sure
One thing we can be sure of is that they will *never* be enough
documentation for everybody. This isn't an OSG specific issue, it
isn't a closed source vs open source issue, it isn't even an IT
specific issue, it applies to everything in life.
As Winston Churchil said (this is from memory so It m
(France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29
- Original Message -
From: "Robert Osfield" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 22, 2007 10:38 AM
Subject: Re: [osg-users] Tutorials
> Hi Nick,
>
> On 8/22/07, Nick Prudent <[EMAIL PROTECTED]&g
Hi Nick,
On 8/22/07, Nick Prudent <[EMAIL PROTECTED]> wrote:
> I too have been programming OpenGL for while (10 years) and I find learning
> OSG to be quite humbling: very few of my OpenGL skills are immediatly
> transferable. OSG is very much like what the MFC ins to Win32, however, with
> MFC, t
> Another problem they all
> have is limited support for dotNet.
I always thought it was ".NET has limited support for standard C/C++"... :-)
> With respect to OSG specifically I would say the Quick Start
> guide is good as far as it goes. There is much it does not
> cover however. The Refer
Hilbun <[EMAIL PROTECTED]>
Reply-To: osg-users@lists.openscenegraph.org
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Tutorials
Date: Tue, 21 Aug 2007 16:13:29 -0700 (PDT)
The lack of documentation is very typical of Open
Source software. I've looked at other Open
Paul,
One way to do quick tutorials on the go without spending a lot are YouTube
Screen Casts. I recently learned a few PHP programming tricks from this
serie:
>>>http://www.youtube.com/watch?v=Z5egpgAVxQI&mode=related&search=
On the Mac, there are a few free solutions for doing this. I'm not
writing for
> beginners is always
> tricky ;). Learning a new API is verry frustrating
> sometime but you have to
> stick with it.
>
> Nice job Paul!
>
> - Nick -
>
> >From: "Renan Mendes" <[EMAIL PROTECTED]>
> >Reply-To: osg-users@lists.openscenegr
> Sent: Tuesday, August 21, 2007 3:21 PM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
> I'm a newbie too and I disagree. I'm also starting from
> ground-zero and I find it very useful and well-written.
>
> The Quick Start Guide assumes
rs@lists.openscenegraph.org
>Subject: Re: [osg-users] Tutorials
>Date: Tue, 21 Aug 2007 09:28:39 -0300
>
>Yes, I have. And you can hardly say that's a tutorial for someone entirely
>new to OSG. I'm right at the bottom, you know. Never dealed with Scene
>Graphs in m
Hello, Paul.
Yes, I have read that part you mentioned, and it indeed gives the idea of a
scene graph, no trouble there. My complaint, and mind you, that is not only
about your book, is that I couldn't find explanations, not only on how to
render simple objects, but the whole logical process behind
Yes, I have. And you can hardly say that's a tutorial for someone entirely
new to OSG. I'm right at the bottom, you know. Never dealed with Scene
Graphs in my whole life. Thanks for trying to help, anyway.
My intent with the Quick Start Guide was to design it for people completely
new to scene
Yes, I have. And you can hardly say that's a tutorial for someone entirely
new to OSG. I'm right at the bottom, you know. Never dealed with Scene
Graphs in my whole life. Thanks for trying to help, anyway.
Renan M Z Mendes
___
osg-users mailing list
osg-
Have you read the Quick Start Guide?
On 8/21/07, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hello, everyone.
>
> It is my very first time using OSG, and also, I'm not really wholly
> familiarised with the scene graph concept (never worked for instance with
> Java3D). I found the reference guide wit
Hello, everyone.
It is my very first time using OSG, and also, I'm not really wholly
familiarised with the scene graph concept (never worked for instance with
Java3D). I found the reference guide with the listing of all the classes and
methods indeed very useful, but all the same, they are not ver
Hello Peter,
> Robert asked me to put them in the tutorial section, but I don't know how to
> create an account so I can edit it.
See http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn
J-S
--
__
Jean-Sebastien Guay [EMAIL
Also, the OSG Quick Start Guide at http://osgbooks.com/ is targeted for
"real first timers"
cheers
-- mew
On 8/9/07, Renan Mendes <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> Does anyone know where can I get a good Tutorial for REAL first timers in
> OSG and Scene Graph Theory?
> Thanks.
>
> Renan
Hello!
I have just such a tutorial. It's in 6 steps:
01-scenegraph.cpp 03-transform.cpp 05-animation.cpp
02-textures.cpp04-models.cpp 06-clipping.cpp
Robert asked me to put them in the tutorial section, but I don't know how to
create an account so I can edit it.
They are numbered bec
Hello,
Does anyone know where can I get a good Tutorial for REAL first timers in
OSG and Scene Graph Theory?
Thanks.
Renan M Z Mendes
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