Re: humanize Maya, SOFT top 5
Can someone elaborate the middle click for repeat action? Is that default? I've always had to press period. I agree with everyone else's opinions. Out of all if them though I think Maya's fcurves are the most annoying. Also being able to paint objects in the viewport as different render methods. So mix wireframe/ solid / texture that's handy.
Re: An Open Letter to Carl Bass
I wouldn't mind to buy Pepsi if it comes with Coke at the same price. The problem is if you haven't bought Coke in the past you won't be able to buy this offer ever and you'll have to drink only Pepsi forever unless you go to another store. The problem is that they gave us only about three weeks to buy your last Coke since the EOL announcement. The problem is this is a very expensive Coke. In Japan a network license + Sub would cost you about $ 10K , yes it is more expensive than Maya. Sadly I can't get 10K that fast so I guess I'll have to change my business plans drastically. Martin Sent from my iPhone On 2014/03/26, at 3:17, Andres Stephens drais...@outlook.com wrote: Valid enough. Unfortunate either way.. From what I understood though, it is too expensive to “opensource” or maintain thirdparty applications within SI. How much would it really cost to maintain them? Would the low sales really come out as a deficit in the long term? I don’t suggest leaving SI as opensource nor free - just keep selling it longer. Sell seats. But yes, I agree with you Jean-Louis… Valid enough. From: Jean-Louis Billard Sent: Tuesday, March 25, 2014 13:01 To: softimage@listproc.autodesk.com Hi Andres, Unfortunately Chris already explained that, and it makes sense: AD have to pay for third parties libraries. It’s not worth it for them given the small revenue stream. I think we’re collectively tripping if we think we are going to get AD to revoke their decision. What we need to do now (for those, like me, who want to stay with Soft) is to make sure we keep using it to create great work, generate enough demand for third parties to invest time in developing for it, and just keep having fun using a great piece of software for the years to come until a credible solution comes along and gives us the opportunity to move on in a graceful way. Regards, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 18:51, Andres Stephens drais...@outlook.com wrote: Why are you refusing a sale to studios who want to invest years into a product you already have, coded and no-longer need to develop much?
Re: ot: visual scripting
They improved the good old Kismet A LOT! I'm porting some of my stuff from UDK to UE4 and stuff that you previously had to script are available through nodes, which is great! I'm currently checking how much geometry manipulation is possible using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now there aren't so many options... Anyway its really fun to use :) 2014-03-26 4:12 GMT+01:00 Francisco Criado malcriad...@gmail.com: Guys have you checked blueprint on unreal engine 4? very interesting for realtime! thay have cleaned the awfull ui udk used to have. F.
Re: Oculus Rift
a man not FB :( They probably fuck it up in some way to make more money. 2014-03-26 7:01 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: that is one big f***k! really if FB buy this I will ignore completly and wait for something else. get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean ra...@rarebrush.comwrote: I think this is great for oculus and the team to fast trek their product and compete with otherhttp://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 initiatives http://www.zeiss.com/cinemizer-oled/en_de/home.html and to bring us more affordable options. So let the games begin! On 3/25/2014 6:09 PM, Paul Doyle wrote: yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid. Meh. On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.com wrote: guys, have you checked news? wtf! http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion 2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.com: We saw it and are excited :) On 20 March 2014 21:33, Francisco Criado malcriad...@gmail.comwrote: Hi Helge! have you seen the new rift dev kit? they have positional tracking now :) Quite strange it uses a camera for that, thought that they were going to add a magnetic compass and an altimeter... F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of tech available to all that would provide better tools for vfx artists and supervisors. F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric and start tinkering with the platform themselves. With the extension system we have, it's possible for anyone to hook up custom hardware or build on top of our reference implementations. The Sixens guys have some cool technology coming in the summer (they developed the Razer Hydra) that should be great to work with. Man, now I'm all excited again :) On 27 February 2014 12:32, Francisco Criado malcriad...@gmail.comwrote: Well guys if you run out of geeks for betatesting i don't have any trouble for burning my eyes with softimage and the rift! Paul you said interaction models, well arduino and a nine dof board sounds great for a starting point ;) F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.comwrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com wrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote:
Re: Oculus Rift
Farmville 3d ;) Oh the Horror ! It really depends if this deal makes the Oculus Rift easily affordable then its a good deal. Jon says it addresses some scaling issues which I am assuming to be getting it ready for mass distribution. From: Doeke Wartena clankil...@gmail.commailto:clankil...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 26 March 2014 at 10:26 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Oculus Rift a man not FB :( They probably fuck it up in some way to make more money. 2014-03-26 7:01 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com: that is one big f***k! really if FB buy this I will ignore completly and wait for something else. get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean ra...@rarebrush.commailto:ra...@rarebrush.com wrote: I think this is great for oculus and the team to fast trek their product and compete with otherhttp://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 initiativeshttp://www.zeiss.com/cinemizer-oled/en_de/home.html and to bring us more affordable options. So let the games begin! On 3/25/2014 6:09 PM, Paul Doyle wrote: yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid. Meh. On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.commailto:malcriad...@gmail.com wrote: guys, have you checked news? wtf! http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion 2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.commailto:technove...@gmail.com: We saw it and are excited :) On 20 March 2014 21:33, Francisco Criado malcriad...@gmail.commailto:malcriad...@gmail.com wrote: Hi Helge! have you seen the new rift dev kit? they have positional tracking now :) Quite strange it uses a camera for that, thought that they were going to add a magnetic compass and an altimeter... F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.commailto:malcriad...@gmail.com wrote: Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of tech available to all that would provide better tools for vfx artists and supervisors. F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric and start tinkering with the platform themselves. With the extension system we have, it's possible for anyone to hook up custom hardware or build on top of our reference implementations. The Sixens guys have some cool technology coming in the summer (they developed the Razer Hydra) that should be great to work with. Man, now I'm all excited again :) On 27 February 2014 12:32, Francisco Criado malcriad...@gmail.com wrote: Well guys if you run out of geeks for betatesting i don't have any trouble for burning my eyes with softimage and the rift! Paul you said interaction models, well arduino and a nine dof board sounds great for a starting point ;) F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not
Re: ot: visual scripting
Looks nice. I'm wondering what source2 will bring, i never really liked hammer. 2014-03-26 9:08 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: They improved the good old Kismet A LOT! I'm porting some of my stuff from UDK to UE4 and stuff that you previously had to script are available through nodes, which is great! I'm currently checking how much geometry manipulation is possible using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now there aren't so many options... Anyway its really fun to use :) 2014-03-26 4:12 GMT+01:00 Francisco Criado malcriad...@gmail.com: Guys have you checked blueprint on unreal engine 4? very interesting for realtime! thay have cleaned the awfull ui udk used to have. F.
Re: An Open Letter to Carl Bass
I would be quite happy with a softimage without those techs. ;) or Softimage, here are the big things that are third party libraries that are part of the commercial offering: * Mental ray * Syflex * Shave and a hair cut * Physx * Lagoa table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: IceTo Houdini Tutorial
Great!!— Sent from Mailbox for iPhone On Mon, Mar 24, 2014 at 11:44 AM, Nika Ragua nikaragu...@gmail.com wrote: awesome!! 2014-03-24 13:43 GMT+04:00 Kostas Strevlos kst...@gmail.com: That's just great! Thanks for the link On 24 March 2014 07:54, Byungchul Kang k...@cgndev.com wrote: Thanks! 2014-03-24 16:53 GMT+09:00 olivier jeannel olivier.jean...@noos.fr: Thank you ! 1Le 24/03/2014 08:01, Max Evgrafov a écrit : I am sorry if I repeat https://vimeo.com/89869747 -- max.(Summatr) https://vimeo.com/user3098735/videos -- *Byungchul Kang* | MBC CG TEAM [http://imbc.com] http://cgndev.com
Re: An Open Letter to Carl Bass
Softimage Advanced...? :) On 26 March 2014 08:37, Angus Davidson angus.david...@wits.ac.za wrote: I would be quite happy with a softimage without those techs. ;) or Softimage, here are the big things that are third party libraries that are part of the commercial offering: * Mental ray * Syflex * Shave and a hair cut * Physx * Lagoa This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: An Open Letter to Carl Bass
Those are the 3rd party libraries that means so much expense to shot down Softimage??? Well, take those out from Softimage and we will talk to those guys to buy separate licenses. I believe we can make a deal with them as they will continue to recieve money, and maybe they will be interested in further development. Shave and a hair cut for Softimage? --- Emilio Hernández VFX 3D animation. 2014-03-26 4:09 GMT-06:00 Rob Chapman tekano@gmail.com: Softimage Advanced...? :) On 26 March 2014 08:37, Angus Davidson angus.david...@wits.ac.za wrote: I would be quite happy with a softimage without those techs. ;) or Softimage, here are the big things that are third party libraries that are part of the commercial offering: * Mental ray * Syflex * Shave and a hair cut * Physx * Lagoa This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Oculus Rift
If through fb, this arrives to the masses is better for our work, don't you think? what better than OR helmet being bought by lot of people. Maybe i'm missing some point here. F. On Wednesday, March 26, 2014, Angus Davidson angus.david...@wits.ac.za wrote: Farmville 3d ;) Oh the Horror ! It really depends if this deal makes the Oculus Rift easily affordable then its a good deal. Jon says it addresses some scaling issues which I am assuming to be getting it ready for mass distribution. From: Doeke Wartena clankil...@gmail.comjavascript:_e(%7B%7D,'cvml','clankil...@gmail.com'); Reply-To: softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); Date: Wednesday 26 March 2014 at 10:26 AM To: softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); Subject: Re: Oculus Rift a man not FB :( They probably fuck it up in some way to make more money. 2014-03-26 7:01 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: that is one big f***k! really if FB buy this I will ignore completly and wait for something else. get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean ra...@rarebrush.comwrote: I think this is great for oculus and the team to fast trek their product and compete with otherhttp://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 initiatives http://www.zeiss.com/cinemizer-oled/en_de/home.html and to bring us more affordable options. So let the games begin! On 3/25/2014 6:09 PM, Paul Doyle wrote: yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid. Meh. On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.com wrote: guys, have you checked news? wtf! http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion 2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.com: We saw it and are excited :) On 20 March 2014 21:33, Francisco Criado malcriad...@gmail.com wrote: Hi Helge! have you seen the new rift dev kit? they have positional tracking now :) Quite strange it uses a camera for that, thought that they were going to add a magnetic compass and an altimeter... F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of tech available to all that would provide better tools for vfx artists and supervisors. F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric a This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: An Open Letter to Carl Bass
Why not selling XSI to RedShift? That way the default renderer would be RedShift instead of MentalRay... On 2014-03-26 11:35, Emilio Hernandez wrote: Those are the 3rd party libraries that means so much expense to shot down Softimage??? Well, take those out from Softimage and we will talk to those guys to buy separate licenses.
Re: ot: visual scripting
Nicolas, exactly what i thought when i saw it, would it be posible to use it for procedural modeling or geo deformers for example? i never used udk just learning unity, but i' ll begin to put more attention on unreal since this blueprint stuff and the cleaner ui. Found that the material editor was very similar to softimage workflow too :) If you could briefly explain what is possible with blueprint current tools compared to ice would be nice! thanks, F. On Wednesday, March 26, 2014, Nicolas Esposito 3dv...@gmail.com wrote: They improved the good old Kismet A LOT! I'm porting some of my stuff from UDK to UE4 and stuff that you previously had to script are available through nodes, which is great! I'm currently checking how much geometry manipulation is possible using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now there aren't so many options... Anyway its really fun to use :) 2014-03-26 4:12 GMT+01:00 Francisco Criado malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com'); : Guys have you checked blueprint on unreal engine 4? very interesting for realtime! thay have cleaned the awfull ui udk used to have. F.
Re: Oculus Rift
Mark Zuckerberg is already pointing out Facebook's acquisition of Instagram as an example of how the company is getting experience buying properties and allowing them to continue to operate independently. Zuckerberg called out virtual reality as one of the computing platforms of the future -- following desktops and mobile -- and yes, talked about building Facebook's advertising into it. *Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising.* On 26 March 2014 06:48, Francisco Criado malcriad...@gmail.com wrote: If through fb, this arrives to the masses is better for our work, don't you think? what better than OR helmet being bought by lot of people. Maybe i'm missing some point here. F. On Wednesday, March 26, 2014, Angus Davidson angus.david...@wits.ac.za wrote: Farmville 3d ;) Oh the Horror ! It really depends if this deal makes the Oculus Rift easily affordable then its a good deal. Jon says it addresses some scaling issues which I am assuming to be getting it ready for mass distribution. From: Doeke Wartena clankil...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 26 March 2014 at 10:26 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Oculus Rift a man not FB :( They probably fuck it up in some way to make more money. 2014-03-26 7:01 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: that is one big f***k! really if FB buy this I will ignore completly and wait for something else. get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean ra...@rarebrush.comwrote: I think this is great for oculus and the team to fast trek their product and compete with otherhttp://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 initiatives http://www.zeiss.com/cinemizer-oled/en_de/home.html and to bring us more affordable options. So let the games begin! On 3/25/2014 6:09 PM, Paul Doyle wrote: yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid. Meh. On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.com wrote: guys, have you checked news? wtf! http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion 2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.com: We saw it and are excited :) On 20 March 2014 21:33, Francisco Criado malcriad...@gmail.com wrote: Hi Helge! have you seen the new rift dev kit? they have positional tracking now :) Quite strange it uses a camera for that, thought that they were going to add a magnetic compass and an altimeter... F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of tech available to all that would provide better tools for vfx artists and supervisors. F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric a This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Oculus Rift
If fb today represents a part of your mixed virtual/real life in a 2d plane, it means with OR adquisition, maybe, some second life style network? but second life never had the success as expected... F. On Wednesday, March 26, 2014, Paul Doyle technove...@gmail.com wrote: Mark Zuckerberg is already pointing out Facebook's acquisition of Instagram as an example of how the company is getting experience buying properties and allowing them to continue to operate independently. Zuckerberg called out virtual reality as one of the computing platforms of the future -- following desktops and mobile -- and yes, talked about building Facebook's advertising into it. *Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising.* On 26 March 2014 06:48, Francisco Criado malcriad...@gmail.com wrote: If through fb, this arrives to the masses is better for our work, don't you think? what better than OR helmet being bought by lot of people. Maybe i'm missing some point here. F. On Wednesday, March 26, 2014, Angus Davidson angus.david...@wits.ac.za wrote: Farmville 3d ;) Oh the Horror ! It really depends if this deal makes the Oculus Rift easily affordable then its a good deal. Jon says it addresses some scaling issues which I am assuming to be getting it ready for mass distribution. From: Doeke Wartena clankil...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 26 March 2014 at 10:26 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Oculus Rift a man not FB :( They probably fuck it up in some way to make more money. 2014-03-26 7:01 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: that is one big f***k! really if FB buy this I will ignore completly and wait for something else. get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean ra...@rarebrush.comwrote: I think this is great for oculus and the team to fast trek their product and compete with otherhttp://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 initiatives http://www.zeiss.com/cinemizer-oled/en_de/home.html and to bring us more affordable options. So let the games begin! On 3/25/2014 6:09 PM, Paul Doyle wrote: yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid. Meh. On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.com wrote: guys, have you checked news? wtf! http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion 2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.com: We saw it and are excited :) On 20 March 2014 21:33, Francisco Criado malcriad...@gmail.com wrote: Hi Helge! have you seen the new rift dev kit? they have positional tracking now :) Quite str
Re: Oculus Rift
I have a feeling these kind of deals will have their ultimate impact on the whole Kickstarter business. Why would I want to invest in some small company through Kickstarter, when they use that money as a basis for a big sellout at some point in the near future? Or is that too cynical? Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: Oculus Rift
There are three main issues with it. Firstly, raising money for OR via kickstarter and selling people on a dream of an open VR platform. I don't think anyone is surprised that they took $2b, but it still pisses people off as they that feel their money was used to drive valuation for a facebook purchase. It's all well and good saying 'well they received DK1', but the point of getting DK1 was to build things for the open consumer version of the OR. That brings up the second point. The openness of OR will go away - you can see from Zuckerberg's comments that their intent is around advertising (rivetting stuff). This suggests fb will become pervasive in what you can build for the OR and what requirements get introduced. Instead of an open hardware initiative that allowed you to do whatever you wanted, we're going to see that getting compromised. Finally - Facebook are patent happy and are likely to go after competitors in the VR space. This is going to limit the ability of competitors to come into the market, and will stifle innovation. This is the way things go in technology now. However - John Carmack seems to be suggesting that OR would have hit scaling problems without this deal. Manufacturing costs a lot of money and $75m plus DK orders wouldn't have allowed them to do anything beyond off the shelf components - so maybe this will end up with a better consumer unit at the end of it. If it's not open and the drive is no longer towards games then a lot of the original backers and developers are going to jump ship (and already are). The upside to this is that there is now room for a competitor to come in - we might see Valve change their mind and introduce a consumer version of their VR stuff. However, they'll have to build a new team and it's going to take a long time - and they might get sued. On 26 March 2014 07:12, Francisco Criado malcriad...@gmail.com wrote: If fb today represents a part of your mixed virtual/real life in a 2d plane, it means with OR adquisition, maybe, some second life style network? but second life never had the success as expected... F. On Wednesday, March 26, 2014, Paul Doyle technove...@gmail.com wrote: Mark Zuckerberg is already pointing out Facebook's acquisition of Instagram as an example of how the company is getting experience buying properties and allowing them to continue to operate independently. Zuckerberg called out virtual reality as one of the computing platforms of the future -- following desktops and mobile -- and yes, talked about building Facebook's advertising into it. *Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising.* On 26 March 2014 06:48, Francisco Criado malcriad...@gmail.com wrote: If through fb, this arrives to the masses is better for our work, don't you think? what better than OR helmet being bought by lot of people. Maybe i'm missing some point here. F. On Wednesday, March 26, 2014, Angus Davidson angus.david...@wits.ac.za wrote: Farmville 3d ;) Oh the Horror ! It really depends if this deal makes the Oculus Rift easily affordable then its a good deal. Jon says it addresses some scaling issues which I am assuming to be getting it ready for mass distribution. From: Doeke Wartena clankil...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 26 March 2014 at 10:26 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Oculus Rift a man not FB :( They probably fuck it up in some way to make more money. 2014-03-26 7:01 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: that is one big f***k! really if FB buy this I will ignore completly and wait for something else. get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean ra...@rarebrush.comwrote: I think this is great for oculus and the team to fast trek their product and compete with otherhttp://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 initiatives http://www.zeiss.com/cinemizer-oled/en_de/home.html and to bring us more affordable options. So let the games begin! On 3/25/2014 6:09 PM, Paul Doyle wrote: yes, I'm gutted. What a shitty way to treat all the people that funded the kickstarter with Luckey's vision of a completely open VR platform. We'll probably still continue with the Fabric extension as even if we eventually change to a different VR system a lot of the work will remain valid. Meh. On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.com wrote: guys, have you checked news? wtf! http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion 2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.com: We saw it and are excited :) On 20 March
Re: humanize maya, SOFT top 5
Oh god, only 5? Well, off the top of my head. Hypershade vs. Rendertree w/Compounds. This one is a no brainer, they Hypershade is the same limited interface from early Maya releases. While Soft’s Rendertree has input ports listed on each node, that are collapsible if you don’t want to see them, Maya tucks all that into a very inconvenient/convoluted connection editor pop-up that doesn’t even show data types for outputs and inputs. Completely missing compounds, etc. etc., the Hypershade is dated and simply bad. Little things, like pulling down a menu, and shift clicking display flags without having to constantly dive back into the menu or tear it off. Little things, like one hotkey for parenting that depending on which mouse button you use, determines whether you set your selection as a child or the parent. Sticky keys. (aka like in photoshop when you alt-click to sample a color while painting, once you let go of alt, your are back to the paint brush without having to press ‘b’ again. Sensible, brilliantly thought out defaults for hotkeys and menu/interface. I’d add to this to get rid of the stupid messy shelf system and spacebar menu altogether (or at least make sure the interface is great with the shelves hidden). The big problem with Maya and Max is always that each seat is customized. I can’t work fluently off a default Maya install and if I sit at your desk your customizations aren’t going to be the same as mine, I always have to start by loading extra tools, making custom shelves, setting custom hotkeys, etc. etc.. I don’t even want to have to load a custom user file. With softimage, I can sit at any machine, make sure it’s set to the system defaults which it usually is, and every tool is where it should be with great hotkeys. These ones are important to me but there are so many more. It’s a shame that Autodesk, sometime over he last 6+ years, didn’t tackle Humanize Maya first before EOL’ing Softimage, if they are serious about this now however, they have a lot of hard work ahead of themselves. I’m hopeful but sadly not confident, though I do know they have good devs over at AD, hopefully they will get the go ahead to work their magic, if so they might just pull this and more off.
Re: Oculus Rift
I should add - this doesn't affect our intention to develop for OR. It just doesn't have the same sparkle around it - I'm sure I'll get over it once we start seeing some cool stuff come together. On 26 March 2014 07:21, Leendert A. Hartog hirazib...@live.nl wrote: I have a feeling these kind of deals will have their ultimate impact on the whole Kickstarter business. Why would I want to invest in some small company through Kickstarter, when they use that money as a basis for a big sellout at some point in the near future? Or is that too cynical? Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: Oculus Rift
Also, credit to Palmer for staying on /r/oculus and responding to people: http://www.reddit.com/user/palmerluckey If the things he is saying stay true then it could be a good thing. I really hope it doesn't hurt VR. On 26 March 2014 07:31, Paul Doyle technove...@gmail.com wrote: I should add - this doesn't affect our intention to develop for OR. It just doesn't have the same sparkle around it - I'm sure I'll get over it once we start seeing some cool stuff come together. On 26 March 2014 07:21, Leendert A. Hartog hirazib...@live.nl wrote: I have a feeling these kind of deals will have their ultimate impact on the whole Kickstarter business. Why would I want to invest in some small company through Kickstarter, when they use that money as a basis for a big sellout at some point in the near future? Or is that too cynical? Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: humanize Maya, SOFT top 5
Sorry Eugene who are you quoting? I haven't seen that email. They are two different functions The period key is Repeat. Repeat the last command. Just like Maya The middle click is to repeat the last command executed under that menu or button. Ex, create a cube by going to Primitive, PolyMesh, Cube. Now middle click Primitive to create a Cube again and again and again. That last command you executed under the Primitive button will be remembered forever in that session. The same with all SI button-menus. While I like this MMB repeat function, but I don't see how it could be implemented in Maya without having to heavily change its interface. Martin On Wed, Mar 26, 2014 at 3:36 PM, Eugene Flormata eug...@flormata.comwrote: Can someone elaborate the middle click for repeat action? Is that default? I've always had to press period. I agree with everyone else's opinions. Out of all if them though I think Maya's fcurves are the most annoying. Also being able to paint objects in the viewport as different render methods. So mix wireframe/ solid / texture that's handy.
Re: ot: visual scripting
Hi Francisco, Yes, material editor is very familiar if you use Softimage, and you have the ability to manipulate lots of values in order to change the material during runtime, and so on...very very very helpfull Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools Demonstration https://www.youtube.com/watch?v=FcxA_xYnHZ8 @7.22 ), but regarding the same functionalities as ICE, as it is right now it'll be more understanding how to combine functions in order to get the desired result, rather then script your own... Basically I'll do the same way I use ICE, start small, then add stuff to the tree in order to achieve the goal. I'm doing some experiments with tension maps, I already have a solution to simulate that in UE4 ( not the same way I did in ICE but something similar ) but I would love to apply the same concept using Blueprints, but first I need to check if I can access easily mesh components attributes. Main problem that I see right now is that if you want to access mesh properties and change them in realtime I think that is going to have a huge impact on performance, while in Softimage ( and any other DCC ) you don't need to worry about FPS dropping :) 2014-03-26 11:56 GMT+01:00 Francisco Criado malcriad...@gmail.com: Nicolas, exactly what i thought when i saw it, would it be posible to use it for procedural modeling or geo deformers for example? i never used udk just learning unity, but i' ll begin to put more attention on unreal since this blueprint stuff and the cleaner ui. Found that the material editor was very similar to softimage workflow too :) If you could briefly explain what is possible with blueprint current tools compared to ice would be nice! thanks, F. On Wednesday, March 26, 2014, Nicolas Esposito 3dv...@gmail.com wrote: They improved the good old Kismet A LOT! I'm porting some of my stuff from UDK to UE4 and stuff that you previously had to script are available through nodes, which is great! I'm currently checking how much geometry manipulation is possible using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now there aren't so many options... Anyway its really fun to use :) 2014-03-26 4:12 GMT+01:00 Francisco Criado malcriad...@gmail.com: Guys have you checked blueprint on unreal engine 4? very interesting for realtime! thay have cleaned the awfull ui udk used to have. F.
Re: Oculus Rift
Well. Right after an acquisition people tend to spin things rather positively... -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: Oculus Rift
Sure :) But the important post he makes is this one: We have not gotten into all the details yet, but a lot of the news is coming. The key points: 1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon. 2) We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects. 3) We can make huge investments in content. More news soon. On 26 March 2014 07:43, Leendert A. Hartog hirazib...@live.nl wrote: Well. Right after an acquisition people tend to spin things rather positively... -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: Oculus Rift
What I am saying is one should take statements right after an acquisition with more than a pinch of salt. Feel free to look up the acquisition press release for the Softimage acquisition by Autodesk. Petit added: “I’d like to reiterate that we plan to maintain and grow the Softimage product line. (http://usa.autodesk.com/adsk/servlet/item?linkID=14271589id=12103372siteID=123112) Oh, how it grew... Which isn't meant as another dig at Autodesk BTW, just meant to prove a point. Greetz Leendert AKA Hirazi Blue -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: humanize maya, SOFT top 5
I don't see a problem having each seat customized and I think the easy customization (Ctrl+Shift+click to add a button) of the Maya Shelf has always been a nice thing. I've always heavily customized my Softimage to move my hand as little as possible to avoid time loss and wrist pain, even customizing it depending on the project sometimes. SI keyboard hotkeys aren't perfect, in fact, I dislike them, but SI|3D were even worst. The problem with Maya is that it doesn't have multiple Keyboard Maps that you can switch to in a second. It doesn't have a Workgroup that can install in an instant the same plugins and share them in your lan. In SI i can go to my colleague PC, load my keymap, load my Workgroup (or shared wg) and work almost like if I were in my PC. The workflow in Maya is with Hotbox and marking menus. If you can get used to them it will speed up your workflow. If you can't you'll struggle with its clumsy hotkeys unless you customize them. On Wed, Mar 26, 2014 at 8:16 PM, sku...@gmail.com wrote: The big problem with Maya and Max is always that each seat is customized. I can't work fluently off a default Maya install and if I sit at your desk your customizations aren't going to be the same as mine, I always have to start by loading extra tools, making custom shelves, setting custom hotkeys, etc. etc.. I don't even want to have to load a custom user file. With softimage, I can sit at any machine, make sure it's set to the system defaults which it usually is, and every tool is where it should be with great hotkeys. These ones are important to me but there are so many more. It's a shame that Autodesk, sometime over he last 6+ years, didn't tackle Humanize Maya first before EOL'ing Softimage, if they are serious about this now however, they have a lot of hard work ahead of themselves. I'm hopeful but sadly not confident, though I do know they have good devs over at AD, hopefully they will get the go ahead to work their magic, if so they might just pull this and more off.
Re: Oculus Rift
Can we not make this thread about the Soft EOL? Just one thread would be nice. The situation is completely different here and what he's saying is true - producing hardware with $75m + change was going to be a big compromise vs what is possible with significant funding. This should also mean a reduction in the price of CV1, which should lead to wider adoption. Adoption of what exactly is a bit of a concern - if they're allowed to stay focused on what they've been doing, it could end up being interesting. I'm unimpressed with what has happened to the kickstarters and I think they should be offered refunds. But the reality of this deal is that facebook _could_ screw it up, or they could turn OR into something phenomenal - I'll wait for some more public info before condemning them outright. I'd be a lot happier if Valve got in the ring with something genuinely open now though. On 26 March 2014 07:56, Leendert A. Hartog hirazib...@live.nl wrote: What I am saying is one should take statements right after an acquisition with more than a pinch of salt. Feel free to look up the acquisition press release for the Softimage acquisition by Autodesk. Petit added: I'd like to reiterate that we plan to maintain and grow the Softimage product line. (http://usa.autodesk.com/adsk/servlet/item?linkID=14271589; id=12103372siteID=123112) Oh, how it grew... Which isn't meant as another dig at Autodesk BTW, just meant to prove a point. Greetz Leendert AKA Hirazi Blue -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
RE: An Open Letter to Carl Bass
I guess what the issue (at least for me) is, is that while you are correct that Autodesk did talk about moving development to Singapore, Autodesk did NOT say that the product was in a state of minimal development. Perry, At the time Softimage was moved to Singapore the team out there was about the same size as the Montreal team and there was a year of overlap and Montreal devs (including me) went to Singapore to train that team. Hardly what you would call minimal development. It is ridiculous to think a company would devote this kind of effort to shut the product down. If Autodesk's intention was to shut Softimage down they could have easily done that on day one. In this case I think the explanation you have been given fits perfectly. The market has changed. ME leadership has changed. In response the decision makers have decided to refocus the efforts around existing products that have a much larger market share than Softimage. Too much product overlap is not healthy for any company long term. I spent a lot of my career working on Softimage and it was a great experience thanks to my colleague and everyone on this list. However, I've seen the numbers and I can't really argue with the decision on that basis. We can continue to argue how we got to this point but that doesn't seem very productive but I will vouch for the fact it wasn't all a bed of roses under Avid's tenure. -- Brent attachment: winmail.dat
Re: An Open Letter to Carl Bass
I'm just guessing, but cutting down all the 3rd party and Autodesk property things used in Maya/Max isn't a easy task. It would require personal, time and money to do it. And for what? to please a few some SI users for free? Never gonna happen. Selling Softimage or even part of it to another company so they can compete against Autodesk? Never gonna happen. RedShift ?! Come on ! As amazing as the beta is, they don't even have a finished product yet. So let's try to be a little more realistic, please. The fact that they don't even want to sell us licenses at full price, makes this open source discussion just a waste of time. They just want to erase SI from the face of the earth as soon as possible so we could all use Maya. They don't care how much that will affect you as long as they can expand Maya's market share. If one only thinks about profit, it isn't a bad move I guess. Announcing EOL and stop selling licenses in 3 weeks (or less in some places) is just too rushed. $10K per seat isn't a simple decision for some people like me, but I know, you (AD) just don't care. Martin On Wed, Mar 26, 2014 at 7:50 PM, David Saber davidsa...@sfr.fr wrote: Why not selling XSI to RedShift? That way the default renderer would be RedShift instead of MentalRay... On 2014-03-26 11:35, Emilio Hernandez wrote: Those are the 3rd party libraries that means so much expense to shot down Softimage??? Well, take those out from Softimage and we will talk to those guys to buy separate licenses.
Re: Oculus Rift
Paul Doyle schreef op 26-3-2014 13:08: Can we not make this thread about the Soft EOL? Just one thread would be nice. Again: only meant as an example (we can all relate to) :D -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: An Open Letter to Carl Bass
Other option will be pay per Softimage sold license to the 3rd party library owners. Autodesk will still earn money from new Softimage seats and those guys will get their money as well. Besides us still have Softimage. So far the answers of the reasons to bring down Softimage are: 1. We want to focuse in new innovative and creative tools. AKA Maya and MAX 2. Softimage had no enough revenue to keep 3rd party libraries 3. There are inherent costs for keep packaging Softimage with Maya/MAX 4. We wanted the engineers of Softimage to put them to work in other areas. Quick analysis for making viable to keep Softimage alive as it is and still mean revenue for Autodesk. 1. There is no more people putting a single hour into writing a single line of additional code for Softimage. Cost $0 2. We need to keep paying IP to the 3rd party libraries. Get an agreement with them and pay them on a per sold Softimage license basis. I don't believe they will say No are you crazy!. After EOL they will not recieve a penny. From prices i have found in the internet: MR license $220 Lagoa, don't know how much about how much will Thiago charge if he was selling Lagoa separately, but comparing to other like Mootzoid let's say $150 Syflex. $200 from their site Physix: Don't the price but lets say another $200 Sub Total: $770 3. I don't know what your cost for packaging Softimage into the exe but it is a single operation. But you already packaged Softiamge 2015 for delivery so future cost $0 4. Additional storage at the server that will hold a larger exe file. 1.5 gigs additional storage for Softiamge exe delivery. Average cloud storage unlimited $108. I guess your cost is lower, but let's So. Cost Devs Support $0 USD 3rd party libraries $770 USD commercial price (I think you have a better price) Delivery and storage $ 110 (rounding) USD per year. Let's add for something I am missing about your costs, another $500 administrative, coffee, cookies, etc, per license. Even that *nobody* will be working in Softimage. But let's add something... I don't what Fix Cost will you assign to a Software that is only held on your on-line sales system, but really I will say it is near $0, after all we have $500 for coffee and cookies. Softimage license price: $ 3,145 USD Gross Income $3,145 per license sold. -- Sales Cost $0 -- Inherent Costs $770 Indirect Costs $500 RD $ 0 Fix Cost $0 -- Net Income before Taxes $1,875 Taxes around $562 - Net Income after Taxes $ 1,300 (rounded) So, again why is this not possible? You keep your devs and resources (except for the on-line host to keep Softimage into the system for purchase and download), into your new innovative and creative affairs. You pay the 3rd party libraries on a per sold license basis. You still make money out of a EOL Software, and we are happy. When the time comes and we are convinced that Maya/MAX are a better option to switch our pipelines, and workflows, and no one else in the world is using Softimage because you are succesful, no one will say nothing when Softimage suddenly dissappears from your system. There is always a workaround if you really want to get things working... But all I hear is NO, NO, NO. Without any will to keep this small user base. Autodesk rather prefers that we start migrating to other brands/solutions. At least a Ok guys I will bring this to the board, commitee or whatever, to evaluate it. You are very valuable to us and we will do our best to keep you. But no everything is NO, this are our reasons and that's it! Just saying --- Emilio Hernández VFX 3D animation. 2014-03-26 6:25 GMT-06:00 Martin Yara furik...@gmail.com: I'm just guessing, but cutting down all the 3rd party and Autodesk property things used in Maya/Max isn't a easy task. It would require personal, time and money to do it. And for what? to please a few some SI users for free? Never gonna happen. Selling Softimage or even part of it to another company so they can compete against Autodesk? Never gonna happen. RedShift ?! Come on ! As amazing as the beta is, they don't even have a finished product yet. So let's try to be a little more realistic, please. The fact that they don't even want to sell us licenses at full price, makes this open source discussion just a waste of time. They just want to erase SI from the face of the earth as soon as possible so we could all use Maya. They don't care how much that will affect you as long as they can expand Maya's market share. If one only thinks about profit, it isn't a bad move I guess. Announcing EOL and stop selling licenses in 3 weeks (or less in some places) is just too rushed. $10K per seat isn't a simple decision for some people like me, but I know, you (AD) just don't care.
Re: humanize maya, SOFT top 5
Martin, I’ve been using Maya since version 1. I mean, thanks for your input, but this is a thread about suggesting your Soft top 5 to the Maya devs for their humanize Maya project. Why don’t you stick to tell the Devs what you want and not respond to my personal wishlist with a post trying to convince me that I don’t want what I want because I find it insulting. Ok?
Side Effects, Foundry watching this?
Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: humanize maya, SOFT top 5
Wow ! we need to chill out a little. I don't know what part of my email was insulting but I apologize. I though this was an email discussion list where people exchange ideas and that's what I was trying to do, but anyway cheers Martin On Wed, Mar 26, 2014 at 9:29 PM, sku...@gmail.com wrote: Martin, I've been using Maya since version 1. I mean, thanks for your input, but this is a thread about suggesting your Soft top 5 to the Maya devs for their humanize Maya project. Why don't you stick to tell the Devs what you want and not respond to my personal wishlist with a post trying to convince me that I don't want what I want because I find it insulting. Ok?
RE: An Open Letter to Carl Bass
Hi Perry, Email is not the best way to express anything. I have spoken to many of you live in the past few months and you can interpret words in so many ways. For those that want to make this a conspiracy leading back to the acquisition you are wrong. Marc Petit did believe in having all the products under one roof. Like I said yesterday we spent a lot of money making sure that Softimage got plugged into the Autodesk channel and education engines and we put the product in the suites to try to get more usage from the big 3dsmax and Maya user base. There is all this talk of marketing. Everyone these days makes their buying decisions based off their peers from information in forums like this. Marketing isn't about press releases and web sites as nobody visits autodesk.com. With tens of thousands of kids graduating each year from professional programs each year most pick their 3D tool of choice or arsenal by the time they are 18-19 and they can do 3d, edit, comp, and make web sites. So we tried to get more usage for softimage through suites and education and it did not work. All the marketing and demos for Autodesk the last few years has been around suites just like with Adobe who rarely markets Photoshop or After Effects. If you feel like that strategy is the main cause of the continued decline of Softimage then that is fair. Avid did not have the money to compete with Autodesk and according to Marc Stevens sold it after Marc said there was no chance of Soft lasting. The other mystery buyers were other CAD companies that wanted to have a product to compete with 3dsmax and Cinema 4D in the massive visualization market. Autodesk was the only buyer that wanted to keep Softimage alive in entertainment. So the clear announcement of change of intent was made this month based off a decision only made a few months ago. We gave a two year window to transition and for many a fair offer to go to 3dsmax or Maya. Our strategy to get soft adoption in the much larger 3dsmax and Maya user base was through suites and education and it did not work. We are sorry it did not work. I have listened to many of the personal stories of how this affects people. Like the story you had with your father I have a story about mine. My father ran a pharmaceutical research company and when I was a kid the workers in the plant went on strike for higher pay. They picketed in front of the plant and when things got more tense someone came to our house in the middle of the night and through a big rock right through the window next to my room where me and brother would play legos all day. Being six years old you can imagine that was some pretty scary shit. But my dad took me aside and told me that you have to take responsibility for the actions you take and how they affect people. We can say sorry but that will not change the decision and it rings hollow because it could be a monkey typing on a keyboard. What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. I have been very happy to meet a lot of you on this forum for the first time which sucks but is still a good thing. The calls that I have more than make up for being called a liar or an idiot or a callous corporate suit. cv/ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Perry Harovas [perryharo...@gmail.com] Sent: Tuesday, March 25, 2014 9:44 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass I guess what the issue (at least for me) is, is that while you are correct that Autodesk did talk about moving development to Singapore, Autodesk did NOT say that the product was in a state of minimal development. This, along with Chris V.'s statement led everyone (and how could it not) to think things were business as usual. Different team, but everything would be fine, things would be the same, just with new people. This should not denigrate the Singapore team, who did great work, especially towards the end right before EOL announcement. You all may have intended to keep Softimage alive, but had we known that the status had changed to one of very little, or minimal development, we would have known that the status had changed with regards to what we would be getting in the future and how Autodesk saw the product in the future. Look, I fluctuate back and forth as to if Softimage was on the chopping block when purchased, or not. I feel that the people involved, especially Marc Petit, really thought it would survive. And really, it doesn't matter to me as much as the fact that it was not clear (it was basically hidden) that the status of Softimage within the company had changed to one where it would be maintained, or minimally developed. I will gladly change my mind if you, Maurice,
Re: humanize maya, SOFT top 5
Ok sure, but in that case please don’t try to convince me that I just lack knowledge about the context insensitive Maya hotbox spacebar menu. When I alt Right click an object in Softimage I get context sensitive utilities that work on that object and change depending what component is selected, not a giant messy list that is just a debate-ably faster way to get to the top menu bar and it’s many sub-menus. When I jump on to Photoshop, or Softimage, and it isn’t my seat, they just work as is. Not true for Maya. I think that's clear enough, and I think they should work to fix that, but hey, what do I know. Anyways, since we were asked and there is some understanding that the devs are listening to this list, that's my truncated suggestion list to the Maya devs, and best of luck to them all, I’m sure they are buried in various wish-lists and their own internal roadmaps, gl.
Re: An Open Letter to Carl Bass
What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. And what if your Creating 3D art relies on the unique abilities that ICE affords you? To be able to control everything programatically down to its fundemental component parts? There seems to be an assumption that skills can just be swapped over to Maya, and this is probably true if your work doesn't deeply involve inventing tools with ICE. If you just model, put some bones in and add some blendshapes, animate and render, then I'm sure Maya will do fine. What about those of us who evolved way past that kind of workflow years ago? I'm not just thinking about the platform I use. Its the ONLY platform that can actually do what I'm doing unless you include Houdini or Fabric, and neither of them are near the speed of iteration of ICE yet. Please could I request that you get a Maya guy to try making Maya equivalents of some ICE tools I could demonstrate.. I think the problem would soon become very clear and its not about personal preference. Its about being able to do this stuff at all. Paul
RE: An Open Letter to Carl Bass
+1 From: p...@bustykelp.com To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass Date: Wed, 26 Mar 2014 12:55:10 + What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. And what if your Creating 3D art relies on the unique abilities that ICE affords you? To be able to control everything programatically down to its fundemental component parts? There seems to be an assumption that skills can just be swapped over to Maya, and this is probably true if your work doesn't deeply involve inventing tools with ICE. If you just model, put some bones in and add some blendshapes, animate and render, then I'm sure Maya will do fine. What about those of us who evolved way past that kind of workflow years ago? I'm not just thinking about the platform I use. Its the ONLY platform that can actually do what I'm doing unless you include Houdini or Fabric, and neither of them are near the speed of iteration of ICE yet. Please could I request that you get a Maya guy to try making Maya equivalents of some ICE tools I could demonstrate.. I think the problem would soon become very clear and its not about personal preference. Its about being able to do this stuff at all. Paul
Re: humanize maya, SOFT top 5
I just noticed another one, again it’s the little things. When splitting edges on a poly mesh, in wireframe mode. In Softimage, I can split edges that are not in direct view of the camera, in Maya, even though were in wireframe mode and can see through the object, I have to tumble around the object and make sure the edge is in view, as if we were working in shaded mode. The list of little things like this, is insanely comprehensive. But it’s the little things.
Re: An Open Letter to Carl Bass
+ 1 --- Emilio Hernández VFX 3D animation. 2014-03-26 6:58 GMT-06:00 Andi Farhall hack...@outlook.com: +1 From: p...@bustykelp.com To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass Date: Wed, 26 Mar 2014 12:55:10 + What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. And what if your Creating 3D art relies on the unique abilities that ICE affords you? To be able to control everything programatically down to its fundemental component parts? There seems to be an assumption that skills can just be swapped over to Maya, and this is probably true if your work doesn't deeply involve inventing tools with ICE. If you just model, put some bones in and add some blendshapes, animate and render, then I'm sure Maya will do fine. What about those of us who evolved way past that kind of workflow years ago? I'm not just thinking about the platform I use. Its the ONLY platform that can actually do what I'm doing unless you include Houdini or Fabric, and neither of them are near the speed of iteration of ICE yet. Please could I request that you get a Maya guy to try making Maya equivalents of some ICE tools I could demonstrate.. I think the problem would soon become very clear and its not about personal preference. Its about being able to do this stuff at all. Paul
Re: Side Effects, Foundry watching this?
Sidefx have set up a subforum for si users where there is quite a bit of communication going on between the devs and potential clients, up till now the its been quite an amazing experience watching bugs get fixed a day after submission. Also in my opinion Houdini seems to really be an amazing tool with a lot of flexibility, more so than other packages. Definitely worth checking out. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewforumf=51 Cheers. On Wed, Mar 26, 2014 at 1:37 PM, Alastair Hearsum hear...@glassworks.co.ukwrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: Side Effects, Foundry watching this?
There is a clear thing Alastair, you want to use ICE then there is only one option, you have it in Houdini on steroids (VOPs), the parts that are lacking are being discussed as we speak so have serious look around.. I imagine you have seen the guides I have been producing, if not, have a proper read… I will carry on as fast as I can but you can see the activity on the SI Forum inside the Houdini site is pretty much on fire. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o and http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=150sid=e66eb944af1e7074a707e34c56ee92cb Plus http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31169 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31222 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31210start=50 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31141start=25 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31009start=25 Jordi Bares jordiba...@gmail.com On 26 Mar 2014, at 12:37, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: Softimage to Maya rendering requests
2014-03-22 13:00 GMT-04:00 Jeffrey Dates jda...@kungfukoi.com: As someone who uses both packages... You can already make overrides, ( some might argue even easier in Maya.. ) However, the issue is how to manage and quickly visualize the data --- As I'm also using both, I disagree with this statement. The only fact that overrides propagate themselves on hierarchy or layer members change everything on how fast you can work. Having one placeholder for N objects instead of the opposite (if it scale well) is an evidence. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com
Re: Side Effects, Foundry watching this?
From my experience with side FX and Houdini their developers and support are hands down the most responsive in the industry. They fixed bugs, and some really nasty ones, in short time and released things in nightly builds. I was on a pretty intense Houdini project for 1 year and went to nightly builds constantly and for the most part it was always stable. On Wed, Mar 26, 2014 at 9:21 AM, Cristobal Infante cgc...@gmail.com wrote: As I mentioned in the SI and Houdini thread, I am impressed with SideFX and the way they respond to user request. In this example a user reports a bug, and there is an actual day after fix. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31181 In terms of the foundry, they are cooking something that will be announced in NAB 7th of April. http://www.thefoundry.co.uk/nablive/ With out having too much of an insight I believe it could be some sort of Nuke/Modo bridge. Anyone know a bit more? On 26 March 2014 13:06, Ognjen Vukovic ognj...@gmail.com wrote: Sidefx have set up a subforum for si users where there is quite a bit of communication going on between the devs and potential clients, up till now the its been quite an amazing experience watching bugs get fixed a day after submission. Also in my opinion Houdini seems to really be an amazing tool with a lot of flexibility, more so than other packages. Definitely worth checking out. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewforumf=51 Cheers. On Wed, Mar 26, 2014 at 1:37 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: An Open Letter to Carl Bass
Hi Brent, thanks for your opinion, its good to hear. I agree with pretty much everything you say and only wanted to add that 'at the time of Avid' you guys (the softimage developers) did an an amazing job of masking the fact that it was no bed of roses from the dev's perspective. yes Sumatra was indeed late, but it came and we got XSi , faster Artist workflows and eventually ICE , at no point under Avid did I get a sense of there being a drastic lack of development. maybe under Autodesk we are just more jaded, but yes not much point arguing at this stage how we got to here best Rob On 26 March 2014 12:11, Brent McPherson brent.mcpher...@autodesk.com wrote: I guess what the issue (at least for me) is, is that while you are correct that Autodesk did talk about moving development to Singapore, Autodesk did NOT say that the product was in a state of minimal development. Perry, At the time Softimage was moved to Singapore the team out there was about the same size as the Montreal team and there was a year of overlap and Montreal devs (including me) went to Singapore to train that team. Hardly what you would call minimal development. It is ridiculous to think a company would devote this kind of effort to shut the product down. If Autodesk's intention was to shut Softimage down they could have easily done that on day one. In this case I think the explanation you have been given fits perfectly. The market has changed. ME leadership has changed. In response the decision makers have decided to refocus the efforts around existing products that have a much larger market share than Softimage. Too much product overlap is not healthy for any company long term. I spent a lot of my career working on Softimage and it was a great experience thanks to my colleague and everyone on this list. However, I've seen the numbers and I can't really argue with the decision on that basis. We can continue to argue how we got to this point but that doesn't seem very productive but I will vouch for the fact it wasn't all a bed of roses under Avid's tenure. -- Brent
Re: Side Effects, Foundry watching this?
For people which work rely heavily on ICE, Houdini is ONLY logical way, Maya does not have nor will in near future have that. I switched to Houdini 2 years ago, but process lasted much longer. it is one of the best app I used. Daily builds are breathe of fresh air after AD. Even for modeling I use Houdini for 90% of my work (note that I am not character modeler). It is ultra flexible, great support, similarity to ICE, for US customer probably slightly expensive compared to AD products but if you are from EU I think it is much cheaper. not to talk about territory licensing crap from AD. Developers are doing great job, and now it is probably best time to push them to do some significant changes on Modeling and Animation department. It works great an all platforms. You have COP that could do a lot. Plus Jordi did great job to help with transfer! On Wed, Mar 26, 2014 at 2:21 PM, Cristobal Infante cgc...@gmail.com wrote: As I mentioned in the SI and Houdini thread, I am impressed with SideFX and the way they respond to user request. In this example a user reports a bug, and there is an actual day after fix. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31181 In terms of the foundry, they are cooking something that will be announced in NAB 7th of April. http://www.thefoundry.co.uk/nablive/ With out having too much of an insight I believe it could be some sort of Nuke/Modo bridge. Anyone know a bit more? On 26 March 2014 13:06, Ognjen Vukovic ognj...@gmail.com wrote: Sidefx have set up a subforum for si users where there is quite a bit of communication going on between the devs and potential clients, up till now the its been quite an amazing experience watching bugs get fixed a day after submission. Also in my opinion Houdini seems to really be an amazing tool with a lot of flexibility, more so than other packages. Definitely worth checking out. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewforumf=51 Cheers. On Wed, Mar 26, 2014 at 1:37 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM
Re: Side Effects, Foundry watching this?
thanks Jordi. I have had a look at the forum but not often enough it must be said A Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 26/03/2014 13:14, Jordi Bares wrote: There is a clear thing Alastair, you want to use ICE then there is only one option, you have it in Houdini on steroids (VOPs), the parts that are lacking are being discussed as we speak so have serious look around.. I imagine you have seen the guides I have been producing, if not, have a proper read… I will carry on as fast as I can but you can see the activity on the SI Forum inside the Houdini site is pretty much on fire. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o and http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=150sid=e66eb944af1e7074a707e34c56ee92cb Plus http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31169 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31222 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31210start=50 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31141start=25 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31009start=25 Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 26 Mar 2014, at 12:37, Alastair Hearsum hear...@glassworks.co.uk mailto:hear...@glassworks.co.uk wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
RE: humanize Maya, SOFT top 5
The shelf is more than just a quick shortcut to existing menu commands resident on the filebar. While the idea that shelves are to there to play around is intriguing, in 16 years I've never had that impression about shelves. Shelves are an integral part of the Maya workflow, unless you work strictly from the hotbox. With the hotbox you can remove everything but a single viewport and still have access to almost every command. This is useful when modeling but I never found it comfortable for anything else. If you don't use the hotbox much or at all, it's going to be difficult to avoid shelves if you want to improve your workflow in Maya. Maya, like most 3D apps is multi-modular, meaning that in Maya the filebar and the menu commands it presents changes context with each Module you are working in such as Polygons, Surfaces, Animation, etc. Soft does the same thing except in Soft the filebar does not change. Rather in Soft, the Main Toolbar changes with modular context instead. Since Softimage's filebar never changes and provides access to all commands all the time, it provides the same level of access as the hotbox, plus additional functionality such as construction modes, passes, and search abilities. Why might you find shelves important to your workflow in Maya? In general, while in Maya, and in a particular module, say Polygons, the Maya filebar will not present all menu commands available to you. This becomes critical to understand when you are modeling polygons with deformers since deformers are located in the Animation Module. Therefor you can't access deformers while modeling in the Polygons module unless you A. Use the Deformation Shelf in the Polygon Module, or B. Use the Polygons Shelf in the Animation Module, or C. Use the hotbox. Your workflow then consists of mixing shelves and general filebar menu commands and potentially hotbox commands if you are willing to put up with the hotbox. Other examples of combination practices will include polygons and materials, surfaces and materials, polygons and subdivisions, and animation and dynamics. If you are like me and refuse to use the hotbox anymore, because it has grown to a ridiculously overbearing capacity of things over the last 16 years, shelves are an imperative. You really can't avoid shelf use unless you choose to constantly switch modes which in Maya is far less comfortable than using shelves and the filebar menus simultaneously. You can use shelves to make custom tool groups and store custom commands or scripts for immediate callback. You add commands to shelves by executing a filebar command via CTR+SHFT+Command and the icon will be added to the currently selected shelf. As for having to decipher shelf icons not being an issue, I completely disagree with this assertion. Some icons such as chamfer vertex or gravity or nonlinear bend are easy to decipher. Others such as Attach Surfaces looks like Measure Surfaces and can be really difficult to decipher if you've not been using them over and over for a couple years. As you will quickly find that shelves are an integral part of the Maya workflow, and can't easily be ignored, the need to decipher icons will not go away. They idea that shelves can just simply be ignored, especially for someone trying to learn Maya and develop productive long term practices on this software, is debatable. And while you can turn the shelves off and ignore them, you may ultimately find this to be a far more uncomfortable practice than committing to the long term effort and continual practice of learning and relearning the shelf icons. After more than a decade of using Maya, I found Soft's interface to be far easier to use and while Soft offered shelves, I never had a need or desire to use them there because all Module commands were directly accessible from the Softimage filebar. I can't say the same about Maya and the hotbox is not a comfortable option. This is definitely something on the long list that needs to be addressed in Maya. -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 25, 2014 4:06 PM To: softimage@listproc.autodesk.com Subject: Re: humanize maya, SOFT top 5 You can turn on the labels for the Maya shelf in the shelf editor (in its Option menu) but the point is, the shelf, or toolbar in general, are quick shortcuts to things that are the menu, so having to decipher them is not an issue. The shelf is fun and made to play around. You can tear off a menu to get a quick toolbar for one-click access to menu commands. The only maya thing doesn't do correctly in that area is it's not showing you
Re: Side Effects, Foundry watching this?
I am very keen on putting some serious time with Modo as a complement to Houdini as I believe there are real benefits on the potential future between Modo+Nuke+Mari… Exciting times although we are going to learn two packages now. :-P Jordi Bares jordiba...@gmail.com On 26 Mar 2014, at 13:21, Cristobal Infante cgc...@gmail.com wrote: In terms of the foundry, they are cooking something that will be announced in NAB 7th of April. http://www.thefoundry.co.uk/nablive/ With out having too much of an insight I believe it could be some sort of Nuke/Modo bridge. Anyone know a bit more?
Re: Oculus Rift
I have pre-ordered OR Dev 2 Kit. They said they will let me know when they ship. Can't wait to develop for it. It opens up a lot of exciting avenues for sure. On Wed, Mar 26, 2014 at 5:57 PM, Leendert A. Hartog hirazib...@live.nlwrote: Paul Doyle schreef op 26-3-2014 13:08: Can we not make this thread about the Soft EOL? Just one thread would be nice. Again: only meant as an example (we can all relate to) :D -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com --
Re: Side Effects, Foundry watching this?
Houdini has more than 20 years of development around VEX and VOPs, that feels like is going to be tough to catch I am afraid... jb On 26 Mar 2014, at 13:40, Srecko Micic srecko.mi...@gmail.com wrote: Maya does not have nor will in near future have that.
Re: An Open Letter to Carl Bass
+1 Jordi Bares jordiba...@gmail.com On 26 Mar 2014, at 12:55, p...@bustykelp.com wrote: What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. And what if your Creating 3D art relies on the unique abilities that ICE affords you? To be able to control everything programatically down to its fundemental component parts? There seems to be an assumption that skills can just be swapped over to Maya, and this is probably true if your work doesn't deeply involve inventing tools with ICE. If you just model, put some bones in and add some blendshapes, animate and render, then I'm sure Maya will do fine. What about those of us who evolved way past that kind of workflow years ago? I'm not just thinking about the platform I use. Its the ONLY platform that can actually do what I'm doing unless you include Houdini or Fabric, and neither of them are near the speed of iteration of ICE yet. Please could I request that you get a Maya guy to try making Maya equivalents of some ICE tools I could demonstrate.. I think the problem would soon become very clear and its not about personal preference. Its about being able to do this stuff at all. Paul
Re: Side Effects, Foundry watching this?
Jordi, if you have any Modo questions, don't hesitate to come over to The Foundry community forums and ask away. You'll get lots of help there, and some users are familiar (or quite familiar) with Softimage too. Sergio Muciño. Sent from my iPad. On Mar 26, 2014, at 9:46 AM, Jordi Bares jordiba...@gmail.com wrote: I am very keen on putting some serious time with Modo as a complement to Houdini as I believe there are real benefits on the potential future between Modo+Nuke+Mari… Exciting times although we are going to learn two packages now. :-P Jordi Bares jordiba...@gmail.com On 26 Mar 2014, at 13:21, Cristobal Infante cgc...@gmail.com wrote: In terms of the foundry, they are cooking something that will be announced in NAB 7th of April. http://www.thefoundry.co.uk/nablive/ With out having too much of an insight I believe it could be some sort of Nuke/Modo bridge. Anyone know a bit more?
Re: Side Effects, Foundry watching this?
Thanks guys! This is great to know! On Wed, Mar 26, 2014 at 9:48 AM, Jordi Bares jordiba...@gmail.com wrote: Houdini has more than 20 years of development around VEX and VOPs, that feels like is going to be tough to catch I am afraid... jb On 26 Mar 2014, at 13:40, Srecko Micic srecko.mi...@gmail.com wrote: Maya does not have nor will in near future have that. -- www.johnrichardsanchez.com
Everything's being said.
Well, everything's being said. Thank you Maurice and Chris for taking the time to response all of our question, doubts, conspiracy theories, etc. Thanks to the people of Autodesk that came in to bring some light to the users that are in the need or feel to migrate to MAX/Maya option, and took flak. Thanks also everyone else in the list for trying. At least we tried. Thank you all for sharing the knowledge, the fights, the struggle and the laughs. Special thanks to the members that started in this mayhem an alternative to do the migration easier, or raised theri voices to demonstrate Autodesk how fool this decision is. I apologize for any damage I have caused or inflicted to any member of this list in any way. Never was my intention, but passions arose. This is not an excuse, but I believe that evene, we all were expecting this at some point since the Autodesk acquisition, we never were mental nor heart prepared to face this. I owe so much to this list, I don't know how to payback all the good things this community has brought into my personal and professional life. I hope that Autodesk reconsiders this abrupt decision of not selling more Softimage seats, and bring back Softimage until there is a viable option for a Softimage substitute. I wish you all success in your endeavours, health and a good life. Cheers. Sincerely with all my respect Emilio Hernández --- Emilio Hernández VFX 3D animation.
Lab vs ICE
what about this ? Maybe is it a worthy replacement for ICE ? did somebody use this one? http://www.ephere.com/plugins/autodesk/max/lab/ --- Summatr https://vimeo.com/user3098735/videos
Re: Side Effects, Foundry watching this?
Alastair, I don't know if anyone from the Foundry is monitoring this list (to be honest I've had a hard time staying on top of it as well lately... it's all quite vitriolic now...), but Brad Peebler did reach out on the heels of the AD announcements, and has stated that he's trying to put together an online event of some kind to clarify what Modo is (there's a broad misconception that it's just a modeling app with benefits). Haven't heard any news on that front. Which threads were you suggesting they check out? -Tim On 3/26/2014 7:37 AM, Alastair Hearsum wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
Re: Everything's being said.
And a big thanks to the devs in Singapore for this final release. On Wed, Mar 26, 2014 at 10:40 AM, Emilio Hernandez emi...@e-roja.comwrote: Well, everything's being said. Thank you Maurice and Chris for taking the time to response all of our question, doubts, conspiracy theories, etc. Thanks to the people of Autodesk that came in to bring some light to the users that are in the need or feel to migrate to MAX/Maya option, and took flak. Thanks also everyone else in the list for trying. At least we tried. Thank you all for sharing the knowledge, the fights, the struggle and the laughs. Special thanks to the members that started in this mayhem an alternative to do the migration easier, or raised theri voices to demonstrate Autodesk how fool this decision is. I apologize for any damage I have caused or inflicted to any member of this list in any way. Never was my intention, but passions arose. This is not an excuse, but I believe that evene, we all were expecting this at some point since the Autodesk acquisition, we never were mental nor heart prepared to face this. I owe so much to this list, I don't know how to payback all the good things this community has brought into my personal and professional life. I hope that Autodesk reconsiders this abrupt decision of not selling more Softimage seats, and bring back Softimage until there is a viable option for a Softimage substitute. I wish you all success in your endeavours, health and a good life. Cheers. Sincerely with all my respect Emilio Hernández --- Emilio Hernández VFX 3D animation.
Re: Side Effects, Foundry watching this?
I will take your offer as I see an amazing combo here at realise. Talk soon Sent from my iPhone On 26 Mar 2014, at 14:39, Sergio Mucino sergio.muc...@gmail.com wrote: Jordi, if you have any Modo questions, don't hesitate to come over to The Foundry community forums and ask away. You'll get lots of help there, and some users are familiar (or quite familiar) with Softimage too. Sergio Muciño. Sent from my iPad. On Mar 26, 2014, at 9:46 AM, Jordi Bares jordiba...@gmail.com wrote: I am very keen on putting some serious time with Modo as a complement to Houdini as I believe there are real benefits on the potential future between Modo+Nuke+Mari… Exciting times although we are going to learn two packages now. :-P Jordi Bares jordiba...@gmail.com On 26 Mar 2014, at 13:21, Cristobal Infante cgc...@gmail.com wrote: In terms of the foundry, they are cooking something that will be announced in NAB 7th of April. http://www.thefoundry.co.uk/nablive/ With out having too much of an insight I believe it could be some sort of Nuke/Modo bridge. Anyone know a bit more?
Re: Everything's being said.
Are you going somewhere ? Le 26/03/2014 15:40, Emilio Hernandez a écrit : Well, everything's being said. Thank you Maurice and Chris for taking the time to response all of our question, doubts, conspiracy theories, etc. Thanks to the people of Autodesk that came in to bring some light to the users that are in the need or feel to migrate to MAX/Maya option, and took flak. Thanks also everyone else in the list for trying. At least we tried. Thank you all for sharing the knowledge, the fights, the struggle and the laughs. Special thanks to the members that started in this mayhem an alternative to do the migration easier, or raised theri voices to demonstrate Autodesk how fool this decision is. I apologize for any damage I have caused or inflicted to any member of this list in any way. Never was my intention, but passions arose. This is not an excuse, but I believe that evene, we all were expecting this at some point since the Autodesk acquisition, we never were mental nor heart prepared to face this. I owe so much to this list, I don't know how to payback all the good things this community has brought into my personal and professional life. I hope that Autodesk reconsiders this abrupt decision of not selling more Softimage seats, and bring back Softimage until there is a viable option for a Softimage substitute. I wish you all success in your endeavours, health and a good life. Cheers. Sincerely with all my respect Emilio Hernández --- Emilio Hernández VFX 3D animation.
Re: Everything's being said.
is all hope lost?
Re: Oculus Rift
The future of Oculus Rift is bright. -Tim On 3/26/2014 8:47 AM, Alok Gandhi wrote: I have pre-ordered OR Dev 2 Kit. They said they will let me know when they ship. Can't wait to develop for it. It opens up a lot of exciting avenues for sure. On Wed, Mar 26, 2014 at 5:57 PM, Leendert A. Hartog hirazib...@live.nl mailto:hirazib...@live.nl wrote: Paul Doyle schreef op 26-3-2014 13:08: Can we not make this thread about the Soft EOL? Just one thread would be nice. Again: only meant as an example (we can all relate to) :D -- Leendert A. Hartog -- Softimage hobbyist AKA Hirazi Blue -- Administrator @, NOT the owner of si-community.com http://si-community.com -- -- Signature
Re: Side Effects, Foundry watching this?
Tim Maybe my kinda teenage-magazine style top 5s threads for a start: humanize maya, SOFT top 5 (for user interface, workflow stuff) YOUR TOP 5(for general lovely Softimage stuff we'll miss and we feel is essential) What use is ICE really?(why ice functionality is crucial and examples of it in use in all sots of wonderful ways) The top 5 poll put ICE and user experience at the top of the pile. If anyone is interested in attracting the Softimage users as customers (although we are being told regularly how insignificant we are numerically) then these are good areas to focus on. It's difficult to keep up with all the threads so I'm not sure what else would would be fruitful to look at. Thoughts? Alastair Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 26/03/2014 14:43, Tim Crowson wrote: Alastair, I don't know if anyone from the Foundry is monitoring this list (to be honest I've had a hard time staying on top of it as well lately... it's all quite vitriolic now...), but Brad Peebler did reach out on the heels of the AD announcements, and has stated that he's trying to put together an online event of some kind to clarify what Modo is (there's a broad misconception that it's just a modeling app with benefits). Haven't heard any news on that front. Which threads were you suggesting they check out? -Tim On 3/26/2014 7:37 AM, Alastair Hearsum wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
RE: An Open Letter to Carl Bass
I think we can all agree ICE is a unique thing and everyone here is skeptical we will be able to recreate what it was inside of Maya through Bifrost or will just never see Maya as their main platform. Many here (most notably Jordi) are claiming Houdini is the place for those that like the programmatic procedural node workflows. The jury is still out whether Modo will hold together as you add on the various workflows required to be a complete DCC and they have not got traction in the plugin community. So no today you do not have an equivalent to what is in ICE/Softimage. We set the two year transition window for the two big camps of Soft users. For games (biggest camp) there is no little to no ICE usage so the main issues are animation tools (mixer), pipeline (metadata transfer, baking, viewport API) and porting existing tools. This industry just had its once every five year update as the PS4 and Xbox One pipelines came online. The second camp is the mid sized boutiques specializing in commercial post with a sprinkle of film VFX. Most everyone here has an arsenal of 3D software from Maya to Houdini to Modo to Arnold to Nuke to PF Track and grow and shrink through free lance pools. Some of you are softimage only but there are more studios that have more than one toolset than there are that have just one. This is where ICE grew the most and I think the heart of the users in this forum. Why it did not capture more Houdini users as was the plan or more 3dsmax and Maya users did not see the benefit is open to debate too. Behind the scenes we have shown the first procedural demos of our version of the waving Torus which was the first ICE demo. We want to keep growing from the procedural core shipping in Maya 2015. In the next two years and beyond you can continue to use Softimage. With Houdini, Modo, Fabric, and Maya all saying that they have an answer to the question what will be your next platform at least you have a group of people listening. The DS guys were given a coupon for Digital Fusion. Another analogy is Shake. When Shake was EOLed, Nuke was not ready for prime time. Digital Fusion, Toxik, and even After Effects all went after the Shake user base and in the end the compositors arguably have a better industry standard than Shake in Nuke. You have some great threads going here and he who listens will get your business. You have a Softimage forum on Houdini and I would push to get one on the Foundry's community and repost the threads from here that are starting to gel into concrete things people need to do. cv/ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of p...@bustykelp.com [p...@bustykelp.com] Sent: Wednesday, March 26, 2014 8:55 AM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. And what if your Creating 3D art relies on the unique abilities that ICE affords you? To be able to control everything programatically down to its fundemental component parts? There seems to be an assumption that skills can just be swapped over to Maya, and this is probably true if your work doesn't deeply involve inventing tools with ICE. If you just model, put some bones in and add some blendshapes, animate and render, then I'm sure Maya will do fine. What about those of us who evolved way past that kind of workflow years ago? I'm not just thinking about the platform I use. Its the ONLY platform that can actually do what I'm doing unless you include Houdini or Fabric, and neither of them are near the speed of iteration of ICE yet. Please could I request that you get a Maya guy to try making Maya equivalents of some ICE tools I could demonstrate.. I think the problem would soon become very clear and its not about personal preference. Its about being able to do this stuff at all. Paulattachment: winmail.dat
RE: humanize Maya, SOFT top 5
In regards to Maya, default out of the box, and to my knowledge: The hotbox and its contents are never context sensitive. The Hotbox is activated by holding the space bar down. It presents most commands typically available in the filebar menus of all modules of the application. There is no sense of identity for the HOTBOX-rightMB-click. It performs exactly the same function as left or middle mouse button click while hotbox is active. So there is effectively no right-click menu from the hotbox. Yet another example of wasted opportunity. What is context sensitive in Maya is: The filebar menus: These are located on the top bar of the application and the menus change depending upon what module you are in(Polygons, Surfaces, Animation, Dynamics, etc) Marking menus: This is a form of right click menu available from the viewport that is context sensitive to whatever object you are focused upon. Marking menus appear similar to but should not be confused with the hotbox. Right click menus generally: These are typically activated over windows other than the viewport and are generally contextual to the window or editor for which focus is applied. Softimage’s Main Toolbar, the sidebar on the left side, is context sensitive to whatever module you are in(Model, Animate, Render, ICE, etc). The available array of commands change, not necessarily the context of the buttons themselves. This action is similar to Maya’s filebar(or menubar if that makes more sense). Softimage’s filebar menu is not context sensitive. To my knowledge it never changes. For Softimage’s part, I never understood why it needed to be Alt-Right-Click instead of just Right-Click. -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of sku...@gmail.com Sent: Wednesday, March 26, 2014 10:39 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Correct me if I am dead wrong, but default out of the box Maya’s hotbox, nor it’s main menus are context sensitive (depending on what you have selected, bone, object, vertice, edge, etc.), nor is it’s right click menu. Softimage’s main menus and sidebar menus are not context sensitive either?, only it’s alt right click menu is, the rest is handled by a side-bar with a very well thought layout and default hotkeys that make sense, and it’s hotkeys are context sensitive behaving how you would expect across multiple areas of the application, like ‘f’ for framing an object in viewport is the same as framing in an item in the outliner or a node view. Perhaps NASA has a heavily customized version of Maya? Anyways interesting post, but I’m completely lost, none of that stuff works like you mention it to in my experience, but perhaps my various teachers and studies left something serious out. Best regards and it’s not really important the above, I’m just confused now. Time to go back to learning Houdini, we’ll see in 2 years when Humanize Maya is actually in place. GL to the Maya devs and Autodesk, please don’t forget about Mudbox, of all your applications that's the one you have done the best on so far and I hope you keep that up and bring that sort of love to Maya to make it great. Cheers everyone, this might very well be my last Softimage list post. Bye all, good luck, and thanks for the years worth of searchable Softimage and 3D QA’s. It was amazing while it lasted.
Re: ot: visual scripting
That frenetic stabbing in the belly neck heightened my excitement really. Had I been a game director, I'd have called for some more BLOOD! On Wed, Mar 26, 2014 at 7:42 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi Francisco, Yes, material editor is very familiar if you use Softimage, and you have the ability to manipulate lots of values in order to change the material during runtime, and so on...very very very helpfull Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools Demonstration https://www.youtube.com/watch?v=FcxA_xYnHZ8 @7.22 ), but regarding the same functionalities as ICE, as it is right now it'll be more understanding how to combine functions in order to get the desired result, rather then script your own... Basically I'll do the same way I use ICE, start small, then add stuff to the tree in order to achieve the goal. I'm doing some experiments with tension maps, I already have a solution to simulate that in UE4 ( not the same way I did in ICE but something similar ) but I would love to apply the same concept using Blueprints, but first I need to check if I can access easily mesh components attributes. Main problem that I see right now is that if you want to access mesh properties and change them in realtime I think that is going to have a huge impact on performance, while in Softimage ( and any other DCC ) you don't need to worry about FPS dropping :) 2014-03-26 11:56 GMT+01:00 Francisco Criado malcriad...@gmail.com: Nicolas, exactly what i thought when i saw it, would it be posible to use it for procedural modeling or geo deformers for example? i never used udk just learning unity, but i' ll begin to put more attention on unreal since this blueprint stuff and the cleaner ui. Found that the material editor was very similar to softimage workflow too :) If you could briefly explain what is possible with blueprint current tools compared to ice would be nice! thanks, F. On Wednesday, March 26, 2014, Nicolas Esposito 3dv...@gmail.com wrote: They improved the good old Kismet A LOT! I'm porting some of my stuff from UDK to UE4 and stuff that you previously had to script are available through nodes, which is great! I'm currently checking how much geometry manipulation is possible using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now there aren't so many options... Anyway its really fun to use :) 2014-03-26 4:12 GMT+01:00 Francisco Criado malcriad...@gmail.com: Guys have you checked blueprint on unreal engine 4? very interesting for realtime! thay have cleaned the awfull ui udk used to have. F.
Re: Side Effects, Foundry watching this?
I hope they are monitoring (Houdini and Modo). I am very seriously considering going the Modo route, but I am a bit apprehensive until I can see where 801 will be going and hopefully get some sort of road map for Modo's future. I still need to look into Houdini as well. Thanks to all for posting the links for information. On 3/26/2014 10:43 AM, Tim Crowson wrote: Alastair, I don't know if anyone from the Foundry is monitoring this list (to be honest I've had a hard time staying on top of it as well lately... it's all quite vitriolic now...), but Brad Peebler did reach out on the heels of the AD announcements, and has stated that he's trying to put together an online event of some kind to clarify what Modo is (there's a broad misconception that it's just a modeling app with benefits). Haven't heard any news on that front. Which threads were you suggesting they check out? -Tim On 3/26/2014 7:37 AM, Alastair Hearsum wrote: Hello We've made a fair bit of noise and getting some attention from Autodesk development team. Thats good. What also would be good, perhaps, is if Side effects and the Foundry monitor what is being said here. I'm sure they do. But if anyone has contacts in either of those two organisations than please point them in the direction of the more sane threads here. We would like something good to migrate to, clearly, and if our voice can be heard by all the main contenders then the chances are better that we'll get a little of what we want somewhere. Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./ -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
Re: Lab vs ICE
On Wed, 26 Mar 2014, Max Evgrafov wrote: what about this ? Maybe is it a worthy replacement for ICE ? did somebody use this one? http://www.ephere.com/plugins/autodesk/max/lab/ I tried pointing this out shortly after the announcement, but I think everyone was too busy bashing Max to see it ;-) Great plugin. -- Joe Laffey The Stable Visual Effects http://TheStable.tv/?e34066M/
Re: Everything's being said.
Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost?
Re: Everything's being said.
In many ways a lot of good things have come out from this sad event. It forced us to look at other options such as MODO and Houdini. We were very impressed with demo people at Side Effects gave us on Houdini After spending 1 week working with MODO one of my associate was very impressed with MODO, he is from the Toaster Amiga days, so we purchased it. We have a day to decide, so but will probably upgrade XSI since we have so much XSI assets and stay with for awhile. We will definitely keep an eye on Houdini but right now our budget doesn't allow us to have both XSI and Houdini in our pipeline. The killing of Soft reminds me of a traumatic event in a family which tend to bring people within the family closer together. I want to acknowledged Maurice's help...thanks. Thanks everyone, Leoung On 26/03/2014 10:40 AM, Emilio Hernandez wrote: Well, everything's being said. Thank you Maurice and Chris for taking the time to response all of our question, doubts, conspiracy theories, etc. Thanks to the people of Autodesk that came in to bring some light to the users that are in the need or feel to migrate to MAX/Maya option, and took flak. Thanks also everyone else in the list for trying. At least we tried. Thank you all for sharing the knowledge, the fights, the struggle and the laughs. Special thanks to the members that started in this mayhem an alternative to do the migration easier, or raised theri voices to demonstrate Autodesk how fool this decision is. I apologize for any damage I have caused or inflicted to any member of this list in any way. Never was my intention, but passions arose. This is not an excuse, but I believe that evene, we all were expecting this at some point since the Autodesk acquisition, we never were mental nor heart prepared to face this. I owe so much to this list, I don't know how to payback all the good things this community has brought into my personal and professional life. I hope that Autodesk reconsiders this abrupt decision of not selling more Softimage seats, and bring back Softimage until there is a viable option for a Softimage substitute. I wish you all success in your endeavours, health and a good life. Cheers. Sincerely with all my respect Emilio Hernández --- Emilio Hernández VFX 3D animation.
Re: Everything's being said.
I see you've recovered from your depression Olivier. What's your trick? :| On 2014-03-26 16:50, olivier jeannel wrote: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost?
Crowd FX 2014 help
So I am working on crowd for the first time. I am trying to get one actor (Angels) to fight another actor (demons). Something like the Foofighters example. However, the foo fighters example is in the legacy (2013 crowd) mode so it is tough for me to reconstruct it in the 2014 workflow which I really like. Is there a scene file out there recreating foo fighters in 2014? Any help on what I would need to get this done would be a big help Thanks John -- www.johnrichardsanchez.com
Re: Everything's being said.
...cynicism There is just nothing to wait from those type of people. They are building their beautiful word no matter if it ruins yours. They make sentences, write words in a way that is convenient and polite for them (beeing polite counts above all). They inocently ask for your help (just after stacking the knife in your back) and will find you obtuse or not worthy if you refuse (personnaly I'm bleeding and have no time for a smile). Business as usual... I say, lets hold tight together as long as we could. I /think/ people asking for Maya should go elsewhere. They distroyed the Software, let's at least try to save the XSI list. Le 26/03/2014 16:57, David Saber a écrit : I see you've recovered from your depression Olivier. What's your trick? :| On 2014-03-26 16:50, olivier jeannel wrote: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost?
Re: Everything's being said.
You never know, they may resurrect Soft within the 2 years...we can only hope and dream On 26/03/2014 12:17 PM, olivier jeannel wrote: ...cynicism There is just nothing to wait from those type of people. They are building their beautiful word no matter if it ruins yours. They make sentences, write words in a way that is convenient and polite for them (beeing polite counts above all). They inocently ask for your help (just after stacking the knife in your back) and will find you obtuse or not worthy if you refuse (personnaly I'm bleeding and have no time for a smile). Business as usual... I say, lets hold tight together as long as we could. I /think/ people asking for Maya should go elsewhere. They distroyed the Software, let's at least try to save the XSI list. Le 26/03/2014 16:57, David Saber a écrit : I see you've recovered from your depression Olivier. What's your trick? :| On 2014-03-26 16:50, olivier jeannel wrote: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost?
RE: humanize Maya, SOFT top 5
Correct. Another way to look at it is that the list of available menus are contextual in relation to the active module. Best. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of sku...@gmail.com Sent: Wednesday, March 26, 2014 12:36 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Ok now I get what your saying. Your just talking about the drop-down menu that in Maya changes what menus are available in the top menu bar and in Soft, changes what menus are available in the side menu bar. Neither is context sensitive based on what you have selected, it’s just providing a different set of menus depending on what mode you chose. In softimage, if you alt+right click an object, you get a different menu depending on the object/component type, so one menu for what makes sense for faces, and other for edges and another for points, etc.. I only use that sparingly, normally for getting to things like ‘bevel’ quite quickly after I have my selection ready. For most other things, like welding and splitting edges, there are way more interactive options that Soft provides by default. Cheers, thanks for explaining that, I was very confused Joseph, my bad.
Re: Everything's being said.
I am still somewhat hopeful that as the months go by, Autodesk will at the very least reverse direction on completely murdering Softimage and will at least continue to bundle it with Max and Maya as a particle plugin. That would give a much better cushion for the Bifrost team to build their product and allow us to transition workflows more seamlessly. -Paul *“I think it’s just a more reasonable view…. trying to allow customers to do what they want to do instead of being heavy-handed and forcing customers to do things that are in their best interest.” - Carl Bass* On Wed, Mar 26, 2014 at 12:43 PM, Max Evgrafov summ...@gmail.com wrote: this is what was lurking under the hood 2014-03-26 19:50 GMT+04:00 olivier jeannel olivier.jean...@noos.fr: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Attribute to increase ICE primitive resolutions?
shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Everything's being said.
+1 -Draise From: Paul Griswold Sent: Wednesday, March 26, 2014 11:52 To: softimage@listproc.autodesk.com I am still somewhat hopeful that as the months go by, Autodesk will at the very least reverse direction on completely murdering Softimage and will at least continue to bundle it with Max and Maya as a particle plugin. That would give a much better cushion for the Bifrost team to build their product and allow us to transition workflows more seamlessly. -Paul “I think it’s just a more reasonable view…. trying to allow customers to do what they want to do instead of being heavy-handed and forcing customers to do things that are in their best interest.” - Carl Bass On Wed, Mar 26, 2014 at 12:43 PM, Max Evgrafov summ...@gmail.com wrote: this is what was lurking under the hood 2014-03-26 19:50 GMT+04:00 olivier jeannel olivier.jean...@noos.fr: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Everything's being said.
Uh... they are... if you keep your subscription current you have access to Softimage continually. On Wednesday, March 26, 2014 12:51:41 PM, Paul Griswold wrote: I am still somewhat hopeful that as the months go by, Autodesk will at the very least reverse direction on completely murdering Softimage and will at least continue to bundle it with Max and Maya as a particle plugin. That would give a much better cushion for the Bifrost team to build their product and allow us to transition workflows more seamlessly. -Paul *“I think it’s just a more reasonable view…. trying to allow customers to do what they want to do instead of being heavy-handed and forcing customers to do thingsthat are in their best interest.” - Carl Bass* * * On Wed, Mar 26, 2014 at 12:43 PM, Max Evgrafov summ...@gmail.com mailto:summ...@gmail.com wrote: this is what was lurking under the hood 2014-03-26 19:50 GMT+04:00 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Attribute to increase ICE primitive resolutions?
Hmmm, not working for me in 2013 SP1 DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.comwrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Attribute to increase ICE primitive resolutions?
Has to be an Integer? On 26 Mar 2014 17:09, Dan Yargici danyarg...@gmail.com wrote: Hmmm, not working for me in 2013 SP1 DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: An Open Letter to Carl Bass
The more I read, the more I think you guys never managed to know your users or how we use the tools and even who really is your competitor… Just an example with compositing - After Effects was windows/mac only!!! no way will get hold of the VFX industry. - Digital Fusion was windows only!!! - Toxik was designed with flame in mind, the whole gestural thing and the new SQL paradigm proved not what the industry was after, which was lots of cheap seats of operators crunching frames like Shake was, like Nuke is. Nuke was not ready for prime time (I would say it was a bit unfinished around the edges) but had the credit of Titanic and the pedigree of a first class VFX house behind it… run on linux, was highly customisable (like Maya) and it was faster than Shake so felt like a move forward. I wonder though what you mean by Modo being able to hold together as you add the various workflows required to be a complete DCC thx Jordi Bares jordiba...@gmail.com On 26 Mar 2014, at 15:21, Chris Vienneau chris.vienn...@autodesk.com wrote: I think we can all agree ICE is a unique thing and everyone here is skeptical we will be able to recreate what it was inside of Maya through Bifrost or will just never see Maya as their main platform. Many here (most notably Jordi) are claiming Houdini is the place for those that like the programmatic procedural node workflows. The jury is still out whether Modo will hold together as you add on the various workflows required to be a complete DCC and they have not got traction in the plugin community. So no today you do not have an equivalent to what is in ICE/Softimage. We set the two year transition window for the two big camps of Soft users. For games (biggest camp) there is no little to no ICE usage so the main issues are animation tools (mixer), pipeline (metadata transfer, baking, viewport API) and porting existing tools. This industry just had its once every five year update as the PS4 and Xbox One pipelines came online. The second camp is the mid sized boutiques specializing in commercial post with a sprinkle of film VFX. Most everyone here has an arsenal of 3D software from Maya to Houdini to Modo to Arnold to Nuke to PF Track and grow and shrink through free lance pools. Some of you are softimage only but there are more studios that have more than one toolset than there are that have just one. This is where ICE grew the most and I think the heart of the users in this forum. Why it did not capture more Houdini users as was the plan or more 3dsmax and Maya users did not see the benefit is open to debate too. Behind the scenes we have shown the first procedural demos of our version of the waving Torus which was the first ICE demo. We want to keep growing from the procedural core shipping in Maya 2015. In the next two years and beyond you can continue to use Softimage. With Houdini, Modo, Fabric, and Maya all saying that they have an answer to the question what will be your next platform at least you have a group of people listening. The DS guys were given a coupon for Digital Fusion. Another analogy is Shake. When Shake was EOLed, Nuke was not ready for prime time. Digital Fusion, Toxik, and even After Effects all went after the Shake user base and in the end the compositors arguably have a better industry standard than Shake in Nuke. You have some great threads going here and he who listens will get your business. You have a Softimage forum on Houdini and I would push to get one on the Foundry's community and repost the threads from here that are starting to gel into concrete things people need to do. cv/ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of p...@bustykelp.com [p...@bustykelp.com] Sent: Wednesday, March 26, 2014 8:55 AM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass What we can do is listen to how this has impacted you and be responsible for helping you get back to a place where each of you are back to creating 3D art without thinking about the platform you use. And what if your Creating 3D art relies on the unique abilities that ICE affords you? To be able to control everything programatically down to its fundemental component parts? There seems to be an assumption that skills can just be swapped over to Maya, and this is probably true if your work doesn't deeply involve inventing tools with ICE. If you just model, put some bones in and add some blendshapes, animate and render, then I'm sure Maya will do fine. What about those of us who evolved way past that kind of workflow years ago? I'm not just thinking about the platform I use. Its the ONLY platform that can actually do what I'm doing unless you include Houdini or Fabric, and neither of them are near the speed of iteration of ICE yet. Please could I
Re: Everything's being said.
So in 2 years if I want to buy an Ultimate Suite as a new license I will get Softimage included? If so, I'm slightly less ticked off. -Paul On Wed, Mar 26, 2014 at 1:08 PM, Eric Thivierge ethivie...@hybride.comwrote: Uh... they are... if you keep your subscription current you have access to Softimage continually. On Wednesday, March 26, 2014 12:51:41 PM, Paul Griswold wrote: I am still somewhat hopeful that as the months go by, Autodesk will at the very least reverse direction on completely murdering Softimage and will at least continue to bundle it with Max and Maya as a particle plugin. That would give a much better cushion for the Bifrost team to build their product and allow us to transition workflows more seamlessly. -Paul *“I think it’s just a more reasonable view…. trying to allow customers to do what they want to do instead of being heavy-handed and forcing customers to do thingsthat are in their best interest.” - Carl Bass* * * On Wed, Mar 26, 2014 at 12:43 PM, Max Evgrafov summ...@gmail.com mailto:summ...@gmail.com wrote: this is what was lurking under the hood 2014-03-26 19:50 GMT+04:00 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr: Yes :D Le 26/03/2014 16:15, David Saber a écrit : is all hope lost? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Attribute to increase ICE primitive resolutions?
Yes that's right, if you plug an integer into a set data node, it should work. self.shaperesolutionu On 26 March 2014 17:16, Rob Chapman tekano@gmail.com wrote: Has to be an Integer? On 26 Mar 2014 17:09, Dan Yargici danyarg...@gmail.com wrote: Hmmm, not working for me in 2013 SP1 DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN
Re: Attribute to increase ICE primitive resolutions?
Thanks guys, I guess it only affects rendering resolution. I was hoping it might increase it in the viewport too. Looks like I'll have to instance a sphere after all. Cheers. DAN On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall chrismarshal...@gmail.comwrote: Yes that's right, if you plug an integer into a set data node, it should work. self.shaperesolutionu On 26 March 2014 17:16, Rob Chapman tekano@gmail.com wrote: Has to be an Integer? On 26 Mar 2014 17:09, Dan Yargici danyarg...@gmail.com wrote: Hmmm, not working for me in 2013 SP1 DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN
Re: Attribute to increase ICE primitive resolutions?
Yes this is only at render time. On 26 March 2014 17:22, Dan Yargici danyarg...@gmail.com wrote: Thanks guys, I guess it only affects rendering resolution. I was hoping it might increase it in the viewport too. Looks like I'll have to instance a sphere after all. Cheers. DAN On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall chrismarshal...@gmail.com wrote: Yes that's right, if you plug an integer into a set data node, it should work. self.shaperesolutionu On 26 March 2014 17:16, Rob Chapman tekano@gmail.com wrote: Has to be an Integer? On 26 Mar 2014 17:09, Dan Yargici danyarg...@gmail.com wrote: Hmmm, not working for me in 2013 SP1 DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Attribute to increase ICE primitive resolutions?
Doh! I lose my particle colors with instances. Oh well, they'll have to stay as they are in my captures. DAN On Wed, Mar 26, 2014 at 7:23 PM, Chris Marshall chrismarshal...@gmail.comwrote: Yes this is only at render time. On 26 March 2014 17:22, Dan Yargici danyarg...@gmail.com wrote: Thanks guys, I guess it only affects rendering resolution. I was hoping it might increase it in the viewport too. Looks like I'll have to instance a sphere after all. Cheers. DAN On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall chrismarshal...@gmail.com wrote: Yes that's right, if you plug an integer into a set data node, it should work. self.shaperesolutionu On 26 March 2014 17:16, Rob Chapman tekano@gmail.com wrote: Has to be an Integer? On 26 Mar 2014 17:09, Dan Yargici danyarg...@gmail.com wrote: Hmmm, not working for me in 2013 SP1 DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using spheres and they don't hold up close to camera so I'd like to increase their display resolution. I thought it was this.ResolutionU and this.ResolutionU or something similar, but my Googling is turning up nothing. I know I can just instance some NURBs spheres and that's what I'll probably end up doing, this is more of a sanity check than anything else! Thanks. DAN -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Everything's being said.
This has all been made crystal clear over the last few weeks. No, if you keep your subscription current you will be able to. It's a legacy subscription benefit. I think it's crazy for people to not keep their subscription up to date for at least this next year to be able to get Softimage 2015. -- Personal opinion. Eric T. On Wednesday, March 26, 2014 1:18:49 PM, Paul Griswold wrote: So in 2 years if I want to buy an Ultimate Suite as a new license I will get Softimage included? If so, I'm slightly less ticked off. -Paul
Re: Everything's being said.
Right. That's how I understood it as well. My point was, this could have been slightly less of a PR disaster if they'd not completely murdered Softimage, but instead set it up as a graceful transition to Bifrost. Allow Softimage to continue to be purchased as part of the Suites program until the point at which Bifrost makes it obvious that ICE is no longer necessary. Instead they've set themselves up for a situation where Autodesk has absolutely no answer to Houdini at all for sale, and a promise of Bifrost being an amazing new technology. SideFX and The Foundry aren't going to sit on their hands while Autodesk builds Bifrost, so IMHO the best business decision would have been to try to mitigate any losses by keeping Softimage available to the public while Bifrost matures. You'd think after what happened with Sumatra versus Maya they'd have realized it's not a good idea to create a vacuum for too long. -Paul On Wed, Mar 26, 2014 at 1:27 PM, Eric Thivierge ethivie...@hybride.comwrote: This has all been made crystal clear over the last few weeks. No, if you keep your subscription current you will be able to. It's a legacy subscription benefit. I think it's crazy for people to not keep their subscription up to date for at least this next year to be able to get Softimage 2015. -- Personal opinion. Eric T. On Wednesday, March 26, 2014 1:18:49 PM, Paul Griswold wrote: So in 2 years if I want to buy an Ultimate Suite as a new license I will get Softimage included? If so, I'm slightly less ticked off. -Paul
Re: Everything's being said.
By the way you have until this friday to buy a standalone version of softimage... On 26 March 2014 17:37, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Right. That's how I understood it as well. My point was, this could have been slightly less of a PR disaster if they'd not completely murdered Softimage, but instead set it up as a graceful transition to Bifrost. Allow Softimage to continue to be purchased as part of the Suites program until the point at which Bifrost makes it obvious that ICE is no longer necessary. Instead they've set themselves up for a situation where Autodesk has absolutely no answer to Houdini at all for sale, and a promise of Bifrost being an amazing new technology. SideFX and The Foundry aren't going to sit on their hands while Autodesk builds Bifrost, so IMHO the best business decision would have been to try to mitigate any losses by keeping Softimage available to the public while Bifrost matures. You'd think after what happened with Sumatra versus Maya they'd have realized it's not a good idea to create a vacuum for too long. -Paul On Wed, Mar 26, 2014 at 1:27 PM, Eric Thivierge ethivie...@hybride.comwrote: This has all been made crystal clear over the last few weeks. No, if you keep your subscription current you will be able to. It's a legacy subscription benefit. I think it's crazy for people to not keep their subscription up to date for at least this next year to be able to get Softimage 2015. -- Personal opinion. Eric T. On Wednesday, March 26, 2014 1:18:49 PM, Paul Griswold wrote: So in 2 years if I want to buy an Ultimate Suite as a new license I will get Softimage included? If so, I'm slightly less ticked off. -Paul
Re: Everything's being said.
Not going to argue over this as it's been gone around in circles for 3 weeks now. Plenty of posts by Maurice and Chris about why they've done it this way (whether you agree or not), why they can't sell it any longer. The current user base has their options. I'm thankful we can have access to Softimage for however long we need for the transition. 3-6 years, whatever. I'm out, Eric T. On Wednesday, March 26, 2014 1:37:21 PM, Paul Griswold wrote: Right. That's how I understood it as well. My point was, this could have been slightly less of a PR disaster if they'd not completely murdered Softimage, but instead set it up as a graceful transition to Bifrost. Allow Softimage to continue to be purchased as part of the Suites program until the point at which Bifrost makes it obvious that ICE is no longer necessary. Instead they've set themselves up for a situation where Autodesk has absolutely no answer to Houdini at all for sale, and a promise of Bifrost being an amazing new technology. SideFX and The Foundry aren't going to sit on their hands while Autodesk builds Bifrost, so IMHO the best business decision would have been to try to mitigate any losses by keeping Softimage available to the public while Bifrost matures. You'd think after what happened with Sumatra versus Maya they'd have realized it's not a good idea to create a vacuum for too long. -Paul
RE: An Open Letter to Carl Bass
Hi Perry, If you are quoting me, my meaning is that we were maintaining resources not investing more and not divesting. I was talking about increasing/decreasing resources on the project not about the software itself. Just want to make sure that was clear. If you have a team of 10, maintaining resources would keep it at current levels. Investing 10% would be increasing it to 11. Thanks Maurice Maurice Patel Autodesk : Tél: 514 954-7134 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069 We go through strategic planning each year, and it was part of that process that the decision was made. Softimage wasn't an area we were actively investing more resources in, it was something that we had outsourced to Singapore and was in a continue-to-maintain mode. But it wasn't something we were thinking of end-of-lifing until that strategic planning process. attachment: winmail.dat
RE: An Open Letter to Carl Bass
BTW I just chose those numbers because they were easy to calculate before I start another set of speculation maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Wednesday, March 26, 2014 2:15 PM To: softimage@listproc.autodesk.com Subject: RE: An Open Letter to Carl Bass Hi Perry, If you are quoting me, my meaning is that we were maintaining resources not investing more and not divesting. I was talking about increasing/decreasing resources on the project not about the software itself. Just want to make sure that was clear. If you have a team of 10, maintaining resources would keep it at current levels. Investing 10% would be increasing it to 11. Thanks Maurice Maurice Patel Autodesk : Tél: 514 954-7134 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069 We go through strategic planning each year, and it was part of that process that the decision was made. Softimage wasn't an area we were actively investing more resources in, it was something that we had outsourced to Singapore and was in a continue-to-maintain mode. But it wasn't something we were thinking of end-of-lifing until that strategic planning process. attachment: winmail.dat
Re: An Open Letter to Carl Bass
OK, thank you for clearing that up, Maurice. So you are saying that moving Softimage to the Singapore team was a direct lateral move, not an increase but also not a decrease, in the team that was previously on Softimage (apart from being different people, of course)? So (for argument sake) if you had 10 people when Softimage was in-house, you had 10 people when it was moved to Singapore? I just want to make sure I totally understand you, not trying to trap you or anything. Thank you, Perry On Wed, Mar 26, 2014 at 2:15 PM, Maurice Patel maurice.pa...@autodesk.comwrote: Hi Perry, If you are quoting me, my meaning is that we were maintaining resources not investing more and not divesting. I was talking about increasing/decreasing resources on the project not about the software itself. Just want to make sure that was clear. If you have a team of 10, maintaining resources would keep it at current levels. Investing 10% would be increasing it to 11. Thanks Maurice Maurice Patel Autodesk : Tél: 514 954-7134 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069 We go through strategic planning each year, and it was part of that process that the decision was made. Softimage wasn't an area we were actively investing more resources in, it was something that we had outsourced to Singapore and was in a continue-to-maintain mode. But it wasn't something we were thinking of end-of-lifing until that strategic planning process. -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: An Open Letter to Carl Bass
Also in same numbers, if you had 10 people that are experienced in Softimage, and you got another 10 people in Singapore, why you haven't added those 10 for Maya and keep Softimage people focused on their work. By you mean AD and ofc it is just rhetorical...but even in that case isn;t replacing 10 years long experineced people with less experineced only short time transition period training on on software such as complex as 3d app already reduction in resources? 10 seniors != 10 juniors On Wed, Mar 26, 2014 at 7:25 PM, Perry Harovas perryharo...@gmail.comwrote: OK, thank you for clearing that up, Maurice. So you are saying that moving Softimage to the Singapore team was a direct lateral move, not an increase but also not a decrease, in the team that was previously on Softimage (apart from being different people, of course)? So (for argument sake) if you had 10 people when Softimage was in-house, you had 10 people when it was moved to Singapore? I just want to make sure I totally understand you, not trying to trap you or anything. Thank you, Perry On Wed, Mar 26, 2014 at 2:15 PM, Maurice Patel maurice.pa...@autodesk.com wrote: Hi Perry, If you are quoting me, my meaning is that we were maintaining resources not investing more and not divesting. I was talking about increasing/decreasing resources on the project not about the software itself. Just want to make sure that was clear. If you have a team of 10, maintaining resources would keep it at current levels. Investing 10% would be increasing it to 11. Thanks Maurice Maurice Patel Autodesk : Tél: 514 954-7134 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069 We go through strategic planning each year, and it was part of that process that the decision was made. Softimage wasn't an area we were actively investing more resources in, it was something that we had outsourced to Singapore and was in a continue-to-maintain mode. But it wasn't something we were thinking of end-of-lifing until that strategic planning process. -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
RE: An Open Letter to Carl Bass
Any such move has short term upfront costs. The hope in making such moves is that they translate into longer-term benefits which is what the thinking was at the time. I can't go into all the details of what costs what, so my statement was a simplification. We make these kinds of moves from time to time. This was not the first and won't be the last. Before even the Alias acquisition we moved the entire 3ds Max RD team from San Francisco to Montreal. People wondered why - it was very costly in the short term but proved beneficial in the long run for many factors not just related to costs. Personally, I don't actually know how many engineers we had before or after and we don't publicly discuss size of engineering teams, and even internally we leave that up to RD to figure out, because it is often a meaningless discussion without fully understanding what the exact experience and capability of each engineer and each team. Both increasing and decreasing team size can improve productivity depending on the situation. People are people so there is no real formula. If you want to really understand the exact details of how an organization like Autodesk functions I invite you to come visit us in Montreal. It would be the only real way to begin to try to do so. My point was that from an investment perspective the decisions being made were not about investing or divesting but about how we could be more productive overall with the similar budgets. maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas Sent: Wednesday, March 26, 2014 2:25 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass OK, thank you for clearing that up, Maurice. So you are saying that moving Softimage to the Singapore team was a direct lateral move, not an increase but also not a decrease, in the team that was previously on Softimage (apart from being different people, of course)? So (for argument sake) if you had 10 people when Softimage was in-house, you had 10 people when it was moved to Singapore? I just want to make sure I totally understand you, not trying to trap you or anything. Thank you, Perry attachment: winmail.dat
Re[2]: Everything's being said.
After all that has been said here, I believe that the urge of AD to quickly make Bifröst to something ICE-like or better, is overestimated.. Why should they be in any hurry? Because of a few Softies migrating to Houdini? The vast majority of ME customers don't even use or need ICE, and also never bothered looking into the other qualities of Softimage besides ICE, and so will just happily remain sailing under AD's flag. I don't think that all of a sudden most users will develop an appetite for this. You don't miss what you don't know, and we all are also creatures of habit. So things will stay as they are in AD land a little longer - as long as there are ANY improvements, no matter how small or slow, the show will go on. These users are the ones that AD feels responsible for, and it makes business sense, too. Not that max or Maya users don't create brilliant work! But obviously they are to a degree happy with their workflows, otherwise Soft would have had much more admission meanwhile. The user base that tries to be 'cutting edge' with a small team and a single application is just a minority. Probably Bifröst will some day be 'cutting edge', too, but at it's own slow pace. For AD, there's no pressure or imminent threat, so be prepared for a probably longer wait than two years. Convenient situation for AD, in fact. They can play around as long as they like, with the tempo they choose, and the next generation of 3d artist will surely reap the benefits one day. For now, the good thing is that the competition is already taking advantage of the beginning Softimage diaspora. For them, the number of users are relevant, unlike for AD. My 2c Best regards, Eugen -- Originalnachricht -- Von: Paul Griswold pgrisw...@fusiondigitalproductions.com An: Eric Thivierge ethivie...@hybride.com Cc: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 26.03.2014 18:37:21 Betreff: Re: Everything's being said. Right. That's how I understood it as well. My point was, this could have been slightly less of a PR disaster if they'd not completely murdered Softimage, but instead set it up as a graceful transition to Bifrost. Allow Softimage to continue to be purchased as part of the Suites program until the point at which Bifrost makes it obvious that ICE is no longer necessary. Instead they've set themselves up for a situation where Autodesk has absolutely no answer to Houdini at all for sale, and a promise of Bifrost being an amazing new technology. SideFX and The Foundry aren't going to sit on their hands while Autodesk builds Bifrost, so IMHO the best business decision would have been to try to mitigate any losses by keeping Softimage available to the public while Bifrost matures. You'd think after what happened with Sumatra versus Maya they'd have realized it's not a good idea to create a vacuum for too long. -Paul On Wed, Mar 26, 2014 at 1:27 PM, Eric Thivierge ethivie...@hybride.com wrote: This has all been made crystal clear over the last few weeks. No, if you keep your subscription current you will be able to. It's a legacy subscription benefit. I think it's crazy for people to not keep their subscription up to date for at least this next year to be able to get Softimage 2015. -- Personal opinion. Eric T. On Wednesday, March 26, 2014 1:18:49 PM, Paul Griswold wrote: So in 2 years if I want to buy an Ultimate Suite as a new license I will get Softimage included? If so, I'm slightly less ticked off. -Paul --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote: While I like this MMB repeat function, but I don't see how it could be implemented in Maya without having to heavily change its interface. I think technically MMB could possibly be implemented in Maya's menu (although perhaps not on OSX), but I'm not 50% sure that this is a true problem. In Sofitmage, we structured some menus knowing that you would be doing MMB on those big buttons to repeat commands burried in there two levels deep. (More so in Softimage 3D, for example to set keys, but anyway) But in Maya, you'll be interacting with the software differently, including using marking menus, hotkeys, and hotbox. In the XSI viewport, you can MMB to toggle between the two last modes, for example wireframe and textured, but that's not a 'repeat last command', it's a special case for that button. I'm not opposing MMB, but I'm not totally sold on whether this is essential and not simply a legacy user / muscle memory thing. Don't forget also tear off menus as a way to repeat commands quickly. we did add to Maya the ability to keep a menu open to do check several checkmarks like in XSI; in Maya in on the CTRL key
RE: An Open Letter to Carl Bass
I think I just answered this to Perry - text communication just seems to be a natural for reinforcing confirmation biases. I am simplifying and you are simplifying in order to communicate using this method, but we are not understanding each other - which is why, personally, I prefer to talk about things. Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Wednesday, March 26, 2014 2:34 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass Also in same numbers, if you had 10 people that are experienced in Softimage, and you got another 10 people in Singapore, why you haven't added those 10 for Maya and keep Softimage people focused on their work. By you mean AD and ofc it is just rhetorical...but even in that case isn;t replacing 10 years long experineced people with less experineced only short time transition period training on on software such as complex as 3d app already reduction in resources? 10 seniors != 10 juniors On Wed, Mar 26, 2014 at 7:25 PM, Perry Harovas perryharo...@gmail.commailto:perryharo...@gmail.com wrote: OK, thank you for clearing that up, Maurice. So you are saying that moving Softimage to the Singapore team was a direct lateral move, not an increase but also not a decrease, in the team that was previously on Softimage (apart from being different people, of course)? So (for argument sake) if you had 10 people when Softimage was in-house, you had 10 people when it was moved to Singapore? I just want to make sure I totally understand you, not trying to trap you or anything. Thank you, Perry On Wed, Mar 26, 2014 at 2:15 PM, Maurice Patel maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote: Hi Perry, If you are quoting me, my meaning is that we were maintaining resources not investing more and not divesting. I was talking about increasing/decreasing resources on the project not about the software itself. Just want to make sure that was clear. If you have a team of 10, maintaining resources would keep it at current levels. Investing 10% would be increasing it to 11. Thanks Maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069 We go through strategic planning each year, and it was part of that process that the decision was made. Softimage wasn't an area we were actively investing more resources in, it was something that we had outsourced to Singapore and was in a continue-to-maintain mode. But it wasn't something we were thinking of end-of-lifing until that strategic planning process. -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.comhttp://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) attachment: winmail.dat
Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 9:44 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: If you don't use the hotbox much or at all, it's going to be difficult to avoid shelves if you want to improve your workflow in Maya. Maya, like most 3D apps is multi-modular, meaning that in Maya the filebar and the menu commands it presents changes context with each Module you are working in such as Polygons, Surfaces, Animation, etc. Soft does the same thing except in Soft the filebar does not change. Rather in Soft, the Main Toolbar changes with modular context instead. Since Softimage's filebar never changes and provides access to all commands all the time, it provides the same level of access as the hotbox, plus additional functionality such as construction modes, passes, and search abilities. Why might you find shelves important to your workflow in Maya? In general, while in Maya, and in a particular module, say Polygons, the Maya filebar will not present all menu commands available to you. This becomes critical to understand when you are modeling polygons with deformers since deformers are located in the Animation Module. Therefor you can't access deformers while modeling in the Polygons module unless you A. Use the Deformation Shelf in the Polygon Module, or B. Use the Polygons Shelf in the Animation Module, or C. Use the hotbox. Your workflow then consists of mixing shelves and general filebar menu commands and potentially hotbox commands if you are willing to put up with the hotbox. Other examples of combination practices will include polygons and materials, surfaces and materials, polygons and subdivisions, and animation and dynamics. It's rather new that you have access to all the module menus in XSI at the same time; I added this I think XSI 5.1 or 6.0. In Maya, don't forget tear off menu. You can easily tear off the deformer menu from Animation, and change to the modeling menu set, and therefore get both, The default shelf is indeed there to play around and explore the program, for new/casual users. It doesn't have everything in there.