Re: Best online resources to help with a Maya migration.

2014-03-02 Thread Stefan Kubicek

Another good example is the add edge tool. You can click on edges to connect the clicked points with edges, but to undo one such operation you don't press ctrl+z. Nooo, that would be too intuitive, right? You actually have to press the backspace button! Or you exit the tool, and press ctrl-Z, but that will remove all, not just the last edded edge. I shit you not!Hey Brent thanks for the tip on the Sub D in MayaMore hotkeys to learn! So let me see if I get this straight. Instead of using the +/- to easily change my subD levels, I go from 1 to dispaly no subD then hit 3 to display the default 2 SubD level and UpPg and DnPg to change the SubD display.
But then if I want no SubD I hit 1 again or hit the PgUp key until I get to level 1 smoothness.So I have two display modes. 1 is no subD display mode or level 1 smoothness, and 3 is SubD display mode. I can only go with the PgUp and PgDn only if I am in 3 mode. But if I am in 1 mode the PgUp and PgDn keys won't work.
Believe me that was the less thing of what I mentioned that I cared.Go to rigging and start orienting your joints...Also make an account in CreativeCrash you will be visiting that a lot to find scripts, donwloading them and see if they work.
You will have a very nice tool bar with lots of stuff! You might also want to leave your script editor opened all the time with all the nice stuff you will be downloading.I forgot to mention... download a script for saving your weights after you skinned and weighted your mesh... You never now when you will need to rebuild your skin cluster. Specially when you are doing corrective shapes. There is a time and you will never know when the scripts you downloaded for extracting the skin, or getting the deltas will stop working. Unless you detach your skin, and bind it again. If you don't have saved your weights, I don't want to tell you how bald you will be.
Save, save and resave your work before going to the next step in a complex rig. You never know when Maya is going to crash or when you will need to go back. Not becuase you are working on another version and want to go back because the other version was better. Just because when something stops working it is better to go to a saved version than get under the hood and try to find what is not working. 
Be careful also when doing blend shapes. If you delete the base of the mesh you used to get into the blend shape node and you want to remove that blend shape, there is no way to do it. Unless of course you find a script that maybe will work. I haven't found one that works, and I already downloaded like 3 or 4.
So better be prepared in organizing your scene space as you will have duplicates and duplicates all over your scene when working. You can use the layers to group all the meshes you are using and that need to be there if you are still working on the blend and corrective shapes to hide them or make them visible.
Have patience with the Graph Editor and handling the handles of the curves. With time you will think is not that bad after all...You cannot do math operations in the value boxes like in Softimage.
This is just to begin.Make sure that in your journey you have a Dev or TD. And be prepared to do your job in at least double the time.Good luck in the Exodus, transition, flee or whatever you want to call it. 

2014-02-28 2:51 GMT-06:00 Rob Wuijster r...@casema.nl:

  

  
  
And speaking of communities

I know a lot of you don't like webforums, but si-community.com
is there, and will be for a long time.
Make it better, and join as well ;-)
  
  Rob

\/-\/\/
  On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:


  Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




  
Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:



  SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.com

  
wrote:

  
  trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
3dv...@gmail.comwrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)



Re: Best online resources to help with a Maya migration.

2014-03-02 Thread Sebastien Sterling
You can do that with mark menus Stefan (i think), a more annoying one is
when you want to delete an edge from a ring of polygons, it will remove the
edge but leave the verts where the edge was connected, so you have to
select the loop then go to a specific command delete edge and vertex in
the drop down menu, when it could have been removed by simply pressing
delete. its just sow obtuse.

That and basically any mesh editing command that doesn't preview in the
viewport, like making a lattice, you won't see it until you press accept,
or adding edge loops or chamfering, bevel, you better know exactly what you
want before you even apply the command, cause you will be doing a lot of
back and forth, and the freeze button(delete history) ain't exactly evident
ether, for something they would have you use every 0.2 seconds.

that and the none existing hide/show elements,


to sum it up Hope you like putting shit in your mouth then chewing it and
swallowing




On 2 March 2014 14:09, Stefan Kubicek s...@tidbit-images.com wrote:

  Another good example is the add edge tool. You can click on edges to
 connect the clicked points with edges, but to undo one such operation you
 don't press ctrl+z. Nooo, that would be too intuitive, right? You actually
 have to press the backspace button! Or you exit the tool, and press ctrl-Z,
 but that will remove all, not just the last edded edge. I shit you not!




 Hey Brent thanks for the tip on the Sub D in Maya

 More hotkeys to learn!  So let me see if I get this straight.  Instead of
 using the +/- to easily change my subD levels, I go from 1 to dispaly no
 subD then hit 3 to display the default  2 SubD level and UpPg and DnPg to
 change the SubD display.

 But then if I want no SubD I hit 1 again or hit the PgUp key until I get
 to level 1 smoothness.

 So I have two display modes.  1 is no subD display mode or level 1
 smoothness, and 3 is SubD display mode.  I can only go with the PgUp and
 PgDn only if I am in 3 mode.  But if I am in 1 mode the PgUp and PgDn keys
 won't work.

 Believe me that was the less thing of what I mentioned that I cared.

 Go to rigging and start orienting your joints...

 Also make an account in CreativeCrash you will be visiting that a lot to
 find scripts, donwloading them and see if they work.

 You will have a very nice tool bar with lots of stuff!  You might also
 want to leave your script editor opened all the time with all the nice
 stuff you will be downloading.

 I forgot to mention...  download a script for saving your weights after
 you skinned and weighted your mesh... You never now when you will need to
 rebuild your skin cluster.  Specially when you are doing corrective
 shapes.  There is a time and you will never know when the scripts you
 downloaded for extracting the skin, or getting the deltas will stop
 working.  Unless you detach your skin, and bind it again. If you don't have
 saved your weights, I don't want to tell you how bald you will be.

 Save, save and resave your work before going to the next step in a complex
 rig.   You never know when Maya is going to crash or when you will need to
 go back.  Not becuase you are working on another version and want to go
 back because the other version was better.  Just because when something
 stops working it is better to go to a saved version than get under the hood
 and try to find what is not working.

 Be careful also when doing blend shapes.  If you delete the base of the
 mesh you used to get into the blend shape node and you want to remove that
 blend shape, there is no way to do it.  Unless of course you find a script
 that maybe will work.  I haven't found one that works, and I already
 downloaded like 3 or 4.

 So better be prepared in organizing your scene space as you will have
 duplicates and duplicates all over your scene when working.  You can use
 the layers to group all the meshes you are using and that need to be there
 if you are still working on the blend and corrective shapes to hide them or
 make them visible.

 Have patience with the Graph Editor and handling the handles of the
 curves. With time you will think is not that bad after all...

 You cannot do math operations in the value boxes like in Softimage.

 This is just to begin.

 Make sure that in your journey you have a Dev or TD.  And be prepared to
 do your job in at least double the time.

 Good luck in the Exodus, transition, flee or whatever you want to call it.












 2014-02-28 2:51 GMT-06:00 Rob Wuijster r...@casema.nl:

  And speaking of communities

 I know a lot of you don't like webforums, but si-community.com is there,
 and will be for a long time.
 Make it better, and join as well ;-)

 Rob

 \/-\/\/

 On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:

 Join the Maya list, hmmm how about we keep this list going, and continue
 to help each other out as we always have

 Autodesk thought they were buying code and developers, but the true heart
 of 

Re: Best online resources to help with a Maya migration.

2014-03-01 Thread Max Evgrafov
Modo better than Maya for modeling and allow for save your money in the
future.


and look this http://www.youtube.com/watch?v=8D3BKii8cpsfeature=youtu.be

we must resist killing xsi !!!


2014-02-28 19:27 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:

 Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: 28 February 2014 15:20
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 Is this your Vimeo Brent ? http://vimeo.com/theonlykings

 On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.com
 mailto:brent.mcpher...@autodesk.com wrote:
 Since this a Maya migration thread and I work on modeling...

 If anyone wants to get on the Maya Beta send me an email at
 brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com and
 I'll forward your name. You also need an account on
 https://beta.autodesk.com.
 --
 Brent




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Simon Reeves
People talk about modelling but I always feel that's pretty much the last thing
you would need to learn in a new app, there isn't an easier thing to I/o
than a mesh with subd with or without uvs.



On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com
wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd preview
 display. In subd display mode the Page Up/Down keys change the subd preview
 level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:
 softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of
 Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com javascript:;
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you want
 your object to display in something different than 2 subdivision levels,
 forget about something like the +/-.   You will need to go to the object
 shape node and set the preview subdivision levels to modify it in an object
 per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.comjavascript:;
 mailto:emi...@e-roja.com javascript:;:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional people,
 specially devs.  Make sure you search under the stones for scripts and
 plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek 
 s...@tidbit-images.comjavascript:;
 mailto:s...@tidbit-images.com javascript:;:

 Amen to that!
 I'm doing my own projects and my clients could not care less what program
 their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do that?
 As long as XSI remains that much ahead in the bread and butter disciplines
 I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.
 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet is the latest version you are going to
 run to other options while you can still deliver superb work?
 The clients don't care if you made it with paintbrush as long as they are
 satisfied with the end result.



 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com javascript:;mailto:
 sebastien.sterl...@gmail.com javascript:;:
 If you are moving a team from SI to Maya, you are going to need to create
 a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.

 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.comjavascript

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
Are you referring to the functionality offered by maya in the context of
modelling, or the fact that it is split between 2 modules because AD can't
be bothered to offer a homogenised and intuitive experience ?

I'll give you an example, when you are using nex any time you SHIFT+RIGHT
CLICK to access a marked menu option, you are basically leaving nex,you
then have to turn it back on to continue modelling, when it comes to
functionality that is not native to nex, thir is in fact no way around this.

Maya has artisan for painting relax and smooth.

However it has no in built commands to relax or smooth individual
components.

one of the worst and most glaring flaws in the maya toolset is the
inability to competently hide/show polygon elements. the only option is to
isolate, which requieres you to  invert your selection before hiding, and
even when the elements seem hidden they are still technically there and
selectable which is catastrophic as you may alter them without knowing it,
and they obstruct your interactions, eg if i am modelling the inside of a
mouth, i like to be able to hide the lips and interact directly with the
elements i am modelling, in maya this is rendered futill as the hidden
element is still there, so when i go to select it i am ultimatly going to
select an invisible polygon. the only work flow i have seen people use to
counter this is to model in wireframe mode and delete half the character, a
luxury you don't get to do when a model comes back fr a retake...




On 28 February 2014 08:19, Brent McPherson brent.mcpher...@autodesk.comwrote:

 Interested customers should apply to participate in the Maya beta program.

 The modeling group is very open and communicative. Many of our team
 members have worked on products other than Maya and we are focused on
 making Maya a great modeling program.

 https://beta.autodesk.com

 I'll try to find out more about the sign up process/requirements and post
 details here.

 In the meantime if you want to tell me what those one or two crucial
 missing commands are I'm all ears... ;-)
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: 27 February 2014 22:44
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 What i like about the tweek tool is that it compliments what is already
 there in SI, and its pretty seamless.
 Nex sticks out like a soar thumb in Maya, it brings great functionality,
 but lacks one or 2 crucial command which leads you to flip between Nex and
 the traditional modelling tools. it introduces smart elements cursor
 snapping similar to the tweak tool in SI, as well as really cool transform
 gizmo, that allows you to translate selections along 2 axis simultaneously.
 but all this cool stuff is confined to Nex.

 On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.com
 mailto:tim.crow...@magneticdreams.com wrote:
 Blargh!

 On 2/27/2014 3:53 PM, Eric Thivierge wrote:
 Yes but not 100% there.

 On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

 Does Maya have anything like Soft's Component Tweak Tool with all its
 crazy awesomeness? I'll use anything that offers something like that  :-D


 --






Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Mirko Jankovic
As couple guys already said.. people are going to learn maya like right
away but tools and pipelines they already have did produce a LOT of award
winning content.
strange times... rats over the boat, go jump but this boat still gonna roam
the seas :)



On Fri, Feb 28, 2014 at 9:27 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Are you referring to the functionality offered by maya in the context of
 modelling, or the fact that it is split between 2 modules because AD can't
 be bothered to offer a homogenised and intuitive experience ?

 I'll give you an example, when you are using nex any time you SHIFT+RIGHT
 CLICK to access a marked menu option, you are basically leaving nex,you
 then have to turn it back on to continue modelling, when it comes to
 functionality that is not native to nex, thir is in fact no way around this.

 Maya has artisan for painting relax and smooth.

 However it has no in built commands to relax or smooth individual
 components.

 one of the worst and most glaring flaws in the maya toolset is the
 inability to competently hide/show polygon elements. the only option is to
 isolate, which requieres you to  invert your selection before hiding, and
 even when the elements seem hidden they are still technically there and
 selectable which is catastrophic as you may alter them without knowing it,
 and they obstruct your interactions, eg if i am modelling the inside of a
 mouth, i like to be able to hide the lips and interact directly with the
 elements i am modelling, in maya this is rendered futill as the hidden
 element is still there, so when i go to select it i am ultimatly going to
 select an invisible polygon. the only work flow i have seen people use to
 counter this is to model in wireframe mode and delete half the character, a
 luxury you don't get to do when a model comes back fr a retake...




 On 28 February 2014 08:19, Brent McPherson 
 brent.mcpher...@autodesk.comwrote:

 Interested customers should apply to participate in the Maya beta program.

 The modeling group is very open and communicative. Many of our team
 members have worked on products other than Maya and we are focused on
 making Maya a great modeling program.

 https://beta.autodesk.com

 I'll try to find out more about the sign up process/requirements and post
 details here.

 In the meantime if you want to tell me what those one or two crucial
 missing commands are I'm all ears... ;-)
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: 27 February 2014 22:44
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 What i like about the tweek tool is that it compliments what is already
 there in SI, and its pretty seamless.
 Nex sticks out like a soar thumb in Maya, it brings great functionality,
 but lacks one or 2 crucial command which leads you to flip between Nex and
 the traditional modelling tools. it introduces smart elements cursor
 snapping similar to the tweak tool in SI, as well as really cool transform
 gizmo, that allows you to translate selections along 2 axis simultaneously.
 but all this cool stuff is confined to Nex.

 On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.com
 mailto:tim.crow...@magneticdreams.com wrote:
 Blargh!

 On 2/27/2014 3:53 PM, Eric Thivierge wrote:
 Yes but not 100% there.

 On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

 Does Maya have anything like Soft's Component Tweak Tool with all its
 crazy awesomeness? I'll use anything that offers something like that  :-D


 --







Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Rob Wuijster

Yup! Expect a lot of functionality you think is 'normal' to be lost in Maya.

Even the most basic stuff we're so used too isn't there, but has to be 
found in additional scripts and plugins.


Also, the construction mode and all it's blessings will not be there, 
and THAT will cause a lot of headaches and high bloodpressures ;-)


And to add to it all, the illogical and frankenstein'd attribute windows, 
general windows, renderpass system etc. etc. ;-)

Rob

\/-\/\/

On 27-2-2014 22:04, Mirko Jankovic wrote:
trust me there is no tutorial that can help with frustration that you 
will have to deal with  good luck. I know that I'm staying with SI 
for years to come.

Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com 
mailto:3dv...@gmail.com wrote:


Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com:

sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the upgrade policy thread and
would like to keep it some what on topic as I am sure there
will be plenty of artists in the coming months asking the
same questions. Please start a new thread to talk about the
politics.

What are the best resources for migration, especially to
Maya, for long time Softimage users. Has anyone done the Maya
training from Digital Tutors, Lynda, Gnome, fxphd? Which is
considered better for those of us with years of production
experience? Does anyone know of any gem video's (for example:
a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the
best training resources out there?

Lawrence




Lawrence Nimrichter |  Associate Creative Director/Director
of Animation  | Spontaneous  |  575 Lexington Avenue  |  New
York  |  NY  |  10022  |  o 212.317.0077 tel:212.317.0077







-- 





No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2014.0.4259 / Virus Database: 3705/7131 - Release Date: 02/27/14





Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Rob Wuijster

And speaking of communities

I know a lot of you don't like webforums, but si-community.com is there, 
and will be for a long time.

Make it better, and join as well ;-)


Rob

\/-\/\/

On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:

Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.com

wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
3dv...@gmail.comwrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the upgrade policy thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

  What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

  Lawrence









-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4259 / Virus Database: 3705/7131 - Release Date: 02/27/14






Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Morten Bartholdy
Is there a Maya list??

Morten


Den 27. februar 2014 kl. 22:22 skrev Cristobal Infante cgc...@gmail.com:

 list? Surely they will know better...
 
 
 On Thursday, 27 February 2014, Vincent Fortin  vfor...@gmail.com
 mailto:vfor...@gmail.com  wrote:
  SideFX's Masterclasses
  CMIVFX
  Odforce.net
  http://www.sidefx.com/docs/houdini13.0/
  http://www.sidefx.com/docs/houdini13.0/
  
  There's enough information there to make your head explode :-)
  
  
  On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman  alan.fregt...@gmail.com 
  wrote:
   Anyone have recommendations for great Houdini tutorials? I know SideFx
   have
   some, but besides those?
   
   
   
   On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
   mirkoj.anima...@gmail.com  wrote:
trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito  3dv...@gmail.com 
wrote:
 Oh my god, its started!
 
 I guess Digital Tutors would be a good starting point ;)
 
 
 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 tim.crow...@magneticdreams.com 
 :
 
  sigh Is it that time already?
  
  -Tim
  
  
  On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
   upgrade policy thread and would like to keep it some what on
   topic as I
   am sure there will be plenty of artists in the coming months
   asking the
   same questions. Please start a new thread to talk about the
   politics.
   
   What are the best resources for migration, especially to Maya, for
   long
   time Softimage users. Has anyone done the Maya training from
   Digital
   Tutors, Lynda, Gnome, fxphd? Which is considered better for those
   of us
   with years of production experience? Does anyone know of any gem
   video's
   (for example: a Softimage video I always recommend for anyone
   wanting to
   learn ICE is the Brad's Ice: An Artist Tour). What are the best
   training
   resources out there?
   
   Lawrence
   
   
   


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Morten Bartholdy
I would rather stick a glowing hot needle slowly into my eye - but alas I
might have to unless I change lanes...

Morten





Den 27. februar 2014 kl. 22:33 skrev phil harbath
phil.harb...@jamination.com:

 I think they believe(d) they were buying future maya users as well.

 -Original Message-
 From: adrian.w...@fluid-pictures.com
 Sent: Thursday, February 27, 2014 4:33 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.


 Join the Maya list, hmmm how about we keep this list going, and continue
 to help each other out as we always have

 Autodesk thought they were buying code and developers, but the true heart
 of soft was, and always will be this community...

 A



  Desperate times, maybe join the Maya list? Surely they will know
better...
 
 
  On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com
wrote:
 
  SideFX's Masterclasses
  CMIVFX
  Odforce.net
  http://www.sidefx.com/docs/houdini13.0/
 
  There's enough information there to make your head explode :-)
 
 
  On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
  alan.fregt...@gmail.comwrote:
 
  Anyone have recommendations for great Houdini tutorials? I know SideFx
  have some, but besides those?
 
 
 
  On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
  mirkoj.anima...@gmail.com
   wrote:
 
  trust me there is no tutorial that can help with frustration that you
  will
  have to deal with  good luck. I know that I'm staying with SI for
  years
  to come.
  Zombies are popular anyway so why not SI Zombie edition too :)
 
 
  On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
  3dv...@gmail.comwrote:
 
  Oh my god, its started!
 
  I guess Digital Tutors would be a good starting point ;)
 
 
  2014-02-27 21:33 GMT+01:00 Tim Crowson
tim.crow...@magneticdreams.com:
 
   sigh Is it that time already?
 
  -Tim
 
 
  On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
 
  I'm separating this out from the upgrade policy thread and would
like
  to
  keep it some what on topic as I am sure there will be plenty of
artists
  in
  the coming months asking the same questions. Please start a new thread
  to
  talk about the politics.
 
   What are the best resources for migration, especially to Maya, for
long
  time Softimage users. Has anyone done the Maya training from Digital
  Tutors, Lynda, Gnome, fxphd? Which is considered better for those of
us
  with years of production experience? Does anyone know of any gem
video's
  (for example: a Softimage video I always recommend for anyone wanting
to
  learn ICE is the Brad's Ice: An Artist Tour). What are the best
training
  resources out there?
 
   Lawrence
 
 
 
 
 
 


RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Morten Bartholdy
So like with so much else in Maya you need an extra step to do something
really simple...

Morten



Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
brent.mcpher...@autodesk.com:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
preview display. In subd display mode the Page Up/Down keys change the subd
preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
just hit 1  3 to toggle between base mesh and your chosen subd display
level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.
 If an object is a child of other object and you want to hide just the
parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you want
your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez
emi...@e-roja.commailto:emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
people, specially devs.  Make sure you search under the stones for scripts
and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
expect too much. Go with the latest technology  You will soon be bald
of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek
s...@tidbit-images.commailto:s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what program
their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
that? As long as XSI remains that much ahead in the bread and butter
disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your
own projects and you have been delivering amazing work done with Softimage.
 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet is the latest version you are going to
run to other options while you can still deliver superb work?
 The clients don't care if you made it with paintbrush as long as they are
satisfied with the end result.



 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 15:24 GMT-06:00 Sebastien Sterling
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:
 If you are moving a team from SI to Maya, you are going to need to create
a tone of scripts to improve functionality, last place i was in they
proudly showed off their modeling script ow look at these ! and won't
these make your life so much easier ?! not really cause all those scripts
where already a given in SI.

 On 27 February 2014 22:15, Vincent Fortin
vfor...@gmail.commailto:vfor...@gmail.com wrote:
 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)

 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
alan.fregt...@gmail.commailto:alan.fregt

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Emilio Hernandez
Hey Brent thanks for the tip on the Sub D in Maya

More hotkeys to learn!  So let me see if I get this straight.  Instead of
using the +/- to easily change my subD levels, I go from 1 to dispaly no
subD then hit 3 to display the default  2 SubD level and UpPg and DnPg to
change the SubD display.

But then if I want no SubD I hit 1 again or hit the PgUp key until I get to
level 1 smoothness.

So I have two display modes.  1 is no subD display mode or level 1
smoothness, and 3 is SubD display mode.  I can only go with the PgUp and
PgDn only if I am in 3 mode.  But if I am in 1 mode the PgUp and PgDn keys
won't work.

Believe me that was the less thing of what I mentioned that I cared.

Go to rigging and start orienting your joints...

Also make an account in CreativeCrash you will be visiting that a lot to
find scripts, donwloading them and see if they work.

You will have a very nice tool bar with lots of stuff!  You might also want
to leave your script editor opened all the time with all the nice stuff you
will be downloading.

I forgot to mention...  download a script for saving your weights after you
skinned and weighted your mesh... You never now when you will need to
rebuild your skin cluster.  Specially when you are doing corrective
shapes.  There is a time and you will never know when the scripts you
downloaded for extracting the skin, or getting the deltas will stop
working.  Unless you detach your skin, and bind it again. If you don't have
saved your weights, I don't want to tell you how bald you will be.

Save, save and resave your work before going to the next step in a complex
rig.   You never know when Maya is going to crash or when you will need to
go back.  Not becuase you are working on another version and want to go
back because the other version was better.  Just because when something
stops working it is better to go to a saved version than get under the hood
and try to find what is not working.

Be careful also when doing blend shapes.  If you delete the base of the
mesh you used to get into the blend shape node and you want to remove that
blend shape, there is no way to do it.  Unless of course you find a script
that maybe will work.  I haven't found one that works, and I already
downloaded like 3 or 4.

So better be prepared in organizing your scene space as you will have
duplicates and duplicates all over your scene when working.  You can use
the layers to group all the meshes you are using and that need to be there
if you are still working on the blend and corrective shapes to hide them or
make them visible.

Have patience with the Graph Editor and handling the handles of the curves.
With time you will think is not that bad after all...

You cannot do math operations in the value boxes like in Softimage.

This is just to begin.

Make sure that in your journey you have a Dev or TD.  And be prepared to do
your job in at least double the time.

Good luck in the Exodus, transition, flee or whatever you want to call it.












2014-02-28 2:51 GMT-06:00 Rob Wuijster r...@casema.nl:

  And speaking of communities

 I know a lot of you don't like webforums, but si-community.com is there,
 and will be for a long time.
 Make it better, and join as well ;-)


 Rob

 \/-\/\/

 On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:

 Join the Maya list, hmmm how about we keep this list going, and continue
 to help each other out as we always have

 Autodesk thought they were buying code and developers, but the true heart
 of soft was, and always will be this community...

 A




  Desperate times, maybe join the Maya list? Surely they will know better...


 On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com 
 vfor...@gmail.com wrote:


  SideFX's Masterclasses
 CMIVFX
 Odforce.nethttp://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
 alan.fregt...@gmail.com alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
 mirkoj.anima...@gmail.com

  wrote:

  trust me there is no tutorial that can help with frustration that you
 will
 have to deal with  good luck. I know that I'm staying with SI for
 years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito3dv...@gmail.com 
 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com 
 tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to
 keep it some what on topic as I am sure there will be plenty of artists
 in
 the coming 

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Mats Bertil Tegner

Morten Bartholdy skrev 2014-02-28 10:41:

Is there a Maya list??

Morten


https://groups.google.com/forum/#!forum/maya_he3d

Mats




Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Stefan Kubicek

So like with so much else in Maya you need an extra step to do something
really simple...


Exactly my thought and experience :-)

As for easy I/O: IO takes time, you don't want to leave an application unless 
you absolutely have to. Also, it depends on wether there are scene dependencies 
on the mesh you want to change outside your application. It can make the whole 
process of changing that mesh a whole lot more complicated and/or time 
consuming, hence costly. Got money to burn?






Morten



Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
brent.mcpher...@autodesk.com:


In Maya you use 1  3 hotkeys to toggle between base mesh and subd

preview display. In subd display mode the Page Up/Down keys change the subd
preview level. (the default value is 2)


So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on

just hit 1  3 to toggle between base mesh and your chosen subd display
level.

--
Brent

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez

Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas

scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.

If an object is a child of other object and you want to hide just the

parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.

Each object has at least two nodes the object and the shape.  If you want

your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.

Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an

object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.

Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez

emi...@e-roja.commailto:emi...@e-roja.com:

Exactly Stefan!
The client does not care whatever you are using.  He only cares about

time, money and quality.

Go ahead make your transition, start thinking of hiring additional

people, specially devs.  Make sure you search under the stones for scripts
and plugins.  Spend more money to keep it up.


Maya out of the box is a piece of crap compared to Softimage.  So don't

expect too much. Go with the latest technology  You will soon be bald
of pulling out your hairs.


[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek

s...@tidbit-images.commailto:s...@tidbit-images.com:


Amen to that!
I'm doing my own projects and my clients could not care less what program

their pictures were made in. I could use Maya

but that would mean I'd make 30% less profit. Why would I want to do

that? As long as XSI remains that much ahead in the bread and butter
disciplines I will continue to use it. Why waste money?


Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your

own projects and you have been delivering amazing work done with Softimage.

The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015 unoficially yet is the latest version you are going to

run to other options while you can still deliver superb work?

The clients don't care if you made it with paintbrush as long as they are

satisfied with the end result.




[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 15:24 GMT-06:00 Sebastien Sterling

sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:

If you are moving a team from SI to Maya, you are going to need to create

a tone of scripts to improve functionality, last place i was in they
proudly showed off their modeling script ow look at these ! and won't
these make your life so much easier

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
The problem isn't moving to another software package ffs, if there was a
better package out there people would flock to it. the problem here is that
Maya isn't a better solution for artists needs, its an industry standard
and so was fucking asbestos for most of the 19th century.


On 28 February 2014 11:34, Stefan Kubicek s...@tidbit-images.com wrote:

 So like with so much else in Maya you need an extra step to do something
 really simple...


 Exactly my thought and experience :-)

 As for easy I/O: IO takes time, you don't want to leave an application
 unless you absolutely have to. Also, it depends on wether there are scene
 dependencies on the mesh you want to change outside your application. It
 can make the whole process of changing that mesh a whole lot more
 complicated and/or time consuming, hence costly. Got money to burn?






 Morten



 Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
 brent.mcpher...@autodesk.com:

  In Maya you use 1  3 hotkeys to toggle between base mesh and subd

 preview display. In subd display mode the Page Up/Down keys change the
 subd
 preview level. (the default value is 2)


 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on

 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.

 --
 Brent

 From: softimage-boun...@listproc.autodesk.com

 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
 Hernandez

 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas

 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.

 If an object is a child of other object and you want to hide just the

 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.

 Each object has at least two nodes the object and the shape.  If you want

 your object to display in something different than 2 subdivision levels,
 forget about something like the +/-.   You will need to go to the object
 shape node and set the preview subdivision levels to modify it in an
 object
 per object basis as there is no (MULT) selection like in Softimage.

 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an

 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.

 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez

 emi...@e-roja.commailto:emi...@e-roja.com:

 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about

 time, money and quality.

 Go ahead make your transition, start thinking of hiring additional

 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.


 Maya out of the box is a piece of crap compared to Softimage.  So don't

 expect too much. Go with the latest technology  You will soon be
 bald
 of pulling out your hairs.


 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek

 s...@tidbit-images.commailto:s...@tidbit-images.com:


 Amen to that!
 I'm doing my own projects and my clients could not care less what program

 their pictures were made in. I could use Maya

 but that would mean I'd make 30% less profit. Why would I want to do

 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?


 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your

 own projects and you have been delivering amazing work done with
 Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet is the latest version you are going to

 run to other options while you can still deliver superb work?

 The clients don't care if you made it with paintbrush as long as they are

 satisfied with the end

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Emilio Hernandez
Hahaha.  Go and die of asbestosis!




2014-02-28 5:12 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 The problem isn't moving to another software package ffs, if there was a
 better package out there people would flock to it. the problem here is that
 Maya isn't a better solution for artists needs, its an industry standard
 and so was fucking asbestos for most of the 19th century.


 On 28 February 2014 11:34, Stefan Kubicek s...@tidbit-images.com wrote:

 So like with so much else in Maya you need an extra step to do something
 really simple...


 Exactly my thought and experience :-)

 As for easy I/O: IO takes time, you don't want to leave an application
 unless you absolutely have to. Also, it depends on wether there are scene
 dependencies on the mesh you want to change outside your application. It
 can make the whole process of changing that mesh a whole lot more
 complicated and/or time consuming, hence costly. Got money to burn?






 Morten



 Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
 brent.mcpher...@autodesk.com:

  In Maya you use 1  3 hotkeys to toggle between base mesh and subd

 preview display. In subd display mode the Page Up/Down keys change the
 subd
 preview level. (the default value is 2)


 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on

 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.

 --
 Brent

 From: softimage-boun...@listproc.autodesk.com

 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
 Hernandez

 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas

 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is
 just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.

 If an object is a child of other object and you want to hide just the

 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.

 Each object has at least two nodes the object and the shape.  If you
 want

 your object to display in something different than 2 subdivision levels,
 forget about something like the +/-.   You will need to go to the object
 shape node and set the preview subdivision levels to modify it in an
 object
 per object basis as there is no (MULT) selection like in Softimage.

 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an

 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a
 parameter
 as the ChannelBox/Layer editor will dispaly all the connections the
 object
 has.

 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez

 emi...@e-roja.commailto:emi...@e-roja.com:

 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about

 time, money and quality.

 Go ahead make your transition, start thinking of hiring additional

 people, specially devs.  Make sure you search under the stones for
 scripts
 and plugins.  Spend more money to keep it up.


 Maya out of the box is a piece of crap compared to Softimage.  So don't

 expect too much. Go with the latest technology  You will soon be
 bald
 of pulling out your hairs.


 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek

 s...@tidbit-images.commailto:s...@tidbit-images.com:


 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program

 their pictures were made in. I could use Maya

 but that would mean I'd make 30% less profit. Why would I want to do

 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?


 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your

 own projects and you have been delivering amazing work done with
 Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet is the latest version you are going
 to

 run to other options while you can still

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread pedro santos
Not really Simon. As someone that an year later was solely a LightWave,
while you could define modeling just like taking vertices where ever you
want them, but each application as its ways to get there. Honestly I don't
think SI ways are simple and clear from start, but almost every problem I
threw at it solved.

As for the I/O bit, true, but again in my experience my SI experience would
be much more difficult and incomplete if I treated Softimage like I do my
LightWave's Layout. A split environment, where you don't take benefit from
modeling in context, modeling relations and history.

Anyways... one year in for me and the boat is sinking? o_O  Waiting for
more info.


On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.com wrote:

 People talk about modelling but I always feel that's pretty much the last 
 thing
 you would need to learn in a new app, there isn't an easier thing to I/o
 than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com
 wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you want
 your object to display in something different than 2 subdivision levels,
 forget about something like the +/-.   You will need to go to the object
 shape node and set the preview subdivision levels to modify it in an object
 per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:
 s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what program
 their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.
 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet is the latest version you are going to
 run to other options while you can still deliver superb work?
 The clients don't care if you made

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Simon Reeves
My point wasn't about if one app was better than another for modelling, it
was more about the *need* to learn modelling in a new app because you are
switching to it in general.



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the last 
 thing
 you would need to learn in a new app, there isn't an easier thing to I/o
 than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:
 s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
if autodesk will kill softimage...  autodesk  will be piece of shit ...


2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the last 
 thing
 you would need to learn in a new app, there isn't an easier thing to I/o
 than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:
 s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.
 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Mirko Jankovic
lol AD IS piece of shit for long time now :)


On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote:

 if autodesk will kill softimage...  autodesk  will be piece of shit ...


 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the last 
 thing
 you would need to learn in a new app, there isn't an easier thing to I/o
 than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:
 s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
AD  was just a piece of shit. But It will be a big piece of shit


2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 lol AD IS piece of shit for long time now :)


 On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote:

 if autodesk will kill softimage...  autodesk  will be piece of shit ...


 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an easier
 thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in 
 an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So
 don't expect too much. Go with the latest technology  You will soon
 be bald of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com
 mailto:s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Stefan Kubicek

Given the endlessly long list of bought out and discontinued products I'd say it has simply become too risky to invest in Autodesk products.I remember when Autodesk bought Softimage from Avid I bought my license from a German Studio that "threw Softimage out" that very day because it had just been labelled "Autodesk". I found that a bit over the top back then, but in hindsightAD was just a piece of shit. But It will be a big piece of shit2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com:
lol AD IS piece of shit for long time now :)
On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote:
if autodesk will kill softimage... autodesk will be piece of shit ...

2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:
Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved.



As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history.



Anyways... one year in for me and the boat is sinking? o_O Waiting for more info.On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.com wrote:



People talk about modelling but I always feel that's pretty much the lastthing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs.




On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote:




In Maya you use 1  3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2)

So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1  3 to toggle between base mesh and your chosen subd display level.
--
Brent

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez

Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one.





If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it.





Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-.  You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage.





Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has.





Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com:

Exactly Stefan!
The client does not care whatever you are using. He only cares about time, money and quality.
Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the "latest" technology You will soon be bald of pulling out your hairs.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com:


Amen to that!
I'm doing my own projects and my clients co

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Marco Peixoto
 overkill for
Modeling and Character Animation, I don't use ICE for what I do so getting
into a super complex prog like Houdini is not really my thing right now.
Modo.. last time I try their Character Animation tools, everything is so
slow compared to what im used for all these years...




















On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.com wrote:

 My point wasn't about if one app was better than another for modelling, it
 was more about the *need* to learn modelling in a new app because you are
 switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the last 
 thing
 you would need to learn in a new app, there isn't an easier thing to I/o
 than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:
 s

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
 YXZ instead of ZYX, with this I can change it on the fly and it
 preserves all the animation like it was..Oh Yeahhh )

 -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)

 -ColorKeys (yes now we can have multiple colors on the timeline so we can
 know right away which are the Golden, Breakdowns and InBetween Poses,
 instead of all the keys be the same colors, I asked this for years in
 Softimage, seems I was the only one, Maya has a default similar thing, its
 the specially Thick Key but we can only choose 2 colors)

 A Change it will be a long and painful ride, specially because I usually
 also Rig and Model in Xsi... but what are real alternatives are there for
 character work? From what I saw and read about Houdini... its overkill for
 Modeling and Character Animation, I don't use ICE for what I do so getting
 into a super complex prog like Houdini is not really my thing right now.
 Modo.. last time I try their Character Animation tools, everything is so
 slow compared to what im used for all these years...




















 On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote:

 My point wasn't about if one app was better than another for modelling,
 it was more about the *need* to learn modelling in a new app because you
 are switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an easier
 thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in 
 an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
 was the only one, Maya has a default similar thing, its
 the specially Thick Key but we can only choose 2 colors)

 A Change it will be a long and painful ride, specially because I usually
 also Rig and Model in Xsi... but what are real alternatives are there for
 character work? From what I saw and read about Houdini... its overkill for
 Modeling and Character Animation, I don't use ICE for what I do so getting
 into a super complex prog like Houdini is not really my thing right now.
 Modo.. last time I try their Character Animation tools, everything is so
 slow compared to what im used for all these years...




















 On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote:

 My point wasn't about if one app was better than another for modelling,
 it was more about the *need* to learn modelling in a new app because you
 are switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an easier
 thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in 
 an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Marco Peixoto
 in case
 someone needs them:

 -TweenMachine (I guess any Animator knows about this one, it exists a
 version for Xsi as well)

 -Parenting4Animators (I used it when I simply need an on off parenting
 relation with a Grab and Let go, It showsn on wich key the Constraint
 starts and when it stops, you can change the atwhat time this happens later
 on as well, I think  there's a similar script for Xsi)

 -RotationOrders (Life saver, sometimes we forget to adjust the correct
 rotation order for a specific shoot and later realized that it should ha
 been YXZ instead of ZYX, with this I can change it on the fly and it
 preserves all the animation like it was..Oh Yeahhh )

 -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)

 -ColorKeys (yes now we can have multiple colors on the timeline so we can
 know right away which are the Golden, Breakdowns and InBetween Poses,
 instead of all the keys be the same colors, I asked this for years in
 Softimage, seems I was the only one, Maya has a default similar thing, its
 the specially Thick Key but we can only choose 2 colors)

 A Change it will be a long and painful ride, specially because I usually
 also Rig and Model in Xsi... but what are real alternatives are there for
 character work? From what I saw and read about Houdini... its overkill for
 Modeling and Character Animation, I don't use ICE for what I do so getting
 into a super complex prog like Houdini is not really my thing right now.
 Modo.. last time I try their Character Animation tools, everything is so
 slow compared to what im used for all these years...




















 On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote:

 My point wasn't about if one app was better than another for modelling,
 it was more about the *need* to learn modelling in a new app because
 you are switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an
 easier thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then
 on just hit 1  3 to toggle between base mesh and your chosen subd 
 display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
 Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is 
 just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
 (and Unfortunately) Maya has bazillions of Scripts to aid
 us, specially for Animation, Ill name those I used more regularly in case
 someone needs them:

 -TweenMachine (I guess any Animator knows about this one, it exists a
 version for Xsi as well)

 -Parenting4Animators (I used it when I simply need an on off parenting
 relation with a Grab and Let go, It showsn on wich key the Constraint
 starts and when it stops, you can change the atwhat time this happens later
 on as well, I think  there's a similar script for Xsi)

 -RotationOrders (Life saver, sometimes we forget to adjust the correct
 rotation order for a specific shoot and later realized that it should ha
 been YXZ instead of ZYX, with this I can change it on the fly and it
 preserves all the animation like it was..Oh Yeahhh )

 -PAIE (a Export Import Animation in Python, I Hated the old DKANim
 script)

 -ColorKeys (yes now we can have multiple colors on the timeline so we
 can know right away which are the Golden, Breakdowns and InBetween Poses,
 instead of all the keys be the same colors, I asked this for years in
 Softimage, seems I was the only one, Maya has a default similar thing, its
 the specially Thick Key but we can only choose 2 colors)

 A Change it will be a long and painful ride, specially because I usually
 also Rig and Model in Xsi... but what are real alternatives are there for
 character work? From what I saw and read about Houdini... its overkill for
 Modeling and Character Animation, I don't use ICE for what I do so getting
 into a super complex prog like Houdini is not really my thing right now.
 Modo.. last time I try their Character Animation tools, everything is so
 slow compared to what im used for all these years...




















 On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote:

 My point wasn't about if one app was better than another for modelling,
 it was more about the *need* to learn modelling in a new app because
 you are switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a
 LightWave, while you could define modeling just like taking vertices where
 ever you want them, but each application as its ways to get there. 
 Honestly
 I don't think SI ways are simple and clear from start, but almost every
 problem I threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take 
 benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting
 for more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves 
 si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an
 easier thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then
 on just hit 1  3 to toggle between base mesh and your chosen subd 
 display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
 Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you 
 will
 be in a dead end.  Also make sure you find a good UV plugin.  That is 
 just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just
 the parent, well good luck.  All this kind of parameters propagate from 
 the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Maurício PC
 the Righ Click Menu on the timeline has more
 options that the Xsi one.

 Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid
 us, specially for Animation, Ill name those I used more regularly in case
 someone needs them:

 -TweenMachine (I guess any Animator knows about this one, it exists a
 version for Xsi as well)

 -Parenting4Animators (I used it when I simply need an on off parenting
 relation with a Grab and Let go, It showsn on wich key the Constraint
 starts and when it stops, you can change the atwhat time this happens later
 on as well, I think  there's a similar script for Xsi)

 -RotationOrders (Life saver, sometimes we forget to adjust the correct
 rotation order for a specific shoot and later realized that it should ha
 been YXZ instead of ZYX, with this I can change it on the fly and it
 preserves all the animation like it was..Oh Yeahhh )

 -PAIE (a Export Import Animation in Python, I Hated the old DKANim
 script)

 -ColorKeys (yes now we can have multiple colors on the timeline so we
 can know right away which are the Golden, Breakdowns and InBetween Poses,
 instead of all the keys be the same colors, I asked this for years in
 Softimage, seems I was the only one, Maya has a default similar thing, its
 the specially Thick Key but we can only choose 2 colors)

 A Change it will be a long and painful ride, specially because I usually
 also Rig and Model in Xsi... but what are real alternatives are there for
 character work? From what I saw and read about Houdini... its overkill for
 Modeling and Character Animation, I don't use ICE for what I do so getting
 into a super complex prog like Houdini is not really my thing right now.
 Modo.. last time I try their Character Animation tools, everything is so
 slow compared to what im used for all these years...




















 On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote:

 My point wasn't about if one app was better than another for modelling,
 it was more about the *need* to learn modelling in a new app because
 you are switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a
 LightWave, while you could define modeling just like taking vertices where
 ever you want them, but each application as its ways to get there. 
 Honestly
 I don't think SI ways are simple and clear from start, but almost every
 problem I threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take 
 benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting
 for more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves 
 si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an
 easier thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then
 on just hit 1  3 to toggle between base mesh and your chosen subd 
 display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
 Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you 
 will
 be in a dead end.  Also make sure you find a good UV plugin.  That is 
 just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just
 the parent, well good luck.  All this kind of parameters propagate from 
 the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
 is on Fractional s... argh!
 Usually when moving Keys on the timeline after the moving we select the
 Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
 options that the Xsi one.

 Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid
 us, specially for Animation, Ill name those I used more regularly in case
 someone needs them:

 -TweenMachine (I guess any Animator knows about this one, it exists a
 version for Xsi as well)

 -Parenting4Animators (I used it when I simply need an on off parenting
 relation with a Grab and Let go, It showsn on wich key the Constraint
 starts and when it stops, you can change the atwhat time this happens later
 on as well, I think  there's a similar script for Xsi)

 -RotationOrders (Life saver, sometimes we forget to adjust the correct
 rotation order for a specific shoot and later realized that it should ha
 been YXZ instead of ZYX, with this I can change it on the fly and it
 preserves all the animation like it was..Oh Yeahhh )

 -PAIE (a Export Import Animation in Python, I Hated the old DKANim
 script)

 -ColorKeys (yes now we can have multiple colors on the timeline so we
 can know right away which are the Golden, Breakdowns and InBetween Poses,
 instead of all the keys be the same colors, I asked this for years in
 Softimage, seems I was the only one, Maya has a default similar thing, its
 the specially Thick Key but we can only choose 2 colors)

 A Change it will be a long and painful ride, specially because I
 usually also Rig and Model in Xsi... but what are real alternatives are
 there for character work? From what I saw and read about Houdini... its
 overkill for Modeling and Character Animation, I don't use ICE for what I
 do so getting into a super complex prog like Houdini is not really my thing
 right now. Modo.. last time I try their Character Animation tools,
 everything is so slow compared to what im used for all these years...




















 On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote:

 My point wasn't about if one app was better than another for
 modelling, it was more about the *need* to learn modelling in a new
 app because you are switching to it in general.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote:

 Not really Simon. As someone that an year later was solely a
 LightWave, while you could define modeling just like taking vertices 
 where
 ever you want them, but each application as its ways to get there. 
 Honestly
 I don't think SI ways are simple and clear from start, but almost every
 problem I threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take 
 benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting
 for more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves 
 si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an
 easier thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then
 on just hit 1  3 to toggle between base mesh and your chosen subd 
 display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
 Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and
 csExtractDeltas scripts, if you do character, and rigging.  Without 
 this
 scripts you will be in a dead end.  Also make sure you find a good UV
 plugin.  That is just for start.  You will not be able to envelope 
 (skin in
 Maya) with nothing but joints and geometry.  Say goodbye to implicit
 objects. And make sure you memorize the order to pick obj, as for 
 parenting
 and constraining is different for each one.
 If an object is a child of other object and you want to hide just
 the parent, well good luck.  All this kind of parameters propagate 
 from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using

RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Brent McPherson
Since this a Maya migration thread and I work on modeling...

If anyone wants to get on the Maya Beta send me an email at 
brent.mcpher...@autodesk.com and I'll forward your name. You also need an 
account on https://beta.autodesk.com.
--
Brent

attachment: winmail.dat

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
Is this your Vimeo Brent ? http://vimeo.com/theonlykings


On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote:

 Since this a Maya migration thread and I work on modeling...

 If anyone wants to get on the Maya Beta send me an email at
 brent.mcpher...@autodesk.com and I'll forward your name. You also need an
 account on https://beta.autodesk.com.
 --
 Brent




Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Nicolas Esposito
Any news regarding the beta for Softimage 2015? whats new?


2014-02-28 16:19 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Is this your Vimeo Brent ? http://vimeo.com/theonlykings


 On 28 February 2014 16:08, Brent McPherson 
 brent.mcpher...@autodesk.comwrote:

 Since this a Maya migration thread and I work on modeling...

 If anyone wants to get on the Maya Beta send me an email at
 brent.mcpher...@autodesk.com and I'll forward your name. You also need
 an account on https://beta.autodesk.com.
 --
 Brent





Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
for modeling in Autodesk Maya  there is an alternative - this is Modo
:-) sorry no such animation :-(


2014-02-28 19:19 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Is this your Vimeo Brent ? http://vimeo.com/theonlykings


 On 28 February 2014 16:08, Brent McPherson 
 brent.mcpher...@autodesk.comwrote:

 Since this a Maya migration thread and I work on modeling...

 If anyone wants to get on the Maya Beta send me an email at
 brent.mcpher...@autodesk.com and I'll forward your name. You also need
 an account on https://beta.autodesk.com.
 --
 Brent





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Brent McPherson
Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 28 February 2014 15:20
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

Is this your Vimeo Brent ? http://vimeo.com/theonlykings

On 28 February 2014 16:08, Brent McPherson 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Since this a Maya migration thread and I work on modeling...

If anyone wants to get on the Maya Beta send me an email at 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com and I'll 
forward your name. You also need an account on https://beta.autodesk.com.
--
Brent

attachment: winmail.dat

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson

sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade policy thread and would 
like to keep it some what on topic as I am sure there will be plenty 
of artists in the coming months asking the same questions. Please 
start a new thread to talk about the politics.


What are the best resources for migration, especially to Maya, for 
long time Softimage users. Has anyone done the Maya training from 
Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for 
those of us with years of production experience? Does anyone know of 
any gem video's (for example: a Softimage video I always recommend for 
anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What 
are the best training resources out there?


Lawrence




Lawrence Nimrichter |  Associate Creative Director/Director of 
Animation  | Spontaneous  |  575 Lexington Avenue  |  New York  |  NY 
 |  10022  |  o 212.317.0077








--
Signature




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Nicolas Esposito
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like to
 keep it some what on topic as I am sure there will be plenty of artists in
 the coming months asking the same questions. Please start a new thread to
 talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |
  10022  |  o 212.317.0077






 --







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Mirko Jankovic
trust me there is no tutorial that can help with frustration that you will
have to deal with  good luck. I know that I'm staying with SI for years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --








Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Alan Fregtman
Anyone have recommendations for great Houdini tutorials? I know SideFx have
some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 trust me there is no tutorial that can help with frustration that you will
 have to deal with  good luck. I know that I'm staying with SI for years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --









Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Vincent Fortin
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --










Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Cristobal Infante
Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 trust me there is no tutorial that can help with frustration that you will
 have to deal with  good luck. I know that I'm staying with SI for years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like to
 keep it some what on topic as I am sure there will be plenty of artists in
 the coming months asking the same questions. Please start a new thread to
 talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sebastien Sterling
If you are moving a team from SI to Maya, you are going to need to create a
tone of scripts to improve functionality, last place i was in they proudly
showed off their modeling script ow look at these ! and won't these make
your life so much easier ?! not really cause all those scripts where
already a given in SI.


On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com
 :

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
  NY  |  10022  |  o 212.317.0077






 --











Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Todd Akita
You mean bandaids and crutches.  Not scripts.

-T


On Thu, Feb 27, 2014 at 4:24 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 If you are moving a team from SI to Maya, you are going to need to create
 a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com
 :

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
  NY  |  10022  |  o 212.317.0077






 --












Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
Softimage for me will be dead the time I will stop using it.

Don't know why is the rush to switch if you have your own clients, your own
projects and you have been delivering amazing work done with Softimage.

The Maya 2015 won't be better than Softimage to get the job done.

So because SI 2015 unoficially yet is the latest version you are going to
run to other options while you can still deliver superb work?

The clients don't care if you made it with paintbrush as long as they are
satisfied with the end result.








2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 If you are moving a team from SI to Maya, you are going to need to create
 a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com
 :

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
  NY  |  10022  |  o 212.317.0077






 --












Re: Best online resources to help with a Maya migration.

2014-02-27 Thread adrian . wyer

Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A



 Desperate times, maybe join the Maya list? Surely they will know better...


 On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
 alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
 mirkoj.anima...@gmail.com
  wrote:

 trust me there is no tutorial that can help with frustration that you
 will
 have to deal with  good luck. I know that I'm staying with SI for
 years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to
 keep it some what on topic as I am sure there will be plenty of artists
 in
 the coming months asking the same questions. Please start a new thread
 to
 talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence










Re: Best online resources to help with a Maya migration.

2014-02-27 Thread phil harbath

I think they believe(d) they were buying future maya users as well.

-Original Message- 
From: adrian.w...@fluid-pictures.com

Sent: Thursday, February 27, 2014 4:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.


Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.com
 wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
3dv...@gmail.comwrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

 sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the upgrade policy thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

 What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

 Lawrence











Re: Best online resources to help with a Maya migration.

2014-02-27 Thread olivier jeannel

Amen !

Le 27/02/2014 22:33, adrian.w...@fluid-pictures.com a écrit :

Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.com

wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
3dv...@gmail.comwrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the upgrade policy thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

  What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

  Lawrence













Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
I tend to think along these lines. There should possibly be a SI2Maya or 
SI2Modo etc list to help people make the transition over the coming years. I 
would think Autodesk would have an official Si2Maya list that they have people 
on as part of the migration. But that would be if they actually gave a damn. 
That way people can talk about specifically how to do something in a new 
package that they could do in SI. We can all bitch together that way too. 




On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote:

 
 Join the Maya list, hmmm how about we keep this list going, and continue
 to help each other out as we always have
 
 Autodesk thought they were buying code and developers, but the true heart
 of soft was, and always will be this community...
 
 A
 
 
 
 Desperate times, maybe join the Maya list? Surely they will know better...
 
 
 On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:
 
 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/
 
 There's enough information there to make your head explode :-)
 
 
 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
 alan.fregt...@gmail.comwrote:
 
 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?
 
 
 
 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
 mirkoj.anima...@gmail.com
 wrote:
 
 trust me there is no tutorial that can help with frustration that you
 will
 have to deal with  good luck. I know that I'm staying with SI for
 years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)
 
 
 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
 3dv...@gmail.comwrote:
 
 Oh my god, its started!
 
 I guess Digital Tutors would be a good starting point ;)
 
 
 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:
 
 sigh Is it that time already?
 
 -Tim
 
 
 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
 
 I'm separating this out from the upgrade policy thread and would like
 to
 keep it some what on topic as I am sure there will be plenty of artists
 in
 the coming months asking the same questions. Please start a new thread
 to
 talk about the politics.
 
 What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?
 
 Lawrence
 
 
 
 
 
 
 
 




RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Sofronis Efstathiou
Ahhh the dark side

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-Original Message-
From: Cristobal Infante [cgc...@gmail.com]
Received: Thursday, 27 Feb 2014, 9:23PM
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Best online resources to help with a Maya migration.

Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin 
vfor...@gmail.commailto:vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have 
some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com 
wrote:
trust me there is no tutorial that can help with frustration that you will have 
to deal with  good luck. I know that I'm staying with SI for years to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade policy thread and would like to keep 
it some what on topic as I am sure there will be plenty of artists in the 
coming months asking the same questions. Please start a new thread to talk 
about the politics.

What are the best resources for migration, especially to Maya, for long time 
Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, 
Gnome, fxphd? Which is considered better for those of us with years of 
production experience? Does anyone know of any gem video's (for example: a 
Softimage video I always recommend for anyone wanting to learn ICE is the 
Brad's Ice: An Artist Tour). What are the best training resources out there?

Lawrence





[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpageshttp://www.disabledgo.com/en/org/bournemouth-university

This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.

Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.

-- 
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson
Does Maya have anything like Soft's Component Tweak Tool with all its 
crazy awesomeness? I'll use anything that offers something like that  :-D



On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote:

I tend to think along these lines. There should possibly be a SI2Maya or 
SI2Modo etc list to help people make the transition over the coming years. I 
would think Autodesk would have an official Si2Maya list that they have people 
on as part of the migration. But that would be if they actually gave a damn. 
That way people can talk about specifically how to do something in a new 
package that they could do in SI. We can all bitch together that way too.




On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote:


Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.com

wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
3dv...@gmail.comwrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the upgrade policy thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

Lawrence











--
Signature


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Eric Thivierge

Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that  :-D




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Cristobal Infante
Sorry my dark side is already starting to show up :)

I guess the Maya list looks a bit like this:
http://wall4all.me/walls/art-design/star-wars-clone-trooper-dark-781843-1920x1440.jpg


On 27 February 2014 21:49, Tim Crowson tim.crow...@magneticdreams.comwrote:

 Does Maya have anything like Soft's Component Tweak Tool with all its
 crazy awesomeness? I'll use anything that offers something like that  :-D



 On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote:

 I tend to think along these lines. There should possibly be a SI2Maya or
 SI2Modo etc list to help people make the transition over the coming years.
 I would think Autodesk would have an official Si2Maya list that they have
 people on as part of the migration. But that would be if they actually gave
 a damn. That way people can talk about specifically how to do something in
 a new package that they could do in SI. We can all bitch together that way
 too.




 On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote:

  Join the Maya list, hmmm how about we keep this list going, and continue
 to help each other out as we always have

 Autodesk thought they were buying code and developers, but the true heart
 of soft was, and always will be this community...

 A



  Desperate times, maybe join the Maya list? Surely they will know
 better...


 On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com
 wrote:

  SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
 alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
 mirkoj.anima...@gmail.com

 wrote:

 trust me there is no tutorial that can help with frustration that you
 will
 have to deal with  good luck. I know that I'm staying with SI for
 years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com
 :

 sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to
 keep it some what on topic as I am sure there will be plenty of artists
 in
 the coming months asking the same questions. Please start a new thread
 to
 talk about the politics.

 What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem
 video's
 (for example: a Softimage video I always recommend for anyone wanting
 to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best
 training
 resources out there?

 Lawrence








 --
 Signature



Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson

Blargh!

On 2/27/2014 3:53 PM, Eric Thivierge wrote:

Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that  
:-D




--
Signature



Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sebastien Sterling
What i like about the tweek tool is that it compliments what is already
there in SI, and its pretty seamless.

Nex sticks out like a soar thumb in Maya, it brings great functionality,
but lacks one or 2 crucial command which leads you to flip between Nex and
the traditional modelling tools. it introduces smart elements cursor
snapping similar to the tweak tool in SI, as well as really cool transform
gizmo, that allows you to translate selections along 2 axis simultaneously.
but all this cool stuff is confined to Nex.


On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.comwrote:

  Blargh!


 On 2/27/2014 3:53 PM, Eric Thivierge wrote:

 Yes but not 100% there.

 On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

 Does Maya have anything like Soft's Component Tweak Tool with all its
 crazy awesomeness? I'll use anything that offers something like that  :-D



 --





Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Siew Yi Liang
Modeling: I use Diamant Tools. The NEX Tools (I don't care what it's 
called, it's bloody NEX tools) in 2014 do help a ton in making modeling 
a lot more bearable. But Diamant Tools actually makes the experience a 
lot less annoying. However nothing is going to give you the 
interactivity/speed of XSI modeling workflow imho.


Animating: the actual UI transition itself shouldn't be too hard...

Riggers, however, I feel that's another story. There really isn't a 
replacement for ICE in Maya, and you can't really work in a procedural 
manner; even with the notion of everything being in a DAG, there is no 
concept of operator stack regions like XSI has...the way I am working on 
learning it is to start rigging and as you run into problems, try to 
find ready-made scripts to solve such roadblocks or script your own 
solution in MEL/Python...Additionally, while there's nothing even CLOSE 
to what gear/gear_mc has done for us, there is creatureRigs which is 
somewhat modular, and advancedSkeleton which is what I use when I'm on a 
tight deadline and need a biped rig like, now.


Don't even get me started with nParticles/Dynamics, I find them super 
annoying to use, slow, and worst of all: hard to customize behaviour. In 
fact I find Nuke's particle system easier to use, which is saying 
something. nCloth is alright, best part about it at least it's stable 
enough to rely on as long as you're not doing some crazy simulation. But 
overall I think it might be difficult for mograph people who are used to 
ICE to come over to Maya and deal with all the new limitations on 
workflow...hopefully you guys can find an autorigger that you like and 
use that to solve most of your problems -_-


HOWEVER: that being said I think there are some neat things in Maya that 
people who are already very fluent in Python/C++ will find useful. I've 
been watching CGCircuit Chad Vernon's tutorials on working with the Maya 
API, and it's very helpful in understanding how to work with the API. 
http://www.chadvernon.com/blog/resources/maya-api-programming/the-maya-dependency-graph/ 
is an example of one of his tutorials. While I started learning Python 
in Maya first and only recently finally started learning XSI's API and 
ICE to make my rigs more awesome (thanks Jeremie Passerin and Adam Sale 
for your amazing tutorials!), I think actually overall ICE is easy to 
understand, but working with the Softimage API is not as easy as in Maya.


^ My honest opinion, obviously I am a junior and not as experienced as a 
real TD, so take my words with a grain of salt...just wanted to pipe in 
if anyone needs help from basic XSI  Maya transition or other way 
round, always willing to learn and share workflow tips! :D


Yours sincerely,
Siew Yi Liang

On 2/27/2014 2:21 PM, Tim Crowson wrote:

Blargh!

On 2/27/2014 3:53 PM, Eric Thivierge wrote:

Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like 
that  :-D




--
Signature





Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Dominik
To add to vincent's list of tutorial for houdini, you also have:
Fxphd, digital tutor
Cheers
On 27 Feb 2014 16:15, Vincent Fortin vfor...@gmail.com wrote:SideFXs MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/Theres enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those?

On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote:



trust me there is no tutorial that can help with frustration that you will have to deal with  good luck. I know that Im staying with SI for years to come. 



Zombies are popular anyway so why not SI Zombie edition too :)
On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:




Oh my god, its started!I guess Digital Tutors would be a good starting point ;)




2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:






  

  
  
sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence
  Nimrichter wrote:


  
  Im separating this out from the upgrade policy thread and would
  like to keep it some what on topic as I am sure there will be
  plenty of artists in the coming months asking the same questions.
  Please start a new thread to talk about the politics. 
  
  
  What are the best resources for migration, especially to
Maya, for long time Softimage users. Has anyone done the Maya
training from Digital Tutors, Lynda, Gnome, fxphd? Which is
considered better for those of us with years of production
experience? Does anyone know of any gem videos (for example: a
Softimage video I always recommend for anyone wanting to learn
ICE is the Brads Ice: An Artist Tour). What are the best
training resources out there?
  
  
  Lawrence
  
  
  



  
  

  

Lawrence Nimrichter  |  Associate
Creative Director/Director of Animation
 |  Spontaneous  |
 575 Lexington Avenue  |  New York  |
 NY  |  10022  |  o 212.317.0077


  

  

  

  
  
  
  


-- 
  
  
   
  
  

  







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Francois Lord

Done!
https://groups.google.com/forum/#!forum/softimage2maya

On 27-Feb-14 16:42, Lawrence Nimrichter wrote:

I tend to think along these lines. There should possibly be a SI2Maya
or SI2Modo etc list to help people make the transition over the coming
years. I would think Autodesk would have an official Si2Maya list that
they have people on as part of the migration. But that would be if
they actually gave a damn. That way people can talk about specifically
how to do something in a new package that they could do in SI. We can
all bitch together that way too.







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
A good thermometer to see how much of us start the transition

How many of us go to Maya and never return.  How many of us go to Maya and
return to Softimage.

And how many of us will keep Softimage alive.

Good luck with your Back to the future transition under ADSK sun.






2014-02-27 18:28 GMT-06:00 Francois Lord flordli...@gmail.com:

 Done!
 https://groups.google.com/forum/#!forum/softimage2maya

 On 27-Feb-14 16:42, Lawrence Nimrichter wrote:

 I tend to think along these lines. There should possibly be a SI2Maya
 or SI2Modo etc list to help people make the transition over the coming
 years. I would think Autodesk would have an official Si2Maya list that
 they have people on as part of the migration. But that would be if
 they actually gave a damn. That way people can talk about specifically
 how to do something in a new package that they could do in SI. We can
 all bitch together that way too.







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Massimo Galluzzo
Hey, just curious here, since i’m ready loads of posts that speaks about SI2015 
being last release.
Where did this info spilled from? Cause the usual doom and gloom is like “SI 
gonna be dead soon”, but apparently 2015 looks to be the last one by some 
“inside” people.

Was just wondering if there was more than a rumor.

Thanks 




From: Emilio Hernandez 
Sent: Thursday, February 27, 2014 10:29 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Best online resources to help with a Maya migration.

Softimage for me will be dead the time I will stop using it.


Don't know why is the rush to switch if you have your own clients, your own 
projects and you have been delivering amazing work done with Softimage.


The Maya 2015 won't be better than Softimage to get the job done.


So because SI 2015 unoficially yet is the latest version you are going to run 
to other options while you can still deliver superb work?


The clients don't care if you made it with paintbrush as long as they are 
satisfied with the end result.












2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com:

  If you are moving a team from SI to Maya, you are going to need to create a 
tone of scripts to improve functionality, last place i was in they proudly 
showed off their modeling script ow look at these ! and won't these make 
your life so much easier ?! not really cause all those scripts where already a 
given in SI.




  On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

SideFX's Masterclasses 
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/


There's enough information there to make your head explode :-)



On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com 
wrote:

  Anyone have recommendations for great Houdini tutorials? I know SideFx 
have some, but besides those? 




  On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
mirkoj.anima...@gmail.com wrote:

trust me there is no tutorial that can help with frustration that you 
will have to deal with  good luck. I know that I'm staying with SI for 
years to come.  
Zombies are popular anyway so why not SI Zombie edition too :)



On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com 
wrote:

  Oh my god, its started! 

  I guess Digital Tutors would be a good starting point ;)



  2014-02-27 21:33 GMT+01:00 Tim Crowson 
tim.crow...@magneticdreams.com: 


sigh Is it that time already?

-Tim 



On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

  I'm separating this out from the upgrade policy thread and 
would like to keep it some what on topic as I am sure there will be plenty of 
artists in the coming months asking the same questions. Please start a new 
thread to talk about the politics.  

  What are the best resources for migration, especially to Maya, 
for long time Softimage users. Has anyone done the Maya training from Digital 
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with 
years of production experience? Does anyone know of any gem video's (for 
example: a Softimage video I always recommend for anyone wanting to learn ICE 
is the Brad's Ice: An Artist Tour). What are the best training resources out 
there?

  Lawrence






  Lawrence Nimrichter  |  Associate Creative Director/Director of 
Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  
10022  |  o 212.317.0077










-- 










wlEmoticon-smile[1].png

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread John Richard Sanchez
I learned Maya first and I thought it was the greatest..until I started
really using Soft image and that was it. I was sold. I have a hard time
thinking about going back because I KNOW how clunky the workflow is. If I
didnt know better I would be blissfully ignorant. Anyways to answer your
question. I always thought the Gnomon Maya tutorals were always the best.
Digital Tutors are good but I find very basic. I would HIGHLY recommend you
get
Jason Schleifer Rigging Bundle

Rigging in Maya vol 1 and 2

Even though its about riggin you will learn so much about Maya under the
hood.

Say good bye to Gator and Motor and ICE if you make the transition. :/





On Thu, Feb 27, 2014 at 7:51 PM, Massimo Galluzzo 
mass...@massimogalluzzo.it wrote:

   Hey, just curious here, since i'm ready loads of posts that speaks
 about SI2015 being last release.
 Where did this info spilled from? Cause the usual doom and gloom is like
 SI gonna be dead soon, but apparently 2015 looks to be the last one by
 some inside people.

 Was just wondering if there was more than a rumor.

 Thanks [image: Sorriso]




  *From:* Emilio Hernandez emi...@e-roja.com
 *Sent:* Thursday, February 27, 2014 10:29 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Best online resources to help with a Maya migration.

Softimage for me will be dead the time I will stop using it.

 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.

 So because SI 2015 unoficially yet is the latest version you are going to
 run to other options while you can still deliver superb work?

 The clients don't care if you made it with paintbrush as long as they are
 satisfied with the end result.








 2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 If you are moving a team from SI to Maya, you are going to need to create
 a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

 What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from 
 Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

 Lawrence




 Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
 NY  |  10022  |  o 212.317.0077






 --




















-- 
www.johnrichardsanchez.com
inline: wlEmoticon-smile[1].png

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Stefan Kubicek

Amen to that!I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Mayabut that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money?Softimage for me will be dead the time I will stop using it.Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work?
The clients don't care if you made it with paintbrush as long as they are satisfied with the end result.

2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com:
If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script "ow look at these !" and "won't these make your life so much easier ?!" not really cause all those scripts where already a given in SI.

On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

SideFX's MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote:



Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote:





trust me there is no tutorial that can help with frustration that you will have to deal with  good luck. I know that I'm staying with SI for years to come.





Zombies are popular anyway so why not SI Zombie edition too :)
On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:






Oh my god, its started!I guess Digital Tutors would be a good starting point ;)






2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:








  

  
  
sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence
  Nimrichter wrote:


  
  I'm separating this out from the "upgrade policy" thread and would
  like to keep it some what on topic as I am sure there will be
  plenty of artists in the coming months asking the same questions.
  Please start a new thread to talk about the politics.
  
  
  What are the best resources for migration, especially to
Maya, for long time Softimage users. Has anyone done the Maya
training from Digital Tutors, Lynda, Gnome, fxphd? Which is
considered better for those of us with years of production
experience? Does anyone know of any gem video's (for example: a
Softimage video I always recommend for anyone wanting to learn
ICE is the Brad's Ice: An Artist Tour). What are the best
training resources out there?
  
  
  Lawrence
  
  
  



  
  

  

Lawrence Nimrichter |Associate
CreativeDirector/Director of Animation
| Spontaneous|
575 Lexington Avenue | New York |
NY | 10022 | o 212.317.0077


  

  

  

  
  
  
  


-- 
  
  
  
  
  

  







-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sylvain Lebeau
thanks Frank!!!good initiative!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 27, 2014, at 7:28 PM, Francois Lord flordli...@gmail.com wrote:Done!https://groups.google.com/forum/#!forum/softimage2mayaOn 27-Feb-14 16:42, Lawrence Nimrichter wrote:I tend to think along these lines. There should possibly be a SI2Mayaor SI2Modo etc list to help people make the transition over the comingyears. I would think Autodesk would have an official Si2Maya list thatthey have people on as part of the migration. But that would be ifthey actually gave a damn. That way people can talk about specificallyhow to do something in a new package that they could do in SI. We canall bitch together that way too.

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
Exactly Stefan!

The client does not care whatever you are using.  He only cares about time,
money and quality.

Go ahead make your transition, start thinking of hiring additional people,
specially devs.  Make sure you search under the stones for scripts and
plugins.  Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't
expect too much. Go with the latest technology  You will soon be bald
of pulling out your hairs.




2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com:

  Amen to that!
 I'm doing my own projects and my clients could not care less what program
 their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do that?
 As long as XSI remains that much ahead in the bread and butter disciplines
 I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.

 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.

 So because SI 2015 unoficially yet is the latest version you are going to
 run to other options while you can still deliver superb work?

 The clients don't care if you made it with paintbrush as long as they are
 satisfied with the end result.








 2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 If you are moving a team from SI to Maya, you are going to need to create
 a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from 
 Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
  NY  |  10022  |  o 212.317.0077






 --













 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--



Re: Best online resources to help with a Maya migration.

2014-02-27 Thread John Richard Sanchez
I agree but (at least for me) the times I can work at home and use whatever
I want is about 40% the rest of the time I have to use what they have. EEK!
I used max for the first time at CBS because that is what they had. Luckily
I was only changing textures to a 3d template and just rendering.


On Thu, Feb 27, 2014 at 8:11 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Exactly Stefan!

 The client does not care whatever you are using.  He only cares about
 time, money and quality.

 Go ahead make your transition, start thinking of hiring additional people,
 specially devs.  Make sure you search under the stones for scripts and
 plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.




 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com:

  Amen to that!
 I'm doing my own projects and my clients could not care less what program
 their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.

 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.

 So because SI 2015 unoficially yet is the latest version you are going to
 run to other options while you can still deliver superb work?

 The clients don't care if you made it with paintbrush as long as they are
 satisfied with the end result.








 2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 If you are moving a team from SI to Maya, you are going to need to
 create a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com
  wrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI 
 for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya,
 for long time Softimage users. Has anyone done the Maya training from
 Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for 
 those
 of us with years of production experience? Does anyone know of any gem
 video's (for example: a Softimage video I always recommend for anyone
 wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the 
 best
 training resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
  NY  |  10022  |  o 212.317.0077






 --













 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--





-- 
www.johnrichardsanchez.com


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.

If an object is a child of other object and you want to hide just the
parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.

Each object has at least two nodes the object and the shape.  If you want
your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.

Unless of course you make or have a script for doing this.

Well just for a begging guide.

Ohh and there is no such thing as the RMB when you are maniupalting an
object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.

Good luck with your transition.




2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Exactly Stefan!

 The client does not care whatever you are using.  He only cares about
 time, money and quality.

 Go ahead make your transition, start thinking of hiring additional people,
 specially devs.  Make sure you search under the stones for scripts and
 plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.




 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com:

  Amen to that!
 I'm doing my own projects and my clients could not care less what program
 their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.

 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.

 So because SI 2015 unoficially yet is the latest version you are going to
 run to other options while you can still deliver superb work?

 The clients don't care if you made it with paintbrush as long as they are
 satisfied with the end result.








 2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 If you are moving a team from SI to Maya, you are going to need to
 create a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com
  wrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI 
 for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya,
 for long time Softimage users. Has 

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread John Richard Sanchez
HAHAH. Unfortunately all true.


On Thu, Feb 27, 2014 at 8:29 PM, Emilio Hernandez emi...@e-roja.com wrote:

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.

 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.

 Each object has at least two nodes the object and the shape.  If you want
 your object to display in something different than 2 subdivision levels,
 forget about something like the +/-.   You will need to go to the object
 shape node and set the preview subdivision levels to modify it in an object
 per object basis as there is no (MULT) selection like in Softimage.

 Unless of course you make or have a script for doing this.

 Well just for a begging guide.

 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.

 Good luck with your transition.




 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Exactly Stefan!

 The client does not care whatever you are using.  He only cares about
 time, money and quality.

 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.




 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com:

  Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.

 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.

 The Maya 2015 won't be better than Softimage to get the job done.

 So because SI 2015 unoficially yet is the latest version you are going
 to run to other options while you can still deliver superb work?

 The clients don't care if you made it with paintbrush as long as they
 are satisfied with the end result.








 2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 If you are moving a team from SI to Maya, you are going to need to
 create a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script ow look at these ! and won't
 these make your life so much easier ?! not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
 alan.fregt...@gmail.com wrote:

 Anyone have recommendations for great Houdini tutorials? I know
 SideFx have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 trust me there is no tutorial that can help with frustration that
 you will have to deal with  good luck. I know that I'm staying with 
 SI
 for years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would
 like to keep it some what on topic as I am sure there will be plenty 
 of
 artists in the coming months asking the same questions. Please start 
 a new
 

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
Great tip!

On Feb 27, 2014, at 8:00 PM, John Richard Sanchez youngupstar...@gmail.com 
wrote:

 I learned Maya first and I thought it was the greatest..until I started 
 really using Soft image and that was it. I was sold. I have a hard time 
 thinking about going back because I KNOW how clunky the workflow is. If I 
 didnt know better I would be blissfully ignorant. Anyways to answer your 
 question. I always thought the Gnomon Maya tutorals were always the best. 
 Digital Tutors are good but I find very basic. I would HIGHLY recommend you 
 get 
 Jason Schleifer Rigging Bundle
 
 Rigging in Maya vol 1 and 2 
 
 Even though its about riggin you will learn so much about Maya under the 
 hood. 
 
 Say good bye to Gator and Motor and ICE if you make the transition. :/
 
 
 
 
 
 
 On Thu, Feb 27, 2014 at 7:51 PM, Massimo Galluzzo 
 mass...@massimogalluzzo.it wrote:
 Hey, just curious here, since i’m ready loads of posts that speaks about 
 SI2015 being last release.
 Where did this info spilled from? Cause the usual doom and gloom is like “SI 
 gonna be dead soon”, but apparently 2015 looks to be the last one by some 
 “inside” people.
  
 Was just wondering if there was more than a rumor.
  
 Thanks wlEmoticon-smile[1].png
  
  
  
  
 From: Emilio Hernandez
 Sent: Thursday, February 27, 2014 10:29 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.
  
 Softimage for me will be dead the time I will stop using it.
 
 Don't know why is the rush to switch if you have your own clients, your own 
 projects and you have been delivering amazing work done with Softimage.
 
 The Maya 2015 won't be better than Softimage to get the job done.
 
 So because SI 2015 unoficially yet is the latest version you are going to run 
 to other options while you can still deliver superb work?
 
 The clients don't care if you made it with paintbrush as long as they are 
 satisfied with the end result.
 
 
 
 
  
 
 
 
 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com:
 If you are moving a team from SI to Maya, you are going to need to create a 
 tone of scripts to improve functionality, last place i was in they proudly 
 showed off their modeling script ow look at these ! and won't these make 
 your life so much easier ?! not really cause all those scripts where already 
 a given in SI.
 
 
 On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:
 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/
  
 There's enough information there to make your head explode :-)
 
 
 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com 
 wrote:
 Anyone have recommendations for great Houdini tutorials? I know SideFx have 
 some, but besides those?
  
 
 
 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com 
 wrote:
 trust me there is no tutorial that can help with frustration that you will 
 have to deal with  good luck. I know that I'm staying with SI for years 
 to come. 
 Zombies are popular anyway so why not SI Zombie edition too :)
 
 
 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:
 Oh my god, its started!
  
 I guess Digital Tutors would be a good starting point ;)
 
 
 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:
 
 sigh Is it that time already?
 
 -Tim
 
 
 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
 I'm separating this out from the upgrade policy thread and would like to 
 keep it some what on topic as I am sure there will be plenty of artists in 
 the coming months asking the same questions. Please start a new thread to 
 talk about the politics. 
  
 What are the best resources for migration, especially to Maya, for long time 
 Softimage users. Has anyone done the Maya training from Digital Tutors, 
 Lynda, Gnome, fxphd? Which is considered better for those of us with years 
 of production experience? Does anyone know of any gem video's (for example: 
 a Softimage video I always recommend for anyone wanting to learn ICE is the 
 Brad's Ice: An Artist Tour). What are the best training resources out there?
  
 Lawrence
 
 
 
 
 Lawrence Nimrichter  |  Associate Creative Director/Director of Animation  | 
  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |  o 
 212.317.0077
  
 
 
 
 
 
 -- 
  
  
  
  
  
  
  
  
 
 
 
 -- 
 www.johnrichardsanchez.com



RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Brent McPherson
Interested customers should apply to participate in the Maya beta program.

The modeling group is very open and communicative. Many of our team members 
have worked on products other than Maya and we are focused on making Maya a 
great modeling program.

https://beta.autodesk.com

I'll try to find out more about the sign up process/requirements and post 
details here.

In the meantime if you want to tell me what those one or two crucial missing 
commands are I'm all ears... ;-)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 27 February 2014 22:44
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

What i like about the tweek tool is that it compliments what is already there 
in SI, and its pretty seamless.
Nex sticks out like a soar thumb in Maya, it brings great functionality, but 
lacks one or 2 crucial command which leads you to flip between Nex and the 
traditional modelling tools. it introduces smart elements cursor snapping 
similar to the tweak tool in SI, as well as really cool transform gizmo, that 
allows you to translate selections along 2 axis simultaneously. but all this 
cool stuff is confined to Nex.

On 27 February 2014 23:21, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
Blargh!

On 2/27/2014 3:53 PM, Eric Thivierge wrote:
Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that  :-D


--



attachment: winmail.dat

RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Brent McPherson
In Maya you use 1  3 hotkeys to toggle between base mesh and subd preview 
display. In subd display mode the Page Up/Down keys change the subd preview 
level. (the default value is 2)

So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on just hit 
1  3 to toggle between base mesh and your chosen subd display level.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, 
if you do character, and rigging.  Without this scripts you will be in a dead 
end.  Also make sure you find a good UV plugin.  That is just for start.  You 
will not be able to envelope (skin in Maya) with nothing but joints and 
geometry.  Say goodbye to implicit objects. And make sure you memorize the 
order to pick obj, as for parenting and constraining is different for each one.
If an object is a child of other object and you want to hide just the parent, 
well good luck.  All this kind of parameters propagate from the parent to all 
of its childs.  Be patient with the selection tool, and remember to click in 
the window you are using, cause it is not like Softimage that it works where 
the cursor is.  You need to activate the window or viewport by clicking in it.
Each object has at least two nodes the object and the shape.  If you want your 
object to display in something different than 2 subdivision levels, forget 
about something like the +/-.   You will need to go to the object shape node 
and set the preview subdivision levels to modify it in an object per object 
basis as there is no (MULT) selection like in Softimage.
Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an object a 
nasty pop up menu will appear in front of you with a dial like options.  For 
last take a deep breath when you are looking for a parameter as the 
ChannelBox/Layer editor will dispaly all the connections the object has.
Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com:
Exactly Stefan!
The client does not care whatever you are using.  He only cares about time, 
money and quality.
Go ahead make your transition, start thinking of hiring additional people, 
specially devs.  Make sure you search under the stones for scripts and plugins. 
 Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't expect 
too much. Go with the latest technology  You will soon be bald of pulling 
out your hairs.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek 
s...@tidbit-images.commailto:s...@tidbit-images.com:

Amen to that!
I'm doing my own projects and my clients could not care less what program their 
pictures were made in. I could use Maya
but that would mean I'd make 30% less profit. Why would I want to do that? As 
long as XSI remains that much ahead in the bread and butter disciplines I will 
continue to use it. Why waste money?

Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your own 
projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015 unoficially yet is the latest version you are going to run 
to other options while you can still deliver superb work?
The clients don't care if you made it with paintbrush as long as they are 
satisfied with the end result.



[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:
If you are moving a team from SI to Maya, you are going to need to create a 
tone of scripts to improve functionality, last place i was in they proudly 
showed off their modeling script ow look at these ! and won't these make 
your life so much easier ?! not really cause all those scripts where already a 
given in SI.

On 27 February 2014 22:15, Vincent Fortin 
vfor...@gmail.commailto:vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have 
some, but besides those?


On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
mirkoj.anima