Re: Best online resources to help with a Maya migration.
Another good example is the add edge tool. You can click on edges to connect the clicked points with edges, but to undo one such operation you don't press ctrl+z. Nooo, that would be too intuitive, right? You actually have to press the backspace button! Or you exit the tool, and press ctrl-Z, but that will remove all, not just the last edded edge. I shit you not!Hey Brent thanks for the tip on the Sub D in MayaMore hotkeys to learn! So let me see if I get this straight. Instead of using the +/- to easily change my subD levels, I go from 1 to dispaly no subD then hit 3 to display the default 2 SubD level and UpPg and DnPg to change the SubD display. But then if I want no SubD I hit 1 again or hit the PgUp key until I get to level 1 smoothness.So I have two display modes. 1 is no subD display mode or level 1 smoothness, and 3 is SubD display mode. I can only go with the PgUp and PgDn only if I am in 3 mode. But if I am in 1 mode the PgUp and PgDn keys won't work. Believe me that was the less thing of what I mentioned that I cared.Go to rigging and start orienting your joints...Also make an account in CreativeCrash you will be visiting that a lot to find scripts, donwloading them and see if they work. You will have a very nice tool bar with lots of stuff! You might also want to leave your script editor opened all the time with all the nice stuff you will be downloading.I forgot to mention... download a script for saving your weights after you skinned and weighted your mesh... You never now when you will need to rebuild your skin cluster. Specially when you are doing corrective shapes. There is a time and you will never know when the scripts you downloaded for extracting the skin, or getting the deltas will stop working. Unless you detach your skin, and bind it again. If you don't have saved your weights, I don't want to tell you how bald you will be. Save, save and resave your work before going to the next step in a complex rig. You never know when Maya is going to crash or when you will need to go back. Not becuase you are working on another version and want to go back because the other version was better. Just because when something stops working it is better to go to a saved version than get under the hood and try to find what is not working. Be careful also when doing blend shapes. If you delete the base of the mesh you used to get into the blend shape node and you want to remove that blend shape, there is no way to do it. Unless of course you find a script that maybe will work. I haven't found one that works, and I already downloaded like 3 or 4. So better be prepared in organizing your scene space as you will have duplicates and duplicates all over your scene when working. You can use the layers to group all the meshes you are using and that need to be there if you are still working on the blend and corrective shapes to hide them or make them visible. Have patience with the Graph Editor and handling the handles of the curves. With time you will think is not that bad after all...You cannot do math operations in the value boxes like in Softimage. This is just to begin.Make sure that in your journey you have a Dev or TD. And be prepared to do your job in at least double the time.Good luck in the Exodus, transition, flee or whatever you want to call it. 2014-02-28 2:51 GMT-06:00 Rob Wuijster r...@casema.nl: And speaking of communities I know a lot of you don't like webforums, but si-community.com is there, and will be for a long time. Make it better, and join as well ;-) Rob \/-\/\/ On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;)
Re: Best online resources to help with a Maya migration.
You can do that with mark menus Stefan (i think), a more annoying one is when you want to delete an edge from a ring of polygons, it will remove the edge but leave the verts where the edge was connected, so you have to select the loop then go to a specific command delete edge and vertex in the drop down menu, when it could have been removed by simply pressing delete. its just sow obtuse. That and basically any mesh editing command that doesn't preview in the viewport, like making a lattice, you won't see it until you press accept, or adding edge loops or chamfering, bevel, you better know exactly what you want before you even apply the command, cause you will be doing a lot of back and forth, and the freeze button(delete history) ain't exactly evident ether, for something they would have you use every 0.2 seconds. that and the none existing hide/show elements, to sum it up Hope you like putting shit in your mouth then chewing it and swallowing On 2 March 2014 14:09, Stefan Kubicek s...@tidbit-images.com wrote: Another good example is the add edge tool. You can click on edges to connect the clicked points with edges, but to undo one such operation you don't press ctrl+z. Nooo, that would be too intuitive, right? You actually have to press the backspace button! Or you exit the tool, and press ctrl-Z, but that will remove all, not just the last edded edge. I shit you not! Hey Brent thanks for the tip on the Sub D in Maya More hotkeys to learn! So let me see if I get this straight. Instead of using the +/- to easily change my subD levels, I go from 1 to dispaly no subD then hit 3 to display the default 2 SubD level and UpPg and DnPg to change the SubD display. But then if I want no SubD I hit 1 again or hit the PgUp key until I get to level 1 smoothness. So I have two display modes. 1 is no subD display mode or level 1 smoothness, and 3 is SubD display mode. I can only go with the PgUp and PgDn only if I am in 3 mode. But if I am in 1 mode the PgUp and PgDn keys won't work. Believe me that was the less thing of what I mentioned that I cared. Go to rigging and start orienting your joints... Also make an account in CreativeCrash you will be visiting that a lot to find scripts, donwloading them and see if they work. You will have a very nice tool bar with lots of stuff! You might also want to leave your script editor opened all the time with all the nice stuff you will be downloading. I forgot to mention... download a script for saving your weights after you skinned and weighted your mesh... You never now when you will need to rebuild your skin cluster. Specially when you are doing corrective shapes. There is a time and you will never know when the scripts you downloaded for extracting the skin, or getting the deltas will stop working. Unless you detach your skin, and bind it again. If you don't have saved your weights, I don't want to tell you how bald you will be. Save, save and resave your work before going to the next step in a complex rig. You never know when Maya is going to crash or when you will need to go back. Not becuase you are working on another version and want to go back because the other version was better. Just because when something stops working it is better to go to a saved version than get under the hood and try to find what is not working. Be careful also when doing blend shapes. If you delete the base of the mesh you used to get into the blend shape node and you want to remove that blend shape, there is no way to do it. Unless of course you find a script that maybe will work. I haven't found one that works, and I already downloaded like 3 or 4. So better be prepared in organizing your scene space as you will have duplicates and duplicates all over your scene when working. You can use the layers to group all the meshes you are using and that need to be there if you are still working on the blend and corrective shapes to hide them or make them visible. Have patience with the Graph Editor and handling the handles of the curves. With time you will think is not that bad after all... You cannot do math operations in the value boxes like in Softimage. This is just to begin. Make sure that in your journey you have a Dev or TD. And be prepared to do your job in at least double the time. Good luck in the Exodus, transition, flee or whatever you want to call it. 2014-02-28 2:51 GMT-06:00 Rob Wuijster r...@casema.nl: And speaking of communities I know a lot of you don't like webforums, but si-community.com is there, and will be for a long time. Make it better, and join as well ;-) Rob \/-\/\/ On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of
Re: Best online resources to help with a Maya migration.
Modo better than Maya for modeling and allow for save your money in the future. and look this http://www.youtube.com/watch?v=8D3BKii8cpsfeature=youtu.be we must resist killing xsi !!! 2014-02-28 19:27 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-) From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 28 February 2014 15:20 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.com mailto:brent.mcpher...@autodesk.com wrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Best online resources to help with a Maya migration.
People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com javascript:; [mailto: softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com javascript:; Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.comjavascript:; mailto:emi...@e-roja.com javascript:;: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.comjavascript:; mailto:s...@tidbit-images.com javascript:;: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com javascript:;mailto: sebastien.sterl...@gmail.com javascript:;: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.comjavascript
Re: Best online resources to help with a Maya migration.
Are you referring to the functionality offered by maya in the context of modelling, or the fact that it is split between 2 modules because AD can't be bothered to offer a homogenised and intuitive experience ? I'll give you an example, when you are using nex any time you SHIFT+RIGHT CLICK to access a marked menu option, you are basically leaving nex,you then have to turn it back on to continue modelling, when it comes to functionality that is not native to nex, thir is in fact no way around this. Maya has artisan for painting relax and smooth. However it has no in built commands to relax or smooth individual components. one of the worst and most glaring flaws in the maya toolset is the inability to competently hide/show polygon elements. the only option is to isolate, which requieres you to invert your selection before hiding, and even when the elements seem hidden they are still technically there and selectable which is catastrophic as you may alter them without knowing it, and they obstruct your interactions, eg if i am modelling the inside of a mouth, i like to be able to hide the lips and interact directly with the elements i am modelling, in maya this is rendered futill as the hidden element is still there, so when i go to select it i am ultimatly going to select an invisible polygon. the only work flow i have seen people use to counter this is to model in wireframe mode and delete half the character, a luxury you don't get to do when a model comes back fr a retake... On 28 February 2014 08:19, Brent McPherson brent.mcpher...@autodesk.comwrote: Interested customers should apply to participate in the Maya beta program. The modeling group is very open and communicative. Many of our team members have worked on products other than Maya and we are focused on making Maya a great modeling program. https://beta.autodesk.com I'll try to find out more about the sign up process/requirements and post details here. In the meantime if you want to tell me what those one or two crucial missing commands are I'm all ears... ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 27 February 2014 22:44 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. What i like about the tweek tool is that it compliments what is already there in SI, and its pretty seamless. Nex sticks out like a soar thumb in Maya, it brings great functionality, but lacks one or 2 crucial command which leads you to flip between Nex and the traditional modelling tools. it introduces smart elements cursor snapping similar to the tweak tool in SI, as well as really cool transform gizmo, that allows you to translate selections along 2 axis simultaneously. but all this cool stuff is confined to Nex. On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D --
Re: Best online resources to help with a Maya migration.
As couple guys already said.. people are going to learn maya like right away but tools and pipelines they already have did produce a LOT of award winning content. strange times... rats over the boat, go jump but this boat still gonna roam the seas :) On Fri, Feb 28, 2014 at 9:27 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Are you referring to the functionality offered by maya in the context of modelling, or the fact that it is split between 2 modules because AD can't be bothered to offer a homogenised and intuitive experience ? I'll give you an example, when you are using nex any time you SHIFT+RIGHT CLICK to access a marked menu option, you are basically leaving nex,you then have to turn it back on to continue modelling, when it comes to functionality that is not native to nex, thir is in fact no way around this. Maya has artisan for painting relax and smooth. However it has no in built commands to relax or smooth individual components. one of the worst and most glaring flaws in the maya toolset is the inability to competently hide/show polygon elements. the only option is to isolate, which requieres you to invert your selection before hiding, and even when the elements seem hidden they are still technically there and selectable which is catastrophic as you may alter them without knowing it, and they obstruct your interactions, eg if i am modelling the inside of a mouth, i like to be able to hide the lips and interact directly with the elements i am modelling, in maya this is rendered futill as the hidden element is still there, so when i go to select it i am ultimatly going to select an invisible polygon. the only work flow i have seen people use to counter this is to model in wireframe mode and delete half the character, a luxury you don't get to do when a model comes back fr a retake... On 28 February 2014 08:19, Brent McPherson brent.mcpher...@autodesk.comwrote: Interested customers should apply to participate in the Maya beta program. The modeling group is very open and communicative. Many of our team members have worked on products other than Maya and we are focused on making Maya a great modeling program. https://beta.autodesk.com I'll try to find out more about the sign up process/requirements and post details here. In the meantime if you want to tell me what those one or two crucial missing commands are I'm all ears... ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 27 February 2014 22:44 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. What i like about the tweek tool is that it compliments what is already there in SI, and its pretty seamless. Nex sticks out like a soar thumb in Maya, it brings great functionality, but lacks one or 2 crucial command which leads you to flip between Nex and the traditional modelling tools. it introduces smart elements cursor snapping similar to the tweak tool in SI, as well as really cool transform gizmo, that allows you to translate selections along 2 axis simultaneously. but all this cool stuff is confined to Nex. On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D --
Re: Best online resources to help with a Maya migration.
Yup! Expect a lot of functionality you think is 'normal' to be lost in Maya. Even the most basic stuff we're so used too isn't there, but has to be found in additional scripts and plugins. Also, the construction mode and all it's blessings will not be there, and THAT will cause a lot of headaches and high bloodpressures ;-) And to add to it all, the illogical and frankenstein'd attribute windows, general windows, renderpass system etc. etc. ;-) Rob \/-\/\/ On 27-2-2014 22:04, Mirko Jankovic wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com mailto:3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 tel:212.317.0077 -- No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4259 / Virus Database: 3705/7131 - Release Date: 02/27/14
Re: Best online resources to help with a Maya migration.
And speaking of communities I know a lot of you don't like webforums, but si-community.com is there, and will be for a long time. Make it better, and join as well ;-) Rob \/-\/\/ On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4259 / Virus Database: 3705/7131 - Release Date: 02/27/14
Re: Best online resources to help with a Maya migration.
Is there a Maya list?? Morten Den 27. februar 2014 kl. 22:22 skrev Cristobal Infante cgc...@gmail.com: list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com mailto:vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com : sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
Re: Best online resources to help with a Maya migration.
I would rather stick a glowing hot needle slowly into my eye - but alas I might have to unless I change lanes... Morten Den 27. februar 2014 kl. 22:33 skrev phil harbath phil.harb...@jamination.com: I think they believe(d) they were buying future maya users as well. -Original Message- From: adrian.w...@fluid-pictures.com Sent: Thursday, February 27, 2014 4:33 PM To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
RE: Best online resources to help with a Maya migration.
So like with so much else in Maya you need an extra step to do something really simple... Morten Den 28. februar 2014 kl. 08:32 skrev Brent McPherson brent.mcpher...@autodesk.com: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.commailto:vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt
Re: Best online resources to help with a Maya migration.
Hey Brent thanks for the tip on the Sub D in Maya More hotkeys to learn! So let me see if I get this straight. Instead of using the +/- to easily change my subD levels, I go from 1 to dispaly no subD then hit 3 to display the default 2 SubD level and UpPg and DnPg to change the SubD display. But then if I want no SubD I hit 1 again or hit the PgUp key until I get to level 1 smoothness. So I have two display modes. 1 is no subD display mode or level 1 smoothness, and 3 is SubD display mode. I can only go with the PgUp and PgDn only if I am in 3 mode. But if I am in 1 mode the PgUp and PgDn keys won't work. Believe me that was the less thing of what I mentioned that I cared. Go to rigging and start orienting your joints... Also make an account in CreativeCrash you will be visiting that a lot to find scripts, donwloading them and see if they work. You will have a very nice tool bar with lots of stuff! You might also want to leave your script editor opened all the time with all the nice stuff you will be downloading. I forgot to mention... download a script for saving your weights after you skinned and weighted your mesh... You never now when you will need to rebuild your skin cluster. Specially when you are doing corrective shapes. There is a time and you will never know when the scripts you downloaded for extracting the skin, or getting the deltas will stop working. Unless you detach your skin, and bind it again. If you don't have saved your weights, I don't want to tell you how bald you will be. Save, save and resave your work before going to the next step in a complex rig. You never know when Maya is going to crash or when you will need to go back. Not becuase you are working on another version and want to go back because the other version was better. Just because when something stops working it is better to go to a saved version than get under the hood and try to find what is not working. Be careful also when doing blend shapes. If you delete the base of the mesh you used to get into the blend shape node and you want to remove that blend shape, there is no way to do it. Unless of course you find a script that maybe will work. I haven't found one that works, and I already downloaded like 3 or 4. So better be prepared in organizing your scene space as you will have duplicates and duplicates all over your scene when working. You can use the layers to group all the meshes you are using and that need to be there if you are still working on the blend and corrective shapes to hide them or make them visible. Have patience with the Graph Editor and handling the handles of the curves. With time you will think is not that bad after all... You cannot do math operations in the value boxes like in Softimage. This is just to begin. Make sure that in your journey you have a Dev or TD. And be prepared to do your job in at least double the time. Good luck in the Exodus, transition, flee or whatever you want to call it. 2014-02-28 2:51 GMT-06:00 Rob Wuijster r...@casema.nl: And speaking of communities I know a lot of you don't like webforums, but si-community.com is there, and will be for a long time. Make it better, and join as well ;-) Rob \/-\/\/ On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.nethttp://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito3dv...@gmail.com 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming
Re: Best online resources to help with a Maya migration.
Morten Bartholdy skrev 2014-02-28 10:41: Is there a Maya list?? Morten https://groups.google.com/forum/#!forum/maya_he3d Mats
Re: Best online resources to help with a Maya migration.
So like with so much else in Maya you need an extra step to do something really simple... Exactly my thought and experience :-) As for easy I/O: IO takes time, you don't want to leave an application unless you absolutely have to. Also, it depends on wether there are scene dependencies on the mesh you want to change outside your application. It can make the whole process of changing that mesh a whole lot more complicated and/or time consuming, hence costly. Got money to burn? Morten Den 28. februar 2014 kl. 08:32 skrev Brent McPherson brent.mcpher...@autodesk.com: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier
Re: Best online resources to help with a Maya migration.
The problem isn't moving to another software package ffs, if there was a better package out there people would flock to it. the problem here is that Maya isn't a better solution for artists needs, its an industry standard and so was fucking asbestos for most of the 19th century. On 28 February 2014 11:34, Stefan Kubicek s...@tidbit-images.com wrote: So like with so much else in Maya you need an extra step to do something really simple... Exactly my thought and experience :-) As for easy I/O: IO takes time, you don't want to leave an application unless you absolutely have to. Also, it depends on wether there are scene dependencies on the mesh you want to change outside your application. It can make the whole process of changing that mesh a whole lot more complicated and/or time consuming, hence costly. Got money to burn? Morten Den 28. februar 2014 kl. 08:32 skrev Brent McPherson brent.mcpher...@autodesk.com: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end
Re: Best online resources to help with a Maya migration.
Hahaha. Go and die of asbestosis! 2014-02-28 5:12 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: The problem isn't moving to another software package ffs, if there was a better package out there people would flock to it. the problem here is that Maya isn't a better solution for artists needs, its an industry standard and so was fucking asbestos for most of the 19th century. On 28 February 2014 11:34, Stefan Kubicek s...@tidbit-images.com wrote: So like with so much else in Maya you need an extra step to do something really simple... Exactly my thought and experience :-) As for easy I/O: IO takes time, you don't want to leave an application unless you absolutely have to. Also, it depends on wether there are scene dependencies on the mesh you want to change outside your application. It can make the whole process of changing that mesh a whole lot more complicated and/or time consuming, hence costly. Got money to burn? Morten Den 28. februar 2014 kl. 08:32 skrev Brent McPherson brent.mcpher...@autodesk.com: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still
Re: Best online resources to help with a Maya migration.
Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.com wrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto: s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made
Re: Best online resources to help with a Maya migration.
My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto: s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me
Re: Best online resources to help with a Maya migration.
if autodesk will kill softimage... autodesk will be piece of shit ... 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto: s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet
Re: Best online resources to help with a Maya migration.
lol AD IS piece of shit for long time now :) On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote: if autodesk will kill softimage... autodesk will be piece of shit ... 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto: s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done
Re: Best online resources to help with a Maya migration.
AD was just a piece of shit. But It will be a big piece of shit 2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com: lol AD IS piece of shit for long time now :) On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote: if autodesk will kill softimage... autodesk will be piece of shit ... 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop
Re: Best online resources to help with a Maya migration.
Given the endlessly long list of bought out and discontinued products I'd say it has simply become too risky to invest in Autodesk products.I remember when Autodesk bought Softimage from Avid I bought my license from a German Studio that "threw Softimage out" that very day because it had just been labelled "Autodesk". I found that a bit over the top back then, but in hindsightAD was just a piece of shit. But It will be a big piece of shit2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com: lol AD IS piece of shit for long time now :) On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote: if autodesk will kill softimage... autodesk will be piece of shit ... 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info.On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.com wrote: People talk about modelling but I always feel that's pretty much the lastthing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the "latest" technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients co
Re: Best online resources to help with a Maya migration.
overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.com wrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto: s
Re: Best online resources to help with a Maya migration.
YXZ instead of ZYX, with this I can change it on the fly and it preserves all the animation like it was..Oh Yeahhh ) -PAIE (a Export Import Animation in Python, I Hated the old DKANim script) -ColorKeys (yes now we can have multiple colors on the timeline so we can know right away which are the Golden, Breakdowns and InBetween Poses, instead of all the keys be the same colors, I asked this for years in Softimage, seems I was the only one, Maya has a default similar thing, its the specially Thick Key but we can only choose 2 colors) A Change it will be a long and painful ride, specially because I usually also Rig and Model in Xsi... but what are real alternatives are there for character work? From what I saw and read about Houdini... its overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition
Re: Best online resources to help with a Maya migration.
was the only one, Maya has a default similar thing, its the specially Thick Key but we can only choose 2 colors) A Change it will be a long and painful ride, specially because I usually also Rig and Model in Xsi... but what are real alternatives are there for character work? From what I saw and read about Houdini... its overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money
Re: Best online resources to help with a Maya migration.
in case someone needs them: -TweenMachine (I guess any Animator knows about this one, it exists a version for Xsi as well) -Parenting4Animators (I used it when I simply need an on off parenting relation with a Grab and Let go, It showsn on wich key the Constraint starts and when it stops, you can change the atwhat time this happens later on as well, I think there's a similar script for Xsi) -RotationOrders (Life saver, sometimes we forget to adjust the correct rotation order for a specific shoot and later realized that it should ha been YXZ instead of ZYX, with this I can change it on the fly and it preserves all the animation like it was..Oh Yeahhh ) -PAIE (a Export Import Animation in Python, I Hated the old DKANim script) -ColorKeys (yes now we can have multiple colors on the timeline so we can know right away which are the Golden, Breakdowns and InBetween Poses, instead of all the keys be the same colors, I asked this for years in Softimage, seems I was the only one, Maya has a default similar thing, its the specially Thick Key but we can only choose 2 colors) A Change it will be a long and painful ride, specially because I usually also Rig and Model in Xsi... but what are real alternatives are there for character work? From what I saw and read about Houdini... its overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node
Re: Best online resources to help with a Maya migration.
(and Unfortunately) Maya has bazillions of Scripts to aid us, specially for Animation, Ill name those I used more regularly in case someone needs them: -TweenMachine (I guess any Animator knows about this one, it exists a version for Xsi as well) -Parenting4Animators (I used it when I simply need an on off parenting relation with a Grab and Let go, It showsn on wich key the Constraint starts and when it stops, you can change the atwhat time this happens later on as well, I think there's a similar script for Xsi) -RotationOrders (Life saver, sometimes we forget to adjust the correct rotation order for a specific shoot and later realized that it should ha been YXZ instead of ZYX, with this I can change it on the fly and it preserves all the animation like it was..Oh Yeahhh ) -PAIE (a Export Import Animation in Python, I Hated the old DKANim script) -ColorKeys (yes now we can have multiple colors on the timeline so we can know right away which are the Golden, Breakdowns and InBetween Poses, instead of all the keys be the same colors, I asked this for years in Softimage, seems I was the only one, Maya has a default similar thing, its the specially Thick Key but we can only choose 2 colors) A Change it will be a long and painful ride, specially because I usually also Rig and Model in Xsi... but what are real alternatives are there for character work? From what I saw and read about Houdini... its overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display
Re: Best online resources to help with a Maya migration.
the Righ Click Menu on the timeline has more options that the Xsi one. Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us, specially for Animation, Ill name those I used more regularly in case someone needs them: -TweenMachine (I guess any Animator knows about this one, it exists a version for Xsi as well) -Parenting4Animators (I used it when I simply need an on off parenting relation with a Grab and Let go, It showsn on wich key the Constraint starts and when it stops, you can change the atwhat time this happens later on as well, I think there's a similar script for Xsi) -RotationOrders (Life saver, sometimes we forget to adjust the correct rotation order for a specific shoot and later realized that it should ha been YXZ instead of ZYX, with this I can change it on the fly and it preserves all the animation like it was..Oh Yeahhh ) -PAIE (a Export Import Animation in Python, I Hated the old DKANim script) -ColorKeys (yes now we can have multiple colors on the timeline so we can know right away which are the Golden, Breakdowns and InBetween Poses, instead of all the keys be the same colors, I asked this for years in Softimage, seems I was the only one, Maya has a default similar thing, its the specially Thick Key but we can only choose 2 colors) A Change it will be a long and painful ride, specially because I usually also Rig and Model in Xsi... but what are real alternatives are there for character work? From what I saw and read about Houdini... its overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has
Re: Best online resources to help with a Maya migration.
is on Fractional s... argh! Usually when moving Keys on the timeline after the moving we select the Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more options that the Xsi one. Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us, specially for Animation, Ill name those I used more regularly in case someone needs them: -TweenMachine (I guess any Animator knows about this one, it exists a version for Xsi as well) -Parenting4Animators (I used it when I simply need an on off parenting relation with a Grab and Let go, It showsn on wich key the Constraint starts and when it stops, you can change the atwhat time this happens later on as well, I think there's a similar script for Xsi) -RotationOrders (Life saver, sometimes we forget to adjust the correct rotation order for a specific shoot and later realized that it should ha been YXZ instead of ZYX, with this I can change it on the fly and it preserves all the animation like it was..Oh Yeahhh ) -PAIE (a Export Import Animation in Python, I Hated the old DKANim script) -ColorKeys (yes now we can have multiple colors on the timeline so we can know right away which are the Golden, Breakdowns and InBetween Poses, instead of all the keys be the same colors, I asked this for years in Softimage, seems I was the only one, Maya has a default similar thing, its the specially Thick Key but we can only choose 2 colors) A Change it will be a long and painful ride, specially because I usually also Rig and Model in Xsi... but what are real alternatives are there for character work? From what I saw and read about Houdini... its overkill for Modeling and Character Animation, I don't use ICE for what I do so getting into a super complex prog like Houdini is not really my thing right now. Modo.. last time I try their Character Animation tools, everything is so slow compared to what im used for all these years... On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves si...@simonreeves.comwrote: My point wasn't about if one app was better than another for modelling, it was more about the *need* to learn modelling in a new app because you are switching to it in general. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 February 2014 12:19, pedro santos probi...@gmail.com wrote: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using
RE: Best online resources to help with a Maya migration.
Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent attachment: winmail.dat
Re: Best online resources to help with a Maya migration.
Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent
Re: Best online resources to help with a Maya migration.
Any news regarding the beta for Softimage 2015? whats new? 2014-02-28 16:19 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com : Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent
Re: Best online resources to help with a Maya migration.
for modeling in Autodesk Maya there is an alternative - this is Modo :-) sorry no such animation :-( 2014-02-28 19:19 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com : Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
RE: Best online resources to help with a Maya migration.
Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 28 February 2014 15:20 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent attachment: winmail.dat
Re: Best online resources to help with a Maya migration.
sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- Signature
Re: Best online resources to help with a Maya migration.
Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
Re: Best online resources to help with a Maya migration.
If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com : sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
You mean bandaids and crutches. Not scripts. -T On Thu, Feb 27, 2014 at 4:24 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com : sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com : If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com : sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
Re: Best online resources to help with a Maya migration.
I think they believe(d) they were buying future maya users as well. -Original Message- From: adrian.w...@fluid-pictures.com Sent: Thursday, February 27, 2014 4:33 PM To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
Re: Best online resources to help with a Maya migration.
Amen ! Le 27/02/2014 22:33, adrian.w...@fluid-pictures.com a écrit : Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
Re: Best online resources to help with a Maya migration.
I tend to think along these lines. There should possibly be a SI2Maya or SI2Modo etc list to help people make the transition over the coming years. I would think Autodesk would have an official Si2Maya list that they have people on as part of the migration. But that would be if they actually gave a damn. That way people can talk about specifically how to do something in a new package that they could do in SI. We can all bitch together that way too. On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence
RE: Best online resources to help with a Maya migration.
Ahhh the dark side Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: Cristobal Infante [cgc...@gmail.com] Received: Thursday, 27 Feb 2014, 9:23PM To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Best online resources to help with a Maya migration. Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.commailto:vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
Re: Best online resources to help with a Maya migration.
Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote: I tend to think along these lines. There should possibly be a SI2Maya or SI2Modo etc list to help people make the transition over the coming years. I would think Autodesk would have an official Si2Maya list that they have people on as part of the migration. But that would be if they actually gave a damn. That way people can talk about specifically how to do something in a new package that they could do in SI. We can all bitch together that way too. On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence -- Signature
Re: Best online resources to help with a Maya migration.
Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D
Re: Best online resources to help with a Maya migration.
Sorry my dark side is already starting to show up :) I guess the Maya list looks a bit like this: http://wall4all.me/walls/art-design/star-wars-clone-trooper-dark-781843-1920x1440.jpg On 27 February 2014 21:49, Tim Crowson tim.crow...@magneticdreams.comwrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote: I tend to think along these lines. There should possibly be a SI2Maya or SI2Modo etc list to help people make the transition over the coming years. I would think Autodesk would have an official Si2Maya list that they have people on as part of the migration. But that would be if they actually gave a damn. That way people can talk about specifically how to do something in a new package that they could do in SI. We can all bitch together that way too. On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote: Join the Maya list, hmmm how about we keep this list going, and continue to help each other out as we always have Autodesk thought they were buying code and developers, but the true heart of soft was, and always will be this community... A Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com : sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence -- Signature
Re: Best online resources to help with a Maya migration.
Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D -- Signature
Re: Best online resources to help with a Maya migration.
What i like about the tweek tool is that it compliments what is already there in SI, and its pretty seamless. Nex sticks out like a soar thumb in Maya, it brings great functionality, but lacks one or 2 crucial command which leads you to flip between Nex and the traditional modelling tools. it introduces smart elements cursor snapping similar to the tweak tool in SI, as well as really cool transform gizmo, that allows you to translate selections along 2 axis simultaneously. but all this cool stuff is confined to Nex. On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.comwrote: Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D --
Re: Best online resources to help with a Maya migration.
Modeling: I use Diamant Tools. The NEX Tools (I don't care what it's called, it's bloody NEX tools) in 2014 do help a ton in making modeling a lot more bearable. But Diamant Tools actually makes the experience a lot less annoying. However nothing is going to give you the interactivity/speed of XSI modeling workflow imho. Animating: the actual UI transition itself shouldn't be too hard... Riggers, however, I feel that's another story. There really isn't a replacement for ICE in Maya, and you can't really work in a procedural manner; even with the notion of everything being in a DAG, there is no concept of operator stack regions like XSI has...the way I am working on learning it is to start rigging and as you run into problems, try to find ready-made scripts to solve such roadblocks or script your own solution in MEL/Python...Additionally, while there's nothing even CLOSE to what gear/gear_mc has done for us, there is creatureRigs which is somewhat modular, and advancedSkeleton which is what I use when I'm on a tight deadline and need a biped rig like, now. Don't even get me started with nParticles/Dynamics, I find them super annoying to use, slow, and worst of all: hard to customize behaviour. In fact I find Nuke's particle system easier to use, which is saying something. nCloth is alright, best part about it at least it's stable enough to rely on as long as you're not doing some crazy simulation. But overall I think it might be difficult for mograph people who are used to ICE to come over to Maya and deal with all the new limitations on workflow...hopefully you guys can find an autorigger that you like and use that to solve most of your problems -_- HOWEVER: that being said I think there are some neat things in Maya that people who are already very fluent in Python/C++ will find useful. I've been watching CGCircuit Chad Vernon's tutorials on working with the Maya API, and it's very helpful in understanding how to work with the API. http://www.chadvernon.com/blog/resources/maya-api-programming/the-maya-dependency-graph/ is an example of one of his tutorials. While I started learning Python in Maya first and only recently finally started learning XSI's API and ICE to make my rigs more awesome (thanks Jeremie Passerin and Adam Sale for your amazing tutorials!), I think actually overall ICE is easy to understand, but working with the Softimage API is not as easy as in Maya. ^ My honest opinion, obviously I am a junior and not as experienced as a real TD, so take my words with a grain of salt...just wanted to pipe in if anyone needs help from basic XSI Maya transition or other way round, always willing to learn and share workflow tips! :D Yours sincerely, Siew Yi Liang On 2/27/2014 2:21 PM, Tim Crowson wrote: Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D -- Signature
Re: Best online resources to help with a Maya migration.
To add to vincent's list of tutorial for houdini, you also have: Fxphd, digital tutor Cheers On 27 Feb 2014 16:15, Vincent Fortin vfor...@gmail.com wrote:SideFXs MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/Theres enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that Im staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started!I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: Im separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem videos (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brads Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Done! https://groups.google.com/forum/#!forum/softimage2maya On 27-Feb-14 16:42, Lawrence Nimrichter wrote: I tend to think along these lines. There should possibly be a SI2Maya or SI2Modo etc list to help people make the transition over the coming years. I would think Autodesk would have an official Si2Maya list that they have people on as part of the migration. But that would be if they actually gave a damn. That way people can talk about specifically how to do something in a new package that they could do in SI. We can all bitch together that way too.
Re: Best online resources to help with a Maya migration.
A good thermometer to see how much of us start the transition How many of us go to Maya and never return. How many of us go to Maya and return to Softimage. And how many of us will keep Softimage alive. Good luck with your Back to the future transition under ADSK sun. 2014-02-27 18:28 GMT-06:00 Francois Lord flordli...@gmail.com: Done! https://groups.google.com/forum/#!forum/softimage2maya On 27-Feb-14 16:42, Lawrence Nimrichter wrote: I tend to think along these lines. There should possibly be a SI2Maya or SI2Modo etc list to help people make the transition over the coming years. I would think Autodesk would have an official Si2Maya list that they have people on as part of the migration. But that would be if they actually gave a damn. That way people can talk about specifically how to do something in a new package that they could do in SI. We can all bitch together that way too.
Re: Best online resources to help with a Maya migration.
Hey, just curious here, since i’m ready loads of posts that speaks about SI2015 being last release. Where did this info spilled from? Cause the usual doom and gloom is like “SI gonna be dead soon”, but apparently 2015 looks to be the last one by some “inside” people. Was just wondering if there was more than a rumor. Thanks From: Emilio Hernandez Sent: Thursday, February 27, 2014 10:29 PM To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- wlEmoticon-smile[1].png
Re: Best online resources to help with a Maya migration.
I learned Maya first and I thought it was the greatest..until I started really using Soft image and that was it. I was sold. I have a hard time thinking about going back because I KNOW how clunky the workflow is. If I didnt know better I would be blissfully ignorant. Anyways to answer your question. I always thought the Gnomon Maya tutorals were always the best. Digital Tutors are good but I find very basic. I would HIGHLY recommend you get Jason Schleifer Rigging Bundle Rigging in Maya vol 1 and 2 Even though its about riggin you will learn so much about Maya under the hood. Say good bye to Gator and Motor and ICE if you make the transition. :/ On Thu, Feb 27, 2014 at 7:51 PM, Massimo Galluzzo mass...@massimogalluzzo.it wrote: Hey, just curious here, since i'm ready loads of posts that speaks about SI2015 being last release. Where did this info spilled from? Cause the usual doom and gloom is like SI gonna be dead soon, but apparently 2015 looks to be the last one by some inside people. Was just wondering if there was more than a rumor. Thanks [image: Sorriso] *From:* Emilio Hernandez emi...@e-roja.com *Sent:* Thursday, February 27, 2014 10:29 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Best online resources to help with a Maya migration. Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- -- www.johnrichardsanchez.com inline: wlEmoticon-smile[1].png
Re: Best online resources to help with a Maya migration.
Amen to that!I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Mayabut that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money?Softimage for me will be dead the time I will stop using it.Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done.So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script "ow look at these !" and "won't these make your life so much easier ?!" not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started!I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the "upgrade policy" thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter |Associate CreativeDirector/Director of Animation | Spontaneous| 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- -- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at-- This email and its attachments are confidential and for the recipient only--
Re: Best online resources to help with a Maya migration.
thanks Frank!!!good initiative!sly Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com On Feb 27, 2014, at 7:28 PM, Francois Lord flordli...@gmail.com wrote:Done!https://groups.google.com/forum/#!forum/softimage2mayaOn 27-Feb-14 16:42, Lawrence Nimrichter wrote:I tend to think along these lines. There should possibly be a SI2Mayaor SI2Modo etc list to help people make the transition over the comingyears. I would think Autodesk would have an official Si2Maya list thatthey have people on as part of the migration. But that would be ifthey actually gave a damn. That way people can talk about specificallyhow to do something in a new package that they could do in SI. We canall bitch together that way too.
Re: Best online resources to help with a Maya migration.
Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: Best online resources to help with a Maya migration.
I agree but (at least for me) the times I can work at home and use whatever I want is about 40% the rest of the time I have to use what they have. EEK! I used max for the first time at CBS because that is what they had. Luckily I was only changing textures to a 3d template and just rendering. On Thu, Feb 27, 2014 at 8:11 PM, Emilio Hernandez emi...@e-roja.com wrote: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- www.johnrichardsanchez.com
Re: Best online resources to help with a Maya migration.
By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has
Re: Best online resources to help with a Maya migration.
HAHAH. Unfortunately all true. On Thu, Feb 27, 2014 at 8:29 PM, Emilio Hernandez emi...@e-roja.com wrote: By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new
Re: Best online resources to help with a Maya migration.
Great tip! On Feb 27, 2014, at 8:00 PM, John Richard Sanchez youngupstar...@gmail.com wrote: I learned Maya first and I thought it was the greatest..until I started really using Soft image and that was it. I was sold. I have a hard time thinking about going back because I KNOW how clunky the workflow is. If I didnt know better I would be blissfully ignorant. Anyways to answer your question. I always thought the Gnomon Maya tutorals were always the best. Digital Tutors are good but I find very basic. I would HIGHLY recommend you get Jason Schleifer Rigging Bundle Rigging in Maya vol 1 and 2 Even though its about riggin you will learn so much about Maya under the hood. Say good bye to Gator and Motor and ICE if you make the transition. :/ On Thu, Feb 27, 2014 at 7:51 PM, Massimo Galluzzo mass...@massimogalluzzo.it wrote: Hey, just curious here, since i’m ready loads of posts that speaks about SI2015 being last release. Where did this info spilled from? Cause the usual doom and gloom is like “SI gonna be dead soon”, but apparently 2015 looks to be the last one by some “inside” people. Was just wondering if there was more than a rumor. Thanks wlEmoticon-smile[1].png From: Emilio Hernandez Sent: Thursday, February 27, 2014 10:29 PM To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- -- www.johnrichardsanchez.com
RE: Best online resources to help with a Maya migration.
Interested customers should apply to participate in the Maya beta program. The modeling group is very open and communicative. Many of our team members have worked on products other than Maya and we are focused on making Maya a great modeling program. https://beta.autodesk.com I'll try to find out more about the sign up process/requirements and post details here. In the meantime if you want to tell me what those one or two crucial missing commands are I'm all ears... ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 27 February 2014 22:44 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. What i like about the tweek tool is that it compliments what is already there in SI, and its pretty seamless. Nex sticks out like a soar thumb in Maya, it brings great functionality, but lacks one or 2 crucial command which leads you to flip between Nex and the traditional modelling tools. it introduces smart elements cursor snapping similar to the tweak tool in SI, as well as really cool transform gizmo, that allows you to translate selections along 2 axis simultaneously. but all this cool stuff is confined to Nex. On 27 February 2014 23:21, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D -- attachment: winmail.dat
RE: Best online resources to help with a Maya migration.
In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.commailto:vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima