Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson

sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the "upgrade policy" thread and would 
like to keep it some what on topic as I am sure there will be plenty 
of artists in the coming months asking the same questions. Please 
start a new thread to talk about the politics.


What are the best resources for migration, especially to Maya, for 
long time Softimage users. Has anyone done the Maya training from 
Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for 
those of us with years of production experience? Does anyone know of 
any gem video's (for example: a Softimage video I always recommend for 
anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What 
are the best training resources out there?


Lawrence




Lawrence Nimrichter |  Associate Creative Director/Director of 
Animation  | Spontaneous  |  575 Lexington Avenue  |  New York  |  NY 
 |  10022  |  o 212.317.0077








--
Signature




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
As much as I love it, I am not going to keep my studio holding on to a legacy 
product for too(ooo) long. I'm pretty f*'king mad about it, but I have to keep 
looking forward not back. 



On Feb 27, 2014, at 3:33 PM, Tim Crowson  wrote:

> sigh Is it that time already?
> 
> -Tim
> 
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>> I'm separating this out from the "upgrade policy" thread and would like to 
>> keep it some what on topic as I am sure there will be plenty of artists in 
>> the coming months asking the same questions. Please start a new thread to 
>> talk about the politics. 
>> 
>> What are the best resources for migration, especially to Maya, for long time 
>> Softimage users. Has anyone done the Maya training from Digital Tutors, 
>> Lynda, Gnome, fxphd? Which is considered better for those of us with years 
>> of production experience? Does anyone know of any gem video's (for example: 
>> a Softimage video I always recommend for anyone wanting to learn ICE is the 
>> Brad's Ice: An Artist Tour). What are the best training resources out there?
>> 
>> Lawrence
>> 
>> 
>> 
>> 
>> Lawrence Nimrichter  |  Associate Creative Director/Director of Animation  | 
>>  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |  o 
>> 212.317.0077
>> 
>> 
>> 
>> 
>> 
> 
> -- 
>  
> 



Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Nicolas Esposito
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson :

>  sigh Is it that time already?
>
> -Tim
>
>
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>
> I'm separating this out from the "upgrade policy" thread and would like to
> keep it some what on topic as I am sure there will be plenty of artists in
> the coming months asking the same questions. Please start a new thread to
> talk about the politics.
>
>  What are the best resources for migration, especially to Maya, for long
> time Softimage users. Has anyone done the Maya training from Digital
> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
> with years of production experience? Does anyone know of any gem video's
> (for example: a Softimage video I always recommend for anyone wanting to
> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
> resources out there?
>
>  Lawrence
>
>
>
>
>  Lawrence Nimrichter  |  Associate Creative Director/Director of
> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |
>  10022  |  o 212.317.0077
>
>
>
>
>
>
> --
>
>
>
>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Mirko Jankovic
trust me there is no tutorial that can help with frustration that you will
have to deal with  good luck. I know that I'm staying with SI for years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com> wrote:

> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
>
>  sigh Is it that time already?
>>
>> -Tim
>>
>>
>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>
>> I'm separating this out from the "upgrade policy" thread and would like
>> to keep it some what on topic as I am sure there will be plenty of artists
>> in the coming months asking the same questions. Please start a new thread
>> to talk about the politics.
>>
>>  What are the best resources for migration, especially to Maya, for long
>> time Softimage users. Has anyone done the Maya training from Digital
>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>> with years of production experience? Does anyone know of any gem video's
>> (for example: a Softimage video I always recommend for anyone wanting to
>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>> resources out there?
>>
>>  Lawrence
>>
>>
>>
>>
>>  Lawrence Nimrichter  |  Associate Creative Director/Director of
>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
>>  |  10022  |  o 212.317.0077
>>
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Alan Fregtman
Anyone have recommendations for great Houdini tutorials? I know SideFx have
some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
wrote:

> trust me there is no tutorial that can help with frustration that you will
> have to deal with  good luck. I know that I'm staying with SI for years
> to come.
> Zombies are popular anyway so why not SI Zombie edition too :)
>
>
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>
>> Oh my god, its started!
>>
>> I guess Digital Tutors would be a good starting point ;)
>>
>>
>> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
>>
>>  sigh Is it that time already?
>>>
>>> -Tim
>>>
>>>
>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>
>>> I'm separating this out from the "upgrade policy" thread and would like
>>> to keep it some what on topic as I am sure there will be plenty of artists
>>> in the coming months asking the same questions. Please start a new thread
>>> to talk about the politics.
>>>
>>>  What are the best resources for migration, especially to Maya, for
>>> long time Softimage users. Has anyone done the Maya training from Digital
>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>> with years of production experience? Does anyone know of any gem video's
>>> (for example: a Softimage video I always recommend for anyone wanting to
>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>> resources out there?
>>>
>>>  Lawrence
>>>
>>>
>>>
>>>
>>>  Lawrence Nimrichter  |  Associate Creative Director/Director of
>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
>>>  |  10022  |  o 212.317.0077
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Vincent Fortin
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman wrote:

> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic  > wrote:
>
>> trust me there is no tutorial that can help with frustration that you
>> will have to deal with  good luck. I know that I'm staying with SI for
>> years to come.
>> Zombies are popular anyway so why not SI Zombie edition too :)
>>
>>
>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>
>>> Oh my god, its started!
>>>
>>> I guess Digital Tutors would be a good starting point ;)
>>>
>>>
>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
>>>
>>>  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the "upgrade policy" thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --





>>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Cristobal Infante
Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin  wrote:

> SideFX's Masterclasses
> CMIVFX
> Odforce.net
> http://www.sidefx.com/docs/houdini13.0/
>
> There's enough information there to make your head explode :-)
>
>
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman wrote:
>
> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic  > wrote:
>
> trust me there is no tutorial that can help with frustration that you will
> have to deal with  good luck. I know that I'm staying with SI for years
> to come.
> Zombies are popular anyway so why not SI Zombie edition too :)
>
>
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>
> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
>
>  sigh Is it that time already?
>
> -Tim
>
>
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>
> I'm separating this out from the "upgrade policy" thread and would like to
> keep it some what on topic as I am sure there will be plenty of artists in
> the coming months asking the same questions. Please start a new thread to
> talk about the politics.
>
>  What are the best resources for migration, especially to Maya, for long
> time Softimage users. Has anyone done the Maya training from Digital
> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
> with years of production experience? Does anyone know of any gem video's
> (for example: a Softimage video I always recommend for anyone wanting to
> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
> resources out there?
>
>  Lawrence
>
>
>
>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sebastien Sterling
If you are moving a team from SI to Maya, you are going to need to create a
tone of scripts to improve functionality, last place i was in they proudly
showed off their modeling script "ow look at these !" and "won't these make
your life so much easier ?!" not really cause all those scripts where
already a given in SI.


On 27 February 2014 22:15, Vincent Fortin  wrote:

> SideFX's Masterclasses
> CMIVFX
> Odforce.net
> http://www.sidefx.com/docs/houdini13.0/
>
> There's enough information there to make your head explode :-)
>
>
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman wrote:
>
>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>> have some, but besides those?
>>
>>
>>
>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> trust me there is no tutorial that can help with frustration that you
>>> will have to deal with  good luck. I know that I'm staying with SI for
>>> years to come.
>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>
>>>
>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>>
 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson 
 :

  sigh Is it that time already?
>
> -Tim
>
>
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>
> I'm separating this out from the "upgrade policy" thread and would
> like to keep it some what on topic as I am sure there will be plenty of
> artists in the coming months asking the same questions. Please start a new
> thread to talk about the politics.
>
>  What are the best resources for migration, especially to Maya, for
> long time Softimage users. Has anyone done the Maya training from Digital
> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
> with years of production experience? Does anyone know of any gem video's
> (for example: a Softimage video I always recommend for anyone wanting to
> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
> resources out there?
>
>  Lawrence
>
>
>
>
>  Lawrence Nimrichter  |  Associate Creative Director/Director of
> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
>  NY  |  10022  |  o 212.317.0077
>
>
>
>
>
>
> --
>
>
>
>
>

>>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Todd Akita
You mean bandaids and crutches.  Not scripts.

-T


On Thu, Feb 27, 2014 at 4:24 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> If you are moving a team from SI to Maya, you are going to need to create
> a tone of scripts to improve functionality, last place i was in they
> proudly showed off their modeling script "ow look at these !" and "won't
> these make your life so much easier ?!" not really cause all those scripts
> where already a given in SI.
>
>
> On 27 February 2014 22:15, Vincent Fortin  wrote:
>
>> SideFX's Masterclasses
>> CMIVFX
>> Odforce.net
>> http://www.sidefx.com/docs/houdini13.0/
>>
>> There's enough information there to make your head explode :-)
>>
>>
>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
>> wrote:
>>
>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>> have some, but besides those?
>>>
>>>
>>>
>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:

> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson  >:
>
>  sigh Is it that time already?
>>
>> -Tim
>>
>>
>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>
>> I'm separating this out from the "upgrade policy" thread and would
>> like to keep it some what on topic as I am sure there will be plenty of
>> artists in the coming months asking the same questions. Please start a 
>> new
>> thread to talk about the politics.
>>
>>  What are the best resources for migration, especially to Maya, for
>> long time Softimage users. Has anyone done the Maya training from Digital
>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>> with years of production experience? Does anyone know of any gem video's
>> (for example: a Softimage video I always recommend for anyone wanting to
>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>> resources out there?
>>
>>  Lawrence
>>
>>
>>
>>
>>  Lawrence Nimrichter  |  Associate Creative Director/Director of
>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
>>  NY  |  10022  |  o 212.317.0077
>>
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>

>>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
Softimage for me will be dead the time I will stop using it.

Don't know why is the rush to switch if you have your own clients, your own
projects and you have been delivering amazing work done with Softimage.

The Maya 2015 won't be better than Softimage to get the job done.

So because SI 2015 unoficially yet is the latest version you are going to
run to other options while you can still deliver superb work?

The clients don't care if you made it with paintbrush as long as they are
satisfied with the end result.








2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
:

> If you are moving a team from SI to Maya, you are going to need to create
> a tone of scripts to improve functionality, last place i was in they
> proudly showed off their modeling script "ow look at these !" and "won't
> these make your life so much easier ?!" not really cause all those scripts
> where already a given in SI.
>
>
> On 27 February 2014 22:15, Vincent Fortin  wrote:
>
>> SideFX's Masterclasses
>> CMIVFX
>> Odforce.net
>> http://www.sidefx.com/docs/houdini13.0/
>>
>> There's enough information there to make your head explode :-)
>>
>>
>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
>> wrote:
>>
>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>> have some, but besides those?
>>>
>>>
>>>
>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:

> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson  >:
>
>  sigh Is it that time already?
>>
>> -Tim
>>
>>
>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>
>> I'm separating this out from the "upgrade policy" thread and would
>> like to keep it some what on topic as I am sure there will be plenty of
>> artists in the coming months asking the same questions. Please start a 
>> new
>> thread to talk about the politics.
>>
>>  What are the best resources for migration, especially to Maya, for
>> long time Softimage users. Has anyone done the Maya training from Digital
>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>> with years of production experience? Does anyone know of any gem video's
>> (for example: a Softimage video I always recommend for anyone wanting to
>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>> resources out there?
>>
>>  Lawrence
>>
>>
>>
>>
>>  Lawrence Nimrichter  |  Associate Creative Director/Director of
>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
>>  NY  |  10022  |  o 212.317.0077
>>
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>

>>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread adrian . wyer

Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A



> Desperate times, maybe join the Maya list? Surely they will know better...
>
>
> On Thursday, 27 February 2014, Vincent Fortin  wrote:
>
>> SideFX's Masterclasses
>> CMIVFX
>> Odforce.net
>> http://www.sidefx.com/docs/houdini13.0/
>>
>> There's enough information there to make your head explode :-)
>>
>>
>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
>> wrote:
>>
>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>> have some, but besides those?
>>
>>
>>
>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
>> > > wrote:
>>
>> trust me there is no tutorial that can help with frustration that you
>> will
>> have to deal with  good luck. I know that I'm staying with SI for
>> years
>> to come.
>> Zombies are popular anyway so why not SI Zombie edition too :)
>>
>>
>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
>> <3dv...@gmail.com>wrote:
>>
>> Oh my god, its started!
>>
>> I guess Digital Tutors would be a good starting point ;)
>>
>>
>> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
>>
>>  sigh Is it that time already?
>>
>> -Tim
>>
>>
>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>
>> I'm separating this out from the "upgrade policy" thread and would like
>> to
>> keep it some what on topic as I am sure there will be plenty of artists
>> in
>> the coming months asking the same questions. Please start a new thread
>> to
>> talk about the politics.
>>
>>  What are the best resources for migration, especially to Maya, for long
>> time Softimage users. Has anyone done the Maya training from Digital
>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>> with years of production experience? Does anyone know of any gem video's
>> (for example: a Softimage video I always recommend for anyone wanting to
>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>> resources out there?
>>
>>  Lawrence
>>
>>
>>
>>
>>
>




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread phil harbath

I think they believe(d) they were buying future maya users as well.

-Original Message- 
From: adrian.w...@fluid-pictures.com

Sent: Thursday, February 27, 2014 4:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.


Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin  wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
 wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
<3dv...@gmail.com>wrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson :

 sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the "upgrade policy" thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

 What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

 Lawrence











Re: Best online resources to help with a Maya migration.

2014-02-27 Thread olivier jeannel

Amen !

Le 27/02/2014 22:33, adrian.w...@fluid-pictures.com a écrit :

Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin  wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic

wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
<3dv...@gmail.com>wrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson :

  sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the "upgrade policy" thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

  What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

  Lawrence













Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
I tend to think along these lines. There should possibly be a SI2Maya or 
SI2Modo etc list to help people make the transition over the coming years. I 
would think Autodesk would have an official Si2Maya list that they have people 
on as part of the migration. But that would be if they actually gave a damn. 
That way people can talk about specifically how to do something in a new 
package that they could do in SI. We can all bitch together that way too. 




On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote:

> 
> Join the Maya list, hmmm how about we keep this list going, and continue
> to help each other out as we always have
> 
> Autodesk thought they were buying code and developers, but the true heart
> of soft was, and always will be this community...
> 
> A
> 
> 
> 
>> Desperate times, maybe join the Maya list? Surely they will know better...
>> 
>> 
>> On Thursday, 27 February 2014, Vincent Fortin  wrote:
>> 
>>> SideFX's Masterclasses
>>> CMIVFX
>>> Odforce.net
>>> http://www.sidefx.com/docs/houdini13.0/
>>> 
>>> There's enough information there to make your head explode :-)
>>> 
>>> 
>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
>>> wrote:
>>> 
>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>> have some, but besides those?
>>> 
>>> 
>>> 
>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
>>> >>> wrote:
>>> 
>>> trust me there is no tutorial that can help with frustration that you
>>> will
>>> have to deal with  good luck. I know that I'm staying with SI for
>>> years
>>> to come.
>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>> 
>>> 
>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
>>> <3dv...@gmail.com>wrote:
>>> 
>>> Oh my god, its started!
>>> 
>>> I guess Digital Tutors would be a good starting point ;)
>>> 
>>> 
>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
>>> 
>>> sigh Is it that time already?
>>> 
>>> -Tim
>>> 
>>> 
>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>> 
>>> I'm separating this out from the "upgrade policy" thread and would like
>>> to
>>> keep it some what on topic as I am sure there will be plenty of artists
>>> in
>>> the coming months asking the same questions. Please start a new thread
>>> to
>>> talk about the politics.
>>> 
>>> What are the best resources for migration, especially to Maya, for long
>>> time Softimage users. Has anyone done the Maya training from Digital
>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>> with years of production experience? Does anyone know of any gem video's
>>> (for example: a Softimage video I always recommend for anyone wanting to
>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>> resources out there?
>>> 
>>> Lawrence
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
> 
> 




RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Sofronis Efstathiou
Ahhh the dark side

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-Original Message-
From: Cristobal Infante [cgc...@gmail.com]
Received: Thursday, 27 Feb 2014, 9:23PM
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Best online resources to help with a Maya migration.

Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin 
mailto:vfor...@gmail.com>> wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman  wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have 
some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic  
wrote:
trust me there is no tutorial that can help with frustration that you will have 
to deal with  good luck. I know that I'm staying with SI for years to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com> wrote:
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson :

sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the "upgrade policy" thread and would like to keep 
it some what on topic as I am sure there will be plenty of artists in the 
coming months asking the same questions. Please start a new thread to talk 
about the politics.

What are the best resources for migration, especially to Maya, for long time 
Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, 
Gnome, fxphd? Which is considered better for those of us with years of 
production experience? Does anyone know of any gem video's (for example: a 
Softimage video I always recommend for anyone wanting to learn ICE is the 
Brad's Ice: An Artist Tour). What are the best training resources out there?

Lawrence





[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
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Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson
Does Maya have anything like Soft's Component Tweak Tool with all its 
crazy awesomeness? I'll use anything that offers something like that  :-D



On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote:

I tend to think along these lines. There should possibly be a SI2Maya or 
SI2Modo etc list to help people make the transition over the coming years. I 
would think Autodesk would have an official Si2Maya list that they have people 
on as part of the migration. But that would be if they actually gave a damn. 
That way people can talk about specifically how to do something in a new 
package that they could do in SI. We can all bitch together that way too.




On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote:


Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin  wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic

wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
<3dv...@gmail.com>wrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson :

sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the "upgrade policy" thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

Lawrence











--
Signature


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Eric Thivierge

Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that  :-D




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Cristobal Infante
Sorry my dark side is already starting to show up :)

I guess the Maya list looks a bit like this:
http://wall4all.me/walls/art-design/star-wars-clone-trooper-dark-781843-1920x1440.jpg


On 27 February 2014 21:49, Tim Crowson wrote:

> Does Maya have anything like Soft's Component Tweak Tool with all its
> crazy awesomeness? I'll use anything that offers something like that  :-D
>
>
>
> On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote:
>
>> I tend to think along these lines. There should possibly be a SI2Maya or
>> SI2Modo etc list to help people make the transition over the coming years.
>> I would think Autodesk would have an official Si2Maya list that they have
>> people on as part of the migration. But that would be if they actually gave
>> a damn. That way people can talk about specifically how to do something in
>> a new package that they could do in SI. We can all bitch together that way
>> too.
>>
>>
>>
>>
>> On Feb 27, 2014, at 4:33 PM, adrian.w...@fluid-pictures.com wrote:
>>
>>  Join the Maya list, hmmm how about we keep this list going, and continue
>>> to help each other out as we always have
>>>
>>> Autodesk thought they were buying code and developers, but the true heart
>>> of soft was, and always will be this community...
>>>
>>> A
>>>
>>>
>>>
>>>  Desperate times, maybe join the Maya list? Surely they will know
 better...


 On Thursday, 27 February 2014, Vincent Fortin 
 wrote:

  SideFX's Masterclasses
> CMIVFX
> Odforce.net
> http://www.sidefx.com/docs/houdini13.0/
>
> There's enough information there to make your head explode :-)
>
>
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
> wrote:
>
> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
> 
>> wrote:
>>
> trust me there is no tutorial that can help with frustration that you
> will
> have to deal with  good luck. I know that I'm staying with SI for
> years
> to come.
> Zombies are popular anyway so why not SI Zombie edition too :)
>
>
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
> <3dv...@gmail.com>wrote:
>
> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson  >:
>
> sigh Is it that time already?
>
> -Tim
>
>
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>
> I'm separating this out from the "upgrade policy" thread and would like
> to
> keep it some what on topic as I am sure there will be plenty of artists
> in
> the coming months asking the same questions. Please start a new thread
> to
> talk about the politics.
>
> What are the best resources for migration, especially to Maya, for long
> time Softimage users. Has anyone done the Maya training from Digital
> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
> with years of production experience? Does anyone know of any gem
> video's
> (for example: a Softimage video I always recommend for anyone wanting
> to
> learn ICE is the Brad's Ice: An Artist Tour). What are the best
> training
> resources out there?
>
> Lawrence
>
>
>
>
>
>
>>>
>>
> --
> Signature
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson

Blargh!

On 2/27/2014 3:53 PM, Eric Thivierge wrote:

Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that  
:-D




--
Signature



Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sebastien Sterling
What i like about the tweek tool is that it compliments what is already
there in SI, and its pretty seamless.

Nex sticks out like a soar thumb in Maya, it brings great functionality,
but lacks one or 2 crucial command which leads you to flip between Nex and
the traditional modelling tools. it introduces smart elements cursor
snapping similar to the tweak tool in SI, as well as really cool transform
gizmo, that allows you to translate selections along 2 axis simultaneously.
but all this cool stuff is confined to Nex.


On 27 February 2014 23:21, Tim Crowson wrote:

>  Blargh!
>
>
> On 2/27/2014 3:53 PM, Eric Thivierge wrote:
>
> Yes but not 100% there.
>
> On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
>
> Does Maya have anything like Soft's Component Tweak Tool with all its
> crazy awesomeness? I'll use anything that offers something like that  :-D
>
>
>
> --
>
>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Siew Yi Liang
Modeling: I use Diamant Tools. The NEX Tools (I don't care what it's 
called, it's bloody NEX tools) in 2014 do help a ton in making modeling 
a lot more bearable. But Diamant Tools actually makes the experience a 
lot less annoying. However nothing is going to give you the 
interactivity/speed of XSI modeling workflow imho.


Animating: the actual UI transition itself shouldn't be too hard...

Riggers, however, I feel that's another story. There really isn't a 
replacement for ICE in Maya, and you can't really work in a procedural 
manner; even with the notion of everything being in a DAG, there is no 
concept of operator stack regions like XSI has...the way I am working on 
learning it is to start rigging and as you run into problems, try to 
find ready-made scripts to solve such roadblocks or script your own 
solution in MEL/Python...Additionally, while there's nothing even CLOSE 
to what gear/gear_mc has done for us, there is creatureRigs which is 
somewhat modular, and advancedSkeleton which is what I use when I'm on a 
tight deadline and need a biped rig like, now.


Don't even get me started with nParticles/Dynamics, I find them super 
annoying to use, slow, and worst of all: hard to customize behaviour. In 
fact I find Nuke's particle system easier to use, which is saying 
something. nCloth is alright, best part about it at least it's stable 
enough to rely on as long as you're not doing some crazy simulation. But 
overall I think it might be difficult for mograph people who are used to 
ICE to come over to Maya and deal with all the new limitations on 
workflow...hopefully you guys can find an autorigger that you like and 
use that to solve most of your problems -_-"


HOWEVER: that being said I think there are some neat things in Maya that 
people who are already very fluent in Python/C++ will find useful. I've 
been watching CGCircuit Chad Vernon's tutorials on working with the Maya 
API, and it's very helpful in understanding how to work with the API. 
http://www.chadvernon.com/blog/resources/maya-api-programming/the-maya-dependency-graph/ 
is an example of one of his tutorials. While I started learning Python 
in Maya first and only recently finally started learning XSI's API and 
ICE to make my rigs more awesome (thanks Jeremie Passerin and Adam Sale 
for your amazing tutorials!), I think actually overall ICE is easy to 
understand, but working with the Softimage API is not as easy as in Maya.


^ My honest opinion, obviously I am a junior and not as experienced as a 
real TD, so take my words with a grain of salt...just wanted to pipe in 
if anyone needs help from basic XSI > Maya transition or other way 
round, always willing to learn and share workflow tips! :D


Yours sincerely,
Siew Yi Liang

On 2/27/2014 2:21 PM, Tim Crowson wrote:

Blargh!

On 2/27/2014 3:53 PM, Eric Thivierge wrote:

Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like 
that  :-D




--
Signature





Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Dominik
To add to vincent's list of tutorial for houdini, you also have:
Fxphd, digital tutor
Cheers
On 27 Feb 2014 16:15, Vincent Fortin  wrote:SideFX's MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman  wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those?

On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic  wrote:



trust me there is no tutorial that can help with frustration that you will have to deal with  good luck. I know that I'm staying with SI for years to come. 



Zombies are popular anyway so why not SI Zombie edition too :)
On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com> wrote:




Oh my god, its started!I guess Digital Tutors would be a good starting point ;)




2014-02-27 21:33 GMT+01:00 Tim Crowson :






  

  
  
sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence
  Nimrichter wrote:


  
  I'm separating this out from the "upgrade policy" thread and would
  like to keep it some what on topic as I am sure there will be
  plenty of artists in the coming months asking the same questions.
  Please start a new thread to talk about the politics. 
  
  
  What are the best resources for migration, especially to
Maya, for long time Softimage users. Has anyone done the Maya
training from Digital Tutors, Lynda, Gnome, fxphd? Which is
considered better for those of us with years of production
experience? Does anyone know of any gem video's (for example: a
Softimage video I always recommend for anyone wanting to learn
ICE is the Brad's Ice: An Artist Tour). What are the best
training resources out there?
  
  
  Lawrence
  
  
  



  
  

  

Lawrence Nimrichter  |  Associate
Creative Director/Director of Animation
 |  Spontaneous  |
 575 Lexington Avenue  |  New York  |
 NY  |  10022  |  o 212.317.0077


  

  

  

  
  
  
  


-- 
  
  
   
  
  

  







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Francois Lord

Done!
https://groups.google.com/forum/#!forum/softimage2maya

On 27-Feb-14 16:42, Lawrence Nimrichter wrote:

I tend to think along these lines. There should possibly be a SI2Maya
or SI2Modo etc list to help people make the transition over the coming
years. I would think Autodesk would have an official Si2Maya list that
they have people on as part of the migration. But that would be if
they actually gave a damn. That way people can talk about specifically
how to do something in a new package that they could do in SI. We can
all bitch together that way too.







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
A good thermometer to see how much of us start the "transition"

How many of us go to Maya and never return.  How many of us go to Maya and
return to Softimage.

And how many of us will keep Softimage alive.

Good luck with your "Back to the future transition" under ADSK sun.






2014-02-27 18:28 GMT-06:00 Francois Lord :

> Done!
> https://groups.google.com/forum/#!forum/softimage2maya
>
> On 27-Feb-14 16:42, Lawrence Nimrichter wrote:
>
>> I tend to think along these lines. There should possibly be a SI2Maya
>> or SI2Modo etc list to help people make the transition over the coming
>> years. I would think Autodesk would have an official Si2Maya list that
>> they have people on as part of the migration. But that would be if
>> they actually gave a damn. That way people can talk about specifically
>> how to do something in a new package that they could do in SI. We can
>> all bitch together that way too.
>>
>>
>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Massimo Galluzzo
Hey, just curious here, since i’m ready loads of posts that speaks about SI2015 
being last release.
Where did this info spilled from? Cause the usual doom and gloom is like “SI 
gonna be dead soon”, but apparently 2015 looks to be the last one by some 
“inside” people.

Was just wondering if there was more than a rumor.

Thanks 




From: Emilio Hernandez 
Sent: Thursday, February 27, 2014 10:29 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Best online resources to help with a Maya migration.

Softimage for me will be dead the time I will stop using it.


Don't know why is the rush to switch if you have your own clients, your own 
projects and you have been delivering amazing work done with Softimage.


The Maya 2015 won't be better than Softimage to get the job done.


So because SI 2015 unoficially yet is the latest version you are going to run 
to other options while you can still deliver superb work?


The clients don't care if you made it with paintbrush as long as they are 
satisfied with the end result.












2014-02-27 15:24 GMT-06:00 Sebastien Sterling :

  If you are moving a team from SI to Maya, you are going to need to create a 
tone of scripts to improve functionality, last place i was in they proudly 
showed off their modeling script "ow look at these !" and "won't these make 
your life so much easier ?!" not really cause all those scripts where already a 
given in SI.




  On 27 February 2014 22:15, Vincent Fortin  wrote:

SideFX's Masterclasses 
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/


There's enough information there to make your head explode :-)



On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman  
wrote:

  Anyone have recommendations for great Houdini tutorials? I know SideFx 
have some, but besides those? 




  On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
 wrote:

trust me there is no tutorial that can help with frustration that you 
will have to deal with  good luck. I know that I'm staying with SI for 
years to come.  
Zombies are popular anyway so why not SI Zombie edition too :)



On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com> 
wrote:

  Oh my god, its started! 

  I guess Digital Tutors would be a good starting point ;)



  2014-02-27 21:33 GMT+01:00 Tim Crowson 
: 


sigh Is it that time already?

-Tim 



On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

  I'm separating this out from the "upgrade policy" thread and 
would like to keep it some what on topic as I am sure there will be plenty of 
artists in the coming months asking the same questions. Please start a new 
thread to talk about the politics.  

  What are the best resources for migration, especially to Maya, 
for long time Softimage users. Has anyone done the Maya training from Digital 
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with 
years of production experience? Does anyone know of any gem video's (for 
example: a Softimage video I always recommend for anyone wanting to learn ICE 
is the Brad's Ice: An Artist Tour). What are the best training resources out 
there?

  Lawrence






  Lawrence Nimrichter  |  Associate Creative Director/Director of 
Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  
10022  |  o 212.317.0077










-- 










<>

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread John Richard Sanchez
I learned Maya first and I thought it was the greatest..until I started
really using Soft image and that was it. I was sold. I have a hard time
thinking about going back because I KNOW how clunky the workflow is. If I
didnt know better I would be blissfully ignorant. Anyways to answer your
question. I always thought the Gnomon Maya tutorals were always the best.
Digital Tutors are good but I find very basic. I would HIGHLY recommend you
get
Jason Schleifer Rigging Bundle

Rigging in Maya vol 1 and 2

Even though its about riggin you will learn so much about Maya under the
hood.

Say good bye to Gator and Motor and ICE if you make the transition. :/





On Thu, Feb 27, 2014 at 7:51 PM, Massimo Galluzzo <
mass...@massimogalluzzo.it> wrote:

>   Hey, just curious here, since i'm ready loads of posts that speaks
> about SI2015 being last release.
> Where did this info spilled from? Cause the usual doom and gloom is like
> "SI gonna be dead soon", but apparently 2015 looks to be the last one by
> some "inside" people.
>
> Was just wondering if there was more than a rumor.
>
> Thanks [image: Sorriso]
>
>
>
>
>  *From:* Emilio Hernandez 
> *Sent:* Thursday, February 27, 2014 10:29 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Best online resources to help with a Maya migration.
>
>Softimage for me will be dead the time I will stop using it.
>
> Don't know why is the rush to switch if you have your own clients, your
> own projects and you have been delivering amazing work done with Softimage.
>
> The Maya 2015 won't be better than Softimage to get the job done.
>
> So because SI 2015 unoficially yet is the latest version you are going to
> run to other options while you can still deliver superb work?
>
> The clients don't care if you made it with paintbrush as long as they are
> satisfied with the end result.
>
>
>
>
>
>
>
>
> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> If you are moving a team from SI to Maya, you are going to need to create
>> a tone of scripts to improve functionality, last place i was in they
>> proudly showed off their modeling script "ow look at these !" and "won't
>> these make your life so much easier ?!" not really cause all those scripts
>> where already a given in SI.
>>
>>
>> On 27 February 2014 22:15, Vincent Fortin  wrote:
>>
>>> SideFX's Masterclasses
>>> CMIVFX
>>> Odforce.net
>>> http://www.sidefx.com/docs/houdini13.0/
>>>
>>> There's enough information there to make your head explode :-)
>>>
>>>
>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
>>> wrote:
>>>
>>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>>> have some, but besides those?
>>>>
>>>>
>>>>
>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>>> mirkoj.anima...@gmail.com> wrote:
>>>>
>>>>> trust me there is no tutorial that can help with frustration that you
>>>>> will have to deal with  good luck. I know that I'm staying with SI for
>>>>> years to come.
>>>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>>>
>>>>>
>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>>>>
>>>>>> Oh my god, its started!
>>>>>>
>>>>>> I guess Digital Tutors would be a good starting point ;)
>>>>>>
>>>>>>
>>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <
>>>>>> tim.crow...@magneticdreams.com>:
>>>>>>
>>>>>>  sigh Is it that time already?
>>>>>>>
>>>>>>> -Tim
>>>>>>>
>>>>>>>
>>>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>>>>>
>>>>>>> I'm separating this out from the "upgrade policy" thread and would
>>>>>>> like to keep it some what on topic as I am sure there will be plenty of
>>>>>>> artists in the coming months asking the same questions. Please start a 
>>>>>>> new
>>>>>>> thread to talk about the politics.
>>>>>>>
>>>>>>> What are the best resources for migration, especially to Maya, for
>>>>>>> long time Softimage users. Has anyone done the Maya training from 
>>>>>>> Digital
>>>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>>>>>> with years of production experience? Does anyone know of any gem video's
>>>>>>> (for example: a Softimage video I always recommend for anyone wanting to
>>>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>>>>>> resources out there?
>>>>>>>
>>>>>>> Lawrence
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>>>>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
>>>>>>> NY  |  10022  |  o 212.317.0077
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>



-- 
www.johnrichardsanchez.com
<>

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Stefan Kubicek

Amen to that!I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Mayabut that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money?Softimage for me will be dead the time I will stop using it.Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work?
The clients don't care if you made it with paintbrush as long as they are satisfied with the end result.

2014-02-27 15:24 GMT-06:00 Sebastien Sterling :
If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script "ow look at these !" and "won't these make your life so much easier ?!" not really cause all those scripts where already a given in SI.

On 27 February 2014 22:15, Vincent Fortin  wrote:

SideFX's MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman  wrote:



Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic  wrote:





trust me there is no tutorial that can help with frustration that you will have to deal with  good luck. I know that I'm staying with SI for years to come. 





Zombies are popular anyway so why not SI Zombie edition too :)
On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com> wrote:






Oh my god, its started!I guess Digital Tutors would be a good starting point ;)






2014-02-27 21:33 GMT+01:00 Tim Crowson :








  

  
  
sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence
  Nimrichter wrote:


  
  I'm separating this out from the "upgrade policy" thread and would
  like to keep it some what on topic as I am sure there will be
  plenty of artists in the coming months asking the same questions.
  Please start a new thread to talk about the politics. 
  
  
  What are the best resources for migration, especially to
Maya, for long time Softimage users. Has anyone done the Maya
training from Digital Tutors, Lynda, Gnome, fxphd? Which is
considered better for those of us with years of production
experience? Does anyone know of any gem video's (for example: a
Softimage video I always recommend for anyone wanting to learn
ICE is the Brad's Ice: An Artist Tour). What are the best
training resources out there?
  
  
  Lawrence
  
  
  



  
  

  

Lawrence Nimrichter  |  Associate
Creative Director/Director of Animation
 |  Spontaneous  |
 575 Lexington Avenue  |  New York  |
 NY  |  10022  |  o 212.317.0077


  

  

  

  
  
  
  


-- 
  
  
   
  
  

  







-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sylvain Lebeau
thanks Frank!!!good initiative!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 27, 2014, at 7:28 PM, Francois Lord  wrote:Done!https://groups.google.com/forum/#!forum/softimage2mayaOn 27-Feb-14 16:42, Lawrence Nimrichter wrote:I tend to think along these lines. There should possibly be a SI2Mayaor SI2Modo etc list to help people make the transition over the comingyears. I would think Autodesk would have an official Si2Maya list thatthey have people on as part of the migration. But that would be ifthey actually gave a damn. That way people can talk about specificallyhow to do something in a new package that they could do in SI. We canall bitch together that way too.

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
Exactly Stefan!

The client does not care whatever you are using.  He only cares about time,
money and quality.

Go ahead make your transition, start thinking of hiring additional people,
specially devs.  Make sure you search under the stones for scripts and
plugins.  Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't
expect too much. Go with the "latest" technology  You will soon be bald
of pulling out your hairs.




2014-02-27 19:06 GMT-06:00 Stefan Kubicek :

>  Amen to that!
> I'm doing my own projects and my clients could not care less what program
> their pictures were made in. I could use Maya
> but that would mean I'd make 30% less profit. Why would I want to do that?
> As long as XSI remains that much ahead in the bread and butter disciplines
> I will continue to use it. Why waste money?
>
> Softimage for me will be dead the time I will stop using it.
>
> Don't know why is the rush to switch if you have your own clients, your
> own projects and you have been delivering amazing work done with Softimage.
>
> The Maya 2015 won't be better than Softimage to get the job done.
>
> So because SI 2015 unoficially yet is the latest version you are going to
> run to other options while you can still deliver superb work?
>
> The clients don't care if you made it with paintbrush as long as they are
> satisfied with the end result.
>
>
>
>
>
>
>
>
> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> If you are moving a team from SI to Maya, you are going to need to create
>> a tone of scripts to improve functionality, last place i was in they
>> proudly showed off their modeling script "ow look at these !" and "won't
>> these make your life so much easier ?!" not really cause all those scripts
>> where already a given in SI.
>>
>>
>> On 27 February 2014 22:15, Vincent Fortin  wrote:
>>
>>> SideFX's Masterclasses
>>> CMIVFX
>>> Odforce.net
>>> http://www.sidefx.com/docs/houdini13.0/
>>>
>>> There's enough information there to make your head explode :-)
>>>
>>>
>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
>>> wrote:
>>>
 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
 mirkoj.anima...@gmail.com> wrote:

> trust me there is no tutorial that can help with frustration that you
> will have to deal with  good luck. I know that I'm staying with SI for
> years to come.
> Zombies are popular anyway so why not SI Zombie edition too :)
>
>
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>
>> Oh my god, its started!
>>
>> I guess Digital Tutors would be a good starting point ;)
>>
>>
>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <
>> tim.crow...@magneticdreams.com>:
>>
>>  sigh Is it that time already?
>>>
>>> -Tim
>>>
>>>
>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>
>>> I'm separating this out from the "upgrade policy" thread and would
>>> like to keep it some what on topic as I am sure there will be plenty of
>>> artists in the coming months asking the same questions. Please start a 
>>> new
>>> thread to talk about the politics.
>>>
>>>  What are the best resources for migration, especially to Maya, for
>>> long time Softimage users. Has anyone done the Maya training from 
>>> Digital
>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>> with years of production experience? Does anyone know of any gem video's
>>> (for example: a Softimage video I always recommend for anyone wanting to
>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>> resources out there?
>>>
>>>  Lawrence
>>>
>>>
>>>
>>>
>>>  Lawrence Nimrichter  |  Associate Creative Director/Director of
>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
>>>  NY  |  10022  |  o 212.317.0077
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>
>

>>>
>>
>
>
>
> --
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread John Richard Sanchez
I agree but (at least for me) the times I can work at home and use whatever
I want is about 40% the rest of the time I have to use what they have. EEK!
I used max for the first time at CBS because that is what they had. Luckily
I was only changing textures to a 3d template and just rendering.


On Thu, Feb 27, 2014 at 8:11 PM, Emilio Hernandez  wrote:

> Exactly Stefan!
>
> The client does not care whatever you are using.  He only cares about
> time, money and quality.
>
> Go ahead make your transition, start thinking of hiring additional people,
> specially devs.  Make sure you search under the stones for scripts and
> plugins.  Spend more money to keep it up.
>
> Maya out of the box is a piece of crap compared to Softimage.  So don't
> expect too much. Go with the "latest" technology  You will soon be bald
> of pulling out your hairs.
>
>
>
>
> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek :
>
>  Amen to that!
>> I'm doing my own projects and my clients could not care less what program
>> their pictures were made in. I could use Maya
>> but that would mean I'd make 30% less profit. Why would I want to do
>> that? As long as XSI remains that much ahead in the bread and butter
>> disciplines I will continue to use it. Why waste money?
>>
>> Softimage for me will be dead the time I will stop using it.
>>
>> Don't know why is the rush to switch if you have your own clients, your
>> own projects and you have been delivering amazing work done with Softimage.
>>
>> The Maya 2015 won't be better than Softimage to get the job done.
>>
>> So because SI 2015 unoficially yet is the latest version you are going to
>> run to other options while you can still deliver superb work?
>>
>> The clients don't care if you made it with paintbrush as long as they are
>> satisfied with the end result.
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> If you are moving a team from SI to Maya, you are going to need to
>>> create a tone of scripts to improve functionality, last place i was in they
>>> proudly showed off their modeling script "ow look at these !" and "won't
>>> these make your life so much easier ?!" not really cause all those scripts
>>> where already a given in SI.
>>>
>>>
>>> On 27 February 2014 22:15, Vincent Fortin  wrote:
>>>
 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman >>> > wrote:

> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> trust me there is no tutorial that can help with frustration that you
>> will have to deal with  good luck. I know that I'm staying with SI 
>> for
>> years to come.
>> Zombies are popular anyway so why not SI Zombie edition too :)
>>
>>
>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
>> <3dv...@gmail.com>wrote:
>>
>>> Oh my god, its started!
>>>
>>> I guess Digital Tutors would be a good starting point ;)
>>>
>>>
>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <
>>> tim.crow...@magneticdreams.com>:
>>>
>>>  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the "upgrade policy" thread and would
 like to keep it some what on topic as I am sure there will be plenty of
 artists in the coming months asking the same questions. Please start a 
 new
 thread to talk about the politics.

  What are the best resources for migration, especially to Maya,
 for long time Softimage users. Has anyone done the Maya training from
 Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for 
 those
 of us with years of production experience? Does anyone know of any gem
 video's (for example: a Softimage video I always recommend for anyone
 wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the 
 best
 training resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |
  NY  |  10022  |  o 212.317.0077






 --





>>>
>>
>

>>>
>>
>>
>>
>> --
>> ---
>> Stefan Kubicek
>> ---
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Emilio Hernandez
By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.

If an object is a child of other object and you want to hide just the
parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.

Each object has at least two nodes the object and the shape.  If you want
your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.

Unless of course you make or have a script for doing this.

Well just for a begging guide.

Ohh and there is no such thing as the RMB when you are maniupalting an
object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.

Good luck with your transition.




2014-02-27 19:11 GMT-06:00 Emilio Hernandez :

> Exactly Stefan!
>
> The client does not care whatever you are using.  He only cares about
> time, money and quality.
>
> Go ahead make your transition, start thinking of hiring additional people,
> specially devs.  Make sure you search under the stones for scripts and
> plugins.  Spend more money to keep it up.
>
> Maya out of the box is a piece of crap compared to Softimage.  So don't
> expect too much. Go with the "latest" technology  You will soon be bald
> of pulling out your hairs.
>
>
>
>
> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek :
>
>  Amen to that!
>> I'm doing my own projects and my clients could not care less what program
>> their pictures were made in. I could use Maya
>> but that would mean I'd make 30% less profit. Why would I want to do
>> that? As long as XSI remains that much ahead in the bread and butter
>> disciplines I will continue to use it. Why waste money?
>>
>> Softimage for me will be dead the time I will stop using it.
>>
>> Don't know why is the rush to switch if you have your own clients, your
>> own projects and you have been delivering amazing work done with Softimage.
>>
>> The Maya 2015 won't be better than Softimage to get the job done.
>>
>> So because SI 2015 unoficially yet is the latest version you are going to
>> run to other options while you can still deliver superb work?
>>
>> The clients don't care if you made it with paintbrush as long as they are
>> satisfied with the end result.
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> If you are moving a team from SI to Maya, you are going to need to
>>> create a tone of scripts to improve functionality, last place i was in they
>>> proudly showed off their modeling script "ow look at these !" and "won't
>>> these make your life so much easier ?!" not really cause all those scripts
>>> where already a given in SI.
>>>
>>>
>>> On 27 February 2014 22:15, Vincent Fortin  wrote:
>>>
 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman >>> > wrote:

> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> trust me there is no tutorial that can help with frustration that you
>> will have to deal with  good luck. I know that I'm staying with SI 
>> for
>> years to come.
>> Zombies are popular anyway so why not SI Zombie edition too :)
>>
>>
>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
>> <3dv...@gmail.com>wrote:
>>
>>> Oh my god, its started!
>>>
>>> I guess Digital Tutors would be a good starting point ;)
>>>
>>>
>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <
>>> tim.crow...@magneticdreams.com>:
>>>
>>>  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the "upgrade policy" thread a

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread John Richard Sanchez
HAHAH. Unfortunately all true.


On Thu, Feb 27, 2014 at 8:29 PM, Emilio Hernandez  wrote:

> By the way, to help on the transition.
>
> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
> scripts, if you do character, and rigging.  Without this scripts you will
> be in a dead end.  Also make sure you find a good UV plugin.  That is just
> for start.  You will not be able to envelope (skin in Maya) with nothing
> but joints and geometry.  Say goodbye to implicit objects. And make sure
> you memorize the order to pick obj, as for parenting and constraining is
> different for each one.
>
> If an object is a child of other object and you want to hide just the
> parent, well good luck.  All this kind of parameters propagate from the
> parent to all of its childs.  Be patient with the selection tool, and
> remember to click in the window you are using, cause it is not like
> Softimage that it works where the cursor is.  You need to activate the
> window or viewport by clicking in it.
>
> Each object has at least two nodes the object and the shape.  If you want
> your object to display in something different than 2 subdivision levels,
> forget about something like the +/-.   You will need to go to the object
> shape node and set the preview subdivision levels to modify it in an object
> per object basis as there is no (MULT) selection like in Softimage.
>
> Unless of course you make or have a script for doing this.
>
> Well just for a begging guide.
>
> Ohh and there is no such thing as the RMB when you are maniupalting an
> object a nasty pop up menu will appear in front of you with a dial like
> options.  For last take a deep breath when you are looking for a parameter
> as the ChannelBox/Layer editor will dispaly all the connections the object
> has.
>
> Good luck with your transition.
>
>
>
>
> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez :
>
> Exactly Stefan!
>>
>> The client does not care whatever you are using.  He only cares about
>> time, money and quality.
>>
>> Go ahead make your transition, start thinking of hiring additional
>> people, specially devs.  Make sure you search under the stones for scripts
>> and plugins.  Spend more money to keep it up.
>>
>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>> expect too much. Go with the "latest" technology  You will soon be bald
>> of pulling out your hairs.
>>
>>
>>
>>
>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek :
>>
>>  Amen to that!
>>> I'm doing my own projects and my clients could not care less what
>>> program their pictures were made in. I could use Maya
>>> but that would mean I'd make 30% less profit. Why would I want to do
>>> that? As long as XSI remains that much ahead in the bread and butter
>>> disciplines I will continue to use it. Why waste money?
>>>
>>> Softimage for me will be dead the time I will stop using it.
>>>
>>> Don't know why is the rush to switch if you have your own clients, your
>>> own projects and you have been delivering amazing work done with Softimage.
>>>
>>> The Maya 2015 won't be better than Softimage to get the job done.
>>>
>>> So because SI 2015 unoficially yet is the latest version you are going
>>> to run to other options while you can still deliver superb work?
>>>
>>> The clients don't care if you made it with paintbrush as long as they
>>> are satisfied with the end result.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
 If you are moving a team from SI to Maya, you are going to need to
 create a tone of scripts to improve functionality, last place i was in they
 proudly showed off their modeling script "ow look at these !" and "won't
 these make your life so much easier ?!" not really cause all those scripts
 where already a given in SI.


 On 27 February 2014 22:15, Vincent Fortin  wrote:

> SideFX's Masterclasses
> CMIVFX
> Odforce.net
> http://www.sidefx.com/docs/houdini13.0/
>
> There's enough information there to make your head explode :-)
>
>
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <
> alan.fregt...@gmail.com> wrote:
>
>> Anyone have recommendations for great Houdini tutorials? I know
>> SideFx have some, but besides those?
>>
>>
>>
>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> trust me there is no tutorial that can help with frustration that
>>> you will have to deal with  good luck. I know that I'm staying with 
>>> SI
>>> for years to come.
>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>
>>>
>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
>>> <3dv...@gmail.com>wrote:
>>>
 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim 

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
Great tip!

On Feb 27, 2014, at 8:00 PM, John Richard Sanchez  
wrote:

> I learned Maya first and I thought it was the greatest..until I started 
> really using Soft image and that was it. I was sold. I have a hard time 
> thinking about going back because I KNOW how clunky the workflow is. If I 
> didnt know better I would be blissfully ignorant. Anyways to answer your 
> question. I always thought the Gnomon Maya tutorals were always the best. 
> Digital Tutors are good but I find very basic. I would HIGHLY recommend you 
> get 
> Jason Schleifer Rigging Bundle
> 
> Rigging in Maya vol 1 and 2 
> 
> Even though its about riggin you will learn so much about Maya under the 
> hood. 
> 
> Say good bye to Gator and Motor and ICE if you make the transition. :/
> 
> 
> 
> 
> 
> 
> On Thu, Feb 27, 2014 at 7:51 PM, Massimo Galluzzo 
>  wrote:
> Hey, just curious here, since i’m ready loads of posts that speaks about 
> SI2015 being last release.
> Where did this info spilled from? Cause the usual doom and gloom is like “SI 
> gonna be dead soon”, but apparently 2015 looks to be the last one by some 
> “inside” people.
>  
> Was just wondering if there was more than a rumor.
>  
> Thanks 
>  
>  
>  
>  
> From: Emilio Hernandez
> Sent: Thursday, February 27, 2014 10:29 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Best online resources to help with a Maya migration.
>  
> Softimage for me will be dead the time I will stop using it.
> 
> Don't know why is the rush to switch if you have your own clients, your own 
> projects and you have been delivering amazing work done with Softimage.
> 
> The Maya 2015 won't be better than Softimage to get the job done.
> 
> So because SI 2015 unoficially yet is the latest version you are going to run 
> to other options while you can still deliver superb work?
> 
> The clients don't care if you made it with paintbrush as long as they are 
> satisfied with the end result.
> 
> 
> 
> 
>  
> 
> 
> 
> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling :
> If you are moving a team from SI to Maya, you are going to need to create a 
> tone of scripts to improve functionality, last place i was in they proudly 
> showed off their modeling script "ow look at these !" and "won't these make 
> your life so much easier ?!" not really cause all those scripts where already 
> a given in SI.
> 
> 
> On 27 February 2014 22:15, Vincent Fortin  wrote:
> SideFX's Masterclasses
> CMIVFX
> Odforce.net
> http://www.sidefx.com/docs/houdini13.0/
>  
> There's enough information there to make your head explode :-)
> 
> 
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman  
> wrote:
> Anyone have recommendations for great Houdini tutorials? I know SideFx have 
> some, but besides those?
>  
> 
> 
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic  
> wrote:
> trust me there is no tutorial that can help with frustration that you will 
> have to deal with  good luck. I know that I'm staying with SI for years 
> to come. 
> Zombies are popular anyway so why not SI Zombie edition too :)
> 
> 
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com> wrote:
> Oh my god, its started!
>  
> I guess Digital Tutors would be a good starting point ;)
> 
> 
> 2014-02-27 21:33 GMT+01:00 Tim Crowson :
> 
> sigh Is it that time already?
> 
> -Tim
> 
> 
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>> I'm separating this out from the "upgrade policy" thread and would like to 
>> keep it some what on topic as I am sure there will be plenty of artists in 
>> the coming months asking the same questions. Please start a new thread to 
>> talk about the politics. 
>>  
>> What are the best resources for migration, especially to Maya, for long time 
>> Softimage users. Has anyone done the Maya training from Digital Tutors, 
>> Lynda, Gnome, fxphd? Which is considered better for those of us with years 
>> of production experience? Does anyone know of any gem video's (for example: 
>> a Softimage video I always recommend for anyone wanting to learn ICE is the 
>> Brad's Ice: An Artist Tour). What are the best training resources out there?
>>  
>> Lawrence
>> 
>> 
>> 
>> 
>> Lawrence Nimrichter  |  Associate Creative Director/Director of Animation  | 
>>  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |  o 
>> 212.317.0077
>>  
>> 
>> 
>> 
>> 
> 
> -- 
>  
>  
>  
>  
>  
>  
>  
>  
> 
> 
> 
> -- 
> www.johnrichardsanchez.com



RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Brent McPherson
Interested customers should apply to participate in the Maya beta program.

The modeling group is very open and communicative. Many of our team members 
have worked on products other than Maya and we are focused on making Maya a 
great modeling program.

https://beta.autodesk.com

I'll try to find out more about the sign up process/requirements and post 
details here.

In the meantime if you want to tell me what those one or two crucial missing 
commands are I'm all ears... ;-)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 27 February 2014 22:44
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

What i like about the tweek tool is that it compliments what is already there 
in SI, and its pretty seamless.
Nex sticks out like a soar thumb in Maya, it brings great functionality, but 
lacks one or 2 crucial command which leads you to flip between Nex and the 
traditional modelling tools. it introduces smart elements cursor snapping 
similar to the tweak tool in SI, as well as really cool transform gizmo, that 
allows you to translate selections along 2 axis simultaneously. but all this 
cool stuff is confined to Nex.

On 27 February 2014 23:21, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
Blargh!

On 2/27/2014 3:53 PM, Eric Thivierge wrote:
Yes but not 100% there.

On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:

Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that  :-D


--



<>

RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Brent McPherson
In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd preview 
display. In subd display mode the Page Up/Down keys change the subd preview 
level. (the default value is 2)

So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on just hit 
1 & 3 to toggle between base mesh and your chosen subd display level.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, 
if you do character, and rigging.  Without this scripts you will be in a dead 
end.  Also make sure you find a good UV plugin.  That is just for start.  You 
will not be able to envelope (skin in Maya) with nothing but joints and 
geometry.  Say goodbye to implicit objects. And make sure you memorize the 
order to pick obj, as for parenting and constraining is different for each one.
If an object is a child of other object and you want to hide just the parent, 
well good luck.  All this kind of parameters propagate from the parent to all 
of its childs.  Be patient with the selection tool, and remember to click in 
the window you are using, cause it is not like Softimage that it works where 
the cursor is.  You need to activate the window or viewport by clicking in it.
Each object has at least two nodes the object and the shape.  If you want your 
object to display in something different than 2 subdivision levels, forget 
about something like the +/-.   You will need to go to the object shape node 
and set the preview subdivision levels to modify it in an object per object 
basis as there is no (MULT) selection like in Softimage.
Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an object a 
nasty pop up menu will appear in front of you with a dial like options.  For 
last take a deep breath when you are looking for a parameter as the 
ChannelBox/Layer editor will dispaly all the connections the object has.
Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez 
mailto:emi...@e-roja.com>>:
Exactly Stefan!
The client does not care whatever you are using.  He only cares about time, 
money and quality.
Go ahead make your transition, start thinking of hiring additional people, 
specially devs.  Make sure you search under the stones for scripts and plugins. 
 Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't expect 
too much. Go with the "latest" technology  You will soon be bald of pulling 
out your hairs.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek 
mailto:s...@tidbit-images.com>>:

Amen to that!
I'm doing my own projects and my clients could not care less what program their 
pictures were made in. I could use Maya
but that would mean I'd make 30% less profit. Why would I want to do that? As 
long as XSI remains that much ahead in the bread and butter disciplines I will 
continue to use it. Why waste money?

Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your own 
projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015 unoficially yet is the latest version you are going to run 
to other options while you can still deliver superb work?
The clients don't care if you made it with paintbrush as long as they are 
satisfied with the end result.



[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 15:24 GMT-06:00 Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>>:
If you are moving a team from SI to Maya, you are going to need to create a 
tone of scripts to improve functionality, last place i was in they proudly 
showed off their modeling script "ow look at these !" and "won't these make 
your life so much easier ?!" not really cause all those scripts where already a 
given in SI.

On 27 February 2014 22:15, Vincent Fortin 
mailto:vfor...@gmail.com>> wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have 
some, but besides those?


On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Simon Reeves
People talk about modelling but I always feel that's pretty much the last thing
you would need to learn in a new app, there isn't an easier thing to I/o
than a mesh with subd with or without uvs.



On Friday, 28 February 2014, Brent McPherson 
wrote:

> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd preview
> display. In subd display mode the Page Up/Down keys change the subd preview
> level. (the default value is 2)
>
> So the workflow is something like this...
>
> Hit 3 key and then use page up/down to adjust subd level. From then on
> just hit 1 & 3 to toggle between base mesh and your chosen subd display
> level.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com  [mailto:
> softimage-boun...@listproc.autodesk.com ] On Behalf Of
> Emilio Hernandez
> Sent: 28 February 2014 01:30
> To: softimage@listproc.autodesk.com 
> Subject: Re: Best online resources to help with a Maya migration.
>
> By the way, to help on the transition.
>
> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
> scripts, if you do character, and rigging.  Without this scripts you will
> be in a dead end.  Also make sure you find a good UV plugin.  That is just
> for start.  You will not be able to envelope (skin in Maya) with nothing
> but joints and geometry.  Say goodbye to implicit objects. And make sure
> you memorize the order to pick obj, as for parenting and constraining is
> different for each one.
> If an object is a child of other object and you want to hide just the
> parent, well good luck.  All this kind of parameters propagate from the
> parent to all of its childs.  Be patient with the selection tool, and
> remember to click in the window you are using, cause it is not like
> Softimage that it works where the cursor is.  You need to activate the
> window or viewport by clicking in it.
> Each object has at least two nodes the object and the shape.  If you want
> your object to display in something different than 2 subdivision levels,
> forget about something like the +/-.   You will need to go to the object
> shape node and set the preview subdivision levels to modify it in an object
> per object basis as there is no (MULT) selection like in Softimage.
> Unless of course you make or have a script for doing this.
> Well just for a begging guide.
> Ohh and there is no such thing as the RMB when you are maniupalting an
> object a nasty pop up menu will appear in front of you with a dial like
> options.  For last take a deep breath when you are looking for a parameter
> as the ChannelBox/Layer editor will dispaly all the connections the object
> has.
> Good luck with your transition.
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez 
> <mailto:emi...@e-roja.com >>:
> Exactly Stefan!
> The client does not care whatever you are using.  He only cares about
> time, money and quality.
> Go ahead make your transition, start thinking of hiring additional people,
> specially devs.  Make sure you search under the stones for scripts and
> plugins.  Spend more money to keep it up.
>
> Maya out of the box is a piece of crap compared to Softimage.  So don't
> expect too much. Go with the "latest" technology  You will soon be bald
> of pulling out your hairs.
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek 
> 
> <mailto:s...@tidbit-images.com >>:
>
> Amen to that!
> I'm doing my own projects and my clients could not care less what program
> their pictures were made in. I could use Maya
> but that would mean I'd make 30% less profit. Why would I want to do that?
> As long as XSI remains that much ahead in the bread and butter disciplines
> I will continue to use it. Why waste money?
>
> Softimage for me will be dead the time I will stop using it.
> Don't know why is the rush to switch if you have your own clients, your
> own projects and you have been delivering amazing work done with Softimage.
> The Maya 2015 won't be better than Softimage to get the job done.
> So because SI 2015 unoficially yet is the latest version you are going to
> run to other options while you can still deliver superb work?
> The clients don't care if you made it with paintbrush as long as they are
> satisfied with the end result.
>
>
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com  sebastien.sterl...@gmail.com >>:
> If you are moving a team from SI to Maya, you are going to need to create
> a tone of scripts to improv

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
Are you referring to the functionality offered by maya in the context of
modelling, or the fact that it is split between 2 modules because AD can't
be bothered to offer a homogenised and intuitive experience ?

I'll give you an example, when you are using nex any time you SHIFT+RIGHT
CLICK to access a marked menu option, you are basically leaving nex,you
then have to turn it back on to continue modelling, when it comes to
functionality that is not native to nex, thir is in fact no way around this.

Maya has artisan for painting relax and smooth.

However it has no in built commands to relax or smooth individual
components.

one of the worst and most glaring flaws in the maya toolset is the
inability to competently hide/show polygon elements. the only option is to
isolate, which requieres you to  invert your selection before hiding, and
even when the elements seem hidden they are still technically there and
selectable which is catastrophic as you may alter them without knowing it,
and they obstruct your interactions, eg if i am modelling the inside of a
mouth, i like to be able to hide the lips and interact directly with the
elements i am modelling, in maya this is rendered futill as the hidden
element is still there, so when i go to select it i am ultimatly going to
select an invisible polygon. the only work flow i have seen people use to
counter this is to model in wireframe mode and delete half the character, a
luxury you don't get to do when a model comes back fr a retake...




On 28 February 2014 08:19, Brent McPherson wrote:

> Interested customers should apply to participate in the Maya beta program.
>
> The modeling group is very open and communicative. Many of our team
> members have worked on products other than Maya and we are focused on
> making Maya a great modeling program.
>
> https://beta.autodesk.com
>
> I'll try to find out more about the sign up process/requirements and post
> details here.
>
> In the meantime if you want to tell me what those one or two crucial
> missing commands are I'm all ears... ;-)
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
> Sent: 27 February 2014 22:44
> To: softimage@listproc.autodesk.com
> Subject: Re: Best online resources to help with a Maya migration.
>
> What i like about the tweek tool is that it compliments what is already
> there in SI, and its pretty seamless.
> Nex sticks out like a soar thumb in Maya, it brings great functionality,
> but lacks one or 2 crucial command which leads you to flip between Nex and
> the traditional modelling tools. it introduces smart elements cursor
> snapping similar to the tweak tool in SI, as well as really cool transform
> gizmo, that allows you to translate selections along 2 axis simultaneously.
> but all this cool stuff is confined to Nex.
>
> On 27 February 2014 23:21, Tim Crowson  <mailto:tim.crow...@magneticdreams.com>> wrote:
> Blargh!
>
> On 2/27/2014 3:53 PM, Eric Thivierge wrote:
> Yes but not 100% there.
>
> On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
>
> Does Maya have anything like Soft's Component Tweak Tool with all its
> crazy awesomeness? I'll use anything that offers something like that  :-D
>
>
> --
>
>
>
>


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Mirko Jankovic
As couple guys already said.. people are going to learn maya like right
away but tools and pipelines they already have did produce a LOT of award
winning content.
strange times... rats over the boat, go jump but this boat still gonna roam
the seas :)



On Fri, Feb 28, 2014 at 9:27 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Are you referring to the functionality offered by maya in the context of
> modelling, or the fact that it is split between 2 modules because AD can't
> be bothered to offer a homogenised and intuitive experience ?
>
> I'll give you an example, when you are using nex any time you SHIFT+RIGHT
> CLICK to access a marked menu option, you are basically leaving nex,you
> then have to turn it back on to continue modelling, when it comes to
> functionality that is not native to nex, thir is in fact no way around this.
>
> Maya has artisan for painting relax and smooth.
>
> However it has no in built commands to relax or smooth individual
> components.
>
> one of the worst and most glaring flaws in the maya toolset is the
> inability to competently hide/show polygon elements. the only option is to
> isolate, which requieres you to  invert your selection before hiding, and
> even when the elements seem hidden they are still technically there and
> selectable which is catastrophic as you may alter them without knowing it,
> and they obstruct your interactions, eg if i am modelling the inside of a
> mouth, i like to be able to hide the lips and interact directly with the
> elements i am modelling, in maya this is rendered futill as the hidden
> element is still there, so when i go to select it i am ultimatly going to
> select an invisible polygon. the only work flow i have seen people use to
> counter this is to model in wireframe mode and delete half the character, a
> luxury you don't get to do when a model comes back fr a retake...
>
>
>
>
> On 28 February 2014 08:19, Brent McPherson 
> wrote:
>
>> Interested customers should apply to participate in the Maya beta program.
>>
>> The modeling group is very open and communicative. Many of our team
>> members have worked on products other than Maya and we are focused on
>> making Maya a great modeling program.
>>
>> https://beta.autodesk.com
>>
>> I'll try to find out more about the sign up process/requirements and post
>> details here.
>>
>> In the meantime if you want to tell me what those one or two crucial
>> missing commands are I'm all ears... ;-)
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
>> Sent: 27 February 2014 22:44
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Best online resources to help with a Maya migration.
>>
>> What i like about the tweek tool is that it compliments what is already
>> there in SI, and its pretty seamless.
>> Nex sticks out like a soar thumb in Maya, it brings great functionality,
>> but lacks one or 2 crucial command which leads you to flip between Nex and
>> the traditional modelling tools. it introduces smart elements cursor
>> snapping similar to the tweak tool in SI, as well as really cool transform
>> gizmo, that allows you to translate selections along 2 axis simultaneously.
>> but all this cool stuff is confined to Nex.
>>
>> On 27 February 2014 23:21, Tim Crowson > <mailto:tim.crow...@magneticdreams.com>> wrote:
>> Blargh!
>>
>> On 2/27/2014 3:53 PM, Eric Thivierge wrote:
>> Yes but not 100% there.
>>
>> On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
>>
>> Does Maya have anything like Soft's Component Tweak Tool with all its
>> crazy awesomeness? I'll use anything that offers something like that  :-D
>>
>>
>> --
>>
>>
>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Rob Wuijster

Yup! Expect a lot of functionality you think is 'normal' to be lost in Maya.

Even the most basic stuff we're so used too isn't there, but has to be 
found in additional scripts and plugins.


Also, the construction mode and all it's blessings will not be there, 
and THAT will cause a lot of headaches and high bloodpressures ;-)


And to add to it all, the illogical and frankenstein'd attribute windows, 
general windows, renderpass system etc. etc. ;-)

Rob

\/-\/\/

On 27-2-2014 22:04, Mirko Jankovic wrote:
trust me there is no tutorial that can help with frustration that you 
will have to deal with  good luck. I know that I'm staying with SI 
for years to come.

Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com 
> wrote:


Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson
mailto:tim.crow...@magneticdreams.com>>:

sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the "upgrade policy" thread and
would like to keep it some what on topic as I am sure there
will be plenty of artists in the coming months asking the
same questions. Please start a new thread to talk about the
politics.

What are the best resources for migration, especially to
Maya, for long time Softimage users. Has anyone done the Maya
training from Digital Tutors, Lynda, Gnome, fxphd? Which is
considered better for those of us with years of production
experience? Does anyone know of any gem video's (for example:
a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the
best training resources out there?

Lawrence




Lawrence Nimrichter |  Associate Creative Director/Director
of Animation  | Spontaneous  |  575 Lexington Avenue  |  New
York  |  NY  |  10022  |  o 212.317.0077 







-- 





No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2014.0.4259 / Virus Database: 3705/7131 - Release Date: 02/27/14





Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Rob Wuijster

And speaking of communities

I know a lot of you don't like webforums, but si-community.com is there, 
and will be for a long time.

Make it better, and join as well ;-)


Rob

\/-\/\/

On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:

Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin  wrote:


SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic

wrote:

trust me there is no tutorial that can help with frustration that you
will
have to deal with  good luck. I know that I'm staying with SI for
years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
<3dv...@gmail.com>wrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson :

  sigh Is it that time already?

-Tim


On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

I'm separating this out from the "upgrade policy" thread and would like
to
keep it some what on topic as I am sure there will be plenty of artists
in
the coming months asking the same questions. Please start a new thread
to
talk about the politics.

  What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

  Lawrence









-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4259 / Virus Database: 3705/7131 - Release Date: 02/27/14






Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Morten Bartholdy
Is there a Maya list??

Morten


Den 27. februar 2014 kl. 22:22 skrev Cristobal Infante :

> list? Surely they will know better...
> 
> 
> On Thursday, 27 February 2014, Vincent Fortin < vfor...@gmail.com
>  > wrote:
> > SideFX's Masterclasses
> > CMIVFX
> > Odforce.net
> > http://www.sidefx.com/docs/houdini13.0/
> > 
> > 
> > There's enough information there to make your head explode :-)
> > 
> > 
> > On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman < alan.fregt...@gmail.com >
> > wrote:
> > > Anyone have recommendations for great Houdini tutorials? I know SideFx
> > > have
> > > some, but besides those?
> > > 
> > > 
> > > 
> > > On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
> > > mirkoj.anima...@gmail.com > wrote:
> > > > trust me there is no tutorial that can help with frustration that you
> > > > will
> > > > have to deal with  good luck. I know that I'm staying with SI for
> > > > years
> > > > to come.
> > > > Zombies are popular anyway so why not SI Zombie edition too :)
> > > > 
> > > > 
> > > > On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito < 3dv...@gmail.com >
> > > > wrote:
> > > > > Oh my god, its started!
> > > > > 
> > > > > I guess Digital Tutors would be a good starting point ;)
> > > > > 
> > > > > 
> > > > > 2014-02-27 21:33 GMT+01:00 Tim Crowson <
> > > > > tim.crow...@magneticdreams.com >
> > > > > :
> > > > > 
> > > > > > sigh Is it that time already?
> > > > > > 
> > > > > > -Tim
> > > > > > 
> > > > > > 
> > > > > > On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
> > > > > > > "upgrade policy" thread and would like to keep it some what on
> > > > > > > topic as I
> > > > > > > am sure there will be plenty of artists in the coming months
> > > > > > > asking the
> > > > > > > same questions. Please start a new thread to talk about the
> > > > > > > politics.
> > > > > > > 
> > > > > > > What are the best resources for migration, especially to Maya, for
> > > > > > > long
> > > > > > > time Softimage users. Has anyone done the Maya training from
> > > > > > > Digital
> > > > > > > Tutors, Lynda, Gnome, fxphd? Which is considered better for those
> > > > > > > of us
> > > > > > > with years of production experience? Does anyone know of any gem
> > > > > > > video's
> > > > > > > (for example: a Softimage video I always recommend for anyone
> > > > > > > wanting to
> > > > > > > learn ICE is the Brad's Ice: An Artist Tour). What are the best
> > > > > > > training
> > > > > > > resources out there?
> > > > > > > 
> > > > > > > Lawrence
> > > > > > > 
> > > > > > > 
> > > > > > > 


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Morten Bartholdy
I would rather stick a glowing hot needle slowly into my eye - but alas I
might have to unless I change lanes...

Morten





Den 27. februar 2014 kl. 22:33 skrev phil harbath
:

> I think they believe(d) they were buying future maya users as well.
>
> -Original Message-
> From: adrian.w...@fluid-pictures.com
> Sent: Thursday, February 27, 2014 4:33 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Best online resources to help with a Maya migration.
>
>
> Join the Maya list, hmmm how about we keep this list going, and continue
> to help each other out as we always have
>
> Autodesk thought they were buying code and developers, but the true heart
> of soft was, and always will be this community...
>
> A
>
>
>
> > Desperate times, maybe join the Maya list? Surely they will know
better...
> >
> >
> > On Thursday, 27 February 2014, Vincent Fortin 
wrote:
> >
> >> SideFX's Masterclasses
> >> CMIVFX
> >> Odforce.net
> >> http://www.sidefx.com/docs/houdini13.0/
> >>
> >> There's enough information there to make your head explode :-)
> >>
> >>
> >> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
> >> wrote:
> >>
> >> Anyone have recommendations for great Houdini tutorials? I know SideFx
> >> have some, but besides those?
> >>
> >>
> >>
> >> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
> >>  >> > wrote:
> >>
> >> trust me there is no tutorial that can help with frustration that you
> >> will
> >> have to deal with  good luck. I know that I'm staying with SI for
> >> years
> >> to come.
> >> Zombies are popular anyway so why not SI Zombie edition too :)
> >>
> >>
> >> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
> >> <3dv...@gmail.com>wrote:
> >>
> >> Oh my god, its started!
> >>
> >> I guess Digital Tutors would be a good starting point ;)
> >>
> >>
> >> 2014-02-27 21:33 GMT+01:00 Tim Crowson
:
> >>
> >>  sigh Is it that time already?
> >>
> >> -Tim
> >>
> >>
> >> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
> >>
> >> I'm separating this out from the "upgrade policy" thread and would
like
> >> to
> >> keep it some what on topic as I am sure there will be plenty of
artists
> >> in
> >> the coming months asking the same questions. Please start a new thread
> >> to
> >> talk about the politics.
> >>
> >>  What are the best resources for migration, especially to Maya, for
long
> >> time Softimage users. Has anyone done the Maya training from Digital
> >> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of
us
> >> with years of production experience? Does anyone know of any gem
video's
> >> (for example: a Softimage video I always recommend for anyone wanting
to
> >> learn ICE is the Brad's Ice: An Artist Tour). What are the best
training
> >> resources out there?
> >>
> >>  Lawrence
> >>
> >>
> >>
> >>
> >>
> >
>

RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Morten Bartholdy
So like with so much else in Maya you need an extra step to do something
really simple...

Morten



Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
:

> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
preview display. In subd display mode the Page Up/Down keys change the subd
preview level. (the default value is 2)
>
> So the workflow is something like this...
>
> Hit 3 key and then use page up/down to adjust subd level. From then on
just hit 1 & 3 to toggle between base mesh and your chosen subd display
level.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
> Sent: 28 February 2014 01:30
> To: softimage@listproc.autodesk.com
> Subject: Re: Best online resources to help with a Maya migration.
>
> By the way, to help on the transition.
>
> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.
> If an object is a child of other object and you want to hide just the
parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.
> Each object has at least two nodes the object and the shape.  If you want
your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.
> Unless of course you make or have a script for doing this.
> Well just for a begging guide.
> Ohh and there is no such thing as the RMB when you are maniupalting an
object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.
> Good luck with your transition.
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez
mailto:emi...@e-roja.com>>:
> Exactly Stefan!
> The client does not care whatever you are using.  He only cares about
time, money and quality.
> Go ahead make your transition, start thinking of hiring additional
people, specially devs.  Make sure you search under the stones for scripts
and plugins.  Spend more money to keep it up.
>
> Maya out of the box is a piece of crap compared to Softimage.  So don't
expect too much. Go with the "latest" technology  You will soon be bald
of pulling out your hairs.
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek
mailto:s...@tidbit-images.com>>:
>
> Amen to that!
> I'm doing my own projects and my clients could not care less what program
their pictures were made in. I could use Maya
> but that would mean I'd make 30% less profit. Why would I want to do
that? As long as XSI remains that much ahead in the bread and butter
disciplines I will continue to use it. Why waste money?
>
> Softimage for me will be dead the time I will stop using it.
> Don't know why is the rush to switch if you have your own clients, your
own projects and you have been delivering amazing work done with Softimage.
> The Maya 2015 won't be better than Softimage to get the job done.
> So because SI 2015 unoficially yet is the latest version you are going to
run to other options while you can still deliver superb work?
> The clients don't care if you made it with paintbrush as long as they are
satisfied with the end result.
>
>
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>>:
> If you are moving a team from SI to Maya, you are going to need to create
a tone of scripts to improve functionality, last place i was in they
proudly showed off their modeling script "ow look at these !" and "won't
these make your life so much easier ?!" not really cause all those scripts
where already a given in SI.
>
> On 27 February 2014 22:15, Vincent Fortin
mailto:vfor...@gmail.com>> wrote:
> SideFX's Mastercla

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Emilio Hernandez
Hey Brent thanks for the tip on the Sub D in Maya

More hotkeys to learn!  So let me see if I get this straight.  Instead of
using the +/- to easily change my subD levels, I go from 1 to dispaly no
subD then hit 3 to display the default  2 SubD level and UpPg and DnPg to
change the SubD display.

But then if I want no SubD I hit 1 again or hit the PgUp key until I get to
level 1 smoothness.

So I have two display modes.  1 is no subD display mode or level 1
smoothness, and 3 is SubD display mode.  I can only go with the PgUp and
PgDn only if I am in 3 mode.  But if I am in 1 mode the PgUp and PgDn keys
won't work.

Believe me that was the less thing of what I mentioned that I cared.

Go to rigging and start orienting your joints...

Also make an account in CreativeCrash you will be visiting that a lot to
find scripts, donwloading them and see if they work.

You will have a very nice tool bar with lots of stuff!  You might also want
to leave your script editor opened all the time with all the nice stuff you
will be downloading.

I forgot to mention...  download a script for saving your weights after you
skinned and weighted your mesh... You never now when you will need to
rebuild your skin cluster.  Specially when you are doing corrective
shapes.  There is a time and you will never know when the scripts you
downloaded for extracting the skin, or getting the deltas will stop
working.  Unless you detach your skin, and bind it again. If you don't have
saved your weights, I don't want to tell you how bald you will be.

Save, save and resave your work before going to the next step in a complex
rig.   You never know when Maya is going to crash or when you will need to
go back.  Not becuase you are working on another version and want to go
back because the other version was better.  Just because when something
stops working it is better to go to a saved version than get under the hood
and try to find what is not working.

Be careful also when doing blend shapes.  If you delete the base of the
mesh you used to get into the blend shape node and you want to remove that
blend shape, there is no way to do it.  Unless of course you find a script
that maybe will work.  I haven't found one that works, and I already
downloaded like 3 or 4.

So better be prepared in organizing your scene space as you will have
duplicates and duplicates all over your scene when working.  You can use
the layers to group all the meshes you are using and that need to be there
if you are still working on the blend and corrective shapes to hide them or
make them visible.

Have patience with the Graph Editor and handling the handles of the curves.
With time you will think is not that bad after all...

You cannot do math operations in the value boxes like in Softimage.

This is just to begin.

Make sure that in your journey you have a Dev or TD.  And be prepared to do
your job in at least double the time.

Good luck in the Exodus, transition, flee or whatever you want to call it.












2014-02-28 2:51 GMT-06:00 Rob Wuijster :

>  And speaking of communities
>
> I know a lot of you don't like webforums, but si-community.com is there,
> and will be for a long time.
> Make it better, and join as well ;-)
>
>
> Rob
>
> \/-\/\/
>
> On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:
>
> Join the Maya list, hmmm how about we keep this list going, and continue
> to help each other out as we always have
>
> Autodesk thought they were buying code and developers, but the true heart
> of soft was, and always will be this community...
>
> A
>
>
>
>
>  Desperate times, maybe join the Maya list? Surely they will know better...
>
>
> On Thursday, 27 February 2014, Vincent Fortin  
>  wrote:
>
>
>  SideFX's Masterclasses
> CMIVFX
> Odforce.nethttp://www.sidefx.com/docs/houdini13.0/
>
> There's enough information there to make your head explode :-)
>
>
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
>  wrote:
>
> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
> 
>  wrote:
>
>  trust me there is no tutorial that can help with frustration that you
> will
> have to deal with  good luck. I know that I'm staying with SI for
> years
> to come.
> Zombies are popular anyway so why not SI Zombie edition too :)
>
>
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito<3dv...@gmail.com> 
> <3dv...@gmail.com>wrote:
>
> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson  
> :
>
>  sigh Is it that time already?
>
> -Tim
>
>
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>
> I'm separating this out from the "upgrade policy" thread and would like
> to
> keep it some what on topic as I am sure there will be plenty of artists
> in
> the coming months asking the same questions. Please start a new thread
> to
> talk about the politics.
>
>  Wh

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Mats Bertil Tegner

Morten Bartholdy skrev 2014-02-28 10:41:

Is there a Maya list??

Morten


https://groups.google.com/forum/#!forum/maya_he3d

Mats




Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Stefan Kubicek

So like with so much else in Maya you need an extra step to do something
really simple...


Exactly my thought and experience :-)

As for easy I/O: IO takes time, you don't want to leave an application unless 
you absolutely have to. Also, it depends on wether there are scene dependencies 
on the mesh you want to change outside your application. It can make the whole 
process of changing that mesh a whole lot more complicated and/or time 
consuming, hence costly. Got money to burn?






Morten



Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
:


In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd

preview display. In subd display mode the Page Up/Down keys change the subd
preview level. (the default value is 2)


So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on

just hit 1 & 3 to toggle between base mesh and your chosen subd display
level.

--
Brent

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez

Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas

scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.

If an object is a child of other object and you want to hide just the

parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.

Each object has at least two nodes the object and the shape.  If you want

your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.

Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an

object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.

Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez

mailto:emi...@e-roja.com>>:

Exactly Stefan!
The client does not care whatever you are using.  He only cares about

time, money and quality.

Go ahead make your transition, start thinking of hiring additional

people, specially devs.  Make sure you search under the stones for scripts
and plugins.  Spend more money to keep it up.


Maya out of the box is a piece of crap compared to Softimage.  So don't

expect too much. Go with the "latest" technology  You will soon be bald
of pulling out your hairs.


[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek

mailto:s...@tidbit-images.com>>:


Amen to that!
I'm doing my own projects and my clients could not care less what program

their pictures were made in. I could use Maya

but that would mean I'd make 30% less profit. Why would I want to do

that? As long as XSI remains that much ahead in the bread and butter
disciplines I will continue to use it. Why waste money?


Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your

own projects and you have been delivering amazing work done with Softimage.

The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015 unoficially yet is the latest version you are going to

run to other options while you can still deliver superb work?

The clients don't care if you made it with paintbrush as long as they are

satisfied with the end result.




[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 15:24 GMT-06:00 Sebastien Sterling

mailto:sebastien.sterl...@gmail.com>>:

If you are moving a team from SI to Maya, you are going to need to create

a tone of scripts to improve functionality, last place i was in they
proudly showed off their modeling script "ow look at these !" and "won't
these make your life so much 

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
The problem isn't moving to another software package ffs, if there was a
better package out there people would flock to it. the problem here is that
Maya isn't a better solution for artists needs, its an industry standard
and so was fucking asbestos for most of the 19th century.


On 28 February 2014 11:34, Stefan Kubicek  wrote:

> So like with so much else in Maya you need an extra step to do something
>> really simple...
>>
>
> Exactly my thought and experience :-)
>
> As for easy I/O: IO takes time, you don't want to leave an application
> unless you absolutely have to. Also, it depends on wether there are scene
> dependencies on the mesh you want to change outside your application. It
> can make the whole process of changing that mesh a whole lot more
> complicated and/or time consuming, hence costly. Got money to burn?
>
>
>
>
>
>
>> Morten
>>
>>
>>
>> Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
>> :
>>
>>  In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>
>> preview display. In subd display mode the Page Up/Down keys change the
>> subd
>> preview level. (the default value is 2)
>>
>>>
>>> So the workflow is something like this...
>>>
>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>
>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>> level.
>>
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com
>>>
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>> Hernandez
>>
>>> Sent: 28 February 2014 01:30
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Best online resources to help with a Maya migration.
>>>
>>> By the way, to help on the transition.
>>>
>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>
>> scripts, if you do character, and rigging.  Without this scripts you will
>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>> for start.  You will not be able to envelope (skin in Maya) with nothing
>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>> you memorize the order to pick obj, as for parenting and constraining is
>> different for each one.
>>
>>> If an object is a child of other object and you want to hide just the
>>>
>> parent, well good luck.  All this kind of parameters propagate from the
>> parent to all of its childs.  Be patient with the selection tool, and
>> remember to click in the window you are using, cause it is not like
>> Softimage that it works where the cursor is.  You need to activate the
>> window or viewport by clicking in it.
>>
>>> Each object has at least two nodes the object and the shape.  If you want
>>>
>> your object to display in something different than 2 subdivision levels,
>> forget about something like the +/-.   You will need to go to the object
>> shape node and set the preview subdivision levels to modify it in an
>> object
>> per object basis as there is no (MULT) selection like in Softimage.
>>
>>> Unless of course you make or have a script for doing this.
>>> Well just for a begging guide.
>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>
>> object a nasty pop up menu will appear in front of you with a dial like
>> options.  For last take a deep breath when you are looking for a parameter
>> as the ChannelBox/Layer editor will dispaly all the connections the object
>> has.
>>
>>> Good luck with your transition.
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez
>>>
>> mailto:emi...@e-roja.com>>:
>>
>>> Exactly Stefan!
>>> The client does not care whatever you are using.  He only cares about
>>>
>> time, money and quality.
>>
>>> Go ahead make your transition, start thinking of hiring additional
>>>
>> people, specially devs.  Make sure you search under the stones for scripts
>> and plugins.  Spend more money to keep it up.
>>
>>>
>>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>>>
>> expect too much. Go with the "latest" technology  You will soon be
>> bald
>> of pulling out your hairs.
>>
>>>
>>> [http://img694.imageshack

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Emilio Hernandez
Hahaha.  Go and die of asbestosis!




2014-02-28 5:12 GMT-06:00 Sebastien Sterling :

> The problem isn't moving to another software package ffs, if there was a
> better package out there people would flock to it. the problem here is that
> Maya isn't a better solution for artists needs, its an industry standard
> and so was fucking asbestos for most of the 19th century.
>
>
> On 28 February 2014 11:34, Stefan Kubicek  wrote:
>
>> So like with so much else in Maya you need an extra step to do something
>>> really simple...
>>>
>>
>> Exactly my thought and experience :-)
>>
>> As for easy I/O: IO takes time, you don't want to leave an application
>> unless you absolutely have to. Also, it depends on wether there are scene
>> dependencies on the mesh you want to change outside your application. It
>> can make the whole process of changing that mesh a whole lot more
>> complicated and/or time consuming, hence costly. Got money to burn?
>>
>>
>>
>>
>>
>>
>>> Morten
>>>
>>>
>>>
>>> Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
>>> :
>>>
>>>  In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>
>>> preview display. In subd display mode the Page Up/Down keys change the
>>> subd
>>> preview level. (the default value is 2)
>>>
>>>>
>>>> So the workflow is something like this...
>>>>
>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>
>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>> level.
>>>
>>>> --
>>>> Brent
>>>>
>>>> From: softimage-boun...@listproc.autodesk.com
>>>>
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>>> Hernandez
>>>
>>>> Sent: 28 February 2014 01:30
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>
>>>> By the way, to help on the transition.
>>>>
>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>
>>> scripts, if you do character, and rigging.  Without this scripts you will
>>> be in a dead end.  Also make sure you find a good UV plugin.  That is
>>> just
>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>> you memorize the order to pick obj, as for parenting and constraining is
>>> different for each one.
>>>
>>>> If an object is a child of other object and you want to hide just the
>>>>
>>> parent, well good luck.  All this kind of parameters propagate from the
>>> parent to all of its childs.  Be patient with the selection tool, and
>>> remember to click in the window you are using, cause it is not like
>>> Softimage that it works where the cursor is.  You need to activate the
>>> window or viewport by clicking in it.
>>>
>>>> Each object has at least two nodes the object and the shape.  If you
>>>> want
>>>>
>>> your object to display in something different than 2 subdivision levels,
>>> forget about something like the +/-.   You will need to go to the object
>>> shape node and set the preview subdivision levels to modify it in an
>>> object
>>> per object basis as there is no (MULT) selection like in Softimage.
>>>
>>>> Unless of course you make or have a script for doing this.
>>>> Well just for a begging guide.
>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>>
>>> object a nasty pop up menu will appear in front of you with a dial like
>>> options.  For last take a deep breath when you are looking for a
>>> parameter
>>> as the ChannelBox/Layer editor will dispaly all the connections the
>>> object
>>> has.
>>>
>>>> Good luck with your transition.
>>>>
>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>
>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez
>>>>
>>> mailto:emi...@e-roja.com>>:
>>>
>>>> Exactly Stefan!
>>>> The client does not care whatever you are using.  He only cares about
>>>>
>>> time, money and qua

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread pedro santos
Not really Simon. As someone that an year later was solely a LightWave,
while you could define modeling just like taking vertices where ever you
want them, but each application as its ways to get there. Honestly I don't
think SI ways are simple and clear from start, but almost every problem I
threw at it solved.

As for the I/O bit, true, but again in my experience my SI experience would
be much more difficult and incomplete if I treated Softimage like I do my
LightWave's Layout. A split environment, where you don't take benefit from
modeling in context, modeling relations and history.

Anyways... one year in for me and the boat is sinking? o_O  Waiting for
more info.


On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves  wrote:

> People talk about modelling but I always feel that's pretty much the last 
> thing
> you would need to learn in a new app, there isn't an easier thing to I/o
> than a mesh with subd with or without uvs.
>
>
>
> On Friday, 28 February 2014, Brent McPherson 
> wrote:
>
>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>> preview display. In subd display mode the Page Up/Down keys change the subd
>> preview level. (the default value is 2)
>>
>> So the workflow is something like this...
>>
>> Hit 3 key and then use page up/down to adjust subd level. From then on
>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>> level.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>> Sent: 28 February 2014 01:30
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Best online resources to help with a Maya migration.
>>
>> By the way, to help on the transition.
>>
>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>> scripts, if you do character, and rigging.  Without this scripts you will
>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>> for start.  You will not be able to envelope (skin in Maya) with nothing
>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>> you memorize the order to pick obj, as for parenting and constraining is
>> different for each one.
>> If an object is a child of other object and you want to hide just the
>> parent, well good luck.  All this kind of parameters propagate from the
>> parent to all of its childs.  Be patient with the selection tool, and
>> remember to click in the window you are using, cause it is not like
>> Softimage that it works where the cursor is.  You need to activate the
>> window or viewport by clicking in it.
>> Each object has at least two nodes the object and the shape.  If you want
>> your object to display in something different than 2 subdivision levels,
>> forget about something like the +/-.   You will need to go to the object
>> shape node and set the preview subdivision levels to modify it in an object
>> per object basis as there is no (MULT) selection like in Softimage.
>> Unless of course you make or have a script for doing this.
>> Well just for a begging guide.
>> Ohh and there is no such thing as the RMB when you are maniupalting an
>> object a nasty pop up menu will appear in front of you with a dial like
>> options.  For last take a deep breath when you are looking for a parameter
>> as the ChannelBox/Layer editor will dispaly all the connections the object
>> has.
>> Good luck with your transition.
>>
>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>
>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez > emi...@e-roja.com>>:
>> Exactly Stefan!
>> The client does not care whatever you are using.  He only cares about
>> time, money and quality.
>> Go ahead make your transition, start thinking of hiring additional
>> people, specially devs.  Make sure you search under the stones for scripts
>> and plugins.  Spend more money to keep it up.
>>
>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>> expect too much. Go with the "latest" technology  You will soon be bald
>> of pulling out your hairs.
>>
>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>
>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek > s...@tidbit-images.com>>:
>>
>> Amen to that!
>> I'm doing my own projects and my clients could not care less what program
>> their pictures were made in. I could use Maya
>> but that would mean I'd make 30% less profit. Why would I want to do
>> that? 

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Simon Reeves
My point wasn't about if one app was better than another for modelling, it
was more about the *need* to learn modelling in a new app because you are
switching to it in general.



Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 28 February 2014 12:19, pedro santos  wrote:

> Not really Simon. As someone that an year later was solely a LightWave,
> while you could define modeling just like taking vertices where ever you
> want them, but each application as its ways to get there. Honestly I don't
> think SI ways are simple and clear from start, but almost every problem I
> threw at it solved.
>
> As for the I/O bit, true, but again in my experience my SI experience
> would be much more difficult and incomplete if I treated Softimage like I
> do my LightWave's Layout. A split environment, where you don't take benefit
> from modeling in context, modeling relations and history.
>
> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
> more info.
>
>
> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>
>> People talk about modelling but I always feel that's pretty much the last 
>> thing
>> you would need to learn in a new app, there isn't an easier thing to I/o
>> than a mesh with subd with or without uvs.
>>
>>
>>
>> On Friday, 28 February 2014, Brent McPherson <
>> brent.mcpher...@autodesk.com> wrote:
>>
>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>> preview display. In subd display mode the Page Up/Down keys change the subd
>>> preview level. (the default value is 2)
>>>
>>> So the workflow is something like this...
>>>
>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>> level.
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>> Sent: 28 February 2014 01:30
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Best online resources to help with a Maya migration.
>>>
>>> By the way, to help on the transition.
>>>
>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>> scripts, if you do character, and rigging.  Without this scripts you will
>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>> you memorize the order to pick obj, as for parenting and constraining is
>>> different for each one.
>>> If an object is a child of other object and you want to hide just the
>>> parent, well good luck.  All this kind of parameters propagate from the
>>> parent to all of its childs.  Be patient with the selection tool, and
>>> remember to click in the window you are using, cause it is not like
>>> Softimage that it works where the cursor is.  You need to activate the
>>> window or viewport by clicking in it.
>>> Each object has at least two nodes the object and the shape.  If you
>>> want your object to display in something different than 2 subdivision
>>> levels, forget about something like the +/-.   You will need to go to the
>>> object shape node and set the preview subdivision levels to modify it in an
>>> object per object basis as there is no (MULT) selection like in Softimage.
>>> Unless of course you make or have a script for doing this.
>>> Well just for a begging guide.
>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>> object a nasty pop up menu will appear in front of you with a dial like
>>> options.  For last take a deep breath when you are looking for a parameter
>>> as the ChannelBox/Layer editor will dispaly all the connections the object
>>> has.
>>> Good luck with your transition.
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez >> emi...@e-roja.com>>:
>>> Exactly Stefan!
>>> The client does not care whatever you are using.  He only cares about
>>> time, money and quality.
>>> Go ahead make your transition, start thinking of hiring additional
>>> people, specially dev

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
if autodesk will kill softimage...  autodesk  will be piece of shit ...


2014-02-28 16:19 GMT+04:00 pedro santos :

> Not really Simon. As someone that an year later was solely a LightWave,
> while you could define modeling just like taking vertices where ever you
> want them, but each application as its ways to get there. Honestly I don't
> think SI ways are simple and clear from start, but almost every problem I
> threw at it solved.
>
> As for the I/O bit, true, but again in my experience my SI experience
> would be much more difficult and incomplete if I treated Softimage like I
> do my LightWave's Layout. A split environment, where you don't take benefit
> from modeling in context, modeling relations and history.
>
> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
> more info.
>
>
> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>
>> People talk about modelling but I always feel that's pretty much the last 
>> thing
>> you would need to learn in a new app, there isn't an easier thing to I/o
>> than a mesh with subd with or without uvs.
>>
>>
>>
>> On Friday, 28 February 2014, Brent McPherson <
>> brent.mcpher...@autodesk.com> wrote:
>>
>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>> preview display. In subd display mode the Page Up/Down keys change the subd
>>> preview level. (the default value is 2)
>>>
>>> So the workflow is something like this...
>>>
>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>> level.
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>> Sent: 28 February 2014 01:30
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Best online resources to help with a Maya migration.
>>>
>>> By the way, to help on the transition.
>>>
>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>> scripts, if you do character, and rigging.  Without this scripts you will
>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>> you memorize the order to pick obj, as for parenting and constraining is
>>> different for each one.
>>> If an object is a child of other object and you want to hide just the
>>> parent, well good luck.  All this kind of parameters propagate from the
>>> parent to all of its childs.  Be patient with the selection tool, and
>>> remember to click in the window you are using, cause it is not like
>>> Softimage that it works where the cursor is.  You need to activate the
>>> window or viewport by clicking in it.
>>> Each object has at least two nodes the object and the shape.  If you
>>> want your object to display in something different than 2 subdivision
>>> levels, forget about something like the +/-.   You will need to go to the
>>> object shape node and set the preview subdivision levels to modify it in an
>>> object per object basis as there is no (MULT) selection like in Softimage.
>>> Unless of course you make or have a script for doing this.
>>> Well just for a begging guide.
>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>> object a nasty pop up menu will appear in front of you with a dial like
>>> options.  For last take a deep breath when you are looking for a parameter
>>> as the ChannelBox/Layer editor will dispaly all the connections the object
>>> has.
>>> Good luck with your transition.
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez >> emi...@e-roja.com>>:
>>> Exactly Stefan!
>>> The client does not care whatever you are using.  He only cares about
>>> time, money and quality.
>>> Go ahead make your transition, start thinking of hiring additional
>>> people, specially devs.  Make sure you search under the stones for scripts
>>> and plugins.  Spend more money to keep it up.
>>>
>>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>>> expect too much. Go with the "latest" technolog

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Mirko Jankovic
lol AD IS piece of shit for long time now :)


On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov  wrote:

> if autodesk will kill softimage...  autodesk  will be piece of shit ...
>
>
> 2014-02-28 16:19 GMT+04:00 pedro santos :
>
> Not really Simon. As someone that an year later was solely a LightWave,
>> while you could define modeling just like taking vertices where ever you
>> want them, but each application as its ways to get there. Honestly I don't
>> think SI ways are simple and clear from start, but almost every problem I
>> threw at it solved.
>>
>> As for the I/O bit, true, but again in my experience my SI experience
>> would be much more difficult and incomplete if I treated Softimage like I
>> do my LightWave's Layout. A split environment, where you don't take benefit
>> from modeling in context, modeling relations and history.
>>
>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>> more info.
>>
>>
>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>>
>>> People talk about modelling but I always feel that's pretty much the last 
>>> thing
>>> you would need to learn in a new app, there isn't an easier thing to I/o
>>> than a mesh with subd with or without uvs.
>>>
>>>
>>>
>>> On Friday, 28 February 2014, Brent McPherson <
>>> brent.mcpher...@autodesk.com> wrote:
>>>
>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>> preview display. In subd display mode the Page Up/Down keys change the subd
>>>> preview level. (the default value is 2)
>>>>
>>>> So the workflow is something like this...
>>>>
>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>> level.
>>>> --
>>>> Brent
>>>>
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>> Sent: 28 February 2014 01:30
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>
>>>> By the way, to help on the transition.
>>>>
>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>> different for each one.
>>>> If an object is a child of other object and you want to hide just the
>>>> parent, well good luck.  All this kind of parameters propagate from the
>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>> remember to click in the window you are using, cause it is not like
>>>> Softimage that it works where the cursor is.  You need to activate the
>>>> window or viewport by clicking in it.
>>>> Each object has at least two nodes the object and the shape.  If you
>>>> want your object to display in something different than 2 subdivision
>>>> levels, forget about something like the +/-.   You will need to go to the
>>>> object shape node and set the preview subdivision levels to modify it in an
>>>> object per object basis as there is no (MULT) selection like in Softimage.
>>>> Unless of course you make or have a script for doing this.
>>>> Well just for a begging guide.
>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>> object a nasty pop up menu will appear in front of you with a dial like
>>>> options.  For last take a deep breath when you are looking for a parameter
>>>> as the ChannelBox/Layer editor will dispaly all the connections the object
>>>> has.
>>>> Good luck with your transition.
>>>>
>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>
>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez >>> emi...@e-roja.com>>:
>>>> Exactly Stefan!
>>>> The client does not care whatever you are using.  He only cares about

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
AD  was just a piece of shit. But It will be a big piece of shit


2014-02-28 18:03 GMT+04:00 Mirko Jankovic :

> lol AD IS piece of shit for long time now :)
>
>
> On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov  wrote:
>
>> if autodesk will kill softimage...  autodesk  will be piece of shit ...
>>
>>
>> 2014-02-28 16:19 GMT+04:00 pedro santos :
>>
>> Not really Simon. As someone that an year later was solely a LightWave,
>>> while you could define modeling just like taking vertices where ever you
>>> want them, but each application as its ways to get there. Honestly I don't
>>> think SI ways are simple and clear from start, but almost every problem I
>>> threw at it solved.
>>>
>>> As for the I/O bit, true, but again in my experience my SI experience
>>> would be much more difficult and incomplete if I treated Softimage like I
>>> do my LightWave's Layout. A split environment, where you don't take benefit
>>> from modeling in context, modeling relations and history.
>>>
>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>>> more info.
>>>
>>>
>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>>>
>>>> People talk about modelling but I always feel that's pretty much the
>>>> last thing you would need to learn in a new app, there isn't an easier
>>>> thing to I/o than a mesh with subd with or without uvs.
>>>>
>>>>
>>>>
>>>> On Friday, 28 February 2014, Brent McPherson <
>>>> brent.mcpher...@autodesk.com> wrote:
>>>>
>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>> subd
>>>>> preview level. (the default value is 2)
>>>>>
>>>>> So the workflow is something like this...
>>>>>
>>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>>> level.
>>>>> --
>>>>> Brent
>>>>>
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>>> Sent: 28 February 2014 01:30
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>
>>>>> By the way, to help on the transition.
>>>>>
>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>>> different for each one.
>>>>> If an object is a child of other object and you want to hide just the
>>>>> parent, well good luck.  All this kind of parameters propagate from the
>>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>>> remember to click in the window you are using, cause it is not like
>>>>> Softimage that it works where the cursor is.  You need to activate the
>>>>> window or viewport by clicking in it.
>>>>> Each object has at least two nodes the object and the shape.  If you
>>>>> want your object to display in something different than 2 subdivision
>>>>> levels, forget about something like the +/-.   You will need to go to the
>>>>> object shape node and set the preview subdivision levels to modify it in 
>>>>> an
>>>>> object per object basis as there is no (MULT) selection like in Softimage.
>>>>> Unless of course you make or have a script for doing this.
>>>>> Well just for a begging guide.
>>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>>> object a nasty pop up menu will appear in front of you with a dial like
>>>>> options.  For last take a deep breath when you are looking for a parameter
>>>>> as the Chan

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Stefan Kubicek

Given the endlessly long list of bought out and discontinued products I'd say it has simply become too risky to invest in Autodesk products.I remember when Autodesk bought Softimage from Avid I bought my license from a German Studio that "threw Softimage out" that very day because it had just been labelled "Autodesk". I found that a bit over the top back then, but in hindsightAD  was just a piece of shit. But It will be a big piece of shit2014-02-28 18:03 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
lol AD IS piece of shit for long time now :)
On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov <summ...@gmail.com> wrote:
if autodesk will kill softimage...  autodesk  will be piece of shit ...

2014-02-28 16:19 GMT+04:00 pedro santos <probi...@gmail.com>:
Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved.



As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history.



Anyways... one year in for me and the boat is sinking? o_O  Waiting for more info.On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com> wrote:



People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. 




On Friday, 28 February 2014, Brent McPherson <brent.mcpher...@autodesk.com> wrote:




In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2)

So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 & 3 to toggle between base mesh and your chosen subd display level.
--
Brent

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez

Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging.  Without this scripts you will be in a dead end.  Also make sure you find a good UV plugin.  That is just for start.  You will not be able to envelope (skin in Maya) with nothing but joints and geometry.  Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one.





If an object is a child of other object and you want to hide just the parent, well good luck.  All this kind of parameters propagate from the parent to all of its childs.  Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is.  You need to activate the window or viewport by clicking in it.





Each object has at least two nodes the object and the shape.  If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-.   You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage.





Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options.  For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has.





Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.comemi...@e-roja.com>>:

Exactly Stefan!
The client does not care whatever you are using.  He only cares about time, money and quality.
Go ahead make your transition, start thinking of hiring additional people, specially devs.  Make sure you search under the stones for scripts and plugins.  Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't expect too much. Go with the "latest" technology  You will soon be bald of pulling out your hairs.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Marco Peixoto
ork? From what I saw and read about Houdini... its overkill for
Modeling and Character Animation, I don't use ICE for what I do so getting
into a super complex prog like Houdini is not really my thing right now.
Modo.. last time I try their Character Animation tools, everything is so
slow compared to what im used for all these years...




















On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves  wrote:

> My point wasn't about if one app was better than another for modelling, it
> was more about the *need* to learn modelling in a new app because you are
> switching to it in general.
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com *
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 28 February 2014 12:19, pedro santos  wrote:
>
>> Not really Simon. As someone that an year later was solely a LightWave,
>> while you could define modeling just like taking vertices where ever you
>> want them, but each application as its ways to get there. Honestly I don't
>> think SI ways are simple and clear from start, but almost every problem I
>> threw at it solved.
>>
>> As for the I/O bit, true, but again in my experience my SI experience
>> would be much more difficult and incomplete if I treated Softimage like I
>> do my LightWave's Layout. A split environment, where you don't take benefit
>> from modeling in context, modeling relations and history.
>>
>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>> more info.
>>
>>
>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>>
>>> People talk about modelling but I always feel that's pretty much the last 
>>> thing
>>> you would need to learn in a new app, there isn't an easier thing to I/o
>>> than a mesh with subd with or without uvs.
>>>
>>>
>>>
>>> On Friday, 28 February 2014, Brent McPherson <
>>> brent.mcpher...@autodesk.com> wrote:
>>>
>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>> preview display. In subd display mode the Page Up/Down keys change the subd
>>>> preview level. (the default value is 2)
>>>>
>>>> So the workflow is something like this...
>>>>
>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>> level.
>>>> --
>>>> Brent
>>>>
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>> Sent: 28 February 2014 01:30
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>
>>>> By the way, to help on the transition.
>>>>
>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>> different for each one.
>>>> If an object is a child of other object and you want to hide just the
>>>> parent, well good luck.  All this kind of parameters propagate from the
>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>> remember to click in the window you are using, cause it is not like
>>>> Softimage that it works where the cursor is.  You need to activate the
>>>> window or viewport by clicking in it.
>>>> Each object has at least two nodes the object and the shape.  If you
>>>> want your object to display in something different than 2 subdivision
>>>> levels, forget about something like the +/-.   You will need to go to the
>>>> object shape node and set the preview subdivision levels to modify it in an
>>>> object per object basis as there is no (MULT) selection like in Softimage.
>>>> Unless of course you make or have a script for doing this.
>>>> Well just for a begging guide.
>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>> object a nas

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
n I simply need an on off parenting
> relation with a Grab and Let go, It showsn on wich key the Constraint
> starts and when it stops, you can change the atwhat time this happens later
> on as well, I think  there's a similar script for Xsi)
>
> -RotationOrders (Life saver, sometimes we forget to adjust the correct
> rotation order for a specific shoot and later realized that it should ha
> been YXZ instead of ZYX, with this I can change it on the fly and it
> preserves all the animation like it was..Oh Yeahhh )
>
> -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)
>
> -ColorKeys (yes now we can have multiple colors on the timeline so we can
> know right away which are the Golden, Breakdowns and InBetween Poses,
> instead of all the keys be the same colors, I asked this for years in
> Softimage, seems I was the only one, Maya has a default similar thing, its
> the specially Thick Key but we can only choose 2 colors)
>
> A Change it will be a long and painful ride, specially because I usually
> also Rig and Model in Xsi... but what are real alternatives are there for
> character work? From what I saw and read about Houdini... its overkill for
> Modeling and Character Animation, I don't use ICE for what I do so getting
> into a super complex prog like Houdini is not really my thing right now.
> Modo.. last time I try their Character Animation tools, everything is so
> slow compared to what im used for all these years...
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves wrote:
>
>> My point wasn't about if one app was better than another for modelling,
>> it was more about the *need* to learn modelling in a new app because you
>> are switching to it in general.
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com *
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>> On 28 February 2014 12:19, pedro santos  wrote:
>>
>>> Not really Simon. As someone that an year later was solely a LightWave,
>>> while you could define modeling just like taking vertices where ever you
>>> want them, but each application as its ways to get there. Honestly I don't
>>> think SI ways are simple and clear from start, but almost every problem I
>>> threw at it solved.
>>>
>>> As for the I/O bit, true, but again in my experience my SI experience
>>> would be much more difficult and incomplete if I treated Softimage like I
>>> do my LightWave's Layout. A split environment, where you don't take benefit
>>> from modeling in context, modeling relations and history.
>>>
>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>>> more info.
>>>
>>>
>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>>>
>>>> People talk about modelling but I always feel that's pretty much the
>>>> last thing you would need to learn in a new app, there isn't an easier
>>>> thing to I/o than a mesh with subd with or without uvs.
>>>>
>>>>
>>>>
>>>> On Friday, 28 February 2014, Brent McPherson <
>>>> brent.mcpher...@autodesk.com> wrote:
>>>>
>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>> subd
>>>>> preview level. (the default value is 2)
>>>>>
>>>>> So the workflow is something like this...
>>>>>
>>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>>> level.
>>>>> --
>>>>> Brent
>>>>>
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>>> Sent: 28 February 2014 01:30
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>
>>>>> By the way, to help on the transition.
>>>>>
>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>>>

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
 preserves all the animation like it was..Oh Yeahhh )
>
> -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)
>
> -ColorKeys (yes now we can have multiple colors on the timeline so we can
> know right away which are the Golden, Breakdowns and InBetween Poses,
> instead of all the keys be the same colors, I asked this for years in
> Softimage, seems I was the only one, Maya has a default similar thing, its
> the specially Thick Key but we can only choose 2 colors)
>
> A Change it will be a long and painful ride, specially because I usually
> also Rig and Model in Xsi... but what are real alternatives are there for
> character work? From what I saw and read about Houdini... its overkill for
> Modeling and Character Animation, I don't use ICE for what I do so getting
> into a super complex prog like Houdini is not really my thing right now.
> Modo.. last time I try their Character Animation tools, everything is so
> slow compared to what im used for all these years...
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves wrote:
>
>> My point wasn't about if one app was better than another for modelling,
>> it was more about the *need* to learn modelling in a new app because you
>> are switching to it in general.
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com *
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>> On 28 February 2014 12:19, pedro santos  wrote:
>>
>>> Not really Simon. As someone that an year later was solely a LightWave,
>>> while you could define modeling just like taking vertices where ever you
>>> want them, but each application as its ways to get there. Honestly I don't
>>> think SI ways are simple and clear from start, but almost every problem I
>>> threw at it solved.
>>>
>>> As for the I/O bit, true, but again in my experience my SI experience
>>> would be much more difficult and incomplete if I treated Softimage like I
>>> do my LightWave's Layout. A split environment, where you don't take benefit
>>> from modeling in context, modeling relations and history.
>>>
>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>>> more info.
>>>
>>>
>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>>>
>>>> People talk about modelling but I always feel that's pretty much the
>>>> last thing you would need to learn in a new app, there isn't an easier
>>>> thing to I/o than a mesh with subd with or without uvs.
>>>>
>>>>
>>>>
>>>> On Friday, 28 February 2014, Brent McPherson <
>>>> brent.mcpher...@autodesk.com> wrote:
>>>>
>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>> subd
>>>>> preview level. (the default value is 2)
>>>>>
>>>>> So the workflow is something like this...
>>>>>
>>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>>>> level.
>>>>> --
>>>>> Brent
>>>>>
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
>>>>> Sent: 28 February 2014 01:30
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>
>>>>> By the way, to help on the transition.
>>>>>
>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>> scripts, if you do character, and rigging.  Without this scripts you will
>>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>>> different for each one.
>>>>> If an object is a child of other object and you want to hide just th

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Marco Peixoto
7;t use them, if we got one we need
>> to select it and then tell Maya to move it to an Integer, now imagine
>> getting a retake on someone else animation where the Animator decided to
>> shrink all the keys so everything is on Fractional s... argh!
>> Usually when moving Keys on the timeline after the moving we select the
>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
>> options that the Xsi one.
>>
>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us,
>> specially for Animation, Ill name those I used more regularly in case
>> someone needs them:
>>
>> -TweenMachine (I guess any Animator knows about this one, it exists a
>> version for Xsi as well)
>>
>> -Parenting4Animators (I used it when I simply need an on off parenting
>> relation with a Grab and Let go, It showsn on wich key the Constraint
>> starts and when it stops, you can change the atwhat time this happens later
>> on as well, I think  there's a similar script for Xsi)
>>
>> -RotationOrders (Life saver, sometimes we forget to adjust the correct
>> rotation order for a specific shoot and later realized that it should ha
>> been YXZ instead of ZYX, with this I can change it on the fly and it
>> preserves all the animation like it was..Oh Yeahhh )
>>
>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)
>>
>> -ColorKeys (yes now we can have multiple colors on the timeline so we can
>> know right away which are the Golden, Breakdowns and InBetween Poses,
>> instead of all the keys be the same colors, I asked this for years in
>> Softimage, seems I was the only one, Maya has a default similar thing, its
>> the specially Thick Key but we can only choose 2 colors)
>>
>> A Change it will be a long and painful ride, specially because I usually
>> also Rig and Model in Xsi... but what are real alternatives are there for
>> character work? From what I saw and read about Houdini... its overkill for
>> Modeling and Character Animation, I don't use ICE for what I do so getting
>> into a super complex prog like Houdini is not really my thing right now.
>> Modo.. last time I try their Character Animation tools, everything is so
>> slow compared to what im used for all these years...
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves wrote:
>>
>>> My point wasn't about if one app was better than another for modelling,
>>> it was more about the *need* to learn modelling in a new app because
>>> you are switching to it in general.
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *si...@simonreeves.com *
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>
>>>
>>> On 28 February 2014 12:19, pedro santos  wrote:
>>>
>>>> Not really Simon. As someone that an year later was solely a LightWave,
>>>> while you could define modeling just like taking vertices where ever you
>>>> want them, but each application as its ways to get there. Honestly I don't
>>>> think SI ways are simple and clear from start, but almost every problem I
>>>> threw at it solved.
>>>>
>>>> As for the I/O bit, true, but again in my experience my SI experience
>>>> would be much more difficult and incomplete if I treated Softimage like I
>>>> do my LightWave's Layout. A split environment, where you don't take benefit
>>>> from modeling in context, modeling relations and history.
>>>>
>>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting for
>>>> more info.
>>>>
>>>>
>>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves wrote:
>>>>
>>>>> People talk about modelling but I always feel that's pretty much the
>>>>> last thing you would need to learn in a new app, there isn't an
>>>>> easier thing to I/o than a mesh with subd with or without uvs.
>>>>>
>>>>>
>>>>>
>>>>> On Friday, 28 February 2014, Brent McPherson <
>>>>> brent.mcpher...@autodesk.com> wrote:
>>>>>
>>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>>> preview

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
g me since we cant even rename
>>> Constraints Asking for this feature to be right on the Rig was a No No,
>>> as Animators we are give then rigs already in the scene an then all the
>>> constraining between objects its done by us as needed, we cant ask this to
>>> the Riggers.
>>>
>>> Another Maya beef I had.. the Fractionals Keys... if you by accident
>>> make one, there's no way to force Maya to don't use them, if we got one we
>>> need to select it and then tell Maya to move it to an Integer, now imagine
>>> getting a retake on someone else animation where the Animator decided to
>>> shrink all the keys so everything is on Fractional s... argh!
>>> Usually when moving Keys on the timeline after the moving we select the
>>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
>>> options that the Xsi one.
>>>
>>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid
>>> us, specially for Animation, Ill name those I used more regularly in case
>>> someone needs them:
>>>
>>> -TweenMachine (I guess any Animator knows about this one, it exists a
>>> version for Xsi as well)
>>>
>>> -Parenting4Animators (I used it when I simply need an on off parenting
>>> relation with a Grab and Let go, It showsn on wich key the Constraint
>>> starts and when it stops, you can change the atwhat time this happens later
>>> on as well, I think  there's a similar script for Xsi)
>>>
>>> -RotationOrders (Life saver, sometimes we forget to adjust the correct
>>> rotation order for a specific shoot and later realized that it should ha
>>> been YXZ instead of ZYX, with this I can change it on the fly and it
>>> preserves all the animation like it was..Oh Yeahhh )
>>>
>>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim
>>> script)
>>>
>>> -ColorKeys (yes now we can have multiple colors on the timeline so we
>>> can know right away which are the Golden, Breakdowns and InBetween Poses,
>>> instead of all the keys be the same colors, I asked this for years in
>>> Softimage, seems I was the only one, Maya has a default similar thing, its
>>> the specially Thick Key but we can only choose 2 colors)
>>>
>>> A Change it will be a long and painful ride, specially because I usually
>>> also Rig and Model in Xsi... but what are real alternatives are there for
>>> character work? From what I saw and read about Houdini... its overkill for
>>> Modeling and Character Animation, I don't use ICE for what I do so getting
>>> into a super complex prog like Houdini is not really my thing right now.
>>> Modo.. last time I try their Character Animation tools, everything is so
>>> slow compared to what im used for all these years...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves wrote:
>>>
>>>> My point wasn't about if one app was better than another for modelling,
>>>> it was more about the *need* to learn modelling in a new app because
>>>> you are switching to it in general.
>>>>
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *si...@simonreeves.com *
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>
>>>>
>>>> On 28 February 2014 12:19, pedro santos  wrote:
>>>>
>>>>> Not really Simon. As someone that an year later was solely a
>>>>> LightWave, while you could define modeling just like taking vertices where
>>>>> ever you want them, but each application as its ways to get there. 
>>>>> Honestly
>>>>> I don't think SI ways are simple and clear from start, but almost every
>>>>> problem I threw at it solved.
>>>>>
>>>>> As for the I/O bit, true, but again in my experience my SI experience
>>>>> would be much more difficult and incomplete if I treated Softimage like I
>>>>> do my LightWave's Layout. A split environment, where you don't take 
>>>>> benefit
>>>>> from modeling in context, modeling relations and history.
&

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Maurício PC
open 4 PPGS all the time,
>>> cluttering my space and probably confusing me since we cant even rename
>>> Constraints Asking for this feature to be right on the Rig was a No No,
>>> as Animators we are give then rigs already in the scene an then all the
>>> constraining between objects its done by us as needed, we cant ask this to
>>> the Riggers.
>>>
>>> Another Maya beef I had.. the Fractionals Keys... if you by accident
>>> make one, there's no way to force Maya to don't use them, if we got one we
>>> need to select it and then tell Maya to move it to an Integer, now imagine
>>> getting a retake on someone else animation where the Animator decided to
>>> shrink all the keys so everything is on Fractional s... argh!
>>> Usually when moving Keys on the timeline after the moving we select the
>>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
>>> options that the Xsi one.
>>>
>>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid
>>> us, specially for Animation, Ill name those I used more regularly in case
>>> someone needs them:
>>>
>>> -TweenMachine (I guess any Animator knows about this one, it exists a
>>> version for Xsi as well)
>>>
>>> -Parenting4Animators (I used it when I simply need an on off parenting
>>> relation with a Grab and Let go, It showsn on wich key the Constraint
>>> starts and when it stops, you can change the atwhat time this happens later
>>> on as well, I think  there's a similar script for Xsi)
>>>
>>> -RotationOrders (Life saver, sometimes we forget to adjust the correct
>>> rotation order for a specific shoot and later realized that it should ha
>>> been YXZ instead of ZYX, with this I can change it on the fly and it
>>> preserves all the animation like it was..Oh Yeahhh )
>>>
>>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim
>>> script)
>>>
>>> -ColorKeys (yes now we can have multiple colors on the timeline so we
>>> can know right away which are the Golden, Breakdowns and InBetween Poses,
>>> instead of all the keys be the same colors, I asked this for years in
>>> Softimage, seems I was the only one, Maya has a default similar thing, its
>>> the specially Thick Key but we can only choose 2 colors)
>>>
>>> A Change it will be a long and painful ride, specially because I usually
>>> also Rig and Model in Xsi... but what are real alternatives are there for
>>> character work? From what I saw and read about Houdini... its overkill for
>>> Modeling and Character Animation, I don't use ICE for what I do so getting
>>> into a super complex prog like Houdini is not really my thing right now.
>>> Modo.. last time I try their Character Animation tools, everything is so
>>> slow compared to what im used for all these years...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves wrote:
>>>
>>>> My point wasn't about if one app was better than another for modelling,
>>>> it was more about the *need* to learn modelling in a new app because
>>>> you are switching to it in general.
>>>>
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *si...@simonreeves.com *
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>
>>>>
>>>> On 28 February 2014 12:19, pedro santos  wrote:
>>>>
>>>>> Not really Simon. As someone that an year later was solely a
>>>>> LightWave, while you could define modeling just like taking vertices where
>>>>> ever you want them, but each application as its ways to get there. 
>>>>> Honestly
>>>>> I don't think SI ways are simple and clear from start, but almost every
>>>>> problem I threw at it solved.
>>>>>
>>>>> As for the I/O bit, true, but again in my experience my SI experience
>>>>> would be much more difficult and incomplete if I treated Softimage like I
>>>>> do my LightWave's Layout. A split environment, where you don't take 
>>>>>

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
>>> On 28 February 2014 12:19, pedro santos  wrote:
>>>>>
>>>>>> Not really Simon. As someone that an year later was solely a
>>>>>> LightWave, while you could define modeling just like taking vertices 
>>>>>> where
>>>>>> ever you want them, but each application as its ways to get there. 
>>>>>> Honestly
>>>>>> I don't think SI ways are simple and clear from start, but almost every
>>>>>> problem I threw at it solved.
>>>>>>
>>>>>> As for the I/O bit, true, but again in my experience my SI experience
>>>>>> would be much more difficult and incomplete if I treated Softimage like I
>>>>>> do my LightWave's Layout. A split environment, where you don't take 
>>>>>> benefit
>>>>>> from modeling in context, modeling relations and history.
>>>>>>
>>>>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting
>>>>>> for more info.
>>>>>>
>>>>>>
>>>>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves 
>>>>>> wrote:
>>>>>>
>>>>>>> People talk about modelling but I always feel that's pretty much the
>>>>>>> last thing you would need to learn in a new app, there isn't an
>>>>>>> easier thing to I/o than a mesh with subd with or without uvs.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Friday, 28 February 2014, Brent McPherson <
>>>>>>> brent.mcpher...@autodesk.com> wrote:
>>>>>>>
>>>>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>>>>> subd
>>>>>>>> preview level. (the default value is 2)
>>>>>>>>
>>>>>>>> So the workflow is something like this...
>>>>>>>>
>>>>>>>> Hit 3 key and then use page up/down to adjust subd level. From then
>>>>>>>> on just hit 1 & 3 to toggle between base mesh and your chosen subd 
>>>>>>>> display
>>>>>>>> level.
>>>>>>>> --
>>>>>>>> Brent
>>>>>>>>
>>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>>>>>>>> Hernandez
>>>>>>>> Sent: 28 February 2014 01:30
>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>>>>
>>>>>>>> By the way, to help on the transition.
>>>>>>>>
>>>>>>>> Make sure you have the abSymMesh, csExtractSkin, and
>>>>>>>> csExtractDeltas scripts, if you do character, and rigging.  Without 
>>>>>>>> this
>>>>>>>> scripts you will be in a dead end.  Also make sure you find a good UV
>>>>>>>> plugin.  That is just for start.  You will not be able to envelope 
>>>>>>>> (skin in
>>>>>>>> Maya) with nothing but joints and geometry.  Say goodbye to implicit
>>>>>>>> objects. And make sure you memorize the order to pick obj, as for 
>>>>>>>> parenting
>>>>>>>> and constraining is different for each one.
>>>>>>>> If an object is a child of other object and you want to hide just
>>>>>>>> the parent, well good luck.  All this kind of parameters propagate 
>>>>>>>> from the
>>>>>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>>>>>> remember to click in the window you are using, cause it is not like
>>>>>>>> Softimage that it works where the cursor is.  You need to activate the
>>>>>>>> window or viewport by clicking in it.
>>>>>>>> Each object has at least two nodes the object and the shape.  If
>>>>>>>> you want your object to display in something different than 2 
>>>>>>>> subdivision

RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Brent McPherson
Since this a Maya migration thread and I work on modeling...

If anyone wants to get on the Maya Beta send me an email at 
brent.mcpher...@autodesk.com and I'll forward your name. You also need an 
account on https://beta.autodesk.com.
--
Brent

<>

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Sebastien Sterling
Is this your Vimeo Brent ? http://vimeo.com/theonlykings


On 28 February 2014 16:08, Brent McPherson wrote:

> Since this a Maya migration thread and I work on modeling...
>
> If anyone wants to get on the Maya Beta send me an email at
> brent.mcpher...@autodesk.com and I'll forward your name. You also need an
> account on https://beta.autodesk.com.
> --
> Brent
>
>


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Nicolas Esposito
Any news regarding the beta for Softimage 2015? whats new?


2014-02-28 16:19 GMT+01:00 Sebastien Sterling 
:

> Is this your Vimeo Brent ? http://vimeo.com/theonlykings
>
>
> On 28 February 2014 16:08, Brent McPherson 
> wrote:
>
>> Since this a Maya migration thread and I work on modeling...
>>
>> If anyone wants to get on the Maya Beta send me an email at
>> brent.mcpher...@autodesk.com and I'll forward your name. You also need
>> an account on https://beta.autodesk.com.
>> --
>> Brent
>>
>>
>


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
for modeling in Autodesk Maya  there is an alternative - this is Modo
:-) sorry no such animation :-(


2014-02-28 19:19 GMT+04:00 Sebastien Sterling 
:

> Is this your Vimeo Brent ? http://vimeo.com/theonlykings
>
>
> On 28 February 2014 16:08, Brent McPherson 
> wrote:
>
>> Since this a Maya migration thread and I work on modeling...
>>
>> If anyone wants to get on the Maya Beta send me an email at
>> brent.mcpher...@autodesk.com and I'll forward your name. You also need
>> an account on https://beta.autodesk.com.
>> --
>> Brent
>>
>>
>


-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Brent McPherson
Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 28 February 2014 15:20
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

Is this your Vimeo Brent ? http://vimeo.com/theonlykings

On 28 February 2014 16:08, Brent McPherson 
mailto:brent.mcpher...@autodesk.com>> wrote:
Since this a Maya migration thread and I work on modeling...

If anyone wants to get on the Maya Beta send me an email at 
brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com> and I'll 
forward your name. You also need an account on https://beta.autodesk.com.
--
Brent

<>

Re: Best online resources to help with a Maya migration.

2014-03-01 Thread Max Evgrafov
Modo better than Maya for modeling and allow for save your money in the
future.


and look this http://www.youtube.com/watch?v=8D3BKii8cps&feature=youtu.be

we must resist killing xsi !!!


2014-02-28 19:27 GMT+04:00 Brent McPherson :

> Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
> Sent: 28 February 2014 15:20
> To: softimage@listproc.autodesk.com
> Subject: Re: Best online resources to help with a Maya migration.
>
> Is this your Vimeo Brent ? http://vimeo.com/theonlykings
>
> On 28 February 2014 16:08, Brent McPherson  <mailto:brent.mcpher...@autodesk.com>> wrote:
> Since this a Maya migration thread and I work on modeling...
>
> If anyone wants to get on the Maya Beta send me an email at
> brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com> and
> I'll forward your name. You also need an account on
> https://beta.autodesk.com.
> --
> Brent
>
>


-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Best online resources to help with a Maya migration.

2014-03-02 Thread Stefan Kubicek

Another good example is the add edge tool. You can click on edges to connect the clicked points with edges, but to undo one such operation you don't press ctrl+z. Nooo, that would be too intuitive, right? You actually have to press the backspace button! Or you exit the tool, and press ctrl-Z, but that will remove all, not just the last edded edge. I shit you not!Hey Brent thanks for the tip on the Sub D in MayaMore hotkeys to learn!  So let me see if I get this straight.  Instead of using the +/- to easily change my subD levels, I go from 1 to dispaly no subD then hit 3 to display the default  2 SubD level and UpPg and DnPg to change the SubD display.
But then if I want no SubD I hit 1 again or hit the PgUp key until I get to level 1 smoothness.So I have two display modes.  1 is no subD display mode or level 1 smoothness, and 3 is SubD display mode.  I can only go with the PgUp and PgDn only if I am in 3 mode.  But if I am in 1 mode the PgUp and PgDn keys won't work.
Believe me that was the less thing of what I mentioned that I cared.Go to rigging and start orienting your joints...Also make an account in CreativeCrash you will be visiting that a lot to find scripts, donwloading them and see if they work.
You will have a very nice tool bar with lots of stuff!  You might also want to leave your script editor opened all the time with all the nice stuff you will be downloading.I forgot to mention...  download a script for saving your weights after you skinned and weighted your mesh... You never now when you will need to rebuild your skin cluster.  Specially when you are doing corrective shapes.  There is a time and you will never know when the scripts you downloaded for extracting the skin, or getting the deltas will stop working.  Unless you detach your skin, and bind it again. If you don't have saved your weights, I don't want to tell you how bald you will be.
Save, save and resave your work before going to the next step in a complex rig.   You never know when Maya is going to crash or when you will need to go back.  Not becuase you are working on another version and want to go back because the other version was better.  Just because when something stops working it is better to go to a saved version than get under the hood and try to find what is not working.  
Be careful also when doing blend shapes.  If you delete the base of the mesh you used to get into the blend shape node and you want to remove that blend shape, there is no way to do it.  Unless of course you find a script that maybe will work.  I haven't found one that works, and I already downloaded like 3 or 4.
So better be prepared in organizing your scene space as you will have duplicates and duplicates all over your scene when working.  You can use the layers to group all the meshes you are using and that need to be there if you are still working on the blend and corrective shapes to hide them or make them visible.
Have patience with the Graph Editor and handling the handles of the curves. With time you will think is not that bad after all...You cannot do math operations in the value boxes like in Softimage.
This is just to begin.Make sure that in your journey you have a Dev or TD.  And be prepared to do your job in at least double the time.Good luck in the Exodus, transition, flee or whatever you want to call it. 

2014-02-28 2:51 GMT-06:00 Rob Wuijster :

  

  
  
And speaking of communities

I know a lot of you don't like webforums, but si-community.com
is there, and will be for a long time.
Make it better, and join as well ;-)
  
  Rob

\/-\/\/
  On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:


  Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have

Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...

A




  
Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin  wrote:



  SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
wrote:

Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
wrote:

Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:

Re: Best online resources to help with a Maya migration.

2014-03-02 Thread Sebastien Sterling
You can do that with mark menus Stefan (i think), a more annoying one is
when you want to delete an edge from a ring of polygons, it will remove the
edge but leave the verts where the edge was connected, so you have to
select the loop then go to a specific command "delete edge and vertex" in
the drop down menu, when it could have been removed by simply pressing
delete. its just sow obtuse.

That and basically any mesh editing command that doesn't preview in the
viewport, like making a lattice, you won't see it until you press accept,
or adding edge loops or chamfering, bevel, you better know exactly what you
want before you even apply the command, cause you will be doing a lot of
back and forth, and the freeze button(delete history) ain't exactly evident
ether, for something they would have you use every 0.2 seconds.

that and the none existing hide/show elements,


to sum it up "Hope you like putting shit in your mouth then chewing it and
swallowing"




On 2 March 2014 14:09, Stefan Kubicek  wrote:

>  Another good example is the add edge tool. You can click on edges to
> connect the clicked points with edges, but to undo one such operation you
> don't press ctrl+z. Nooo, that would be too intuitive, right? You actually
> have to press the backspace button! Or you exit the tool, and press ctrl-Z,
> but that will remove all, not just the last edded edge. I shit you not!
>
>
>
>
> Hey Brent thanks for the tip on the Sub D in Maya
>
> More hotkeys to learn!  So let me see if I get this straight.  Instead of
> using the +/- to easily change my subD levels, I go from 1 to dispaly no
> subD then hit 3 to display the default  2 SubD level and UpPg and DnPg to
> change the SubD display.
>
> But then if I want no SubD I hit 1 again or hit the PgUp key until I get
> to level 1 smoothness.
>
> So I have two display modes.  1 is no subD display mode or level 1
> smoothness, and 3 is SubD display mode.  I can only go with the PgUp and
> PgDn only if I am in 3 mode.  But if I am in 1 mode the PgUp and PgDn keys
> won't work.
>
> Believe me that was the less thing of what I mentioned that I cared.
>
> Go to rigging and start orienting your joints...
>
> Also make an account in CreativeCrash you will be visiting that a lot to
> find scripts, donwloading them and see if they work.
>
> You will have a very nice tool bar with lots of stuff!  You might also
> want to leave your script editor opened all the time with all the nice
> stuff you will be downloading.
>
> I forgot to mention...  download a script for saving your weights after
> you skinned and weighted your mesh... You never now when you will need to
> rebuild your skin cluster.  Specially when you are doing corrective
> shapes.  There is a time and you will never know when the scripts you
> downloaded for extracting the skin, or getting the deltas will stop
> working.  Unless you detach your skin, and bind it again. If you don't have
> saved your weights, I don't want to tell you how bald you will be.
>
> Save, save and resave your work before going to the next step in a complex
> rig.   You never know when Maya is going to crash or when you will need to
> go back.  Not becuase you are working on another version and want to go
> back because the other version was better.  Just because when something
> stops working it is better to go to a saved version than get under the hood
> and try to find what is not working.
>
> Be careful also when doing blend shapes.  If you delete the base of the
> mesh you used to get into the blend shape node and you want to remove that
> blend shape, there is no way to do it.  Unless of course you find a script
> that maybe will work.  I haven't found one that works, and I already
> downloaded like 3 or 4.
>
> So better be prepared in organizing your scene space as you will have
> duplicates and duplicates all over your scene when working.  You can use
> the layers to group all the meshes you are using and that need to be there
> if you are still working on the blend and corrective shapes to hide them or
> make them visible.
>
> Have patience with the Graph Editor and handling the handles of the
> curves. With time you will think is not that bad after all...
>
> You cannot do math operations in the value boxes like in Softimage.
>
> This is just to begin.
>
> Make sure that in your journey you have a Dev or TD.  And be prepared to
> do your job in at least double the time.
>
> Good luck in the Exodus, transition, flee or whatever you want to call it.
>
>
>
>
>
>
>
>
>
>
>
>
> 2014-02-28 2:51 GMT-06:00 Rob Wuijster :
>
>>  And speaking of communities
>>
>> I know a lot of you don't like webforums, but si-community.com is there,
>> and will be for a long time.
>> Make it better, and join as well ;-)
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:
>>
>> Join the Maya list, hmmm how about we keep this list going, and continue
>> to help each other out as we always hav