worth playing with
>> anyway. Sorry for the misinformation before!
>>
>> Cheers,
>> A
>>
>>
>> On 26/03/2017 13:55, Jonathan Moore wrote:
>>
>> Thanks Andy.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>>
munity.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> ] *On Behalf Of *Andy Nicholas
>> *Sent:* 29 March 2017 15:50
>> *To:* Official Softimage Users Mailing List.
>> https://groups.
proc.autodesk.com>] *On Behalf Of
*Andy Nicholas
*Sent:* 29 March 2017 15:50
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>
<mailto:softimage@listproc.autod
@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com ] *On
> Behalf Of *Andy Nicholas
> *Sent:* 29 March 2017 15:50
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
>
> *Subject:* Re: Random Thoughts abou
://groups.google.com/forum/#!forum/xsi_list
*Subject:* Re: Random Thoughts about H.
> Arrays and vop (or vex if that's your thing) are keys if you want to
maintain speed imho.
Definitely. Getting into Vex in a big way has been a complete game
changer for me in the last couple of years
March 2017 15:50
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
> Arrays and vop (or vex if that's your thing) are keys if you want to maintain
> speed imho.
Definitely. Getting into Vex in a big w
> Arrays and vop (or vex if that's your thing) are keys if you want to
maintain speed imho.
Definitely. Getting into Vex in a big way has been a complete game
changer for me in the last couple of years or so. There's just so much
you can do with it, and like you said, it's super fast. It's
pa
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: 29 March 2017 14:57
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Thanks for sharing
Thank you Andy ! Got to try that when I'm back :)
I should send you some scene with some questions (somedays). I wanted to do
this with Mikael, but sometimes you don't want to bother people to much,
plus you have to be sure that what you're asking has sense, and sometimes
you just want to find your
Thanks for sharing. It's useful to see where you see issues.
> I miss the "sort array with key"
You need two nodes: "Array Arg Sort", and "Array Reorder". Use the Array
Arg Sort to sort your "key" value and produce indices, which you then
feed to the "Array Reorder". Maybe that's the first Sof
I'm not comfident enough to tell, and I can only speak for vop (not vex).
Having to build a for each loop set of nodes, well it took me time to
figure (in fact Mikael tut was the answer)
Having to work with per prim vertex array seems to be a limitation when
coming to sort those vertex.
I have over
Heh! Flattery will get you everywhere ;)
Yes, they make sense in both packages to me, and you have the added
benefit of being able to see the arrays directly in Houdini using the
Geometry Spreadsheet, rather than turning on the visualisation in
Softimage and have them disappearing off the top
I was wondering if using arrays in Houdini makes as much sense as in Softimage…
Andy??? You are the expert here.
jb
> On 29 Mar 2017, at 10:57, Andy Nicholas wrote:
>
> Hi Olivier, where do you see the biggest difference with ICE arrays and
> Houdini arrays? In both you have ways of adding, r
Me wants. :D
On Wed, Mar 29, 2017 at 3:48 AM, Olivier Jeannel
wrote:
> An example of something we own as ice user :
> One of the first thing I replicated was the Modulate by Volume.
> When I arrived on Houdini and saw all those tutorial with people using the
> Attribute transfer, I tried to use
Hi Olivier, where do you see the biggest difference with ICE arrays and
Houdini arrays? In both you have ways of adding, removing, sorting, etc.
elements in the array in whatever context you're in, no?
A
On 29/03/2017 09:48, Olivier Jeannel wrote:
An example of something we own as ice user :
An example of something we own as ice user :
One of the first thing I replicated was the Modulate by Volume.
When I arrived on Houdini and saw all those tutorial with people using the
Attribute transfer, I tried to use it myself and was horrified : I found it
slow and not precize.
Nobody was using
I'm a morron, but I'd love to have exclusive pure Ice minded HDA library.
2017-03-28 20:29 GMT+02:00 Rob Chapman :
> Thought I'd pipe in since tekano got invoked, also slowly attemting to
> transition and agree with most already said and thanks, is already a huge
> pointer to as yet unknown aspec
Thought I'd pipe in since tekano got invoked, also slowly attemting to
transition and agree with most already said and thanks, is already a huge
pointer to as yet unknown aspects and features of how complex houdini is.
also would be interested in a more 'compounded' way of learning Houdini
like ic
Personally I think it makes sense to do something independent of qLib but
at the same time I think it's worthwhile consulting with the qLib chaps.
Someone else I think is worth involving is Nick Taylor. He's UK based and
has already put a library together inspired by qLib.
https://github.com/Aeol
Haha! You're always the eternal optimist Jordi, to your credit :) Yep, I
totally see what you're getting at. There's definitely value in the
cross-pollenisation of experience, just as long as it doesn't become a
clash of ideologies. We all know how passionate people can get!
I guess I think of
> With regards to a Softimage library of tools. Great idea. Personally, I'd
> recommend doing it as a separate project to QLib as you'll no doubt want to
> introduce the Softimage "feel" to the tools that may or may not sit well with
> the other tools in QLib. Plus you'll want to have your own
Yep, totally agree with what's been said. Houdini tends to be a lot
slower to develop stuff. Even simple tools can be tricky when you
realise that you ideally need to take care of a lot of edge cases to
make your tool work. E.g. what happens if someone supplies packed
primitives instead of regu
stproc.autodesk.com
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jordi Bares
> Sent: 28 March 2017 16:12
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> <https://groups.google.com/forum/#!forum/xsi_list> <mailto:softima
Subject: Re: Random Thoughts about H.
If there is one initiative I would love to see is those things you miss to be
shared via qLib (for example)
Anyone?
jb
On 28 Mar 2017, at 16:08, Olivier Jeannel mailto:facialdel...@gmail.com> > wrote:
My guess is that maybe we can i
.
I also miss being able to execute lines..
From: Olivier Jeannel
Sent: Tuesday, March 28, 2017 4:08 PM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
My guess is that maybe we can improve VOP a lot ourselves by
nnel
Sent: 28 March 2017 16:08
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE
in it. There are a lot of ICE logic and Ice compound that
If there is one initiative I would love to see is those things you miss to be
shared via qLib (for example)
Anyone?
jb
> On 28 Mar 2017, at 16:08, Olivier Jeannel wrote:
>
> My guess is that maybe we can improve VOP a lot ourselves by bringing some
> ICE in it. There are a lot of ICE logic a
My guess is that maybe we can improve VOP a lot ourselves by bringing some
ICE in it. There are a lot of ICE logic and Ice compound that could be
translated. Of course, it would be a benefit for side SideFX to hire a
hardcore ICE guy.
2017-03-28 16:56 GMT+02:00 Andy Goehler :
> Very well put abou
Very well put about the ICE ‘macros’.
Not to forget to mention that until such ‘factory’ nodes are provided, there’s
always the option to do it yourself and save it as an asset (HDA).
Andy
> On Mar 28, 2017, at 4:49 PM, Jonathan Moore wrote:
>
> I think the thing that can cause frustration wh
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: 28 March 2017 15:26
To: p...@bustykelp.com; Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H
oes the work and feeds you a PRF?
>
>
>
> *From:* Olivier Jeannel
> *Sent:* Tuesday, March 28, 2017 12:24 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: Random Thoughts about H.
>
> Not exactly the Po
Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Not exactly the Point Reference frame, but I used this method to get "solid"
rotation on a projetc. Not sure it's simple enough, as you have to feed the
orient
*On Behalf Of *Andy Nicholas
>> *Sent:* 28 March 2017 09:47
>> *To:* softimage@listproc.autodesk.com
>>
>> *Subject:* Re: Random Thoughts about H.
>>
>>
>>
>> Hahahaha! That's amazing :) When I got an email from SideFX changing the
>> sta
arch 2017 09:47
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
> Hahahaha! That's amazing :) When I got an email from SideFX changing the
> status of the RFE to "Fixed", I just assumed that they had agreed that it
Very impressive indeed.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: 28 March 2017 09:47
To: softimage@listproc.autodesk.com
Subject: Re: Random Thoughts about H.
Hahahaha! That's amazing :) When I g
e on a surface?
*From:* Jordi Bares <mailto:jordiba...@gmail.com>
*Sent:* Tuesday, March 28, 2017 9:44 AM
*To:* Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Random Thoughts about H.
I can
frame shouldn't be more than a few cross products and
normalizing. Actually, you don't need to know the rules, you just need 'a'
rule which is consistently followed.
Matt
Date: Tue, 28 Mar 2017 10:04:47 +0100
From:
Subject: Re: Random Thoughts about H.
To: "Official Softim
Subject: Re: Random Thoughts about H.
I can tell you, that is not unusual.
jb
On 28 Mar 2017, at 08:31, Andy Goehler wrote:
Good morning,
this is the awesome support at SideFX
Available in the daily builds.
yesterday
Houdini 16.0.561 Added a hotkey to temporary toggle the
cial Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Random Thoughts about H.
I also like Pauls idea of a modifier key to disable th
-boun...@listproc.autodesk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Andy Nicholas
>> Sent: 26 March 2017 00:37
>> To: Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> <https://grou
What?? that’s mental !!
Its also extremely impressive. Thanks guys.
From: Andy Goehler
Sent: Tuesday, March 28, 2017 8:31 AM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Good morning,
this is the awesome
c.autodesk.com
> ] *On Behalf Of *Andy Nicholas
> *Sent:* 26 March 2017 00:37
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
> I also like Pauls idea of a modifier key to
m/#!forum/xsi_list
*Subject:* Re: Random Thoughts about H.
I also like Pauls idea of a modifier key to disable the auto
connection on demand. Definitely seems a worthwhile enhancement
request.
FYI, I’ve submitted an RFE to Side Effects and sent them the link to
this thread.
A
--
Thanks Andy.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: 26 March 2017 00:37
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H
> I also like Pauls idea of a modifier key to disable the auto connection on
> demand. Definitely seems a worthwhile enhancement request.
FYI, I’ve submitted an RFE to Side Effects and sent them the link to this
thread.
A
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage
.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: 25 March 2017 23:02
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
After some
*From:* Olivier Jeannel
>
>
>
> *Sent:* Friday, March 24, 2017 4:32 PM
>
>
> *To:* Official
>
> Softimage Users Mailing
>
> List.https://groups.google.com/forum/#!forum/xsi_list
>
>
>
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
>
>
roups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: Random Thoughts about H.
>
> Paul, yes when you freshly arrive from ice, I had that same feeling. I'm
> twice more focused in vop than I was in Ice because of that vicious habit
> it has to connect nodes when you jus
:* Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Random Thoughts about H.
Paul, yes when you freshly arrive from ice, I had that same feeling.
I'm twice more focused in vop than I was
Jeannel
Sent: Friday, March 24, 2017 4:32 PM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Paul, yes when you freshly arrive from ice, I had that same feeling. I'm twice
more focused in vop than I was i
...@listproc.autodesk.com
>
> [mailto:softimage-boun...@listproc.autodesk.com
> ] On
> Behalf Of p...@bustykelp.com
>
> Sent: 24 March 2017 13:05
> To: Official Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> <https://groups.google.co
Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list >
> *Subject:* Re: Random Thoughts about H.
>
>
>
> I understand that when it works as planned its a good feature and it*
> would* be really useful if I could control when it does and when it
> doesn’t ha
gt; To: Official Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> <mailto:softimage@listproc.autodesk.com>
> Subject: Re: Random Thoughts about H.
>
> I feel like if you disabled 'auto connecting dropping nodes onto wires' youd
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of p...@bustykelp.com
Sent: 24 March 2017 13:05
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
I understand that when it works as planned
: Simon Reeves
Sent: Friday, March 24, 2017 12:04 PM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
I feel like if you disabled 'auto connecting dropping nodes onto wires' youd
disable a really useful featur
*On Behalf Of *Olivier Jeannel
>> *Sent:* 24 March 2017 09:46
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>>
>>
>> *Subject:* Re: Random Thoughts about H.
>>
>>
>>
>> Getting back to
Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
When I try and move nodes when making VOP networks. I have to be very careful
as if I put it in the wrong place, it will autoconnect up the wires. Is there a
way of disabling or dealing with this
desk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* 24 March 2017 09:46
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list <
> softimage@listproc.autodesk.com>
>
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
> Gett
Regarding options mentioned about rendering, I would appreciate it a lot
if someone would set up some very basic examples of object merges and
the wedge output node to organize renders.
thanks!
Rob Wuijster
E r...@casema.nl
\/-\/\/
On 23-3-2017 15:05, Andy Goehler
March 2017 09:46
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Getting back to the subject of organisation, I still consider myself as a
houdini beginner.
The thing is, it so open that you quickly import the
list
> *Subject:* Re: Random Thoughts about H.
>
>
>
> On 24.03.2017, at 10:45, Olivier Jeannel wrote:
>
> Seems they fixed all this naming, note and coloring in the 16. If someone
> can confirm.
>
>
> Yes, the pre H16 node editor annoyances were mostly addressed
Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
On 24.03.2017, at 10:45, Olivier Jeannel wrote:
Seems they fixed all this naming, note and coloring in the 16. If someone can
confirm.
Yes, the pre H16 node editor annoyances were
>
> On 24.03.2017, at 10:45, Olivier Jeannel wrote:
>
> Seems they fixed all this naming, note and coloring in the 16. If someone can
> confirm.
Yes, the pre H16 node editor annoyances were mostly addressed in H16. Also,
navigating large SOP networks, or networks in generell is made much eas
> Seems they fixed all this naming, note and coloring in the 16. If
someone can confirm.
Yes, they've addressed a lot of those problems. Those shifting network
boxes used to drive me nuts. Also, that thing where you carefully line
up all your nodes and get all OCD about their layout, dive down
Getting back to the subject of organisation, I still consider myself as a
houdini beginner.
The thing is, it so open that you quickly import the ice science into vop
and you get comfident enough quickly.
My experience is with the 15.5, and probably not the latest release.
I found the stiky notes no
Regarding Passes, at first it felt really strange, everything seemed different.
But after some time and getting into bundles the basics were mastered. What
always bugged me in Softimage was managing partitions across passes. If there
were changes you’d be hunting down all the partitions in vario
Behalf Of Jordi Bares
Sent: 23 March 2017 12:36
To: r...@casema.nl; Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Indeed, no matter which software we choose we will certainly miss Softimage
overrides and passes
Yep. Worth mentioning the Material SOP too where you can override on a
per point/primitive/global level if you need to.
It was also pointed out to me the other day that the Material SOP is
capable of generating material stylesheets for you. I'm still getting my
head around that particular func
Indeed, no matter which software we choose we will certainly miss Softimage
overrides and passes… Houdini offers a few approaches but none of them is as
smooth and easy as Softimage.
The best route I have round is to use Object_Merges to do the overrides but
indeed it is not as nice… :-P
BTW,
@Jordi and others:
Besides all the new stuff to learn, where - as you said - some stuff is
easier than others (VEX), my main gripe is rendering.
I still try to get some workflow running where I can easily create
Passes/Partitions/overrides like I did in Softimage.
I know it's not the same thi
l Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> <mailto:softimage@listproc.autodesk.com>
> Subject: Re: Random Thoughts about H.
>
> Funny how that is. I find it the other way around, especially opening
> differently organized scenes com
On 03/22/17 10:07, Jordi Bares wrote:
> Below
>>> Putting aside the fact we have to move out of Softimage sooner or later
>>> (hardware, OS, drivers, freelancers, support, etc… will eventually force us
>>> out)
>> Indeed 'sooner or later'
>> ... 10+ years? when sampling the freshly released hypot
!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Goehler
Sent: 22 March 2017 14:17
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Funny how that
Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Funny how that is. I find it the other way around, especially opening
differently organized scenes coming from Softimage co-workers :D
Honestly I don’t organize my Houdini scenes any more than I did
Funny how that is. I find it the other way around, especially opening
differently organized scenes coming from Softimage co-workers :D
Honestly I don’t organize my Houdini scenes any more than I did in Softimage.
But the network editor allows me to work spatially instead of using the
explorer in
Below
>> Putting aside the fact we have to move out of Softimage sooner or later
>> (hardware, OS, drivers, freelancers, support, etc… will eventually force us
>> out)
>
> Indeed 'sooner or later'
> ... 10+ years? when sampling the freshly released hypothetical 2070 Nvidias
> running on Win 12?
si_list
com>
Subject: Re: Random Thoughts about
H.
Yep! Still reading
ces@
> listproc.autodesk.com ] *On
> Behalf Of *Andy Nicholas
> *Sent:* 21 March 2017 23:09
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
> Yep! Still
Hi! (see below)
On 03/22/17 6:36, Jordi Bares wrote:
Jason S wrote:
Hi Jordi!
First I wanted to personally thank you for those docs, as they really did go straight to the crux.
Thank you, really appreciate knowing it has been useful
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andy
Nicholas
*Sent:* 21 March 2017 23:09
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
*Subject:* Re: Random Thoughts about H.
Yep! Still reading :) Here’s the link to the cheat
> On 22 Mar 2017, at 02:05, Jason S wrote:
>
> Hi Jordi!
>
> First I wanted to personally thank you for those docs, as they really did go
> straight to the crux.
Thank you, really appreciate knowing it has been useful. :-)
> Yet for the points mentioned, I would have an easier time agreeing
Nicholas
Sent: 21 March 2017 23:09
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Yep! Still reading :) Here’s the link to the cheat sheet as it didn’t come
through in your email: http://www.andynicholas.com/?p
"specially when self employed"
... or small ... or big shops delivering sequences of images :)
On 03/21/17 22:05, Jason S wrote:
Hi Jordi!
First I wanted to personally thank you for those docs, as they
real
Hi Jordi!
First I wanted to personally thank you for those docs, as they
really did go straight to the crux.
Yet for the points mentioned, I would have an easier time agreeing
with you if indeed I found "some things to be easier, and others
not
> many things are easier, others are not.
Haha! Those are very true words indeed! :)
Have to say though that the recent updates to the modelling workflow have
really made a huge difference. I'm almost starting to feel as comfortable in
Houdini as I did in Soft. The Polyfill SOP is probably my
Indeed I never managed to get fully where I wanted... as you can see VOPs was
missing, VEX, DOPs and so many other things but such were my limitations in
terms of knowledge and time.
Nevertheless I will suggest you take Andy’s comments and review them, he
certainly took the time to put some stu
Or alot of equivalence mapping was in
there (which was great help BTW),
yet could of course not map the parts that aren't mappable
(or not easily mappable without getting very technical such as for
any ice related stuff)
Must have overlooked the Obje
m
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jason S
> Sent: 21 March 2017 18:36
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> <https://groups.google.com/forum/#!forum/xsi_list> <mailto:s
don't miss the FULL pdf from Jordy Bares that's all in there
On 21 March 2017 at 23:31, Jason S wrote:
> Hi,
> Indeed Object Merge can reference outputs from other nodes
> Thanks a bunch! (scraped the internet for that :) )
> -J
>
>
>
> On 03/21/17 18:22, Nono wrote:
>
>
> On 21 March 2017 at 19
Hi,
Indeed Object Merge can reference outputs from other nodes
Thanks a bunch! (scraped the internet for that :) )
-J
On 03/21/17 18:22, Nono wrote:
On 21 March 2017 at 19:36, Jason S
On 21 March 2017 at 19:36, Jason S wrote:
> I know about merge sop, but is it possible to refer to outputs or elements
> located in other object level networks?
> (or having object level items used as inputs for multiple other object
> level networks?)
Hi,
You don't read it correctly, Andy spok
tried watching the VEX masterclass
it was way over my head, haha
back to the drawing board
On Tue, Mar 21, 2017 at 12:07 PM, Jonathan Moore
wrote:
> I think Andy covered off most stuff. The only thing I can reiterate is the
> importance of VEX. I shared a link the other day to the VEX mastercl
Behalf Of Jason S
Sent: 21 March 2017 18:36
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.
Hi Andy,
Thanks for the feedback!
- Can handle lots of objects or elements and a few things became very much
faster in
Hi Andy,
Thanks for the feedback!
- Can handle lots of objects or
elements and a few things became very much faster in recent
versions (multi-threaded or openCL)
(SI is still is king for shee
Hi Jason,
That's a good list. My thoughts and suggestions on your issues below:
**- Can handle lots of objects or elements and a few things became
very much faster in recent versions (multi-threaded or openCL)
(SI is still is king for sheer high-poly-count on fewer objects,
which includes *
Hi,
In light of recent H ramblings, just wanted to share a few pros
and cons I personally found with H.
___
Good!
- Can easily 'Get' effects, like fire, pool of water etc... then
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