Re: [Audyssey] Some practical questions reguarding the Monopoly game
well I wander if you can get instructions for hotels and rules etc you could convert it to a pc game or get jim kitchen to do it, I am interested in playing this at least on the laptop. At 10:18 PM 12/4/2013, you wrote: Hi Shaun: Hmm...I don't know of that game specifically, but there have been many clones of Monopoly out there. One of my favorites was a game called Hotels where you went around the world building famous hotels. It was a lot cooler than Monopoly, but unfortunately I no longer have a copy of that game since my wife absconded with it. In any case I disagree with you that computer games are inherently superior to the board games themselves. Yeah, we can play them ourselves, but there is much to recommend an actual board game over a computer game. For one thing if you have family to play them with it gives you and the family a chance to sit down and interact with one another. Something that is really missing in today's society. Another thing is board games gives us something tactile to feel. Most games comes with plastic or metal figures we can feel to get an idea of what they look like. We can feel the little plastic ships, buildings, and other things which gives us something more than just our imagination to go on. You are probably right to a point that many younger people are less and less interested in card and board games and are addicted to console and PC games. I blame their parents for that as it is up to the parents to teach their children balance. While I have purchased a Wii for my son and he plays a lot of video games I also have made sure to give him standard games like Monopoly, Trouble, Sorry, etc as I think it is important that he learns to enjoy both the way I did growing up. Cheers! On 12/3/13, shaun everiss wrote: > One of the games I still miss was based on the monopoly concept. > You were trying to become the presidant of a company. > if you failed you would become the cleaner. > It was visual but I got materials and designed a board with cardboard > and foil and with some braille dice and cards and some monopoly > tokens was able to play. > The game was called ulsas but I never played it more than twice > before things got hectic. > To be honest, I played all my games before 2000, before 1995 for 5 > years I had almost no pc and then only a 386. > in 1996 I got a pc but still was able to play. > after 2002 or there abouts that got less till now. > I have an xp system and a win7 system. > everyone has tablets and phones. > I think if there was a way to turn off all devices and the net I'd do it > again. > But there is email, social network, online games and sometimes I find > myself just happily mucking round on youtube or slothing round on the > pc when I know I shouldn't. > I have tried to keep my reading alive but the scary thing is I could > happily stop reading braille in fact stop doing everything I used to > do when taught how to be blind to use the net. > It may actually happen with others. > Family that used to have time to play afterwork are so tired after > looking at a screen all day they want to blob.Ofcause computer games > are ofcause more superior than the crappy board ones, yet I still miss it. > When the only thing you could hear would be the weather outside, when > all you did in the next hour or less was get another coffee. > That doesn't happen so much. > And sadly a lot born into this age of consoles and other things may > never play a game in their lives. > I know, my cousins were born into the borg universe. > They adapted a lot. > They have played a few ugio games and some monopoly but most of it is > simply the computer. > They would probably play all night and day if they were not told to > get off their consoles. > Its why I made an effort to stay off social networks but much as I > have tried, most of what I do is to be online all day and all night. > Something new always comes up and when there isn't I end up mucking > round chewing bandwidth listening to stupid vids, but not being able > to get off again really. > Some days like today the net calms down enough for me to think of > times gone by. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://au
Re: [Audyssey] Some practical questions reguarding the Monopoly game
One of the games I still miss was based on the monopoly concept. You were trying to become the presidant of a company. if you failed you would become the cleaner. It was visual but I got materials and designed a board with cardboard and foil and with some braille dice and cards and some monopoly tokens was able to play. The game was called ulsas but I never played it more than twice before things got hectic. To be honest, I played all my games before 2000, before 1995 for 5 years I had almost no pc and then only a 386. in 1996 I got a pc but still was able to play. after 2002 or there abouts that got less till now. I have an xp system and a win7 system. everyone has tablets and phones. I think if there was a way to turn off all devices and the net I'd do it again. But there is email, social network, online games and sometimes I find myself just happily mucking round on youtube or slothing round on the pc when I know I shouldn't. I have tried to keep my reading alive but the scary thing is I could happily stop reading braille in fact stop doing everything I used to do when taught how to be blind to use the net. It may actually happen with others. Family that used to have time to play afterwork are so tired after looking at a screen all day they want to blob.Ofcause computer games are ofcause more superior than the crappy board ones, yet I still miss it. When the only thing you could hear would be the weather outside, when all you did in the next hour or less was get another coffee. That doesn't happen so much. And sadly a lot born into this age of consoles and other things may never play a game in their lives. I know, my cousins were born into the borg universe. They adapted a lot. They have played a few ugio games and some monopoly but most of it is simply the computer. They would probably play all night and day if they were not told to get off their consoles. Its why I made an effort to stay off social networks but much as I have tried, most of what I do is to be online all day and all night. Something new always comes up and when there isn't I end up mucking round chewing bandwidth listening to stupid vids, but not being able to get off again really. Some days like today the net calms down enough for me to think of times gone by. At 06:01 AM 12/4/2013, you wrote: Hi Charles, It is interesting that when I was a boy and we played Monopoly, we removed the auction rule completely. The only way to buy a property was to land on it. This lead to lots of buying on the first two or there go around and then a lull as no one had money to buy properties. Eventually you could only trade if you had a property someone else wanted and you had one that they wanted. Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, December 03, 2013 9:06 AM Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game The official rules are that, if a property is landed on that has not been bought, it is immediately auctioned off, and everyone can bid on it. Strategy can come into play. If you know that nobody else can pay a given amount for the property, and that amount is less than the printed price of the property, and you are wealthy, put it up for auction and bid the price they cannot afford and get it for less. If you know that someone needs that property to have a monopoly, and you are wealthy, either raise the bid to more than they can afford or make them pay through the nose for it, which will give you a better winning possibility later on by breaking them. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, December 03, 2013 7:07 AM Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game Hi Jim. I know you had that rule change in your game, it's just one which has always confused me a little as to it's logic. I can see the point of auctions for properties landed on and not bought, though to be honest I don't particularly like that rule myself, since I prefer the strategic game of people choosing sets and completing them rather than just forcing sales as quick as possible. I can see the point if you want to speed the game up, but I prefer the slower game myself. Beware the Grue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Tuesday, December 03, 2013 10:55 AM Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game Hi Dark, Money on free parking is not an official rule, but it is a popular variation that allot of people like to play with. I have that option in my game of monopoly. I also have where you do or do not collect rent if you are in jail as well as an option for an auction for a property that is landed on, but not bought. BFN Jim "Monopoly? No, we just don't want competition" --Intel j...@kitchensinc.ne
Re: [Audyssey] google chrome, chromevox, and games
well its interesting to note that it could be system spaciffic weather it works or not. I know ie11 does not render right on my toshiba laptop but does on the file server could be because i made tabs go in ie 10 in my box. but I don't care. Chrome does not work on the server box or my system that well but it does on the backup workstation so its random. At 10:24 PM 12/3/2013, you wrote: Is the google chrome web browser accessible with jaws14? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Sent: 02 December 2013 05:52 PM To: Gamers Discussion list Subject: [Audyssey] google chrome, chromevox, and games hi Are there any accessible game extensions that work good inside google chrome with chromevox? I am really impressed with chrome and chromevox and think I'll probably get an android tablet at some point with talkback and maybe mobile accessibility. Josh -- sent from my windows 7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter aeon
what I have done is go through arieas even if I have a high or lower level. there are some arieas where you just deliver stuff around and you can get easy things. the only ariea I have not been able to get back to is the vemarkin garden though I have got close to it, I found it once but I didn't have enough power at that time to really handle it. At 06:17 AM 12/3/2013, you wrote: Honestly, I think one of the most important things to know about exploring areas and soloing is to aim low. If your character is level 30, try level 28 areas instead of level 30 areas. Go for areas that are a bit weaker, so it's easier and safer to explore, until you get the hang of exploring. You'll still get loads of experience, but your chances of dying are a lot lower. For actually finding areas, use the 'area' command to search for areas by level and continent, then the 'nearby' command to figure out roughly where they are. For example, the 'area 28' command lists areas between level 25 and level 31. Remember that there's a big difference between a level 30 character with 85 total levels, and a level 30 character with a hundred total levels. It's ok to be in lower level areas if you're not ready for the higher level ones. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Dec 2, 2013 at 2:03 AM, Allison P wrote: > How do you actually go about finding areas, though? That is what > confuses me. I am level 30 mage, am actually at 86 total levels. I am > Sasanak on there btw, if anyone would like to group up with me > sometime. I really do enjoy playing in groups more than soloing, but I > would like to solo every once in a while, but as I say I have no clue > where to find good levels to go so I don't get killed. Lol. > > Oh, and hey Dark, maybe you could do a podcast on Alter Aeon sometime. > That'd be wicked awesome! :D As well as probably helpful, as even > though I've been playing the game off and on for about a year, I still > really feel like a newb. Lol. > > On 12/1/13, dark wrote: >> Hi Lindsay, I'm a solo sort of chap myself so I appreciate the point. >> >> when looking at areas, take careful note of the level of each area when you >> >> use the nearby command or similar. if your soloing, avoid areas over your >> level and even be careful with some areas around your level. also, make sure >> >> you have abilities to handle things in the game you will run across while >> soloing, for example healing yourself, removing status effects etc, >> necro mninians can also help a lot with this as can clerric spells, and of >> course having warrior skills to increase your staminer and hp help as well. >> >> Hth. >> >> All the best, >> >> Dark. >> - Original Message - >> From: "Lindsay Cowell" >> To: >> Sent: Sunday, December 01, 2013 8:25 PM >> Subject: [Audyssey] Alter aeon >> >> >>>I play alter aeon but enjoy being on my own but I struggle finding areas. I >>> >>>play a few characters on there, one of them is Deborah, but forgotten the >>>rest. How do I find areas to solo? >>> >>> Lindsay Cowell. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey
Re: [Audyssey] Some practical questions reguarding the Monopoly game
I must say its been years since I have been playing with family board or card games in the physical case anymore. There was a time back in the past before people really got busy with life we would use to do that. Sadly thats mostly gone now. Even when we are away unless we part with almost every bit of tech we have including our phones, tablets and computers which we can't really do fully, we end up playing with those instead of the games. At 04:15 PM 12/2/2013, you wrote: Hi Milos, This is in deed on topic so no worries. When this list was originally established back in the mid 90's the list included all accessible games including standard board, puzzle, and card games in braille as well as electronic versions. So I am glad you asked your questions here. As to your questions here are your answers. As far as distributing the money the instructions give the exact amounts how the money is to be divided up among the players. I don't remember the exact amounts off the top of my head, but if you have a braille or audio instruction manual it will tell you how to divide the money between players. To buy a property in Monopoly you must give the banker the amount of money for the property listed on the deed, and in return he or she will give you the deed to the property. To mortgage a property you will have to give the banker the deed to that property and in return he or she will give you the mortgage value listed on the deed. He or she will write it down on a piece of paper that this or that property is mortgaged and probably keep it in a separate pile from the unsold deeds. Cheers! On 12/1/13, Milos Przic wrote: > Hi all, > I think that this is not Off-Topic. It is about a game that is accessible, > although it is not neither video nor audio game but a braille monopoly that > I ordered on Ebay and it arrived some time ago. Now I am trying to play and > have some questions, and if this is off-topic I will make no objections if > the moderators close it. > First, let me say that I know the rules and that I am very experienced > player in all audio versions of Monopoly. So the rules are not the problem, > but the questions are about applying them in the physical game, that is, how > to do some things that the computer does in a digital version instead. > 1. When your token lands on a field and you want to buy it, how do you do > it? Do you just take the card where that property info is written? > 2. How does one distribute the money? The board comes with a number of > banknotes of 1, 5, 10, 50, 100 and 500 dollars. How to distribute the money > at the beginning so that everyone has 1500 dollars as the rules state, and > still to be able to pay, say, 2, 3, 14 or 223 dollars? > 3. How to mark a property that is mortgaged? > Another set of questions may come up soon, so thanks in advance! > Best regards, > Milo Pric > twitter: MilosPrzic > skype: Milosh-hs > > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 8454 (20130616) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2013
oh man. Thats a large list. 71 posts are mine. hmmm dark has almost 100 and tom ward well 140 wow. Ofcause this report does tell us who is active on here and how much is done. At 02:36 AM 12/2/2013, you wrote: 88 people posted 711 messages. 140 From, Thomas Ward. 98 From, dark. 71 From, shaun everiss. 63 From, Charles Rivard. 32 From, Darren Duff. 26 From, Cara Quinn. 26 From, Teresa Cochran. 16 From, Josh. 16 From, Ken Downey. 10 From, loriduncan. 10 From, Phil Vlasak. 9 From, Dakotah Rickard. 9 From, Darren Harris. 9 From, michael barnes. 8 From, Bryan Peterson. 7 From, Sarah Haake. 6 From, Chris H. 6 From, Christina. 6 From, Jacob Kruger. 6 From, Lisa Hayes. 6 From, Ryan Conroy. 6 From, Scott Chesworth. 5 From, Chris. 5 From, lindsay_cowell. 5 From, Ron Kolesar. 4 From, Ian McNamara. 4 From, Paul Lemm. 4 From, Ron Schamerhorn. 4 From, Ulysses C. Garcia. 3 From, Allison P. 3 From, Dallas O'Brien. 3 From, Draconis. 3 From, Jim Kitchen. 3 From, Juan Pablo. 3 From, Kenneth Downey. 3 From, Meka White, LMP. 3 From, Nicol. 3 From, Sabahattin Gucukoglu. 3 From, steven. 2 From, Angela Delicata. 2 From, darren_g_harris. 2 From, David Mehler. 2 From, Devin Prater. 2 From, hayden presley. 2 From, Kelly Sapergia. 2 From, Lindsay Cowell. 2 From, Mariolemieux. 2 From, Matheus Rheine. 2 From, Milos Przic. 2 From, Nick Adamson. 2 From, Ryan Smith. 2 From, Ryan Strunk. 2 From, Stephen. 2 From, sylvester thomas III. 1 From, Amanda Burt. 1 From, amanda burt. 1 From, Anouk Radix. 1 From, austin pinto. 1 From, Bogdan Muresan. 1 From, Brice Mellen. 1 From, dan cook. 1 From, Danielle Antoine. 1 From, David Bartling. 1 From, Dennis Towne. 1 From, Eleanor. 1 From, Eleni. 1 From, Gamers List Guidelines Robot. 1 From, Gary Price(Gmail). 1 From, goshawk on horseback. 1 From, Ian Reed. 1 From, James Howard. 1 From, Jess Varnell. 1 From, John Snowling. 1 From, Ken The PionEar. 1 From, Kwasi Mensah. 1 From, Liam Erven. 1 From, Michael Barnes. 1 From, Mike Reiser. 1 From, Richard (AudioGames.net). 1 From, Shane Davidson. 1 From, Shannon Dyer. 1 From, Tj Squires. 1 From, Tobias Vinteus. 1 From, Tomasz Tworek. 1 From, Tyler Wood. 1 From, Ulysses's Desktop computer. 1 From, valiant8086. 1 From, Wil James. Archive file size 2190797 bytes Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
well I liked it for the soundtrack mainly. At 10:36 PM 11/26/2013, you wrote: Hi Sean. One must fall 2097 I played actually more recently through a custom made dosbox install. it's an awsomely good beatemup, but is pretty much clser to something like streetfighter, albeit it has a lot of unique features like the fact each robot has their own moves, but it's winning tournaments that give you stat upgrades, or the fact that computer Ai was quite advanced and different pilot opponents would fight with different stratogies against you. there were no quests, but the tournament aspect and some of the battles could get detailed. however I don't think tom was thinking a full on complex action fighting game like One must fall, but something more simple and turn based. All the best, Dark. - Original Message ----- From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, November 25, 2013 8:21 AM Subject: Re: [Audyssey] Hack and Other Simple Games Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. At 01:59 PM 11/24/2013, you wrote: Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. At 01:59 PM 11/24/2013, you wrote: Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Doctor Who 50th anniversary
the only dr who games I know are in bgt and I think another is in inform. The mars game in agt is the best one the other is medioca to me. I'd really like an audio one or series even if I have to buy it. At 12:35 AM 11/24/2013, you wrote: Hi Folks, To keep this on topic, are there any Doctor Who audio games out there? An Adventure In Space And Time Year: 2013 Rating: Made For TV Running Time (minutes): 82 Description: A dramatic re-telling of the creation of the television series Doctor Who in 1963. Stars: David Bradley, Ross Gurney-Randall Roger May Genres: Drama https://www.blindmicemegamall.com/bmm/shop/Movie_Vault?recentlyAdded=true Blind Mice Mega Mall Office Hours: 9 a.m. to 4 p.m. CST Monday - Friday Call The Order Center (713) 893-7277 Membership to the Blind Mice mall is free. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames forum down
seems its now restored as I went on early this morning. At 06:48 PM 11/22/2013, you wrote: Hi Shaun, Well, I can confirm your error report. I just tried logging onto the Audiogames.net forum and got the exact same error. I also can't get onto the main Audiogames.net site either. Cheers! On 11/21/13, shaun everiss wrote: > Hi. > this morning I logged on to see that all connections were used the > the site was full but I also got this > Warning: mysql_connect() [function.mysql-connect]: Lost connection to > MySQL server at 'reading initial communication packet', system error: > 110 in /public/sites/stats.creativehero.es/write_logs.php on line 37 > > Can not connect to database in count.php: > I have tried several times to go to the forum and its still offline. > I do hope everything is ok. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audiogames forum down
Hi. this morning I logged on to see that all connections were used the the site was full but I also got this Warning: mysql_connect() [function.mysql-connect]: Lost connection to MySQL server at 'reading initial communication packet', system error: 110 in /public/sites/stats.creativehero.es/write_logs.php on line 37 Can not connect to database in count.php: I have tried several times to go to the forum and its still offline. I do hope everything is ok. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audiogames.net down
Hi. decided to go to the forum but was told the site could not connect to its database. then I tried the main site and got nothing either. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] do it ios
Hi all look josh you got a mention on a local news release on my local blind or tech list DoItWrite App iOS Cost NZ $2.59 Thanks to Anthony Horvath for pointing out this new app to help iOS users getting acquainted with VoiceOverâs handwriting features. Not only can you practice drawing letters and numbers safely, there are games with âretro styleâ arcade sounds to keep you motivated. This is the first time that a game has made it out here so fast. Usually if it makes it at all its ages away. The list is a user list that is handled by the tech department and really doesn't mean much though some of them are trying to fight the copywrite war for us and have a few other things on their plates as well. I'd like to say this does put us in touch with the big top dogs but sadly not really though I am sure this is where the notice is taken. Whatever you did draconis keep on rocking man. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] This message is for Dark
true. on an interesting sidenote a show talking on various things talked about the state of echonomic affairs of the world and the western world in general. WHat I was told was that right now capatalism dirty and bad though it is is at this moment the only viable and workable system to keep things going for now. THat other systems had not built up to it yet. I was unfortunately traveling in the car to a friends place and arrived there just as it was getting interesting. We can get from this a couple of things. 1. the current system sucks but so what or. 2. the current system sucks but its all we have right now but another system may take over in the near future. So there is hope. Saying that the system we have now wasn't always bad. We needed it when things got started, but just like a hard drive its getting to full of files. its running out of ram and well it needs upgrading. It doesn't help then when things break which they will tend to do that well who knows. I agree with nvda though. Its growing quite fast and yess eventually the collective may have power over the others. But There is a question. If we have power to crush the others do we become what we hate so much. If I was a pirate that was going after copywrite holders of stuff because of prices and such. If I ever managed to get big would I end up doing what I was my swarn enemy. Would I be the person doing the evil deed. The scary thing is I think I would. Greed is one of the human trates that has existed since the beginning and will continue to do so. Its vary possible that it will go round and round. ants will become giants eventually that will step on ants that were once like themselves. This is getting to complex for a sunday. However in the case with nvda its worth noting that there are people in the industry that even if they don't put it out publically do acknowledge at least privately some being my friends that nvda is one of the moovers. Its not like its a secret ofcause. Ofcause the big thing will be when they become a big threat when the big guys realise they are about to become ants and then attack on mass. If we survive a suit or 2 maybe we will survive. I hope blind games can get to the point where if we need to fight we can do so and win. I am not sure how many such fights we need to be rated among the big guys but still. Then again not all giants are bad, only sertain types in sertain arieas. At 01:59 PM 11/17/2013, you wrote: Hi Shaun, Unfortunately, that is all too common when it comes to corporate capitalism. It seems the larger and more well known the company in question the people at the top of the corporate ladder are less and less likely to care about their customers and only think about money, money, money. It has always been that way, and it is the very reason the United States government has had to step in and break up monopolies, because once a corporation grew to a certain size they began to abuse their wealth and power by charging high prices for products and services, ignoring accessibility concerns, whatever. However, there is always a counter balance that shift things back in the other direction eventually. To pud it this way, you said the corporations see us as ants. That may be true, but in the wild get enough ants together and they can bring down an elephant. Individually they might be weak, but as a single unit the aunts are stronger than any single animal that happens to step on their ant hill. The corporate markets work in a similar way. Here in the USA and around the world Freedom Scientific has consistently tried to monopolize the access technology market. They have all kinds of deals going with state agencies, other corporations, and have cared less and less about their customer base. However, some of the customers are fighting back by creating a free/low cost screen reader like NVDA, and everyone who can contribute to NVDA does so. As a result in the space of five years or so NVDA has taken a huge chunk of Freedom Scientific's screen reader market a lot of that was due to their high prices, bad tech support, buggy software, and NVDA has made a big difference for people like myself who couldn't afford the price Freedom Scientific were charging for Jaws. Those customers who chose to drop Jaws for NVDA may have been akin to ants initially, but get a few thousand or more customers to leave Jaws for NVDA and Freedom Scientific stands to lose millions of dollars because of their greedy practices. As I said there are always checks and balances even for the mightiest corporations. Cheers! On 11/15/13, shaun everiss wrote: > Well I was talking on the subject of copywrite on another list. > And I have come to the sad conclusion that the bigger the companies > get the smaller their customers get and the less they actually care. > The sharks care about anyting that can pose a threat in the case of > companies these are others bigger
Re: [Audyssey] This message is for Dark
Well I was talking on the subject of copywrite on another list. And I have come to the sad conclusion that the bigger the companies get the smaller their customers get and the less they actually care. The sharks care about anyting that can pose a threat in the case of companies these are others bigger than them or the same sise or slightly smaller. Nz is a small country which doesn't help but disabled anyone, imagine how small we are. We do not have the power to fight fish such as those what companies are made of. And they know we are small so they don't care. Even the big companies loose in the ongoing progress wars. We are little more than ants and thats the only conclusion I can make without swearing on list. Its the only thing I can think of. At 06:46 PM 11/15/2013, you wrote: Hi Steven, Well, I think your message was intended for me not Dark, but in any case I'll address your message anyway. To begin with while I realize you were just stating an opinion I still think you were bordering on inflammatory when you failed to give reasons for your opinion. Calling something like Linux inferior without any explanation as to why you think and feel that way is unproductive in a discussion like this one. It also happens to be untrue as Linux is superior to Windows in a number of areas, and so is a viable option for some users who happen to like the OS for reasons of their own. So while I won't take your opinion personally I do think it may be a misinformed opinion. At any rate, to answer your question I think Apple should make a version of iTunes available for Linux simply to increase compatibility with their devices. If I am going to go out and pay $199 for a new iPhone I think I should be able to use it with any computer and operating system I choose regardless if it is running Windows, Mac, Linux, whatever. Weather Linux is inferior or not has nothing to do with it. I am a customer of theirs and I think I have the right to use their devices with whatever platform I happen to like best, or I simply do not buy their devices. End of story. I guess in a broader sense this is exactly what open source is all about. It is the freedom of choice. A person is not restricted to one choice of operating system. Most open source initiatives like Firefox, Thunderbird, Audacity, LibreOffice, to name a few give the end user a choice what platform and operating system they wish to use. A lot of closed source software usually only target one platform and one operating system restricting a persons choices to whatever the developer chooses. We are in fact facing this issue right now with audio games. As you know many audio games were developed specifically for Windows, but many blind users are migrating to Mac OS X. In order to play games they are having to run Windows in a virtual machine or to run Windows side by side with Mac OS. The best solution is to release a version of the game for both platforms. However, as the developers aren't interested in doing that the end user, the customer, is stuck doing without. Well, my feeling about iTunes is largely the same principle. I use Linux on several different computers because it is cheaper, does what I want it to do, and if an Apple iPhone isn't compatible with Linux then I'll simply have to find a different phone that is. If Apple is concerned about my business, which I am certain they aren't, they will make it possible for me to sink files to and from my Apple device with Linux. Perhaps if Apple's iPhone was the only show in town I might have a different opinion, but they aren't. Android is slowly but surely getting better, and it will do what I want it to do. So when it comes to freedom of choice Android is better. Cheers! On 11/14/13, steven wrote: > Dear Dark, > > For games, buying an iphone is much better than buying an Anddroid. I > Iphone, being the superior phone that it is, has more games than the > Anddroid. However, I do see the cost issue and some compatibility issues. > But why would Apple make Itutes for something as inferior as Linux? This is > my opinion, and should not be taken personally. > > Signed, > Steven > > > > "Witness for the defense, Albus Percival Wulfrick Brian Dumbledore." > > Harry Potter And The Order Of The Phoenix > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/
Re: [Audyssey] Moderator Important Message
I agree I like both. I have a big time trying to access everything I want in audiogames. These days I only really go down the first 3-4 topics on each topic page and every sub forum. There are to many to view them all. And there are spam posters, and other things to. Sometimes the audiogames forum database overloads like it has been this week and I can not get on from time to time. The forum is ok I guess but if it overloads then there will be issues. And also I barely read everything on those as it is. Saying that it may be an idea to include an announcement list which handles all the releases and such mag issues and other important stuff. I do still like the discussion list as it is in particular because I can post things faster and other such things. At 05:30 PM 11/15/2013, you wrote: Hey, Thomas. I actually like the email instead of forum. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator Important Message
Well catch it and stick it in the microwave if you have seen the gremlin 1 and 2 films you will know what I am talking about. hmm also I think the film mentioned not feading it after mightnight. Dark have you being feeding the gremlin again or something At 06:02 PM 11/15/2013, you wrote: Hi Lisa, More like a gremlin got hold of my server and has been messing with Mailman. Everything else seems to be working just fine, but the list, the main thing we got this server for, is jinxed. On 11/14/13, Lisa Hayes wrote: > well blame the grew, i hope that this situation can be resolved. > Lisa Hayes > > > > > www.nutrimetics.com.au/lisahayes > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator Important Message
the web portal of googlegroups is not accessable at all for the blind to handle the new systems google uses really have not sat well with me and don't get me started on yahoo. there is freelists but unsubscribe and format and other such things are interpreted as list commands and the system will then send you an error. is there any way to simply delete the entire database and restart from scratch? it will mean ofcause you may need to reinstall everything and every user would have to resubscribe but who knows. At 04:53 PM 11/15/2013, you wrote: If Yahoogroups is not very accessible, I wonder if Googlegroups is. I, for one, very much prefer a mailing list over a forum. I would only even consider a forum as the absolute last resort. Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, November 14, 2013 8:39 PM Subject: [Audyssey] Moderator Important Message Hello, List: I know a number of you have been having technical issues with the Audyssey Mailing List ever since we changed servers a few months back. Some of you have been unsubscribed from the list without warning or notification, some of your accounts were automatically put on no mail by Mailman, some of you could get list mail but were unable to post messages, and some of you haven't had any problems at all. Despite numerous attempts to uncover the root of all these problems no one as yet has found out what is causing these and other technical issues. Just this afternoon another list member has come to me with problems with his subscription. As usual I have turned it over to the server admins in hopes that a solution may finally be found. If not then I think it might be in our best interests to think about a different solution. What I mean by that is simply this. I know that many of you are here because you would prefer a mailing list over a forum. However, it seems for whatever reason Mailman, the software we use to run the list, is having problems making it a hassle for many list members, the admins, and myself to keep this going as is. If we can not resolve the technical problems in the next few days I wonder how many of you would strongly object to me replacing this list with an Audyssey forum similar to what Audiogames.net has now. Alternatively if you strongly object to a forum I suppose we could go back to Yahoo Groups or try Google Groups instead. Any thoughts? Sincerely, Thomas Ward Owner-Moderator of the Audyssey Mailing List --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator Important Message
Well I guess if we had to go forum then we could go forum. I still like the list idea, I barely have the time to make it through the audiogames forum as I always have a lot to cover, the general, the new games, the articles and news and offtopics. True I don't read all of it but often things do get missed. I have used googlegroups for some time and have had no issue though if we can ever fix the issues on the server well. It may be worth in the first instance, formatting the mailman server, and starting from scratch maybe some of the database files got dammaged over the move. I have had no trouble, at all so it could be a spaciffic thing. At 03:39 PM 11/15/2013, you wrote: Hello, List: I know a number of you have been having technical issues with the Audyssey Mailing List ever since we changed servers a few months back. Some of you have been unsubscribed from the list without warning or notification, some of your accounts were automatically put on no mail by Mailman, some of you could get list mail but were unable to post messages, and some of you haven't had any problems at all. Despite numerous attempts to uncover the root of all these problems no one as yet has found out what is causing these and other technical issues. Just this afternoon another list member has come to me with problems with his subscription. As usual I have turned it over to the server admins in hopes that a solution may finally be found. If not then I think it might be in our best interests to think about a different solution. What I mean by that is simply this. I know that many of you are here because you would prefer a mailing list over a forum. However, it seems for whatever reason Mailman, the software we use to run the list, is having problems making it a hassle for many list members, the admins, and myself to keep this going as is. If we can not resolve the technical problems in the next few days I wonder how many of you would strongly object to me replacing this list with an Audyssey forum similar to what Audiogames.net has now. Alternatively if you strongly object to a forum I suppose we could go back to Yahoo Groups or try Google Groups instead. Any thoughts? Sincerely, Thomas Ward Owner-Moderator of the Audyssey Mailing List --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] apple 2 ee emulator questions
to be honest I tried the emulator for apple. there was a burst of activity on dropbox and such but it died quite quickly. Even on the audiogames forum its dead. The emulator was a curiosity, a fad but no one really does much with it, maybe we have exhausted material. I never really got into it. At 03:00 PM 11/14/2013, you wrote: hi well I got the apple2ee emulator working. some questions though. how do I review the screen is there a review cursor? what commands can I use? like alt and control key combinations? thanks Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Flight simulators
yes nick. There are. 1. ms flight simulator x with its your plane. thats been discussed on blindpilotsproject but I don't know how updated their content is. they tested this with a program called radar contact and a few other things. its your plane is a voice recognition based system though so you need a good mic and such to run it. you will also need to train your ms speech system. Then there is flight sim 2004 or 2002 with fsnavigator. thats quite old now not sure even if it and the stuff you need work or not. some access can be gotten with jaws. Then there is puppy 1 by jin kitchen though you only control a plane's guns. In terms of full access tdv or 0site are probably the best to go for unless you just want to fly round. At 08:46 AM 11/14/2013, you wrote: Hi all. I'm thinking about getting a flight sim and was after recommendations. As I understand it there are 2 options. 0sight or 3d valosity. Are there any others? Would like to hear thoughts regarding which one has the best replay value and game narrative and which one is more realistic. Really any thoughts at all. Thanks. Nick. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: dialogue flight simulator
also there is a load of computer stuff. we already have its your plane and ms flight sim if you really want to go down that hill. I agree with the general concept of a flight sim. At 05:06 AM 11/12/2013, you wrote: Here are my first thoughts: Far too much tabbing. Very simplistic. Also, to a lot of people who have never seen before, a color name is just that; a name. Other than that, they mean nothing in the way of feedback. While a sighted pilot sees all of the buttons, levers, and everything at a glance and does not have to hunt for controls, this would be very time consuming for a blind pilot, and you have to be quick to operate controls at times. Having to tab for everything would prevent this from being done in a smooth time frame. This would result in a very tedious and not very realistic flight simulator game that, to me, would not be very entertaining. - Original Message - From: "Nicol" To: Sent: Monday, November 11, 2013 9:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@au
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Hi nickel. I understand where you are coming from. Your idea as it is is um, well to put it politely rather jumbled and messsy. Firstly a game like this could be made but people wouldn't like it. You are thinking of something like flight simulator for ms. I can see that now. Unfortunately, have you had any idea how much time it would take to make that. Ok we could make a room with different buttons to push and levers to pull but there has never been enough things or to many. I am not sure how it would work. At 04:53 AM 11/12/2013, you wrote: Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Y
Re: [Audyssey] Running silent steel under win7.
mine was in a book cover type thing and it had obviously been well used. At 02:30 AM 11/12/2013, you wrote: Hi Shaun, I see. Well, when I got mine it came with a computer I had purchased at the time and my copy of Silent Steel came in a cardboard sleeve that folded out with all four discs in it. Despite having it for nearly 20 years they are still in good condition and the cardboard sleeve is a little warn, but still in decent shape. Whoever had the discs before you must have beaten the crap out of them. Cheers! On 11/10/13, shaun everiss wrote: > Well I don't, I got the game second hand as the disks were already in > that condition, cost me 20 bucks for it. > the case was in bad condition. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I still need help to buy bopit xt
well if you have farmers or the warehouse where you are then you are probably ok or something like k mart then you should be ok. At 11:35 PM 11/11/2013, you wrote: Hi all I am still struggling a lot to buy bopit xt. Tom thanks, I clicked on the link you gave for the accessible amazon page. I clicked on the link to purchase bopit xt. I gave my full address. The website tells me: your order contains an item that cannot be shipped to the specified address. Please can you advise me of a place where I can buy bopit xt? I need bopit xt to be shipped to me as I reside in south africa. I have contacted toy stores in south africa such as toys are us but they don't know where I can get bopit xt. Which toy store in the US would you recommend buying bopit xt from that will ship it to me? Any help is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
Well I don't, I got the game second hand as the disks were already in that condition, cost me 20 bucks for it. the case was in bad condition. At 03:56 AM 11/11/2013, you wrote: Hi Shaun, Dang! You treat your software discs pretty rough.All of my game discs etc are all in a nice box in their cases, and I always make duplicates of my original software discs so I will use the copies rather than the original discs. That keeps the original media in good condition. Cheers! On 11/8/13, shaun everiss wrote: > I have the game but its probably not worth playing I have played it > about 50 times though. > I have the origional though broken disks in their broken cases but I > don't want to use them that much as their condition was well used. > If I ever lost or intentionally deleted the game the cds may or may > not work again. > I was barely able to transfer them to my drives when I got the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
I have the game but its probably not worth playing I have played it about 50 times though. I have the origional though broken disks in their broken cases but I don't want to use them that much as their condition was well used. If I ever lost or intentionally deleted the game the cds may or may not work again. I was barely able to transfer them to my drives when I got the game. At 01:51 PM 11/9/2013, you wrote: Ah so there truly is no hope without an xp vm then. Ah well I will keep the game files and maybe one day play them again. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, November 08, 2013 2:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Running silent steel under win7. Hi Sarah, The game is completely self-voicing. The captain of the submarine speaks the choices aloud as well as gives mission briefings, speaks the game's story aloud, and so on. Take my word for it the game is 100% accessible. Cheers! On 11/8/13, Sarah Haake wrote: > Hi, > > how is this game accessible? I read on wikipedia that you have to make > choices to progress the story. Are these choices spoken or anything? > > Thanks for answering and best regards > Sarah > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
well that may be why it works on my 32 bit os then. it was win 3.1 so is 16 bit. To be honest if lonewolf got some mods for it, a couple missions could be made for the game quite easily. At 08:18 AM 11/9/2013, you wrote: Hi Darren, I haven't confirmed this, but I think Silent Steel was a 16-bit application. If so that would be the reason why it wouldn't work on my Windows 7 laptop. I have a 64-bit version of Windows, and that is not 16-bit backwards compatible. Cheers! On 11/8/13, Darren Duff wrote: > Well if you haven't gotten it to work then it probably won't! lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
well its ok, you take part in deciding the way the moovie will go and what indexes of video will play in to responce to indexes of audio. At 09:01 AM 11/9/2013, you wrote: Nuts! It sounds like it would be a really fun game! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, November 08, 2013 1:30 PM Subject: Re: [Audyssey] Running silent steel under win7. Hi Charles, Definitely not. Silent Steel was released in the mid 1990's for Windows 95. The game is almost 20 years old, and I doubt any stores would be selling the game now being that old. If you want it I figure you will have to get it used from Ebay or some game reseller. The only reason I have the game is that it came with my IBM Aptiva in 96 as part of its software bundle. Cheers! On 11/8/13, Charles Rivard wrote: Tom: I noticed that you said, in another post, that it was?? a game. Is it no longer available? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any Accessible Android Games
thats what my other conflict is. the droids sertainly are cheaper but you get less than the iphone. At 09:33 AM 11/9/2013, you wrote: In my opinion, there are more blind friendly apps for the iDevices than for Androids. At least, this is what a whole slew of people have been saying. I started with an iPhone, and won't switch for this reason. I think that you get what you pay for, and if you can afford the iDevice, get it. There is an article at www.applevis.com about one user's experiences with both types of devices, and why the author of the article went from an iPhone to an Android, then back to the iPhone. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, November 08, 2013 2:23 PM Subject: [Audyssey] Any Accessible Android Games Hello everyone, I've been comparing an Apple iPhone with a Samsung Galaxy, and so far I think in many ways I personally prefer the Galaxy S4 over the Apple iPhone 5. It has a bigger touch screen, I liked the way the icons were arranged, the user interface was nicer in some ways, and I felt Android 4.2 has nearly the same accessibility with Talkback as iOS and VoiceOver. There were a few things where VoiceOver was a tad bit better in terms of accessibility, but it was not worth the higher price tag in my opinion. However, to get to the point before I buy an Android phone I want to know what if any accessible games are available for the platform? I believe there was a game called Stem Stumper and I think there was one called Lockpick or something like that. Is that all there is or is there a growing market of accessible games for Android I don't know about? I am aware that the blind and low vision community as a whole is pretty much madly in love with Apple iOS right now, but there has to be some accessible games available for Android. If not I figure USA Games will have to set to work making some to rectify that problem. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any Accessible Android Games
Well with things as they are people are pointing at the lg nexus phones. At 09:23 AM 11/9/2013, you wrote: Hello everyone, I've been comparing an Apple iPhone with a Samsung Galaxy, and so far I think in many ways I personally prefer the Galaxy S4 over the Apple iPhone 5. It has a bigger touch screen, I liked the way the icons were arranged, the user interface was nicer in some ways, and I felt Android 4.2 has nearly the same accessibility with Talkback as iOS and VoiceOver. There were a few things where VoiceOver was a tad bit better in terms of accessibility, but it was not worth the higher price tag in my opinion. However, to get to the point before I buy an Android phone I want to know what if any accessible games are available for the platform? I believe there was a game called Stem Stumper and I think there was one called Lockpick or something like that. Is that all there is or is there a growing market of accessible games for Android I don't know about? I am aware that the blind and low vision community as a whole is pretty much madly in love with Apple iOS right now, but there has to be some accessible games available for Android. If not I figure USA Games will have to set to work making some to rectify that problem. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
well the videos are cinimatics. the voice for all options will work if you push up down and enter. At 08:00 AM 11/9/2013, you wrote: Hi, how is this game accessible? I read on wikipedia that you have to make choices to progress the story. Are these choices spoken or anything? Thanks for answering and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
no charles. Compaired to lonwolf its quite basic. A video file and an audio file. each disk has these pluss a data file with its id and number. Each bit or audio or video has an index and then its matching the dots to the indexes. At 08:16 AM 11/9/2013, you wrote: Is it anything like Lone Wolf? Just curious. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Friday, November 08, 2013 12:55 PM Subject: Re: [Audyssey] Running silent steel under win7. Hi Lindsay, Silent Steel is an old submarine game written for Windows 95. Interesting enough it was one of the few mainstream games that is fullyaccessible to the blind either through accident or design. Cheers! On 11/8/13, lindsay_cow...@btinternet.com wrote: What is silent steel? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
well it needs a sertain codec tom. vfw something or rather. I have the klite mega codec pack which is supposed to have it but the cd for silent steel has that old codec so maybe if you installed it that would make it work. Hmm just tried it on 7 32 bit and it does work. go to www.codecguide.com download and install the mega codec with defaults and say no thanks to all the toolbars and you will be able to handle it. At 07:52 AM 11/9/2013, you wrote: Hi Darren, Sadly, I have had no luck getting Silent Steel to run under Windows 7 myself. I don't know precisely what the problem is, but I have not had any luck with it yet either. Cheers! On 11/8/13, Darren Duff wrote: > Hi all. I can't seem to get silent steel to install under windows 7. Has > anyone managed to get this to work? I really miss playing! > > > Darren Duff. > amateur radio station KK4AHX. > > Follow me on twitter @blinddrummer. > > friend me on face book http://www.facebook.com/blinddrummer. > > Personal Phone: (678)936-6113 > > primary E-mail duff...@gmail.com > > Mobile E-mail mobiledu...@gmail.com > > MSN darren...@hotmail.com > > skype duffman31279 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
its an old submareen game written on windows 3.11, based round I think the cold war. From what I read the sub is nuclear and it was set in the 1960s, however, not much more. You basically have to sink 2 subs, capture and deal with a traterous officer and a few things. The plot is not much, and you can not really go wrong though if you do go wrong there is a 100% chance you can die or die soon after. If you do some things wrongly you will die later on. Its a classic but replay wise there is only so much you can do. You can't buy this anymore. You may be able to get it on ebay or something or well you may have to download it from a torrent or something. Though to be honest the only thing securing it was where things were located if you knew how to move files then you could be ok. At 05:43 AM 11/9/2013, you wrote: What is silent steel? -original message- Subject: [Audyssey] Running silent steel under win7. From: "Darren Duff" Date: 08/11/2013 4:41 pm Hi all. I can't seem to get silent steel to install under windows 7. Has anyone managed to get this to work? I really miss playing! Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Personal Phone: (678)936-6113 primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
what is the error. if its about the drivers, don't worry thats not important. from each disk you need to copy to your isteel folder, all idx data. all avi or mpg video. all wav data all wav idx data. all id files. the setup is needed to make the game.cfg. you in addition need the composer.lg file and all disk.* files 1-4 glossery.txt the help.hlp file you will also need the ms help viewer update to get this the easiest way is to go to www.mush-z.com or www.blindsoftware.com and download and run the right msu file depending on what your system type x86 or x64 is. you will need the panic.ssg file and the readme file if you want to the cfg file is called TSAGEWIN.CFG avivideo can also be mpegvideo. here is a sample I will put the sample below, and tell you what all the lines are DM = 0 This line is for demos. it can be 1 or 0 1 will play a demo I assume at one point there was a demo. It plays the first part of the game only though I am not sure what the significance is now. HASDIGI = true PLAYER_SPEECH= on these 2 lines are for sfx and speech. Most of the sfx is in the videos and the digital line and speech lines are for sound only. They don't work because the setup is looking for old versions of mciavi and mciwave but can't find them because they are not win 3.1 files though the game will work without them. VOLVIDEO = 1000 video volume, leave alone. VIDEXT = AVI AVITYPE = AVIVideo this aparently is for the video file type. that can be mpeg or avi aparently though I have not seen the mpeg version so that version may be newer. FAMILY = FALSE If you have kids you may want to make that true. PATH = c:\ISTEEL\ game path ROLLING_SAVE = PANIC This looks to be what the save for sertain things is as the game goes. you can replay entire games to and sequences. CD = c:\ISTEEL\ AVI = c:\ISTEEL\ the next 2 lines are for the location of video files and the cd. SCALING = OFF I never used this but it probably has to do with mono or small screens or something SUBTITLES= OFF This thing had other languages though I never found them. for its time it was good, but it was just game iindexes and video files. for its time it was quite good. At 05:40 AM 11/9/2013, you wrote: Hi all. I can't seem to get silent steel to install under windows 7. Has anyone managed to get this to work? I really miss playing! Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Personal Phone: (678)936-6113 primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iOS audio horror games.
well I did not know that but I have not touched that game in some years though I still have it. At 04:50 AM 11/9/2013, you wrote: Lol sean no, I've not heard of pork at all, it sounds amusing indeed! I think the best grue parody I saw in an if game was the game augmented forth. If you wandered around in the dark (which you had to actually do a little at the start of the game), you were told "It's pitch dark, but don't worry, you are in no danger of being tripped over by a trubblesome marsupial!" If you spent too long in the dark (about 10 turns or so), you got a message along the lines of "suddenly you find yourself falling over and cracking your head on the floor while behind you a little insectivore laughs a synister laugh, never trust a marsupial!" :D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well its why I still use my xp laptop for gaming. Most of the old vb6 games do not work right on 7. The newer ones do thank goodness. At 02:49 AM 11/9/2013, you wrote: Hi Dark, Yeah, I agree with you. I don't have a problem with Azabat producing card, puzzle, and board games. As I recall they were one of the first to come out with an accessible Drafts game. What always got on my wick is the way they implemented their games by running them directly from the CD. For one thing the Azabat games are very small, and most people today have at least a 100 GB drive or larger so its not like space should be a major concern. Most of Azabat's customers are likely to own some screen reader weather it be Jaws, Supernova, Window-Eyes, or something free like NVDA. Anyone who has used a computer for a while should be able to install and run the game from the Start Menu like any other program. If finding icons is a concern on XP, Vista, and Windows 7 an icon can be placed on the desktop for convenience, and it can be pinned to the taskbar in Windows 8 and Windows 8.1. Either way finding and launching the game is not very complicated. Azabat is over simplifying something that just does not need to be that simple. The other issue is more a concern than a complaint. Azabat like so many audio game developers has chosen the Visual Basic 6 route, and now is facing serious problems with Windows 8 and 8.1. There is absolutely no native Visual Basic 6 support in Windows 8.x so if someone goes out and buys a new Toshiba, HP, or similar laptop the Azabat games aren't going to work unless someone helps them install all the missing components. Even then I've noticed some older games tend to crash or fail to work correctly on Windows 8 and 8.1. So Azabat is selling people on out dated technology, and I do not know when or if they are going to correct those issues. Cheers! On 11/7/13, dark wrote: > Hi tom. > > Even in the Uk, though the attitude of the rnib is held by some > organizations, there are some who are better. People may remember a few > years ago the organization Guide dogs organization I've always been a major > > fan of for their generalized good attitude and habbit of pushing people to > try and achieve things, albeit accessible computer games are sort of out of > > their perview. On the other hand, Action for blind people ran an audio games > > contest as part of their accessible technology blog, and when i wanted to > test out an Iphone there was someone from the technology section of the > local society who was quite happy to come and do a demonstration for me. > > It's generally a matter of finding the good ones and going with them, though > > I confess the prevailance of the rnib, the fact that when the Uk government > > or health service newly diagnoses someone as blind that! is who they are > sent to does somewhat get on my whick. > > Indeed, last time I went for an appointment with an optomatrist (as I do > from time to time to check my eye pressure, remaining vision and > medication), I noticed a man and his wife sitting behind me discussing > talking watches in rather worried tones. Since they were uncertain about > watches and asked about the one I was actually wearing I broke the ice and > asked if they'd like a look. > > I actually felt rather sorry for this couple since the lady had recently > gone blind, was in her late 50's but had lived a highly active life, going > on major camping trips around europe, cycling and the like, and had pretty > much been told she'd now have to stop. > > Indeed, she was a little amazed when she heard I lived on my own, and even > more so when I explained I was at university finishing a doctorate since it > > just hadn't been explained to her that someone without vision could do those > > sorts of things. > > While that didn't relate explicitly to games (this lady was obviously not > really interested in such), it does sort of show the mentality. > > In particular one thing that annoys me slightly about Aadvertising zabat's > is their major insistance on "running straight from the cd!" as a major > factor, as if running a program from a program shortcut such as one of the > spoonbill games, pontes backgammon or Jim kitchins is beyond people, > heck, even if you were dealing with an absolute computer novice it'd hardly > > be difficult to setup a shortcut key so all a person would have to do is > press say control alt 1 to run the game. > > My mum is a complete computer novice, (she struggles with sending e-mail or > > basically managing files on her machine), yet once I'd installed Bg Sudocue > > for her (her being a big Sudocue fan), she's got no problems running it from > > the programs menue. > > I certainly have no problem with people producing card, word, puzzle or > other traditional games, there are people who enjoy such things and the fact > > that they now come with innumerable peaces of technology (even my parents > new sky plus Tv box came wi
Re: [Audyssey] Audyssey Magazine
Yeah as games get bigger and bigger I can see the reason. I have several games given to me which are 1 or 2 gb in size loaded on my drive. And I have the old silent steel which I loaded on drive and made the cfg file run it all from the drive which is 2gb. So having 20 gb of installed game on my drive um maybe not. My friend that does play games often loads some games plays them and has to delete and load others because of the size. At 02:30 AM 11/9/2013, you wrote: Hi Shaun, Well, these days most newer games come on DVD not CD, and the really high-end games for Play Station III etc come on blue ray discs. There are many good reasons why companies do this. Besides being able to use it as a type of copy protection, forcing people to physically own the media, with the size of many games to day it is better that the contents of the game remain on the DVD or blue ray disc than your hard drive. Perhaps you don't realize this but many mainstream commercial games are usually between 2 GB and 4 GB in size, and the really high-end ones can be 20 GB or more. With that amount of data it would easily fill up a good sized hard drive in no time at all. To give you an idea of what kind of sizes we are talking about the laptop I am using has a 300 GB drive in it. Now that drive is plenty for most of my needs, but if I started installing commercial games on it about 4 GB in size I'd quickly end up using most of that space on games. If I had 25 games that is 100 GB spent on games alone. Plus the more stuff a person stores on their boot drive the slower the operating system will run, and as a performance fanatic I'd go nuts having my OS dragging down to a snails crawl because I had x number of games on it. Cheers! On 11/8/13, shaun everiss wrote: > Dark sadly I know a lot of sighted games that still run from the cd > or need the cd for varification when run so I think while a lot don't > that this seems to be an industry practice rather than a minority one. > I don't care for this either. > it puts extra ware on the drive and disks, and for a lot of programs > that do it, it is not usually needed unless some files are not > installed on the system. > Silent steel does this but you can get round it easily enough. > I have known friends that have brought games. > That they have cracked just to avoid running off the cd, because they > hate it so much. > I still know modern games that still need the cd. > I do think this is being abused to much. > In the old days 1995 and earlier I realise why that was but with all > the power we have now we shouldn't need to run off a disk or > anything like that at all, there is no real excuse. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pg13 casts
cool thanks. At 02:25 AM 11/9/2013, you wrote: Hi. I don't have a internet radio station but I do have a team talk server and all are welcome. Find it at nighthawk-service.net ports 10334. If you do join the server I might not be there so the best way to let me know you are there to chat is to follow me on twitter @blinddrummer and message me to let me know you are on. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, November 06, 2013 11:56 PM To: gamers@audyssey.org Subject: [Audyssey] pg13 casts Hi darrin. Your podcast really kick but. Often I play games to win but you just play games to win but to also loose whatever. I like how you do it all. The casts also mentioned a stream. Do you have a net radio station, where do you go to do it, how do I get notified for streams and when do you broadcast. I am gmt+12 hours, but if its in the right time for me, my morning or afternoon for example or late at night before midnight my time then I will make all effort to listen in and if you do have a teamtalk you use I may even jump on and join you. I myself do a cohosting role on another station for one show and when time allows I do enjoy it. I really enjoyed your playthroughs and comments on papa 1 2 and the night jar. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iOS audio horror games.
ok, I won't be breaking into your house then, I don't want to end up lunch. At 11:56 PM 11/8/2013, you wrote: Hi Tom. Well I don't have a grue for a pet, at least not one I'd admit to, you need a license you know. I do however have a Reever! currently sitting on my feet. which, if you seen the series Firefly you know are scary space zombies! or indeed in the maze runner books they're evil glowing giant scorpians, or indeed in Space Odyssey their psychotic robots! Either way they are pretty scary! Oh, and btw, no this isn't a joke, my dog is actually called Reever! it was rather amusing to end up with a dog who's name has such a distinguished sf history, albeit she is actually not that scary (about as far from scary as you could get). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iOS audio horror games.
hmmm never thought of dark having a grue. But if you do look at the audiogames news section he does mention he has slaves, elf slaves, and cyber security guards and a few other monsters in his dongeon. So a grue for a fella such as that probably is no brainer. Instead of a dog he has a grue. Hmmm have a beware of the grue sign on your fence. um. At 10:33 PM 11/8/2013, you wrote: Hi Charles, Nope. Dark is not a Grue, but sometimes I wonder about him. He must have one for a pet. :D As for encountering Grues in the original Zork games you only encountered one when you entered a dark room or area without a light. If you were the type of adventurer that carried a light with you everywhere you went you probably never were in the dark long enough to encounter one. Cheers! On 11/8/13, Charles Rivard wrote: > And all this time, I thought the Grue was Dark? (ornery grin) I have > played the infocom games a little, but didn't remember that creature. > Somewhere around here, I have the original CD that I bought from GMA Games > that included one of, if not the first, versions of SOD and LW, as well as a > > set of text adventure games along with appropriate interpreters. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iOS audio horror games.
Well dark have you ever played the old pork series on agt that was a parody of zork. I never completed pork2, but in pork1, the grue was friendly. It replaced batteries if you ran out of light. At 05:08 AM 11/8/2013, you wrote: Hi lori. Grues were creatures in the original Zork interactive fiction games by infocom from the 1980's. Everytime you went into somewhere dark you'd get the message "it's pitch dark, you are in danger of being eaten by a grue" and then if you didn't immediately exit the area or light a match you were told "oh no! you've stumbled in the jaws of a lirking grue!" Grues were therefore held to be creatures who waited in the dark to eat adventurers who went stumbling around without a light. Obviously this presents an amusing paradox for blind gamers. While I am not personally a major fan of the Zork games, (too much in the way of illogical puzzles and guess the verb), I do love the idea of the grue! I like the name, i like the fact that nobody actually knows what they look like or what they are (I did hear in a later zork game you got to see one but that's quite disappointing). I even wrote a little song (which I'd love to reccord if I ever find the technology), the chorus of which are "Beware the grue! whatever yee may do, he'll bight your thighs, suck out your eyes and make a meal of you, he'll use your skin to keep things in, and use your blood as glue, he'll eat you most completely, so look out for the grue!" It has about three verses, all involving various people being eaten by the grue, and choruses that get preogressively more weerd! what can I say, I just love the word grue! Regarding gamebooks, well Lori there are a lot of good ones out there with really atmospheric and quite exceptional writing, so while I fully agree that audio games are awsome, you might want to try some out, --- such as the choiceofgames on the iphone or the offerings from http://www.ffproject.com/ for more you can search the audiogames.net db by "gamebooks" as genre. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Escape the house
well lorry what about the dimentions game on Iphone. I have always wandered how you could walk round in 2 worlds at once lol. At 04:49 AM 11/8/2013, you wrote: Lol, I'll get some funny looks if I'm ever out in the street playing it, people will think me mad shouting into my phone. I wonder what the back story is, like who's the killer and how the player got in the house in the first place. -Original Message- From: Charles Rivard Sent: Thursday, November 07, 2013 3:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Escape the house Turn Voice-Over off, and then blame Phil! Twice! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "loriduncan" To: Sent: Thursday, November 07, 2013 9:39 AM Subject: [Audyssey] Escape the house > Hi everyone, I downloaded Escape the House last night and started trying > to play it, but Iâm not sure whether I should turn voice-over off or not. > Also, is there an audio demo of the game availible? I think it was a > mistake to start playing the game at midnight, ah well it was on Philâs > list of horror games, so I know who to blame lol. From Lori. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Dark sadly I know a lot of sighted games that still run from the cd or need the cd for varification when run so I think while a lot don't that this seems to be an industry practice rather than a minority one. I don't care for this either. it puts extra ware on the drive and disks, and for a lot of programs that do it, it is not usually needed unless some files are not installed on the system. Silent steel does this but you can get round it easily enough. I have known friends that have brought games. That they have cracked just to avoid running off the cd, because they hate it so much. I still know modern games that still need the cd. I do think this is being abused to much. In the old days 1995 and earlier I realise why that was but with all the power we have now we shouldn't need to run off a disk or anything like that at all, there is no real excuse. At 03:04 AM 11/8/2013, you wrote: Hi tom. Even in the Uk, though the attitude of the rnib is held by some organizations, there are some who are better. People may remember a few years ago the organization Guide dogs organization I've always been a major fan of for their generalized good attitude and habbit of pushing people to try and achieve things, albeit accessible computer games are sort of out of their perview. On the other hand, Action for blind people ran an audio games contest as part of their accessible technology blog, and when i wanted to test out an Iphone there was someone from the technology section of the local society who was quite happy to come and do a demonstration for me. It's generally a matter of finding the good ones and going with them, though I confess the prevailance of the rnib, the fact that when the Uk government or health service newly diagnoses someone as blind that! is who they are sent to does somewhat get on my whick. Indeed, last time I went for an appointment with an optomatrist (as I do from time to time to check my eye pressure, remaining vision and medication), I noticed a man and his wife sitting behind me discussing talking watches in rather worried tones. Since they were uncertain about watches and asked about the one I was actually wearing I broke the ice and asked if they'd like a look. I actually felt rather sorry for this couple since the lady had recently gone blind, was in her late 50's but had lived a highly active life, going on major camping trips around europe, cycling and the like, and had pretty much been told she'd now have to stop. Indeed, she was a little amazed when she heard I lived on my own, and even more so when I explained I was at university finishing a doctorate since it just hadn't been explained to her that someone without vision could do those sorts of things. While that didn't relate explicitly to games (this lady was obviously not really interested in such), it does sort of show the mentality. In particular one thing that annoys me slightly about Aadvertising zabat's is their major insistance on "running straight from the cd!" as a major factor, as if running a program from a program shortcut such as one of the spoonbill games, pontes backgammon or Jim kitchins is beyond people, heck, even if you were dealing with an absolute computer novice it'd hardly be difficult to setup a shortcut key so all a person would have to do is press say control alt 1 to run the game. My mum is a complete computer novice, (she struggles with sending e-mail or basically managing files on her machine), yet once I'd installed Bg Sudocue for her (her being a big Sudocue fan), she's got no problems running it from the programs menue. I certainly have no problem with people producing card, word, puzzle or other traditional games, there are people who enjoy such things and the fact that they now come with innumerable peaces of technology (even my parents new sky plus Tv box came with monopoly, battleships and solitare), but why simplify more than needs be? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] pg13 casts
Hi darrin. Your podcast really kick but. Often I play games to win but you just play games to win but to also loose whatever. I like how you do it all. The casts also mentioned a stream. Do you have a net radio station, where do you go to do it, how do I get notified for streams and when do you broadcast. I am gmt+12 hours, but if its in the right time for me, my morning or afternoon for example or late at night before midnight my time then I will make all effort to listen in and if you do have a teamtalk you use I may even jump on and join you. I myself do a cohosting role on another station for one show and when time allows I do enjoy it. I really enjoyed your playthroughs and comments on papa 1 2 and the night jar. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lets play papa sangre 2.
I was on the pg13 site and there are only a few of them and papa2 doesn't even work and I had to get it from sendspace, my impression was that all casts would go up there but yeah I do want to listen to the rest of the stuff. The quality is really good and its addicting. I like the comments and the chatter, dark humor and refferences down to the evil laughs. I have listened to some other casts and there are bad points like they being in mono. Obviously not everyone has studio equipment, however that does not mean they can not do a good cast if they put their mind to it. There are good casts I have deleted because of such things as accessive noise, mike handling, and bad quality all round. At 10:14 AM 11/7/2013, you wrote: Hello, Darren. Is there a place that I can go to listen to all of those guys walkthroughs? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lets play papa sangre 2.
thanks for that. all the rest of your casts are on my hard drive. Its pouring buckets today and your stuff will definately rock. I got blindside a bit ago as a trade for somethiing, however have never managed to get over the hall with the sleeping zombies in it. I like other peoples takes on things, as they can tell me a great deal on how I should play things. At 09:29 AM 11/7/2013, you wrote: Not a problem. Glad to help. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina Sent: Wednesday, November 06, 2013 3:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Lets play papa sangre 2. Thank you. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Wednesday, November 06, 2013 2:35 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lets play papa sangre 2. Here's the download link for the lets play papa sangre 2 for those that wanted it. http://www.sendspace.com/pro/dl/pgzuvy Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Personal Phone: (678)936-6113 primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I just don't aggree with asabat stuff being what the blind game should be represented as such. Now don't get me wrong, they may be a good company, its just that I feel that they portray the blind as simple people that have no hope. I have seen the games out there here and on the forum and it disgusts me that there are people that do not look at what is clearly in front of them or at least in easy reach. It disturbs me that some will think that all blind can play is card and board games when we have clearly gone past that, well we still do play them but they are not our ownly source of entertainment. I think organisations for the blind should have more choices. Is it that they don't know or don't wish to know. I wander sometimes if they even try, I am sure that its not the case sertainly I hope its not. It is still a worry I guess of what other think of me something I really shouldn't be bothered about but I guess I am bothered. At 09:59 PM 10/31/2013, you wrote: You state: "In Britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all." Whose fault is it that what is produced for blind people in Britain are produced for the older people? It is the fault of those who produce the stuff. As for Shades of Doom drawing your attention to it, and getting you into playing games, this was a good thing, wasn't it? Why take a negative attitude toward games geared toward people who cannot see to play mainstream games? I see it as being positive. As for what is produced, the producers should listen to the potential customers rather than the stick-in-the-muds of ancient stereotypical history of ignorance. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it. In britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all. Plus, with how companies like somethinelse, choiceofgames, the developers of codenamesignas etc work for the Iphone they frankly don't! just make games for "the blind" Indeed to be perfectly honest charlse, I rather resent being grouped myself into a big "the blind" category. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] papa sangre has returned
Thanks darren. I will definately check those casts out. At 03:00 AM 11/7/2013, you wrote: http://pg13.tdrealms.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.
AAh. Shows you how much I listen to my reader. I just tend to type my message and not pay attention to it ie reading it back, and therefore not getting the things meaning clear. After reading your message I can sertainly see where you are coming from but because I am lazy and hardly do it, it has never crossed my mind to do so. At 02:25 AM 11/7/2013, you wrote: Also, when not punctuated, a screen reader spits the message out as one long, continuous string of words, which makes no sense. Did you notice that your screen put natural pauses in the first part of this message? Now, notice how the next part sounds. i hope this example makes my meaning clear i am doing this as constructive criticism in hopes that you understand my meaning do you get what i'm trying to get across to you shaun thanks See? You might have to go through that part, word by word, to really get the meaning, even though the spelling was right. Punctuation makes a huge difference when it comes to being understood. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 06, 2013 4:09 AM Subject: Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up. Shaun, This was more clear to me and others as to your original intent, but you need to understand the way you write often times tends to ramble on and on with no point in sight, is confusing to read, and getting any kind of intelligible meaning from your posts is often times difficult. Between the ramble, grammatical errors, misspelled words, and general extraneous content no one wants to read your posts any more. On the occasion someone does read one of your posts it is usually filled with negative or pessimistic comments that do not constructively add to the conversation. It is for these and other reasons I felt it was in our best interests to moderate you so that only messages with a clear point, a more positive outlook, and does not flame or attack someone get through while filtering out all the other less desirable messages. Cheers! On 11/6/13, shaun everiss wrote: Hi scot and all. Firstly a clarification on my message. 1. I was refering to how some sighted unfortunately may treat us, yes I know its a stereotype that because some believe sighted people that is that we are helpless even when it may not be the case I may maybe others may think the same stereotype about the sighted though that is getting less and less the case. My third statement was more if we got sued for copywrite over using copywrited materials, and an inability to probably fund any suits should we loose never mind other things related, since we are disabled we have harder time getting jobs generally though this is not always the case, it is if you like a pet fear of being stuck in a corner. If we ever got into legal trouble, I do wander with the little we may have, cash wise what could we do if others decided to walk over us, yes I know the same applies to everyone which is not a big giant company that can happily sue other companies, but if you are a normal user in the middle, being disabled just brings it closer to home since I have no idea what I would do in this situation and I would feel poor and helpless at that point. So yeah its my problem and not yours. I did not mean to offend anyone as such. I should have rephrased these better. I didn't mean what I write at least not those in the way I was thinking, in truth I never thought about it as such, thinking others would see through my meanings, though the same happens offline, I may mean something different but say a completely different thing, one thing I need to watch since it does slip itself out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your sub
Re: [Audyssey] games by E A Sports
I agree I have actually played some of the ea sports games and they do sound good. At 02:08 AM 11/7/2013, you wrote: Hi, guys. I was wondering if anybody ever communicated with Electronic Arts about making their sports video games more accessible for blind people. I used to like playing their nhl and nba games. Would be nice if someone made something close to what they produce with out the video part. Just sound and comments and a good enough game play would be more than great. --- ÐÑо ÑообÑение Ñвободно Ð¾Ñ Ð²Ð¸ÑÑÑов и вÑедоноÑного ÐРблагодаÑÑ Ð·Ð°ÑиÑе Ð¾Ñ Ð²Ð¸ÑÑÑов avast! http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Well you can run wordpress off the audyssey server. wordpress.com hosts your blogs. wordpress.org allows you to download wordpress. I have a site on wordpress.com but I have also co admin with someone that has a site directly on a server with wordpress. At 11:20 PM 11/6/2013, you wrote: Hi Shaun, Well, that may be the case, but as I said earlier on list I think if we do decide to setup a blog we will run it directly off the Audyssey server. I would like to keep everything together on the same site, same server, etc. Cheers! On 11/6/13, shaun everiss wrote: > well I do use wordpress, and do in fact have it > on 2 such blogs one of which I own. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Well to be honest the best solution is to have an ftp server but as general users probably don't have the cash to afford a remote ftp or have the means to run one without going over their cap or unless spending more on the data it may as well be impossible. Dropbox is good if you share folders as is sendspace, but a local server would be better by far. At 11:52 PM 11/6/2013, you wrote: Hi Dark, Yeah, I know. That irritates me as well. I'll be going through the Audio Games Forum, find a Dropbox link for something I want to download, and discover the link has expired. Dropbox has its use such as sharing a podcast, with a friend or two, but not for storing weeks or months of podcasts intended to be distributed to hundreds perhaps thousands of listeners. A free Dropbox account just won't cut it. Cheers! On 11/5/13, dark wrote: > Hi Tom. > > I also would not recommend dropbox unless you have the space money and > bandwidth for perminant hosting, indeed it somewhat irritates me when > someone on the audiogames.net forum asks for something, say an old copy of a > > now abandoned game, an audio demo or whatever and someone just provides a > dropbox link which expires shortly after, since while that gives whatever to > > the immediate person it does nothing for the future. > > This is one reason I use perminant sendspace links for my own audio podcasts > > that are always downloadable, though obviously since audeasy has it's own > server that is unnecessary. > > BEware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
I aggree. Having more fludic intros and endings is better. I also aggree that the podcast should be a secondary rather than primary. I still have family with dialup. I also think the magazine should be in html but also have a traditional text file or word document or at least more formats than web and audio sinc there are those that like text. At 11:13 PM 11/6/2013, you wrote: Hi Shaun, Well, we could have stock intros and endings, but that doesn't seem like a good idea to me. The majority of podcasts have new intros and endings based on the content per episode if for no other reason to give the date of the cast, the episode number, and the contributor or contributors to the cast. So if we want to be semi-professional about this we need someone with a clear brodcasting voice to do the weekly or podcast intros. Cheers! On 11/6/13, shaun everiss wrote: > well there are 2 ways to handle those. > 1. have the intro and endings prerecorded then just put them in or > have new intros and endings each time. > The second approach could allow for changes, in content, etc. > > The first one would allow easier and quicker implimentation though > they would be the same intros and endings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.
I understand tom, its a bad habbit of mine to get carried away and not construct my messages as properly as I probably should. For example, I have some issues with the fact the audiogames industry is not spread out to other organisations for the disabled at least what I have seen on the limited number of sites for the blind orgs and some others I look at. I understand the asabat stuff is probably for children, but it really gets my goat when a page for an organisation puts a children's game or whatever as the only game a blind person can play. Especially since I know better and have played better. I did play some of the asabat games and found at least for me that they didn't even meet the standard for some of jim kitchens games. Granted if used for a child I can see it working. Early last year I was involved in the predesign stages for a school laptop system for my local blind education instatute. Naturally all games with violence needed to be weeded. and also the games would need to be free or near free since this was for children with no cash as such to buy them being of a low echonomic family sector. I needed to put out a few things. Free games I came up with included jim kitchens games. excluding all adult games and maybe the casino. the quentin c and rsgames clients. adventure at c. a couple game book websites. I think final conflict and trek2000. Most of the l-works free games as well as the danzgames and at that time the pb games stuff. I guess asabat and 7128 if I had put demos on and lonewolf would have been good to. as well as decent into madness, last crusade and the sonic zoom games. Now I think of it, most of the vipgameszone stuff would work to. I do realise that a lot of organisations just don't think of blind games officially and thats sad but I understand. Most of the stuff for the blind is business orientated and thats fine. Is there any way to try to get ourselves out there. I just don't think that using 1 company to represent blind gaming period is a good thing. Now, if I were to choose. I'd go for either pcs, gma or kitchensinc because they were there from the beginning. Or I'd go for audiogames.net as the one to watch if I could only have one. Audiogames.net has been a major driving force. I realise that not all companies can be listed, but it would be nice if more organisations sold blind games from as many companies as possible and not just one company for children's games. I do understand that most games at least with my local org were for children initially but still I do wander why no one has seriously conciddered at least investigating if not out right trying to at least have more for sale other places. Another frustration is that all games seem to be in europe or the us, its almost like no one else is interested in games. granted a few more places are not mentioned on my list, but largely I have seen games come in us prices. I was hoping I could get games closer to home. Spoonbil is in australia, but I do wander is the interest in developing blind games limited to sertain parts of the world where there are bigger concentrations of blind or what. Its a musing and I don't expect an answer to this. At 11:09 PM 11/6/2013, you wrote: Shaun, This was more clear to me and others as to your original intent, but you need to understand the way you write often times tends to ramble on and on with no point in sight, is confusing to read, and getting any kind of intelligible meaning from your posts is often times difficult. Between the ramble, grammatical errors, misspelled words, and general extraneous content no one wants to read your posts any more. On the occasion someone does read one of your posts it is usually filled with negative or pessimistic comments that do not constructively add to the conversation. It is for these and other reasons I felt it was in our best interests to moderate you so that only messages with a clear point, a more positive outlook, and does not flame or attack someone get through while filtering out all the other less desirable messages. Cheers! On 11/6/13, shaun everiss wrote: > Hi scot and all. > Firstly a clarification on my message. > 1. I was refering to how some sighted unfortunately may treat us, > yes I know its a stereotype that because some believe sighted people > that is that we are helpless even when it may not be the case I may > maybe others may think the same stereotype about the sighted though > that is getting less and less the case. > My third statement was more if we got sued for copywrite over using > copywrited materials, and an inability to probably fund any suits > should we loose never mind other things related, since we are > disabled we have harder time getting jobs generally though this is > not always the case, it is if you like a pet fear of being stuck in a > corner. > If we ever got into legal troubl
Re: [Audyssey] Moderator Notice was Audyssey Magazine
I apologise to you and the list didn't mean to put anyone down at all, its just that I dislike it when some choose to think that the blind can only play simple games. And not seem to even acknowledge that others exist, granted they may actually look. most of what I have said in this case was not directed at anyone on here. I have been going through a patch and am not usually that negitive at least I hope I am not. I am trying to be constructive aggreeing with points and trying to make new ones. I don't come out to make enemies. Yes my opinions are quite strong and I realise that I can't just go blurting them out, I will try to clean myself up in future. At 02:40 AM 11/6/2013, you wrote: Hi Shaun, That's it. You have just crossed the line with this post below. I am now placing you on indefinite moderation, because you have gone way too far with your insults and put downs of various people. Here is a few examples of what I am talking about so you and everyone else knows what kind of insults and inflammatory comments will not be tolerated on this list from you or anyone else. Quote At any rate we don't want the poor, super mentally mangled blind as the image for the magazine. End Quote I find this comment disgusting, very insulting, and way out of line. One of the jobs of a competent editor is to reject posts that are not up to the magazine's standards, to correct errors where and when necessary, and to produce a professional and decent publication. So not only have you insulted anyone who may submit an article it is also a put down of the editor/editors who run the magazine. Quote My suspicion is the poor blind, super blind, mental blind, and stupid dumb helpless blind nut which has been growing thicker and thicker may be a quite hard nut to crack and will need a goodly sized hammer to smash if it can ever be smashed. End quote This comment alone made me strongly consider just banning you from the list. Calling people stupid, mental, poor, etc won't win you friends or make people on this list want to have you around here any more. Frankly put I was rather incensed by this comment and felt like banning you from the list, but decided to simply put you on indefinite moderation which was the most lenient punishment I could think about for these negative comments from you. I know other moderators who would have given you the bums rush and just booted you from the list and I still may end up doing that if this garbage doesn't stop immediately. Quote We do not need the poor helpless blind playing games by Asabat and Jaws. End quote Again, you are needlessly being insulting to your fellow blind peers by calling them poor and helpless. You also don't need to put down Asabat and Jaws. Neither product I would choose for myself, but calling them "yuck" is very negative and not very constructive. In short, I myself do not have much nice to say about your recent post, and as usual you have written a long rambling message of garbage full of put downs, insults, and useless comments that neither adds to or makes a constructive point. Its a waste of time reading it, and if you continue to send such useless and unintelligent posts to the list I'll have no choice but to ban you from the list. To be blunt clean up your messages, or you will get the boot. I'm tired of it. Sincerely, Thomas Ward Owner/Moderator of the Audyssey Mailing List --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I can see where you are coming from. Accessable games seem to be routed at one dissability or another. Now ofcause I am blind so I concentrate on that but it does get me thinking what others are out there. I do aggree with the universal access thing myself. At 12:22 AM 11/1/2013, you wrote: Hi Dark, That's precisely what I am talking about. Having a page where people can look up largely universally accessible games, or stating in a review that game x is almost universally accessible. That is basically all I was getting at to begin with. Cheers! On 10/31/13, dark wrote: > Hi Tom. > > Well if in effect what we're saying is that textual games such as > gamebooks, brouser games etc are accessible to anyone with an alternative to > > read print even if they cannot hear, why not just have a page somewhere on > the site saying as much or note it in appropriate reviews of games. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.
well I do try to be constructive, yes I aggree I get carried away and have a bad negitive side which sometimes rears its ugly mug, but I don't pretend to know everything and if my messages come as all knowing, then I appologise for that because sometimes I talk through a hole in my head and I shouldn't. At 07:54 AM 11/6/2013, you wrote: Glad to know that particular individual has been dealt with. For years I'd just delete any messages from him withouth reading them. THey never had anything constructive to say. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Tuesday, November 05, 2013 11:30 AM To: Gamers Discussion list Subject: Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up. Hello Scott, For your information the individual you are complaining about has already been dealt with, and he will not be returning to this list as a full member for the foreseeable future. As for justification keep in mind there is only one moderator and that is me. Damien left some months ago and I have never gotten around to replacing him. My personal life is in dire straights right now so this list, while important to me, is pretty low on the things to worry about. If you want to be a list moderator go ahead and make my day. Otherwise I consider this subject closed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Papa Sangre II Controls Hanging
Well I was listening to the coolblindtech cast and the podcaster was having the same issues where the game seemed to slow down and or seemed to stop for a few seconds during gameplay. At 03:52 AM 11/6/2013, you wrote: Hi All, To those playing Papa Sangre II, as mentioned before, in addition to the difficulty walking in the game, I also seem to be finding pretty serious issues with the controls locking / hanging in general. I'm wondering, is anyone else seeing this? People had mentioned others are having some issues walking but do you find you're also having issues occasionally with just general use of the controls as well? As I've said, I've had a super easy time using the Papa and NightJar controls before, and my touches are really pretty precise as I've used the iPhone for quite some time, but it just seems that the simplest actions with a single touch are just not registering when I need them to. It's like something in the game is hanging but I cannot work out a pattern yet at this point. I'll be walking along just fine, and then suddenly for no reason that I can discern, the controls will lock, and the game will not allow me to move anymore for a few seconds. The closest I can come to a profile for this behavior would be that it seems to happen while using Gyro mode when several sounds are playing or when speech is happening during active play. I.E. not during instruction or cut scenes where the controls are obviously meant to be locked. I was thinking this was just my own adrenaline perhaps causing me to get a bit sloppy with my control of the game but after having this happen on some very simple actions, such as doing a single tap to work with one's hand in the game, and having it just not respond for several single discreet taps, (even done slowly / extra carefully) this really does seem to be a game issue. Also, in my own development experience, I know it is possible to get single taps to respond extremely quickly (much much faster than in this game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial) So the Papa II controls seem to be really annoyingly hanging at some points which is causing me to not be able to complete some levels due to running out of time at crucial sections of the game. This is just obnoxious and makes the game more frustrating than fun, unfortunately! lol! :) This is a great game and I'd really like to finish it. :) Anyway, if anyone knows of a way to offer feedback or possible suggestions, I'd love to. This is definitely the best game from Somethin' Else at this point, in my opinion. So I'd really like to see this working well. So anything I can do, I'd be happy to. Just for info, I'm running this on an iPHone 5. Thanks All, and have a great day! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
One thing that is not touched on as ar as I know is the dictionary used. When I used to use office, it always used the us dictionary. and the program made it quite fiddly to make that change to another dictionary stick. so some words were wrongly spelt by the checker for my country. Yes I could change it but even so. At 01:50 PM 11/1/2013, you wrote: Hi Bryan, While I understand someone's concern usually a good spell checker will accept both spellings for a word. For instance, ambiance can be spelled a m b I a n c e or a m b I e n c e, and LibreOffice will accept both without complaint. So I don't know that Americanizing someone's article is that much of a concern if we have a good editor at the helm. Cheers! On 10/31/13, Bryan Peterson wrote: > I think too thathe was concerned about te fact that we in the US and folks > over in the UKhave different spellings for the same word and he doesn't want > > some editor Americanizing his work. > > > > Ash nazg durbatulûk, ash nazg gimbatul, > Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.
Hi scot and all. Firstly a clarification on my message. 1. I was refering to how some sighted unfortunately may treat us, yes I know its a stereotype that because some believe sighted people that is that we are helpless even when it may not be the case I may maybe others may think the same stereotype about the sighted though that is getting less and less the case. My third statement was more if we got sued for copywrite over using copywrited materials, and an inability to probably fund any suits should we loose never mind other things related, since we are disabled we have harder time getting jobs generally though this is not always the case, it is if you like a pet fear of being stuck in a corner. If we ever got into legal trouble, I do wander with the little we may have, cash wise what could we do if others decided to walk over us, yes I know the same applies to everyone which is not a big giant company that can happily sue other companies, but if you are a normal user in the middle, being disabled just brings it closer to home since I have no idea what I would do in this situation and I would feel poor and helpless at that point. So yeah its my problem and not yours. I did not mean to offend anyone as such. I should have rephrased these better. I didn't mean what I write at least not those in the way I was thinking, in truth I never thought about it as such, thinking others would see through my meanings, though the same happens offline, I may mean something different but say a completely different thing, one thing I need to watch since it does slip itself out. At 12:25 AM 11/4/2013, you wrote: I'd just like to take a moment to draw attention to a couple of key phrases from Sean's most recent splurge of wisdom 1. At any rate we don't want the poor, super mentally mangled blind as the image for the magazine. 2. My suspician is the poor blind, super blind, mental blind, and stupid dumb helpless blind nut which has been growing thicker and thicker may be a quite hard nut to crack and will need a godly sized hammer to smash if it can ever be smashed. 3. However the disabled really have no resources thats why we are disabled, most of the cash a lot of us get is from normals so normals will need to be targeted and normals are not us. They don't think like us and sertainly they have no idea what it is like to be us. Moderators: please explain why your attention has been drawn to variations of this time and again, yet blatantly offensive posts like this are still making it into my inbox? While you're at it, I'd enjoy reading your justification for why these posts aren't already being held for moderation. Isn't that what you're here for? It blows my mind that people here care about capitalisation to the point of entire threads existing about it, but this gets glossed over. This isn't a case of "if you don't like it, delete it and move on", these are routine derogatory posts that are being archived for the whole world to see, and whether you like it or not, they are portraying us as a group. I realise that good netiquette would've been to write to the mods privately, but honestly, at this point I think it's more important that a public record of someone trying to do something about this exists. Scott On 10/29/13, shaun everiss wrote: > Well you sertainly have hit the zombie right there. > I know our local blind org has experimented with audiogames sertainly > knows about them. > Would they publish an interesting mag, probably but I am not sure > about the reviewing process. > We would need editers and people in all countries that had orgs at > least it would use fewer resources. > Now how many would be interested would be the thing. > Especially if there are those that think the poor blindies can play > asabat games or games that support something else and not the normal > games probably wouldn't care. > At any rate we don't want the poor, super mentally mangled blind as > the image for the magazine. > How many organisations have been excluded, I am not sure but with the > attitude going round I suggest enough to make a dent righ there. > I am also not a socal blogger, I have a twitter for viewing tweats > and a wordpress but find it hard to write on either. > I wouldn't hold myself to post something per week, its really hard to do. > To be honest my local org is only just now investigating nvda as a > reader that is not jaws only now. > How long the review processes will take and how long would it take to > geet a rejection if ever it surfaced again. > And the coverage. > in the news released last month, the mention of nvda was 2 lines. > 1 its being investigated > 2. it has some issues which jaws does not have. > and there you go. > no description of what the issues were nothing. > Its a pitt
Re: [Audyssey] papa sangre has returned
I actually listened to a podcast on coolblindtech.com yesterday and must admit that its quite good. I have a recording of the origional papasangre and night jar and while both of these were good papa 2 really does rock. I in particular like the notion of stealing memmory and other such things. Sertainly a lot more to do in this game. I do hope at some point someone will post an entire playthrough of this game. At 05:40 AM 11/3/2013, you wrote: When the memory starts to defend itself and turns the ducks against you, that's a bit more like it. They's some seriously cross ducks up on dat stand, for real. At this point, I'm so busy getting my knickers in a knot attempting to get the hang of consistent movement using giro that the ducks are the least of my worries lol. The sound design in this is beyond good. I haven't recognised the sources of much yet either, which is always a pleasant surprise from a geeky standpoint. So yeah, to sum up, one fanboy checking in. Scott On 11/2/13, Cara Quinn wrote: > I love the Papa series, but I'm sorry, seriously? shooting ducks just does > not fit with this description! lol! > > It's like, running from monsters, braving the horrors and ooh, by the way, > shooting ducks, that's scary! lol! > > Sorry, just had to. > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Nov 1, 2013, at 4:17 AM, Phil Vlasak wrote: > > ting ducks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
well there is no problem with doing as you say. anything is possible. At 11:33 PM 10/31/2013, you wrote: I don't see why we couldn't do that! :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, October 31, 2013 6:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Darren, Well, that certainly would be a start. Of course, it would be nice to edit them and have a uniform introduction and ending for the Audyssey podcasts etc. Cheers! On 10/30/13, Darren Duff wrote: > I already have many game podcast reviews. I think many of you have > heard them. I would be happy to provide them to the mag. I need to make more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I aggree with dark. I am a bit lazy in this reguard, but then I can't remember my last article I did so who knows. At 11:29 PM 10/31/2013, you wrote: Hi Kara. What I meant is it is unfair to lumber an editer with the job of spellchecking every single article. An editer certainly can check for content or length or whatever, but just the dull mechanics of getting words spelt write is really up to the author. Heck, if you submitted an academic article for publication or even a marked peace of workk without! spellchecking you'd get a rejection in a hurry. Much as I admit I am absolutely casual about spellings on list etc, if your essentially writing a publication you need to write at publication standard. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
well there are 2 ways to handle those. 1. have the intro and endings prerecorded then just put them in or have new intros and endings each time. The second approach could allow for changes, in content, etc. The first one would allow easier and quicker implimentation though they would be the same intros and endings. At 11:23 PM 10/31/2013, you wrote: Hi Darren, Well, that certainly would be a start. Of course, it would be nice to edit them and have a uniform introduction and ending for the Audyssey podcasts etc. Cheers! On 10/30/13, Darren Duff wrote: > I already have many game podcast reviews. I think many of you have heard > them. I would be happy to provide them to the mag. I need to make more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Well sertainly I'd like some catogry system but I wouldn't like a entire giant list as I feel there would be to many though I aggree that that would be good. I actually don't have to many, more things like catogries and extra indexes means more to track. At 09:40 PM 10/31/2013, you wrote: Hi Dark, Woe, let's slow down a bit here. I don't think I was actually suggesting creating sections for one switch games, closed captioning, and so on. Those are important, but as you said they are discussed elsewhere. I was thinking more in terms of having sections of games that are more universal in terms of accessibility such as gamebooks that are accessible to blind, deaf, and sighted user's alike without necessarily creating specific sections for one switch, motion impaired, closed captioning, etc as all of those categories would more or less be covered by that one genre of game. Something like Sryth by its very nature would be accessible to multiple disabilities than would be Shades of Doom or Tank Commander which target blind users with reasonably good hearing. Sryth is not 100% accessible to everyone, but because the medium is mostly text based it is reasonably accessible to blind, deaf, motion impaired, and sighted alike without having to do anything to specialize it for people with special needs. Therefore I would put it in a section of games with almost universal accessibility. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point about access for people with other disabilities, > with respect I don't entirely agree that this is something we particularly > need to do simply because there are many places it's done already. > > go to a site like able games, penny arcade or even retroremakes, and there > is plenty of information for gamers with motion imparements. Lots of games > have one switch or mouse control, or close captioning or similar none sound > > options for deaf gamers, (as indeed there should be), yet there is nothing > > at all about access for vi or blind gamers, indeed "colourblindness" is > about as far as such adaptations go. > > To show a great example of this, the game that won the 2008 retroremakes > accessibility competition was a game called pyramid that was entirely > graphical! it had innumerable customizations, control configurations, > options to play without sound, but was utterly and completely inaccessible > if you couldn't see the graphics, indeed even for me with my level of > sight I had to specifically write to the developers to request a menue > description of the huge huge huge! textual menue in the game in order to > > try it. > > Of course not every game can be accessible to everyone, but it does seem > some sorts of accessibility get far more publicity than others. > > Of course there are likely social reasons for this, the distinctly > misleading term "video games" which makes games sound implicitely! > inaccessible to visually impared people the way the visual arts are, the > higher proportion of younger people with motion or hearing imparements, the > > fact that "disability" in general social consciousness is always associated > > with a wheel chair etc, however for this reason I don't necessarily feel we, > > say need to start writing specificc sections of the audeasy site about > motion imparement access, alternative control schemes, text alternatives > tosound etc. > > Of course we certainly could! note in individual game reviews how different > > games might have access features that appeal to other groups of disabled > gamers, eg, text games for people who are deaf and blind, orcodename signus > > use of voice control, but I wouldn't suggest say making a major section on > close captioning for audeasy, since that sort of thing is coered extensively > > elsewhere, and after all sites like oneswitch.co.uk have far more expertees > > and do a much better job than we could on such matters anyway. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing li
Re: [Audyssey] Audyssey Magazine
I aggree tom nothing is 100% accessable. same as nothing is 100% secure. I just got a notification of yet another ms security update. At 09:25 PM 10/31/2013, you wrote: Hi Dark, Definitely true. No game in the universe is 100% accessible to everyone else in the world. It can be something as simple as the menus and status messages being in a different language, or something more complex like an audio game being accessible to a blind player but not a deaf one. There is no way humanly possible to write something that is 100% accessible to everyone at the same time. Therefore accessibility needs to be discussed in terms of the group or groups being targeted. On 10/30/13, dark wrote: > Hi Darren. > > I don't think any game in the entire universe is accessible to everyone! > that's just how things are. > > Even something like the gaembooks on the ff project couldn't be played by > dislexic person. > > I'd myself simply talk about games being "accessible to" different > disabilities. gma tank commander is an audio game so it is accessible to > blind and vi gamers. The close captioned version of Doom 3 has full text > output so is accessible to deaf gamers etc. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Well editors should correct mistakes though those that do post should indevour to fix as much as they can. Editors in some cases do put the magazine or whatever together unless its handled by someone that puts things ttogether before distribution at least that is what I understand of the deal. At 09:20 PM 10/31/2013, you wrote: Hi, Yeah, I don't really get Dark's comment either. The purpose of an editor is to correct spelling mistakes, correct punctuation mistakes, and occasional correct a grammatical error or two when they happen. I know for instance in reading the mails from this list on a daily basis that some people often use me when they should use I or they use a double negative in a sentence etc. Those kinds of mistakes should be corrected before publication, and any editor worth his/her salt will find and correct such mistakes in any article, review, or news release intended to be published. So I'm not sure why Dark thinks it is so unfair for an editor to do what is basically his/her job anyway. Cheers! On 10/30/13, Cara Quinn wrote: > Dark, you say it is unfair for an editor to need to wade through an article > to edit it? > > Sorry, but that's any editor's job. ;) > > Maybe I'm misunderstanding here, so apologies if that's the case. > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well I do use wordpress, and do in fact have it on 2 such blogs one of which I own. At 09:10 PM 10/31/2013, you wrote: Hi Cara, Well, that is an interesting suggestion to be sure. One advantage to havig a blog such as Wordpress is that people could leave feedback for the author's and comment on reviews, articles, news postings, etc. Cheers! On 10/31/13, Cara Quinn wrote: > Hi Thomas, > > One idea is to have Audyssey articles be blog postings and have the magazine > in its entirety either be links to those articles or have those articles be > arranged on a single web page. > > This would be good on many levels, as not only would the entire issue be > available for those who may want to read it all at once, and also each > individual article could be an individual blog post every few days. So The > magazine could be posted, and following that, each individual article could > be posted to the blog for those who might like to have small doses filling > the time between issues. > > Also, with this model, links could be posted easily to Twitter / FaceBook > etc. One link for the entire mag, and a link to each blog post when it comes > out. > > this would make for a great experience to satisfy many types of readers. > Those who didn't have time or the desire to read the entire magazine, could > have many articles more often. > > Additionally, as has been mentioned here, any audio addenda to the mag, > could also be posted with the magazine as well as sent out along with each > blog posting. > > Does this make sense? > > This way, each issue would come out, and then there would be a steady stream > of material which could be automated to be posted every so often to keep the > activity going until the next issue of the magazine comes out. Who ever > assembles the magazine could simply queue up the articles and the blog > client could be set to post different articles on different dates. > > What are people's thoughts? > > Have a great night, > > cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
you are right there tom. If you still think there is a need then I'll definate like to help edit it. If we are serious in turning this magazine from old crappyness into the wow I had about 10 years ago we need a few things. 1. A group of editers and such that handle things, true a lot does come from the forums on audiogames.net. We also need people that will search the net for info and have enough time to do some of this. Next we need some sort of format. my idea is a html web page complete with headings as well as a text document. We should also concidder electronic braille though I have no idea how to produce it. We need an audio podcast, not necessarily the entire magazine but reviews, dev news articles etc so the people we read have more than the speech synth so to speak. We need exposure to though I am not sure what to do there. We need a bit more than blind games here. mainstream gaes and the blind, maybe expand into technology for gamers, that is accessable or that has good writeups or things. Things would include headsets, mice, joysticks and game pads. os spaciffic especially with the xp-ers like myself moving to 7 and 8 especially 8 where their security uac really means old games will have some issue. we have the japanese games and other language games and then there are all the tablets iphones androids, I may end up on a nexus, because of price and such. Then we need to keep it all going. And we need to be constant. we need also something in vms and vertual machine software. I'm not saying that its easy, but we need to. I can previde the following resources right now. 1. a folder for submitions of stuff in dropbox maybe, if this gets off the ground and I have to pay for a subscription then I may have to impose a small fee maybe a buck well 50 cents to a dollar to keep things going if I ever need it though text and other stuff is small. I am willing to try to set a site though to be honest, I am not made of cash but if I get a server in the future I may invest in it down the road. I can make a wordpress blog for the mag though I know audyssey has a server so maybe thats ok. I have time to do things as long as I get them a day in advance so I don't get lumped, holidays excluded though I will recieve submitions at any time ofcause real life things like house modifications and things will get in the way. Reviewing games. I can do this to maybe, at least have a hand at it though I never got my hd card in the new box ballenced right. Right now I can previde the dropbox and a promise of more if I am able. I have a job that requires a paypal and when I get a debit card depending on finances I could start donating 10-80 maybe 100 a month but that would be my limit. Ofcause I can't really do this just with myself, I will eventually need more space, and other things some wf which I may be able to cover myself some of which I may need assistance with. Then there are the games, if devs could give free coppies of games to be reviewed that would make it a bit better rather than buying games my resources are not limitless. This excludes tablets and companies which has prices of 10 bucks or less but even so. Any extra hardware ofcause will have to come from somewhere and with several family retiring in the next 2 years or less, funding is going to majorly reduce to a fraction of what i can currently afford. If people want to keep the mag going I'll gladly try to take up the rope but its not lone ranger, I will need help more than me and my little resources to keep it going. At 11:39 PM 10/29/2013, you wrote: Hi Shaun, I definitely think there is still a place for the Audyssey Magazine. For one thing not everybody is on the Audyssey List or Audio Games Forum. Many people who are busy with work, family, and other aspects of day to day life don't necessarily want to spend all their time browsing the forum or reading the list. For them the Audyssey Magazine is a nice quarterly summary of what has been going on in our community complete with news, reviews, and other things that may not be on the list or the forum. Any failure in the Audyssey Magazine in any of those areas is really the fault of the editor for not providing a consistent schedule and possibly for not encouraging enough readers to submit new content. Cheers! On 10/29/13, shaun everiss wrote: > To be honest, do we even need a magazine. > Its been overridden with the email list and the forums of > audiogames.net and there is so much out there and so little. > Yes if you are in the middle of a project like me its all on but > don't take it the wrong way but there is basically f**ck going on. > Not actually the case but not as much as it was in the early days of the > mag. > All or most dev news is outdated and the only sections I ever read > were game rescue unit, the imortal gamer, the dnd game stories though > of late these have be
Re: [Audyssey] Audyssey Magazine
Well you sertainly have hit the zombie right there. I know our local blind org has experimented with audiogames sertainly knows about them. Would they publish an interesting mag, probably but I am not sure about the reviewing process. We would need editers and people in all countries that had orgs at least it would use fewer resources. Now how many would be interested would be the thing. Especially if there are those that think the poor blindies can play asabat games or games that support something else and not the normal games probably wouldn't care. At any rate we don't want the poor, super mentally mangled blind as the image for the magazine. How many organisations have been excluded, I am not sure but with the attitude going round I suggest enough to make a dent righ there. I am also not a socal blogger, I have a twitter for viewing tweats and a wordpress but find it hard to write on either. I wouldn't hold myself to post something per week, its really hard to do. To be honest my local org is only just now investigating nvda as a reader that is not jaws only now. How long the review processes will take and how long would it take to geet a rejection if ever it surfaced again. And the coverage. in the news released last month, the mention of nvda was 2 lines. 1 its being investigated 2. it has some issues which jaws does not have. and there you go. no description of what the issues were nothing. Its a pitty. Immediately I wrote to the devs to solve this and was requested info. A trackback found no one to talk to at all, and this worries me. Its a flat rejection right there. at least officially. Ok, so I know now nvda eventually came out but no publication what so ever. My suspician is the poor blind, super blind, mental blind, and stupid dumb helpless blind nut which has been growing thicker and thicker may be a quite hard nut to crack and will need a godly sized hammer to smash if it can ever be smashed. Yes its todays world but the old habbits still exist in some shape or form. I am not confordent that anyone will change without rocking the blindy boat unless there is a reason and sertainly nothing big. I am not saying don't try but still. The next we can do is try to get with magazine distributers themselves. Now a spaciffic blindness mag has no market value I tried to get a mag I read blind use. So we would our mag as a section of a mag if we ever got it going. Now that may not happen either. We would need someone in each contry to represent us at events and such. But mainstream events who would play a blindy games when there is graphics. Blind games are after all crap to sighted, maybe not all but enough that it would not make it a worthwhile thing at least not without some major something. And it all comes to cash to. I don't think any of us has millions of dollars, the sighted on here may have more resource. But us poor blindies really don't all have work and may be dependant on handouts and schemes. In fact if I did not live at home I probably wouldn't have resources to even go online! At least not broadband. The abismal fact is we need a large ammount of capital to even start sinking this no matter the running costs of this. That is if we want to expand. We can expand right now but its going to be different. 1. I hate facebook and twitter but someone not me well ok if no one else will do it I will, needs to be able to stay online 24/7 and handle the mag on social media. That is hard enough. we need more forums than the audiogames forum. game devs need to have the magazine on all their networks. We need to put the mag to as many places online at once and as quick and as regular as we can. That may trickle down, but its not garanteed to be honest. Next we need to contact orgs to see if they will even carry the mag as an interest and thats it or at least link to it. That may get a responce especially with libraries going digital. The distribution with organisations is another step, but if they approved that. there are blind consumer organisations courses, etc, there is potentual for distribution right there if we could get that far. Now thats fine and good, but we need to get the mag outside the blindness community if we are able to make a dent. the web distribution should be easy enough the rest will be the problem and even then. Next we need the media. Thats good and bad. We need coverage constantly or at regular intivals online on news articles on on broadcasts. We do not need the poor helpless blind playing games by asabat and jaws, yuck yuck yuck!!! We need power. large power! How to get it is the issue. If we pulled all resources, I wander how much we could put in if we really thought about it. maybe we could spread this to the forums on audiogames.net, that would open up a few more people as I said before. However the disabled really have no resources thats why we are disabled, most of the cash a lot of us get is from normals so normals
Re: [Audyssey] Audyssey
well I have never seen a podcast over 40mb. some dramas can reach 80-200mb but not much more than that. huge archives well. zipped casts could be big. At 11:03 AM 10/31/2013, you wrote: Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire 30 days after the last time they were downloaded, butsince free accounts are also limited to only 300 mb, that probably wouldn't do for long podcasts. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi dentin well anything helps. If people can host the text at least and anything else for close to free if they have enough space on their sites and we can get some mirrors going that will help. It won't be everything though if we are going to stand on our own we will eventually need to use more than free mirrors and such though getting this started is definatly a good push in the right direction especailly if community members can contribute in this way as well as others. At 09:52 AM 10/31/2013, you wrote: I've actually got an archive copy of the first 54 audyssey releases on the main alter aeon server. I grabbed it a few years ago when there was some concern about people mirroring it, or if it was even around anymore. I plan to be around for quite a few years, and could host the site if the community wants to do it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Oct 30, 2013 at 1:47 PM, shaun everiss wrote: > ron what about sending the list 55 if its finnished at least we get 1 normal > issue this year if its ready. > after that though we will need to get our act together on what to do with > it. > All issues should still be downloadable as text and things. > My idea for the cast could either be. > 1. a pdcast as seperate to the mag, or a podcast that came with the > magazine archive obviously you would have the ability to just get text. > We should also work on exclusive content. > stuff that just is not published anywhere else or at least have a deal with > devs to publish stuff they want on the same day the mags came out or a day > after it all came out so then we would get a bigger base of things. > A lot of stuff that appears in the mag is already out there in advance of > the mag. > some of it should be out when the mag is round or stuff set to be realeased > at magazine publication. > then there would be the need to read it. > that could be hard but even so. > > At 04:13 AM 10/31/2013, you wrote: >> >> Hi Tom >> >> For sure I'll send out 55 to you shortly and by all means we can >> colaberate on having Audyssey rise again like the phoenix. >> Talk soon >> >> >> On 30-Oct-2013 1:05 AM, Thomas Ward wrote: >>> >>> Hi Ron, >>> >>> If you'd be willing to collaborate on it you could send me what you >>> have for issue 55 and I can begin converting it into HTML, and >>> convert it into an online e-zine with links and so forth. I have some >>> ideas where to take the magazine and perhaps you and I can work off >>> list on it together to breath new life into the magazine. >>> >>> Cheers! >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
tell me about it mate. all the big guys spend half the time out doing each other and half the time knocking the stuffing out of eachother and anyone in range. At 09:45 AM 10/31/2013, you wrote: Well we are in the age of the loyer these days and not in the age of common sense. Which is why people simply don't have a clue as to what to do when something goes wrong. That really is the long and the short of it. is it any wonder games are 5 minute wonders with the sorts of mentality we see these days. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly and use less time to run so go figure. Sometimes I wander if those that don't have dissability just do things without thinking anymore. If you are not normal you tend to think within your limits and thus are usually better for it. For example if I am untidy I will trip and fall over. I can't be bothered cleaning up, so I try to make as little mess as I can in the first place so I don't need to bother much. I know I can't go off like that for no reason just because so I don't and take a more relaxed outlook. Those that are not otherwise challenged take so much for granted it is sometimes hard to think outside the ssquare. And if you are locked into your little pleasure box and have no need to leave then you don't. I know people born today don't know what to do if something breaks. replace it if it breaks. put in a disk and a reformat later its fixed. In the old days pre the net it was different. At 02:13 AM 10/31/2013, you wrote: >I think that's a big part of the problem. Too much enphesis I think is put >on the word blind. Which isn't all together a bad thing as with any game >there needs to be elements of accessibility built in so blind people can >play them. But I think the enphesis is way to big. I mean for example and >this is just a generic statement, you got blindsoftware blindcooltech >blindbargins blindmicemart the list goes on. > >-Original Message- >From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward >Sent: 30 October 2013 12:30 >To: Gamers Discussion list >Subject: Re: [Audyssey] Audyssey Magazine > >Hi Dark, > >I see your point. That is in fact why as I am working on the >descriptions for the Audyssey Magazine, list, etc I am strongly >considering removing the word blind from the website, and am going to >focus more on what types of games etc are discussed here. I think as >long as we act as though we are a separate group of gamers with our >own interests and unique style of gaming we will not be able to >interest mainstream gamers who have similar interests. Gamebooks and >interactive fiction, for example, are not exclusive to blind gamers >yet we don't see anyone from the mainstream public discussing them >here. That's because up until now we have always declared Audyssey to >be for blind gamers rather than for certain games such as audio games, >interactive fiction, muds, and so on. > >Cheers! > >On 10/30/13, dark wrote: > > Hi Tom. > > > > While I do see your point and generally speaking would agree, at the same > > time the Iphone has seen more than a few interactive audio dramas which > > directly buck this trend. > > > > Codename Signus, the Freq, Blindside and quite a few others, even to a >large > > > > extent games like papasangre which present themselves more as interactive > > audio drama and work on their atmosphere rather than their gameplay. > > > > I know in the past few years radio drama has seen something of a >renaesance > > > > in popular culture, and you can clearly see it with how major companies >like > > > > big finish and Graphic audio have heavily expanded their operations, (and > > certainly they! don't just sell to blind people). > > > > It'd be rather interesting if games like swamp or shades of doom could tap > > into this, since clearly there is now a cross section of sighted gamers >who > > > > are interested in audio atmosphere. > > > > Take Shades of doom as an example, the game who's atmosphere actually > > encouraged me to play audio games in the first place. If David greenwood > > entirely removed the word "blind" from his website, (albeit not from the > > documentation), and describ
Re: [Audyssey] Audyssey Magazine
I aggree fully with tom. now question is how do we do that. firstly other disabilities. I know of them physical, interlectial and a few other things. I do not know how to adapt for them though and even if we did that, how would get abled people on our side in a big way. Ideally we need the power and cash for sound licencing and other licencing as well as any suits and legal ranglings we need to handle in the real world. Lets face it we don't have the resources to even come close to licencing. And if we get sued we have to fall over and grovel like the poor helpless blind we are! I am not sure how we can build the power to hold our own but right now we may as well shoot fish in a barrel. The only reason we are not being sued left and right and centre is we are viewed as poor and helpless. We are not worth bothering with. Now what happens when we become worth bothering with. Thats fine if we can fight back but I doubt we can or at least a single of us could even for normals its like this but what sort of group could be able to handle a fight should we need it to. I am not sure about all of us but quite a few of us are actually getting support from the governments of our country so in essence the government tells us what we do or they stop helping. If we can't stand on our own what chance do we have of becoming to well known and not being able to tish out the punnishment ourselves. it may be better to be poor and helpless because no one hardly does dish on us right now. And if we wish to become well known we will need to or bump into this more frequently and sooner rather than later. Even the normal powerfulls fight sometimes they loose sometimes they win. d difference is if they win or loose they may loose reputation and some cash but can for the most part continue fighting. If we ever got to the point even if we were able to fight, if we lost, then thats it we would probably be done. And it would have to be a big group. World wide we may have a chance but who knows. At 04:45 AM 10/31/2013, you wrote: Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or games at hand. Take for instance the games like Run for President, Destination Mars, Atlantic City Blackjack, and so on. On the face of it those are just Dos text games with some sounds. If called text games a sighted user would accept it as that. Call them a "blind game" and immediately they will probably draw the wrong conclusion about the game and assume it is exclusively a blind thing which isn't true. The point being coming out and saying this or that game is made for the blind can and probably will carry negative connotations weather intended or not. What we need to do is use more inclusive language that makes sighted gamers share in our experience rather than isolate them. Make people aware they are accessible to a visually impaired user, but include it more as a feature rather than its soul purpose for existing. :D I think what we need to do here is broaden our horizons and go above and beyond thinking of just blind friendly games. We could do more to think about accessibility in general and how to bring together people with other disabilities too who may not be able to play standard mainstream games for some other reason besides blindness. Cheers! On 10/30/13, Charles Rivard wrote: > That's because of who they are designed for. The blind. No negativity > intended. The problem might be the way in which the word "blind" is taken. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
well you can share links with the dropbox folders but yeah people would have to subscribe to it. Even so. on the other hand a perminant ftp server would be better but space bandwidth etc. At 04:34 AM 10/31/2013, you wrote: The problem with sendspace is that the files don't stay there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. -original message- Subject: Re: [Audyssey] Audyssey From: Ron Schamerhorn Date: 30:10:2013 3.09 pm Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: > Hi Steven and all, > > I realize that probably a good many of you are in favor of some kind > of a podcast. I'm not totally against the idea, but I foresee problems > with it. For one thing a podcast would require extra server bandwidth, > more storage space, and that would incur greater cost to keep the site > up and running. Therefore in order to do this we would have to take > donations on a regular basis to pay for the cost of operating the site > and so forth. Another is technical quality from podcast to podcast. > Now, I know this varies from person to person but I expect people who > record podcasts to have fairly decent recording equipment so it is > easy to clean up, edit, and post to the site. If I were the one > reviewing podcast submissions and it were recorded on a $15 microphone > with too much static or background noise I'd probably turn the > submission down on the grounds it doesn't meet quality standards. > Finally, not everyone can record a podcast. I myself have difficulties > with my Jaw, making speaking very difficult, therefore I prefer to > write what I have to say than try and speak clearly into a microphone. > Obviously, that particular problem would not effect everyone, but I > foresee others having problems with recording pod casts weather it is > not having the right hardware or software, not being able to speak > clearly, or something else. > > Bottom line, what I personally think is the best answer to this issue > is to have both. We can still keep the magazine, update it a bit, turn > it into a full online webzine or e-zine with articles, reviews, > stories, and so forth. If people are determined to have a podcast > perhaps we can try that as well, but it would be in addition to the > magazine and would not be a replacement for it. > > Cheers! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
ron what about sending the list 55 if its finnished at least we get 1 normal issue this year if its ready. after that though we will need to get our act together on what to do with it. All issues should still be downloadable as text and things. My idea for the cast could either be. 1. a pdcast as seperate to the mag, or a podcast that came with the magazine archive obviously you would have the ability to just get text. We should also work on exclusive content. stuff that just is not published anywhere else or at least have a deal with devs to publish stuff they want on the same day the mags came out or a day after it all came out so then we would get a bigger base of things. A lot of stuff that appears in the mag is already out there in advance of the mag. some of it should be out when the mag is round or stuff set to be realeased at magazine publication. then there would be the need to read it. that could be hard but even so. At 04:13 AM 10/31/2013, you wrote: Hi Tom For sure I'll send out 55 to you shortly and by all means we can colaberate on having Audyssey rise again like the phoenix. Talk soon On 30-Oct-2013 1:05 AM, Thomas Ward wrote: Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can begin converting it into HTML, and convert it into an online e-zine with links and so forth. I have some ideas where to take the magazine and perhaps you and I can work off list on it together to breath new life into the magazine. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
I could handle the dropbox side or someone could but I'd have to buy the space ofcause. same with sendspace. I could go unlimited data and use a server but then I'd need at least 50-80 dollars a month in donations to make it viable or at least half of what I was paying maybe 40-50 bucks a month to make it a viable option. Ordering space I would need maybe a little less than that but even so. None of us are made of cash. So if we did this it would have to be a combining of small resources to keep a big resource and have it stable. At 04:09 AM 10/31/2013, you wrote: Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I aggree. With the level of tech these days most things do work. I do mention it if I need to, navigation wise, tech wise and other things wise sertainly a different outlook. I never say because I am blind I am entitled to this or can't do that or don't need to do that though. In some cases like with my training excercise I may get in a position where I may have difficulties doing something or not able to do something if it needs me to see things. Classic point I need to do some holds. I can't tell the time for those and end up concentrating on how it hurts and such more than on what my time is. I do these with a stopwatch that beeps and counts back over speech. Straight away I am concentrating on that watch fully. So yes there are some points where you need to say I am blind and I can't do this or that or need to adapt that but you take it as it comes its likely not to be all of it or none of it. Being concious of being is fine but blabbing that you are as if you are some retard or some shop display model really does not make me that happy about doing so. You are blind so what. you are disabled so what. Ok if you were really disabled like really, really it would be different but if you can still function with little help and adaption to moderate help you can still go. I see no reason to banter blindness around. at least not as the main point a secondary is fine. At 04:01 AM 10/31/2013, you wrote: The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: "Charles Rivard" Date: 30:10:2013 2.52 pm That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word "blind" is taken. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 8:13 AM Subject: Re: [Audyssey] Audyssey Magazine >I think that's a big part of the problem. Too much enphesis I think is put > on the word blind. Which isn't all together a bad thing as with any game > there needs to be elements of accessibility built in so blind people can > play them. But I think the enphesis is way to big. I mean for example and > this is just a generic statement, you got blindsoftware blindcooltech > blindbargins blindmicemart the list goes on. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward > Sent: 30 October 2013 12:30 > To: Gamers Discussion list > Subject: Re: [Audyssey] Audyssey Magazine > > Hi Dark, > > I see your point. That is in fact why as I am working on the > descriptions for the Audyssey Magazine, list, etc I am strongly > considering removing the word blind from the website, and am going to > focus more on what types of games etc are discussed here. I think as > long as we act as though we are a separate group of gamers with our > own interests and unique style of gaming we will not be able to > interest mainstream gamers who have similar interests. Gamebooks and > interactive fiction, for example, are not exclusive to blind gamers > yet we don't see anyone from the mainstream public discussing them > here. That's because up until now we have always declared Audyssey to > be for blind gamers rather than for certain games such as audio games, > interactive fiction, muds, and so on. > > Cheers! > > On 10/30/13, dark wrote: >> Hi Tom. >> >> While I do see your point and generally speaking would agree, at the same >> time the Iphone has seen more than a few interactive audio dramas which >> directly buck this trend. >> >> Codename Signus, the Freq, Blindside and quite a few others, even to a > large >> >> extent games like papasangre which present themselves more as interactive >> audio drama and work on their atmosphere rather than their gameplay. >> >> I know in the past few years radio drama has seen something of a > renaesance >> >> in popular culture, and you can clearly see it with how major companies > like >> >> big finish and Graphic audio have heavily expanded their operations, (and >> certainly they! don't just sell to blind people). >> >> It'd be rather interesting if games like swamp or shades of doom could >> tap >> into this, since clearly there is now a cross section of sighted gamers > who >> >> are interested in audio atmosphere. >> >> Take Shades of doom as an example, the game who's atmosphere actually >> encouraged me to play audio games in the first place. If David greenwood >> entirely removed the word "blind" from his website, (albeit not from the >> documentation), and described shades of doom as "an interactive survival >> horror trapped in pitch darkness" you'd probably get a lot more sighted >> gamers playing it. >> >> Or to take another example, suppose you redesigne
Re: [Audyssey] space odacy help
well I do know alter ian does have pk in sertain times but only for sertain times and sertain things. I have tried once to see and you can't actually do that though you can kill all npcs if you wish it. At 03:33 AM 10/31/2013, you wrote: Well Darren I sort of assume if you try to attack another player you'll get a message telling you not to, for all the button is still there, or maybe you just attack but do no damage and gain no reward. I don't know how exactly it's disabled, but I don't doubt it is. another thing to bare in mind of course is ship efficiency and cost play a massive amount. If you design a ship you really! need to work at tweaking the numbers to get the cost down as much as humanly possible, which can be a long and somewhat tortuous process. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 1:07 PM Subject: Re: [Audyssey] space odacy help Yeah I try and do the worker missions and gain interest that way. I do the segment ones as well. The voting money I've decided I'm going to put in the asteroid base. If it's PVE and non PVP what stops you from attacking another player? I mean you can click on players near you in the rankings right? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 October 2013 12:08 To: Gamers Discussion list Subject: Re: [Audyssey] space odacy help Hi Darren. I'd not claime to be an expert but as far as I can determine, it's a major question of investment. Look for missions that give money, build as many biofarms as humanly possible, and use the interest from your secret base. Later on you can also invest by buying commander skills or building mothership modules that increase income. You can also buy and sell on the markit once you get enough power to kick the reavers out of a system and start mining, still more if you can build mining facilities, though i've not got to that stage myself yet. It's true that you do need to be quite a major investor, though myself I've not found it too bad as long as I keep building biofarms and highering workers. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 9:04 AM Subject: [Audyssey] space odacy help hi all, so am playing on the PVE server. no aliens have attacked me yet lol. but i am starting to wonder a few things about this particular game. the biggest thing i'm wondering is how you can make money? i mean yes i use missions to bring me in segments so i convert them to farms i do all that just fine. but obviously with every mission you need to sort out ship losses etc. so you're constently spending money to maintain your fleet. i've taken to voting daily and putting the daily vote into my secret base to earn interest. that's 1 way it's going to help me for sure. but also are there npc bases i can raid for money? i've looked on the rankings page and i look around but for the most part all i can see is other players with the odd bio experiment etc. so i don't want to click on a player in case the server allows me to attack the player. so has anybody figured this part of it out yet? Sent from my iPad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers
Re: [Audyssey] text based games was: Re: Audyssey Magazine
well thats why I like alter it is in the most point open ended. At 03:30 AM 10/31/2013, you wrote: Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly and use less time to run so go figure. Sometimes I wander if those that don't have dissability just do things without thinking anymore. If you are not normal you tend to think within your limits and thus are usually better for it. For example if I am untidy I will trip and fall over. I can't be bothered cleaning up, so I try to make as little mess as I can in the first place so I don't need to bother much. I know I can't go off like that for no reason just because so I don't and take a more relaxed outlook. Those that are not otherwise challenged take so much for granted it is sometimes hard to think outside the ssquare. And if you are locked into your little pleasure box and have no need to leave then you don't. I know people born today don't know what to do if something breaks. replace it if it breaks. put in a disk and a reformat later its fixed. In the old days pre the net it was different. At 02:13 AM 10/31/2013, you wrote: I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there needs to be elements of accessibility built in so blind people can play them. But I think the enphesis is way to big. I mean for example and this is just a generic statement, you got blindsoftware blindcooltech blindbargins blindmicemart the list goes on. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 October 2013 12:30 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point and generally speaking would agree, at the same > time the Iphone has seen more than a few interactive audio dramas which > directly buck this trend. > > Codename Signus, the Freq, Blindside and quite a few others, even to a large > > extent games like papasangre which present themselves more as interactive > audio drama and work on their atmosphere rather than their gameplay. > > I know in the past few years radio drama has seen something of a renaesance > > in popular culture, and you can clearly see it with how major companies like > > big finish and Graphic audio have heavily expanded their operations, (and > certainly they! don't just sell to blind people). > > It'd be rather interesting if games like swamp or shades of doom could tap > into this, since clearly there is now a cross section of sighted gamers who > > are interested in audio atmosphere. > > Take Shades of doom as an example, the game who's atmosphere actually > encouraged me to play audio games in the first place. If David greenwood > entirely removed the word "blind" from his website, (albeit not from the > documentation), and described shades of doom as "an interactive survival > horror trapped in pitch darkness" you'd probably get a lot more sighted > gamers playing it. > > Or to take another example, suppose you redesigned a casino game with full > voice acting, lots of audio ambience and drama like bits of description. So > > instead of being told "you draw a ten of spades" you get "the dealer's thin > > fingered hand flips a card kneetly out of the shoe and slips it across the > green base to you, it is the ten of spadess" > > Such a game could be billed as an audio ambience experience of a casino, as > > much as a numerical game of blackjack, and again, would have appeal to at > least a certain cross section of the sighted gaming public, just as textual > > games and gamebooks do to another. > > Beware the Grue! > > Dark. > - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-a
Re: [Audyssey] text based games was: Re: Audyssey Magazine
true, this excludes the japanese stuff which always seems to be good. Though the same could be with tv. used to battle to see what scifi program I'd watch. its not all reality and tallent. thats fine but real life on tv is not always the thing you want. At 01:50 AM 10/31/2013, you wrote: Hi Dark, Very true. I know a lot of people who are disappointed with the current state of affairs with mainstream games for the Xbox, Play Station, Wii, etc. A lot of that has to do with the fact companies no longer build fun and interesting games with in depth plots or storylines. Instead they push killer 3d graphics, music, and sounds but have no actual game content to speak of. Just a case in point I recently looked at the latest Tomb Raider game, and it was awful. I'm sure it had cutting edge graphics, the sounds and music were great, but as for actual game play there was no plot or purpose to the game or so it seemed. A lot of mainstream games have those exact sorts of problems and it is ironic that the mainstream companies are killing themselves simply by focusing on the technical aspects, but not focusing on plot and character development. That's where we indie developers can compete with commercial mainstream developers by simply working more on character and plot developments. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > On the point of text based games it's actually interesting how many new > games are being developed, look at choiceofgames on the iphone as a prime > example. > > The only problem is not all of these are accessible. I was for example > rather disappointed that the tinman series of gamebooks, perported to be > extrra ports of the old 1980's publications have entirely unlabeled buttond, > > graphical dice etc. Thus, ti'd actually be great to include some articles to > > potential sighted developers of text based games on how to make their games > > accessible. > > most indi devs are pretty good about this and I've contacted many in my > time, (most recently the developers of space odyssey and their other game > astro galaxy), but it'd be great to have some actual guidelines which people > > could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up > with game industry news various people are being dissatisfied with the > current state of the mainstream industry hence the greater amount of indi > games, and indi games means accessible games, (as well as developers who > actually are possible to talk to). > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well I think the word blind could be substatuted as graphicless. after all being blind is in fact not far from the truth of being graphicless or imagless. We are for the most part only audio enabled. I joke with my computer and hacker friends when they ask me what is being blind like. And I say, no video card, no tv card, no screen just a box and speakers. At 01:44 AM 10/31/2013, you wrote: Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another sort of human being, and the more people emphasise differences the more evident they may be. At the same timeI however, I do think it's legitimate to talk about "accessibility for blind/visually impared gamers" and to hold audio or text games responsable to include it. It's a balance question really, but certainly on the front of site, and in intraductory material access should come at the end of remarks about possibilities of text and audio, not at the start so that the games themselves are the focus not "blind gamers" Indeed, I personally really dislike any applying of the word blind to objects. Reever, My dog is a guide dog not a blind dog (a blind dog really wouldn't be much help with mobility), I do not have a blind computer, blind cane, or blind anything else. I have various peaces of equipment and software that assist me! to fulfill my desires in life as a visually impared individual, but since none of those things themselves can see, the word "blind" is incorrect to apply to them. Indeed if you don't mind me referring to my own research again, this is also why I would love to see the word "accessibility" become a more common one. After all, a person with a condition like dispraxia or dislexia who finds complex graphics and 3D spacial relations hard to comprehend would equally bennifit from audio and synthesisor friendly text based games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
true tom and also blind games were vastly different from the sighted. That gap is largly no more. Yes there is still a difference but we are finally after quite a few years are close enough that we have the same level of tech the sighted has with maybe a few less things with graphics and3d fx even so we are close enough to be within the range of the sighted world now if not in some cases over it. At 01:29 AM 10/31/2013, you wrote: Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point and generally speaking would agree, at the same > time the Iphone has seen more than a few interactive audio dramas which > directly buck this trend. > > Codename Signus, the Freq, Blindside and quite a few others, even to a large > > extent games like papasangre which present themselves more as interactive > audio drama and work on their atmosphere rather than their gameplay. > > I know in the past few years radio drama has seen something of a renaesance > > in popular culture, and you can clearly see it with how major companies like > > big finish and Graphic audio have heavily expanded their operations, (and > certainly they! don't just sell to blind people). > > It'd be rather interesting if games like swamp or shades of doom could tap > into this, since clearly there is now a cross section of sighted gamers who > > are interested in audio atmosphere. > > Take Shades of doom as an example, the game who's atmosphere actually > encouraged me to play audio games in the first place. If David greenwood > entirely removed the word "blind" from his website, (albeit not from the > documentation), and described shades of doom as "an interactive survival > horror trapped in pitch darkness" you'd probably get a lot more sighted > gamers playing it. > > Or to take another example, suppose you redesigned a casino game with full > voice acting, lots of audio ambience and drama like bits of description. So > > instead of being told "you draw a ten of spades" you get "the dealer's thin > > fingered hand flips a card kneetly out of the shoe and slips it across the > green base to you, it is the ten of spadess" > > Such a game could be billed as an audio ambience experience of a casino, as > > much as a numerical game of blackjack, and again, would have appeal to at > least a certain cross section of the sighted gaming public, just as textual > > games and gamebooks do to another. > > Beware the Grue! > > Dark. > - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] unsubscribing and resubscribing using a different email address.
criss I'd actually go and use gmail rather than hotmail. you should be able to foreward your blueyonda to your account on gmail or hotmail I forget now right now. My dad still has a telecom account locally and forewards it to gmail in case business and stuff he needs access to email him. ofcause once they get the right email its fine. When I switched over it took only a couple days to change my address lists over but bar the lists about 5 others needed my address and I changed things as I went. At 10:13 PM 10/30/2013, you wrote: hi all, i know this may be slightley off topic but i am struggling. i am wanting to close my blueyonder account and have all my emails come to my hotmail account. therefore please could some one tell me how i can do this. if some one could help i would be most grateful. Regards Christopher huby email: christopher.h...@hotmail.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
yes and sadly that is what the industry is coming to. They don't want real games they just want crappy after crappy game. they have grone up just going bang, bang, bang. To change that is going to be hard. people like going bang for some reason never mind what sitting for hours bashing a game does to you. My brother has rsi because of his online playing over his teen years. The condition he has has no name, is rsi like and as far as we know not curable as such. he has to be carefull how he does things and the thing is perminant. So I know what heavy smashing does to a gamer or any system user. I don't seem to get this sort of hash but my aunt that does one or 22 tasks a day repeatedly does have something like that. At 08:54 PM 10/30/2013, you wrote: that's because they put so much graphical content into the game and not much else there's very little replay value. also the system requirements for said games are becoming insane now. the pioneers of games such as elite are still being talked about today and for very very good reason. but i bet you 20 years down the line the games of today or the very vast majority of them won't have the same following. Sent from my iPad > On 30 Oct 2013, at 07:45, "dark" wrote: > > Hi Tom. > > On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. > > The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. > > most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
thats all well and good darren but my sighted friends like moving graphics, there are other things to. The issue with audio games in general if we want to keep them blind friendly is they need to be restricted. No blind or disabled or at least not many would have the state of the art i7 with 16 gb ram a couple tb hard drive space and the soundcard and high quality video cards. Ok, maybe the cpu but sertainly not the cards. Lets face it, the sound cards and video cards in stock systems are crap but to get their better counterparts depending where you live can cost a load. Then there is the cost of the net and such, nz seems to have one of the most expensive nets I know of but even so, we can take it that no one will have the latest hardware. so we are talking at best i3-i7 or celeron. 2-8gb ram And maybe a dedicated graphics but probably not sound. At worst we are looking at core2 duos with 2gb or less or single cores 1gb and less. As for systems win 7 8 8.1 maybe. however if you are a gamer like me with old programs you tend to hang on to that slightly broken laptop with xp a bit longer than is necessary. With people like me though you may upgrade for security and stuff you don't really use that new system till the old one fails and even then if an os still works you don't really leave it. Xp will drop support next year but this system will still be in full use. I have a win7 system that yes at 32 bit I can play games with, but not the same. Eventually I may get a vm or a server with many oses but who actually knows how far that will go though that may be closer than I think it may be. Point to my message is the blind user gamer and general will not unless he has to or his stuff explodes on him taking half his face off in the process upgrade or at least fully upgrade unless he really, really has to especially when his system and what he does does not need the extra security or power. A simular situation is going with my dad. His power fan is dieing, and so he is going to upgrade the system but not only does he not need a new os but what he has done has not changed for the last 30 years. Within the next few years he will reach the age where he doesn't need to work. I know what happened with me when I left uni. At uni I demanded office, and a load of apps. email, extra programming things. When I left uni, I did a cleanout, a reformat and reloaded things. most of what I loaded, most of what I brought is now sold, in the bin or in a dusty drawer. half of what I used I don't. eudora7, 7zip, notepad, ie and winamp are about the only things I need to use on a daily basis. If i need office I still have an old crappy but valid xp disk. I don't nore care to upgrade to a ribbon rich interface when I do not need to. And thats the same thing with gamers. we can not expect them to use the latest and greatest, we need to always be a step behind. So once we are all 64 bit it maybe the 128 bit stage or something like this. At 08:50 PM 10/30/2013, you wrote: hi tom you could use stattic graphics in the game to illustrate a given situation. so as well as a bang that you'd hear you'd see a static version of the explosion as well. a few games use this tactic as well and this also has encouraged people to write in and submit additional graphical content. as long as the textual descriptions were still there it wouldn't take anything away from the game. Sent from my iPad > On 30 Oct 2013, at 07:33, Thomas Ward wrote: > > Hi Shaun, > > I agree the best of both worlds are highbred's like Destination Mars > or Dodge City Desperados precisely because they don't need lots of > graphics, are fully accessible using a screen reader, and still have > plenty of game sounds etc to qualify as an audio game. Interesting > enough I have been doing some research in this area, and I've noticed > a sighted gamer is more likely to sit down and play a game like > Atlantic City Blackjack which has text on screen rather than Jim > Kitchen's Blackjack which uses speech output. What I am beginning to > conclude is sighted people are really put off when there is nothing on > the screen to look at, they hate a black screen, but give them a bit > of text to read and they'll play it.So adding text will go a long ways > to giving sighted gamers something to look at instead of graphics. > > Cheers! > > > >> On 10/30/13, shaun everiss wrote: >> hmmm I am interested in hybred games. >> audio and text would make best of both worlds. >> voiceovers and such to maybe if we can handle it to with audio and >> also spoken text that appears on screen a screenreader can read who knows. >> Pure text maybe depends what the game is. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
thats true dark, I have an autistic game friend that is graphic hungry I have another friend that doesn't care and I have another blind friend who's father plays ages of empires and other adventures which both use mouse, graphics text and sound. Apart from the japanese games though a lot of stuff is bang bang and violent which is fine there are sports to but even so. its interesting the industry is shifting. I have noticed at least in nz the cd stores don't carry the variety of games and in deed software as they used to. As we move to the cloud it seems software distribution along with music and books are moving away from the physical media to something else. Yes you can buy just about everything you need to get online, and some games and such but even with physical media a lot of games have either by subscription or something an online mode. The game has a story which is usually ok but sometimes a crappy afterthought as 90% is for online use. so things are changing. At 08:45 PM 10/30/2013, you wrote: Hi Tom. On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well thats good tom but if this could progress to more advanced games like shooters and such at least for sighted who knows. those games for what they are are good to waste 30 mins of time but not much more than that. I usually pull these out when I can't be bothered playing audio games with headphones like the time my ears got blocked. For small time wasters they are good this way but for big time wasters I guess if all games if all they did at least for text output what was spoken to the screen even if they used sapi that would work but I have no idea how to make things go. We also need to get into screen readers doing the text like nvda more as we can then use our synths and such and be sapi indipendant. Which would make the games more portable. At 08:33 PM 10/30/2013, you wrote: Hi Shaun, I agree the best of both worlds are highbred's like Destination Mars or Dodge City Desperados precisely because they don't need lots of graphics, are fully accessible using a screen reader, and still have plenty of game sounds etc to qualify as an audio game. Interesting enough I have been doing some research in this area, and I've noticed a sighted gamer is more likely to sit down and play a game like Atlantic City Blackjack which has text on screen rather than Jim Kitchen's Blackjack which uses speech output. What I am beginning to conclude is sighted people are really put off when there is nothing on the screen to look at, they hate a black screen, but give them a bit of text to read and they'll play it.So adding text will go a long ways to giving sighted gamers something to look at instead of graphics. Cheers! On 10/30/13, shaun everiss wrote: > hmmm I am interested in hybred games. > audio and text would make best of both worlds. > voiceovers and such to maybe if we can handle it to with audio and > also spoken text that appears on screen a screenreader can read who knows. > Pure text maybe depends what the game is. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
hmmm I am interested in hybred games. audio and text would make best of both worlds. voiceovers and such to maybe if we can handle it to with audio and also spoken text that appears on screen a screenreader can read who knows. Pure text maybe depends what the game is. At 06:20 PM 10/30/2013, you wrote: Hi Shaun, For some people the lack of graphics will always be a point of contention, but that does not mean everyone will feel that way. I think what we need here is a different strategy in marketing audio games. As someone said instead of advertising them as blind games we need to market them as games based on audio environments and emphasize they are audio games not blind games. To some that might be just semantics, but when dealing with the mainstream public advertising it that way could go a long way to increasing interest among non-blind gamers. Another thing that may help is developing more text based games. Yeah, I know that sounds like a step backwards, but text is and has always been the universal medium blind and sighted gamers share. Young gamers might think of text based games as boring, crappy, whatever, but people from the 80's and 90's still play text based games all the time. Interactive Fiction still has quite a large following, and there are still people who play roguelike roll playing games like Angbang, ADOM, and Nethack, etc. Text based games haven't gone away just have been moved to the background as newer 3d graphical games have become the in thing for allot of younger gamers. We could renew interest in text games by developing newer games that might be of interest to them. Cheers! On 10/29/13, shaun everiss wrote: > Well we really need to make the audio game format interesting. > Not sure how we would do that. > for some of my friends, the interactive fiction really makes them rock. > they like old games. > For some audio games cool. > For others no graphics = crap rubbish and nothing much doing. > audio games are crap because they have no graphics. > I am not sure how to change that we can't vary well add graphics up > the wazoo especially since the blind can't really afford the best > stuff all the time. > I have only just this year because of a breakage in my keyboard on > this laptop brought a win7 system. > And even so I find myself still using xp 90% of the time because of > older games and the fact none of my major stuff is cpu or memmory > intensive. > Apart from the net, bgt testing eudora, and note pad the only program > I really use is winamp which streams radio and other stuff when I am > not doing much else apart from running mush z. > My plan is to get a tablet maybe an iphone for family use and maybe > later an android for my use or something like an iphone though who knows. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well its good that you have appeared and are willing. This fact is why we need to have more than one editor. we also need a dropbox or something where all content is shared. if one guy gets sick or drops his hard drive on his foot breaking it and the drive we need to have backup. it would be good if there were at least 3 or 4 people that could have editing rights to take over if they needed to. At 11:38 AM 10/30/2013, you wrote: Hey all Let me first begin by saying that I discovered a copy of #55 just a day or two ago. Yes it was a combination of personal and computer issues that delayed publication of the issue. I'm still willing and able to be editor of the magazine and yes I agree some changes are certainly in order. For one thing in #55 I'd skip over the Dev section only because there's been numerous games which have been developed thus making the majority of the content irrelevant. I believe it would be better to recommend folks check out either audiogames or PCSGames listings for current titles. I'm open to any and all suggestions to revive the mag before anyone rants at me yes I'll admit to dropping the ball though only partly. Computer crashes are beyond my control but I could at least salvage the articles sent in for that issue and rework 55. I want to continue the mag and distribution is an area that needs some work definitely, again suggestions of organizations, websites, or whatever are welcome. I'd gladly work on that. Basically what I'm saying is let's be constructive about breathing some new energy in Audyssey. I love doing the job but need folks to help out to make it bigger and better. Whatever form that takes be it an article, a site that would be willing to have a link, etc. Let's look forward. Ron Schamerhorn Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well thats good to know. it appears that the forums on audiogames.net eventually did come right for me. At 10:09 AM 10/30/2013, you wrote: Hi Tom. I know html converting is a somewhat urcsome task, but that would! help, and btw, if you really! want to see a fantastic preservation of far more material that was originally sent out on floppy disks see the list of past eamon magazines the eamon guild site. Of course, I was equally thinking of new stuff. For example, lets say someone writes a review of Papasangre2, well it's likely the developers from somethinelse would like to read it. I've actually discussed this with Sander, adding a reviews section to the db for each game rather like the gamefaqs index has, but it'd unfortunately to quite an overhall of the existing php code that runs the audiogames.net db. So, maybe this is something that the audeasy magazine could contribute, indeed I'm always amazed with how vocal some people are about given games or subjects they're not willing to formally sit down and write something reasonable and structured and professional. Btw, and in case anyone was wondering, the audiogames.net db entries are not! reviews, they are informational pages intended to provide detail about a given game and it's good points. That's one reason it's in the db guidelines to never give negative comments on a db page, never compare one game to another and be at least planely descriptive if not actively positive. That's why even when the db uses the term "symple" it's meant purely descriptively and not as a cryticism. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 29, 2013 6:53 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, Thanks. Those do seem like some good ideas. I guess the only question is content. I guess I can go through the past issues to look for reviews, articles, and so on and begin converting them into a database or at least an index with links to each article or review so they are easy to find. That would be preferable to reading several huge text files just to find one article or review. Cheers! On 10/29/13, dark wrote: Hi Tom. While I agree a flashy website with lots of multimedia shenanigans would be inappropriate for hosting the audeasy magazine, there are various rather simple things an audeasy site could do. One example is indexing. In the past the audeasy magazine was a great big long text document with everything shoved together. While having it viewable this way in html wouldn't be a bad thing for reading the different installments, at the same time it'd be nice to have various indexes and ways of sorting the information from past magazines so that for example, if a person was looking for a review of a given game or an article on a given subject they could go to a "reviews" or "articels" section of the site and get a list of links there that would directly funnel them via an in page link to the correct section of the magazine, (I could also add links to individual audeasy reviews of games to appropriate pages of the audiogames.net database too). While we're on the subject of articles, the site could also host some general articles about audio games and audiogaming to answer basic questions, indeed this is something I've mentioned before. For example a list of handy links to places of interest, mentions of landmark games in particular genres for particular platforms, a couple of basic notes on voice over or web access etc. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please sen
Re: [Audyssey] Audyssey Magazine
Well we really need to make the audio game format interesting. Not sure how we would do that. for some of my friends, the interactive fiction really makes them rock. they like old games. For some audio games cool. For others no graphics = crap rubbish and nothing much doing. audio games are crap because they have no graphics. I am not sure how to change that we can't vary well add graphics up the wazoo especially since the blind can't really afford the best stuff all the time. I have only just this year because of a breakage in my keyboard on this laptop brought a win7 system. And even so I find myself still using xp 90% of the time because of older games and the fact none of my major stuff is cpu or memmory intensive. Apart from the net, bgt testing eudora, and note pad the only program I really use is winamp which streams radio and other stuff when I am not doing much else apart from running mush z. My plan is to get a tablet maybe an iphone for family use and maybe later an android for my use or something like an iphone though who knows. At 08:34 AM 10/30/2013, you wrote: Spreading the word through tools available on the Web is a good idea. Any form that draws, go for it. I actually think it would be great to have sighted people subscribe to this list as well. Maybe game developers could find out about what's done by and for blind gamers and developers, and more game could become of it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 29, 2013 1:29 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, This has nothing to do with forums verses lists. The fault of Audyssey not being widely circulated and/or publicized has more to do with its prior management. For years it was simply compiled and published via the mailing list, which worked, but now days as Dark pointed out there are far more ways to distribute a magazine. For one thing most electronic magazines are published on a website, and written up in HTML or another markup language with a professional look and feel. Audyssey has never taken this step and has mostly been redistributed in straight text which looks ugly and unprofessional in the eyes of mainstream readers. Plus besides having a web presents we have now entered the social media age where everyone is on Facebook, Twitter, etc and having a presents there would help get the word out about the magazine and could deliver daily news clips etc. The list will still be here, but I think what people are saying it is time for Audyssey to grow and get updated. Cheers! On 10/29/13, Charles Rivard wrote: Whose fault was it that the magazine wasn't widely publicized? Reasons for why it has it's place in other places than forums have been explained in other posts. Opinions are different. I, for one, find the Email format to be the best. No need to hunt for what you're looking for. I find forums confusing, while Email is straightforward. (Sent from my iPhone) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] forum
disreguard last message it appears it only worked once now that link errors to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audiogames forum
Hi. if you use forum.audiogames.net/index.php you can bypass the error. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audiogames forum
Hi. traced the error. looks like one of the dtabase third party sites has issue went to stats.creativehero.es Can not connect to database in index.php[46]: User md11790db114463 already has more than 'max_user_connections' active connections So its not audiogames.net per say but one of its external resources. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well I'd be happy to input if I could to the project of magazine reconstruction. At 07:17 AM 10/30/2013, you wrote: Hi Dark, I agree. That does seem like a good idea. Something to try. Converting Audyssey over to a webzine like Spag is a good idea. It would take a while to build the site up to Audiogames.net quality, but it would draw people in because the list would be secondary and the majority of the primary information would be right there on the site for anyone to browse at his/her leisure. Cheers! On 10/29/13, dark wrote: > Hi Darren. > while I appreciate the comments about the audiogames.net forum, as a > correction, actually mailing list are very much still in use precisely > because! people can now get E-mails on their iphones, tablets etc and don't! > > have to go about checking into forums and mucking about online but can just > > answer as things come in. > > While I agree I have noticed a lack of sighted members and general exposure > > on the audeasy list, I feel this is more due to lack of a serious website > presense than anyting else, after all Audiogames.net is full of people who > saw the website first and it is the site, not the forum that shows up on > google. > > If audeasy had a similarly information filled website that would show up on > > search engines and could be read by people without need for list > subscription, I imagine we'd get the same new in flux of members on list. > > Actually this is interestingly enough a point in favour of having a > professional html magazine website similar to the websites for other > webzines like spag. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well I can think of a blog though you are right about flashyness. We need a link page to liks for games. Right now, the easiest would to link the audiogames database pluss the pcs game lists, and any other devs we want to link to since there are established databases. Its about all we need, maybe some storage for the magazine in both html and text for offline reading as well as online. A podcast would be nice but still. At 07:01 AM 10/30/2013, you wrote: Hi Shaun, I think you are being way too overly pessimistic here. For one thing audio games are continually growing, and there are now more audio games on the market than ever before. When Michael Feir started the Audyssey Magazine it was basically restricted to Dos text based games and interactive fiction titles played with Frotz, Tads, etc. Now, in addition to many games like Swamp for the PC there are a number of accessible games for the iPhone, and there are a number of browser based games like Space Odyssey, Sryth, and Core Exiles that didn't exist back then. So things are looking up for audio games in general. As for the magazine itself admittedly things have fallen short over the last few years, but I don't think it would take a lot to get it up and running better than before. We have a web site, and right now what I have put up was meant to be a place holder rather than be a fully flashy webzine. I could do the work, but a lot depends on how flashy and commercial a look and feel you guys expect from the new site. I don't really think we need anything too fancy or flashy as that just seems like overkill to me seeing as most of our visitors are totally blind and the graphics, formatting, and so on important to sighted people don't really apply to most blind end users. Still, any thoughts or suggestions regarding improvements are welcome. Cheers! On 10/29/13, shaun everiss wrote: > You have a point dark everyone that wants to be everyone has a central > website. > Its the seat of power and where they shout to the universe at large. > Its never took off for us. > How much resource would it take to write one or pay for an accessable > one which is attractive to be written. > We have a server I know maybe we need a bit more of those. > That at least can be done. > I have seen it with some radio stations with the blind as djs. > Enough have been able to buy resource in form of datacentres and > enough able to buy or create themselves the resources they need. > Ofcause it goes a bit better if you get a few normals on your side ofcause. > And get your name bandied round the place like so much crap. > If audyssey was something a comman word associated with the blind > heck why not make it other disabilities to, physical interlectual, > etc maybe we may have power but its all relitive. > I am quite sure that within a week or 2, we will get the dreadded > notification to close the thread. > Then nothing will happen for another year or 10 or 100. > What scares me is that I fear a lot of the gaming is down to the > first generation gamers. > A lot of the newer ones well who knows. > When we die, audyssey dies. > We need more than us to handle it. > In fact we really need someone that is not us to put new life into > the mag something outside the core group. > Ofcause we would have internal control over it, couldn't allow > someone to go off and go nuts, even so we at least need to look attractive. > not sure. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.