Re: [osg-users] Joystick support in OSG

2015-11-02 Thread Chris Hanson
I've used VRPN for this task. The osgVRPN project worked fine last I used it, but that was a while ago. On Mon, Nov 2, 2015 at 1:51 AM, Jan Ciger wrote: > Hello, > > > On Mon, Nov 2, 2015 at 9:35 AM, Elias Tarasov > wrote: > > Hi! > > > > Which is the best way of supporting joystick's input in

Re: [osg-users] Shaders for textures with OpenGL ES 2.0

2015-10-25 Thread Chris Hanson
Well, the FFP material state info doesn't exist in ES 2.0. So, it's getting skipped. You need to write a visitor that traverses your model converting OSG Material class attributes into Uniforms that your shaders then read and understand and react to. On Sun, Oct 25, 2015 at 11:12 AM, Şan Güneş w

Re: [osg-users] Many lights in OSG - solution

2015-10-23 Thread Chris Hanson
Cool stuff. Have you considered a non-FFP solution? Withthis, you could have more than 8 lights. Also, there are alternative shader-based non-FFP rendering methods like Forward+ that have already successfully been implemented in OSG-based tools that offer a large number of lights with good perfor

Re: [osg-users] Oculus+OSG

2015-10-22 Thread Chris Hanson
Is the additional performance penalty for OGL apps (versus DX) from context sharing still an issue? On Thu, Oct 22, 2015 at 4:59 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > NOTE: Oculus SDK and Runtime 0.8.0.0 beta have just been (quietly) > released. > > Find a change log here:

Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Chris Hanson
hem dusted off and fixed up. On Wed, Oct 21, 2015 at 4:11 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hey Björn, > > Thats fantastic news. I'll test them as soon as I can :-) > > Cheers > Sebastian > > Chris Hanson wrote: >> >&

Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Chris Hanson
I could probably crank out a glTF loader in short work if anybody was interested. I haven't had any clients come forth demanding one yet, but it may happen. We'll see. Can't be any more complicated than COLLADA! ;) On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger wrote: > -BEGIN PGP SIGNED MESSAG

Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-20 Thread Chris Hanson
Yeah, I'd be up for hosting them. We're working towards getting our own in-house build system up to modern compilers shortly. On Tue, Oct 20, 2015 at 3:03 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi folks, > > Since I needed to use VS2015 for a project I built some

Re: [osg-users] I/ITSEC

2015-10-12 Thread Chris Hanson
Robert, did you have any feelings on AlphaPixel promoting OSG-based technologies at I/ITSEC? On Thu, Oct 8, 2015 at 4:25 PM, Jason Beverage wrote: > We're all planning on coming, we should definitely hook up. > > On Thu, Oct 8, 2015 at 1:39 PM Chris Hanson wrote: > >&g

[osg-users] I/ITSEC

2015-10-08 Thread Chris Hanson
I'm thinking about having a booth at I/ITSEC where I'd be exhibiting OSG/OSGEarth/OpenIG stuff and promoting our consulting services for those technologies. Just curious who else is planning on going from the OSG world, and if that seems like a good plan to you. -- Chris 'Xenon' Hanson, omo

Re: [osg-users] geometric using without visualization

2015-10-06 Thread Chris Hanson
I've seen other tools use OSG simply as a model loader OR saver. You don't have to instantiate an osgViewer or actually render anything. On Tue, Oct 6, 2015 at 5:35 AM, Robert Osfield wrote: > Hi Philipp, > > On 6 October 2015 at 12:20, Philipp Kraus > wrote: > >> I would like to use OSG and I’

Re: [osg-users] Where do I put dependencies for plugins?

2015-10-04 Thread Chris Hanson
Depends how you built OSG. What platform are you on and how did you build OSG? Many times you can't just swap out a DLL/.so after compilation. On Sun, Oct 4, 2015 at 9:11 AM, Emerson t1 wrote: > Where do I put dependencies for plugins? > > I have recently downloaded the OSG and wish to add my lo

Re: [osg-users] Seeking advice: Efficient method for large grid rendering (terrain) with unique state per grid square

2015-09-10 Thread Chris Hanson
I think it's sometimes useful to step back and ask what the problem is you're trying to solve. Many times people pose questions like "Why can't I get hummingbirds to carry machine guns?" where they have already self-selected a strategy (hummingbirds) as an implementation requirement, thus making t

Re: [osg-users] OSG rendering to live video stream

2015-09-10 Thread Chris Hanson
Oohh! I'll use the secret handshake then! ;)​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG rendering to live video stream

2015-09-10 Thread Chris Hanson
No worries. Would be interested to know what you're going to do with it. On Thu, Sep 10, 2015 at 11:25 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Chris! > > Nick > > On Thu, Sep 10, 2015 at 6:10 PM, Chris Hanson > wrote: > >> B

Re: [osg-users] OSG rendering to live video stream

2015-09-10 Thread Chris Hanson
Basically, you'd just Render To Texture and then feed that image to a memory-sourced encoder. There's sample code here for a desktop-to-ffmpeg ecode: http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues You'd set up your encode options using options like

Re: [osg-users] Visual Studio 2013 and OSG Header Files

2015-09-04 Thread Chris Hanson
http://trac.openscenegraph.org/projects/osg//wiki/Support/FAQ#WhatcanIdotomakemyeditorrecognizeOSGheadersasCfiles On Fri, Sep 4, 2015 at 2:47 PM, sam wrote: > Hey All, > > This isn't directly related to OSG but hopefully someone has the quick fix > for this. How do I get visual studio intellisen

Re: [osg-users] Advice on how to implement custom file format

2015-08-20 Thread Chris Hanson
Aaron, this sounds a lot like something I've worked with recently. If you want to get in touch with me privately and share more details on the format you are working with, I might be able to assist you more. On Sun, Aug 16, 2015 at 3:11 PM, Aaron Andersen wrote: > Hello, > > I'm planning to rend

Re: [osg-users] OSG BOF at SIGGRAPH was a SUCCESS

2015-08-15 Thread Chris Hanson
Sorry I couldn't make it this year. Woukd love to see that slide deck. On Fri, Aug 14, 2015 at 4:39 PM, John Richardson wrote: > Hello, > > > > Thanks to Robert for his “future of OSG” slides. > > > > Thanks to David Glenn for the osgEarth demo and being a talking head for > Robert’s slides. Als

Re: [osg-users] Donations

2015-08-04 Thread Chris Hanson
I'd say Robert himself is the person to donate to. He's pretty much the project lead. You could probably Paypal Robert Osfield at ​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-open

Re: [osg-users] [ANN] OpenIG

2015-07-11 Thread Chris Hanson
Nice stuff! Congrats! On Sat, Jul 11, 2015 at 7:05 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > I would like to announce a young project, cross-platform opensource > OpenSceneGraph based image generator, OpenIG http://openig.compro.net. > > Of course there a

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-22 Thread Chris Hanson
The .max format is proprietary and cannot be read by OSG. On Mon, Jun 22, 2015 at 1:40 PM, HITESH Singhal wrote: > No it's in .Max format > On 23 Jun 2015 00:29, "Farshid Lashkari" wrote: > >> The exporter works as a plugin to 3ds max, so you will need to have 3ds >> max installed in order to u

Re: [osg-users] OpenSceneGraph for driving simulation framework?

2015-06-10 Thread Chris Hanson
OSG is certainly fast enough. You could couple in osgBullet for the physics support. What you propose to do is a lot of work, in any toolkit. On Wed, Jun 10, 2015 at 3:33 AM, Florian Weidner wrote: > Hey, > > how are you? At first, thanks for the effort put in the development of > OpenSceneGrap

Re: [osg-users] error build

2015-05-28 Thread Chris Hanson
Amen. These aren't the droids you're looking for. On Thu, May 28, 2015 at 2:34 PM, Robert Osfield wrote: > Hi Joshua, > > On 28 May 2015 at 19:48, Joshua Robinson > wrote: > > We are heavily research group we use openXXX source stuff that works. > Since > > we can't use it in our research, we d

Re: [osg-users] error build

2015-05-28 Thread Chris Hanson
-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 > --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic > --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu > --target=x86_64-linux-gnu > Thread model: posix > gcc version 4.8.1 (U

Re: [osg-users] error build

2015-05-28 Thread Chris Hanson
I have a Linux Mint box here that I think I've built OSG on. You can't find a more descriptive error with the ccmake command, I could try replicating the situation, but it will probably be a few days until I can get to it. On Thu, May 28, 2015 at 6:09 AM, Alberto Luaces wrote: > Joshua Robinson

Re: [osg-users] error build

2015-05-27 Thread Chris Hanson
Qt is not required. At a glance, it's not clear to me which component it's failing to find that is breaking the build. I'll let someone who has built on Linux more recently comment on what might be wrong. On Wed, May 27, 2015 at 3:10 PM, Joshua Robinson wrote: > > Howdy, > > 1) Downloaded a f

Re: [osg-users] osgmovie error

2015-05-27 Thread Chris Hanson
There is no need to download the osgmovie code from that web page. It's included as one of the examples in the main OSG source distribution. The version on the web page is older, and is included just so people browsing the web page can look at the source easily without having to download a complete

Re: [osg-users] Write to dicom format

2015-05-19 Thread Chris Hanson
Nope. Not implemented. If you need write support, you'll probably have to implement it yourself or contract someone to do so. On Tue, May 19, 2015 at 8:21 PM, wrote: > Hi, > >I am wondering whether osg can save volume image as dicom format. I > tried both osgDB::writeNodeFile or osgDB::writ

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-18 Thread Chris Hanson
:21 PM, Michael Weiblen wrote: > wonder if they'll ping me about my ancient osg binaries at mew.cx? > -- mew > On May 17, 2015 9:25 PM, "Chris Hanson" wrote: > >> Wut? Seriously? Sheesh. >> >> I'm moving my downloads to a different domain, alp

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-17 Thread Chris Hanson
Wut? Seriously? Sheesh. I'm moving my downloads to a different domain, alphapixel.org. Not that that will probably help much. Sigh. On Sat, May 16, 2015 at 9:29 AM, Frank Kane wrote: > If it's any consolation, Google shut down my ad campaigns as well last > week, or at least some of them. This

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-14 Thread Chris Hanson
I should clarify, since it seems to be a misunderstanding by some. I'm not actually making any Ads revenue. I don't run ads ON my site. I pay Google to run ads that advertise my services (custom OpenGL/OSG consulting -- I do NOT even advertise the downloads in question) on Google search pages and p

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-11 Thread Chris Hanson
> > They've never gotten on my case for my own OSG-related ads, but that might > be because I don't offer OSG for download, just SDK's that depend on OSG. Well, and those, you CAN claim to be the authoritative sole distributor for, because those SDKs are yours. I bet you'll get contacted soon abo

[osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-11 Thread Chris Hanson
Has anyone else here who offers download of compiled Open Source software been hassled by Google? My Google Ads for AlphaPixel's OSG consulting services (a major part of my business) have been suspended for the following: after a discussion with our policy team, it looks like your site was corre

Re: [osg-users] Thoughts on Vulkan

2015-04-14 Thread Chris Hanson
I think OSG is a bad fit for Vulkan. OSG has so much code to support FFP dataflows that Vulkan doesn't have. I personally think a Vulkan scenegraph could be made from the components of OSG (OSG 4.x?) but bringing along all of OSG's legacy code into a Vulkan space would be counterproductive. ​ As f

Re: [osg-users] Thoughts on Vulkan

2015-04-13 Thread Chris Hanson
Personally, my thought on Vulkan is that it present an opportunity to solve a number of long-standing problems that history has shown OpenGL now has as a result of graphics software and hardware evolving. OpenGL was intended as standardized moderately high-level abstraction layer. Today, applicati

Re: [osg-users] Intel graphics poll...

2015-04-02 Thread Chris Hanson
I would agree with those conclusion. Core feature set is there and works, but not with amazing performance. On Thu, Apr 2, 2015 at 11:20 AM, Robert Osfield wrote: > On 2 April 2015 at 17:25, Mattias Helsing wrote: > >> Thanks a lot guys, really appreciate your response :) >> It could be worth a

Re: [osg-users] Intel graphics poll...

2015-04-01 Thread Chris Hanson
We've been running an OSG/osgEarth based app on Linux/Intel GPU for a while with moderate success. On Wed, Apr 1, 2015 at 3:50 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > > it works, but some features in the Intel driver may not be available. In > our case we ran across an issue

Re: [osg-users] Thoughts on Vulkan

2015-03-15 Thread Chris Hanson
I'd be interested in seeing a draft of your white paper if you're willing to share. On Sun, Mar 15, 2015 at 1:59 PM, Robert Osfield wrote: > Hi Preet, > > On 15 March 2015 at 15:48, Preet wrote: > >> Now that the Khronos group has announced Vulkan/SPIR-V, are there any >> plans to integrate it

Re: [osg-users] Thoughts on Vulkan

2015-03-15 Thread Chris Hanson
I've been kind of looking at it and not thinking it's a very good fit. We've been writing a couple of new minimal scene graphs for the non-FFP future (JAG, and another called Sobek), and are wondering if it makes sense to rewrite one of those to Vulkan and then just try to port the desirable things

Re: [osg-users] osgboostpython has moved

2015-03-14 Thread Chris Hanson
Paul has been moving his projects to Google Code today. I think the GoogleCode osgephemeris was the official one now, per Don. Jeremy wasn't feeling well this weekend, but I expect he'll be moving his projects. If anyone needs help re-hosting, just shout. It's pretty straightforward. On Sat, Mar

[osg-users] OSG/OpenGL users in Israel?

2015-03-10 Thread Chris Hanson
I'm going to be in Tel Aviv in a couple of weeks, and figured I'd ask here if anybody in that area was doing anything interesting in the OSG and OpenGL space. I'd love to drop by and talk shop. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training

Re: [osg-users] Is there any idea I can make osg lib smaller?

2015-02-09 Thread Chris Hanson
Make sure your linker is set to strip unused references when statically linking. I'm not sure how this is done on iOS, it's a default on Windows. On Mon, Feb 9, 2015 at 6:34 AM, Liu Xiao wrote: > Dear robert, > > Thanks for you quick reply! On iOS platform the osg libs are all static, > and I h

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Chris Hanson
y hints? > > Thanks again > > Nick > > On Thu, Feb 5, 2015 at 4:12 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Thanks Chris, Alberto. Alberto, yeah, that did the build. Thanks again >> >> Nick >> >> On Thu, Feb

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Chris Hanson
Seems like we rebuilt it a while ago and it needed a bunch of hacking but I can't recall what the deal was. On Thu, Feb 5, 2015 at 7:33 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi All, > > this is not for this list, but I know some of you are using it. I > downloaded the

Re: [osg-users] [build] OpenScreneGraph with embedded linux

2015-01-14 Thread Chris Hanson
We've worked with the imx6 platform, but not running Qt, just running OsgViewerEmbedded in an EGL context we created ourselves. You have a full mouse and keyboard environment on your imx6 platform? Is it Ubuntu-based? ​The output you want is what's in the bin folder -- copy that over to your imx

Re: [osg-users] [vpb] Roads as Shapefiles in VPB?

2014-12-18 Thread Chris Hanson
Umesh, I think maybe Torben with the osgVisual project might have done something like this. I have done something similar but it is not open source. On Dec 18, 2014 9:50 AM, "Robert Osfield" wrote: > HI Umesh, > > On 18 December 2014 at 16:50, umesh ramesh wrote: > > How about osg Delaunay (Cut

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-17 Thread Chris Hanson
> > Just wondering if in OSG there is anywhere I can extract either Yaw pitch > and roll / or XYZ eular angles, too and from either a matrix or a > quaternion? > The void get

Re: [osg-users] [build] osg on ARM (iMX6) shows no display

2014-12-11 Thread Chris Hanson
So, you got something more than just a blue screen now? On Thu, Dec 11, 2014 at 2:32 AM, Weitao Hou wrote: > Hi,Sebastian > Thanks for your reply. > As you said, the warnings are due to fixed state elements. > I removed them and it can dispaly normally. > > Thank you! > > Cheers, > Weita

Re: [osg-users] github repo out of sync

2014-11-20 Thread Chris Hanson
Thanks! On Thu, Nov 20, 2014 at 6:04 AM, Alberto Luaces wrote: > Thanks a lot, Mathieu! > > Mathieu MARACHE writes: > > > Hi all, > > git mirror should be back on track with svn repository > > > > HTH, > > Mat > > > > On Wed Nov 19 2014 at

Re: [osg-users] github repo out of sync

2014-11-19 Thread Chris Hanson
So, what do you think The Right Thing to do would be? I'm not GitHub savvy enough to have a valid opinion.​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] github repo out of sync

2014-11-19 Thread Chris Hanson
Hmm. This is not the default branch for GitHub? Shouldn't it be, then? On Wed, Nov 19, 2014 at 10:02 AM, Alberto Luaces wrote: > The development seems to have moved to github's 3.2 branch: > > https://github.com/openscenegraph/osg/tree/OpenSceneGraph-3.2 > > -- > Alberto > >

Re: [osg-users] github repo out of sync

2014-11-19 Thread Chris Hanson
​I see that too. I assumed that WAS the latest commit since it's the latest commit listed on the OSG web page feed: http://www.openscenegraph.com/ - Added experimental osgTerrain::ShaderTerrain TerrainTechnique to osgterrain example to flesh out new shader based displacement mapping appr

Re: [osg-users] github repo out of sync

2014-11-19 Thread Chris Hanson
I pulled from it last night and I thought the last commit matched Robert's last SVN commit. On Wed, Nov 19, 2014 at 8:45 AM, Alberto Luaces wrote: > It seems that the repo at github is not being updated for several weeks. > > Mathieu, can you take a look at it, please? > > Thank you! > > -- > Al

Re: [osg-users] Please send me GEOS static and dynamic libraries based on 64bit Windows

2014-11-03 Thread Chris Hanson
As Robert says, this isn't the osgEarth forum, and "demand" is a poor translation into English. I think "request" is the word you should be using. I might be able to help you obtain the GDAL+GEOS libraries, but I haven't successfully made a 64-bit build of them yet, so you may have to wait a bit.

Re: [osg-users] [forum] Pls help me! Why osgDB::readNodeFile return a NULL value!

2014-11-02 Thread Chris Hanson
On Sun, Nov 2, 2014 at 5:54 AM, Robert Osfield wrote: > Another possibility is that you may not have set up the paths to the > directory that contains the plugin directory. This is the most common failure. Ensure OSG is able to find the plugins. Also, turn up the OSG NOTIFY settings to DEBUG:

Re: [osg-users] 64bit osgviewer.exe can't be launched in command prompt window

2014-10-30 Thread Chris Hanson
On Thu, Oct 30, 2014 at 9:27 PM, Glen wrote: > The application can't be launched(0xc07b) Probably you are mixing 32-bit and 64-bit binaries (EXEs and DLLs). -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D •

Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-22 Thread Chris Hanson
ent smartphones, web is somewhat > different). and also too big models could prove to be a problem for > emscripten too. > > Regards > Sergey > > On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson > wrote: > >> Glen, have you considered compiling osg and osgEarth 9and t

Re: [osg-users] osgEarth SkyNode code setup

2014-10-22 Thread Chris Hanson
You might do better to ask this on the osgEarth forum: http://forum.osgearth.org/ ​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-22 Thread Chris Hanson
Glen, have you considered compiling osg and osgEarth 9and their dependencies) via Emscripten into Javascript/WebGL? This would give you a cross-browser solution instead of an ActiveX solution. It won't be easy, but I think the result might be great. I don't know anyone who has used OSG+ActiveX=Fi

Re: [osg-users] is osgEphemeris incompatible with osgShadow?

2014-10-14 Thread Chris Hanson
Are the commits for these fixes available in the core projects, outside of delta3d? On Tue, Oct 14, 2014 at 9:38 AM, Bradley Anderegg wrote: > Hi, > > The osgEphemeris and osgShadow problems have been resolved and are > integrated in the delta3d 2.8 release. > > Thank you! > > Cheers, > Bradley

Re: [osg-users] delta3d 2.8.0 released!

2014-10-14 Thread Chris Hanson
Are the stars and moon both from osgEphemeris? I am seeing stars through the moon. On Tue, Oct 14, 2014 at 11:07 AM, Robert Osfield wrote: > Hi Bradley, > > > On 14 October 2014 16:39, Bradley Anderegg wrote: > >> Hi, >> >> I am proud to announce the release of delta3d 2.8, we have added many n

Re: [osg-users] (no subject)

2014-10-11 Thread Chris Hanson
LineSegmentIntersector will almost never hit non-polygon geometry. A perfect hit between a line and another line is difficult with floating point math. You should probably use the PolytopeIntersector ( http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00616.html ) which int

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-10-03 Thread Chris Hanson
Did the code come with GLES2 shaders already set up? What does the program look like when run on a genuine GLES2 device? What is the source of the terrain? VPB? OSGEarth? Some random OpenFlight file? On Fri, Oct 3, 2014 at 12:10 PM, joey pedroza wrote: > Hi, > > Progress! This is where I'm at,

Re: [osg-users] [3rdparty] Graph/Tree visualization

2014-10-03 Thread Chris Hanson
Last time I used it I think it wrote everything, regardless of mask. osgWorks ( https://code.google.com/p/osgworks/ ) separately implemented its own dot writer around the same time. It is pretty similar, but has somewhat different info and representation. I both both helpful at different times. O

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-10-01 Thread Chris Hanson
Incomplete. What/where is generate_texture_names()? On Wed, Oct 1, 2014 at 3:53 PM, joey pedroza wrote: > Hi, > > hopefully the file attached can help show what I'm trying to do. > > Thank you! > > Cheers, > joey > > -- > Read this topic online here: > http://forum.openscenegraph

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-10-01 Thread Chris Hanson
Without knowing what your code is doing, It's hard to say. Telepathic debugging suggests you are attempting to bind a texture that does not have any mipmaps generated, but you are using GL_TEXTURE_MIN_FILTER=GL_NEAREST_MIPMAP_LINEAR which then requires mipmaps. https://web.archive.org/web/2011071

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-10-01 Thread Chris Hanson
Are you intentionally multithreading? Did you create and bind a context before performing the operation (seems like maybe a load?) that is throwing that error? On Tue, Sep 30, 2014 at 6:22 PM, joey pedroza wrote: > Hi, > > well I just had it run as a console and was able to see the output. Bu

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread Chris Hanson
> > Yup your right I did not understand. Thanks for clearing that up. I will > see what I can dig up and what errors I'm getting. My app does not have a > command window so I need to figure out how to get all printouts to show up > on my debug window. > http://article.gmane.org/gmane.comp.graphi

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread Chris Hanson
>everything in OSG was compiled successfully. I even compiled the projects one at a time. I'm not sure you understand. GLSL shaders are compiled at runtime by the OpenGL driver. If there are errors in your GLSL code, they won't show up until runtime, when the shader will fail to compile. OSG will

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread Chris Hanson
Are you 100% sure your shaders are compiling? Did you turn OSG's Notify level to DEBUG_FP? On Mon, Sep 29, 2014 at 3:22 PM, joey pedroza wrote: > Hi, > > Well more progress, I can set the background color but nothing appears on > screen. baby steps :) any hint as to what else I may want to look

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-27 Thread Chris Hanson
Are the various plugins available at runtime? Turn on OSG_NOTIFY up as high as it can go (DEBUG_FP) and see what it says. On Fri, Sep 26, 2014 at 5:43 PM, joey pedroza wrote: > Hi, > > Thanks, I was able to find some other examples once I knew what I was > looking for, but that portion of code

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread Chris Hanson
It's an existing class: http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00351.html The osgviewerGLUT.cpp example uses it. On Fri, Sep 26, 2014 at 1:44 PM, joey pedroza wrote: > Hi, > > Thanks for the quick update, is GraphicsWindowEmbedded a OSG class or is > that a pr

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread Chris Hanson
You need to be using GraphicsWindowEmbedded, and your call to eglGetDisplay() should use EGL_DEFAULT_DISPLAY . On Fri, Sep 26, 2014 at 12:10 PM, joey pedroza wrote: > Hi Team, > > It was decided that it is a priority to get this project to run on > windows. So I went down the path of trying to

Re: [osg-users] Texture Map

2014-09-25 Thread Chris Hanson
You may wish to skip OSGDEM and head straight to osgEarth, depending on your needs. On Thu, Sep 25, 2014 at 3:06 AM, dzwang wrote: > > Hello everyone, > > I am new to OSG and unfamiliar to the software. I want to use elevation > and texture maps via > osgDEM to obtain my .ive file. I want to kno

Re: [osg-users] OSG deployment on Windows

2014-09-24 Thread Chris Hanson
> no more in a separate osgPlugins-X.Y.Z folder? > > Cheers, > > Émeric > > > 2014-09-24 19:59 GMT+02:00 Chris Hanson : > > I deploy my applications with their own local copy of OSG in the same > folder > > as the main application executable. I typically ha

Re: [osg-users] OSG deployment on Windows

2014-09-24 Thread Chris Hanson
I deploy my applications with their own local copy of OSG in the same folder as the main application executable. I typically have a dozen different versions and flavors of OSG on my computer at once so OSG_ROOT becomes irrelevant. On Wed, Sep 24, 2014 at 11:39 AM, Émeric MASCHINO wrote: > Hi Far

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-10 Thread Chris Hanson
For the most part, ES2 is a subset of desktop OpenGL. It's probably easier to get the ES2 code built and running with desktop GL than it is to go the other way. On Wed, Sep 10, 2014 at 10:52 AM, joey pedroza wrote: > Hi, > > Wow thanks everyone for your feedback. > > So let me get your guys opin

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-09 Thread Chris Hanson
Unfortunately, GLES2 on Windows is not so easy, because there really isn't a GraphicWindowEGL implementation that would work on Windows. I started writing one, but got bogged down and had to abandon it. You might consider not compiling the GraphicsWindowWin32 code and just using GraphicsWindowEmb

Re: [osg-users] [build] Building for Linux on ARM

2014-08-27 Thread Chris Hanson
ill be a showstopper. Do you have the OGL headers and libs SDK pieces installed ahead of time? On Wed, Aug 27, 2014 at 2:24 PM, Stephan Wiehr < openscenegr...@stephan-wiehr.de> wrote: > > Chris Hanson wrote: > > Which ARM platform are you trying to build on? > > > > &

Re: [osg-users] [build] Building for Linux on ARM

2014-08-27 Thread Chris Hanson
Which ARM platform are you trying to build on? On Wed, Aug 27, 2014 at 9:28 AM, Stephan Wiehr < openscenegr...@stephan-wiehr.de> wrote: > Hi, > > I am currently trying to build OpenScenegraph for a custom embedded Linux > on an ARM platform (armhf if it matters) with GLESv2 and Wayland but > cur

Re: [osg-users] Help: can the location of the fragments of the image rendered by OpenGL pipeline be changed arbitrarily?

2014-08-24 Thread Chris Hanson
No, you can not alter the output location of the fragment. You can possibly use some new GL4 texture write features to write to arbitrary locations in a different texture image though. On Sat, Aug 23, 2014 at 3:58 AM, shuiying Wang wrote: > Hello, > > I am wondering whether one can change the l

Re: [osg-users] OpenGL NG: thoughts?

2014-08-12 Thread Chris Hanson
I will merely throw in secondary comments because Paul and Robert have said many of the major points. I welcome our new direct-state overlords. I think OpenGL NG could be a great idea. Apple and AMD have clearly seen the light with their own Mantle and Metal efforts and Microsoft has been pushing

[osg-users] OSG, osgEarth and Nvidia Jetson TK1 support for Yocto Embedded Linux build tools

2014-08-01 Thread Chris Hanson
We've recently completed support for building osg, osgEarth, GDAL and their various dependencies through the Yocto Project's tools for creating embedded Linux distributions. Yocto let's you roll your own custom, minimal Linux distribution for embedded purposes, resulting in a small, tight and fast

Re: [osg-users] How to fill a polygon with a hatch pattern

2014-07-11 Thread Chris Hanson
On Thu, Jul 10, 2014 at 7:50 AM, Christoph Dohmen wrote: > Hi, > I have to fill a given polygon with a hatch pattern. The pattern could be > horizontal, vertical, diagonal or a combination of them. > Is it possible to define a state or add something to the drawable to > achieve this? > This wo

Re: [osg-users] OpenSceneGraph using ANGLE on Windows

2014-07-10 Thread Chris Hanson
Fascinating work, Alistair. We've done similar hacks on em,bedded devices with EGL where we created a context in EGL ourselves and used GraphicsWindowEmbedded (not with Qt necessarily though). On Thu, Jul 10, 2014 at 7:16 AM, Alistair Baxter wrote: > We have been developing a cross-platform t

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-07 Thread Chris Hanson
In the past, I've gotten an HWND from the managed side and created a context off of that in unmanaged C++ accessed via a C library wrapper. If you can't get this to work, I can give more details.​ ___ osg-users mailing list osg-users@lists.openscenegraph

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
>​Chris Hanson in this list,say he is in 51 areas I'm in Area 51? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
So, is there any original code that is worth redistributing, or is it just OSG compiled with an existing GL->DX emulator library? On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth wrote: > It's all the binaries and build files for osg the mesa lib, even a cmake > exe in there. > > It's using thi

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
Thomas, shoot me the file privately and I can mirror it onto my fast server if you want. And strip it down if necessary. On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > What is so big then (1.1GB)? If that was it I will cancel the download > > Nick

Re: [osg-users] Tonight found OpenSceneGraph3.3.2DEV Release is perfect support D3D9 originally!

2014-06-26 Thread Chris Hanson
Ok. Could you maybe explain what exactly it is you're doing and how you're running in D3D9.0? Because this looks indistinguishable from running in OpenGL, so it's hard to understand what you're saying you've done. On Thu, Jun 26, 2014 at 2:55 PM, LearningOSG LearningOSG < learning...@gmail.com> w

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Chris Hanson
I'm leaning towards that too Jan, but the bizarre "just run my sketchy looking self-packed EXE" and evasiveness is still raising my hackles. On Thu, Jun 26, 2014 at 12:37 PM, Jan Ciger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 06/26/2014 07:49 PM, Thomas Hogarth wrote: > >

Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread Chris Hanson
I will await examining of the source code before I say any more. On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG < learning...@gmail.com> wrote: > Hi ALL OSG Community members,For Robert Osfield's justice and proving all > is reality no virtual reality,tonight(china time) www.osg3d.org

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Chris Hanson
​I will caution that a lot of virus scanners return false positives on OSG apps I've built myself. Even my own pre-built binaries get flagged constantly. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinf

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Chris Hanson
This is an open source community. "Just run my exe and you will understand everything" doesn't really fly here. It smacks of malware, and your evasiveness has done nothing to assuage people's suspicions -- only heighten them. I wouldn't click on your site if you paid me. On Thu, Jun 26, 2014 a

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-25 Thread Chris Hanson
On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG < learning...@gmail.com> wrote: > ,can run OSG in Opengl and D3D mode Wait, what?? Can someone explain this, because i think I'm still hung over from being in Nevada. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com htt

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Chris Hanson
I'm ok with the current system. I do answer OSG questions on stackexchange already. I am fine with more questions over there, but remember that this mailing list isn't just about questions and problems. There are other discussions that go on here too. On Mon, Jun 16, 2014 at 7:42 AM, Jan Ciger w

[osg-users] F/OSS PRC (PDF-3D) exporter for OSG

2014-06-12 Thread Chris Hanson
https://github.com/XenonofArcticus/libPRC We just completed a project for a client who wishes to remain anonymous, devising an OSG exporter plugin that uses the PRC intermediate file format to embed 3D models into PDF files. PRC is superior to the previous 3D-in-PDF format, U3D in that it is more

Re: [osg-users] Info about panoramic images in OSG

2014-05-30 Thread Chris Hanson
Well, considering I don't really know what you're trying to actually _achieve_, I can't really suggest much on the technique. I think I would have probably texture-mapped the points, but I don't know what actual effect you're looking for here. Feel free to email me privately if you wish. On Fri,

Re: [osg-users] Info about panoramic images in OSG

2014-05-29 Thread Chris Hanson
I think you're doing it backwards. Are you trying to just texture map the images onto the point cloud? On Thu, May 29, 2014 at 6:22 AM, Adri CS wrote: > > Hi! > > We're using OSG and the PointCloudLibrary to read point cloud files > (mainly, XYZ and Intensity for each point) and display the cl

Re: [osg-users] [vpb] osgEarth, VirtualPlanetBuilder best use, right for my needs?

2014-05-27 Thread Chris Hanson
I think osgEarth is probably your best bet. VPB doesn't really offer any opportunities for animatable heightmaps. Also, osgEarth has quite a bit larger feature set. Check it out and I'd be happy to answer any questions. On Mon, May 26, 2014 at 7:39 AM, Robert Grah wrote: > Hey guys, > > I am q

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