Re: [Audyssey] Alteraeon knock spell
It really does not matter as I got what I wanted: leathercraft no longer character binds. Druids can now carve on it, and potentially, create more powerful pieces to sell/use. The player economy on Alter Aeon is the worst I have ever seen in the nearly thirty years of gaming I have done. There are a number of factors, some functional, others structural, but this will help - just a little. On 1/11/17, Paul Weston wrote: > I have to disagree with your interpretation of the skill. > > Leatherworking is very low level (8) and has been provided to give everyone > a chance to improve their own equipment very slightly. It is the same as the > tailoring skill, also a low level skill and also for improving personal > items. > > It is not meant as a replacement for higher level druid carving but instead > as an opportunity for all classes and levels to get a small amount of > benefit for their eq. > > I think this shows actually a great deal of knowledge into how to balance > the game. > > It is unreasonable to expect that a skill that is available to all classes > level 8 and above is going to allow you to improve equipment to a standard > that would be profitable to sell or make your character super extra > powerful. > > Paul > > Asclepius / Meccano > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 11 January 2017 15:55 > To: Gamers Discussion list > Subject: Re: [Audyssey] Alteraeon knock spell > > I do not have confidence in Dentin and the rest, vis-à-vis development and > balance. They have proven, time and time again that they have no clue what > they are doing. > > For instance: the leatherworking skill. Great idea in concept; create items > and carve on them, perhaps for personal use or for sale to other players. > There is only one serious difficulty: the items in question bind to your > character. If you check the help file (and I just did to verify this) there > is no indication that when you use leatherworking that the item will bind to > that character. Had I known this from the start, I would not have wasted the > pracs on the skinning and leatherworking skills. > > Also, arguing that no one would take pick locks if Knock worked as it ought > is faulty logic. > > On 1/11/17, dark wrote: >> Well from what I've seen thus far, knock and picklock are about the >> same in >> >> terms of the doors they can open, it's just the mechanics that are >> different, or to put it another way, I've never encountered a door >> that can >> >> be picked but can't be knock spelled or visa versa, though there are >> certainly doors that are imune to both and need a key. >> >> All the best, >> >> DArk. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > This email has been checked for viruses by Avast antivirus software. > https://www.avast.com/antivirus > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list
Re: [Audyssey] Alteraeon knock spell
I have to disagree with your interpretation of the skill. Leatherworking is very low level (8) and has been provided to give everyone a chance to improve their own equipment very slightly. It is the same as the tailoring skill, also a low level skill and also for improving personal items. It is not meant as a replacement for higher level druid carving but instead as an opportunity for all classes and levels to get a small amount of benefit for their eq. I think this shows actually a great deal of knowledge into how to balance the game. It is unreasonable to expect that a skill that is available to all classes level 8 and above is going to allow you to improve equipment to a standard that would be profitable to sell or make your character super extra powerful. Paul Asclepius / Meccano -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: 11 January 2017 15:55 To: Gamers Discussion list Subject: Re: [Audyssey] Alteraeon knock spell I do not have confidence in Dentin and the rest, vis-à-vis development and balance. They have proven, time and time again that they have no clue what they are doing. For instance: the leatherworking skill. Great idea in concept; create items and carve on them, perhaps for personal use or for sale to other players. There is only one serious difficulty: the items in question bind to your character. If you check the help file (and I just did to verify this) there is no indication that when you use leatherworking that the item will bind to that character. Had I known this from the start, I would not have wasted the pracs on the skinning and leatherworking skills. Also, arguing that no one would take pick locks if Knock worked as it ought is faulty logic. On 1/11/17, dark wrote: > Well from what I've seen thus far, knock and picklock are about the > same in > > terms of the doors they can open, it's just the mechanics that are > different, or to put it another way, I've never encountered a door > that can > > be picked but can't be knock spelled or visa versa, though there are > certainly doors that are imune to both and need a key. > > All the best, > > DArk. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon mad alchemists castle
i wasn't specifically sure on the slimes which is why I didn't answer, since I couldn't remember if they did acid or poison damage. All the best, Dark. Due to Btinternet being inconvenient, this email address will not be in use for very long. Please contact me on my other public address, d...@xgam.org. When I have a new private address, I will let everyone know. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Thursday, February 09, 2017 1:47 PM Subject: Re: [Audyssey] alteraeon mad alchemists castle I'm pretty sure the slimes don't do anything special. It's probably just a splat type, which internally mostly looks like pound. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Feb 6, 2017 at 6:59 AM, Jude DaShiell wrote: What kind of attack are the slimes doing in the maintenance tunnel that is so effective? -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2016.0.7998 / Virus Database: 4756/13914 - Release Date: 02/08/17 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon mad alchemists castle
I'm pretty sure the slimes don't do anything special. It's probably just a splat type, which internally mostly looks like pound. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Feb 6, 2017 at 6:59 AM, Jude DaShiell wrote: > What kind of attack are the slimes doing in the maintenance tunnel that is > so effective? > > > -- > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon mad alchemists castle
What kind of attack are the slimes doing in the maintenance tunnel that is so effective? -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
Hi, yep. that is the right shop. but won't do you any good to go there till the mage in the fire plane says to do so. According to the quest line you have to kill the rebel leader first before the mage will tell you to go to gads. Shermanator - Original Message - From: "Keith S" Sent: Saturday, February 04, 2017 3:13 PM I think you need to head to gads and head north to the 4 way stop just before the mage school trainer and then head east 2 times and then north I believe. there is a shop keeper that you talk to and I believe he gives you the tracer crystals. then you head back to the fire world, give the tracer to the gate keeper and he takes one and you get the other. then you have to hike back to the village on the fire world and give the crystal you still have to the black robed mage in the north most hut and you have completed the quest, unless the admins have altered the quest since I last did it. Keith Moradin, fell, fetch, grummosh - Original Message - From: dark Sent: Thursday, February 02, 2017 11:59 PM Yepas I thought something is wrong with this quest. I paid the 250 gold to the gate keeper to get the supposedly replacement tracer crystal, went back to the village and was told "you've either already completed this quest or are trying to do it in the wrong order" when I tried to give it to the blackmage. I think there's a problem in that quest somewhere since I have no idea who to talk to for the next step. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
I think you need to head to gads and head north to the 4 way stop just before the mage school trainer and then head east 2 times and then north I believe. there is a shop keeper that you talk to and I believe he gives you the tracer crystals. then you head back to the fire world, give the tracer to the gate keeper and he takes one and you get the other. then you have to hike back to the village on the fire world and give the crystal you still have to the black robed mage in the north most hut and you have completed the quest, unless the admins have altered the quest since I last did it. Keith Moradin, fell, fetch, grummosh - Original Message - From: dark To: Gamers Discussion list Sent: Thursday, February 02, 2017 11:59 PM Subject: Re: [Audyssey] Alteraeon Kinzhay quest Yepas I thought something is wrong with this quest. I paid the 250 gold to the gate keeper to get the supposedly replacement tracer crystal, went back to the village and was told "you've either already completed this quest or are trying to do it in the wrong order" when I tried to give it to the blackmage. I think there's a problem in that quest somewhere since I have no idea who to talk to for the next step. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
I got an alias with a vertical working in tintin-alteraeon by using a double vertical you are right the backslash just before a vertical in tintin-alteraeon won't work. On Wed, 13 Feb 2002, Travis Siegel wrote: Date: Wed, 13 Feb 2002 20:38:56 From: Travis Siegel Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon aliases When making aliases, if you want to use the vertical bar in your alias, you need to preceed it with a backslash character. I have lots of aliases that do this kind of thing, and it works fine. Normally, the vertical bar is used just like in unix, as a redirect to the next command, but in aliases, it removes them before actually doing anything with them. I've also discovered that with tintin, it's nearly impossible to get a vertical bar into an alias. I always have to login with a different client to get this to work. After it's setup though, tintin works fine. On Fri, 3 Feb 2017, Jude DaShiell wrote: I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
When making aliases, if you want to use the vertical bar in your alias, you need to preceed it with a backslash character. I have lots of aliases that do this kind of thing, and it works fine. Normally, the vertical bar is used just like in unix, as a redirect to the next command, but in aliases, it removes them before actually doing anything with them. I've also discovered that with tintin, it's nearly impossible to get a vertical bar into an alias. I always have to login with a different client to get this to work. After it's setup though, tintin works fine. On Fri, 3 Feb 2017, Jude DaShiell wrote: I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
Hi Richard. thanks, I believe I missed the message to kill the rebel leader, I'll go and give that a try. Thanks a lot for walking through the quest for me. All the best, Dark. - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Saturday, February 04, 2017 12:03 AM Subject: Re: [Audyssey] Alteraeon Kinzhay quest HI, ok. just finished it. 1. as you enter talk to mage. 2. he send you to find the team. when you talk to the mage in the camp he says he needs another tracer and has a problem with rebels. If you look at the short it says to kill rebel leader. so go kill him. 3. after you kill him it says to go and talk to mage at gate. 4. talk to mage at gate. he sends you to gads for another crystal. 5. go to gads and get crystal. then return to mage on fire plane. 6. he gives you a tracer you have to bring to the mage in the camp. when you give the new tracer to the mage in the camp the quest is done. hope this helps. shermanator - Original Message - From: "dark" Sent: Friday, February 03, 2017 6:05 AM Hi Richard. If there is a clue about kinzhay I must be very dense, since the researcher said there were two problems, the loss of the crystal and the rebels, so I assumed to deal with the crystal first as I hadn't been told to go and kill the rebels. There isn't really an indication of which first, but I suppose I can go massacre the rebels and see if that helps since they manifestly don't want the crystal. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
HI, ok. just finished it. 1. as you enter talk to mage. 2. he send you to find the team. when you talk to the mage in the camp he says he needs another tracer and has a problem with rebels. If you look at the short it says to kill rebel leader. so go kill him. 3. after you kill him it says to go and talk to mage at gate. 4. talk to mage at gate. he sends you to gads for another crystal. 5. go to gads and get crystal. then return to mage on fire plane. 6. he gives you a tracer you have to bring to the mage in the camp. when you give the new tracer to the mage in the camp the quest is done. hope this helps. shermanator - Original Message - From: "dark" Sent: Friday, February 03, 2017 6:05 AM Hi Richard. If there is a clue about kinzhay I must be very dense, since the researcher said there were two problems, the loss of the crystal and the rebels, so I assumed to deal with the crystal first as I hadn't been told to go and kill the rebels. There isn't really an indication of which first, but I suppose I can go massacre the rebels and see if that helps since they manifestly don't want the crystal. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
HI, since the area is intanced you could try that. Memory says the researcher has to send you to do it though. gonna be a few hours before i get to test it. does the quest show up in your list of accepted quests? shermanator - Original Message - From: "dark" Sent: Friday, February 03, 2017 6:05 AM Hi Richard. If there is a clue about kinzhay I must be very dense, since the researcher said there were two problems, the loss of the crystal and the rebels, so I assumed to deal with the crystal first as I hadn't been told to go and kill the rebels. There isn't really an indication of which first, but I suppose I can go massacre the rebels and see if that helps since they manifestly don't want the crystal. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
thanks, this will be useful. On Fri, 3 Feb 2017, john wrote: Date: Fri, 3 Feb 2017 10:13:43 From: john Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon aliases The alias and editor do recognize pipes. As I said, if you wish to input a pipe character, you need to have two of them. For example, quest all || grep -i todo instead of quest all | grep -i todo -- From: "Jude DaShiell" Sent: Friday, February 03, 2017 9:03 To: "Gamers Discussion list" Subject: Re: [Audyssey] alteraeon aliases My guess is then the alias editor doesn't recognize or work with pipes yet since I wanted to pipe the quest command through grep and everything I tried so far hadn't worked. On Fri, 3 Feb 2017, john wrote: Date: Fri, 3 Feb 2017 07:13:46 From: john Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon aliases The bar is not recognized as a newline character. Rather, you're activating a pipe command. To insert the character in text, use two bars. -- From: "Jude DaShiell" Sent: Friday, February 03, 2017 6:49 To: Subject: [Audyssey] alteraeon aliases I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
The alias and editor do recognize pipes. As I said, if you wish to input a pipe character, you need to have two of them. For example, quest all || grep -i todo instead of quest all | grep -i todo -- From: "Jude DaShiell" Sent: Friday, February 03, 2017 9:03 To: "Gamers Discussion list" Subject: Re: [Audyssey] alteraeon aliases My guess is then the alias editor doesn't recognize or work with pipes yet since I wanted to pipe the quest command through grep and everything I tried so far hadn't worked. On Fri, 3 Feb 2017, john wrote: > Date: Fri, 3 Feb 2017 07:13:46 > From: john > Reply-To: Gamers Discussion list > To: Gamers Discussion list > Subject: Re: [Audyssey] alteraeon aliases > > The bar is not recognized as a newline character. Rather, you're activating a > pipe command. > To insert the character in text, use two bars. > > -- > From: "Jude DaShiell" > Sent: Friday, February 03, 2017 6:49 > To: > Subject: [Audyssey] alteraeon aliases > > I found out the | character is recognized as a newline in the alias > editor. I tried defining qt as quest $1| grep TODO and it got split at > the vertical character into two lines. > I'm not using mushz but tintin-alteraeon and wanted to see if something > like this would work. > > > > -- > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
My guess is then the alias editor doesn't recognize or work with pipes yet since I wanted to pipe the quest command through grep and everything I tried so far hadn't worked. On Fri, 3 Feb 2017, john wrote: Date: Fri, 3 Feb 2017 07:13:46 From: john Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon aliases The bar is not recognized as a newline character. Rather, you're activating a pipe command. To insert the character in text, use two bars. -- From: "Jude DaShiell" Sent: Friday, February 03, 2017 6:49 To: Subject: [Audyssey] alteraeon aliases I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
Hi Richard. If there is a clue about kinzhay I must be very dense, since the researcher said there were two problems, the loss of the crystal and the rebels, so I assumed to deal with the crystal first as I hadn't been told to go and kill the rebels. There isn't really an indication of which first, but I suppose I can go massacre the rebels and see if that helps since they manifestly don't want the crystal. All the best, Dark. - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Friday, February 03, 2017 10:06 AM Subject: Re: [Audyssey] Alteraeon Kinzhay quest HI, if the quest is listed in your list of to do quests, reread it and see if that gives a clue. thought after you talk to the researcher he tells ya to go kill the rebel leaer. ten after that he sends ya for another crystal. Or could have that totally bass ackwards. Hmm. gonna have to go run it with sport to figure it out. been a long time since doing it. btw. what is your name on alter dark? this way i can mudmail ya if needed with assistance on this. If ya don't want it public knowledge just mudmail sport. Shermanator - Original Message - From: "dark" Sent: Thursday, February 02, 2017 10:59 PM Yepas I thought something is wrong with this quest. I paid the 250 gold to the gate keeper to get the supposedly replacement tracer crystal, went back to the village and was told "you've either already completed this quest or are trying to do it in the wrong order" when I tried to give it to the blackmage. I think there's a problem in that quest somewhere since I have no idea who to talk to for the next step. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
The bar is not recognized as a newline character. Rather, you're activating a pipe command. To insert the character in text, use two bars. -- From: "Jude DaShiell" Sent: Friday, February 03, 2017 6:49 To: Subject: [Audyssey] alteraeon aliases I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon aliases
I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
HI, if the quest is listed in your list of to do quests, reread it and see if that gives a clue. thought after you talk to the researcher he tells ya to go kill the rebel leaer. ten after that he sends ya for another crystal. Or could have that totally bass ackwards. Hmm. gonna have to go run it with sport to figure it out. been a long time since doing it. btw. what is your name on alter dark? this way i can mudmail ya if needed with assistance on this. If ya don't want it public knowledge just mudmail sport. Shermanator - Original Message - From: "dark" Sent: Thursday, February 02, 2017 10:59 PM Yepas I thought something is wrong with this quest. I paid the 250 gold to the gate keeper to get the supposedly replacement tracer crystal, went back to the village and was told "you've either already completed this quest or are trying to do it in the wrong order" when I tried to give it to the blackmage. I think there's a problem in that quest somewhere since I have no idea who to talk to for the next step. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
Yepas I thought something is wrong with this quest. I paid the 250 gold to the gate keeper to get the supposedly replacement tracer crystal, went back to the village and was told "you've either already completed this quest or are trying to do it in the wrong order" when I tried to give it to the blackmage. I think there's a problem in that quest somewhere since I have no idea who to talk to for the next step. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
Hi. I didn't realize the deed in azeroth was actually linked to the catacombs benieth azeroth, which is technically listed as another area, so thanks for letting me know about those, it's certainly true I hadn't explored it completely. As to the kinzhay quest though I'm afraid nobody is sending me to gads. I talked to the black mage in the village square who sent me to talk to his brother in the hut to the north. The brother told me about the problems with the rebellian and the crystalbut didn't say anything about where to go (on the quest list it just repeats what he said). Then however, the gate keeper won't talk to me, he just gives the generic speech when I try talking to them, he doesn't send me to gads or anything, indeed one ironic thing is he says if I've lost the tracer crystal I can give him 250 gold for another one,yet he's not told me where to get the first one, which is weerd indeed. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Kinzhay quest
HI, been a while since I did the fire world quest, so here goes. first ya talk to the man by the portal as you enter. Then find the tea. I think he asks for a new one. go back to mage and he sends ya to gads for another one. return that one to the leader of the research team. some where in there he tells ya to go kill the rebel leader. as for Asryth. There is basically 2 areas to that one area there. The main level has 2 fame I believe and no quests or deeds for them. Not all fame has a deed related to it. But the fruit deed you did introduced you to the area. in a back hallway is a down exit and some jail cells. explore if you want. go down one more level and there are 2 sarcophagus to get some gold out of. go down one more and your in the catacombs of asryth. Believe this area is instanced so take your time and explore a bit. There is about 4 fame and one deed in this area. As you go north in one spot after going down a level or 2 you run into a single mob before a down exit. his name is fil. talk to him and get quest. Good luck with those. And if ya need help in game look me up for answers. Also it doesn't matter your level. the minimum you will ever get for a deed is cap. so running those low level deeds is good. and also note that a few areas in and around gads is being reworked so a few of the quest line in and around gads is broken for the time being. and just in case you, or anyone didn't know this. but if your a mush z user you can type qt, and the island name to see what quests need to be done on those areas. so type qt sloe, qt kordan, or qt archais to see what deeds are left to do. if your not a mush z user then type quest sloe|grep TODO (note the todo is all in caps) to see what is to be done on sloe. change out sloe for the other islands to see a list of to do quests. Shermanator also known as juggernaut, druidia, sport, and absolute on alter. - Original Message - From: "dark" Sent: Thursday, February 02, 2017 6:07 PM Hi. I decided I needed a break from the undead drow city so went off to do some other quests. First up is the fire world of Kinzhay and the quest to find a lost research team, however I'm running into a rather odd problem. The black mage in the village told me that the research team was stuck because the rebellion was blocking the way, and because they didn't have a new tracer crystal to get back. So, first I recalled to the gate keeper to ask about a new tracer crystal. He however is giving me the self same speech he gave first time around, that the research mission is missing, though oddly enough he's saying he'll replace my tracer crystal if I give him 250 gold, which is rather odd since he hasn't given me the first one yet. Someone on the questinfo channel did say I had to go and talk to a mage in gad's but that just seems weerd when I'd not been told to by the research party, particularly since it would be easier to get the crystal from the gate keeper. I also have one unrelated question about azeroth keep. i went in there and did the fruit negotiation quest, however that barely scratched the surface. "where fame" tells me there are things in there to slay, but it seems odd there are no deeds at least involving them. Any chance an extra deed could be added? I'm not above going in there just to explore and get monsters, but I do like getting all the achievements, indeed I'll probably head back to kordan just to do the newly added quest even though it's way below my level at this point and I won't get much for it, since I like completing all the quests. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon Kinzhay quest
Hi. I decided I needed a break from the undead drow city so went off to do some other quests. First up is the fire world of Kinzhay and the quest to find a lost research team, however I'm running into a rather odd problem. The black mage in the village told me that the research team was stuck because the rebellion was blocking the way, and because they didn't have a new tracer crystal to get back. So, first I recalled to the gate keeper to ask about a new tracer crystal. He however is giving me the self same speech he gave first time around, that the research mission is missing, though oddly enough he's saying he'll replace my tracer crystal if I give him 250 gold, which is rather odd since he hasn't given me the first one yet. Someone on the questinfo channel did say I had to go and talk to a mage in gad's but that just seems weerd when I'd not been told to by the research party, particularly since it would be easier to get the crystal from the gate keeper. I also have one unrelated question about azeroth keep. i went in there and did the fruit negotiation quest, however that barely scratched the surface. "where fame" tells me there are things in there to slay, but it seems odd there are no deeds at least involving them. Any chance an extra deed could be added? I'm not above going in there just to explore and get monsters, but I do like getting all the achievements, indeed I'll probably head back to kordan just to do the newly added quest even though it's way below my level at this point and I won't get much for it, since I like completing all the quests. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon interesting discovery
you need one of the skeleton keys to open the locked door inside the dragon. the necros carry the skeleton keys Keith - Original Message - From: Jude DaShiell To: gamers@audyssey.org Sent: Saturday, January 28, 2017 11:53 AM Subject: [Audyssey] alteraeon interesting discovery I was in the stone dragon earlier today and killed several ochre jellies. Searching corpses got me a silver shield on the first corpse and shabby mail on the third corpse. The second corpse offered up a strange rod I couldn't take because I couldn't carry it at the time. My guess is that was a key to the coffin east of the ampitheater which is why I couldn't open that up. Morticia still lives this time. I may have gone through that coffin or into it with a past character when that character killed her but can't remember now. That character probably had good lockpicking skills. The interesting thing about all of this is that that's the only quest in alteraeon I've found to date that has different kinds of objects on the same kind of monster. Thanks for doing that, it makes the game more interesting. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon interesting discovery
I was in the stone dragon earlier today and killed several ochre jellies. Searching corpses got me a silver shield on the first corpse and shabby mail on the third corpse. The second corpse offered up a strange rod I couldn't take because I couldn't carry it at the time. My guess is that was a key to the coffin east of the ampitheater which is why I couldn't open that up. Morticia still lives this time. I may have gone through that coffin or into it with a past character when that character killed her but can't remember now. That character probably had good lockpicking skills. The interesting thing about all of this is that that's the only quest in alteraeon I've found to date that has different kinds of objects on the same kind of monster. Thanks for doing that, it makes the game more interesting. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon serch switch question
hello i am not sure but try list search +one handed weapon and see if that would work On 1/27/2017 2:41 PM, Keith S wrote: Is there a switch that I can type to find one handed weapons in a container or dontaion room in alter aeon? Have asked on game, no one has replied Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon serch switch question
Is there a switch that I can type to find one handed weapons in a container or dontaion room in alter aeon? Have asked on game, no one has replied Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon training suggestion
This is already the case. If you don't have the stats to learn a spell or skill, you can't learn it. If you're referring to the situation in which you can learn skills that your base stats do not support but current ones do, this is not something that can be changed. Take the following example: Spell: hallowed ground Mana: 220 Wis: 34 Chr: 30 Lvl 35 Cler (14%) Since base stats can only be raised to 27, the only way to learn this spell is to have raised them through equipment. Best, John -- From: "Jude DaShiell" Sent: Thursday, January 26, 2017 2:55 To: Subject: [Audyssey] alteraeon training suggestion It shouldn't be possible for players to use practices for spells and skills for which the stats they have won't support. If intelligence or wisdom is too low to use a skill or spell or any other stat the trainer could tell the player what stat or stats need to increase before they can learn that spell or skill. If implemented, this is likely to help players manage practices better. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon training suggestion
It shouldn't be possible for players to use practices for spells and skills for which the stats they have won't support. If intelligence or wisdom is too low to use a skill or spell or any other stat the trainer could tell the player what stat or stats need to increase before they can learn that spell or skill. If implemented, this is likely to help players manage practices better. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon hit points and damage too low for effective melee combat
Thanks much for this explanation, it clarifies things. On Tue, 17 Jan 2017, Keith S wrote: Date: Tue, 17 Jan 2017 14:40:14 From: Keith S Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon hit points and damage too low for effective melee combat hp is effected by constitution and you can find equipment that boosts hp warriors and thieves and then clerics get more hp per level up than that casters, though druids and necros get more than mages max damage is effected by strength and equipment with dam roll bonuses - Original Message - From: Jude DaShiell To: gamers@audyssey.org Sent: Tuesday, January 17, 2017 12:25 PM Subject: [Audyssey] alteraeon hit points and damage too low for effective melee combat That well may be, but from that description it is not clear what stats can be trained to fix the problems. Constitution is some kind of base for it I think but that's all I've been able to figure out so far. I'm trying to be careful with how I manage practicesand was less careful in the past which probably made it wise to reset a character a couple times. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon hit points and damage too low for effective melee combat
hp is effected by constitution and you can find equipment that boosts hp warriors and thieves and then clerics get more hp per level up than that casters, though druids and necros get more than mages max damage is effected by strength and equipment with dam roll bonuses - Original Message - From: Jude DaShiell To: gamers@audyssey.org Sent: Tuesday, January 17, 2017 12:25 PM Subject: [Audyssey] alteraeon hit points and damage too low for effective melee combat That well may be, but from that description it is not clear what stats can be trained to fix the problems. Constitution is some kind of base for it I think but that's all I've been able to figure out so far. I'm trying to be careful with how I manage practicesand was less careful in the past which probably made it wise to reset a character a couple times. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon hit points and damage too low for effective melee combat
That well may be, but from that description it is not clear what stats can be trained to fix the problems. Constitution is some kind of base for it I think but that's all I've been able to figure out so far. I'm trying to be careful with how I manage practicesand was less careful in the past which probably made it wise to reset a character a couple times. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
You can play a mud on any (and I mean any) operating system, including dos, linux, windows, android, and even ones on mainframes like aix, vms, sunos, and so on. Your operating system does not matter when it comes to muds. The only thing that makes a difference is the client you use. Some are better than others (especially when it comes to support for msp (mud sound protocol) which is what alter aeon supports). Some of the windows clients (maybe both of the ones listed below, I've not checked) include their own sounds, but if you have an MSP capable client, you'll get wonderful sounds for the mud. I like the mud a lot better with the sounds, it's like an entirely different game with all the audio emersion. Very cool On Thu, 12 Jan 2017, Devin Prater wrote: Well, this game is an online one, so you need something, called a client, to connect to it. In this case, you need a MUD client to connect to Alteraeon. There are two main contenders for this space, Mush-Z and VIP MUD. MUSH-Z is a little less newbie friendly, but has way better sounds. VIP MUD might be better for total newbs about the art of mudding, that is, playing these particular online games, but VIP MUD has less sounds, whereas Mush-z has almost sinimatic sounds. Also, they both work on Windows XP or better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Well, considering the entire mud is a custom code base built from scratch, I have to strongly disagree with your not having faith in the admins and dentin specifically, since he's the one that did the coding. Hardly consistent with your statement that they don't know what they're doing. As was said, if you don't like the game, don't play the game. Simple as that. If you like it, then by all means, play it. If you disagree with some things, then feel free to suggest things in game (that's what the idea, typo, bug, and other commands are for after all). On Wed, 11 Jan 2017, Keith S wrote: then stop playing alteraeon if you don't have faith in the admins and builders - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 9:54 AM Subject: Re: [Audyssey] Alteraeon knock spell I do not have confidence in Dentin and the rest, vis-?-vis development and balance. They have proven, time and time again that they have no clue what they are doing. > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
I know, there's at least 1 place where pick lock doesn't work, but knock does, so it's not entirely just a clone of pick lock. On Tue, 10 Jan 2017, dark wrote: Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi Devin. I'd actually always recommend mushZ for alteraeon, even though I'm generally in favour of Vipmud for other muds. Setting it upis no problem, there is no need to connect or mess around with ports, even the speech runs pretty instantaniously with most readers I do know getting mushZ to work with other muds besides alteraeon isn't easy, but as it's designed for alteraeon I was myself surprised how quickly and easily it worked,. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi Danielle. Certainly it does. Alteraeon is a mud, meaning it's a text based real time online game. However, there is an extensive client program which gives the game sounds, shortcut keys and more. For more about the game please see http://audiogames.net/db.php?id=Alter+Aeon hth. All the best, Dark. - Original Message - From: "Danielle Ledet" To: "Gamers Discussion list" Sent: Thursday, January 12, 2017 11:05 PM Subject: Re: [Audyssey] Alteraeon knock spell Does this game work in all Windows versions? On 1/12/17, Justin Jones wrote: That's a fair answer, so far as it goes and I appreciate its honesty, but that does not change my overall opinion of how you address issues within Alter Aeon, Dentin. On 1/12/17, Dennis Towne wrote: (Note - replying only to the original post by Dark. The rest of the thread is a tarpit I'd rather not be mired in.) Locks are an obnoxious mechanic that we as builders haven't been happy with for a long time. The core issue is that locks are too binary; you can either unlock them fairly easily, or you'll just plain be stuck. For the most part we've been dealing with it by adding keys and making things easy to pick, but that's a cheesy hack at best. We've had a couple of proposals for changing locks over the years, we're just not sure if those proposals would actually fix the problems. It also just hasn't been very high priority; there are plenty of issues and problems we do know how to easily fix that we could work on instead. That's not a great answer, but that's why this is still in a state where we're not happy with it. Ultimately, we want a setup where lock difficulty is more consistently set for the area level, and players are guaranteed to succeed in opening a lock even if they're completely skill less and don't have the key. The skills should be able to reduce the time necessary to open a lock. Figuring out all the details for this sort of thing is tedious and irritating. We'll figure something out eventually, but it probably won't be until well past the anniversary event. -dentin Alter Aeon MUD http://www.alteraeon.com On Tue, Jan 10, 2017 at 3:26 AM, dark wrote: Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __
Re: [Audyssey] Alteraeon knock spell
Well, this game is an online one, so you need something, called a client, to connect to it. In this case, you need a MUD client to connect to Alteraeon. There are two main contenders for this space, Mush-Z and VIP MUD. MUSH-Z is a little less newbie friendly, but has way better sounds. VIP MUD might be better for total newbs about the art of mudding, that is, playing these particular online games, but VIP MUD has less sounds, whereas Mush-z has almost sinimatic sounds. Also, they both work on Windows XP or better. Sent with AquaMail for Android http://www.aqua-mail.com On January 12, 2017 5:07:33 PM Danielle Ledet wrote: Does this game work in all Windows versions? On 1/12/17, Justin Jones wrote: That's a fair answer, so far as it goes and I appreciate its honesty, but that does not change my overall opinion of how you address issues within Alter Aeon, Dentin. On 1/12/17, Dennis Towne wrote: (Note - replying only to the original post by Dark. The rest of the thread is a tarpit I'd rather not be mired in.) Locks are an obnoxious mechanic that we as builders haven't been happy with for a long time. The core issue is that locks are too binary; you can either unlock them fairly easily, or you'll just plain be stuck. For the most part we've been dealing with it by adding keys and making things easy to pick, but that's a cheesy hack at best. We've had a couple of proposals for changing locks over the years, we're just not sure if those proposals would actually fix the problems. It also just hasn't been very high priority; there are plenty of issues and problems we do know how to easily fix that we could work on instead. That's not a great answer, but that's why this is still in a state where we're not happy with it. Ultimately, we want a setup where lock difficulty is more consistently set for the area level, and players are guaranteed to succeed in opening a lock even if they're completely skill less and don't have the key. The skills should be able to reduce the time necessary to open a lock. Figuring out all the details for this sort of thing is tedious and irritating. We'll figure something out eventually, but it probably won't be until well past the anniversary event. -dentin Alter Aeon MUD http://www.alteraeon.com On Tue, Jan 10, 2017 at 3:26 AM, dark wrote: Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing lis
Re: [Audyssey] Alteraeon knock spell
Does this game work in all Windows versions? On 1/12/17, Justin Jones wrote: > That's a fair answer, so far as it goes and I appreciate its honesty, > but that does not change my overall opinion of how you address issues > within Alter Aeon, Dentin. > > On 1/12/17, Dennis Towne wrote: >> (Note - replying only to the original post by Dark. The rest of the >> thread is a tarpit I'd rather not be mired in.) >> >> Locks are an obnoxious mechanic that we as builders haven't been happy >> with for a long time. The core issue is that locks are too binary; >> you can either unlock them fairly easily, or you'll just plain be >> stuck. For the most part we've been dealing with it by adding keys >> and making things easy to pick, but that's a cheesy hack at best. >> >> We've had a couple of proposals for changing locks over the years, >> we're just not sure if those proposals would actually fix the >> problems. It also just hasn't been very high priority; there are >> plenty of issues and problems we do know how to easily fix that we >> could work on instead. That's not a great answer, but that's why this >> is still in a state where we're not happy with it. >> >> Ultimately, we want a setup where lock difficulty is more consistently >> set for the area level, and players are guaranteed to succeed in >> opening a lock even if they're completely skill less and don't have >> the key. The skills should be able to reduce the time necessary to >> open a lock. Figuring out all the details for this sort of thing is >> tedious and irritating. We'll figure something out eventually, but it >> probably won't be until well past the anniversary event. >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> On Tue, Jan 10, 2017 at 3:26 AM, dark wrote: >>> Hi. >>> >>> I've been trying to do the drow city close to fort Magnitia, and ran >>> across a door that was locked. >>> I tried the knock spell a bunch of times, and despite havig 25 int and >>> 18 >>> dex couldn't get through at all. I've neglected learning lock picking >>> since as a druid mage I really should be using magic rather than dex, >>> however it seems that KNock pretty much is just lock picking with a mana >>> cost, which makes it a bit pointless, and also a problem if you don't >>> have >>> high dex, indeed I got killed because I ran out of mana on the bloody >>> door >>> (that and I didn't have a livoak at the time). >>> >>> I was therefore wondering if the knock spell could be made a bit more >>> effective as an alternative tto lock picking given that it costs mana to >>> use. Indeed what might be fun is if the knock spell, instead of simply >>> replicating the lock picking skill with a spell opened the door in a >>> different way, for example with the first casting having the mage >>> concentrate and grasp the tumblers in the lock one by one before turning >>> them, meaning knock would always work, but at an increased mana cost. >>> >>> Heck necromancers could have a versio where they create a literal >>> skeleton >>> key out of harvested bones, which could be more efficient on mana than >>> the >>> mage version, but require teeth. >>> >>> I know the game often has several ways of doing the same thing, for >>> example the spells candle, crystal light and continual light, but it'd >>> be >>> really useful if in this case the spell did a little more than just >>> replicate lock pick and so could be a bit more useful to none thieves. >>> >>> All the best, >>> >>> Dark. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mai
Re: [Audyssey] Alteraeon knock spell
That's a fair answer, so far as it goes and I appreciate its honesty, but that does not change my overall opinion of how you address issues within Alter Aeon, Dentin. On 1/12/17, Dennis Towne wrote: > (Note - replying only to the original post by Dark. The rest of the > thread is a tarpit I'd rather not be mired in.) > > Locks are an obnoxious mechanic that we as builders haven't been happy > with for a long time. The core issue is that locks are too binary; > you can either unlock them fairly easily, or you'll just plain be > stuck. For the most part we've been dealing with it by adding keys > and making things easy to pick, but that's a cheesy hack at best. > > We've had a couple of proposals for changing locks over the years, > we're just not sure if those proposals would actually fix the > problems. It also just hasn't been very high priority; there are > plenty of issues and problems we do know how to easily fix that we > could work on instead. That's not a great answer, but that's why this > is still in a state where we're not happy with it. > > Ultimately, we want a setup where lock difficulty is more consistently > set for the area level, and players are guaranteed to succeed in > opening a lock even if they're completely skill less and don't have > the key. The skills should be able to reduce the time necessary to > open a lock. Figuring out all the details for this sort of thing is > tedious and irritating. We'll figure something out eventually, but it > probably won't be until well past the anniversary event. > > -dentin > > Alter Aeon MUD > http://www.alteraeon.com > > On Tue, Jan 10, 2017 at 3:26 AM, dark wrote: >> Hi. >> >> I've been trying to do the drow city close to fort Magnitia, and ran >> across a door that was locked. >> I tried the knock spell a bunch of times, and despite havig 25 int and 18 >> dex couldn't get through at all. I've neglected learning lock picking >> since as a druid mage I really should be using magic rather than dex, >> however it seems that KNock pretty much is just lock picking with a mana >> cost, which makes it a bit pointless, and also a problem if you don't have >> high dex, indeed I got killed because I ran out of mana on the bloody door >> (that and I didn't have a livoak at the time). >> >> I was therefore wondering if the knock spell could be made a bit more >> effective as an alternative tto lock picking given that it costs mana to >> use. Indeed what might be fun is if the knock spell, instead of simply >> replicating the lock picking skill with a spell opened the door in a >> different way, for example with the first casting having the mage >> concentrate and grasp the tumblers in the lock one by one before turning >> them, meaning knock would always work, but at an increased mana cost. >> >> Heck necromancers could have a versio where they create a literal skeleton >> key out of harvested bones, which could be more efficient on mana than the >> mage version, but require teeth. >> >> I know the game often has several ways of doing the same thing, for >> example the spells candle, crystal light and continual light, but it'd be >> really useful if in this case the spell did a little more than just >> replicate lock pick and so could be a bit more useful to none thieves. >> >> All the best, >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
(Note - replying only to the original post by Dark. The rest of the thread is a tarpit I'd rather not be mired in.) Locks are an obnoxious mechanic that we as builders haven't been happy with for a long time. The core issue is that locks are too binary; you can either unlock them fairly easily, or you'll just plain be stuck. For the most part we've been dealing with it by adding keys and making things easy to pick, but that's a cheesy hack at best. We've had a couple of proposals for changing locks over the years, we're just not sure if those proposals would actually fix the problems. It also just hasn't been very high priority; there are plenty of issues and problems we do know how to easily fix that we could work on instead. That's not a great answer, but that's why this is still in a state where we're not happy with it. Ultimately, we want a setup where lock difficulty is more consistently set for the area level, and players are guaranteed to succeed in opening a lock even if they're completely skill less and don't have the key. The skills should be able to reduce the time necessary to open a lock. Figuring out all the details for this sort of thing is tedious and irritating. We'll figure something out eventually, but it probably won't be until well past the anniversary event. -dentin Alter Aeon MUD http://www.alteraeon.com On Tue, Jan 10, 2017 at 3:26 AM, dark wrote: > Hi. > > I've been trying to do the drow city close to fort Magnitia, and ran across a > door that was locked. > I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex > couldn't get through at all. I've neglected learning lock picking since as a > druid mage I really should be using magic rather than dex, however it seems > that KNock pretty much is just lock picking with a mana cost, which makes it > a bit pointless, and also a problem if you don't have high dex, indeed I got > killed because I ran out of mana on the bloody door (that and I didn't have a > livoak at the time). > > I was therefore wondering if the knock spell could be made a bit more > effective as an alternative tto lock picking given that it costs mana to use. > Indeed what might be fun is if the knock spell, instead of simply replicating > the lock picking skill with a spell opened the door in a different way, for > example with the first casting having the mage concentrate and grasp the > tumblers in the lock one by one before turning them, meaning knock would > always work, but at an increased mana cost. > > Heck necromancers could have a versio where they create a literal skeleton > key out of harvested bones, which could be more efficient on mana than the > mage version, but require teeth. > > I know the game often has several ways of doing the same thing, for example > the spells candle, crystal light and continual light, but it'd be really > useful if in this case the spell did a little more than just replicate lock > pick and so could be a bit more useful to none thieves. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Oh, I see how this goes: I should just keep my mouth shut and be greatful for having an accessible MMORPG? This is what I am getting out of that last post. Well, whatever; do/believe as you like; I'm done here. On 1/12/17, Keith S wrote: > but you are not a builder or admin on the game, so if you are going to sit > back and criticize the game admins, then you might as well ring your hands > and play the game as is. sure, opinions are nice and all, but come on. > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 4:54 PM > Subject: Re: [Audyssey] Alteraeon knock spell > > > You know, you really oughtn't to make assumptions as to what I have, > or have not, done. Based on that last post, you are operating under > the assumption that I have not made any attempt at communicating Alter > Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do > you know what happened? Do you know what I was told? To put it > politely, I was told where to get off, and in most instances, in very > direct language. That was if they were feeling polite, in many other > instances, I was called a troll and much worse. So I think you need to > get off your high horse and stop making assumptions. > > As for my years of experience as a gamer, it is what makes me right. I > have seen multiple game systems and see what works (and sometimes, > what does not). There is a reason things are done a certain way and > not simply because it has always been done in that manner. > > As an aside, I had a look at the latest edition of the Dungeons and > Dragons rules and at the Knock spell. Guess what? it works as it has > ever done. > > On 1/11/17, Keith S wrote: > > then type the word idea and then make the statement regarding the knock > > spell. > > > > As for you having so much experience as a gamer, perhaps you could > become a > > builder and make changes to the game yourself. I played toril and > > cyberassault and they both had their issues and I didn't put my nose in > the > > air and tout my 29 years of gaming experience in the pen and paper RPG > > world. > > > > Keith > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Wednesday, January 11, 2017 11:13 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > Or maybe you ought to stop defending poor design and balance choices, > > especially because you know it is precisely that. > > > > In the meantime, I have no intention of quitting Alter Aeon. I look on > > my role as an educator, a person who, with my over thirty-years of > > gaming experience, can point out the flaws in the game. Not because I > > wish to troll or grief, but because I am hoping that if enough of us > > are heard, that Dentin and the rest will stop listening to the tiny > > clique of sicophants they surround themselves with and actually turn a > > good game (Alter Aeon's current state) into a great game. > > > > On 1/11/17, Keith S wrote: > > > then stop playing alteraeon if you don't have faith in the admins > and > > > builders > > > - Original Message - > > > From: Justin Jones > > > To: Gamers Discussion list > > > Sent: Wednesday, January 11, 2017 9:54 AM > > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > > > > I do not have confidence in Dentin and the rest, vis-à-vis > development > > > and balance. They have proven, time and time again that they have > no > > > clue what they are doing. > > > > > > For instance: the leatherworking skill. Great idea in concept; > create > > > items and carve on them, perhaps for personal use or for sale to > other > > > players. There is only one serious difficulty: the items in > question > > > bind to your character. If you check the help file (and I just did > to > > > verify this) there is no indication that when you use > leatherworking > > > that the item will bind to that character. Had I known this from > the > > > start, I would not have wasted the pracs on the skinning and > > > leatherworking skills. > > > > > > Also, arguing that no one would take pick locks if Knock worked as > it > > > oug
Re: [Audyssey] Alteraeon knock spell
but you are not a builder or admin on the game, so if you are going to sit back and criticize the game admins, then you might as well ring your hands and play the game as is. sure, opinions are nice and all, but come on. - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 4:54 PM Subject: Re: [Audyssey] Alteraeon knock spell You know, you really oughtn't to make assumptions as to what I have, or have not, done. Based on that last post, you are operating under the assumption that I have not made any attempt at communicating Alter Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do you know what happened? Do you know what I was told? To put it politely, I was told where to get off, and in most instances, in very direct language. That was if they were feeling polite, in many other instances, I was called a troll and much worse. So I think you need to get off your high horse and stop making assumptions. As for my years of experience as a gamer, it is what makes me right. I have seen multiple game systems and see what works (and sometimes, what does not). There is a reason things are done a certain way and not simply because it has always been done in that manner. As an aside, I had a look at the latest edition of the Dungeons and Dragons rules and at the Knock spell. Guess what? it works as it has ever done. On 1/11/17, Keith S wrote: > then type the word idea and then make the statement regarding the knock > spell. > > As for you having so much experience as a gamer, perhaps you could become a > builder and make changes to the game yourself. I played toril and > cyberassault and they both had their issues and I didn't put my nose in the > air and tout my 29 years of gaming experience in the pen and paper RPG > world. > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 11:13 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Or maybe you ought to stop defending poor design and balance choices, > especially because you know it is precisely that. > > In the meantime, I have no intention of quitting Alter Aeon. I look on > my role as an educator, a person who, with my over thirty-years of > gaming experience, can point out the flaws in the game. Not because I > wish to troll or grief, but because I am hoping that if enough of us > are heard, that Dentin and the rest will stop listening to the tiny > clique of sicophants they surround themselves with and actually turn a > good game (Alter Aeon's current state) into a great game. > > On 1/11/17, Keith S wrote: > > then stop playing alteraeon if you don't have faith in the admins and > > builders > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Wednesday, January 11, 2017 9:54 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > I do not have confidence in Dentin and the rest, vis-à-vis development > > and balance. They have proven, time and time again that they have no > > clue what they are doing. > > > > For instance: the leatherworking skill. Great idea in concept; create > > items and carve on them, perhaps for personal use or for sale to other > > players. There is only one serious difficulty: the items in question > > bind to your character. If you check the help file (and I just did to > > verify this) there is no indication that when you use leatherworking > > that the item will bind to that character. Had I known this from the > > start, I would not have wasted the pracs on the skinning and > > leatherworking skills. > > > > Also, arguing that no one would take pick locks if Knock worked as it > > ought is faulty logic. > > > > On 1/11/17, dark wrote: > > > Well from what I've seen thus far, knock and picklock are about the > same > > in > > > > > > terms of the doors they can open, it's just the mechanics that are > > > different, or to put it another way, I've never encountered a door > that > > can > > > > > > be picked but can't be knock spelled or visa versa, though there are > > > certainly doors that are imune to both and need a key. > > > > > > All the best, > > > > > > DArk.
Re: [Audyssey] Alteraeon knock spell
You know it seems to me that we could iliminate all this stuff if we had certain doors needing knock and others for lock picking. I'd probably also have some sort of skill to make keys for doors, ie craft stuff you would have to get materials to craft though. On 12/01/2017 3:38 a.m., dark wrote: Hi. if Knock was too useful you'd have the oposite problem where nobody used pick locks. if there are two ways to do the same thing they need to have some vaguely equal balance rather than one being far better than another as is currently the case with the knock spell. All the best, Dark. - Original Message - From: "Jude DaShiell" To: "Gamers Discussion list" Sent: Tuesday, January 10, 2017 3:49 PM Subject: Re: [Audyssey] Alteraeon knock spell Why not just have knock blow the hinge pins out of the door? On Tue, 10 Jan 2017, dark wrote: Date: Tue, 10 Jan 2017 06:26:00 From: dark Reply-To: Gamers Discussion list To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon knock spell Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
You know, you really oughtn't to make assumptions as to what I have, or have not, done. Based on that last post, you are operating under the assumption that I have not made any attempt at communicating Alter Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do you know what happened? Do you know what I was told? To put it politely, I was told where to get off, and in most instances, in very direct language. That was if they were feeling polite, in many other instances, I was called a troll and much worse. So I think you need to get off your high horse and stop making assumptions. As for my years of experience as a gamer, it is what makes me right. I have seen multiple game systems and see what works (and sometimes, what does not). There is a reason things are done a certain way and not simply because it has always been done in that manner. As an aside, I had a look at the latest edition of the Dungeons and Dragons rules and at the Knock spell. Guess what? it works as it has ever done. On 1/11/17, Keith S wrote: > then type the word idea and then make the statement regarding the knock > spell. > > As for you having so much experience as a gamer, perhaps you could become a > builder and make changes to the game yourself. I played toril and > cyberassault and they both had their issues and I didn't put my nose in the > air and tout my 29 years of gaming experience in the pen and paper RPG > world. > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 11:13 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Or maybe you ought to stop defending poor design and balance choices, > especially because you know it is precisely that. > > In the meantime, I have no intention of quitting Alter Aeon. I look on > my role as an educator, a person who, with my over thirty-years of > gaming experience, can point out the flaws in the game. Not because I > wish to troll or grief, but because I am hoping that if enough of us > are heard, that Dentin and the rest will stop listening to the tiny > clique of sicophants they surround themselves with and actually turn a > good game (Alter Aeon's current state) into a great game. > > On 1/11/17, Keith S wrote: > > then stop playing alteraeon if you don't have faith in the admins and > > builders > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Wednesday, January 11, 2017 9:54 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > I do not have confidence in Dentin and the rest, vis-à-vis development > > and balance. They have proven, time and time again that they have no > > clue what they are doing. > > > > For instance: the leatherworking skill. Great idea in concept; create > > items and carve on them, perhaps for personal use or for sale to other > > players. There is only one serious difficulty: the items in question > > bind to your character. If you check the help file (and I just did to > > verify this) there is no indication that when you use leatherworking > > that the item will bind to that character. Had I known this from the > > start, I would not have wasted the pracs on the skinning and > > leatherworking skills. > > > > Also, arguing that no one would take pick locks if Knock worked as it > > ought is faulty logic. > > > > On 1/11/17, dark wrote: > > > Well from what I've seen thus far, knock and picklock are about the > same > > in > > > > > > terms of the doors they can open, it's just the mechanics that are > > > different, or to put it another way, I've never encountered a door > that > > can > > > > > > be picked but can't be knock spelled or visa versa, though there are > > > certainly doors that are imune to both and need a key. > > > > > > All the best, > > > > > > DArk. > > > > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/gamers@audyssey.org. > > > If you hav
Re: [Audyssey] Alteraeon knock spell
then type the word idea and then make the statement regarding the knock spell. As for you having so much experience as a gamer, perhaps you could become a builder and make changes to the game yourself. I played toril and cyberassault and they both had their issues and I didn't put my nose in the air and tout my 29 years of gaming experience in the pen and paper RPG world. Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 11:13 AM Subject: Re: [Audyssey] Alteraeon knock spell Or maybe you ought to stop defending poor design and balance choices, especially because you know it is precisely that. In the meantime, I have no intention of quitting Alter Aeon. I look on my role as an educator, a person who, with my over thirty-years of gaming experience, can point out the flaws in the game. Not because I wish to troll or grief, but because I am hoping that if enough of us are heard, that Dentin and the rest will stop listening to the tiny clique of sicophants they surround themselves with and actually turn a good game (Alter Aeon's current state) into a great game. On 1/11/17, Keith S wrote: > then stop playing alteraeon if you don't have faith in the admins and > builders > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 9:54 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > I do not have confidence in Dentin and the rest, vis-à-vis development > and balance. They have proven, time and time again that they have no > clue what they are doing. > > For instance: the leatherworking skill. Great idea in concept; create > items and carve on them, perhaps for personal use or for sale to other > players. There is only one serious difficulty: the items in question > bind to your character. If you check the help file (and I just did to > verify this) there is no indication that when you use leatherworking > that the item will bind to that character. Had I known this from the > start, I would not have wasted the pracs on the skinning and > leatherworking skills. > > Also, arguing that no one would take pick locks if Knock worked as it > ought is faulty logic. > > On 1/11/17, dark wrote: > > Well from what I've seen thus far, knock and picklock are about the same > in > > > > terms of the doors they can open, it's just the mechanics that are > > different, or to put it another way, I've never encountered a door that > can > > > > be picked but can't be knock spelled or visa versa, though there are > > certainly doors that are imune to both and need a key. > > > > All the best, > > > > DArk. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. >
Re: [Audyssey] Alteraeon knock spell
Or maybe you ought to stop defending poor design and balance choices, especially because you know it is precisely that. In the meantime, I have no intention of quitting Alter Aeon. I look on my role as an educator, a person who, with my over thirty-years of gaming experience, can point out the flaws in the game. Not because I wish to troll or grief, but because I am hoping that if enough of us are heard, that Dentin and the rest will stop listening to the tiny clique of sicophants they surround themselves with and actually turn a good game (Alter Aeon's current state) into a great game. On 1/11/17, Keith S wrote: > then stop playing alteraeon if you don't have faith in the admins and > builders > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 9:54 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > I do not have confidence in Dentin and the rest, vis-à-vis development > and balance. They have proven, time and time again that they have no > clue what they are doing. > > For instance: the leatherworking skill. Great idea in concept; create > items and carve on them, perhaps for personal use or for sale to other > players. There is only one serious difficulty: the items in question > bind to your character. If you check the help file (and I just did to > verify this) there is no indication that when you use leatherworking > that the item will bind to that character. Had I known this from the > start, I would not have wasted the pracs on the skinning and > leatherworking skills. > > Also, arguing that no one would take pick locks if Knock worked as it > ought is faulty logic. > > On 1/11/17, dark wrote: > > Well from what I've seen thus far, knock and picklock are about the same > in > > > > terms of the doors they can open, it's just the mechanics that are > > different, or to put it another way, I've never encountered a door that > can > > > > be picked but can't be knock spelled or visa versa, though there are > > certainly doors that are imune to both and need a key. > > > > All the best, > > > > DArk. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
then stop playing alteraeon if you don't have faith in the admins and builders - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 9:54 AM Subject: Re: [Audyssey] Alteraeon knock spell I do not have confidence in Dentin and the rest, vis-à-vis development and balance. They have proven, time and time again that they have no clue what they are doing. For instance: the leatherworking skill. Great idea in concept; create items and carve on them, perhaps for personal use or for sale to other players. There is only one serious difficulty: the items in question bind to your character. If you check the help file (and I just did to verify this) there is no indication that when you use leatherworking that the item will bind to that character. Had I known this from the start, I would not have wasted the pracs on the skinning and leatherworking skills. Also, arguing that no one would take pick locks if Knock worked as it ought is faulty logic. On 1/11/17, dark wrote: > Well from what I've seen thus far, knock and picklock are about the same in > > terms of the doors they can open, it's just the mechanics that are > different, or to put it another way, I've never encountered a door that can > > be picked but can't be knock spelled or visa versa, though there are > certainly doors that are imune to both and need a key. > > All the best, > > DArk. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
I do not have confidence in Dentin and the rest, vis-à-vis development and balance. They have proven, time and time again that they have no clue what they are doing. For instance: the leatherworking skill. Great idea in concept; create items and carve on them, perhaps for personal use or for sale to other players. There is only one serious difficulty: the items in question bind to your character. If you check the help file (and I just did to verify this) there is no indication that when you use leatherworking that the item will bind to that character. Had I known this from the start, I would not have wasted the pracs on the skinning and leatherworking skills. Also, arguing that no one would take pick locks if Knock worked as it ought is faulty logic. On 1/11/17, dark wrote: > Well from what I've seen thus far, knock and picklock are about the same in > > terms of the doors they can open, it's just the mechanics that are > different, or to put it another way, I've never encountered a door that can > > be picked but can't be knock spelled or visa versa, though there are > certainly doors that are imune to both and need a key. > > All the best, > > DArk. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi kieth. Yes, the knock spell is an alternative to pick locks, but being as mana is far more useful than movement and harder to acquire, and that the picklock skill seems over all more efficient, it should really have a bit more to recommend it as a choice, eg as I said being slower but more reliable. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Well from what I've seen thus far, knock and picklock are about the same in terms of the doors they can open, it's just the mechanics that are different, or to put it another way, I've never encountered a door that can be picked but can't be knock spelled or visa versa, though there are certainly doors that are imune to both and need a key. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi. if Knock was too useful you'd have the oposite problem where nobody used pick locks. if there are two ways to do the same thing they need to have some vaguely equal balance rather than one being far better than another as is currently the case with the knock spell. All the best, Dark. - Original Message - From: "Jude DaShiell" To: "Gamers Discussion list" Sent: Tuesday, January 10, 2017 3:49 PM Subject: Re: [Audyssey] Alteraeon knock spell Why not just have knock blow the hinge pins out of the door? On Tue, 10 Jan 2017, dark wrote: Date: Tue, 10 Jan 2017 06:26:00 From: dark Reply-To: Gamers Discussion list To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon knock spell Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi Justin. Well we'll see, I am confident in Dentin and the rest of the builders balancing of the game. All the best, Dark. - Original Message - From: "Justin Jones" To: "Gamers Discussion list" Sent: Tuesday, January 10, 2017 12:53 PM Subject: Re: [Audyssey] Alteraeon knock spell This has been one of my major complaints with the Knock spell: how damn useless and mana-intensive it is. Those are some really good ideas, actually, but I would be surprised if Dentin and the rest actually bother with them. Then again, they are trying to fix things, so maybe we ought to give them the benefit of the doubt? On 1/10/17, dark wrote: Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
yes, but on a philosophical point, the admins of alter aeon make the rules. I have not had much issue with the knock spell on the chars with it. Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Tuesday, January 10, 2017 3:26 PM Subject: Re: [Audyssey] Alteraeon knock spell So you are aware that Knock, in Alter Aeon, does not work the way it is supposed to. On 1/10/17, Keith S wrote: > online, 3...paper and pencil 5 or 6 > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Tuesday, January 10, 2017 11:08 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Bash door would be okay, actually, but not as a skill. It ought to be > something that anyone can do, it is strength-based and can only be > done to certain doors. > > Also, I am fine with doors that specifically require a key to open. > Not every door ought to be pickable/knockable (it's a word now, > so...), but the majority of them ought to be (and, from what I can > tell, they are). > > I don't mean to be condescending with this question, Kieth, but how > many other role-playing games have you played? > > On 1/10/17, Keith S wrote: > > at this rate, they might as well have a warrior skill like chop door or > bash > > door. > > > > Keith > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Tuesday, January 10, 2017 10:10 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > Pretty much this. Every other role-playing game I have ever played > > (and I have played a lot of them) has the knock spell a guaranteed > > success when used. I understand the need for balance, but there are > > far better ways to accomplish this than the current one in use. > > > > The only way I would pick up Knock is if my primary was a Mage and I > > had a lot of Mage cast gear on. Even then, I am not certain if it is > > worth the pracs when I could simply take levels in Thief and the pick > > locks skill. > > > > On 1/10/17, Jude DaShiell wrote: > > > Why not just have knock blow the hinge pins out of the door? > > > > > > On Tue, 10 Jan 2017, dark wrote: > > > > > >> Date: Tue, 10 Jan 2017 06:26:00 > > >> From: dark > > >> Reply-To: Gamers Discussion list > > >> To: Gamers@audyssey.org > > >> Subject: [Audyssey] Alteraeon knock spell > > >> > > >> Hi. > > >> > > >> I've been trying to do the drow city close to fort Magnitia, and > ran > > >> across a door that was locked. > > >> I tried the knock spell a bunch of times, and despite havig 25 int > and > > 18 > > >> dex couldn't get through at all. I've neglected learning lock > picking > > >> since as a druid mage I really should be using magic rather than > dex, > > >> however it seems that KNock pretty much is just lock picking with > a > > mana > > >> cost, which makes it a bit pointless, and also a problem if you > don't > > have > > >> high dex, indeed I got killed because I ran out of mana on the > bloody > > door > > >> (that and I didn't have a livoak at the time). > > >> > > >> I was therefore wondering if the knock spell could be made a bit > more > > >> effective as an alternative tto lock picking given that it costs > mana > > to > > >> use. Indeed what might be fun is if the knock spell, instead of > simply > > >> replicating the lock picking skill with a spell opened the door in > a > > >> different way, for example with the first casting having the mage > > >> concentrate and grasp the tumblers in the lock one by one before > > turning > > >> them, meaning knock would always work, but at an increased mana > cost. > > >> > > >> Heck necromancers could have a versio where they create a literal > > skeleton > > >> key out of harvested bones, which could be more efficient on mana > than > > the > > >&
Re: [Audyssey] Alteraeon knock spell
So you are aware that Knock, in Alter Aeon, does not work the way it is supposed to. On 1/10/17, Keith S wrote: > online, 3...paper and pencil 5 or 6 > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Tuesday, January 10, 2017 11:08 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Bash door would be okay, actually, but not as a skill. It ought to be > something that anyone can do, it is strength-based and can only be > done to certain doors. > > Also, I am fine with doors that specifically require a key to open. > Not every door ought to be pickable/knockable (it's a word now, > so...), but the majority of them ought to be (and, from what I can > tell, they are). > > I don't mean to be condescending with this question, Kieth, but how > many other role-playing games have you played? > > On 1/10/17, Keith S wrote: > > at this rate, they might as well have a warrior skill like chop door or > bash > > door. > > > > Keith > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Tuesday, January 10, 2017 10:10 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > Pretty much this. Every other role-playing game I have ever played > > (and I have played a lot of them) has the knock spell a guaranteed > > success when used. I understand the need for balance, but there are > > far better ways to accomplish this than the current one in use. > > > > The only way I would pick up Knock is if my primary was a Mage and I > > had a lot of Mage cast gear on. Even then, I am not certain if it is > > worth the pracs when I could simply take levels in Thief and the pick > > locks skill. > > > > On 1/10/17, Jude DaShiell wrote: > > > Why not just have knock blow the hinge pins out of the door? > > > > > > On Tue, 10 Jan 2017, dark wrote: > > > > > >> Date: Tue, 10 Jan 2017 06:26:00 > > >> From: dark > > >> Reply-To: Gamers Discussion list > > >> To: Gamers@audyssey.org > > >> Subject: [Audyssey] Alteraeon knock spell > > >> > > >> Hi. > > >> > > >> I've been trying to do the drow city close to fort Magnitia, and > ran > > >> across a door that was locked. > > >> I tried the knock spell a bunch of times, and despite havig 25 int > and > > 18 > > >> dex couldn't get through at all. I've neglected learning lock > picking > > >> since as a druid mage I really should be using magic rather than > dex, > > >> however it seems that KNock pretty much is just lock picking with > a > > mana > > >> cost, which makes it a bit pointless, and also a problem if you > don't > > have > > >> high dex, indeed I got killed because I ran out of mana on the > bloody > > door > > >> (that and I didn't have a livoak at the time). > > >> > > >> I was therefore wondering if the knock spell could be made a bit > more > > >> effective as an alternative tto lock picking given that it costs > mana > > to > > >> use. Indeed what might be fun is if the knock spell, instead of > simply > > >> replicating the lock picking skill with a spell opened the door in > a > > >> different way, for example with the first casting having the mage > > >> concentrate and grasp the tumblers in the lock one by one before > > turning > > >> them, meaning knock would always work, but at an increased mana > cost. > > >> > > >> Heck necromancers could have a versio where they create a literal > > skeleton > > >> key out of harvested bones, which could be more efficient on mana > than > > the > > >> mage version, but require teeth. > > >> > > >> I know the game often has several ways of doing the same thing, > for > > >> example the spells candle, crystal light and continual light, but > it'd > > be > > >> really useful if in this case the spell did a little more than > just > > >> replicate lock pick and so could be a bit more useful to none > > thieves. > > >> > > >> All the best, >
Re: [Audyssey] Alteraeon knock spell
online, 3...paper and pencil 5 or 6 Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Tuesday, January 10, 2017 11:08 AM Subject: Re: [Audyssey] Alteraeon knock spell Bash door would be okay, actually, but not as a skill. It ought to be something that anyone can do, it is strength-based and can only be done to certain doors. Also, I am fine with doors that specifically require a key to open. Not every door ought to be pickable/knockable (it's a word now, so...), but the majority of them ought to be (and, from what I can tell, they are). I don't mean to be condescending with this question, Kieth, but how many other role-playing games have you played? On 1/10/17, Keith S wrote: > at this rate, they might as well have a warrior skill like chop door or bash > door. > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Tuesday, January 10, 2017 10:10 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Pretty much this. Every other role-playing game I have ever played > (and I have played a lot of them) has the knock spell a guaranteed > success when used. I understand the need for balance, but there are > far better ways to accomplish this than the current one in use. > > The only way I would pick up Knock is if my primary was a Mage and I > had a lot of Mage cast gear on. Even then, I am not certain if it is > worth the pracs when I could simply take levels in Thief and the pick > locks skill. > > On 1/10/17, Jude DaShiell wrote: > > Why not just have knock blow the hinge pins out of the door? > > > > On Tue, 10 Jan 2017, dark wrote: > > > >> Date: Tue, 10 Jan 2017 06:26:00 > >> From: dark > >> Reply-To: Gamers Discussion list > >> To: Gamers@audyssey.org > >> Subject: [Audyssey] Alteraeon knock spell > >> > >> Hi. > >> > >> I've been trying to do the drow city close to fort Magnitia, and ran > >> across a door that was locked. > >> I tried the knock spell a bunch of times, and despite havig 25 int and > 18 > >> dex couldn't get through at all. I've neglected learning lock picking > >> since as a druid mage I really should be using magic rather than dex, > >> however it seems that KNock pretty much is just lock picking with a > mana > >> cost, which makes it a bit pointless, and also a problem if you don't > have > >> high dex, indeed I got killed because I ran out of mana on the bloody > door > >> (that and I didn't have a livoak at the time). > >> > >> I was therefore wondering if the knock spell could be made a bit more > >> effective as an alternative tto lock picking given that it costs mana > to > >> use. Indeed what might be fun is if the knock spell, instead of simply > >> replicating the lock picking skill with a spell opened the door in a > >> different way, for example with the first casting having the mage > >> concentrate and grasp the tumblers in the lock one by one before > turning > >> them, meaning knock would always work, but at an increased mana cost. > >> > >> Heck necromancers could have a versio where they create a literal > skeleton > >> key out of harvested bones, which could be more efficient on mana than > the > >> mage version, but require teeth. > >> > >> I know the game often has several ways of doing the same thing, for > >> example the spells candle, crystal light and continual light, but it'd > be > >> really useful if in this case the spell did a little more than just > >> replicate lock pick and so could be a bit more useful to none > thieves. > >> > >> All the best, > >> > >> Dark. > >> --- > >> Gamers mailing list __ Gamers@audyssey.org > >> If you want to leave the list, send E-mail to > >> gamers-unsubscr...@audyssey.org. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gamers@audyssey.org. > >> If you have any questions or concerns regarding the management of the > >> list, > >>
Re: [Audyssey] Alteraeon knock spell
Bash door would be okay, actually, but not as a skill. It ought to be something that anyone can do, it is strength-based and can only be done to certain doors. Also, I am fine with doors that specifically require a key to open. Not every door ought to be pickable/knockable (it's a word now, so...), but the majority of them ought to be (and, from what I can tell, they are). I don't mean to be condescending with this question, Kieth, but how many other role-playing games have you played? On 1/10/17, Keith S wrote: > at this rate, they might as well have a warrior skill like chop door or bash > door. > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Tuesday, January 10, 2017 10:10 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Pretty much this. Every other role-playing game I have ever played > (and I have played a lot of them) has the knock spell a guaranteed > success when used. I understand the need for balance, but there are > far better ways to accomplish this than the current one in use. > > The only way I would pick up Knock is if my primary was a Mage and I > had a lot of Mage cast gear on. Even then, I am not certain if it is > worth the pracs when I could simply take levels in Thief and the pick > locks skill. > > On 1/10/17, Jude DaShiell wrote: > > Why not just have knock blow the hinge pins out of the door? > > > > On Tue, 10 Jan 2017, dark wrote: > > > >> Date: Tue, 10 Jan 2017 06:26:00 > >> From: dark > >> Reply-To: Gamers Discussion list > >> To: Gamers@audyssey.org > >> Subject: [Audyssey] Alteraeon knock spell > >> > >> Hi. > >> > >> I've been trying to do the drow city close to fort Magnitia, and ran > >> across a door that was locked. > >> I tried the knock spell a bunch of times, and despite havig 25 int and > 18 > >> dex couldn't get through at all. I've neglected learning lock picking > >> since as a druid mage I really should be using magic rather than dex, > >> however it seems that KNock pretty much is just lock picking with a > mana > >> cost, which makes it a bit pointless, and also a problem if you don't > have > >> high dex, indeed I got killed because I ran out of mana on the bloody > door > >> (that and I didn't have a livoak at the time). > >> > >> I was therefore wondering if the knock spell could be made a bit more > >> effective as an alternative tto lock picking given that it costs mana > to > >> use. Indeed what might be fun is if the knock spell, instead of simply > >> replicating the lock picking skill with a spell opened the door in a > >> different way, for example with the first casting having the mage > >> concentrate and grasp the tumblers in the lock one by one before > turning > >> them, meaning knock would always work, but at an increased mana cost. > >> > >> Heck necromancers could have a versio where they create a literal > skeleton > >> key out of harvested bones, which could be more efficient on mana than > the > >> mage version, but require teeth. > >> > >> I know the game often has several ways of doing the same thing, for > >> example the spells candle, crystal light and continual light, but it'd > be > >> really useful if in this case the spell did a little more than just > >> replicate lock pick and so could be a bit more useful to none > thieves. > >> > >> All the best, > >> > >> Dark. > >> --- > >> Gamers mailing list __ Gamers@audyssey.org > >> If you want to leave the list, send E-mail to > >> gamers-unsubscr...@audyssey.org. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gamers@audyssey.org. > >> If you have any questions or concerns regarding the management of the > >> list, > >> please send E-mail to gamers-ow...@audyssey.org. > >> > > > > -- > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/ma
Re: [Audyssey] Alteraeon knock spell
at this rate, they might as well have a warrior skill like chop door or bash door. Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Tuesday, January 10, 2017 10:10 AM Subject: Re: [Audyssey] Alteraeon knock spell Pretty much this. Every other role-playing game I have ever played (and I have played a lot of them) has the knock spell a guaranteed success when used. I understand the need for balance, but there are far better ways to accomplish this than the current one in use. The only way I would pick up Knock is if my primary was a Mage and I had a lot of Mage cast gear on. Even then, I am not certain if it is worth the pracs when I could simply take levels in Thief and the pick locks skill. On 1/10/17, Jude DaShiell wrote: > Why not just have knock blow the hinge pins out of the door? > > On Tue, 10 Jan 2017, dark wrote: > >> Date: Tue, 10 Jan 2017 06:26:00 >> From: dark >> Reply-To: Gamers Discussion list >> To: Gamers@audyssey.org >> Subject: [Audyssey] Alteraeon knock spell >> >> Hi. >> >> I've been trying to do the drow city close to fort Magnitia, and ran >> across a door that was locked. >> I tried the knock spell a bunch of times, and despite havig 25 int and 18 >> dex couldn't get through at all. I've neglected learning lock picking >> since as a druid mage I really should be using magic rather than dex, >> however it seems that KNock pretty much is just lock picking with a mana >> cost, which makes it a bit pointless, and also a problem if you don't have >> high dex, indeed I got killed because I ran out of mana on the bloody door >> (that and I didn't have a livoak at the time). >> >> I was therefore wondering if the knock spell could be made a bit more >> effective as an alternative tto lock picking given that it costs mana to >> use. Indeed what might be fun is if the knock spell, instead of simply >> replicating the lock picking skill with a spell opened the door in a >> different way, for example with the first casting having the mage >> concentrate and grasp the tumblers in the lock one by one before turning >> them, meaning knock would always work, but at an increased mana cost. >> >> Heck necromancers could have a versio where they create a literal skeleton >> key out of harvested bones, which could be more efficient on mana than the >> mage version, but require teeth. >> >> I know the game often has several ways of doing the same thing, for >> example the spells candle, crystal light and continual light, but it'd be >> really useful if in this case the spell did a little more than just >> replicate lock pick and so could be a bit more useful to none thieves. >> >> All the best, >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > -- > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] Alteraeon knock spell
and some locks can only be opened with the knock spell and others can only be picked. some can't be opened without a key Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Tuesday, January 10, 2017 9:39 AM Subject: Re: [Audyssey] Alteraeon knock spell It seems to me that picking a lock with the skill doesn't burn through your movement nearly as fast as the Knock spell will burn through your mana. Running out of movement is not great, and can be lethal, but running out of mana (especially in a place like the tunnels under Fort Magnesia) is asking to die. To put it differently: the knock spell is a broken mess and needs fixing. On 1/10/17, Keith S wrote: > the knock spell is an alternative to the pick lock skill, knock uses mana > and pick locks uses movement. > > keith > - Original Message - > From: dark > To: Gamers@audyssey.org > Sent: Tuesday, January 10, 2017 5:26 AM > Subject: [Audyssey] Alteraeon knock spell > > > Hi. > > I've been trying to do the drow city close to fort Magnitia, and ran > across a door that was locked. > I tried the knock spell a bunch of times, and despite havig 25 int and 18 > dex couldn't get through at all. I've neglected learning lock picking since > as a druid mage I really should be using magic rather than dex, however it > seems that KNock pretty much is just lock picking with a mana cost, which > makes it a bit pointless, and also a problem if you don't have high dex, > indeed I got killed because I ran out of mana on the bloody door (that and I > didn't have a livoak at the time). > > I was therefore wondering if the knock spell could be made a bit more > effective as an alternative tto lock picking given that it costs mana to > use. Indeed what might be fun is if the knock spell, instead of simply > replicating the lock picking skill with a spell opened the door in a > different way, for example with the first casting having the mage > concentrate and grasp the tumblers in the lock one by one before turning > them, meaning knock would always work, but at an increased mana cost. > > Heck necromancers could have a versio where they create a literal skeleton > key out of harvested bones, which could be more efficient on mana than the > mage version, but require teeth. > > I know the game often has several ways of doing the same thing, for > example the spells candle, crystal light and continual light, but it'd be > really useful if in this case the spell did a little more than just > replicate lock pick and so could be a bit more useful to none thieves. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Pretty much this. Every other role-playing game I have ever played (and I have played a lot of them) has the knock spell a guaranteed success when used. I understand the need for balance, but there are far better ways to accomplish this than the current one in use. The only way I would pick up Knock is if my primary was a Mage and I had a lot of Mage cast gear on. Even then, I am not certain if it is worth the pracs when I could simply take levels in Thief and the pick locks skill. On 1/10/17, Jude DaShiell wrote: > Why not just have knock blow the hinge pins out of the door? > > On Tue, 10 Jan 2017, dark wrote: > >> Date: Tue, 10 Jan 2017 06:26:00 >> From: dark >> Reply-To: Gamers Discussion list >> To: Gamers@audyssey.org >> Subject: [Audyssey] Alteraeon knock spell >> >> Hi. >> >> I've been trying to do the drow city close to fort Magnitia, and ran >> across a door that was locked. >> I tried the knock spell a bunch of times, and despite havig 25 int and 18 >> dex couldn't get through at all. I've neglected learning lock picking >> since as a druid mage I really should be using magic rather than dex, >> however it seems that KNock pretty much is just lock picking with a mana >> cost, which makes it a bit pointless, and also a problem if you don't have >> high dex, indeed I got killed because I ran out of mana on the bloody door >> (that and I didn't have a livoak at the time). >> >> I was therefore wondering if the knock spell could be made a bit more >> effective as an alternative tto lock picking given that it costs mana to >> use. Indeed what might be fun is if the knock spell, instead of simply >> replicating the lock picking skill with a spell opened the door in a >> different way, for example with the first casting having the mage >> concentrate and grasp the tumblers in the lock one by one before turning >> them, meaning knock would always work, but at an increased mana cost. >> >> Heck necromancers could have a versio where they create a literal skeleton >> key out of harvested bones, which could be more efficient on mana than the >> mage version, but require teeth. >> >> I know the game often has several ways of doing the same thing, for >> example the spells candle, crystal light and continual light, but it'd be >> really useful if in this case the spell did a little more than just >> replicate lock pick and so could be a bit more useful to none thieves. >> >> All the best, >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > -- > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Why not just have knock blow the hinge pins out of the door? On Tue, 10 Jan 2017, dark wrote: Date: Tue, 10 Jan 2017 06:26:00 From: dark Reply-To: Gamers Discussion list To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon knock spell Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
It seems to me that picking a lock with the skill doesn't burn through your movement nearly as fast as the Knock spell will burn through your mana. Running out of movement is not great, and can be lethal, but running out of mana (especially in a place like the tunnels under Fort Magnesia) is asking to die. To put it differently: the knock spell is a broken mess and needs fixing. On 1/10/17, Keith S wrote: > the knock spell is an alternative to the pick lock skill, knock uses mana > and pick locks uses movement. > > keith > - Original Message - > From: dark > To: Gamers@audyssey.org > Sent: Tuesday, January 10, 2017 5:26 AM > Subject: [Audyssey] Alteraeon knock spell > > > Hi. > > I've been trying to do the drow city close to fort Magnitia, and ran > across a door that was locked. > I tried the knock spell a bunch of times, and despite havig 25 int and 18 > dex couldn't get through at all. I've neglected learning lock picking since > as a druid mage I really should be using magic rather than dex, however it > seems that KNock pretty much is just lock picking with a mana cost, which > makes it a bit pointless, and also a problem if you don't have high dex, > indeed I got killed because I ran out of mana on the bloody door (that and I > didn't have a livoak at the time). > > I was therefore wondering if the knock spell could be made a bit more > effective as an alternative tto lock picking given that it costs mana to > use. Indeed what might be fun is if the knock spell, instead of simply > replicating the lock picking skill with a spell opened the door in a > different way, for example with the first casting having the mage > concentrate and grasp the tumblers in the lock one by one before turning > them, meaning knock would always work, but at an increased mana cost. > > Heck necromancers could have a versio where they create a literal skeleton > key out of harvested bones, which could be more efficient on mana than the > mage version, but require teeth. > > I know the game often has several ways of doing the same thing, for > example the spells candle, crystal light and continual light, but it'd be > really useful if in this case the spell did a little more than just > replicate lock pick and so could be a bit more useful to none thieves. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
the knock spell is an alternative to the pick lock skill, knock uses mana and pick locks uses movement. keith - Original Message - From: dark To: Gamers@audyssey.org Sent: Tuesday, January 10, 2017 5:26 AM Subject: [Audyssey] Alteraeon knock spell Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
This has been one of my major complaints with the Knock spell: how damn useless and mana-intensive it is. Those are some really good ideas, actually, but I would be surprised if Dentin and the rest actually bother with them. Then again, they are trying to fix things, so maybe we ought to give them the benefit of the doubt? On 1/10/17, dark wrote: > Hi. > > I've been trying to do the drow city close to fort Magnitia, and ran across > a door that was locked. > I tried the knock spell a bunch of times, and despite havig 25 int and 18 > dex couldn't get through at all. I've neglected learning lock picking since > as a druid mage I really should be using magic rather than dex, however it > seems that KNock pretty much is just lock picking with a mana cost, which > makes it a bit pointless, and also a problem if you don't have high dex, > indeed I got killed because I ran out of mana on the bloody door (that and I > didn't have a livoak at the time). > > I was therefore wondering if the knock spell could be made a bit more > effective as an alternative tto lock picking given that it costs mana to > use. Indeed what might be fun is if the knock spell, instead of simply > replicating the lock picking skill with a spell opened the door in a > different way, for example with the first casting having the mage > concentrate and grasp the tumblers in the lock one by one before turning > them, meaning knock would always work, but at an increased mana cost. > > Heck necromancers could have a versio where they create a literal skeleton > key out of harvested bones, which could be more efficient on mana than the > mage version, but require teeth. > > I know the game often has several ways of doing the same thing, for example > the spells candle, crystal light and continual light, but it'd be really > useful if in this case the spell did a little more than just replicate lock > pick and so could be a bit more useful to none thieves. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon knock spell
Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon, questless areas?
The quests are really good, especially now that a lot of issues have been worked out to make them coherent, and wha'ts particularly good is if there is an obvious issue the builders are more than willing to fix it. All the best, Dark. - Original Message - From: "Shaun Everiss" To: "Gamers Discussion list" Sent: Thursday, January 05, 2017 6:20 PM Subject: Re: [Audyssey] Alteraeon, questless areas? I have just started againwith aa once again. I have done a few quests well most that I can. Alter aon is a summer project for me I like the music and environment. On 6/01/2017 3:22 a.m., dark wrote: Hi. I'm really liking getting back to serious questing on arcase after the christmas event, indeed I hope I can get the quests done before I level myself too far since I want to finish the quests before moving on to the mainlandd, both those on arcase and those in redfurn's floating palace. Two areas I really like on the island are azeroth keep and wyvern forests. There are quests that sort of deal with those areas, but not really up to a major point. When I use the where fame command, I do find some monsters in areas that give fame, like the dark elf in azeroth keep and the black wyvern. I'm not at the point currently of tracking down fame to level, but I do like fiets. So, I was wondering iif fiets had ever been considered for those areas. The same might also be true of the biolap through the portal, which again is a really unique area with interesting things to explore but not really a quest reason to go there. All the best, dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon - Thief
Something out of the Harry Potter books called the hand of glory would solve your problem if it were available in alteraeon. Infravision may be helpful to you if you didn't acquire that yet. Also a set of night vision goggles. You get the night vision goggles in the catacombs below naftali entrance is a trapdoor in the thieves guild. On Thu, 5 Jan 2017, Denny Schwab wrote: Date: Thu, 5 Jan 2017 16:46:23 From: Denny Schwab Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: [Audyssey] Alteraeon - Thief Hi all, I am working on a characterI have just started in with the Thief primary class. Any ideas/suggestions on how to play one for best affect? I keep getting caught between needing my light source, or I cannot do anything, or needing to put away the light, otherwise I cannot sneak or hide. It seems like a hard thing to get around, since I cannot sneak or hide without the light either, since I cannot see anything out there without the light. About the only way I can use backstab is to use an invisibility potion or something like that, which seems pretty high cost. Another question, what good is the cloak of darkness? It blocks all vision in the area, so it seems as bad for my character as for anyone he comes across. Really any ideas/suggestions would be helpful. Right now he is a 13 lv Thief, 6 lv Cleric, and 3 lv Mage. I am planning on swapping mage for cleric as we move along, since mage seems to have more useful utility spells for a thief. Thanks, Denny --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon - Thief
Hi all, I am working on a characterI have just started in with the Thief primary class. Any ideas/suggestions on how to play one for best affect? I keep getting caught between needing my light source, or I cannot do anything, or needing to put away the light, otherwise I cannot sneak or hide. It seems like a hard thing to get around, since I cannot sneak or hide without the light either, since I cannot see anything out there without the light. About the only way I can use backstab is to use an invisibility potion or something like that, which seems pretty high cost. Another question, what good is the cloak of darkness? It blocks all vision in the area, so it seems as bad for my character as for anyone he comes across. Really any ideas/suggestions would be helpful. Right now he is a 13 lv Thief, 6 lv Cleric, and 3 lv Mage. I am planning on swapping mage for cleric as we move along, since mage seems to have more useful utility spells for a thief. Thanks, Denny --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon, questless areas?
I have just started againwith aa once again. I have done a few quests well most that I can. Alter aon is a summer project for me I like the music and environment. On 6/01/2017 3:22 a.m., dark wrote: Hi. I'm really liking getting back to serious questing on arcase after the christmas event, indeed I hope I can get the quests done before I level myself too far since I want to finish the quests before moving on to the mainlandd, both those on arcase and those in redfurn's floating palace. Two areas I really like on the island are azeroth keep and wyvern forests. There are quests that sort of deal with those areas, but not really up to a major point. When I use the where fame command, I do find some monsters in areas that give fame, like the dark elf in azeroth keep and the black wyvern. I'm not at the point currently of tracking down fame to level, but I do like fiets. So, I was wondering iif fiets had ever been considered for those areas. The same might also be true of the biolap through the portal, which again is a really unique area with interesting things to explore but not really a quest reason to go there. All the best, dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon, questless areas?
Hi. I'm really liking getting back to serious questing on arcase after the christmas event, indeed I hope I can get the quests done before I level myself too far since I want to finish the quests before moving on to the mainlandd, both those on arcase and those in redfurn's floating palace. Two areas I really like on the island are azeroth keep and wyvern forests. There are quests that sort of deal with those areas, but not really up to a major point. When I use the where fame command, I do find some monsters in areas that give fame, like the dark elf in azeroth keep and the black wyvern. I'm not at the point currently of tracking down fame to level, but I do like fiets. So, I was wondering iif fiets had ever been considered for those areas. The same might also be true of the biolap through the portal, which again is a really unique area with interesting things to explore but not really a quest reason to go there. All the best, dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Brewing and inventory suggestion
Brewing potions is fun and random and often seems to produce useful things, but I'm now finding some of the salves and tinctures for druids are really! useful to have, indeed I've just learnt the bottling skill especially so that I can preserve some of the more handy tinctures like venomstop and draw poison. All the best, Dark. - Original Message - From: "Harmony Neil" To: "Gamers Discussion list" Sent: Tuesday, January 03, 2017 12:53 PM Subject: Re: [Audyssey] Alteraeon Brewing and inventory suggestion Brewing is fun. When I was on there I used to get a tonne of xp for that. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon Brewing and inventory suggestion
Brewing is fun. When I was on there I used to get a tonne of xp for that. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon Brewing and inventory suggestion
Hi. I've been doing a lot of brewig recently, since there are some very cool salves and tinctures, (plus playing with potions is fun). One thing which is slightly irritating me however, is that I have a container just for herbs, and while getting all the herbs out of it to look at possible recipes is easy enough, putting herbs in it is less so because each herb has a different keyword and only some of them respond to the word "herb" Having all herbs with "herb" as a keyword would also be easier or aliases, for example if I created an alias to both gather herb and automatically sto it in a container using the word "herb" On a more serious level, with the extra crafting in the game, (which I'm loving, even though i've not yet made any halfway decent leather armour), it'd be nice if perhaps some category sorting commands could be added, eg "put all herbs in container", or "Drop all meat" especially with cooking and stone knapping on the horizon and likely more categories of things your character will need to store in the future. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon; character at crossroads
I'm at a point in the idlewood quests where I got four lifestones released. I've figured out the locations of two more of the stones and both locations have guardians on those stones that overmatch my character. The quests I have been running I've run solo up to this point. With the necromancer and druid it is taking me multiple attack sessions to gain a few percent of experience and I haven't killed either of them just yet. For the other players of alteraeon, how many quests did you get into the game before you figured out the rest of these quests need a group to run with or simply cannot be done by the character you had developed up to that time? I started out as a warrior then started developing each additional class when it got too expensive to continue developing classes already developed. If I restart this character, I'm thinking what I'll try is to develop all stats when opportunity presents itself until there are no complaints about stat levels when I do check and then use any remaining practices to develop skills. In putting my existing character together every so often and apparently not often enough I spent practices on stats then spent remaining practices on skills. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon gravekeeper's quest
I got the quest done and did the Ranger's quests and am doing idlewild quests now. The second graveyard maze in the gravekeeper's quest was very puzzling to me for a time. I finally figured it out by writing the maze down and noticed how rooms in it changed and which rooms did not change. First corner rooms do not change and the maze is four columns and two rows of rooms to start out. A room in both rows starts off with east/west as possible passage directions. Then touching stones in those rooms changes the passage directions. When you start the maze you'll be on the bottom row. You want to go east through the east/west passage room each time you get to one of those rooms you'll then get to the top row of the maze and you go east through the second east/west passage room on that row. Once that's done you'll be going through a snake-like passage and whatever you do, do not retrace your steps in that passage always enter a room you were never in before. You'll get to the edge of the graveyard and have to kill a couple monsters then you meet the ferryman and give him the black coin and he takes you across into the gravekeeper's graveyard which is the third graveyard in that quest. Once you kill the gravekeeper and get his hand be sure you're completely healed before meeting the blacksmith again since the blacksmith will lock the door and suddenly turn into the next monster corrick you have to kill. Stuff I didn't figure out on that quest. Could the magic circle at all be used by those doing the quest and if so how? The door going south west of the blacksmith's shop which had a tremendous amount of evil behind it I never did figure a way to enter and don't know if that ought to be done by those doing the quest. Finally the censer; I got the leather bag and used it on the red dust and used the bag on the censer and just summoned a demon who told me I'd pay for my interferrence and the puppetmaster would be responsible. I don't know if the censer which is secured to the floor is meant to do anymore than that for those playing the quest. The black coin you need for the ferryman is in the secret room with the censer. It's not necessary to kill the dark priestess and is very hard to do so but if you can manage it loot her corpse since she has stuff you'll eventually be able to use. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeepers quest
I got questions answered earlier today. 1) bronze censer is secured to floor of secret room so cannot be moved into magic circle; whatever else summoning the demon accomplishes is unknown to me for now. 2) the silver pen only works with unicorn blood not goblin blood. I did get a very good two-handed iron mace from a barbarian and that helps out lots of my stats and that was near the silver palace though. I recalled and exited the game a few minutes ahead of a reboot to save my character though. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
Hello I want spoil it for you utlook on the upper level and do a search -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jude DaShiell Sent: Friday, December 16, 2016 9:10 PM To: gamers@audyssey.org Subject: [Audyssey] alteraeon gravekeeper's quest I'll have to search that mansion again and see if I can find a room or rooms that offer opportunities for writing. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
I noticed in the Biomancer's lab unicorn blood and goblin blood. I sold the goblin blood to the alchemist so I think I'll try writing with the goblin's blood and then see what if any different treasure I get from one of those orbs. There may be two treasures available or maybe not. On Sun, 18 Dec 2016, dark wrote: Date: Sun, 18 Dec 2016 07:08:21 From: dark Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon gravekeeper's quest Ah thought so kieth, thanks for confiring. I've done the quest twice, but the first time was in 2010, and the last time was while doing lots of other quests so I'm a little sketchy on the details. It's a fun quest either way, I particularly like how the areas get darker and more ominous as you go further down. Then again you've got some awesome quests on Kordan yet still to do none the less. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 7:43 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest yes, you use pen on papyrus and then touch the paper to one of the orbs. - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, December 17, 2016 1:05 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest I think the lamp is in the library with the wizard's body, I can't remember where you get the monicle from, but either way it's there you need to do the writing I think. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 4:54 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest > didn't know there was a monicle and a lamp to talk to the wizard. > > Keith > - Original Message - > From: dark > To: Gamers Discussion list > Sent: Saturday, December 17, 2016 7:52 AM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > > If I remember rightly it's in the library where you need to write, the > same > place you can use the monicle and the lamp to get the message from the > wizard who lived there. > I don't think it's actually necessary for completing the quest, but it's > a > fun extrapuzzle nonetheless. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] alteraeon gravekeeper's quest
Ah thought so kieth, thanks for confiring. I've done the quest twice, but the first time was in 2010, and the last time was while doing lots of other quests so I'm a little sketchy on the details. It's a fun quest either way, I particularly like how the areas get darker and more ominous as you go further down. Then again you've got some awesome quests on Kordan yet still to do none the less. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 7:43 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest yes, you use pen on papyrus and then touch the paper to one of the orbs. - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, December 17, 2016 1:05 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest I think the lamp is in the library with the wizard's body, I can't remember where you get the monicle from, but either way it's there you need to do the writing I think. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 4:54 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest > didn't know there was a monicle and a lamp to talk to the wizard. > > Keith > - Original Message - > From: dark > To: Gamers Discussion list > Sent: Saturday, December 17, 2016 7:52 AM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > > If I remember rightly it's in the library where you need to write, the > same > place you can use the monicle and the lamp to get the message from the > wizard who lived there. > I don't think it's actually necessary for completing the quest, but it's > a > fun extrapuzzle nonetheless. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
get midnight corpse should do it, bound objects need to be got by name. All the best, Dark. - Original Message - From: "Jude DaShiell" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 9:33 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest Done, and I got gauntlets of fire protection and 88,000 experience. I defeated the archmage and got his staff and his skeleton key but couldn't get his midnight black raven medallion. I know it's a bound object but typing get midnight black raven medallion didn't get it for me. On Sat, 17 Dec 2016, Keith S wrote: Date: Sat, 17 Dec 2016 15:49:22 From: Keith S Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon gravekeeper's quest in the bedroom on the 2nd floor on the mansion there is a piece of blank papyrus. just go tot he bedroom and type take all and you will grab it. then use pen on pap HTH Keith - Original Message - From: Jude DaShiell To: Gamers Discussion list Sent: Saturday, December 17, 2016 1:50 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest The orb is on the wall of the secret study on 2nd floor. I didn't take the orb yet and it is magical. The spectacles are on the table in the library on the 1st floor. They're helpful in reading about Xenae a god that hasn't gotten into the alteraeon realm yet. There's a candle book but I don't have the levels to memorize it yet. So far I don't know what to write where with the pen though. On Sat, 17 Dec 2016, dark wrote: > Date: Sat, 17 Dec 2016 14:05:51 > From: dark > Reply-To: Gamers Discussion list > To: Gamers Discussion list > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > I think the lamp is in the library with the wizard's body, I can't remember > where you get the monicle from, but either way it's there you need to do the > writing I think. > > All the best, > > DArk. > - Original Message - From: "Keith S" > To: "Gamers Discussion list" > Sent: Saturday, December 17, 2016 4:54 PM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > >> didn't know there was a monicle and a lamp to talk to the wizard. >> >> Keith >> - Original Message - From: dark >> To: Gamers Discussion list >> Sent: Saturday, December 17, 2016 7:52 AM >> Subject: Re: [Audyssey] alteraeon gravekeeper's quest >> >> >> If I remember rightly it's in the library where you need to write, the >> same >> place you can use the monicle and the lamp to get the message from the >> wizard who lived there. >> I don't think it's actually necessary for completing the quest, but it's a >> fun extrapuzzle nonetheless. >> >> All the best, >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@
Re: [Audyssey] alteraeon gravekeeper's quest
I wonder if moving the brass censer into the magic circle then putting the incense from the bag into the censer might change the red demon's message once summoned into that circle. I'll have to check and see if that's even possible later today. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
sometimes it doesn't load. but typeing get raven corpse will get it when it loads. Keith - Original Message - From: Jude DaShiell To: Gamers Discussion list Sent: Saturday, December 17, 2016 3:33 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest Done, and I got gauntlets of fire protection and 88,000 experience. I defeated the archmage and got his staff and his skeleton key but couldn't get his midnight black raven medallion. I know it's a bound object but typing get midnight black raven medallion didn't get it for me. On Sat, 17 Dec 2016, Keith S wrote: > Date: Sat, 17 Dec 2016 15:49:22 > From: Keith S > Reply-To: Gamers Discussion list > To: Gamers Discussion list > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > in the bedroom on the 2nd floor on the mansion there is a piece of blank papyrus. just go tot he bedroom and type > take all and you will grab it. then use pen on pap > > HTH > Keith > - Original Message - > From: Jude DaShiell > To: Gamers Discussion list > Sent: Saturday, December 17, 2016 1:50 PM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > > The orb is on the wall of the secret study on 2nd floor. I didn't take > the orb yet and it is magical. The spectacles are on the table in the > library on the 1st floor. They're helpful in reading about Xenae a god > that hasn't gotten into the alteraeon realm yet. There's a candle book > but I don't have the levels to memorize it yet. So far I don't know > what to write where with the pen though. > > On Sat, 17 Dec 2016, dark wrote: > > > Date: Sat, 17 Dec 2016 14:05:51 > > From: dark > > Reply-To: Gamers Discussion list > > To: Gamers Discussion list > > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > > > I think the lamp is in the library with the wizard's body, I can't remember > > where you get the monicle from, but either way it's there you need to do the > > writing I think. > > > > All the best, > > > > DArk. > > - Original Message - From: "Keith S" > > To: "Gamers Discussion list" > > Sent: Saturday, December 17, 2016 4:54 PM > > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > > > > >> didn't know there was a monicle and a lamp to talk to the wizard. > >> > >> Keith > >> - Original Message - From: dark > >> To: Gamers Discussion list > >> Sent: Saturday, December 17, 2016 7:52 AM > >> Subject: Re: [Audyssey] alteraeon gravekeeper's quest > >> > >> > >> If I remember rightly it's in the library where you need to write, the > >> same > >> place you can use the monicle and the lamp to get the message from the > >> wizard who lived there. > >> I don't think it's actually necessary for completing the quest, but it's a > >> fun extrapuzzle nonetheless. > >> > >> All the best, > >> > >> Dark. > >> > >> > >> --- > >> Gamers mailing list __ Gamers@audyssey.org > >> If you want to leave the list, send E-mail to > >> gamers-unsubscr...@audyssey.org. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gamers@audyssey.org. > >> If you have any questions or concerns regarding the management of the > >> list, > >> please send E-mail to gamers-ow...@audyssey.org. > >> --- > >> Gamers mailing list __ Gamers@audyssey.org > >> If you want to leave the list, send E-mail to > >> gamers-unsubscr...@audyssey.org. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gamers@audyssey.org. > >> If you have any questions or concerns regarding the management of the list, > >> please send E-mail to gamers-ow...@audyssey.org. > >> > > > > > > --- > > Gamers mailing list __ Gam
Re: [Audyssey] alteraeon gravekeeper's quest
Done, and I got gauntlets of fire protection and 88,000 experience. I defeated the archmage and got his staff and his skeleton key but couldn't get his midnight black raven medallion. I know it's a bound object but typing get midnight black raven medallion didn't get it for me. On Sat, 17 Dec 2016, Keith S wrote: Date: Sat, 17 Dec 2016 15:49:22 From: Keith S Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon gravekeeper's quest in the bedroom on the 2nd floor on the mansion there is a piece of blank papyrus. just go tot he bedroom and type take all and you will grab it. then use pen on pap HTH Keith - Original Message - From: Jude DaShiell To: Gamers Discussion list Sent: Saturday, December 17, 2016 1:50 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest The orb is on the wall of the secret study on 2nd floor. I didn't take the orb yet and it is magical. The spectacles are on the table in the library on the 1st floor. They're helpful in reading about Xenae a god that hasn't gotten into the alteraeon realm yet. There's a candle book but I don't have the levels to memorize it yet. So far I don't know what to write where with the pen though. On Sat, 17 Dec 2016, dark wrote: > Date: Sat, 17 Dec 2016 14:05:51 > From: dark > Reply-To: Gamers Discussion list > To: Gamers Discussion list > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > I think the lamp is in the library with the wizard's body, I can't remember > where you get the monicle from, but either way it's there you need to do the > writing I think. > > All the best, > > DArk. > - Original Message - From: "Keith S" > To: "Gamers Discussion list" > Sent: Saturday, December 17, 2016 4:54 PM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > >> didn't know there was a monicle and a lamp to talk to the wizard. >> >> Keith >> - Original Message - From: dark >> To: Gamers Discussion list >> Sent: Saturday, December 17, 2016 7:52 AM >> Subject: Re: [Audyssey] alteraeon gravekeeper's quest >> >> >> If I remember rightly it's in the library where you need to write, the >> same >> place you can use the monicle and the lamp to get the message from the >> wizard who lived there. >> I don't think it's actually necessary for completing the quest, but it's a >> fun extrapuzzle nonetheless. >> >> All the best, >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the li
Re: [Audyssey] alteraeon gravekeeper's quest
in the bedroom on the 2nd floor on the mansion there is a piece of blank papyrus. just go tot he bedroom and type take all and you will grab it. then use pen on pap HTH Keith - Original Message - From: Jude DaShiell To: Gamers Discussion list Sent: Saturday, December 17, 2016 1:50 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest The orb is on the wall of the secret study on 2nd floor. I didn't take the orb yet and it is magical. The spectacles are on the table in the library on the 1st floor. They're helpful in reading about Xenae a god that hasn't gotten into the alteraeon realm yet. There's a candle book but I don't have the levels to memorize it yet. So far I don't know what to write where with the pen though. On Sat, 17 Dec 2016, dark wrote: > Date: Sat, 17 Dec 2016 14:05:51 > From: dark > Reply-To: Gamers Discussion list > To: Gamers Discussion list > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > I think the lamp is in the library with the wizard's body, I can't remember > where you get the monicle from, but either way it's there you need to do the > writing I think. > > All the best, > > DArk. > - Original Message - From: "Keith S" > To: "Gamers Discussion list" > Sent: Saturday, December 17, 2016 4:54 PM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > >> didn't know there was a monicle and a lamp to talk to the wizard. >> >> Keith >> - Original Message - From: dark >> To: Gamers Discussion list >> Sent: Saturday, December 17, 2016 7:52 AM >> Subject: Re: [Audyssey] alteraeon gravekeeper's quest >> >> >> If I remember rightly it's in the library where you need to write, the >> same >> place you can use the monicle and the lamp to get the message from the >> wizard who lived there. >> I don't think it's actually necessary for completing the quest, but it's a >> fun extrapuzzle nonetheless. >> >> All the best, >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
The orb is on the wall of the secret study on 2nd floor. I didn't take the orb yet and it is magical. The spectacles are on the table in the library on the 1st floor. They're helpful in reading about Xenae a god that hasn't gotten into the alteraeon realm yet. There's a candle book but I don't have the levels to memorize it yet. So far I don't know what to write where with the pen though. On Sat, 17 Dec 2016, dark wrote: Date: Sat, 17 Dec 2016 14:05:51 From: dark Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alteraeon gravekeeper's quest I think the lamp is in the library with the wizard's body, I can't remember where you get the monicle from, but either way it's there you need to do the writing I think. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 4:54 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest didn't know there was a monicle and a lamp to talk to the wizard. Keith - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, December 17, 2016 7:52 AM Subject: Re: [Audyssey] alteraeon gravekeeper's quest If I remember rightly it's in the library where you need to write, the same place you can use the monicle and the lamp to get the message from the wizard who lived there. I don't think it's actually necessary for completing the quest, but it's a fun extrapuzzle nonetheless. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
yes, you use pen on papyrus and then touch the paper to one of the orbs. - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, December 17, 2016 1:05 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest I think the lamp is in the library with the wizard's body, I can't remember where you get the monicle from, but either way it's there you need to do the writing I think. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 4:54 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest > didn't know there was a monicle and a lamp to talk to the wizard. > > Keith > - Original Message - > From: dark > To: Gamers Discussion list > Sent: Saturday, December 17, 2016 7:52 AM > Subject: Re: [Audyssey] alteraeon gravekeeper's quest > > > If I remember rightly it's in the library where you need to write, the > same > place you can use the monicle and the lamp to get the message from the > wizard who lived there. > I don't think it's actually necessary for completing the quest, but it's > a > fun extrapuzzle nonetheless. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
I think the lamp is in the library with the wizard's body, I can't remember where you get the monicle from, but either way it's there you need to do the writing I think. All the best, DArk. - Original Message - From: "Keith S" To: "Gamers Discussion list" Sent: Saturday, December 17, 2016 4:54 PM Subject: Re: [Audyssey] alteraeon gravekeeper's quest didn't know there was a monicle and a lamp to talk to the wizard. Keith - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, December 17, 2016 7:52 AM Subject: Re: [Audyssey] alteraeon gravekeeper's quest If I remember rightly it's in the library where you need to write, the same place you can use the monicle and the lamp to get the message from the wizard who lived there. I don't think it's actually necessary for completing the quest, but it's a fun extrapuzzle nonetheless. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
didn't know there was a monicle and a lamp to talk to the wizard. Keith - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, December 17, 2016 7:52 AM Subject: Re: [Audyssey] alteraeon gravekeeper's quest If I remember rightly it's in the library where you need to write, the same place you can use the monicle and the lamp to get the message from the wizard who lived there. I don't think it's actually necessary for completing the quest, but it's a fun extrapuzzle nonetheless. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon gravekeeper's quest
If I remember rightly it's in the library where you need to write, the same place you can use the monicle and the lamp to get the message from the wizard who lived there. I don't think it's actually necessary for completing the quest, but it's a fun extrapuzzle nonetheless. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon gravekeeper's quest
I'll have to search that mansion again and see if I can find a room or rooms that offer opportunities for writing. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alteraeon: cave of mendelius
I got red dust in small bag and haven't been able to identify the dust and haven't been able to kill the priestess in the temple to the east yet. Has anyone done that quest recently and can provide a couple tips? I think that's a three-part quest and I got the first part done. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
Hi Paul. I'm back now, the character's name is stil Thelok, at the moment an level 14 Druid mage though that will change :D. all the best, Dark. - Original Message - From: "Paul Weston" To: "'Gamers Discussion list'" Sent: Wednesday, April 20, 2016 10:32 AM Subject: Re: [Audyssey] Alteraeon stuck Hi, When you restart a char on Alter you keep all the equipment you have and get back any practices that you paid money for so you do not lose out at all. All the best, hope to see you on Alter soon... I am currently playing Wango a level 23 Druid and Asclepius a level 37 Cleric Necro. Cheers Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 April 2016 09:28 To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon stuck Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6189 / Virus Database: 4556/12098 - Release Date: 04/25/16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
Hi, When you restart a char on Alter you keep all the equipment you have and get back any practices that you paid money for so you do not lose out at all. All the best, hope to see you on Alter soon... I am currently playing Wango a level 23 Druid and Asclepius a level 37 Cleric Necro. Cheers Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 April 2016 09:28 To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon stuck Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon, classes, utility, and esoterica
I've been playing role-playing games for well over two decades and I know broken when I see it. Sorry, it's the truth. On 4/20/16, Jeremy Brown wrote: > At the risk of starting this discussion over again, I disagree about > warrior/thief. However, rather than argue about it, I'll let it lie > beyond that comment. As to mechanics for either melee or backstab > being esoteric, I refer you to the articles on the web site that > discuss both issues in a lot of detail. If those articles give too > much trouble due to obscure terminology, then perhaps we need to add > things to the glossary in order to make them clearer. Take care, > > Jeremy > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon, classes, utility, and esoterica
At the risk of starting this discussion over again, I disagree about warrior/thief. However, rather than argue about it, I'll let it lie beyond that comment. As to mechanics for either melee or backstab being esoteric, I refer you to the articles on the web site that discuss both issues in a lot of detail. If those articles give too much trouble due to obscure terminology, then perhaps we need to add things to the glossary in order to make them clearer. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
yeah drewed necro has you making zombies of everyone now if you could have a few as your slaves maybe but its quite hard to make someone a zombie in your party but you can do that if you shove it on an enemy to much. On 21/04/2016 6:18 a.m., Justin Jones wrote: Don't go Druid Necro as you will have minion difficulties. The build I am going is Druid (carving, minions and damage spells), Mage (damage and support spells), Cleric (defensive spells), Thief (support abilities like Searching and Pick Locks). My last two classes are Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will contribute health and pracs). On 4/20/16, dark wrote: Druid I haven't tried much but the extra little activities and abilities like calving staves and such sound really good fun to use (I always enjoyed the necro bits). Last time I was a clerric warrior necro, but I often wanted my necro abilities to be stronger, sinse they provided good stuff, though clerric was good for buffs. The only thing that worries me though about going druid necro is that I'd be avoiding lots of combat and not have tough warrior stats as much. thief I never cared for, but the hole stealth thing didn't really do it for me anyway, I actually changed thief from third to fourth class last time sinse I found necro so much more useful. All the best, Dark. - Original Message - From: "Justin Jones" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 5:41 PM Subject: Re: [Audyssey] Alteraeon stuck Druid is a good solo class. Warriors are completely useless, especially with the changes (negative) to charge mechanics. Thieves are also useless, but they can at least steal most things that you might need for quests (and backstab, provided you can figure out the rather esoteric mechanics that govern backstabbing). On 4/20/16, dark wrote: Thanks, that's good to know. A shame about some of the deeds, but hay there must be new ones around now. All to decide next is what sort of character to do next time around, especially now pretty much all stats are required. Any recommendations for a predominantly solo player like me? particualrly sinse I never got to try mage and druid that much. All the best, Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 2:56 PM Subject: Re: [Audyssey] Alteraeon stuck As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any quest
Re: [Audyssey] Alteraeon stuck
Don't go Druid Necro as you will have minion difficulties. The build I am going is Druid (carving, minions and damage spells), Mage (damage and support spells), Cleric (defensive spells), Thief (support abilities like Searching and Pick Locks). My last two classes are Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will contribute health and pracs). On 4/20/16, dark wrote: > Druid I haven't tried much but the extra little activities and abilities > like calving staves and such sound really good fun to use (I always enjoyed > > the necro bits). Last time I was a clerric warrior necro, but I often wanted > > my necro abilities to be stronger, sinse they provided good stuff, though > > clerric was good for buffs. > > The only thing that worries me though about going druid necro is that I'd > be avoiding lots of combat and not have tough warrior stats as much. > > thief I never cared for, but the hole stealth thing didn't really do it for > > me anyway, I actually changed thief from third to fourth class last time > sinse I found necro so much more useful. > > All the best, > > Dark. > - Original Message - > From: "Justin Jones" > To: "Gamers Discussion list" > Sent: Wednesday, April 20, 2016 5:41 PM > Subject: Re: [Audyssey] Alteraeon stuck > > >> Druid is a good solo class. Warriors are completely useless, >> especially with the changes (negative) to charge mechanics. Thieves >> are also useless, but they can at least steal most things that you >> might need for quests (and backstab, provided you can figure out the >> rather esoteric mechanics that govern backstabbing). >> >> On 4/20/16, dark wrote: >>> Thanks, that's good to know. A shame about some of the deeds, but hay >>> there >>> >>> must be new ones around now. >>> >>> All to decide next is what sort of character to do next time around, >>> especially now pretty much all stats are required. >>> >>> Any recommendations for a predominantly solo player like me? >>> particualrly >>> sinse I never got to try mage and druid that much. >>> >>> All the best, >>> >>> Dark. >>> - Original Message - >>> From: "Dennis Towne" >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 20, 2016 2:56 PM >>> Subject: Re: [Audyssey] Alteraeon stuck >>> >>> >>>> As John mentioned, you keep your equipment gold, and credits when you >>>> restart. However, you also get back practices you bought with credits >>>> as a 'bonus' when you restart, so instead of starting with the >>>> standard 16 or whatever practices, you'd start with 36 if you had >>>> bought 20 practices with credits. There's a little more information >>>> on it under 'help restart'. >>>> >>>> -dentin >>>> >>>> Alter Aeon MUD >>>> http://www.alteraeon.com >>>> >>>> On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: >>>>> Hi. >>>>> >>>>> I've not played alter for a very long time, and I realize the reason >>>>> why. >>>>> >>>>> there was a massive shift a while ago and lots of changes, like the >>>>> altering of clerrics from wisdom to charisma, and I never got around >>>>> to >>>>> restarting Thelok or deciding where exactly I was, indeed I've not >>>>> played >>>>> >>>>> for so long I do feel I ought to restart things (I was level 26 after >>>>> all >>>>> >>>>> and I know Slo and Kordon have changed sinse I went through them). >>>>> >>>>> I do wonder though, rather than just letting thelok sit there with no >>>>> bennifits, is there a way to reclaime something if I restarted the >>>>> character? >>>>> >>>>> Could I for example get back the practices and weightless bag I bought >>>>> for thelok and use them on a new character, or maybe even convert >>>>> thelok >>>>> >>>>> into xp I could use later. >>>>> >>>>> i just realized this morning when thinking about muds that this has >>>>> got >>>>> me out of the way of playing alter and I've missed out for rather too >>>>> long, which is a shame, so it's time for a new start, but if that new &g
Re: [Audyssey] Alteraeon stuck
Druid I haven't tried much but the extra little activities and abilities like calving staves and such sound really good fun to use (I always enjoyed the necro bits). Last time I was a clerric warrior necro, but I often wanted my necro abilities to be stronger, sinse they provided good stuff, though clerric was good for buffs. The only thing that worries me though about going druid necro is that I'd be avoiding lots of combat and not have tough warrior stats as much. thief I never cared for, but the hole stealth thing didn't really do it for me anyway, I actually changed thief from third to fourth class last time sinse I found necro so much more useful. All the best, Dark. - Original Message - From: "Justin Jones" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 5:41 PM Subject: Re: [Audyssey] Alteraeon stuck Druid is a good solo class. Warriors are completely useless, especially with the changes (negative) to charge mechanics. Thieves are also useless, but they can at least steal most things that you might need for quests (and backstab, provided you can figure out the rather esoteric mechanics that govern backstabbing). On 4/20/16, dark wrote: Thanks, that's good to know. A shame about some of the deeds, but hay there must be new ones around now. All to decide next is what sort of character to do next time around, especially now pretty much all stats are required. Any recommendations for a predominantly solo player like me? particualrly sinse I never got to try mage and druid that much. All the best, Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 2:56 PM Subject: Re: [Audyssey] Alteraeon stuck As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: 04/20/16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding t
Re: [Audyssey] Alteraeon stuck
Druid is a good solo class. Warriors are completely useless, especially with the changes (negative) to charge mechanics. Thieves are also useless, but they can at least steal most things that you might need for quests (and backstab, provided you can figure out the rather esoteric mechanics that govern backstabbing). On 4/20/16, dark wrote: > Thanks, that's good to know. A shame about some of the deeds, but hay there > > must be new ones around now. > > All to decide next is what sort of character to do next time around, > especially now pretty much all stats are required. > > Any recommendations for a predominantly solo player like me? particualrly > sinse I never got to try mage and druid that much. > > All the best, > > Dark. > - Original Message - > From: "Dennis Towne" > To: "Gamers Discussion list" > Sent: Wednesday, April 20, 2016 2:56 PM > Subject: Re: [Audyssey] Alteraeon stuck > > >> As John mentioned, you keep your equipment gold, and credits when you >> restart. However, you also get back practices you bought with credits >> as a 'bonus' when you restart, so instead of starting with the >> standard 16 or whatever practices, you'd start with 36 if you had >> bought 20 practices with credits. There's a little more information >> on it under 'help restart'. >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: >>> Hi. >>> >>> I've not played alter for a very long time, and I realize the reason why. >>> >>> there was a massive shift a while ago and lots of changes, like the >>> altering of clerrics from wisdom to charisma, and I never got around to >>> restarting Thelok or deciding where exactly I was, indeed I've not played >>> >>> for so long I do feel I ought to restart things (I was level 26 after all >>> >>> and I know Slo and Kordon have changed sinse I went through them). >>> >>> I do wonder though, rather than just letting thelok sit there with no >>> bennifits, is there a way to reclaime something if I restarted the >>> character? >>> >>> Could I for example get back the practices and weightless bag I bought >>> for thelok and use them on a new character, or maybe even convert thelok >>> >>> into xp I could use later. >>> >>> i just realized this morning when thinking about muds that this has got >>> me out of the way of playing alter and I've missed out for rather too >>> long, which is a shame, so it's time for a new start, but if that new >>> start could get something from what I spent previously that would be >>> helpful. >>> >>> If not, fare enough I'll just start a new char and go on from there. >>> >>> All the best, >>> >>> Dark. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: >> 04/20/16 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
Thanks, that's good to know. A shame about some of the deeds, but hay there must be new ones around now. All to decide next is what sort of character to do next time around, especially now pretty much all stats are required. Any recommendations for a predominantly solo player like me? particualrly sinse I never got to try mage and druid that much. All the best, Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 2:56 PM Subject: Re: [Audyssey] Alteraeon stuck As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: 04/20/16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.