Re: softimage to modo

2014-08-20 Thread Tim Crowson
Not pushing anything here, but since some folks on this list are in the market for software, they should know that Modo is 40% off (USD $897) until August 27th. -Tim

Re: Softimage to Modo

2014-08-12 Thread Sebastien Sterling
Sent: ‎8/‎08/‎2014 5:43 PM > To: softimage@listproc.autodesk.com > Subject: Re: Softimage to Modo > > He, he, if I had to do production work and had to switch to another > package then Houdini would be my first choice. > Regarding its SDK: haven't looked at it yet, but I'm

RE: Softimage to Modo

2014-08-08 Thread Nick Angus
softimage@listproc.autodesk.com> Subject: Re: Softimage to Modo He, he, if I had to do production work and had to switch to another package then Houdini would be my first choice. Regarding its SDK: haven't looked at it yet, but I'm pretty sure it has everything one needs. I will probably be meeting so

Re: Softimage to Modo

2014-08-08 Thread Eric Mootz
He, he, if I had to do production work and had to switch to another package then Houdini would be my first choice. Regarding its SDK: haven't looked at it yet, but I'm pretty sure it has everything one needs. I will probably be meeting some Houdini guys at the Softimage Ubertage this year, prett

Re: Softimage to Modo

2014-08-08 Thread Simon van de Lagemaat
Would be neat to see Houdini get some loving. How do you find it for development? We've been using it for fx work for years now and have a small but capable team of guys. Looks like we'll be moving lighting over there as well. Losing ICE will suck and Houdini is really the only thing that comes

Re: Softimage to Modo

2014-08-08 Thread Eric Mootz
True. Let's see how the Modo SDK develops. It is still fairly young. Am 07.08.2014 18:39, schrieb Angus Davidson: Hi Eric Once the documentation is in place will that make things a lot easier for the average person to dig into the sdk. Some SDK¹s even with great documentation are not great to

Re: Softimage to Modo

2014-08-07 Thread Jason S
To post details on a sheer poly-count (only) test, involving  subdividing a 600k poly head scan twice (to a 15 million poly head) and instancing it as many times as possible. (using instances to load poly display without loading memory)

Re: Softimage to Modo

2014-08-07 Thread Angus Davidson
Hi Eric Once the documentation is in place will that make things a lot easier for the average person to dig into the sdk. Some SDK¹s even with great documentation are not great to use. Kind regards Angus On 2014/08/07, 6:33 PM, "Eric Mootz" wrote: >PS (@Paulo): I am not "transfering" the p

Re: Softimage to Modo

2014-08-07 Thread Mirko Jankovic
Well still nothing out there that can nearly replace SI for me... Stil no decision where to look at all. Funny thing before AD killed SI cinema at least in my eyes was 3rd grade software good for mograph but nothing even to consider for anything more complex like character animation. Once I even ha

Re: Softimage to Modo

2014-08-07 Thread Paulo Cesar Duarte
Great. Softimage is still my main software, and probably will still remain for the next 3-5 years, and I also believe that in the next 1-2 years the evolution of Modo will be great, and in this time I will be doing a smooth transition, I'm also learning Houdini little by little for simulation and p

Re: Softimage to Modo

2014-08-07 Thread Eric Mootz
PS (@Paulo): I am not "transfering" the plugins to Modo, I am "porting" them. What I mean is that all plugins will remain available for Softimage|XSI, too. In fact I develop in Softimage only and then port them ;) The Modo SDK is still tough to handle, at least that is my opinion. The SDKs of

Re: Softimage to Modo

2014-08-07 Thread Eric Mootz
@Tim: Modo was always high on my radar. It took so long to really start porting stuff to Modo due to lack of time and also because Modo did not have the necessary feature set yet (e.g. the particle system). @Paulo: Modo has really evolved in the past two years and porting stuff like emPolygoni

Re: Softimage to Modo

2014-08-07 Thread Paulo Cesar Duarte
Hi Eric, good to hear about emFlocking on Modo. Eric, I would like to Know why you choose Modo for transfer the plugins, and how is the SDK in Modo compared to Softimage in terms of ease implementation of new tools. Cheers. Paulo Duarte 2014-08-07 12:54 GMT-03:00 Tim Crowson : > Eric that's r

Re: Softimage to Modo

2014-08-07 Thread Tim Crowson
Eric that's really great to hear! I'm especially pleased to know that the devs are helping you! To be honest I hadn't heard anything in a long time about your efforts and was afraid Modo users might simply have lost a great contribution. -Tim On 8/7/2014 4:30 AM, Eric Mootz wrote: for what it

Re: Softimage to Modo

2014-08-07 Thread Eric Mootz
for what it's worth, here the Mootzoid plans regarding Modo: * *emReader* This little plugin is already available for Modo. * *emPolygonizer5* The up-coming new emPolygonizer5 is also going to be available for Modo (a first beta should be ready by the end of this month). I am in con

Re: Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Thanks Tim, with your e-mail, I realized that actually Modo has a promising future ahead, think it will be worth the time invested in learning. Redshift would be really very good. 2014-08-06 18:57 GMT-03:00 Sebastien Sterling : > There is a fairly active modo c++ sdk skype chat going on > > >

Re: Softimage to Modo

2014-08-06 Thread Sebastien Sterling
There is a fairly active modo c++ sdk skype chat going on On 6 August 2014 22:44, Tim Crowson wrote: > The lack of 3rd party development is due to the poor documentation of the > SDK. The actual functionality of the SDK is fine, but it's very poorly > documented, with very few examples. This is

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of the SDK is fine, but it's very poorly documented, with very few examples. This is a big problem and the Foundry and the Modo devs themselves acknowledge it and have placed a high priority

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
Hi Paulo, Like Sergio, I'll try to answer as best I can.. 1) Modo does not have a models paradim like XSI. It follows Maya's philosophy more than anything else: reference /*scenes*/, and manage /*overrides */on the scene. It was overhauled in 801, but is still not complete. However, I think i

Re: Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Wow, thank's for replying so quickly, and all questions [?] >>The other way of working with assets is through Assemblies. They can be > anything from a node you can use in the schematic, to a full sub-scene with > some parameters exposed. They are quite powerful, although the workflow > around the

Re: Softimage to Modo

2014-08-06 Thread Sergio Mucino
I'll do my best to help you with these... > On Aug 6, 2014, at 4:50 PM, Paulo Cesar Duarte wrote: > > Hello everyone, I'm learning Modo and have some doubts and if anyone can help > here goes: > > 1) How can I work with assets in Modo, Is there any format to work with, like > the Models in

Re: softimage to modo

2014-05-09 Thread Angus Davidson
t;softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Thursday 08 May 2014 at 7:30 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.

Re: softimage to modo

2014-05-08 Thread Tim Crowson
You'll probably have to nuke your main config (.CFG) file for that. But since that will also nuke your prefs, you'll first want to export your prefs by using File > Config Export, then have it export to your user configs directory, and choose the "Preferences" fragement. Then close Modo, delet

Re: softimage to modo

2014-05-08 Thread David Rivera
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino [sergio.muc...@gmail.com] Sent: Wednesday, May 07, 2014 12:16 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Modo has a too t

RE: softimage to modo

2014-05-08 Thread Matt Lind
: Wednesday, May 07, 2014 12:16 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Modo has a too that I find better than clusters. They're called weight containers. They're basically an item that stores a set of components, and associates weights to them. If you're cu

Re: softimage to modo

2014-05-08 Thread Tim Crowson
By the way, if you want to see some black magic, try Modo's Bridge Tool with "Auto-Connection" on... Sure I suspect this could be done in ICE, but you gotta give props to Luxology for bringing this to market as a solution for such situations. This "simple" option has saved me a world of hurt on

Re: softimage to modo

2014-05-08 Thread Oscar Juarez
Nice, thanks for the tutorial lists guys! On Thu, May 8, 2014 at 1:47 PM, Fabrice Altman wrote: > Modo tutorials Compilation List, via the Foundry : > > > > Remember the Inline Help System in the Help tab will be one of your best > friends while working. > > http://www.thefoundry.co.uk/products

RE: softimage to modo

2014-05-08 Thread Fabrice Altman
Modo tutorials Compilation List, via the Foundry : Remember the Inline Help System in the Help tab will be one of your best friends while working. http://www.thefoundry.co.uk/products/modo/learn Specified resources below... http://community.thefoundry.co.uk/tv/training/?mode=Category&id=28 An

Re: softimage to modo

2014-05-08 Thread Marco Peixoto
weights, then particles, >>>> then hair, then constraints, then bones and binding, volume effects and >>>> then everything else..like drivers, channels, schematics and more cool in >>>> depth stuff... >>>> >>>> That's the order I&

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
ials, then render settings, then morphs, >>>>> then weights, then particles, then hair, then constraints, then bones and >>>>> binding, volume effects and then everything else..like drivers, channels, >>>>> schematics and more cool in depth stuff... >

Re: softimage to modo

2014-05-07 Thread Gideon Klindt
've followed for the past 3 months. >>> What really got me into modo is the community and the video stream >>> presentations. I've thought: these guys are not talking like robots..they >>> love what they do, just like us in softimage. >>> >>> Bu

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
I've followed for the past 3 months. >>> What really got me into modo is the community and the video stream >>> presentations. I've thought: these guys are not talking like robots..they >>> love what they do, just like us in softimage. >>> >>> But y

Re: softimage to modo

2014-05-07 Thread Gideon Klindt
;> love what they do, just like us in softimage. >> >> But yes, living without a history stack makes your concious guilty >> sometimes. Hehheh. >> Cheers. >> David R. >> >> Enviado desde Yahoo Mail en Android >> >> -- >> * Fro

Re: softimage to modo

2014-05-07 Thread Gideon Klindt
> sometimes. Hehheh. > Cheers. > David R. > > Enviado desde Yahoo Mail en Android > > -- > * From: * Steffen Dünner ; > * To: * ; > * Subject: * Re: softimage to modo > * Sent: * Tue, May 6, 2014 3:52:58 PM > > Yes, we have. And we're digging it more and more

Re: softimage to modo

2014-05-07 Thread Sebastien Sterling
Nice video Sergio, incidentally i saw your Modo Dorito video, so all it would take would be for the setup layer channels to be exposed, and you could create a SI similar Dorito effect ? On 7 May 2014 20:16, Sergio Mucino wrote: > Modo has a too that I find better than clusters. They're called w

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Modo has a too that I find better than clusters. They're called weight containers. They're basically an item that stores a set of components, and associates weights to them. If you're curious as to how they work, I have a small intro video you could check over here... https://vimeo.com/91349882

Re: softimage to modo

2014-05-07 Thread Sebastien Sterling
Can you make soft selection clusters ? like in maya ? for rigging and such ? On 7 May 2014 19:37, Sergio Mucino wrote: > I agree. Falloffs in Modo are pretty wild. I haven't done much modeling > yet, but the small things I did, just made me realize I have to rethink my > modeling methods. I've

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
I agree. Falloffs in Modo are pretty wild. I haven't done much modeling yet, but the small things I did, just made me realize I have to rethink my modeling methods. I've always been relying on soft selections for most things. Falloffs go way beyond that. Sergio Muciño. Sent from my iPad.

Re: softimage to modo

2014-05-07 Thread Steffen Dünner
2014-05-07 20:10 GMT+02:00 Sergio Mucino : > I just discovered the other day that the Edge Bevel tool has some > crazy preset profile shapes. And whilst talking about "recent discoveries": I found that the modeling falloffs (and there are plenty of them, most with artist-friendly visual feed

Re: softimage to modo

2014-05-07 Thread Tim Crowson
Those profiles are available for the regular poly bevel tool as well, or any tool that accepts profiles. Makes things so much easier for arch stuff. -Tim On 5/7/2014 1:10 PM, Sergio Mucino wrote: I just discovered the other day that the Edge Bevel tool has some crazy preset profile shapes

Re: softimage to modo

2014-05-07 Thread Mário Domingos
WOW thats cool On Wed, May 7, 2014 at 6:57 PM, Tim Crowson wrote: > The Curve Probe modifier in 801 is pretty sweet. You can do some awesome > stuff both in rigging and in shading with it. > -Tim > > On 5/7/2014 12:51 PM, Paul Griswold wrote: > > NICE! I might buy Modo today just because of

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
I just discovered the other day that the Edge Bevel tool has some crazy preset profile shapes. My friends doing arch work would love them. Modo also has some very nice precision tools. Piping in Modo looks quite easy. I remember seeing a video somewhere that showed some pretty nice features

Re: softimage to modo

2014-05-07 Thread Tim Crowson
The Curve Probe modifier in 801 is pretty sweet. You can do some awesome stuff both in rigging and in shading with it. -Tim On 5/7/2014 12:51 PM, Paul Griswold wrote: NICE! I might buy Modo today just because of that video. I'm in the process of working on a bunch of furniture models & I'm d

Re: softimage to modo

2014-05-07 Thread Paul Griswold
NICE! I might buy Modo today just because of that video. I'm in the process of working on a bunch of furniture models & I'm dealing with seams, piping, etc.. I've been working in 3D Coat because it's great for organic shapes, but I wasn't really happy with the seams & piping (3D Coat's spline t

Re: softimage to modo

2014-05-07 Thread Steffen Dünner
The schematic in Modo is becoming more and more powerful. But "with great power comes great responsibility"! What I mean is, that it's equally important to have tools to cleanup and organize your node graphs as it is to add more features / nodes. What I currently miss most is something like a "grou

Re: softimage to modo

2014-05-07 Thread Paul Griswold
t was only once I did that did I >> understand just how flexible it is. Your never going to innovate if your >> always trying to put everything in the same container, or doing things the >> same way. >> >> From: Paul Griswold >> Reply-To: "softimage@li

Re: softimage to modo

2014-05-07 Thread Paul Griswold
Sure - http://community.thefoundry.co.uk/tv/training/view.aspx?id=774 Again, maybe it's my OCD kicking in, but even a little graph like that shouldn't be such a sloppy mess. ;-) ᐧ On Wed, May 7, 2014 at 11:03 AM, olivier jeannel wrote: > Hey Paul, can you point me to the video ? > Just curious

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
From: olivier jeannel >> Reply-To: "softimage@listproc.autodesk.com" >> Date: Wednesday 07 May 2014 at 5:03 PM >> To: "softimage@listproc.autodesk.com" >> Subject: Re: softimage to modo >> >> Hey Paul, can you point me to the video ? >> Jus

Re: softimage to modo

2014-05-07 Thread olivier jeannel
quot;softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Wednesday 07 May 2014 at 5:03 PM To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Actually, I find Modo's deformer stack as probably the most powerful I've used to date. Primarily because it's built on a concept that I don't think I've seen anywhere else. It's ability to mix-n-match normalized an Un-normalized deformers at will, and re-order them, is extremely liberating. I'd

Re: softimage to modo

2014-05-07 Thread Angus Davidson
;> Date: Wednesday 07 May 2014 at 5:03 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: softimage to modo Hey Paul, can you point me to the video ? Just curious. Le 07/05/2014 16:22,

Re: softimage to modo

2014-05-07 Thread Angus Davidson
t;softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: softimage to modo Even ICE Trees get messy. As for Modo, if you have a noodle circling back in Z fashion and it's distracting you (it bothers me too

Re: softimage to modo

2014-05-07 Thread olivier jeannel
Hey Paul, can you point me to the video ? Just curious. Le 07/05/2014 16:22, Paul Griswold a écrit : What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page for the video shows exactly what I personally dislike. Their node c

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
shelf >> for a bit and really diving in. It was only once I did that did I understand >> just how flexible it is. Your never going to innovate if your always trying >> to put everything in the same container, or doing things the same way. >> >> From: Paul Griswold

Re: softimage to modo

2014-05-07 Thread Tim Crowson
om>> Reply-To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Wednesday 07 May 2014 at 4:22 PM To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>&quo

Re: softimage to modo

2014-05-07 Thread Angus Davidson
roc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: softimage to modo I wasn't really talking about the example, but instead the way they've decided to set up their connections. It often ends up a spaghetti mess of wires that make circular connections with the wires r

Re: softimage to modo

2014-05-07 Thread Paul Griswold
iswold > Reply-To: "softimage@listproc.autodesk.com" < > softimage@listproc.autodesk.com> > Date: Wednesday 07 May 2014 at 4:22 PM > > To: "softimage@listproc.autodesk.com" > Subject: Re: softimage to modo > >What do you guys think of Modo's nodal d

Re: softimage to modo

2014-05-07 Thread Angus Davidson
ilto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Wednesday 07 May 2014 at 4:22 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: softimage to modo What

Re: softimage to modo

2014-05-07 Thread Paul Griswold
What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page for the video shows exactly what I personally dislike. Their node connections seem to be really sloppy and IMHO could lead to a confusing mess pretty quickly. They've got

Re: softimage to modo

2014-05-07 Thread Tim Crowson
The original question was whether Modo had any kind of modeling history. The answer there is no (not that I've ever needed it either). The bigger issue is that Modo doesn't have 'operators' at all in the Softimage sense. And believe me I miss this from Softimage. I still don't know how I would

Re: softimage to modo

2014-05-06 Thread Angus Davidson
;softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: softimage to modo I agree: you should start first with your mindset to: wrap head around concepts. Pivots and centers were kinda hard to digest (in xsi we just move ce

Re: softimage to modo

2014-05-06 Thread activemotionpictu...@yahoo.com
I agree: you should start first with your mindset to: wrap head around concepts. Pivots and centers were kinda hard to digest (in xsi we just move center to vertices and voilá) but this jus an aspect to keep in mind... after a while of watching intro seminar to modo 701 and other 1hour videos, o

Re: softimage to modo

2014-05-06 Thread Raffaele Fragapane
Maya doesn't really have a history, it keeps a network of nodes, and by design there are a lot of operations it consolidates in the name of performance (e.g. tweaks). It also has no clear entry points, which means no easy means to make a distinction between things, and lastly it has a separation be

Re: softimage to modo

2014-05-06 Thread Martin
That is indeed very useful, but I don't think you can do that in any other software but Softimage. Maya's history is nowhere near SI stacks and in my experience it is so useless that I almost never touch it, except for those things like bevel where you can't see the final result in real time if

Re: softimage to modo

2014-05-06 Thread Sebastien Sterling
ng a > construction history. > > > > > > Matt > > > > > > > > -Original Message- > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino > > Sent: Tuesday, May 06, 20

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino > Sent: Tuesday, May 06, 2014 2:57 PM > To: softimage@listproc.autodesk.com > Subject: Re: softimage to modo > > Honestly, I hasn't been a deal breaker for me. I found that I used the > history duri

Re: softimage to modo

2014-05-06 Thread Steven Caron
maybe not a deal breaker but not having the ability to edit operators after the fact is pretty surprising. just because you end up freezing/deleting at the end doesn't mean it isn't useful along the way. i don't keep every operator ever used to create an object thinking i can just go back an anytim

RE: softimage to modo

2014-05-06 Thread Matt Lind
ing a construction history. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Tuesday, May 06, 2014 2:57 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Honestly, I h

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so (in applications that have it), and always end up deleting it. For animation, I do think I'd need it, but if Modo has been capable of delivering animations witho

Re: softimage to modo

2014-05-06 Thread David Saber
Ouch Deal breaker. No history in Modo, no history in C4D, that leaves us... On 2014-05-06 21:16, Tim Crowson wrote: Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim

Re: softimage to modo

2014-05-06 Thread Angus Davidson
Tuesday 06 May 2014 at 10:04 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: RE: softimage to modo Think…before you move! -Fancy yellow suit martial art guru. ;) From: softimage-b

RE: softimage to modo

2014-05-06 Thread Marc-Andre Carbonneau
Think…before you move! -Fancy yellow suit martial art guru. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 6 mai 2014 15:17 To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Nope, you're not

Re: softimage to modo

2014-05-06 Thread Tim Crowson
Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim On 5/6/2014 1:52 PM, Mário Domingos wrote: Being a Softimage and Maya user was really disappointing not having history when modeling. If i do a bevel I cant modify it after dropping the tool... I ju

Re: softimage to modo

2014-05-06 Thread Mário Domingos
Being a Softimage and Maya user was really disappointing not having history when modeling. If i do a bevel I cant modify it after dropping the tool... I just tried Modo briefly but that was the first downside I bumped into. I hope im doing something wrong :)— Sent from Mailbox On Tue, May 6, 20

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
P.S. Maybe I can do something about general application concepts and stuff like that... Sergio Muciño. Sent from my iPad. > On May 6, 2014, at 12:10 PM, Tim Crowson > wrote: > > Sergio, you should do a video, or a series of videos, on this and other > workflows... > -Tim > >> On 5/6/2014 1

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Unfortunately, my time with Softimage was rather brief, and is only got to know "well" the rigging tools and ICE. I'm not sure I could be of help for anything else. However, I'll definitely keep this in mind for those areas. Thanks for the vote of confidence! Sergio Muciño. Sent from my iPad. >

Re: softimage to modo

2014-05-06 Thread Tim Crowson
Sergio, you should do a video, or a series of videos, on this and other workflows... -Tim On 5/6/2014 10:55 AM, Sergio Mucino wrote: I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do perform the following... * In Defaults/Application, set Item Selection Type to Item. Set the Item Index Style to whatever you prefer t

Re: softimage to modo

2014-05-06 Thread Steffen Dünner
Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader tree, decoupled shading, the principle of "items" and the way you can copy&paste polys, edges, vertices etc. in and out of them and the "tool pipeline" stuff. Don't open u

RE: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Manuel Huertas Marchena
e worth to learn it in depth... :) From: si...@theembassyvfx.com Date: Fri, 25 Apr 2014 15:10:06 -0700 Subject: Re: Softimage to Modo - Modo 801 global Launch To: softimage@listproc.autodesk.com I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find

Re: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Sebastien Sterling
But i suppose, ironically, Modo is already a great renderer, in a way MR is so irrelevant, it makes third party renders all the more interesting. On 26 April 2014 14:16, Sebastien Sterling wrote: > Yes Motoa would be sweet ! > > > On 26 April 2014 04:38, Angus Davidson wrote: > >> It is complet

Re: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Sebastien Sterling
Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson wrote: > It is completely parallel. They are just two different workflows to > achieve the same thing.It creates them for you and you can tweak them to > what you need using Modo very good curve editor. > > Have a look at the 3 a

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Angus Davidson
It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On 2

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread David Saber
I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it in

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Simon van de Lagemaat
I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far mor

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Eric Turman
Hi Perry, I apologize for for the misunderstanding you then. I'm trying to scrape together some $$ for copy of Modo; it looks really great. Cheers, -=Eric On Fri, Apr 25, 2014 at 3:56 PM, Perry Harovas wrote: > Hi Eric, > > I wasn't implying that Arnold (which I have also used) isn't somethin

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Perry Harovas
Hi Eric, I wasn't implying that Arnold (which I have also used) isn't something to want in modo (in fact, just the opposite, I think it would be great to have in modo). I was just guessing that people wanting more renderers didn't necessarily mean that the modo renderer isn't good. On Fri, Apr

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Gideon Klindt
You can always render to final size with Preview if you want to just let it cook at X amount of time per frame and walk away from it. Obviously not a total solution given Preview doesn't run on a network (yet), but it's an option. I think comparing the MODO render engine to Arnold is kind of hard,

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Francisco Criado
Would love to see redshift in modo! i got used to the speed of the renderer... F.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Artur Woźniak
I'd like to have Arnold in Modo, because it's a beast and I love the look characteristics it produces. Basically everyone I work with loves how Arnold renders, but It is also less suitable for smaller jobs where Modo would shine. Modo is very fast for whipping quick and beautiful imagery. Artur

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Eric Turman
I have to disagree. The reason that people would want to use Arnold it that it pretty mush renders beautiful without doing anything. In fact you have to put forth an effort if you want an Arnold render to look bad. On Fri, Apr 25, 2014 at 2:53 PM, Sergio Mucino wrote: > I haven't put it through i

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Perry Harovas
Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Sergio Mucino
I haven't put it through its paces, but I do know the Modo renderer is more than capable. I think most requests of this kind come from familiarity. VRay users want to keep using VRay, because they're familiar with it, and want to hit the ground up and running. I totally understand that. However,

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Greg Punchatz
I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thi

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread David Rivera
Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D.   David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, April 25, 2014 2:23 PM, Greg Punchatz wrote: I am assuming you can off set

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Greg Punchatz
I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > But is it a completely parallel system to curves ? or can you tweak curves > later ? not sure how this would work with gimb

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Artur Woźniak
..., I forgot. I just bought Octane renderer, which is also developed for Modo. Please, Solidangle, move your ass on the Modo ship. Please. Artur 2014-04-25 21:19 GMT+02:00 Artur Woźniak : > I am just watching the event and first of all, The Foundry shows how it's > done. > Damn. > Then you see

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Artur Woźniak
I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk bastards.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Sebastien Sterling
But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares wrote: > The difference imho is equivalent to modelling pulling vertices to zbrush >

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Jordi Bares
The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to op

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