Re: [hlds] Suggestion for those looking for TF2 players ...

2014-01-31 Thread Robert Paulson
Thanks for the suggestion but are we really reduced to scrounging for a few
players that we are hosting servers for players who we can't even talk to?
Has everyone resigned to the massive player loss from the quickplay changes?

Can someone from Valve please confirm something is being done about the
permanent crippling of community servers?

Why did one person get a personal email response instead of being announced
over this mailing list?


On Fri, Jan 31, 2014 at 5:16 PM, Weasels Lair wrote:

> I recently had to shut-down my Asia / Pacific region TF2 server - that
> was formerly hosted in Hong Kong.
>
> I had an issue with my hosting provider - either with their
> infrastructure not being able to handle the network traffic, or there
> inability to find and clean-out DoS-related endpoints (either sources
> or targets) on their network.  In either event, the end-result is that
> I am no longer hosting a TF2 server in that region.
>
> There seem to be TF2 players over there that are under-serviced, and
> down-right hungry for non-Vanilla/non-stock TF2 servers.   During most
> of the time I had the server running in Hong Kong, it was getting
> TWICE as many player-visits as it's North America equivalent.
>
> So, there seems to be a "supply-and-demand" thing going-on in that
> region, where there are lots of players, but few good servers for
> them.
>
> I know there are lots of multi-server game-communities out there on
> the Internet(s).  So, what I am suggesting to you, is that you
> consider putting-up a TF2 server somewhere in that region.  It would
> not necessarily have to be in Hong Kong specifically - just somewhere
> in that region.  I had players from ALL over that region - but had the
> most "active" return/regular players from Hong Kong, Korea, China,
> Taiwan and Japan.
>
> Apparently (based on what I seen in my HLStatsX:CE pages), I was
> attacking players allow-over that region, including:
>
> 1,977 Players =  Hong Kong
> 1,238 Players =  Korea (South - "presumably")
> 1,211 Players =  Russian Federation (some of this might be to my N.A.
> server)
> 347 Players =  China
> 276 Players =  Thailand
> 237 Players =  Taiwan
> 183 Players =  Kazakhstan
> 176 Players =  Viet Nam
> 138 Players =  Singapore
> 124 Players =  Sweden
> 90 Players =  Philippines
> 89 Players =  Japan
> 86 Players =  Macau
> 77 Players =  Indonesia
> 66 Players =  Malaysia
> 57 Players =  Australia
> 44 Players =  India
> 34 Players =  Mongolia
> 12 Players =  Cambodia
> 10 Players =  New Zealand
>
> Anyway, I thought this would be both an opportunity for some community
> to expand, and for the players over there (among whom are obviously my
> ex-players) to have some decent servers available for them.
>
>
> Take it or leave it as you will, this is all just FYI/suggestion.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Suggestion for those looking for TF2 players ...

2014-01-31 Thread Weasels Lair
I recently had to shut-down my Asia / Pacific region TF2 server - that
was formerly hosted in Hong Kong.

I had an issue with my hosting provider - either with their
infrastructure not being able to handle the network traffic, or there
inability to find and clean-out DoS-related endpoints (either sources
or targets) on their network.  In either event, the end-result is that
I am no longer hosting a TF2 server in that region.

There seem to be TF2 players over there that are under-serviced, and
down-right hungry for non-Vanilla/non-stock TF2 servers.   During most
of the time I had the server running in Hong Kong, it was getting
TWICE as many player-visits as it's North America equivalent.

So, there seems to be a "supply-and-demand" thing going-on in that
region, where there are lots of players, but few good servers for
them.

I know there are lots of multi-server game-communities out there on
the Internet(s).  So, what I am suggesting to you, is that you
consider putting-up a TF2 server somewhere in that region.  It would
not necessarily have to be in Hong Kong specifically - just somewhere
in that region.  I had players from ALL over that region - but had the
most "active" return/regular players from Hong Kong, Korea, China,
Taiwan and Japan.

Apparently (based on what I seen in my HLStatsX:CE pages), I was
attacking players allow-over that region, including:

1,977 Players =  Hong Kong
1,238 Players =  Korea (South - "presumably")
1,211 Players =  Russian Federation (some of this might be to my N.A. server)
347 Players =  China
276 Players =  Thailand
237 Players =  Taiwan
183 Players =  Kazakhstan
176 Players =  Viet Nam
138 Players =  Singapore
124 Players =  Sweden
90 Players =  Philippines
89 Players =  Japan
86 Players =  Macau
77 Players =  Indonesia
66 Players =  Malaysia
57 Players =  Australia
44 Players =  India
34 Players =  Mongolia
12 Players =  Cambodia
10 Players =  New Zealand

Anyway, I thought this would be both an opportunity for some community
to expand, and for the players over there (among whom are obviously my
ex-players) to have some decent servers available for them.


Take it or leave it as you will, this is all just FYI/suggestion.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion

2013-11-07 Thread thesupremecommander
That's what I suggested in the other thread. It would be nice to have some
functionality like the server hop feature where you can accept opening an
HTML MOTD, and thus people who want MOTD-based features can make use of
them.


On Thu, Nov 7, 2013 at 1:05 PM, ElitePowered . wrote:

> Why not have it so clients can choose to open the MOTD during game? For
> instance, if a user wants to type "/donate" in chat, then allow them view
> the page that leads to the donation page or what ever the command is set
> to. If a player wants to listen to a radio, allow them. I think this is a
> solution that many will stand for. Freedom to use HTML5 in MOTD would be
> nice because having a plain MOTD with text looks unappealing (no offense to
> the game designers). Just my two cents.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
thesupremecommander (Steam
)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Suggestion

2013-11-07 Thread ElitePowered .
Why not have it so clients can choose to open the MOTD during game? For
instance, if a user wants to type "/donate" in chat, then allow them view
the page that leads to the donation page or what ever the command is set
to. If a player wants to listen to a radio, allow them. I think this is a
solution that many will stand for. Freedom to use HTML5 in MOTD would be
nice because having a plain MOTD with text looks unappealing (no offense to
the game designers). Just my two cents.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Ross Bemrose
I don't know about you, but I'm both a server admin (on my own TF2 
servers) and a player (for other game modes not offered by my servers).


As a player, I wouldn't care if the motd were to suddenly vanish.

As a server admin... I still wouldn't care if the motd were to suddenly 
vanish, because the only thing I use it for is a jukebox and that can 
easily be replaced by clients (dun dun dun) listening to their own music.


On 3/31/2013 4:48 AM, Mart-Jan Reeuwijk wrote:


This is SERVER admin list, you come with crap for the USERS which 
shouldn't be here... its a DIFFERENT viewpoint.


Server Owners want:
- being able to show the MOTD for various plugins and MODs and/or 
their community rules, McKay made a nice list of things that would get 
broken if it went down the drain.


Clients want:
- no pinion / unsolicited traffic not related to their game.

The mailing list is for Server Owners, and ofcourse, SPUF is for the 
Clients.




*From:* Crapware Wardon 
*To:* "hlds@list.valvesoftware.com" 
*Sent:* Sunday, 31 March 2013, 4:49
*Subject:* [hlds] Suggestion and query regarding MOTD

This is to address the responses from the following badmins...

Asher Baker (asher...@gmail.com <mailto:asher...@gmail.com>)
Doctor McKay (mc...@doctormckay.com <mailto:mc...@doctormckay.com>)
Russell Smith (ve...@tinylittlerobots.us
<mailto:ve...@tinylittlerobots.us>)
1nsane (1nsane...@gmail.com <mailto:1nsane...@gmail.com>)

Providing links from public forums is not the same as providing
links from corporate press release web sites.  I can understand
how the simple minded might fall for you shenanigans but Valve
simply does not represent itself as doing business with Pinion.
IMHO they would be foolish to do so.

I have been following this mailing list for some time now and have
yet to see any of the above individuals offer anything of value or
help to anyone other than themselves or their self serving
opinions. It would be a great service to the community if they
would remove themselves from this list.

Pinion does nothing to support Valve games and as a matter of fact
they detract from the entertainment value people strive for when
they purchase a game. They are capitalizing and promoted pollution
to the gaming community. If no one can post a better solution to
this issue, I would then welcome the motd removal altogether.



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Lyrai
guys how about we stop feeding the goddamn troll like a bunch of ninnies.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Viktor Anely
fiveofeight [hyn...@gmail.com] <- Wreaks of troll email account 
to me. 
Crapware
 "Wardon": 


I have a great solution for you.  How about pay and run your own TF2 
server, and don't run pinion on it?  That way you have a server that you can 
run 
exactly the way you like, and you know that you will never have to see " pinion 
hijackware" ever again.  Let the other admins run their servers the way they 
want, and run your the way you want, and let people join whatever server they 
like the best.___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread fiveofeight
Crapware "Wardon":

I have a great solution for you.  How about pay and run your own TF2
server, and don't run pinion on it?  That way you have a server that you
can run exactly the way you like, and you know that you will never have to
see " pinion hijackware" ever again.  Let the other admins run their
servers the way they want, and run your the way you want, and let people
join whatever server they like the best.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk

Being nice to trolls doesn't work imo. Unfortunately, if I'd be that nasty, I 
would be banned way before that troll from this list. So he can think himself 
of all the insults that would be quite personal to him and imagine that I wrote 
that to 'm.

To the rest, have a great weekend, and see that troll as the fool for tomorrow 
to practice jokes on.



>
> From: Cameron Munroe 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Sunday, 31 March 2013, 19:43
>Subject: Re: [hlds] Suggestion and query regarding MOTD
> 
>
>Please ignore: :D
> 
>What I find funny in this case is you claim html isn't coding, which is what 
>you assume'd I used. I have written plenty of stuff in PHP, which by all 
>regards is coding. 
>I can leave what ever links in my signature that I like, it really isn't your 
>concern, it is there for information none the less.
>Last time I checked it took more then 5 minutes to download TF2, install 
>sourcemod, configure a fastdl server, setup stats, install tf2 mods, test to 
>see why the mod isn't working correct, etc. However I am so glad you are a 
>master and making things appear instantly.
>In regards to it being freeware yes you are right. However, Wordpress.com runs 
>on open source software. So does mumble.com. Many platforms are using free 
>software, and people still make profit off of it. So what is your gripe? 
>(please note: I have never once made a profit with my gaming network.)
>I only ask my patrons to enjoy themselves as well, but I request them, if they 
>so chose, to watch a 30 second ad to help keep the servers up. It isn't like 
>they can't do what you already stated in a previous message. I even made a 
>youtube video showing my players how to turn it off if they so chose. 
>I'm not mad at all, I'm simply pointing out some fact that I have seen come to 
>reality. Last time I checked watching an ad wasn't scamming, I guess you must 
>be confusing that with websites that steal your steam info that claim FREE 
>GAMES. (no links will be provided, even if requested.)
>I have noticed that you hate us, thus you throw your hate at us. GJ.
>http://www.merriam-webster.com/dictionary/community please look at 1c and it 
>perfectly fits. :)
>http://www.merriam-webster.com/dictionary/network 3b, 5. 
>I don't think I have ever said anything hateful to you, if so I apologize. As 
>I am simply showing you my point of view and where I come from.
>Happy Easter, if you aren't religous, then have a great day. :)
> 
>On 03/31/2013 10:05 AM, Crapware Wardon wrote:
>
>>Html is not "coding", kid. WordPress is just for noobs that want to call them 
>>selves web developers. You are merely a desktop publisher, not a developer. 
>>Your dead link is just that a dead link, don't pretend it's an intentionally 
>>turned off site and still leave the url in your signature.
>> 
>>As for your so called "network", you're running a single platform free 
>>server-ware created by someone else while attempting to portray yourself as a 
>>technically able person deserving compensation for 5 minutes of install time.
>> 
>>I have been running multiple game servers on all the main platforms (win, 
>>lin/un-ix, os-x) using all the main game engines (hl2, quake, unreal, cry); 
>>furthermore I have developed my own custom admin mods as well as game content 
>>for all the game servers I provide, for going on 2 decades now. Yes I provide 
>>these "services" to the "community" free of charge and only ask my patrons to 
>>enjoy themselves.
>> 
>>When you whine and complain about how deserving you are for your stealing 
>>other peoples work, you not only offend the true community contributors but 
>>also show those of us in the know what an asshole you are (see, I do know 
>>who/what you are). 
>> 
>>Face it you are just mad that someone is posting a view that is counter to 
>>your goal of scamming players and deducting value from player time.
>>
>> 
>>Pinion and its supporters are a blight that I mean to see eradicated from the 
>>world of internet gaming.  Good luck with your "Network" and "Community" (I 
>>suggest you look up the definitions of these words).
>> 
>>You are quite possibly the lowest form of human life, but for, the lowly 
>>belly crawling lawyer.
>> 
>>I will not be accepting any more of your insulting hate mail so please enjoy 
>>your rage and keep it to yourself.
>> 
>>Have a nice day and go fuck yourself, you thief.
>> 
>>
>>Dat

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
mmunity that loves
and follows it. This community isn't charged anything, yet I still have
to pay extra out of my pocket for it to exist, am I complaining, "No."
If the players want to move on and find another gaming network, then
that is why I am not the sole operator of all the servers. Players can
make a choice as well, they just simply don't go to bad servers. Yet,
they still come to mine so I am doing something right, even if you like
it or not. 
> 
> I hope you have fun and enjoy what ever server you find
/ make, but please give me a break as I am tired of hearing your
personal attacks that have no context. I am tired of hearing you
complain. Get off your ass and mitigate the problem yourself, or shut
up.
> 
> Server List:
http://www.gaming-servers.net/tf2-servers-simple/
> 
> On 03/31/2013
03:00 AM, Crapware Wardon wrote:
> 
>> LOL @ you and your lame ass
wordpress sites kid. Learn a little before you talk shit kid. One of
your sites has a bad cert, you should learn how to do some stuff before
you advertise that you know something.
>> 
>> I'll be sure to pass on
how lame you are to all of your potential customers. We can call it free
advertisement, just like pinion. LMAO

On 03/31/2013 10:49 AM, Brian
Simon wrote: 

> Oh god my sides. Thank you for this thread Crapware
Warden. Your idiocy is quite hilarious 
> 
> On Sun, Mar 31, 2013 at
1:20 PM, Dominik Friedrichs  wrote:
> 
>> Anyone remember
the pizza troll? I think hes back :))
>> Anyway, I dont get how everyone
gets so upset about the stupid MOTD and some RUMORS...
>> And some guys
want to force display their MOTD because it contains 8000 characters of
important rules... give me a break, who would even read 5% of that?? 
>>

>> On 2013/03/31 13:57, Mart-Jan Reeuwijk wrote: 
>> 
>>> he did same
kind of crap message to me:
>>> 
>>> http://imgur.com/NzIvh9D [2]
>>>

>>>

>>>
*From:* Cameron Munroe 
>>> *To:* Mart-Jan
Reeuwijk ; Half-Life dedicated 
>>> 
>>> Win32
server mailing list  *Sent:* Sunday, 31
March 2013, 11:22
>>> *Subject:* Re: [hlds] Suggestion and query
regarding MOTD 
>>> 
>>> LOL quote from this guy. He can't defeat my
argument thus he uses
>>> personal attacks. Voteban request?
>>> Also to
answer your question, servers cost money as I have stated
>>> before.
They aren't free. Look it up.
>>> Hi Dumbass,
>>> 
>>> You should look
up the meaning of the word "community". I'm thinking
>>> it doesn't mean
was you think it means. You really think you deserve
>>> payment for
running a game server you get for free using an
>>> admin-mod that's
also for free in the context of a community. You
>>> must be pretty dumb
or at the very least very selfish.
>>> 
>>> Anyways you are encouraged
to go fuck yourself and also please stop
>>> spamming the message
thread. No-one really likes you and your
>>> community thinks your an
asshole.
>>> 
>>> Have fun fucking yourself douchebag.
>>> 
>>>
Love,
>>> The Crapware Wardon.
>>> 
>>> On 03/31/2013 01:48 AM, Mart-Jan
Reeuwijk wrote: 
>>> 
>>>> This is SERVER admin list, you come with crap
for the USERS which
>>>> shouldn't be here... its a DIFFERENT
viewpoint.
>>>> 
>>>> Server Owners want:
>>>> - being able to show the
MOTD for various plugins and MODs and/or
>>>> their community rules,
McKay made a nice list of things that would
>>>> get broken if it went
down the drain.
>>>> 
>>>> Clients want:
>>>> - no pinion / unsolicited
traffic not related to their game.
>>>> 
>>>> The mailing list is for
Server Owners, and ofcourse, SPUF is for
>>>> the Clients.
>>>> 
>>>>

>>>>
*From:* Crapware Wardon 
>>>> *To:*
"hlds@list.valvesoftware.com" 
>>>> *Sent:*
Sunday, 31 March 2013, 4:49
>>>> *Subject:* [hlds] Suggestion and query
regarding MOTD 
>>>> 
>>>> This is to address the responses from the
following badmins...
>>>> 
>>>> Asher Baker (asher...@gmail.com
<mailto:asher...@gmail.com>)
>>>> Doctor McKay
(mc...@doctormckay.com
>>>> <mailto:mc...@doctormckay.com>)
>>>> Russell
Smith (ve...@tinylittlerobots.us
>>>>
<mailto:ve...@tinylittlerobots.us>)
>>>> 1nsan

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Brian Simon
Oh god my sides. Thank you for this thread Crapware Warden. Your idiocy is
quite hilarious


On Sun, Mar 31, 2013 at 1:20 PM, Dominik Friedrichs  wrote:

> Anyone remember the pizza troll? I think hes back :))
> Anyway, I dont get how everyone gets so upset about the stupid MOTD and
> some RUMORS...
> And some guys want to force display their MOTD because it contains 8000
> characters of important rules... give me a break, who would even read 5% of
> that??
>
>
> On 2013/03/31 13:57, Mart-Jan Reeuwijk wrote:
>
>> he did same kind of crap message to me:
>>
>> http://imgur.com/NzIvh9D
>>
>>
>>
>> --**--**
>> 
>> *From:* Cameron Munroe 
>> *To:* Mart-Jan Reeuwijk ; Half-Life dedicated
>>
>>     Win32 server mailing list 
>> *Sent:* Sunday, 31 March 2013, 11:22
>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>
>>
>> LOL quote from this guy. He can't defeat my argument thus he uses
>> personal attacks. Voteban request?
>> Also to answer your question, servers cost money as I have stated
>> before. They aren't free. Look it up.
>> Hi Dumbass,
>>
>> You should look up the meaning of the word "community". I'm thinking
>> it doesn't mean was you think it means. You really think you deserve
>> payment for running a game server you get for free using an
>> admin-mod that's also for free in the context of a community. You
>> must be pretty dumb or at the very least very selfish.
>>
>> Anyways you are encouraged to go fuck yourself and also please stop
>> spamming the message thread. No-one really likes you and your
>> community thinks your an asshole.
>>
>> Have fun fucking yourself douchebag.
>>
>> Love,
>> The Crapware Wardon.
>>
>> On 03/31/2013 01:48 AM, Mart-Jan Reeuwijk wrote:
>>
>>>
>>> This is SERVER admin list, you come with crap for the USERS which
>>> shouldn't be here... its a DIFFERENT viewpoint.
>>>
>>> Server Owners want:
>>> - being able to show the MOTD for various plugins and MODs and/or
>>> their community rules, McKay made a nice list of things that would
>>> get broken if it went down the drain.
>>>
>>> Clients want:
>>> - no pinion / unsolicited traffic not related to their game.
>>>
>>> The mailing list is for Server Owners, and ofcourse, SPUF is for
>>> the Clients.
>>>
>>>
>>> --**--**
>>> 
>>> *From:* Crapware Wardon 
>>> *To:* "hlds@list.valvesoftware.com" >> >
>>> *Sent:* Sunday, 31 March 2013, 4:49
>>> *Subject:* [hlds] Suggestion and query regarding MOTD
>>>
>>>
>>> This is to address the responses from the following badmins...
>>>
>>> Asher Baker (asher...@gmail.com <mailto:asher...@gmail.com>)
>>> Doctor McKay (mc...@doctormckay.com
>>> <mailto:mc...@doctormckay.com>**)
>>> Russell Smith (ve...@tinylittlerobots.us
>>> <mailto:velsk@**tinylittlerobots.us 
>>> >)
>>> 1nsane (1nsane...@gmail.com <mailto:1nsane...@gmail.com>)
>>>
>>>
>>> Providing links from public forums is not the same as
>>> providing links from corporate press release web sites. I can
>>> understand how the simple minded might fall for you
>>> shenanigans but Valve simply does not represent itself as
>>> doing business with Pinion. IMHO they would be foolish to do so.
>>>
>>> I have been following this mailing list for some time now and
>>> have yet to see any of the above individuals offer anything of
>>> value or help to anyone other than themselves or their self
>>> serving opinions. It would be a great service to the community
>>> if they would remove themselves from this list.
>>>
>>> Pinion does nothing to support Valve games and as a matter of
>>> fact they detract from the entertainment value people strive
>>> for when they purchase a game. They are capitalizing and
>>> promoted pollution to the gaming community. If no one can post
>>&

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Dominik Friedrichs

Anyone remember the pizza troll? I think hes back :))
Anyway, I dont get how everyone gets so upset about the stupid MOTD and 
some RUMORS...
And some guys want to force display their MOTD because it contains 8000 
characters of important rules... give me a break, who would even read 5% 
of that??


On 2013/03/31 13:57, Mart-Jan Reeuwijk wrote:

he did same kind of crap message to me:

http://imgur.com/NzIvh9D




*From:* Cameron Munroe 
*To:* Mart-Jan Reeuwijk ; Half-Life dedicated
Win32 server mailing list 
*Sent:* Sunday, 31 March 2013, 11:22
*Subject:* Re: [hlds] Suggestion and query regarding MOTD

LOL quote from this guy. He can't defeat my argument thus he uses
personal attacks. Voteban request?
Also to answer your question, servers cost money as I have stated
before. They aren't free. Look it up.
Hi Dumbass,

You should look up the meaning of the word "community". I'm thinking
it doesn't mean was you think it means. You really think you deserve
payment for running a game server you get for free using an
admin-mod that's also for free in the context of a community. You
must be pretty dumb or at the very least very selfish.

Anyways you are encouraged to go fuck yourself and also please stop
spamming the message thread. No-one really likes you and your
community thinks your an asshole.

Have fun fucking yourself douchebag.

Love,
The Crapware Wardon.

On 03/31/2013 01:48 AM, Mart-Jan Reeuwijk wrote:


This is SERVER admin list, you come with crap for the USERS which
shouldn't be here... its a DIFFERENT viewpoint.

Server Owners want:
- being able to show the MOTD for various plugins and MODs and/or
their community rules, McKay made a nice list of things that would
get broken if it went down the drain.

Clients want:
- no pinion / unsolicited traffic not related to their game.

The mailing list is for Server Owners, and ofcourse, SPUF is for
the Clients.



*From:* Crapware Wardon 
*To:* "hlds@list.valvesoftware.com" 
*Sent:* Sunday, 31 March 2013, 4:49
*Subject:* [hlds] Suggestion and query regarding MOTD

This is to address the responses from the following badmins...

Asher Baker (asher...@gmail.com <mailto:asher...@gmail.com>)
Doctor McKay (mc...@doctormckay.com
<mailto:mc...@doctormckay.com>)
Russell Smith (ve...@tinylittlerobots.us
<mailto:ve...@tinylittlerobots.us>)
1nsane (1nsane...@gmail.com <mailto:1nsane...@gmail.com>)

Providing links from public forums is not the same as
providing links from corporate press release web sites. I can
understand how the simple minded might fall for you
shenanigans but Valve simply does not represent itself as
doing business with Pinion. IMHO they would be foolish to do so.

I have been following this mailing list for some time now and
have yet to see any of the above individuals offer anything of
value or help to anyone other than themselves or their self
serving opinions. It would be a great service to the community
if they would remove themselves from this list.

Pinion does nothing to support Valve games and as a matter of
fact they detract from the entertainment value people strive
for when they purchase a game. They are capitalizing and
promoted pollution to the gaming community. If no one can post
a better solution to this issue, I would then welcome the motd
removal altogether.


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


---
Cameron Munroe

Owner and Operator of (G-S.N)&  Munroenet.com

Computer Tech

http://www.munroenet.com  <http://www.munroenet.com/>
http://www.gaming-servers.net  <http://www.gaming-servers.net/>
https://www.town-assembly.com
  <https://www.town-assembly.com/>





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
 

First of Happy Easter everyone, if you don't like, approve or
anything else of Easter then "I wish you a wonderful day." In any case
that is the whole fun of this mailing list. A person couldn't fix his
own issues so he read a forum post, found some instults and threw them
here so we can all laugh at his failure to comprehend Critical thinking.
Just smile, laugh and move on. If the mailing list is constantly dinging
you, then create an email rule. Most modern email servers have this
functionality. 

To Bjorn, don't give up. Put a smile on your face. Its
a good day, and people still love to play on your servers. :) 

On
03/31/2013 06:17 AM, Bjorn Wielens wrote: 

> That does it. I'm done
with this mailing list. Either that or valve needs to rename it to
"Watching grown men bicker like five-year-olds" list. And that's
insulting to 5-year-olds.
> 
> -
> FROM:
Crapware Wardon 
> TO:
"hlds@list.valvesoftware.com"  
> SENT:
Sunday, March 31, 2013 10:03:52 AM
> SUBJECT: Re: [hlds] Suggestion and
query regarding MOTD
> 
> In response to...
> Mart-Jan Reeuwijk
(mreeu...@yahoo.com)
> 
> You twisted little fucker, you sent me
this...
> 
> http://imgur.com/JY1ndz9 [2]
> 
> the answer to your query
is a resounding "NO"! 
>
___
> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
> 
>
___
> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[1]

---
Cameron Munroe

Owner and Operator of (G-S.N) &
Munroenet.com

Computer Tech

http://www.munroenet.com
[3]
http://www.gaming-servers.net [4]
https://www.town-assembly.com




Links:
--
[1]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[2]
http://imgur.com/JY1ndz9
[3] http://www.munroenet.com
[4]
http://www.gaming-servers.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
Can someone ban this person from the mailing list please (Crapware Wardon),
he's not contributing anything except insults and profanity to the thread
anyway. If you compare the screenshot that Mart-Jan Reeuwijk originally
sent here to the one that Crapware Wardon sent afterwards you'll notice
that Crapware's is a distinct copy and fake, look at how he's positioned
the text, resized it, just so it would fit. Back on topic please.


On 31 March 2013 14:03, Crapware Wardon  wrote:

> In response to...
> Mart-Jan Reeuwijk (mreeu...@yahoo.com)
>
> You twisted little fucker, you sent me this...
>
> http://imgur.com/JY1ndz9
>
> the answer to your query is a resounding "NO"!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Bjorn Wielens
That does it. I'm done with this mailing list. Either that or valve needs to 
rename it to "Watching grown men bicker like five-year-olds" list. And that's 
insulting to 5-year-olds.





 From: Crapware Wardon 
To: "hlds@list.valvesoftware.com"  
Sent: Sunday, March 31, 2013 10:03:52 AM
Subject: Re: [hlds] Suggestion and query regarding MOTD
 

 
In response to...
Mart-Jan Reeuwijk (mreeu...@yahoo.com)
 
You twisted little fucker, you sent me this...
 
http://imgur.com/JY1ndz9
 
the answer to your query is a resounding "NO"!

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Crapware Wardon
In response to...Mart-Jan Reeuwijk (mreeu...@yahoo.com) You twisted little 
fucker, you sent me this... http://imgur.com/JY1ndz9 the answer to your query 
is a resounding "NO"!___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk
he did same kind of crap message to me:

http://imgur.com/NzIvh9D





>
> From: Cameron Munroe 
>To: Mart-Jan Reeuwijk ; Half-Life dedicated Win32 server 
>mailing list  
>Sent: Sunday, 31 March 2013, 11:22
>Subject: Re: [hlds] Suggestion and query regarding MOTD
> 
>
>LOL quote from this guy. He can't defeat my argument thus he uses personal 
>attacks. Voteban request?
> 
>Also to answer your question, servers cost money as I have stated before. They 
>aren't free. Look it up.
> 
>Hi Dumbass,
> 
>You should look up the meaning of the word "community". I'm thinking it 
>doesn't mean was you think it means. You really think you deserve payment for 
>running a game server you get for free using an admin-mod that's also for free 
>in the context of a community. You must be pretty dumb or at the very least 
>very selfish.
> 
>Anyways you are encouraged to go fuck yourself and also please stop spamming 
>the message thread. No-one really likes you and your community thinks your an 
>asshole.
> 
>Have fun fucking yourself douchebag.
> 
>Love,
>The Crapware Wardon.
> 
> 
> 
> 
>On 03/31/2013 01:48 AM, Mart-Jan Reeuwijk wrote:
>
>>This is SERVER admin list, you come with crap for the USERS which shouldn't 
>>be here... its a DIFFERENT viewpoint. 
>>
>>Server Owners want:
>>- being able to show the MOTD for various plugins and MODs and/or their 
>>community rules, McKay made a nice list of things that would get broken if it 
>>went down the drain.
>>
>>Clients want:
>>- no pinion / unsolicited traffic not related to their game. 
>>
>>The mailing list is for Server Owners, and ofcourse, SPUF is for the Clients.
>>
>>
>>
>>
>>>
>>>From: Crapware Wardon 
>>>To: "hlds@list.valvesoftware.com"  
>>>Sent: Sunday, 31 March 2013, 4:49
>>>Subject: [hlds] Suggestion and query regarding MOTD
>>>
>>>
>>>This is to address the responses from the following badmins...
>>> 
>>>Asher Baker (asher...@gmail.com)
>>>Doctor McKay (mc...@doctormckay.com)
>>>Russell Smith (ve...@tinylittlerobots.us)
>>>1nsane (1nsane...@gmail.com)
>>> 
>>>Providing links from public forums is not the same as providing links from 
>>>corporate press release web sites.  I can understand how the simple minded 
>>>might fall for you shenanigans but Valve simply does not represent itself as 
>>>doing business with Pinion. IMHO they would be foolish to do so. 
>>> 
>>>I have been following this mailing list for some time now and have yet to 
>>>see any of the above individuals offer anything of value or help to anyone 
>>>other than themselves or their self serving opinions. It would be a great 
>>>service to the community if they would remove themselves from this list.
>>> 
>>>Pinion does nothing to support Valve games and as a matter of fact they 
>>>detract from the entertainment value people strive for when they purchase a 
>>>game. They are capitalizing and promoted pollution to the gaming community. 
>>>If no one can post a better solution to this issue, I would then welcome the 
>>>motd removal altogether.
>>> 
>>> 
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>
>>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 
> 
>---
Cameron Munroe
>Owner and Operator of (G-S.N) & Munroenet.com

Computer Tech http://www.munroenet.com http://www.gaming-servers.net 
https://www.town-assembly.com 
>
>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
If a player is concerned about the MOTD content crashing their game or for
some other fairly related reason, that's what the cl_disablehtmlmotd 1 is
for (or it can be set via the advanced options in the main menu).


On 31 March 2013 11:20, Crapware Wardon  wrote:

> in response to
>
> Cameron Munroe (cmun...@cameronmunroe.com)
>
>
> Really? You're going to spam this list and make up false documents to what
> end?!  Furthermore you make contradicting statements about an argument, and
> I quote... "He can't defeat my argument thus he ..." and "that wasn't an
> argument at all" all under the same message thread?
>
> Voteban request? What's that? Is it something you made up inside the
> fantasyland that lives inside your head?
>
> Back to the point, obviously server administration has little to do with
> you or your opinions. Please stop spamming the mailing list.
>
> I'm still thinking the removal of motd functionality is a good idea,
> especially if this guy has access to the content of any motd's.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Crapware Wardon
in response to Cameron Munroe (cmun...@cameronmunroe.com)  Really? You're 
going to spam this list and make up false documents to what end?!  Furthermore 
you make contradicting statements about an argument, and I quote... "He can't 
defeat my argument thus he ..." and "that wasn't an argument at all" all under 
the same message thread? Voteban request? What's that? Is it something you made 
up inside the fantasyland that lives inside your head? Back to the point, 
obviously server administration has little to do with you or your opinions. 
Please stop spamming the mailing list. I'm still thinking the removal of motd 
functionality is a good idea, especially if this guy has access to the content 
of any motd's.   ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
 

LOL quote from this guy. He can't defeat my argument thus he uses
personal attacks. Voteban request? 

Also to answer your question,
servers cost money as I have stated before. They aren't free. Look it
up. 

Hi Dumbass,

You should look up the meaning of the word
"community". I'm thinking it doesn't mean was you think it means. You
really think you deserve payment for running a game server you get for
free using an admin-mod that's also for free in the context of a
community. You must be pretty dumb or at the very least very
selfish.

Anyways you are encouraged to go fuck yourself and also please
stop spamming the message thread. No-one really likes you and your
community thinks your an asshole.

Have fun fucking yourself
douchebag.

Love,
The Crapware Wardon.

On 03/31/2013 01:48 AM, Mart-Jan
Reeuwijk wrote: 

> This is SERVER admin list, you come with crap for
the USERS which shouldn't be here... its a DIFFERENT viewpoint. 
> 
>
Server Owners want:
> - being able to show the MOTD for various plugins
and MODs and/or their community rules, McKay made a nice list of things
that would get broken if it went down the drain.
> 
> Clients want:
> -
no pinion / unsolicited traffic not related to their game. 
> 
> The
mailing list is for Server Owners, and ofcourse, SPUF is for the
Clients.
> 
>> -
>> FROM: Crapware Wardon

>> TO: "hlds@list.valvesoftware.com"
 
>> SENT: Sunday, 31 March 2013, 4:49
>>
SUBJECT: [hlds] Suggestion and query regarding MOTD
>> 
>> This is to
address the responses from the following badmins...
>> 
>> Asher Baker
(asher...@gmail.com)
>> Doctor McKay (mc...@doctormckay.com)
>> Russell
Smith (ve...@tinylittlerobots.us)
>> 1nsane (1nsane...@gmail.com)
>> 
>>
Providing links from public forums is not the same as providing links
from corporate press release web sites. I can understand how the simple
minded might fall for you shenanigans but Valve simply does not
represent itself as doing business with Pinion. IMHO they would be
foolish to do so. 
>> 
>> I have been following this mailing list for
some time now and have yet to see any of the above individuals offer
anything of value or help to anyone other than themselves or their self
serving opinions. It would be a great service to the community if they
would remove themselves from this list.
>> 
>> Pinion does nothing to
support Valve games and as a matter of fact they detract from the
entertainment value people strive for when they purchase a game. They
are capitalizing and promoted pollution to the gaming community. If no
one can post a better solution to this issue, I would then welcome the
motd removal altogether.
>> 
>>
___
>> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
> 
>
___
> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[1]

---
Cameron Munroe

Owner and Operator of (G-S.N) &
Munroenet.com

Computer Tech

http://www.munroenet.com
[2]
http://www.gaming-servers.net [3]
https://www.town-assembly.com




Links:
--
[1]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[2]
http://www.munroenet.com
[3] http://www.gaming-servers.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk

This is SERVER admin list, you come with crap for the USERS which shouldn't be 
here... its a DIFFERENT viewpoint. 

Server Owners want:
- being able to show the MOTD for various plugins and MODs and/or their 
community rules, McKay made a nice list of things that would get broken if it 
went down the drain.

Clients want:
- no pinion / unsolicited traffic not related to their game. 

The mailing list is for Server Owners, and ofcourse, SPUF is for the Clients.




>
> From: Crapware Wardon 
>To: "hlds@list.valvesoftware.com"  
>Sent: Sunday, 31 March 2013, 4:49
>Subject: [hlds]   Suggestion and query regarding MOTD
> 
>
> 
>This is to address the responses from the following badmins...
> 
>Asher Baker (asher...@gmail.com)
>Doctor McKay (mc...@doctormckay.com)
>Russell Smith (ve...@tinylittlerobots.us)
>1nsane (1nsane...@gmail.com)
> 
>Providing links from public forums is not the same as providing links from 
>corporate press release web sites.  I can understand how the simple minded 
>might fall for you shenanigans but Valve simply does not represent itself as 
>doing business with Pinion. IMHO they would be foolish to do so. 
> 
>I have been following this mailing list for some time now and have yet to see 
>any of the above individuals offer anything of value or help to anyone other 
>than themselves or their self serving opinions. It would be a great service to 
>the community if they would remove themselves from this list.
> 
>Pinion does nothing to support Valve games and as a matter of fact they 
>detract from the entertainment value people strive for when they purchase a 
>game. They are capitalizing and promoted pollution to the gaming community. If 
>no one can post a better solution to this issue, I would then welcome the motd 
>removal altogether.
> 
> 
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk
go back to spuf


>
> From: Sebastian Iskra 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Sunday, 31 March 2013, 1:05
>Subject: Re: [hlds] Suggestion and query regarding MOTD
> 
>
>I hope they get rid of MOTD so people can't crash my game with pinion ad's 
>anymore. Good riddance 
>
>
>
>On Sat, Mar 30, 2013 at 7:01 PM, Netshroud  wrote:
>
>If Steam Community would use GET and POST appropriately, then your concern 
>would be a non-issue. A GET request shouldn't make any changes.
>>
>>
>>On 31/03/2013, at 8:33 AM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>Could lead to even worse abuse.
>>>
>>>
>>>Steam overlay is logged in to steam. It's been like this forever, there's 
>>>thing that rely on it staying that way.
>>>
>>>
>>>Since it is logged into steam it would allow malicious servers to do 
>>>automatically on their steam accounts. Starting with putting you in a steam 
>>>community group soon as you join a server without your consent. To using 
>>>exploits and doing much worse things like say forcing you to leave groups 
>>>you are an admin of or changing your settings.
>>>
>>>
>>>Ages ago when Steam used IE I reported an exploit able to do these things 
>>>and valve fixed it.
>>>
>>>
>>>
>>>On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe  
>>>wrote:
>>>
>>> 
>>>>I thought I might just put my 2 cents in, so please don't shoot me.
>>>> 
>>>>
>>>>Here is what the text I received over chat:
>>>> 
>>>>
>>>>This info was taken from a discussion on IRC between SourceMod's Asher 
>>>>Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it 
>>>>in a discussion then deleted it, but not before someone quoted it.
>>>>And just to make sure it doesn't get lost, I'm also going to quote it here 
>>>>too.
>>>> so i think we're gonna nuke the info panel
>>>> or at least the ability to send it at arbitrary times
>>>><@asherkin> :|
>>>><@asherkin> why?
>>>> because pinion
>>>> or more like server ops abusing pinion
>>>><@asherkin> thus killing things that have existed forever, like using it to 
>>>>view stats or to listen to streaming radio
>>>> it sucks that it might break plugins or game modes using it 
>>>>for legit reasons though
>>>> ya
>>>> 
>>>>
>>>>In any case I think what they will only stop motd after initial connect 
>>>>thus blocking any abuse by server owners. However I would rather, after 
>>>>initial connect, to have links opened by the steam overlay browser. This 
>>>>would first fix the issue of Pinion spamming as the player could quickly 
>>>>exit out and continue playing there game, not to mention this harms the 
>>>>said owner that is spamming the Ad during normal game play because of the 
>>>>required completions, and not being able to hold the session for 30 
>>>>seconds. It would also be nicer because you could use this as a simple way 
>>>>to open radio programs and such, and in new tabs. Thus no longer will radio 
>>>>be quit out once you type !bp. It could also have the added functionality 
>>>>of going to a common tab for similar links so if you already had radio 
>>>>open, and you open radio again you won't be spammed by two radios playing. 
>>>> 
>>>>
>>>>Just some thoughts.
>>>>___
>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>please visit:
>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
___
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread T Marler
Please stop talking

Cameron Munroe  wrote:

 

Lets see, that wasn't an argument at all. Thus to prove you wrong I
shall state "Crapware Wardon you are wrong" thus this is a perfect and
logical argument proving you absolutely wrong. "Aha! Take that you
spamming scoundrel." 

Also I really don't think you understand the fact
that many community servers are run by communities, which by the way
receive no funds from Valve. They are run by people who get to deal with
that annoying 9 year old screaming in the mic, to patch the servers when
Valve breaks everything, and yet you seem to want to also say you are
suppose to do this all with out getting a dime to cover hosting costs.
It isn't like you easily make a profit with pinion, and I for one can
say that in the past year of using pinion have never had a month when I
was in the green. Thus you do understand all you are doing is killing
community servers so only Valve will be left in the matter. You may
claim what about Donations, well for all those servers who kick those
kids out that don't donate or allow abusive rights, those players come
to me where there is actual admins instead of ones that paid for the
position. In any case crapware, save your self sometime and just turn
off HTMLMOTD in the advance menu. 

Sigh, when will people think about
the person on the other side of the fence... guess never in this case.


On 03/30/2013 09:55 PM, Crapware Wardon wrote: 

> In response to...
>

> Doctor McKay (mc...@doctormckay.com)
> 
> 1) You're wrong
> 2) You're
wrong
> 3) Your assumption is not a logical conclusion.
> 
> Please stop
spamming the message thread with misinformation. If you can't afford to
host a server, don't host a server. Letting others pay for a server then
claiming ownership is not something one should be commended for (it's
actually a character flaw).
> 
>
___
> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]




Links:
--
[1]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cameron Munroe
 

Lets see, that wasn't an argument at all. Thus to prove you wrong I
shall state "Crapware Wardon you are wrong" thus this is a perfect and
logical argument proving you absolutely wrong. "Aha! Take that you
spamming scoundrel." 

Also I really don't think you understand the fact
that many community servers are run by communities, which by the way
receive no funds from Valve. They are run by people who get to deal with
that annoying 9 year old screaming in the mic, to patch the servers when
Valve breaks everything, and yet you seem to want to also say you are
suppose to do this all with out getting a dime to cover hosting costs.
It isn't like you easily make a profit with pinion, and I for one can
say that in the past year of using pinion have never had a month when I
was in the green. Thus you do understand all you are doing is killing
community servers so only Valve will be left in the matter. You may
claim what about Donations, well for all those servers who kick those
kids out that don't donate or allow abusive rights, those players come
to me where there is actual admins instead of ones that paid for the
position. In any case crapware, save your self sometime and just turn
off HTMLMOTD in the advance menu. 

Sigh, when will people think about
the person on the other side of the fence... guess never in this case.


On 03/30/2013 09:55 PM, Crapware Wardon wrote: 

> In response to...
>

> Doctor McKay (mc...@doctormckay.com)
> 
> 1) You're wrong
> 2) You're
wrong
> 3) Your assumption is not a logical conclusion.
> 
> Please stop
spamming the message thread with misinformation. If you can't afford to
host a server, don't host a server. Letting others pay for a server then
claiming ownership is not something one should be commended for (it's
actually a character flaw).
> 
>
___
> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]




Links:
--
[1]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread T Marler
Can we move on?

Crapware Wardon  wrote:

In response to... Doctor McKay (mc...@doctormckay.com) 1) You're wrong2) You're 
wrong3) Your assumption is not a logical conclusion. Please stop spamming the 
message thread with misinformation. If you can't afford to host a server, don't 
host a server. Letting others pay for a server then claiming ownership is not 
something one should be commended for (it's actually a character flaw). 
  

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Crapware Wardon
In response to... Doctor McKay (mc...@doctormckay.com) 1) You're wrong2) You're 
wrong3) Your assumption is not a logical conclusion. Please stop spamming the 
message thread with misinformation. If you can't afford to host a server, don't 
host a server. Letting others pay for a server then claiming ownership is not 
something one should be commended for (it's actually a character flaw). 
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Doctor McKay
>From the forum posts that have been linked, these things have been made
clear:

1. Valve has put some Pinion-run servers into the official matchmaking pool
2. Valve has talked with Pinion in order to achieve step 1

Therefore, one can logically conclude that Valve has partnered with Pinion
in order to provide servers to some areas. It's not difficult to figure out.

If you want to debate this further, please go to the official Steam forums (
http://forums.steampowered.com) where you might find your target audience.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Sun, Mar 31, 2013 at 12:43 AM, Crapware Wardon <
crapware.war...@hotmail.com> wrote:

> in response to...
> Doctor McKay (mc...@doctormckay.com)
>
>
>
> LMAO, do you even read the content of the link you post as your evidence.
> It clearly states "few select Pinion servers are running as official
> servers". That is not the same as an official statement saying All Pinion
> servers are official Valve servers. Furthermore reading the rest of the
> post it clearly states that " the experience should be the same as the
> Official servers" <-- (=not the same). Also, this isn't an official
> statement from Valve, this is a request by a Valve employee asking if
> players/community members would prefer to avoid playing on these pinion
> servers.
>
> Anyone with any common sense can plainly see that you are misinforming
> about the true facts. You may want to read what you are providing as
> support for your argument before presenting it.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Crapware Wardon
in response to...Doctor McKay (mc...@doctormckay.com)   LMAO, do you even read 
the content of the link you post as your evidence. It clearly states "few 
select Pinion servers are running as official servers". That is not the same as 
an official statement saying All Pinion servers are official Valve servers. 
Furthermore reading the rest of the post it clearly states that " the 
experience should be the same as the Official servers" <-- (=not the same). 
Also, this isn't an official statement from Valve, this is a request by a Valve 
employee asking if players/community members would prefer to avoid playing on 
these pinion servers. Anyone with any common sense can plainly see that you are 
misinforming about the true facts. You may want to read what you are providing 
as support for your argument before presenting it.  
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Netshroud
And that's where you need CSRF protection. It's not like it's anything new.

On 31/03/2013, at 3:19 PM, Doctor McKay  wrote:

> This isn't necessarily true. A malicious server could open a webpage in the 
> client's Steam overlay browser that's hosted on their own website and uses 
> JavaScript to POST something to steamcommunity.com, like a Steam group join 
> request.
> 
> 
> 
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
> 
> 
> On Sat, Mar 30, 2013 at 8:01 PM, Netshroud  wrote:
> If Steam Community would use GET and POST appropriately, then your concern 
> would be a non-issue. A GET request shouldn't make any changes.
> 
> On 31/03/2013, at 8:33 AM, 1nsane <1nsane...@gmail.com> wrote:
> 
>> Could lead to even worse abuse.
>> 
>> Steam overlay is logged in to steam. It's been like this forever, there's 
>> thing that rely on it staying that way.
>> 
>> Since it is logged into steam it would allow malicious servers to do 
>> automatically on their steam accounts. Starting with putting you in a steam 
>> community group soon as you join a server without your consent. To using 
>> exploits and doing much worse things like say forcing you to leave groups 
>> you are an admin of or changing your settings.
>> 
>> Ages ago when Steam used IE I reported an exploit able to do these things 
>> and valve fixed it.
>> 
>> 
>> On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe  
>> wrote:
>> I thought I might just put my 2 cents in, so please don't shoot me.
>> 
>>  
>> Here is what the text I received over chat:
>> 
>>  
>> This info was taken from a discussion on IRC between SourceMod's Asher Baker 
>> (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a 
>> discussion then deleted it, but not before someone quoted it.
>> And just to make sure it doesn't get lost, I'm also going to quote it here 
>> too.
>>  so i think we're gonna nuke the info panel
>>  or at least the ability to send it at arbitrary times
>> <@asherkin> :|
>> <@asherkin> why?
>>  because pinion
>>  or more like server ops abusing pinion
>> <@asherkin> thus killing things that have existed forever, like using it to 
>> view stats or to listen to streaming radio
>>  it sucks that it might break plugins or game modes using it 
>> for legit reasons though
>>  ya
>> 
>>  
>> In any case I think what they will only stop motd after initial connect thus 
>> blocking any abuse by server owners. However I would rather, after initial 
>> connect, to have links opened by the steam overlay browser. This would first 
>> fix the issue of Pinion spamming as the player could quickly exit out and 
>> continue playing there game, not to mention this harms the said owner that 
>> is spamming the Ad during normal game play because of the required 
>> completions, and not being able to hold the session for 30 seconds. It would 
>> also be nicer because you could use this as a simple way to open radio 
>> programs and such, and in new tabs. Thus no longer will radio be quit out 
>> once you type !bp. It could also have the added functionality of going to a 
>> common tab for similar links so if you already had radio open, and you open 
>> radio again you won't be spammed by two radios playing. 
>> 
>>  
>> Just some thoughts.
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Niko Storni
This is a reply to that dude saying pinion is crap and communities using it 
should disappear.
Well, i am not allowed to swear but i assure you that what you say is pure crap 
because you probably have no idea what is like to own a big community and being 
a student in the same time. I give about 50'000 different players (probably 
more as i resetted the records few weeks ago) the possibility to play and enjoy 
the game for FREE! Do you get it? Free! What i only ask is for them to watch 15 
seconds of adverts because neither Valve or the players pay me the tousand of 
dollars i spend in it. Hence if you are so unhappy about the communities 
providing free servers and fun, feel free to press f10 (quit) or find another 
(probably empty) server.
I'm done here, i hope not to hear any more bs from you.

Nikooo777, leader of a css community

hlds-requ...@list.valvesoftware.com wrote:

>Send hlds mailing list submissions to
>   hlds@list.valvesoftware.com
>
>To subscribe or unsubscribe via the World Wide Web, visit
>   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>or, via email, send a message with subject or body 'help' to
>   hlds-requ...@list.valvesoftware.com
>
>You can reach the person managing the list at
>   hlds-ow...@list.valvesoftware.com
>
>When replying, please edit your Subject line so it is more specific
>than "Re: Contents of hlds digest..."
>
>
>Today's Topics:
>
>   1.   Suggestion and query regarding MOTD (Crapware Wardon)
>   2. Re: Suggestion and query regarding MOTD (Kyle Sanderson)
>   3. Re: Suggestion and query regarding MOTD (Cc2iscooL)
>   4. Re: Suggestion and query regarding MOTD (Doctor McKay)
>
>
>--
>
>Message: 1
>Date: Sat, 30 Mar 2013 21:49:03 -0500
>From: Crapware Wardon 
>To: "hlds@list.valvesoftware.com" 
>Subject: [hlds]   Suggestion and query regarding MOTD
>Message-ID: 
>Content-Type: text/plain; charset="iso-8859-1"
>
>This is to address the responses from the following badmins... Asher Baker 
>(asher...@gmail.com)Doctor McKay (mc...@doctormckay.com)Russell Smith 
>(ve...@tinylittlerobots.us)1nsane (1nsane...@gmail.com) Providing links from 
>public forums is not the same as providing links from corporate press release 
>web sites.  I can understand how the simple minded might fall for you 
>shenanigans but Valve simply does not represent itself as doing business with 
>Pinion. IMHO they would be foolish to do so.  I have been following this 
>mailing list for some time now and have yet to see any of the above 
>individuals offer anything of value or help to anyone other than themselves or 
>their self serving opinions. It would be a great service to the community if 
>they would remove themselves from this list. Pinion does nothing to support 
>Valve games and as a matter of fact they detract from the entertainment value 
>people strive for when they purchase a game. They are capitalizing and 
>promoted pollution to the gaming community. If no one can post a better 
>solution to this issue, I would then welcome the motd removal altogether.  
>
>-- next part --
>An HTML attachment was scrubbed...
>URL: 
><https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130330/cdf2f137/attachment-0001.html>
>
>--
>
>Message: 2
>Date: Sat, 30 Mar 2013 19:59:43 -0700
>From: Kyle Sanderson 
>To: Half-Life dedicated Win32 server mailing list
>   
>Subject: Re: [hlds] Suggestion and query regarding MOTD
>Message-ID:
>   
>Content-Type: text/plain; charset="utf-8"
>
>Does anyone have the update notes to where they fixed cl_disablehtmlmotd?
>It's always been really trivial to bypass, I don't seem to recall it ever
>being fixed.
>
>Thanks,
>Kyle.
>
>
>On Sat, Mar 30, 2013 at 6:48 PM, Doctor McKay  wrote:
>
>> Yes. Players have the ability to prevent anything from loading in the MOTD
>> panel besides plain text. Players don't have the ability to block servers
>> from opening the panel in the first place, but neither do players have the
>> ability to get around "fun" commands such as drug, slay, freeze, etc.
>>
>> The way it *should* work is that if a server does bad things that create a
>> bad experience, then clients will disconnect and find another server. The
>> fact that this isn't happening convinces me that it's a very vocal minority
>> that supports the removal or limitation of the MOTD panel.
>>
>> Dr. McKay
>>
>> On Saturday, March 30, 2013, IBIS Customer Service

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Russell Smith
It seems you don't know what you're talking about.  No one may run an 
official CS:GO server unless explicitly sanctioned to do so by Valve.  
This is why it is called Official and why they're in the Official 
matchmaking pool.  It's not a matter of adding Official to the server 
name or making the claim that you are such.


Pinion servers do not run the same as Valve servers as they are (or were 
last time i played which has been a while) running SourceMod to run the 
Pinion plugin and serve ads to players.  This doesn't change the fact 
that they're in the Official matchmaking pool, and thus official servers.


On 3/30/2013 9:24 PM, Crapware Wardon wrote:


Anyone can run a Valve server, simply calling it official does not 
make it so. Read the content of the link(s) you provided, "they 
(pinion servers) do not run the same as Valve provided servers".


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Doctor McKay
I'm sorry, are you missing the green name and the Valve logo on those forum
posts? That means it's an official Valve employee speaking.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Sun, Mar 31, 2013 at 12:24 AM, Crapware Wardon <
crapware.war...@hotmail.com> wrote:

> In response to...
> Cc2iscooL (cc2isc...@gmail.com)
>
> Nope, those are the exact same links the other kids provided. I reiterate,
> Public Forums are not official sources of information. Anyone can run a
> Valve server, simply calling it official does not make it so. Read the
> content of the link(s) you provided, "they (pinion servers) do not run the
> same as Valve provided servers".  That pretty much says it all. I
> appreciate your response and your addition to the confusion though. It's
> about time someone compiled a list of the people that are contributing to
> the misinformation and attempting to destroy what others have created. Your
> name has been added to the list.
>
> I find it humorous(ironic) that you mention "financially connected", when
> after all the supporters of pinion servers are being financially connected
> by running other peoples hard work. Don't you?
>
> Its pretty obvious that the community doesn't want to play on pinion
> servers, just read the community posts from the links you provided. This is
> an issue that needs to be dealt with. Seems like removing motd
> functionality is the best solution.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Crapware Wardon
In response to...Cc2iscooL (cc2isc...@gmail.com) Nope, those are the exact same 
links the other kids provided. I reiterate, Public Forums are not official 
sources of information. Anyone can run a Valve server, simply calling it 
official does not make it so. Read the content of the link(s) you provided, 
"they (pinion servers) do not run the same as Valve provided servers".  That 
pretty much says it all. I appreciate your response and your addition to the 
confusion though. It's about time someone compiled a list of the people that 
are contributing to the misinformation and attempting to destroy what others 
have created. Your name has been added to the list. I find it humorous(ironic) 
that you mention "financially connected", when after all the supporters of 
pinion servers are being financially connected by running other peoples hard 
work. Don't you? Its pretty obvious that the community doesn't want to play on 
pinion servers, just read the community posts from the links you provided. This 
is an issue that needs to be dealt with. Seems like removing motd functionality 
is the best solution.   ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Doctor McKay
This isn't necessarily true. A malicious server could open a webpage in the
client's Steam overlay browser that's hosted on their own website and uses
JavaScript to POST something to steamcommunity.com, like a Steam group join
request.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Sat, Mar 30, 2013 at 8:01 PM, Netshroud  wrote:

> If Steam Community would use GET and POST appropriately, then your concern
> would be a non-issue. A GET request shouldn't make any changes.
>
> On 31/03/2013, at 8:33 AM, 1nsane <1nsane...@gmail.com> wrote:
>
> Could lead to even worse abuse.
>
> Steam overlay is logged in to steam. It's been like this forever, there's
> thing that rely on it staying that way.
>
> Since it is logged into steam it would allow malicious servers to do
> automatically on their steam accounts. Starting with putting you in a steam
> community group soon as you join a server without your consent. To using
> exploits and doing much worse things like say forcing you to leave groups
> you are an admin of or changing your settings.
>
> Ages ago when Steam used IE I reported an exploit able to do these things
> and valve fixed it.
>
>
> On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe  > wrote:
>
>> **
>>
>> I thought I might just put my 2 cents in, so please don't shoot me.
>>
>>
>> Here is what the text I received over chat:
>>
>>
>> This info was taken from a discussion on IRC between SourceMod's Asher
>> Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it
>> in a discussion then deleted it, but not before someone quoted it.
>> And just to make sure it doesn't get lost, I'm also going to quote it
>> here too.
>>  so i think we're gonna nuke the info panel
>>  or at least the ability to send it at arbitrary times
>> <@asherkin> :|
>> <@asherkin> why?
>>  because pinion
>>  or more like server ops abusing pinion
>> <@asherkin> thus killing things that have existed forever, like using it
>> to view stats or to listen to streaming radio
>>  it sucks that it might break plugins or game modes using
>> it for legit reasons though
>>  ya
>>
>>
>> In any case I think what they will only stop motd after initial connect
>> thus blocking any abuse by server owners. However I would rather, after
>> initial connect, to have links opened by the steam overlay browser. This
>> would first fix the issue of Pinion spamming as the player could quickly
>> exit out and continue playing there game, not to mention this harms the
>> said owner that is spamming the Ad during normal game play because of the
>> required completions, and not being able to hold the session for 30
>> seconds. It would also be nicer because you could use this as a simple way
>> to open radio programs and such, and in new tabs. Thus no longer will radio
>> be quit out once you type !bp. It could also have the added functionality
>> of going to a common tab for similar links so if you already had radio
>> open, and you open radio again you won't be spammed by two radios playing.
>>
>>
>> Just some thoughts.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cc2iscooL
Here's an official Valve posting. Whether you like it or not, they're
partnered in a sense. They provide "official" servers in exchange for the
ad revenue.

http://forums.steampowered.com/forums/showpost.php?p=32478884&postcount=11

And more..

http://forums.steampowered.com/forums/showpost.php?p=33167569&postcount=4

And some more...

http://forums.steampowered.com/forums/showpost.php?p=33205018&postcount=22

So whether it's "officially" mentioned anywhere or not (you seem to think
corporate press releases are the only thing that can validate this, which
is silly, as it's fairly obvious), they're definitely providing "official"
servers for games like L4D2. I don't believe they're financially connected
which is why you don't see any specifics about it, basically they provide
official servers for Valve and they get to run ads on them even though
they're "official" (and apparently from what I hear they run like garbage,
but I'll be honest I've never played on one to know.)

Granted Pinion's website is pretty basic and really doesn't have any good
information, mainly cryptic info about what the plugin does, I really
wouldn't expect to see anything on there.


On Sat, Mar 30, 2013 at 10:49 PM, Crapware Wardon <
crapware.war...@hotmail.com> wrote:

> This is to address the responses from the following badmins...
>
> Asher Baker (asher...@gmail.com)
> Doctor McKay (mc...@doctormckay.com)
> Russell Smith (ve...@tinylittlerobots.us)
> 1nsane (1nsane...@gmail.com)
>
> Providing links from public forums is not the same as providing links from
> corporate press release web sites.  I can understand how the simple minded
> might fall for you shenanigans but Valve simply does not represent itself
> as doing business with Pinion. IMHO they would be foolish to do so.
>
> I have been following this mailing list for some time now and have yet to
> see any of the above individuals offer anything of value or help to anyone
> other than themselves or their self serving opinions. It would be a great
> service to the community if they would remove themselves from this list.
>
> Pinion does nothing to support Valve games and as a matter of fact they
> detract from the entertainment value people strive for when they purchase a
> game. They are capitalizing and promoted pollution to the gaming community.
> If no one can post a better solution to this issue, I would then welcome
> the motd removal altogether.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Kyle Sanderson
Does anyone have the update notes to where they fixed cl_disablehtmlmotd?
It's always been really trivial to bypass, I don't seem to recall it ever
being fixed.

Thanks,
Kyle.


On Sat, Mar 30, 2013 at 6:48 PM, Doctor McKay  wrote:

> Yes. Players have the ability to prevent anything from loading in the MOTD
> panel besides plain text. Players don't have the ability to block servers
> from opening the panel in the first place, but neither do players have the
> ability to get around "fun" commands such as drug, slay, freeze, etc.
>
> The way it *should* work is that if a server does bad things that create a
> bad experience, then clients will disconnect and find another server. The
> fact that this isn't happening convinces me that it's a very vocal minority
> that supports the removal or limitation of the MOTD panel.
>
> Dr. McKay
>
> On Saturday, March 30, 2013, IBIS Customer Service wrote:
>
>> I thought players already had cl_disablehtmlmotd hence the existance of:
>> https://forums.alliedmods.net/showthread.php?p=1603281
>>
>>
>> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>> That be a small price to pay considering the other possibility in losing
>> HTML MOTD entirely. Having to convert your website to just plain HTML so it
>> works in the ingame browse would be nothing in comparison. And if you truly
>> need full access you could convince valve to whitelist your website.
>>
>> I was just suggesting that as a quick alternative. But it likely won't be
>> needed based on what Asher wrote earlier today about it being simply an
>> idea and not a valve's plan to remove the MOTD.
>>
>>
>> On Sat, Mar 30, 2013 at 5:48 PM, Paul  wrote:
>>
>> Although an interesting idea, some community based websites (not Steam
>> community, I mean actual server community) may use at least JavaScript,
>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>> the players connecting to the server (I use Google Analytics). If Valve
>> must do something, then it should be something that won't be a detriment to
>> the existing ideas out there that utilise the MOTD, such as the in-game
>> radio plugins. Valve could just simply block plugin access to the MOTD if
>> the webpage currently loaded in the MOTD is recognised as a Pinion
>> advertisement.
>>
>>
>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>
>> Valve and Pinion have always been in contact, and IIRC they even opened
>> an office in the same state as valve.
>>
>> I'm sure they could come up with some solution that can't be abused if
>> there's a need.
>>
>> Such as better client integration for Pinion to prevent abuse.
>> For example whitelisitng URLs on the client and only allowing
>> javascript/flash to run on them.
>>
>> This way legitimate websites that need these could get approved by valve.
>> Well just an idea.
>>
>>
>>
>>
>>
>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker  wrote:
>>
>> The except posted was from a very long conversation discussing IDEAS
>> not PLANS, and was intended specifically in relation to the plugin
>> thread it was posted in. There was really no reason for it to explode
>> this much, but I do hope the immediate backlash will avoid any changes
>> at all - I think the current system is fine and that it's Quickplay
>> that's flawed not the MOTD. My apologies to DF for how people have
>> twisted this out of all proportion.
>>
>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
>> wrote:
>> >
>> > Asherkin would not put words into DF's mouth, thats for sure.
>> >
>> > One can question ofc if its really going to be removed, but with the
>> > game-changing properties of the pinion plugin, its easy to see that
>> Valve
>> > isn't liking it:
>> > - 30 seconds added before able to start with the game. (after connecting
>> > etc)
>> > - With map restarts (and therefore round re-start) Uber build up at
>> start of
>> > round is impossible, with 30 seconds missing of the round start time of
>> 1
>> > minute, they cannot build up the uber charge when the ad gets shown.
>> Same
>> > goes for Engy to build up his equipment. Essentially killing any way for
>> > those classes to be ready for a defense and offense. Thats quite
>> > game-changing imo.
>> > - loads of players complaining about it.
>> >
>> >
>> > As I said in another reply, a way for players to block MOTD based on the
>> > connected server (using their ID's or IP's?) would alleviate some. And
>> as I
>> > see complaints bout this in the Quickplay, disable this feature per
>> default
>> > when using Quickplay servers might be som
>>
>>
>
>  --
> Sent from Gmail Mobile
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware

[hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Crapware Wardon
This is to address the responses from the following badmins... Asher Baker 
(asher...@gmail.com)Doctor McKay (mc...@doctormckay.com)Russell Smith 
(ve...@tinylittlerobots.us)1nsane (1nsane...@gmail.com) Providing links from 
public forums is not the same as providing links from corporate press release 
web sites.  I can understand how the simple minded might fall for you 
shenanigans but Valve simply does not represent itself as doing business with 
Pinion. IMHO they would be foolish to do so.  I have been following this 
mailing list for some time now and have yet to see any of the above individuals 
offer anything of value or help to anyone other than themselves or their self 
serving opinions. It would be a great service to the community if they would 
remove themselves from this list. Pinion does nothing to support Valve games 
and as a matter of fact they detract from the entertainment value people strive 
for when they purchase a game. They are capitalizing and promoted pollution to 
the gaming community. If no one can post a better solution to this issue, I 
would then welcome the motd removal altogether. 
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Crapware Wardon
If you want to defeat these dirtbags force-feeding your cpu with hijackware and 
your running a windows machine... 1) Open your hosts file (generally: 
c:\windows\system32\drivers\etc\hosts ) with a good ol' text editor. 2) Add the 
following to the end of your hosts file...# Pinion Server Adware
127.0.0.1  pinion.gg
127.0.0.1  bin.pinion.gg
127.0.0.1  cdn.pinion.gg
127.0.0.1  crm.pinion.gg
127.0.0.1  delivery.pinion.gg
127.0.0.1  docs.pinion.gg
127.0.0.1  kermit.pinion.gg
127.0.0.1  log.pinion.gg
127.0.0.1  mail.pinion.gg
127.0.0.1  motd.pinion.gg 3) Save the file to your desktop.
4) If your text editor added .txt to the file name remove the .txt (select the 
file on your desktop, hit F2 and remove the .txt characters).
5) Copy the host file from your desktop into the 
'C:\windows\system32\drivers\etc' folder and let the new one overwrite the 
existing one. Enjoy hijackware free gameing!!   
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Russell Smith
I believe this opinion comes from the fact that Pinion is running 
Official Valve sanctioned CS:GO servers.  With the way CS:GO is split 
into official/community servers that means that Pinion is getting the 
lions share of the player base funneled to their servers by the CS:GO 
matchmaking.


On 3/30/2013 7:20 PM, Crapware Wardon wrote:


As for the Valve+Pinion relationship... If Valve is in bed with pinion 
then why are they not listed on the pinion list of customers?! I know 
why, because it's an outright lie. The a-holes collecting pinion funds 
started the lie to legitimize themselves.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Crapware Wardon
ok, the best solution would be to leave the motd option, but, if the motd.txt 
contains anything other than the default motd.txt that ships via steamcmd... 
the server simply does not get listed in the server browser. I would also go as 
far as to say that the vac secured flag also be set to 0 for those servers.
 
As for the Valve+Pinion relationship... If Valve is in bed with pinion then why 
are they not listed on the pinion list of customers?! I know why, because it's 
an outright lie. The a-holes collecting pinion funds started the lie to 
legitimize themselves.
 
   Ok, So all the pro-pinion hijackware guys claim valve is down with their 
program. The research indicates that this is an outright lie. No ad time has 
been purchased by Valve. I am sure there are a few Valve employees that are 
receiving kickbacks for their support of this blatantly unscrupulous activity. 
It may even shed a little light on the fact that good ol' Gabe did some house 
cleaning recently. Anyways.. down to business...
If you want to defeat these dirtbags force-feeding your cpu with hijackware and 
your running a windows machine...
1) Open your hosts file (generally: c:\windows\system32\drivers\etc\hosts ) 
with a good ol' text editor.
2) Add the following to the end of your hosts file...
# Pinion Server Adware
127.0.0.1  pinion.gg
127.0.0.1  bin.pinion.gg
127.0.0.1  cdn.pinion.gg
127.0.0.1  crm.pinion.gg
127.0.0.1  delivery.pinion.gg
127.0.0.1  docs.pinion.gg
127.0.0.1  kermit.pinion.gg
127.0.0.1  log.pinion.gg
127.0.0.1  mail.pinion.gg
127.0.0.1  motd.pinion.gg
3) Save the file to your desktop.
4) If your text editor added .txt to the file name remove the .txt (select the 
file on your desktop, hit F2 and remove the .txt characters).
5) Copy the host file from your desktop into the 
'C:\windows\system32\drivers\etc' folder and let the new one overwrite the 
existing one.
Enjoy hijackware free gaming!!___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Doctor McKay
Yes. Players have the ability to prevent anything from loading in the MOTD
panel besides plain text. Players don't have the ability to block servers
from opening the panel in the first place, but neither do players have the
ability to get around "fun" commands such as drug, slay, freeze, etc.

The way it *should* work is that if a server does bad things that create a
bad experience, then clients will disconnect and find another server. The
fact that this isn't happening convinces me that it's a very vocal minority
that supports the removal or limitation of the MOTD panel.

Dr. McKay

On Saturday, March 30, 2013, IBIS Customer Service wrote:

> I thought players already had cl_disablehtmlmotd hence the existance of:
> https://forums.alliedmods.net/showthread.php?p=1603281
>
>
> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> That be a small price to pay considering the other possibility in losing
> HTML MOTD entirely. Having to convert your website to just plain HTML so it
> works in the ingame browse would be nothing in comparison. And if you truly
> need full access you could convince valve to whitelist your website.
>
> I was just suggesting that as a quick alternative. But it likely won't be
> needed based on what Asher wrote earlier today about it being simply an
> idea and not a valve's plan to remove the MOTD.
>
>
> On Sat, Mar 30, 2013 at 5:48 PM, Paul  wrote:
>
> Although an interesting idea, some community based websites (not Steam
> community, I mean actual server community) may use at least JavaScript,
> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
> the players connecting to the server (I use Google Analytics). If Valve
> must do something, then it should be something that won't be a detriment to
> the existing ideas out there that utilise the MOTD, such as the in-game
> radio plugins. Valve could just simply block plugin access to the MOTD if
> the webpage currently loaded in the MOTD is recognised as a Pinion
> advertisement.
>
>
> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>
> Valve and Pinion have always been in contact, and IIRC they even opened an
> office in the same state as valve.
>
> I'm sure they could come up with some solution that can't be abused if
> there's a need.
>
> Such as better client integration for Pinion to prevent abuse.
> For example whitelisitng URLs on the client and only allowing
> javascript/flash to run on them.
>
> This way legitimate websites that need these could get approved by valve.
> Well just an idea.
>
>
>
>
>
> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker  wrote:
>
> The except posted was from a very long conversation discussing IDEAS
> not PLANS, and was intended specifically in relation to the plugin
> thread it was posted in. There was really no reason for it to explode
> this much, but I do hope the immediate backlash will avoid any changes
> at all - I think the current system is fine and that it's Quickplay
> that's flawed not the MOTD. My apologies to DF for how people have
> twisted this out of all proportion.
>
> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
> wrote:
> >
> > Asherkin would not put words into DF's mouth, thats for sure.
> >
> > One can question ofc if its really going to be removed, but with the
> > game-changing properties of the pinion plugin, its easy to see that Valve
> > isn't liking it:
> > - 30 seconds added before able to start with the game. (after connecting
> > etc)
> > - With map restarts (and therefore round re-start) Uber build up at
> start of
> > round is impossible, with 30 seconds missing of the round start time of 1
> > minute, they cannot build up the uber charge when the ad gets shown. Same
> > goes for Engy to build up his equipment. Essentially killing any way for
> > those classes to be ready for a defense and offense. Thats quite
> > game-changing imo.
> > - loads of players complaining about it.
> >
> >
> > As I said in another reply, a way for players to block MOTD based on the
> > connected server (using their ID's or IP's?) would alleviate some. And
> as I
> > see complaints bout this in the Quickplay, disable this feature per
> default
> > when using Quickplay servers might be som
>
>

-- 
Sent from Gmail Mobile
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
What does that have to do with what I said?

I suggested disabling javascript unless whitelisted, not disabling HTML.

Two completely different things.


On Sat, Mar 30, 2013 at 7:00 PM, IBIS Customer Service <
ibis.serv...@gmail.com> wrote:

> I thought players already had cl_disablehtmlmotd hence the existance of:
> https://forums.alliedmods.net/showthread.php?p=1603281
>
>
> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> That be a small price to pay considering the other possibility in losing
>> HTML MOTD entirely. Having to convert your website to just plain HTML so it
>> works in the ingame browse would be nothing in comparison. And if you truly
>> need full access you could convince valve to whitelist your website.
>>
>> I was just suggesting that as a quick alternative. But it likely won't be
>> needed based on what Asher wrote earlier today about it being simply an
>> idea and not a valve's plan to remove the MOTD.
>>
>>
>> On Sat, Mar 30, 2013 at 5:48 PM, Paul  wrote:
>>
>>> Although an interesting idea, some community based websites (not Steam
>>> community, I mean actual server community) may use at least JavaScript,
>>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>>> the players connecting to the server (I use Google Analytics). If Valve
>>> must do something, then it should be something that won't be a detriment to
>>> the existing ideas out there that utilise the MOTD, such as the in-game
>>> radio plugins. Valve could just simply block plugin access to the MOTD if
>>> the webpage currently loaded in the MOTD is recognised as a Pinion
>>> advertisement.
>>>
>>>
>>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>>
 Valve and Pinion have always been in contact, and IIRC they even opened
 an office in the same state as valve.

 I'm sure they could come up with some solution that can't be abused if
 there's a need.

 Such as better client integration for Pinion to prevent abuse.
 For example whitelisitng URLs on the client and only allowing
 javascript/flash to run on them.

 This way legitimate websites that need these could get approved by
 valve. Well just an idea.





 On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker wrote:

> The except posted was from a very long conversation discussing IDEAS
> not PLANS, and was intended specifically in relation to the plugin
> thread it was posted in. There was really no reason for it to explode
> this much, but I do hope the immediate backlash will avoid any changes
> at all - I think the current system is fine and that it's Quickplay
> that's flawed not the MOTD. My apologies to DF for how people have
> twisted this out of all proportion.
>
> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
> wrote:
> >
> > Asherkin would not put words into DF's mouth, thats for sure.
> >
> > One can question ofc if its really going to be removed, but with the
> > game-changing properties of the pinion plugin, its easy to see that
> Valve
> > isn't liking it:
> > - 30 seconds added before able to start with the game. (after
> connecting
> > etc)
> > - With map restarts (and therefore round re-start) Uber build up at
> start of
> > round is impossible, with 30 seconds missing of the round start time
> of 1
> > minute, they cannot build up the uber charge when the ad gets shown.
> Same
> > goes for Engy to build up his equipment. Essentially killing any way
> for
> > those classes to be ready for a defense and offense. Thats quite
> > game-changing imo.
> > - loads of players complaining about it.
> >
> >
> > As I said in another reply, a way for players to block MOTD based on
> the
> > connected server (using their ID's or IP's?) would alleviate some.
> And as I
> > see complaints bout this in the Quickplay, disable this feature per
> default
> > when using Quickplay servers might be something.
> >
> > Think that would kill off the pinions and alike fast enough.
> >
> > There is a lot of legit ways of using the MOTD, and I really would
> not want
> > to lose those.
> >
> > And for those that use the Digest, PLEASE, when you REPLY, rename the
> > subject to the subject you reply to, and remove the 50k characters
> below,
> > leaving only the message you reply to.
> >
> > 
> > From: ics 
> > To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing
> list
> > 
> > Sent: Saturday, 30 March 2013, 19:55
> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
> >
> > Pretty sure it wasn't flawed.
> >
> > -ics
> >
> > Paul kirjoitti:
> >> The only source was based on a rumor of a chat log on a forum thread
> >> showing Drunken_F00l (

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
Sebastian Iskra: Use cl_disablehtmlmotd 1 then. Solved.


On 31 March 2013 00:05, Sebastian Iskra  wrote:

> I hope they get rid of MOTD so people can't crash my game with pinion ad's
> anymore. Good riddance
>
>
> On Sat, Mar 30, 2013 at 7:01 PM, Netshroud  wrote:
>
>> If Steam Community would use GET and POST appropriately, then your
>> concern would be a non-issue. A GET request shouldn't make any changes.
>>
>> On 31/03/2013, at 8:33 AM, 1nsane <1nsane...@gmail.com> wrote:
>>
>> Could lead to even worse abuse.
>>
>> Steam overlay is logged in to steam. It's been like this forever, there's
>> thing that rely on it staying that way.
>>
>> Since it is logged into steam it would allow malicious servers to do
>> automatically on their steam accounts. Starting with putting you in a steam
>> community group soon as you join a server without your consent. To using
>> exploits and doing much worse things like say forcing you to leave groups
>> you are an admin of or changing your settings.
>>
>> Ages ago when Steam used IE I reported an exploit able to do these things
>> and valve fixed it.
>>
>>
>> On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe <
>> cmun...@cameronmunroe.com> wrote:
>>
>>> **
>>>
>>> I thought I might just put my 2 cents in, so please don't shoot me.
>>>
>>>
>>> Here is what the text I received over chat:
>>>
>>>
>>> This info was taken from a discussion on IRC between SourceMod's Asher
>>> Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it
>>> in a discussion then deleted it, but not before someone quoted it.
>>> And just to make sure it doesn't get lost, I'm also going to quote it
>>> here too.
>>>  so i think we're gonna nuke the info panel
>>>  or at least the ability to send it at arbitrary times
>>> <@asherkin> :|
>>> <@asherkin> why?
>>>  because pinion
>>>  or more like server ops abusing pinion
>>> <@asherkin> thus killing things that have existed forever, like using it
>>> to view stats or to listen to streaming radio
>>>  it sucks that it might break plugins or game modes using
>>> it for legit reasons though
>>>  ya
>>>
>>>
>>> In any case I think what they will only stop motd after initial connect
>>> thus blocking any abuse by server owners. However I would rather, after
>>> initial connect, to have links opened by the steam overlay browser. This
>>> would first fix the issue of Pinion spamming as the player could quickly
>>> exit out and continue playing there game, not to mention this harms the
>>> said owner that is spamming the Ad during normal game play because of the
>>> required completions, and not being able to hold the session for 30
>>> seconds. It would also be nicer because you could use this as a simple way
>>> to open radio programs and such, and in new tabs. Thus no longer will radio
>>> be quit out once you type !bp. It could also have the added functionality
>>> of going to a common tab for similar links so if you already had radio
>>> open, and you open radio again you won't be spammed by two radios playing.
>>>
>>>
>>> Just some thoughts.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cameron Munroe
 

Thus why you don't understand anything about us Server Operators.
Sigh. 

On 03/30/2013 05:05 PM, Sebastian Iskra wrote: 

> I hope they
get rid of MOTD so people can't crash my game with pinion ad's anymore.
Good riddance 
> 
> On Sat, Mar 30, 2013 at 7:01 PM, Netshroud
 wrote:
> 
>> If Steam Community would use GET and
POST appropriately, then your concern would be a non-issue. A GET
request shouldn't make any changes. 
>> 
>> On 31/03/2013, at 8:33 AM,
1nsane <1nsane...@gmail.com [2]> wrote: 
>> 
>>> Could lead to even
worse abuse. 
>>> 
>>> Steam overlay is logged in to steam. It's been
like this forever, there's thing that rely on it staying that way. 
>>>

>>> Since it is logged into steam it would allow malicious servers to
do automatically on their steam accounts. Starting with putting you in a
steam community group soon as you join a server without your consent. To
using exploits and doing much worse things like say forcing you to leave
groups you are an admin of or changing your settings. 
>>> 
>>> Ages ago
when Steam used IE I reported an exploit able to do these things and
valve fixed it. 
>>> 
>>> On Sat, Mar 30, 2013 at 5:15 PM, Cameron
Munroe  wrote:
>>> 
 I thought I might
just put my 2 cents in, so please don't shoot me. 
 
 Here is
what the text I received over chat: 
 
 This info was taken from
a discussion on IRC between SourceMod's Asher Baker (Asherkin) and
Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion
then deleted it, but not before someone quoted it.
 And just to make
sure it doesn't get lost, I'm also going to quote it here too.

 so i think we're gonna nuke the info panel

 or at least the ability to send it at arbitrary
times
 <@asherkin> :|
 <@asherkin> why?
 
because pinion
  or more like server ops abusing
pinion
 <@asherkin> thus killing things that have existed forever,
like using it to view stats or to listen to streaming radio

 it sucks that it might break plugins or game modes using
it for legit reasons though
  ya 
 
 In any
case I think what they will only stop motd after initial connect thus
blocking any abuse by server owners. However I would rather, after
initial connect, to have links opened by the steam overlay browser. This
would first fix the issue of Pinion spamming as the player could quickly
exit out and continue playing there game, not to mention this harms the
said owner that is spamming the Ad during normal game play because of
the required completions, and not being able to hold the session for 30
seconds. It would also be nicer because you could use this as a simple
way to open radio programs and such, and in new tabs. Thus no longer
will radio be quit out once you type !bp. It could also have the added
functionality of going to a common tab for similar links so if you
already had radio open, and you open radio again you won't be spammed by
two radios playing. 
 
 Just some thoughts. 

___
 To unsubscribe,
edit your list preferences, or view the list archives, please
visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[1]
>>> ___
>>> To
unsubscribe, edit your list preferences, or view the list archives,
please visit:
>>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
>> 
>>
___
>> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
> 
>
___
> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[1]

---
Cameron Munroe

Owner and Operator of (G-S.N) &
Munroenet.com

Computer Tech

http://www.munroenet.com
[3]
http://www.gaming-servers.net [4]
https://www.town-assembly.com




Links:
--
[1]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[2]
http://gmail.com
[3] http://www.munroenet.com
[4]
http://www.gaming-servers.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Sebastian Iskra
I hope they get rid of MOTD so people can't crash my game with pinion ad's
anymore. Good riddance


On Sat, Mar 30, 2013 at 7:01 PM, Netshroud  wrote:

> If Steam Community would use GET and POST appropriately, then your concern
> would be a non-issue. A GET request shouldn't make any changes.
>
> On 31/03/2013, at 8:33 AM, 1nsane <1nsane...@gmail.com> wrote:
>
> Could lead to even worse abuse.
>
> Steam overlay is logged in to steam. It's been like this forever, there's
> thing that rely on it staying that way.
>
> Since it is logged into steam it would allow malicious servers to do
> automatically on their steam accounts. Starting with putting you in a steam
> community group soon as you join a server without your consent. To using
> exploits and doing much worse things like say forcing you to leave groups
> you are an admin of or changing your settings.
>
> Ages ago when Steam used IE I reported an exploit able to do these things
> and valve fixed it.
>
>
> On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe  > wrote:
>
>> **
>>
>> I thought I might just put my 2 cents in, so please don't shoot me.
>>
>>
>> Here is what the text I received over chat:
>>
>>
>> This info was taken from a discussion on IRC between SourceMod's Asher
>> Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it
>> in a discussion then deleted it, but not before someone quoted it.
>> And just to make sure it doesn't get lost, I'm also going to quote it
>> here too.
>>  so i think we're gonna nuke the info panel
>>  or at least the ability to send it at arbitrary times
>> <@asherkin> :|
>> <@asherkin> why?
>>  because pinion
>>  or more like server ops abusing pinion
>> <@asherkin> thus killing things that have existed forever, like using it
>> to view stats or to listen to streaming radio
>>  it sucks that it might break plugins or game modes using
>> it for legit reasons though
>>  ya
>>
>>
>> In any case I think what they will only stop motd after initial connect
>> thus blocking any abuse by server owners. However I would rather, after
>> initial connect, to have links opened by the steam overlay browser. This
>> would first fix the issue of Pinion spamming as the player could quickly
>> exit out and continue playing there game, not to mention this harms the
>> said owner that is spamming the Ad during normal game play because of the
>> required completions, and not being able to hold the session for 30
>> seconds. It would also be nicer because you could use this as a simple way
>> to open radio programs and such, and in new tabs. Thus no longer will radio
>> be quit out once you type !bp. It could also have the added functionality
>> of going to a common tab for similar links so if you already had radio
>> open, and you open radio again you won't be spammed by two radios playing.
>>
>>
>> Just some thoughts.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Netshroud
If Steam Community would use GET and POST appropriately, then your concern 
would be a non-issue. A GET request shouldn't make any changes.

On 31/03/2013, at 8:33 AM, 1nsane <1nsane...@gmail.com> wrote:

> Could lead to even worse abuse.
> 
> Steam overlay is logged in to steam. It's been like this forever, there's 
> thing that rely on it staying that way.
> 
> Since it is logged into steam it would allow malicious servers to do 
> automatically on their steam accounts. Starting with putting you in a steam 
> community group soon as you join a server without your consent. To using 
> exploits and doing much worse things like say forcing you to leave groups you 
> are an admin of or changing your settings.
> 
> Ages ago when Steam used IE I reported an exploit able to do these things and 
> valve fixed it.
> 
> 
> On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe  
> wrote:
> I thought I might just put my 2 cents in, so please don't shoot me.
> 
>  
> Here is what the text I received over chat:
> 
>  
> This info was taken from a discussion on IRC between SourceMod's Asher Baker 
> (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a 
> discussion then deleted it, but not before someone quoted it.
> And just to make sure it doesn't get lost, I'm also going to quote it here 
> too.
>  so i think we're gonna nuke the info panel
>  or at least the ability to send it at arbitrary times
> <@asherkin> :|
> <@asherkin> why?
>  because pinion
>  or more like server ops abusing pinion
> <@asherkin> thus killing things that have existed forever, like using it to 
> view stats or to listen to streaming radio
>  it sucks that it might break plugins or game modes using it 
> for legit reasons though
>  ya
> 
>  
> In any case I think what they will only stop motd after initial connect thus 
> blocking any abuse by server owners. However I would rather, after initial 
> connect, to have links opened by the steam overlay browser. This would first 
> fix the issue of Pinion spamming as the player could quickly exit out and 
> continue playing there game, not to mention this harms the said owner that is 
> spamming the Ad during normal game play because of the required completions, 
> and not being able to hold the session for 30 seconds. It would also be nicer 
> because you could use this as a simple way to open radio programs and such, 
> and in new tabs. Thus no longer will radio be quit out once you type !bp. It 
> could also have the added functionality of going to a common tab for similar 
> links so if you already had radio open, and you open radio again you won't be 
> spammed by two radios playing. 
> 
>  
> Just some thoughts.
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
Indeed, so if Valve were considering doing something to the MOTD then
there's little point in having cl_disablehtmlmotd for the player/client to
use. Well, that's how I see it anyway.


On 30 March 2013 23:00, IBIS Customer Service wrote:

> I thought players already had cl_disablehtmlmotd hence the existance of:
> https://forums.alliedmods.net/showthread.php?p=1603281
>
>
> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> That be a small price to pay considering the other possibility in losing
>> HTML MOTD entirely. Having to convert your website to just plain HTML so it
>> works in the ingame browse would be nothing in comparison. And if you truly
>> need full access you could convince valve to whitelist your website.
>>
>> I was just suggesting that as a quick alternative. But it likely won't be
>> needed based on what Asher wrote earlier today about it being simply an
>> idea and not a valve's plan to remove the MOTD.
>>
>>
>> On Sat, Mar 30, 2013 at 5:48 PM, Paul  wrote:
>>
>>> Although an interesting idea, some community based websites (not Steam
>>> community, I mean actual server community) may use at least JavaScript,
>>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>>> the players connecting to the server (I use Google Analytics). If Valve
>>> must do something, then it should be something that won't be a detriment to
>>> the existing ideas out there that utilise the MOTD, such as the in-game
>>> radio plugins. Valve could just simply block plugin access to the MOTD if
>>> the webpage currently loaded in the MOTD is recognised as a Pinion
>>> advertisement.
>>>
>>>
>>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>>
 Valve and Pinion have always been in contact, and IIRC they even opened
 an office in the same state as valve.

 I'm sure they could come up with some solution that can't be abused if
 there's a need.

 Such as better client integration for Pinion to prevent abuse.
 For example whitelisitng URLs on the client and only allowing
 javascript/flash to run on them.

 This way legitimate websites that need these could get approved by
 valve. Well just an idea.





 On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker wrote:

> The except posted was from a very long conversation discussing IDEAS
> not PLANS, and was intended specifically in relation to the plugin
> thread it was posted in. There was really no reason for it to explode
> this much, but I do hope the immediate backlash will avoid any changes
> at all - I think the current system is fine and that it's Quickplay
> that's flawed not the MOTD. My apologies to DF for how people have
> twisted this out of all proportion.
>
> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
> wrote:
> >
> > Asherkin would not put words into DF's mouth, thats for sure.
> >
> > One can question ofc if its really going to be removed, but with the
> > game-changing properties of the pinion plugin, its easy to see that
> Valve
> > isn't liking it:
> > - 30 seconds added before able to start with the game. (after
> connecting
> > etc)
> > - With map restarts (and therefore round re-start) Uber build up at
> start of
> > round is impossible, with 30 seconds missing of the round start time
> of 1
> > minute, they cannot build up the uber charge when the ad gets shown.
> Same
> > goes for Engy to build up his equipment. Essentially killing any way
> for
> > those classes to be ready for a defense and offense. Thats quite
> > game-changing imo.
> > - loads of players complaining about it.
> >
> >
> > As I said in another reply, a way for players to block MOTD based on
> the
> > connected server (using their ID's or IP's?) would alleviate some.
> And as I
> > see complaints bout this in the Quickplay, disable this feature per
> default
> > when using Quickplay servers might be something.
> >
> > Think that would kill off the pinions and alike fast enough.
> >
> > There is a lot of legit ways of using the MOTD, and I really would
> not want
> > to lose those.
> >
> > And for those that use the Digest, PLEASE, when you REPLY, rename the
> > subject to the subject you reply to, and remove the 50k characters
> below,
> > leaving only the message you reply to.
> >
> > 
> > From: ics 
> > To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing
> list
> > 
> > Sent: Saturday, 30 March 2013, 19:55
> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
> >
> > Pretty sure it wasn't flawed.
> >
> > -ics
> >
> > Paul kirjoitti:
> >> The only source was based on a rumor of a chat log on a forum thread
> >> showing Drunken_F00l (emp

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread IBIS Customer Service
I thought players already had cl_disablehtmlmotd hence the existance of:
https://forums.alliedmods.net/showthread.php?p=1603281


On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:

> That be a small price to pay considering the other possibility in losing
> HTML MOTD entirely. Having to convert your website to just plain HTML so it
> works in the ingame browse would be nothing in comparison. And if you truly
> need full access you could convince valve to whitelist your website.
>
> I was just suggesting that as a quick alternative. But it likely won't be
> needed based on what Asher wrote earlier today about it being simply an
> idea and not a valve's plan to remove the MOTD.
>
>
> On Sat, Mar 30, 2013 at 5:48 PM, Paul  wrote:
>
>> Although an interesting idea, some community based websites (not Steam
>> community, I mean actual server community) may use at least JavaScript,
>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>> the players connecting to the server (I use Google Analytics). If Valve
>> must do something, then it should be something that won't be a detriment to
>> the existing ideas out there that utilise the MOTD, such as the in-game
>> radio plugins. Valve could just simply block plugin access to the MOTD if
>> the webpage currently loaded in the MOTD is recognised as a Pinion
>> advertisement.
>>
>>
>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> Valve and Pinion have always been in contact, and IIRC they even opened
>>> an office in the same state as valve.
>>>
>>> I'm sure they could come up with some solution that can't be abused if
>>> there's a need.
>>>
>>> Such as better client integration for Pinion to prevent abuse.
>>> For example whitelisitng URLs on the client and only allowing
>>> javascript/flash to run on them.
>>>
>>> This way legitimate websites that need these could get approved by
>>> valve. Well just an idea.
>>>
>>>
>>>
>>>
>>>
>>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker  wrote:
>>>
 The except posted was from a very long conversation discussing IDEAS
 not PLANS, and was intended specifically in relation to the plugin
 thread it was posted in. There was really no reason for it to explode
 this much, but I do hope the immediate backlash will avoid any changes
 at all - I think the current system is fine and that it's Quickplay
 that's flawed not the MOTD. My apologies to DF for how people have
 twisted this out of all proportion.

 On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
 wrote:
 >
 > Asherkin would not put words into DF's mouth, thats for sure.
 >
 > One can question ofc if its really going to be removed, but with the
 > game-changing properties of the pinion plugin, its easy to see that
 Valve
 > isn't liking it:
 > - 30 seconds added before able to start with the game. (after
 connecting
 > etc)
 > - With map restarts (and therefore round re-start) Uber build up at
 start of
 > round is impossible, with 30 seconds missing of the round start time
 of 1
 > minute, they cannot build up the uber charge when the ad gets shown.
 Same
 > goes for Engy to build up his equipment. Essentially killing any way
 for
 > those classes to be ready for a defense and offense. Thats quite
 > game-changing imo.
 > - loads of players complaining about it.
 >
 >
 > As I said in another reply, a way for players to block MOTD based on
 the
 > connected server (using their ID's or IP's?) would alleviate some.
 And as I
 > see complaints bout this in the Quickplay, disable this feature per
 default
 > when using Quickplay servers might be something.
 >
 > Think that would kill off the pinions and alike fast enough.
 >
 > There is a lot of legit ways of using the MOTD, and I really would
 not want
 > to lose those.
 >
 > And for those that use the Digest, PLEASE, when you REPLY, rename the
 > subject to the subject you reply to, and remove the 50k characters
 below,
 > leaving only the message you reply to.
 >
 > 
 > From: ics 
 > To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing list
 > 
 > Sent: Saturday, 30 March 2013, 19:55
 > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
 >
 > Pretty sure it wasn't flawed.
 >
 > -ics
 >
 > Paul kirjoitti:
 >> The only source was based on a rumor of a chat log on a forum thread
 >> showing Drunken_F00l (employee at Valve) talking to asherkin (a
 >> Sourcemod dev) about it. Perhaps the source was flawed information
 >> after all then.
 >>
 >>
 >> On 30 March 2013 18:34, ElitePowered . >>> >> > wrote:
 >>
 >>Valve would never remove MOTD. They partnered with Pinion to put
 >>ads in CS:GO servers.

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
That be a small price to pay considering the other possibility in losing
HTML MOTD entirely. Having to convert your website to just plain HTML so it
works in the ingame browse would be nothing in comparison. And if you truly
need full access you could convince valve to whitelist your website.

I was just suggesting that as a quick alternative. But it likely won't be
needed based on what Asher wrote earlier today about it being simply an
idea and not a valve's plan to remove the MOTD.


On Sat, Mar 30, 2013 at 5:48 PM, Paul  wrote:

> Although an interesting idea, some community based websites (not Steam
> community, I mean actual server community) may use at least JavaScript,
> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
> the players connecting to the server (I use Google Analytics). If Valve
> must do something, then it should be something that won't be a detriment to
> the existing ideas out there that utilise the MOTD, such as the in-game
> radio plugins. Valve could just simply block plugin access to the MOTD if
> the webpage currently loaded in the MOTD is recognised as a Pinion
> advertisement.
>
>
> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>
>> Valve and Pinion have always been in contact, and IIRC they even opened
>> an office in the same state as valve.
>>
>> I'm sure they could come up with some solution that can't be abused if
>> there's a need.
>>
>> Such as better client integration for Pinion to prevent abuse.
>> For example whitelisitng URLs on the client and only allowing
>> javascript/flash to run on them.
>>
>> This way legitimate websites that need these could get approved by valve.
>> Well just an idea.
>>
>>
>>
>>
>>
>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker  wrote:
>>
>>> The except posted was from a very long conversation discussing IDEAS
>>> not PLANS, and was intended specifically in relation to the plugin
>>> thread it was posted in. There was really no reason for it to explode
>>> this much, but I do hope the immediate backlash will avoid any changes
>>> at all - I think the current system is fine and that it's Quickplay
>>> that's flawed not the MOTD. My apologies to DF for how people have
>>> twisted this out of all proportion.
>>>
>>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
>>> wrote:
>>> >
>>> > Asherkin would not put words into DF's mouth, thats for sure.
>>> >
>>> > One can question ofc if its really going to be removed, but with the
>>> > game-changing properties of the pinion plugin, its easy to see that
>>> Valve
>>> > isn't liking it:
>>> > - 30 seconds added before able to start with the game. (after
>>> connecting
>>> > etc)
>>> > - With map restarts (and therefore round re-start) Uber build up at
>>> start of
>>> > round is impossible, with 30 seconds missing of the round start time
>>> of 1
>>> > minute, they cannot build up the uber charge when the ad gets shown.
>>> Same
>>> > goes for Engy to build up his equipment. Essentially killing any way
>>> for
>>> > those classes to be ready for a defense and offense. Thats quite
>>> > game-changing imo.
>>> > - loads of players complaining about it.
>>> >
>>> >
>>> > As I said in another reply, a way for players to block MOTD based on
>>> the
>>> > connected server (using their ID's or IP's?) would alleviate some. And
>>> as I
>>> > see complaints bout this in the Quickplay, disable this feature per
>>> default
>>> > when using Quickplay servers might be something.
>>> >
>>> > Think that would kill off the pinions and alike fast enough.
>>> >
>>> > There is a lot of legit ways of using the MOTD, and I really would not
>>> want
>>> > to lose those.
>>> >
>>> > And for those that use the Digest, PLEASE, when you REPLY, rename the
>>> > subject to the subject you reply to, and remove the 50k characters
>>> below,
>>> > leaving only the message you reply to.
>>> >
>>> > 
>>> > From: ics 
>>> > To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing list
>>> > 
>>> > Sent: Saturday, 30 March 2013, 19:55
>>> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
>>> >
>>> > Pretty sure it wasn't flawed.
>>> >
>>> > -ics
>>> >
>>> > Paul kirjoitti:
>>> >> The only source was based on a rumor of a chat log on a forum thread
>>> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a
>>> >> Sourcemod dev) about it. Perhaps the source was flawed information
>>> >> after all then.
>>> >>
>>> >>
>>> >> On 30 March 2013 18:34, ElitePowered . >> >> > wrote:
>>> >>
>>> >>Valve would never remove MOTD. They partnered with Pinion to put
>>> >>ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>>> >>wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>>> >>pages, and anything else that requires MOTD. I don't even know why
>>> >>anyone would think it would be removed.
>>> >>
>>> >>
>>> >
>>> >
>>> > ___
>>>

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
Although an interesting idea, some community based websites (not Steam
community, I mean actual server community) may use at least JavaScript,
e.g. jQuery for a fancy design, or perhaps even to identify statistics of
the players connecting to the server (I use Google Analytics). If Valve
must do something, then it should be something that won't be a detriment to
the existing ideas out there that utilise the MOTD, such as the in-game
radio plugins. Valve could just simply block plugin access to the MOTD if
the webpage currently loaded in the MOTD is recognised as a Pinion
advertisement.


On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:

> Valve and Pinion have always been in contact, and IIRC they even opened an
> office in the same state as valve.
>
> I'm sure they could come up with some solution that can't be abused if
> there's a need.
>
> Such as better client integration for Pinion to prevent abuse.
> For example whitelisitng URLs on the client and only allowing
> javascript/flash to run on them.
>
> This way legitimate websites that need these could get approved by valve.
> Well just an idea.
>
>
>
>
>
> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker  wrote:
>
>> The except posted was from a very long conversation discussing IDEAS
>> not PLANS, and was intended specifically in relation to the plugin
>> thread it was posted in. There was really no reason for it to explode
>> this much, but I do hope the immediate backlash will avoid any changes
>> at all - I think the current system is fine and that it's Quickplay
>> that's flawed not the MOTD. My apologies to DF for how people have
>> twisted this out of all proportion.
>>
>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
>> wrote:
>> >
>> > Asherkin would not put words into DF's mouth, thats for sure.
>> >
>> > One can question ofc if its really going to be removed, but with the
>> > game-changing properties of the pinion plugin, its easy to see that
>> Valve
>> > isn't liking it:
>> > - 30 seconds added before able to start with the game. (after connecting
>> > etc)
>> > - With map restarts (and therefore round re-start) Uber build up at
>> start of
>> > round is impossible, with 30 seconds missing of the round start time of
>> 1
>> > minute, they cannot build up the uber charge when the ad gets shown.
>> Same
>> > goes for Engy to build up his equipment. Essentially killing any way for
>> > those classes to be ready for a defense and offense. Thats quite
>> > game-changing imo.
>> > - loads of players complaining about it.
>> >
>> >
>> > As I said in another reply, a way for players to block MOTD based on the
>> > connected server (using their ID's or IP's?) would alleviate some. And
>> as I
>> > see complaints bout this in the Quickplay, disable this feature per
>> default
>> > when using Quickplay servers might be something.
>> >
>> > Think that would kill off the pinions and alike fast enough.
>> >
>> > There is a lot of legit ways of using the MOTD, and I really would not
>> want
>> > to lose those.
>> >
>> > And for those that use the Digest, PLEASE, when you REPLY, rename the
>> > subject to the subject you reply to, and remove the 50k characters
>> below,
>> > leaving only the message you reply to.
>> >
>> > 
>> > From: ics 
>> > To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing list
>> > 
>> > Sent: Saturday, 30 March 2013, 19:55
>> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
>> >
>> > Pretty sure it wasn't flawed.
>> >
>> > -ics
>> >
>> > Paul kirjoitti:
>> >> The only source was based on a rumor of a chat log on a forum thread
>> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a
>> >> Sourcemod dev) about it. Perhaps the source was flawed information
>> >> after all then.
>> >>
>> >>
>> >> On 30 March 2013 18:34, ElitePowered . > >> > wrote:
>> >>
>> >>Valve would never remove MOTD. They partnered with Pinion to put
>> >>ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>> >>wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>> >>pages, and anything else that requires MOTD. I don't even know why
>> >>anyone would think it would be removed.
>> >>
>> >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferen

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
Could lead to even worse abuse.

Steam overlay is logged in to steam. It's been like this forever, there's
thing that rely on it staying that way.

Since it is logged into steam it would allow malicious servers to do
automatically on their steam accounts. Starting with putting you in a steam
community group soon as you join a server without your consent. To using
exploits and doing much worse things like say forcing you to leave groups
you are an admin of or changing your settings.

Ages ago when Steam used IE I reported an exploit able to do these things
and valve fixed it.


On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe
wrote:

> **
>
> I thought I might just put my 2 cents in, so please don't shoot me.
>
>
>
> Here is what the text I received over chat:
>
>
>
> This info was taken from a discussion on IRC between SourceMod's Asher
> Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it
> in a discussion then deleted it, but not before someone quoted it.
> And just to make sure it doesn't get lost, I'm also going to quote it here
> too.
>  so i think we're gonna nuke the info panel
>  or at least the ability to send it at arbitrary times
> <@asherkin> :|
> <@asherkin> why?
>  because pinion
>  or more like server ops abusing pinion
> <@asherkin> thus killing things that have existed forever, like using it
> to view stats or to listen to streaming radio
>  it sucks that it might break plugins or game modes using it
> for legit reasons though
>  ya
>
>
>
> In any case I think what they will only stop motd after initial connect
> thus blocking any abuse by server owners. However I would rather, after
> initial connect, to have links opened by the steam overlay browser. This
> would first fix the issue of Pinion spamming as the player could quickly
> exit out and continue playing there game, not to mention this harms the
> said owner that is spamming the Ad during normal game play because of the
> required completions, and not being able to hold the session for 30
> seconds. It would also be nicer because you could use this as a simple way
> to open radio programs and such, and in new tabs. Thus no longer will radio
> be quit out once you type !bp. It could also have the added functionality
> of going to a common tab for similar links so if you already had radio
> open, and you open radio again you won't be spammed by two radios playing.
>
>
>
> Just some thoughts.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cameron Munroe
 

I thought I might just put my 2 cents in, so please don't shoot me.


Here is what the text I received over chat: 

This info was taken from
a discussion on IRC between SourceMod's Asher Baker (Asherkin) and
Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion
then deleted it, but not before someone quoted it.
And just to make sure
it doesn't get lost, I'm also going to quote it here too.

so i think we're gonna nuke the info panel
 or at least
the ability to send it at arbitrary times
<@asherkin> :|
<@asherkin>
why?
 because pinion
 or more like server
ops abusing pinion
<@asherkin> thus killing things that have existed
forever, like using it to view stats or to listen to streaming
radio
 it sucks that it might break plugins or game modes
using it for legit reasons though
 ya 

In any case I
think what they will only stop motd after initial connect thus blocking
any abuse by server owners. However I would rather, after initial
connect, to have links opened by the steam overlay browser. This would
first fix the issue of Pinion spamming as the player could quickly exit
out and continue playing there game, not to mention this harms the said
owner that is spamming the Ad during normal game play because of the
required completions, and not being able to hold the session for 30
seconds. It would also be nicer because you could use this as a simple
way to open radio programs and such, and in new tabs. Thus no longer
will radio be quit out once you type !bp. It could also have the added
functionality of going to a common tab for similar links so if you
already had radio open, and you open radio again you won't be spammed by
two radios playing. 

Just some thoughts. ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
Valve and Pinion have always been in contact, and IIRC they even opened an
office in the same state as valve.

I'm sure they could come up with some solution that can't be abused if
there's a need.

Such as better client integration for Pinion to prevent abuse.
For example whitelisitng URLs on the client and only allowing
javascript/flash to run on them.

This way legitimate websites that need these could get approved by valve.
Well just an idea.





On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker  wrote:

> The except posted was from a very long conversation discussing IDEAS
> not PLANS, and was intended specifically in relation to the plugin
> thread it was posted in. There was really no reason for it to explode
> this much, but I do hope the immediate backlash will avoid any changes
> at all - I think the current system is fine and that it's Quickplay
> that's flawed not the MOTD. My apologies to DF for how people have
> twisted this out of all proportion.
>
> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk 
> wrote:
> >
> > Asherkin would not put words into DF's mouth, thats for sure.
> >
> > One can question ofc if its really going to be removed, but with the
> > game-changing properties of the pinion plugin, its easy to see that Valve
> > isn't liking it:
> > - 30 seconds added before able to start with the game. (after connecting
> > etc)
> > - With map restarts (and therefore round re-start) Uber build up at
> start of
> > round is impossible, with 30 seconds missing of the round start time of 1
> > minute, they cannot build up the uber charge when the ad gets shown. Same
> > goes for Engy to build up his equipment. Essentially killing any way for
> > those classes to be ready for a defense and offense. Thats quite
> > game-changing imo.
> > - loads of players complaining about it.
> >
> >
> > As I said in another reply, a way for players to block MOTD based on the
> > connected server (using their ID's or IP's?) would alleviate some. And
> as I
> > see complaints bout this in the Quickplay, disable this feature per
> default
> > when using Quickplay servers might be something.
> >
> > Think that would kill off the pinions and alike fast enough.
> >
> > There is a lot of legit ways of using the MOTD, and I really would not
> want
> > to lose those.
> >
> > And for those that use the Digest, PLEASE, when you REPLY, rename the
> > subject to the subject you reply to, and remove the 50k characters below,
> > leaving only the message you reply to.
> >
> > 
> > From: ics 
> > To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Saturday, 30 March 2013, 19:55
> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
> >
> > Pretty sure it wasn't flawed.
> >
> > -ics
> >
> > Paul kirjoitti:
> >> The only source was based on a rumor of a chat log on a forum thread
> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a
> >> Sourcemod dev) about it. Perhaps the source was flawed information
> >> after all then.
> >>
> >>
> >> On 30 March 2013 18:34, ElitePowered .  >> > wrote:
> >>
> >>Valve would never remove MOTD. They partnered with Pinion to put
> >>ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
> >>wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
> >>pages, and anything else that requires MOTD. I don't even know why
> >>anyone would think it would be removed.
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Asher Baker
The except posted was from a very long conversation discussing IDEAS
not PLANS, and was intended specifically in relation to the plugin
thread it was posted in. There was really no reason for it to explode
this much, but I do hope the immediate backlash will avoid any changes
at all - I think the current system is fine and that it's Quickplay
that's flawed not the MOTD. My apologies to DF for how people have
twisted this out of all proportion.

On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk  wrote:
>
> Asherkin would not put words into DF's mouth, thats for sure.
>
> One can question ofc if its really going to be removed, but with the
> game-changing properties of the pinion plugin, its easy to see that Valve
> isn't liking it:
> - 30 seconds added before able to start with the game. (after connecting
> etc)
> - With map restarts (and therefore round re-start) Uber build up at start of
> round is impossible, with 30 seconds missing of the round start time of 1
> minute, they cannot build up the uber charge when the ad gets shown. Same
> goes for Engy to build up his equipment. Essentially killing any way for
> those classes to be ready for a defense and offense. Thats quite
> game-changing imo.
> - loads of players complaining about it.
>
>
> As I said in another reply, a way for players to block MOTD based on the
> connected server (using their ID's or IP's?) would alleviate some. And as I
> see complaints bout this in the Quickplay, disable this feature per default
> when using Quickplay servers might be something.
>
> Think that would kill off the pinions and alike fast enough.
>
> There is a lot of legit ways of using the MOTD, and I really would not want
> to lose those.
>
> And for those that use the Digest, PLEASE, when you REPLY, rename the
> subject to the subject you reply to, and remove the 50k characters below,
> leaving only the message you reply to.
>
> 
> From: ics 
> To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing list
> 
> Sent: Saturday, 30 March 2013, 19:55
> Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
>
> Pretty sure it wasn't flawed.
>
> -ics
>
> Paul kirjoitti:
>> The only source was based on a rumor of a chat log on a forum thread
>> showing Drunken_F00l (employee at Valve) talking to asherkin (a
>> Sourcemod dev) about it. Perhaps the source was flawed information
>> after all then.
>>
>>
>> On 30 March 2013 18:34, ElitePowered . > > wrote:
>>
>>Valve would never remove MOTD. They partnered with Pinion to put
>>ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>>wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>>pages, and anything else that requires MOTD. I don't even know why
>>anyone would think it would be removed.
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Mart-Jan Reeuwijk

Asherkin would not put words into DF's mouth, thats for sure.

One can question ofc if its really going to be removed, but with the 
game-changing properties of the pinion plugin, its easy to see that Valve isn't 
liking it:
- 30 seconds added before able to start with the game. (after connecting etc)
- With map restarts (and therefore round re-start) Uber build up at start of 
round is impossible, with 30 seconds missing of the round start time of 1 
minute, they cannot build up the uber charge when the ad gets shown. Same goes 
for Engy to build up his equipment. Essentially killing any way for those 
classes to be ready for a defense and offense. Thats quite game-changing imo.
- loads of players complaining about it. 


As I said in another reply, a way for players to block MOTD based on the 
connected server (using their ID's or IP's?) would alleviate some. And as I see 
complaints bout this in the Quickplay, disable this feature per default when 
using Quickplay servers might be something. 

Think that would kill off the pinions and alike fast enough. 

There is a lot of legit ways of using the MOTD, and I really would not want to 
lose those. 

And for those that use the Digest, PLEASE, when you REPLY, rename the subject 
to the subject you reply to, and remove the 50k characters below, leaving only 
the message you reply to.



>
> From: ics 
>To: ubyu@gmail.com; Half-Life dedicated Win32 server mailing list 
> 
>Sent: Saturday, 30 March 2013, 19:55
>Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
> 
>Pretty sure it wasn't flawed.
>
>-ics
>
>Paul kirjoitti:
>> The only source was based on a rumor of a chat log on a forum thread 
>> showing Drunken_F00l (employee at Valve) talking to asherkin (a 
>> Sourcemod dev) about it. Perhaps the source was flawed information 
>> after all then.
>>
>>
>> On 30 March 2013 18:34, ElitePowered . > > wrote:
>>
>>     Valve would never remove MOTD. They partnered with Pinion to put
>>     ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>>     wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>>     pages, and anything else that requires MOTD. I don't even know why
>>     anyone would think it would be removed.
>>
>>
>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Bjorn Wielens
Agreed, I really don't want to see the MOTD disappear.
My serves don't have pinion, but we do have a few plugins that use/open the 
MOTD panel with server rules, how to play (for mods) and other info. We also 
have a "clean" html MOTD, that is, no ads or other crapware but just info on 
our community, our other servers, and a brief rules summary.

It would suck if the MOTD was canned without any sort of replacement; once 
again the folks that are legit get shafted because of certain unscrupulous 
people.





 From: "e...@chello.at" 
To: 'Half-Life dedicated Win32 server mailing list' 
 
Sent: Saturday, March 30, 2013 5:03:36 AM
Subject: Re: [hlds] Suggestion and query regarding MOTD
 

If this is happening my free TF2 lottery gets a lot less sexier. There is a 
rare chance on my server that someone wins TF2 items. It then shows up the item 
over a specific motd page after respawn.  Most of these items are intentional 
bought over the Mann Co. store to support the small TF2 team. This would be 
really a let-down for me to remove this feature, since I put much effort into 
it. I have also a few of these plugins on Doctor McKay list which would be a 
shame to see them break beyond repair.
 
Is there no other way to incorporate Pinion and other Ad’s into TF2 in which 
Valve has more control over it? I don’t use it, but I can understand why others 
need it.
 
ED-E
 
Von:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Doctor McKay
Gesendet: Freitag, 29. März 2013 21:31
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Suggestion and query regarding MOTD
 
Rumor that Valve is considering removing the MOTD entirely.
 
Because of this, I decided to compile a list of plugins that would entirely or 
partially break if this change was made.


 
 
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
 
On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
Where did you hear this "rumor" from?
 
On Fri, Mar 29, 2013 at 2:15 PM, Paul  wrote:
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up 
screens, however if the rumor that I've heard is true then that would indeed be 
bad for such plugins, and could see the community shrink on TF2 as a result.
 
On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:

Hmm, pop-up screens for plugins like !bp and many others are done by users, but 
its the server's plugin that pops the requested webpage to the client. I'd hate 
to see such go, unless some can be worked out with the steam overlay browser, 
but that would cause a lot of abuse is my guess. (servers loading up a huge 
site in there without the player aware etc).

If it would be in the form of temporary "links" (bookmark) in the bar on top of 
the overlay browser, that those only get opened when the client clicks on them, 
that would end any form of abuse.
 
>
>
>
>From:Paul 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Friday, 29 March 2013, 10:15
>
>Subject: Re: [hlds] Suggestion and query regarding MOTD
> 
>Hi guys,
>Yes I understand what you're saying. That isn't what I mean though. I've heard 
>rumors (yes, on a forum, not exactly a reliable source I know) that there are 
>plans in the works to make a massive change to the MOTD so that it can't be 
>used by server plugins mid-game, and that it will only be usable at the 
>beginning (when you connect), presumably due to rare problems such as what I 
>mentioned occurring on certain servers. I'm guessing the rumors aren't true, 
>but even so I was suggesting that it if the rumors are true that instead of 
>doing that you could fix the problem by disabling the functionality of 
>JavaScript's window.open(...), alert(...) and confirm(...) functions. 
>Disabling those three functions would prevent any webpages that are loaded in 
>the MOTD from either making an additional popup window, or temporarily losing 
>mouse focus in the game to an alert/confirm box. Hopefully I've made myself a 
>little clearer now, I didn't mean Java, I do mean
 JavaScript.
> 
>Many thanks,
>Paul.
> 
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valveso

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread ED-E
If this is happening my free TF2 lottery gets a lot less sexier. There is a
rare chance on my server that someone wins TF2 items. It then shows up the
item over a specific motd page after respawn.  Most of these items are
intentional bought over the Mann Co. store to support the small TF2 team.
This would be really a let-down for me to remove this feature, since I put
much effort into it. I have also a few of these plugins on Doctor McKay list
which would be a shame to see them break beyond repair.

 

Is there no other way to incorporate Pinion and other Ad’s into TF2 in which
Valve has more control over it? I don’t use it, but I can understand why
others need it.

 

ED-E

 

Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Doctor McKay
Gesendet: Freitag, 29. März 2013 21:31
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Suggestion and query regarding MOTD

 

Rumor that Valve is considering removing the MOTD entirely.
<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141> 

 

Because of this, I decided to compile a list
<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85F
jTzU/edit?usp=sharing>  of plugins that would entirely or partially break if
this change was made.




 

 

Doctor McKay

http://www.doctormckay.com

mc...@doctormckay.com

 

On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:

Where did you hear this "rumor" from?

 

On Fri, Mar 29, 2013 at 2:15 PM, Paul  wrote:

Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would indeed
be bad for such plugins, and could see the community shrink on TF2 as a
result.

 

On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:


Hmm, pop-up screens for plugins like !bp and many others are done by users,
but its the server's plugin that pops the requested webpage to the client.
I'd hate to see such go, unless some can be worked out with the steam
overlay browser, but that would cause a lot of abuse is my guess. (servers
loading up a huge site in there without the player aware etc).

If it would be in the form of temporary "links" (bookmark) in the bar on top
of the overlay browser, that those only get opened when the client clicks on
them, that would end any form of abuse.

 


  _  


From: Paul 
To: Half-Life dedicated Win32 server mailing list
 
Sent: Friday, 29 March 2013, 10:15


Subject: Re: [hlds] Suggestion and query regarding MOTD

 

Hi guys,

Yes I understand what you're saying. That isn't what I mean though. I've
heard rumors (yes, on a forum, not exactly a reliable source I know) that
there are plans in the works to make a massive change to the MOTD so that it
can't be used by server plugins mid-game, and that it will only be usable at
the beginning (when you connect), presumably due to rare problems such as
what I mentioned occurring on certain servers. I'm guessing the rumors
aren't true, but even so I was suggesting that it if the rumors are true
that instead of doing that you could fix the problem by disabling the
functionality of JavaScript's window.open(...), alert(...) and confirm(...)
functions. Disabling those three functions would prevent any webpages that
are loaded in the MOTD from either making an additional popup window, or
temporarily losing mouse focus in the game to an alert/confirm box.
Hopefully I've made myself a little clearer now, I didn't mean Java, I do
mean JavaScript.

 

Many thanks,

Paul.

 

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread ics
I understand too that some pick it to get revenue to their servers. I 
wouldn't do it. Just seems very unfair to me for a whole bunch of mods 
to suffer partial or full strike due to Pinion.


-ics

Mike Bohde kirjoitti:
I can see how the need for external funds make pinion popular for 
operators. Rather than give them a rough go of it for their choice in 
plugin I just choose not to frequent servers that use pinion.




On Fri, Mar 29, 2013 at 5:45 PM, ics > wrote:


It's another kick in the face for some if MOTD is being removed.
Instead, it should be re-invented. However about no one reads motd
unless they have to.

Some mods need it badly, some don't. Personally i would settle for
something like L4D series have, a banner and some text about the
server & community. There was talk back then to add a button
similiar like L4D2 has to allow people directly to join to the
steamcommunity that the server has on it's configs. That never
came to pass and it has been 2+ years.

I could care less about Pinion but it seems to be the main cause
for things like this to happen. Dammit.

-ics





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mike Bohde
I can see how the need for external funds make pinion popular for
operators. Rather than give them a rough go of it for their choice in
plugin I just choose not to frequent servers that use pinion.



On Fri, Mar 29, 2013 at 5:45 PM, ics  wrote:

> It's another kick in the face for some if MOTD is being removed. Instead,
> it should be re-invented. However about no one reads motd unless they have
> to.
>
> Some mods need it badly, some don't. Personally i would settle for
> something like L4D series have, a banner and some text about the server &
> community. There was talk back then to add a button similiar like L4D2 has
> to allow people directly to join to the steamcommunity that the server has
> on it's configs. That never came to pass and it has been 2+ years.
>
> I could care less about Pinion but it seems to be the main cause for
> things like this to happen. Dammit.
>
> -ics
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread The Supreme Commander
Another possible solution is to implement functionality similar to
redirects - a user has to press a key in order to allow the MOTD window to
be displayed.

That's probably the easiest solution and doesn't harm the useful plugins
significantly if at all.


On Fri, Mar 29, 2013 at 7:16 PM, Mart-Jan Reeuwijk wrote:

> Pinnion recently added such to their plugin, after on SPUF was a thread on
> how to block their adds, with nice features. Adding to the fire was that if
> the player had latest version of Flash installed, the client crashed when
> starting to play some Pinnion flash.
>
> So they added a mandatory timer, that players cannot join a team till a
> timeout has occurred of 30 seconds or so.
>
> So now I read on this "rumor" that Valve is considering to block server
> plugins to push a MOTD to a client...  hmmm.
>
> Think a simpler solution would be to let display above the MOTD a line
> along this:
>
> "You are viewsing the "MOTD", you can disable viewing the MOTD via
> options, etc"
>
> Or, more eloquent: a setting per server for the client to show the MOTD or
> not. So on Pinneon servers , they can be disabled, but on for example trade
> servers enabled.
>
>
>--
> *From:* Paul 
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Friday, 29 March 2013, 22:52
> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>
> If this is all true, Pinion could solve their problems by doing more with
> JavaScript and possibly Flash to verify if a user is actually viewing the
> ad. One great example is using JavaScript's onmousemove event. Everyone
> shouldn't be restricted/punished with a rumored MOTD change just because of
> Pinion's ad security being flawed (supposedly). That's not our or Valve's
> problem, that's their problem and there are ways for them to fix it if
> Pinion have half decent developers on their team.
>
>
> On 29 March 2013 21:45, ics  wrote:
>
> It's another kick in the face for some if MOTD is being removed. Instead,
> it should be re-invented. However about no one reads motd unless they have
> to.
>
> Some mods need it badly, some don't. Personally i would settle for
> something like L4D series have, a banner and some text about the server &
> community. There was talk back then to add a button similiar like L4D2 has
> to allow people directly to join to the steamcommunity that the server has
> on it's configs. That never came to pass and it has been 2+ years.
>
> I could care less about Pinion but it seems to be the main cause for
> things like this to happen. Dammit.
>
> -ics
>
> Doctor McKay kirjoitti:
>
> Rumor that Valve is considering removing the MOTD entirely. <
> https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
> >
>
> Because of this, I decided to compile a list <https://docs.google.com/**
> document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
> sharing<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>>
> of plugins that would entirely or partially break if this change was made.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com <mailto:mc...@doctormckay.com>
>
>
>
> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com  1nsane...@gmail.com>> wrote:
>
> Where did you hear this "rumor" from?
>
>
> On Fri, Mar 29, 2013 at 2:15 PM, Paul  <mailto:ubyu@gmail.com>> wrote:
>
> Disabling window.open(...)'s JavaScript function wouldn't
> effect pop-up screens, however if the rumor that I've heard is
> true then that would indeed be bad for such plugins, and could
> see the community shrink on TF2 as a result.
>
>
> On 29 March 2013 16:42, Mart-Jan Reeuwijk  <mailto:mreeu...@yahoo.com>> wrote:
>
>
> Hmm, pop-up screens for plugins like !bp and many others
> are done by users, but its the server's plugin that pops
> the requested webpage to the client. I'd hate to see such
> go, unless some can be worked out with the steam overlay
> browser, but that would cause a lot of abuse is my guess.
> (servers loading up a huge site in there without the
> player aware etc).
>
> If it would be in the form of temporary "links" (bookmark)
> in the bar on top of the overlay browser,

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mart-Jan Reeuwijk
Pinnion recently added such to their plugin, after on SPUF was a thread on how 
to block their adds, with nice features. Adding to the fire was that if the 
player had latest version of Flash 
installed, the client crashed when starting to play some Pinnion flash. 

So they added a mandatory timer, that players cannot join a team till a timeout 
has occurred of 30 seconds or so.

So now I read on this "rumor" that Valve is considering to block server plugins 
to push a MOTD to a client...  hmmm. 

Think a simpler solution would be to let display above the MOTD a line along 
this:

"You are viewsing the "MOTD", you can disable viewing the MOTD via options, 
etc" 

Or, more eloquent: a setting per server for the client to show the MOTD or not. 
So on Pinneon servers , they can be disabled, but on for example trade servers 
enabled.




>
> From: Paul 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Friday, 29 March 2013, 22:52
>Subject: Re: [hlds] Suggestion and query regarding MOTD
> 
>
>If this is all true, Pinion could solve their problems by doing more with 
>JavaScript and possibly Flash to verify if a user is actually viewing the ad. 
>One great example is using JavaScript's onmousemove event. Everyone shouldn't 
>be restricted/punished with a rumored MOTD change just because of Pinion's ad 
>security being flawed (supposedly). That's not our or Valve's problem, that's 
>their problem and there are ways for them to fix it if Pinion have half decent 
>developers on their team.
>
>
>
>On 29 March 2013 21:45, ics  wrote:
>
>It's another kick in the face for some if MOTD is being removed. Instead, it 
>should be re-invented. However about no one reads motd unless they have to.
>>
>>Some mods need it badly, some don't. Personally i would settle for something 
>>like L4D series have, a banner and some text about the server & community. 
>>There was talk back then to add a button similiar like L4D2 has to allow 
>>people directly to join to the steamcommunity that the server has on it's 
>>configs. That never came to pass and it has been 2+ years.
>>
>>I could care less about Pinion but it seems to be the main cause for things 
>>like this to happen. Dammit.
>>
>>-ics
>>
>>Doctor McKay kirjoitti:
>>
>>Rumor that Valve is considering removing the MOTD entirely. 
>><https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>>>
>>>Because of this, I decided to compile a list 
>>><https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>
>>> of plugins that would entirely or partially break if this change was made.
>>>
>>>
>>>
>>>Doctor McKay
>>>http://www.doctormckay.com
>>>mc...@doctormckay.com <mailto:mc...@doctormckay.com>
>>>
>>>
>>>
>>>On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com 
>>><mailto:1nsane...@gmail.com>> wrote:
>>>
>>>    Where did you hear this "rumor" from?
>>>
>>>
>>>    On Fri, Mar 29, 2013 at 2:15 PM, Paul >>
>>>    <mailto:ubyu@gmail.com>> wrote:
>>>
>>>        Disabling window.open(...)'s JavaScript function wouldn't
>>>        effect pop-up screens, however if the rumor that I've heard is
>>>        true then that would indeed be bad for such plugins, and could
>>>        see the community shrink on TF2 as a result.
>>>
>>>
>>>        On 29 March 2013 16:42, Mart-Jan Reeuwijk >>
>>>        <mailto:mreeu...@yahoo.com>> wrote:
>>>
>>>
>>>            Hmm, pop-up screens for plugins like !bp and many others
>>>            are done by users, but its the server's plugin that pops
>>>            the requested webpage to the client. I'd hate to see such
>>>            go, unless some can be worked out with the steam overlay
>>>            browser, but that would cause a lot of abuse is my guess.
>>>            (servers loading up a huge site in there without the
>>>            player aware etc).
>>>
>>>            If it would be in the form of temporary "links" (bookmark)
>>>            in the bar on top of the overlay browser, that those only
>>>            get opened when the client clicks on them, that would end
>>>            any form of abuse.
>>>
>>>
                
-

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Nomaan Ahmad
Its about the hidden motd, pinion uses this feature to probably remove ads
after the client has viewed it. We use that feature to set a url to allow
clients to tune in to streaming radio and other things... I dont think this
should be removed. Pinion should fix their bloody hit system. Its been
failing a lot lately.

On 29 March 2013 22:13, List User  wrote:

>  Wasn't Pinion claiming VALVe is working with them? If so, why would a
> VAVLe employee say that they are going to drop the MOTD feature. Doesn't
> make sense.
>
>
>
> On 3/29/2013 6:10 PM, Nomaan Ahmad wrote:
>
> I agree with Paul. Pinion needs to be changed if someone cheats their
> system like this.
>
> On 29 March 2013 21:52, Paul  wrote:
>
>> If this is all true, Pinion could solve their problems by doing more with
>> JavaScript and possibly Flash to verify if a user is actually viewing the
>> ad. One great example is using JavaScript's onmousemove event. Everyone
>> shouldn't be restricted/punished with a rumored MOTD change just because of
>> Pinion's ad security being flawed (supposedly). That's not our or Valve's
>> problem, that's their problem and there are ways for them to fix it if
>> Pinion have half decent developers on their team.
>>
>>
>> On 29 March 2013 21:45, ics  wrote:
>>
>>> It's another kick in the face for some if MOTD is being removed.
>>> Instead, it should be re-invented. However about no one reads motd unless
>>> they have to.
>>>
>>> Some mods need it badly, some don't. Personally i would settle for
>>> something like L4D series have, a banner and some text about the server &
>>> community. There was talk back then to add a button similiar like L4D2 has
>>> to allow people directly to join to the steamcommunity that the server has
>>> on it's configs. That never came to pass and it has been 2+ years.
>>>
>>> I could care less about Pinion but it seems to be the main cause for
>>> things like this to happen. Dammit.
>>>
>>> -ics
>>>
>>> Doctor McKay kirjoitti:
>>>
>>>> Rumor that Valve is considering removing the MOTD entirely. <
>>>> https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>>>>
>>>> Because of this, I decided to compile a list <
>>>> https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>
>>>> of plugins that would entirely or partially break if this change was made.
>>>>
>>>>
>>>>
>>>> Doctor McKay
>>>> http://www.doctormckay.com
>>>> mc...@doctormckay.com <mailto:mc...@doctormckay.com>
>>>>
>>>>
>>>>
>>>> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com >>> 1nsane...@gmail.com>> wrote:
>>>>
>>>> Where did you hear this "rumor" from?
>>>>
>>>>
>>>> On Fri, Mar 29, 2013 at 2:15 PM, Paul >>>  <mailto:ubyu@gmail.com>> wrote:
>>>>
>>>> Disabling window.open(...)'s JavaScript function wouldn't
>>>> effect pop-up screens, however if the rumor that I've heard is
>>>> true then that would indeed be bad for such plugins, and could
>>>> see the community shrink on TF2 as a result.
>>>>
>>>>
>>>> On 29 March 2013 16:42, Mart-Jan Reeuwijk >>>  <mailto:mreeu...@yahoo.com>> wrote:
>>>>
>>>>
>>>> Hmm, pop-up screens for plugins like !bp and many others
>>>> are done by users, but its the server's plugin that pops
>>>> the requested webpage to the client. I'd hate to see such
>>>> go, unless some can be worked out with the steam overlay
>>>>     browser, but that would cause a lot of abuse is my guess.
>>>> (servers loading up a huge site in there without the
>>>> player aware etc).
>>>>
>>>> If it would be in the form of temporary "links" (bookmark)
>>>> in the bar on top of the overlay browser, that those only
>>>> get opened when the client clicks on them, that would end
>>>> any form of abuse.
>>>>
>>>>
>>>> 
>>

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread List User
Wasn't Pinion claiming VALVe is working with them? If so, why would a 
VAVLe employee say that they are going to drop the MOTD feature. Doesn't 
make sense.



On 3/29/2013 6:10 PM, Nomaan Ahmad wrote:
I agree with Paul. Pinion needs to be changed if someone cheats their 
system like this.


On 29 March 2013 21:52, Paul <mailto:ubyu@gmail.com>> wrote:


If this is all true, Pinion could solve their problems by doing
more with JavaScript and possibly Flash to verify if a user is
actually viewing the ad. One great example is using JavaScript's
onmousemove event. Everyone shouldn't be restricted/punished with
a rumored MOTD change just because of Pinion's ad security being
flawed (supposedly). That's not our or Valve's problem, that's
their problem and there are ways for them to fix it if Pinion have
half decent developers on their team.


On 29 March 2013 21:45, ics mailto:i...@ics-base.net>> wrote:

It's another kick in the face for some if MOTD is being
removed. Instead, it should be re-invented. However about no
one reads motd unless they have to.

Some mods need it badly, some don't. Personally i would settle
for something like L4D series have, a banner and some text
about the server & community. There was talk back then to add
a button similiar like L4D2 has to allow people directly to
join to the steamcommunity that the server has on it's
configs. That never came to pass and it has been 2+ years.

I could care less about Pinion but it seems to be the main
cause for things like this to happen. Dammit.

-ics

Doctor McKay kirjoitti:

Rumor that Valve is considering removing the MOTD
entirely.
<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>

Because of this, I decided to compile a list

<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>
of plugins that would entirely or partially break if this
change was made.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com <mailto:mc...@doctormckay.com>
<mailto:mc...@doctormckay.com <mailto:mc...@doctormckay.com>>



On Fri, Mar 29, 2013 at 2:27 PM, 1nsane
<1nsane...@gmail.com <mailto:1nsane...@gmail.com>
<mailto:1nsane...@gmail.com <mailto:1nsane...@gmail.com>>>
wrote:

Where did you hear this "rumor" from?


On Fri, Mar 29, 2013 at 2:15 PM, Paul
mailto:ubyu@gmail.com>
<mailto:ubyu@gmail.com
<mailto:ubyu@gmail.com>>> wrote:

Disabling window.open(...)'s JavaScript function
wouldn't
effect pop-up screens, however if the rumor that
I've heard is
true then that would indeed be bad for such
plugins, and could
see the community shrink on TF2 as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk
mailto:mreeu...@yahoo.com>
<mailto:mreeu...@yahoo.com
<mailto:mreeu...@yahoo.com>>> wrote:


Hmm, pop-up screens for plugins like !bp and
many others
are done by users, but its the server's plugin
that pops
the requested webpage to the client. I'd hate
to see such
go, unless some can be worked out with the
steam overlay
browser, but that would cause a lot of abuse
is my guess.
(servers loading up a huge site in there
without the
player aware etc).

If it would be in the form of temporary
"links" (bookmark)
in the bar on top of the overlay browser, that
those only
get opened when the client clicks on them,
that would end
any form of abuse.

   


*From:* Paul mailto:ubyu@gmail.com>
<mailto:ubyu@gmail.com
<mailto:ubyu@gmail.com>>>
*To:* Half-Life dedicated Win32 server
mailing list
mailto:hlds@list.valvesoftware.com>
    <mailto:hlds@list

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Nomaan Ahmad
I agree with Paul. Pinion needs to be changed if someone cheats their
system like this.

On 29 March 2013 21:52, Paul  wrote:

> If this is all true, Pinion could solve their problems by doing more with
> JavaScript and possibly Flash to verify if a user is actually viewing the
> ad. One great example is using JavaScript's onmousemove event. Everyone
> shouldn't be restricted/punished with a rumored MOTD change just because of
> Pinion's ad security being flawed (supposedly). That's not our or Valve's
> problem, that's their problem and there are ways for them to fix it if
> Pinion have half decent developers on their team.
>
>
> On 29 March 2013 21:45, ics  wrote:
>
>> It's another kick in the face for some if MOTD is being removed. Instead,
>> it should be re-invented. However about no one reads motd unless they have
>> to.
>>
>> Some mods need it badly, some don't. Personally i would settle for
>> something like L4D series have, a banner and some text about the server &
>> community. There was talk back then to add a button similiar like L4D2 has
>> to allow people directly to join to the steamcommunity that the server has
>> on it's configs. That never came to pass and it has been 2+ years.
>>
>> I could care less about Pinion but it seems to be the main cause for
>> things like this to happen. Dammit.
>>
>> -ics
>>
>> Doctor McKay kirjoitti:
>>
>>> Rumor that Valve is considering removing the MOTD entirely. <
>>> https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>>> >
>>>
>>> Because of this, I decided to compile a list <https://docs.google.com/**
>>> document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
>>> sharing<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>>
>>> of plugins that would entirely or partially break if this change was made.
>>>
>>>
>>>
>>> Doctor McKay
>>> http://www.doctormckay.com
>>> mc...@doctormckay.com <mailto:mc...@doctormckay.com>
>>>
>>>
>>>
>>> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com >> 1nsane...@gmail.com>> wrote:
>>>
>>> Where did you hear this "rumor" from?
>>>
>>>
>>> On Fri, Mar 29, 2013 at 2:15 PM, Paul >> <mailto:ubyu@gmail.com>> wrote:
>>>
>>> Disabling window.open(...)'s JavaScript function wouldn't
>>> effect pop-up screens, however if the rumor that I've heard is
>>> true then that would indeed be bad for such plugins, and could
>>> see the community shrink on TF2 as a result.
>>>
>>>
>>> On 29 March 2013 16:42, Mart-Jan Reeuwijk >> <mailto:mreeu...@yahoo.com>> wrote:
>>>
>>>
>>> Hmm, pop-up screens for plugins like !bp and many others
>>> are done by users, but its the server's plugin that pops
>>> the requested webpage to the client. I'd hate to see such
>>> go, unless some can be worked out with the steam overlay
>>> browser, but that would cause a lot of abuse is my guess.
>>> (servers loading up a huge site in there without the
>>> player aware etc).
>>>
>>> If it would be in the form of temporary "links" (bookmark)
>>> in the bar on top of the overlay browser, that those only
>>> get opened when the client clicks on them, that would end
>>> any form of abuse.
>>>
>>> --**
>>> --**
>>> *From:* Paul >> <mailto:ubyu@gmail.com>>
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> >> 
>>> <mailto:hlds@list.**valvesoftware.com
>>> >>
>>> *Sent:* Friday, 29 March 2013, 10:15
>>>
>>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>>
>>>
>>> Hi guys,
>>> Yes I understand what you're saying. That isn't what I
>>> mean though. I've heard rumors

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
If this is all true, Pinion could solve their problems by doing more with
JavaScript and possibly Flash to verify if a user is actually viewing the
ad. One great example is using JavaScript's onmousemove event. Everyone
shouldn't be restricted/punished with a rumored MOTD change just because of
Pinion's ad security being flawed (supposedly). That's not our or Valve's
problem, that's their problem and there are ways for them to fix it if
Pinion have half decent developers on their team.


On 29 March 2013 21:45, ics  wrote:

> It's another kick in the face for some if MOTD is being removed. Instead,
> it should be re-invented. However about no one reads motd unless they have
> to.
>
> Some mods need it badly, some don't. Personally i would settle for
> something like L4D series have, a banner and some text about the server &
> community. There was talk back then to add a button similiar like L4D2 has
> to allow people directly to join to the steamcommunity that the server has
> on it's configs. That never came to pass and it has been 2+ years.
>
> I could care less about Pinion but it seems to be the main cause for
> things like this to happen. Dammit.
>
> -ics
>
> Doctor McKay kirjoitti:
>
>> Rumor that Valve is considering removing the MOTD entirely. <
>> https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>> >
>>
>> Because of this, I decided to compile a list <https://docs.google.com/**
>> document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
>> sharing<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>>
>> of plugins that would entirely or partially break if this change was made.
>>
>>
>>
>> Doctor McKay
>> http://www.doctormckay.com
>> mc...@doctormckay.com <mailto:mc...@doctormckay.com>
>>
>>
>>
>> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com > 1nsane...@gmail.com>> wrote:
>>
>> Where did you hear this "rumor" from?
>>
>>
>> On Fri, Mar 29, 2013 at 2:15 PM, Paul > <mailto:ubyu@gmail.com>> wrote:
>>
>> Disabling window.open(...)'s JavaScript function wouldn't
>> effect pop-up screens, however if the rumor that I've heard is
>> true then that would indeed be bad for such plugins, and could
>> see the community shrink on TF2 as a result.
>>
>>
>> On 29 March 2013 16:42, Mart-Jan Reeuwijk > <mailto:mreeu...@yahoo.com>> wrote:
>>
>>
>> Hmm, pop-up screens for plugins like !bp and many others
>> are done by users, but its the server's plugin that pops
>> the requested webpage to the client. I'd hate to see such
>> go, unless some can be worked out with the steam overlay
>> browser, but that would cause a lot of abuse is my guess.
>> (servers loading up a huge site in there without the
>> player aware etc).
>>
>> If it would be in the form of temporary "links" (bookmark)
>> in the bar on top of the overlay browser, that those only
>> get opened when the client clicks on them, that would end
>> any form of abuse.
>>
>> --**
>> --**
>> *From:* Paul > <mailto:ubyu@gmail.com>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> > 
>> <mailto:hlds@list.**valvesoftware.com
>> >>
>> *Sent:* Friday, 29 March 2013, 10:15
>>
>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>
>>
>> Hi guys,
>> Yes I understand what you're saying. That isn't what I
>> mean though. I've heard rumors (yes, on a forum, not
>> exactly a reliable source I know) that there are plans
>> in the works to make a massive change to the MOTD so
>> that it can't be used by server plugins mid-game, and
>> that it will only be usable at the beginning (when you
>> connect), presumably due to rare problems such as what
>> I mentioned occurring on certain servers. I'm guessing
>> 

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread ics
It's another kick in the face for some if MOTD is being removed. 
Instead, it should be re-invented. However about no one reads motd 
unless they have to.


Some mods need it badly, some don't. Personally i would settle for 
something like L4D series have, a banner and some text about the server 
& community. There was talk back then to add a button similiar like L4D2 
has to allow people directly to join to the steamcommunity that the 
server has on it's configs. That never came to pass and it has been 2+ 
years.


I could care less about Pinion but it seems to be the main cause for 
things like this to happen. Dammit.


-ics

Doctor McKay kirjoitti:
Rumor that Valve is considering removing the MOTD entirely. 
<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>


Because of this, I decided to compile a list 
<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing> 
of plugins that would entirely or partially break if this change was made.




Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com <mailto:mc...@doctormckay.com>


On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com 
<mailto:1nsane...@gmail.com>> wrote:


Where did you hear this "rumor" from?


On Fri, Mar 29, 2013 at 2:15 PM, Paul mailto:ubyu@gmail.com>> wrote:

Disabling window.open(...)'s JavaScript function wouldn't
effect pop-up screens, however if the rumor that I've heard is
true then that would indeed be bad for such plugins, and could
see the community shrink on TF2 as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk mailto:mreeu...@yahoo.com>> wrote:


Hmm, pop-up screens for plugins like !bp and many others
are done by users, but its the server's plugin that pops
the requested webpage to the client. I'd hate to see such
go, unless some can be worked out with the steam overlay
browser, but that would cause a lot of abuse is my guess.
(servers loading up a huge site in there without the
player aware etc).

If it would be in the form of temporary "links" (bookmark)
in the bar on top of the overlay browser, that those only
get opened when the client clicks on them, that would end
any form of abuse.



*From:* Paul mailto:ubyu@gmail.com>>
*To:* Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com>>
*Sent:* Friday, 29 March 2013, 10:15

*Subject:* Re: [hlds] Suggestion and query regarding MOTD

Hi guys,
Yes I understand what you're saying. That isn't what I
mean though. I've heard rumors (yes, on a forum, not
exactly a reliable source I know) that there are plans
in the works to make a massive change to the MOTD so
that it can't be used by server plugins mid-game, and
that it will only be usable at the beginning (when you
connect), presumably due to rare problems such as what
I mentioned occurring on certain servers. I'm guessing
the rumors aren't true, but even so I was suggesting
that it if the rumors are true that instead of doing
that you could fix the problem by disabling the
functionality of JavaScript's window.open(...),
alert(...) and confirm(...) functions. Disabling those
three functions would prevent any webpages that are
loaded in the MOTD from either making an additional
popup window, or temporarily losing mouse focus in the
game to an alert/confirm box. Hopefully I've made
myself a little clearer now, I didn't mean Java, I do
mean JavaScript.

Many thanks,
Paul.

___
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Excellent work, thanks for that contribution, that's quite a list!


On 29 March 2013 20:30, Doctor McKay  wrote:

> Rumor that Valve is considering removing the MOTD 
> entirely.<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>
> Because of this, I decided to compile a 
> list<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>of
>  plugins that would entirely or partially break if this change was made.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
>
>
> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Where did you hear this "rumor" from?
>>
>>
>> On Fri, Mar 29, 2013 at 2:15 PM, Paul  wrote:
>>
>>> Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
>>> screens, however if the rumor that I've heard is true then that would
>>> indeed be bad for such plugins, and could see the community shrink on TF2
>>> as a result.
>>>
>>>
>>> On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:
>>>
>>>>
>>>> Hmm, pop-up screens for plugins like !bp and many others are done by
>>>> users, but its the server's plugin that pops the requested webpage to the
>>>> client. I'd hate to see such go, unless some can be worked out with the
>>>> steam overlay browser, but that would cause a lot of abuse is my guess.
>>>> (servers loading up a huge site in there without the player aware etc).
>>>>
>>>> If it would be in the form of temporary "links" (bookmark) in the bar
>>>> on top of the overlay browser, that those only get opened when the client
>>>> clicks on them, that would end any form of abuse.
>>>>
>>>>--
>>>> *From:* Paul 
>>>> *To:* Half-Life dedicated Win32 server mailing list <
>>>> hlds@list.valvesoftware.com>
>>>> *Sent:* Friday, 29 March 2013, 10:15
>>>>
>>>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>>>
>>>> Hi guys,
>>>> Yes I understand what you're saying. That isn't what I mean though.
>>>> I've heard rumors (yes, on a forum, not exactly a reliable source I know)
>>>> that there are plans in the works to make a massive change to the MOTD so
>>>> that it can't be used by server plugins mid-game, and that it will only be
>>>> usable at the beginning (when you connect), presumably due to rare problems
>>>> such as what I mentioned occurring on certain servers. I'm guessing the
>>>> rumors aren't true, but even so I was suggesting that it if the rumors are
>>>> true that instead of doing that you could fix the problem by disabling the
>>>> functionality of JavaScript's window.open(...), alert(...) and confirm(...)
>>>> functions. Disabling those three functions would prevent any webpages that
>>>> are loaded in the MOTD from either making an additional popup window, or
>>>> temporarily losing mouse focus in the game to an alert/confirm box.
>>>> Hopefully I've made myself a little clearer now, I didn't mean Java, I do
>>>> mean JavaScript.
>>>>
>>>> Many thanks,
>>>> Paul.
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Yes I already linked that thread earlier.


On Fri, Mar 29, 2013 at 4:30 PM, Doctor McKay  wrote:

> Rumor that Valve is considering removing the MOTD 
> entirely.<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>
> Because of this, I decided to compile a 
> list<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>of
>  plugins that would entirely or partially break if this change was made.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
>
>
> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Where did you hear this "rumor" from?
>>
>>
>> On Fri, Mar 29, 2013 at 2:15 PM, Paul  wrote:
>>
>>> Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
>>> screens, however if the rumor that I've heard is true then that would
>>> indeed be bad for such plugins, and could see the community shrink on TF2
>>> as a result.
>>>
>>>
>>> On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:
>>>
>>>>
>>>> Hmm, pop-up screens for plugins like !bp and many others are done by
>>>> users, but its the server's plugin that pops the requested webpage to the
>>>> client. I'd hate to see such go, unless some can be worked out with the
>>>> steam overlay browser, but that would cause a lot of abuse is my guess.
>>>> (servers loading up a huge site in there without the player aware etc).
>>>>
>>>> If it would be in the form of temporary "links" (bookmark) in the bar
>>>> on top of the overlay browser, that those only get opened when the client
>>>> clicks on them, that would end any form of abuse.
>>>>
>>>>--
>>>> *From:* Paul 
>>>> *To:* Half-Life dedicated Win32 server mailing list <
>>>> hlds@list.valvesoftware.com>
>>>> *Sent:* Friday, 29 March 2013, 10:15
>>>>
>>>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>>>
>>>> Hi guys,
>>>> Yes I understand what you're saying. That isn't what I mean though.
>>>> I've heard rumors (yes, on a forum, not exactly a reliable source I know)
>>>> that there are plans in the works to make a massive change to the MOTD so
>>>> that it can't be used by server plugins mid-game, and that it will only be
>>>> usable at the beginning (when you connect), presumably due to rare problems
>>>> such as what I mentioned occurring on certain servers. I'm guessing the
>>>> rumors aren't true, but even so I was suggesting that it if the rumors are
>>>> true that instead of doing that you could fix the problem by disabling the
>>>> functionality of JavaScript's window.open(...), alert(...) and confirm(...)
>>>> functions. Disabling those three functions would prevent any webpages that
>>>> are loaded in the MOTD from either making an additional popup window, or
>>>> temporarily losing mouse focus in the game to an alert/confirm box.
>>>> Hopefully I've made myself a little clearer now, I didn't mean Java, I do
>>>> mean JavaScript.
>>>>
>>>> Many thanks,
>>>> Paul.
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Doctor McKay
Rumor that Valve is considering removing the MOTD
entirely.<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>

Because of this, I decided to compile a
list<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>of
plugins that would entirely or partially break if this change was
made.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:

> Where did you hear this "rumor" from?
>
>
> On Fri, Mar 29, 2013 at 2:15 PM, Paul  wrote:
>
>> Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
>> screens, however if the rumor that I've heard is true then that would
>> indeed be bad for such plugins, and could see the community shrink on TF2
>> as a result.
>>
>>
>> On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:
>>
>>>
>>> Hmm, pop-up screens for plugins like !bp and many others are done by
>>> users, but its the server's plugin that pops the requested webpage to the
>>> client. I'd hate to see such go, unless some can be worked out with the
>>> steam overlay browser, but that would cause a lot of abuse is my guess.
>>> (servers loading up a huge site in there without the player aware etc).
>>>
>>> If it would be in the form of temporary "links" (bookmark) in the bar on
>>> top of the overlay browser, that those only get opened when the client
>>> clicks on them, that would end any form of abuse.
>>>
>>>--
>>> *From:* Paul 
>>> *To:* Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> *Sent:* Friday, 29 March 2013, 10:15
>>>
>>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>>
>>> Hi guys,
>>> Yes I understand what you're saying. That isn't what I mean though. I've
>>> heard rumors (yes, on a forum, not exactly a reliable source I know) that
>>> there are plans in the works to make a massive change to the MOTD so that
>>> it can't be used by server plugins mid-game, and that it will only be
>>> usable at the beginning (when you connect), presumably due to rare problems
>>> such as what I mentioned occurring on certain servers. I'm guessing the
>>> rumors aren't true, but even so I was suggesting that it if the rumors are
>>> true that instead of doing that you could fix the problem by disabling the
>>> functionality of JavaScript's window.open(...), alert(...) and confirm(...)
>>> functions. Disabling those three functions would prevent any webpages that
>>> are loaded in the MOTD from either making an additional popup window, or
>>> temporarily losing mouse focus in the game to an alert/confirm box.
>>> Hopefully I've made myself a little clearer now, I didn't mean Java, I do
>>> mean JavaScript.
>>>
>>> Many thanks,
>>> Paul.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Where did you hear this "rumor" from?


On Fri, Mar 29, 2013 at 2:15 PM, Paul  wrote:

> Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
> screens, however if the rumor that I've heard is true then that would
> indeed be bad for such plugins, and could see the community shrink on TF2
> as a result.
>
>
> On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:
>
>>
>> Hmm, pop-up screens for plugins like !bp and many others are done by
>> users, but its the server's plugin that pops the requested webpage to the
>> client. I'd hate to see such go, unless some can be worked out with the
>> steam overlay browser, but that would cause a lot of abuse is my guess.
>> (servers loading up a huge site in there without the player aware etc).
>>
>> If it would be in the form of temporary "links" (bookmark) in the bar on
>> top of the overlay browser, that those only get opened when the client
>> clicks on them, that would end any form of abuse.
>>
>>--
>> *From:* Paul 
>> *To:* Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> *Sent:* Friday, 29 March 2013, 10:15
>>
>> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>
>> Hi guys,
>> Yes I understand what you're saying. That isn't what I mean though. I've
>> heard rumors (yes, on a forum, not exactly a reliable source I know) that
>> there are plans in the works to make a massive change to the MOTD so that
>> it can't be used by server plugins mid-game, and that it will only be
>> usable at the beginning (when you connect), presumably due to rare problems
>> such as what I mentioned occurring on certain servers. I'm guessing the
>> rumors aren't true, but even so I was suggesting that it if the rumors are
>> true that instead of doing that you could fix the problem by disabling the
>> functionality of JavaScript's window.open(...), alert(...) and confirm(...)
>> functions. Disabling those three functions would prevent any webpages that
>> are loaded in the MOTD from either making an additional popup window, or
>> temporarily losing mouse focus in the game to an alert/confirm box.
>> Hopefully I've made myself a little clearer now, I didn't mean Java, I do
>> mean JavaScript.
>>
>> Many thanks,
>> Paul.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would
indeed be bad for such plugins, and could see the community shrink on TF2
as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk  wrote:

>
> Hmm, pop-up screens for plugins like !bp and many others are done by
> users, but its the server's plugin that pops the requested webpage to the
> client. I'd hate to see such go, unless some can be worked out with the
> steam overlay browser, but that would cause a lot of abuse is my guess.
> (servers loading up a huge site in there without the player aware etc).
>
> If it would be in the form of temporary "links" (bookmark) in the bar on
> top of the overlay browser, that those only get opened when the client
> clicks on them, that would end any form of abuse.
>
>   --
> *From:* Paul 
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Friday, 29 March 2013, 10:15
>
> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>
> Hi guys,
> Yes I understand what you're saying. That isn't what I mean though. I've
> heard rumors (yes, on a forum, not exactly a reliable source I know) that
> there are plans in the works to make a massive change to the MOTD so that
> it can't be used by server plugins mid-game, and that it will only be
> usable at the beginning (when you connect), presumably due to rare problems
> such as what I mentioned occurring on certain servers. I'm guessing the
> rumors aren't true, but even so I was suggesting that it if the rumors are
> true that instead of doing that you could fix the problem by disabling the
> functionality of JavaScript's window.open(...), alert(...) and confirm(...)
> functions. Disabling those three functions would prevent any webpages that
> are loaded in the MOTD from either making an additional popup window, or
> temporarily losing mouse focus in the game to an alert/confirm box.
> Hopefully I've made myself a little clearer now, I didn't mean Java, I do
> mean JavaScript.
>
> Many thanks,
> Paul.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mart-Jan Reeuwijk

Hmm, pop-up screens for plugins like !bp and many others are done by users, but 
its the server's plugin that pops the requested webpage to the client. I'd hate 
to see such go, unless some can be worked out with the steam overlay browser, 
but that would cause a lot of abuse is my guess. (servers loading up a huge 
site in there without the player aware etc).

If it would be in the form of temporary "links" (bookmark) in the bar on top of 
the overlay browser, that those only get opened when the client clicks on them, 
that would end any form of abuse.




>
> From: Paul 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Friday, 29 March 2013, 10:15
>Subject: Re: [hlds] Suggestion and query regarding MOTD
> 
>
>Hi guys,
>Yes I understand what you're saying. That isn't what I mean though. I've heard 
>rumors (yes, on a forum, not exactly a reliable source I know) that there are 
>plans in the works to make a massive change to the MOTD so that it can't be 
>used by server plugins mid-game, and that it will only be usable at the 
>beginning (when you connect), presumably due to rare problems such as what I 
>mentioned occurring on certain servers. I'm guessing the rumors aren't true, 
>but even so I was suggesting that it if the rumors are true that instead of 
>doing that you could fix the problem by disabling the functionality of 
>JavaScript's window.open(...), alert(...) and confirm(...) functions. 
>Disabling those three functions would prevent any webpages that are loaded in 
>the MOTD from either making an additional popup window, or temporarily losing 
>mouse focus in the game to an alert/confirm box. Hopefully I've made myself a 
>little clearer now, I didn't mean Java, I do mean
 JavaScript.
>
>
>Many thanks,
>Paul.
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Hi guys,
Yes I understand what you're saying. That isn't what I mean though. I've
heard rumors (yes, on a forum, not exactly a reliable source I know) that
there are plans in the works to make a massive change to the MOTD so that
it can't be used by server plugins mid-game, and that it will only be
usable at the beginning (when you connect), presumably due to rare problems
such as what I mentioned occurring on certain servers. I'm guessing the
rumors aren't true, but even so I was suggesting that it if the rumors are
true that instead of doing that you could fix the problem by disabling the
functionality of JavaScript's window.open(...), alert(...) and confirm(...)
functions. Disabling those three functions would prevent any webpages that
are loaded in the MOTD from either making an additional popup window, or
temporarily losing mouse focus in the game to an alert/confirm box.
Hopefully I've made myself a little clearer now, I didn't mean Java, I do
mean JavaScript.

Many thanks,
Paul.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Derek Howard
Java and Javascript are two VERY different and completely unrelated things.


Derek D. Howard
derekdavidhow...@gmail.com
(707) 726-2239
http://gplus.to/derekh


On Fri, Mar 29, 2013 at 1:11 AM, Mike Vail  wrote:

> From the update on 3/19/13:
>
> ** **
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Disabled Java for the in-game web browser 
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *[BT]Black V
> *Sent:* Thursday, March 28, 2013 8:02 PM
> *To:* ubyu@gmail.com
> *Cc:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>
> ** **
>
> I believe there is already an update that is disabling java support in the
> motd
>
> Last week it was mentioned
>
> On 29 Mar 2013 15:09, "Paul"  wrote:
>
> Hi,
>
> I'm not sure if this is the right way to post something on the mailing
> list, but here goes. Failing that, I've sent an email to Fletcher prior to
> this attempt.
>
> ** **
>
> I've heard rumors that Valve intend to highly restrict functionality on
> the MOTD, due to issues of random popups or loss of game controls. I
> propose a solution that would please both plugin authors who have things
> like stat plugins, or donate pages, and gamers alike.
>
> ** **
>
> The proposition:
>
> Instead of completely restricting the MOTD's functionality for plugin
> authors, you could restrict the manacing JavaScript functions (window.open,
> alert and confirm) which cause the problem. I hope you (or those concerned)
> bear this into consideration, if the rumors are true. Even if they aren't,
> it might be wise to restrict the above three JavaScript functions so that
> they simply do nothing (or nothing more than 'return true;' for example).*
> ***
>
> ** **
>
> Let me know, I hope you find this suggestion useful. Thanks for your time.
> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Wander
Java is something completely different than javascript, which is what he's
talking about
On Mar 29, 2013 4:01 AM, "[BT]Black V"  wrote:

> I believe there is already an update that is disabling java support in the
> motd
>
> Last week it was mentioned
> On 29 Mar 2013 15:09, "Paul"  wrote:
>
>> Hi,
>> I'm not sure if this is the right way to post something on the mailing
>> list, but here goes. Failing that, I've sent an email to Fletcher prior to
>> this attempt.
>>
>> I've heard rumors that Valve intend to highly restrict functionality on
>> the MOTD, due to issues of random popups or loss of game controls. I
>> propose a solution that would please both plugin authors who have things
>> like stat plugins, or donate pages, and gamers alike.
>>
>> The proposition:
>> Instead of completely restricting the MOTD's functionality for plugin
>> authors, you could restrict the manacing JavaScript functions (window.open,
>> alert and confirm) which cause the problem. I hope you (or those concerned)
>> bear this into consideration, if the rumors are true. Even if they aren't,
>> it might be wise to restrict the above three JavaScript functions so that
>> they simply do nothing (or nothing more than 'return true;' for example).
>>
>> Let me know, I hope you find this suggestion useful. Thanks for your time.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mike Vail
>From the update on 3/19/13:

 

Source Engine Changes (TF2, DoD:S, HL2:DM) 
- Disabled Java for the in-game web browser 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [BT]Black V
Sent: Thursday, March 28, 2013 8:02 PM
To: ubyu@gmail.com
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Suggestion and query regarding MOTD

 

I believe there is already an update that is disabling java support in the
motd

Last week it was mentioned

On 29 Mar 2013 15:09, "Paul"  wrote:

Hi,

I'm not sure if this is the right way to post something on the mailing list,
but here goes. Failing that, I've sent an email to Fletcher prior to this
attempt.

 

I've heard rumors that Valve intend to highly restrict functionality on the
MOTD, due to issues of random popups or loss of game controls. I propose a
solution that would please both plugin authors who have things like stat
plugins, or donate pages, and gamers alike.

 

The proposition:

Instead of completely restricting the MOTD's functionality for plugin
authors, you could restrict the manacing JavaScript functions (window.open,
alert and confirm) which cause the problem. I hope you (or those concerned)
bear this into consideration, if the rumors are true. Even if they aren't,
it might be wise to restrict the above three JavaScript functions so that
they simply do nothing (or nothing more than 'return true;' for example).

 

Let me know, I hope you find this suggestion useful. Thanks for your time.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-28 Thread [BT]Black V
I believe there is already an update that is disabling java support in the
motd

Last week it was mentioned
On 29 Mar 2013 15:09, "Paul"  wrote:

> Hi,
> I'm not sure if this is the right way to post something on the mailing
> list, but here goes. Failing that, I've sent an email to Fletcher prior to
> this attempt.
>
> I've heard rumors that Valve intend to highly restrict functionality on
> the MOTD, due to issues of random popups or loss of game controls. I
> propose a solution that would please both plugin authors who have things
> like stat plugins, or donate pages, and gamers alike.
>
> The proposition:
> Instead of completely restricting the MOTD's functionality for plugin
> authors, you could restrict the manacing JavaScript functions (window.open,
> alert and confirm) which cause the problem. I hope you (or those concerned)
> bear this into consideration, if the rumors are true. Even if they aren't,
> it might be wise to restrict the above three JavaScript functions so that
> they simply do nothing (or nothing more than 'return true;' for example).
>
> Let me know, I hope you find this suggestion useful. Thanks for your time.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Suggestion and query regarding MOTD

2013-03-28 Thread Paul
Hi,
I'm not sure if this is the right way to post something on the mailing
list, but here goes. Failing that, I've sent an email to Fletcher prior to
this attempt.

I've heard rumors that Valve intend to highly restrict functionality on the
MOTD, due to issues of random popups or loss of game controls. I propose a
solution that would please both plugin authors who have things like stat
plugins, or donate pages, and gamers alike.

The proposition:
Instead of completely restricting the MOTD's functionality for plugin
authors, you could restrict the manacing JavaScript functions (window.open,
alert and confirm) which cause the problem. I hope you (or those concerned)
bear this into consideration, if the rumors are true. Even if they aren't,
it might be wise to restrict the above three JavaScript functions so that
they simply do nothing (or nothing more than 'return true;' for example).

Let me know, I hope you find this suggestion useful. Thanks for your time.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-03 Thread Matthew Gottlieb
Back when I was running a TF2 server, I would ALWAYS limit the classes when
those class patches came out.  A 24-slot server with 20 medics is pointless.

~ Matt

On Tue, Feb 3, 2009 at 12:10 PM, SakeFox  wrote:

> the way i look at it is if they want to farm let them. it's in no way
> hurting you. The only issue i ever have is when they use the unlock
> program. they should be vac banned.
>
> Patrick O wrote:
> > The way I see it, the more people on farm servers means less of these
> > farmers in regular servers trying to farm. Those farmers could
> > potentially hurt the gameplay experience for the people in your server
> > who are just trying to play the game. Which, in my opinion, is far far
> > worse.
> >
> > Patrick
> >
> > On Tue, Feb 3, 2009 at 3:24 AM, Alex 
> wrote:
> >
> >> yeah, thats pwnage
> >>
> >> 2009/2/3 Arg! 
> >>
> >>
> >>> pwned
> >>>
> >>> On Tue, Feb 3, 2009 at 12:08 PM, Neil Voutt 
> >>> wrote:
> >>>
> >>>
>  You care enough to set up a server JUST to ban people.
> 
>  On Mon, Feb 2, 2009 at 7:58 PM, msleeper 
> wrote:
> 
> 
> > Maybe, but I don't respect or care about farmers.
> >
> >
> > On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
> >
> >> Thats kinda mean lol
> >>
> >> On Mon, Feb 2, 2009 at 7:41 PM, msleeper 
> >>
>  wrote:
> 
> >>> Personally I setup a honeypot server running one of the achievement
> >>>
>  box
> 
> >>> maps that lets people connect for about 5 minutes, then I have a
> >>> SourceMod plugin auto ban them. Fun times to be had by all.
> >>>
> >>> On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> >>>
>  Try to put a class limit, so there won't be a farming server !
> 
>  Also Valve: You said that you will ban people which are farming,
> 
> >>> am
> >>>
>  i
> 
> >>> right
> >>>
>  ?
>  ___
>  To unsubscribe, edit your list preferences, or view the list
> 
> > archives,
> >
> >>> please visit:
> >>>
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
>  archives,
> 
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
>  --
>  Neil Voutt
>  http://www.neilvoutt.com
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-03 Thread SakeFox
the way i look at it is if they want to farm let them. it's in no way 
hurting you. The only issue i ever have is when they use the unlock 
program. they should be vac banned.

Patrick O wrote:
> The way I see it, the more people on farm servers means less of these
> farmers in regular servers trying to farm. Those farmers could
> potentially hurt the gameplay experience for the people in your server
> who are just trying to play the game. Which, in my opinion, is far far
> worse.
>
> Patrick
>
> On Tue, Feb 3, 2009 at 3:24 AM, Alex  wrote:
>   
>> yeah, thats pwnage
>>
>> 2009/2/3 Arg! 
>>
>> 
>>> pwned
>>>
>>> On Tue, Feb 3, 2009 at 12:08 PM, Neil Voutt 
>>> wrote:
>>>
>>>   
 You care enough to set up a server JUST to ban people.

 On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:

 
> Maybe, but I don't respect or care about farmers.
>
>
> On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
>   
>> Thats kinda mean lol
>>
>> On Mon, Feb 2, 2009 at 7:41 PM, msleeper 
>> 
 wrote:
 
>>> Personally I setup a honeypot server running one of the achievement
>>>   
 box
 
>>> maps that lets people connect for about 5 minutes, then I have a
>>> SourceMod plugin auto ban them. Fun times to be had by all.
>>>
>>> On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
>>>   
 Try to put a class limit, so there won't be a farming server !

 Also Valve: You said that you will ban people which are farming,
 
>>> am
>>>   
 i
 
>>> right
>>>   
 ?
 ___
 To unsubscribe, edit your list preferences, or view the list
 
> archives,
>   
>>> please visit:
>>>   
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>   
 archives,
 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   

 --
 Neil Voutt
 http://www.neilvoutt.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-03 Thread Patrick O
The way I see it, the more people on farm servers means less of these
farmers in regular servers trying to farm. Those farmers could
potentially hurt the gameplay experience for the people in your server
who are just trying to play the game. Which, in my opinion, is far far
worse.

Patrick

On Tue, Feb 3, 2009 at 3:24 AM, Alex  wrote:
> yeah, thats pwnage
>
> 2009/2/3 Arg! 
>
>> pwned
>>
>> On Tue, Feb 3, 2009 at 12:08 PM, Neil Voutt 
>> wrote:
>>
>> > You care enough to set up a server JUST to ban people.
>> >
>> > On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:
>> >
>> > > Maybe, but I don't respect or care about farmers.
>> > >
>> > >
>> > > On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
>> > > > Thats kinda mean lol
>> > > >
>> > > > On Mon, Feb 2, 2009 at 7:41 PM, msleeper 
>> > wrote:
>> > > >
>> > > > > Personally I setup a honeypot server running one of the achievement
>> > box
>> > > > > maps that lets people connect for about 5 minutes, then I have a
>> > > > > SourceMod plugin auto ban them. Fun times to be had by all.
>> > > > >
>> > > > > On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
>> > > > > > Try to put a class limit, so there won't be a farming server !
>> > > > > >
>> > > > > > Also Valve: You said that you will ban people which are farming,
>> am
>> > i
>> > > > > right
>> > > > > > ?
>> > > > > > ___
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > > please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > >
>> > > > >
>> > > > > ___
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > > please visit:
>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > >
>> > > >
>> > > >
>> > > >
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> >
>> >
>> >
>> > --
>> > Neil Voutt
>> > http://www.neilvoutt.com
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-03 Thread Alex
yeah, thats pwnage

2009/2/3 Arg! 

> pwned
>
> On Tue, Feb 3, 2009 at 12:08 PM, Neil Voutt 
> wrote:
>
> > You care enough to set up a server JUST to ban people.
> >
> > On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:
> >
> > > Maybe, but I don't respect or care about farmers.
> > >
> > >
> > > On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
> > > > Thats kinda mean lol
> > > >
> > > > On Mon, Feb 2, 2009 at 7:41 PM, msleeper 
> > wrote:
> > > >
> > > > > Personally I setup a honeypot server running one of the achievement
> > box
> > > > > maps that lets people connect for about 5 minutes, then I have a
> > > > > SourceMod plugin auto ban them. Fun times to be had by all.
> > > > >
> > > > > On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> > > > > > Try to put a class limit, so there won't be a farming server !
> > > > > >
> > > > > > Also Valve: You said that you will ban people which are farming,
> am
> > i
> > > > > right
> > > > > > ?
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > Neil Voutt
> > http://www.neilvoutt.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Arg!
pwned

On Tue, Feb 3, 2009 at 12:08 PM, Neil Voutt  wrote:

> You care enough to set up a server JUST to ban people.
>
> On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:
>
> > Maybe, but I don't respect or care about farmers.
> >
> >
> > On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
> > > Thats kinda mean lol
> > >
> > > On Mon, Feb 2, 2009 at 7:41 PM, msleeper 
> wrote:
> > >
> > > > Personally I setup a honeypot server running one of the achievement
> box
> > > > maps that lets people connect for about 5 minutes, then I have a
> > > > SourceMod plugin auto ban them. Fun times to be had by all.
> > > >
> > > > On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> > > > > Try to put a class limit, so there won't be a farming server !
> > > > >
> > > > > Also Valve: You said that you will ban people which are farming, am
> i
> > > > right
> > > > > ?
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Neil Voutt
> http://www.neilvoutt.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread msleeper
I don't care about them being able to "play" or "have fun". If Valve
won't do something about people who do it, then I will. I will probably
release the plugin this time around too, I need to rewrite it to be
compatible with SourceBans.

On Mon, 2009-02-02 at 20:08 -0500, Neil Voutt wrote:
> You care enough to set up a server JUST to ban people.
> 
> On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:
> 
> > Maybe, but I don't respect or care about farmers.
> >
> >
> > On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
> > > Thats kinda mean lol
> > >
> > > On Mon, Feb 2, 2009 at 7:41 PM, msleeper  wrote:
> > >
> > > > Personally I setup a honeypot server running one of the achievement box
> > > > maps that lets people connect for about 5 minutes, then I have a
> > > > SourceMod plugin auto ban them. Fun times to be had by all.
> > > >
> > > > On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> > > > > Try to put a class limit, so there won't be a farming server !
> > > > >
> > > > > Also Valve: You said that you will ban people which are farming, am i
> > > > right
> > > > > ?
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread [ЯтR] The-/
How many bans does it take before the banfile gets too large to 
load

Neil Voutt wrote:
> You care enough to set up a server JUST to ban people.
>
> On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:
>
>   
>> Maybe, but I don't respect or care about farmers.
>>
>>
>> On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
>> 
>>> Thats kinda mean lol
>>>
>>> On Mon, Feb 2, 2009 at 7:41 PM, msleeper  wrote:
>>>
>>>   
 Personally I setup a honeypot server running one of the achievement box
 maps that lets people connect for about 5 minutes, then I have a
 SourceMod plugin auto ban them. Fun times to be had by all.

 On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
 
> Try to put a class limit, so there won't be a farming server !
>
> Also Valve: You said that you will ban people which are farming, am i
>   
 right
 
> ?
> ___
> To unsubscribe, edit your list preferences, or view the list
>   
>> archives,
>> 
 please visit:
 
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
>
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Neil Voutt
You care enough to set up a server JUST to ban people.

On Mon, Feb 2, 2009 at 7:58 PM, msleeper  wrote:

> Maybe, but I don't respect or care about farmers.
>
>
> On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
> > Thats kinda mean lol
> >
> > On Mon, Feb 2, 2009 at 7:41 PM, msleeper  wrote:
> >
> > > Personally I setup a honeypot server running one of the achievement box
> > > maps that lets people connect for about 5 minutes, then I have a
> > > SourceMod plugin auto ban them. Fun times to be had by all.
> > >
> > > On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> > > > Try to put a class limit, so there won't be a farming server !
> > > >
> > > > Also Valve: You said that you will ban people which are farming, am i
> > > right
> > > > ?
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Neil Voutt
http://www.neilvoutt.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread msleeper
Maybe, but I don't respect or care about farmers.


On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote:
> Thats kinda mean lol
> 
> On Mon, Feb 2, 2009 at 7:41 PM, msleeper  wrote:
> 
> > Personally I setup a honeypot server running one of the achievement box
> > maps that lets people connect for about 5 minutes, then I have a
> > SourceMod plugin auto ban them. Fun times to be had by all.
> >
> > On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> > > Try to put a class limit, so there won't be a farming server !
> > >
> > > Also Valve: You said that you will ban people which are farming, am i
> > right
> > > ?
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Neil Voutt
Thats kinda mean lol

On Mon, Feb 2, 2009 at 7:41 PM, msleeper  wrote:

> Personally I setup a honeypot server running one of the achievement box
> maps that lets people connect for about 5 minutes, then I have a
> SourceMod plugin auto ban them. Fun times to be had by all.
>
> On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> > Try to put a class limit, so there won't be a farming server !
> >
> > Also Valve: You said that you will ban people which are farming, am i
> right
> > ?
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Neil Voutt
http://www.neilvoutt.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Blood Letter

Farming servers are usually intentional.
Valve won't ban farmers.  They won't even take their unlockables/achievements 
away.

What they will do is take away the unlockables/achievements of some of the 
people who unlock them via console (you just know that workaround will be left 
in, AGAIN).

I, for one, welcome our new baseball throwing (please!) overlords.

> Date: Tue, 3 Feb 2009 02:31:44 +0200
> From: alexandrualexa...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Suggestion for new scout update (public servers owners)
> 
> Try to put a class limit, so there won't be a farming server !
> 
> Also Valve: You said that you will ban people which are farming, am i right
> ?
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_
Hotmail® goes where you go. On a PC, on the Web, on your phone. 
http://www.windowslive-hotmail.com/learnmore/versatility.aspx#mobile?ocid=TXT_TAGHM_WL_HM_versatility_121208
 
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread msleeper
Personally I setup a honeypot server running one of the achievement box
maps that lets people connect for about 5 minutes, then I have a
SourceMod plugin auto ban them. Fun times to be had by all.

On Tue, 2009-02-03 at 02:31 +0200, Alex wrote:
> Try to put a class limit, so there won't be a farming server !
> 
> Also Valve: You said that you will ban people which are farming, am i right
> ?
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Neil Voutt
I would like confirmation on Valve's standing on achievement farming. And if
VAC ban's will be applied and/or loss of achievements?


-- 
Neil Voutt
http://www.neilvoutt.com


On Mon, Feb 2, 2009 at 7:31 PM, Alex  wrote:

> Try to put a class limit, so there won't be a farming server !
>
> Also Valve: You said that you will ban people which are farming, am i right
> ?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Alex
Try to put a class limit, so there won't be a farming server !

Also Valve: You said that you will ban people which are farming, am i right
?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Spencer 'voogru' MacDonald
Reminds me of mirror damage in tfc when lamers would jump onto my grenades

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CAIN
Sent: Tuesday, August 19, 2008 7:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Suggestion for new FF Mode

While many players enjoy Friendly Fire being enabled, for public servers FF
requires some type of TeamKill Manager plugin, since it is impossible to
have enough Admins constantly on both teams to properly police a pub server
with FF enabled. 

COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
simply.  When FF is enabled and the RD option is selected it is impossible
for any player to damage a teammate.

100% of the damage a player attempts to inflict on a teammate is instead
done to them, including killing themselves if the damage is greater than
100%. 

Several different HL2 mod authors have attempted to create a plugin to
create a new Reflect Damage (or mirror damage) option, however they have
discovered that if the damage inflicted is greater than 140%, the teamkiller
will succeed in killing their teammate.  

Since it is stil possible to kill a teammate, then it becomes necessary to
add some type of TeamKiller management system to this type of plugin.

All of this can be eliminated if the developers can simply create a new type
of FF mode that would nake it impossible to inflict any damage on a
teammate, with 100% of any and all damage being reflected back on the team
killer. 

Thank you for your consideration. 

-- Cain


  

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Ferenc Kovacs
2008/8/19 David Ulbrich <[EMAIL PROTECTED]>:
> You can't burn your team anyways so what does it matter?
>
>> Date: Tue, 19 Aug 2008 16:33:09 +0200> From: [EMAIL PROTECTED]> To: 
>> hlds@list.valvesoftware.com> Subject: Re: [hlds] Suggestion for new FF Mode> 
>> > 2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>:> > What is the point of having 
>> FF on if you make it impossible to inflict> > damage on teammates?> >> > On 
>> Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:> >> >> While 
>> many players enjoy Friendly Fire being enabled, for public servers FF> >> 
>> requires some type of TeamKill Manager plugin, since it is impossible to> >> 
>> have enough Admins constantly on both teams to properly police a pub server> 
>> >> with FF enabled.> >>> >> COD4 has a terrific FF mode they call "Reflect 
>> Damage". It works quite> >> simply. When FF is enabled and the RD option is 
>> selected it is impossible> >> for any player to damage a teammate.> >>> >> 
>> 100% of the damage a player attempts to inflict on a teammate is instead> >> 
>> done to them, including killing themselves if the damage is greater than> >> 
>> 100%.> >>> >> Several different HL2 mod authors have attempted to create a 
>> plugin to> >> create a new Reflect Damage (or mirror damage) option, however 
>> they have> >> discovered that if the damage inflicted is greater than 140%, 
>> the teamkiller> >> will succeed in killing their teammate.> >>> >> Since it 
>> is stil possible to kill a teammate, then it becomes necessary to> >> add 
>> some type of TeamKiller management system to this type of plugin.> >>> >> 
>> All of this can be eliminated if the developers can simply create a new> >> 
>> type of FF mode that would nake it impossible to inflict any damage on a> >> 
>> teammate, with 100% of any and all damage being reflected back on the team> 
>> >> killer.> >>> >> Thank you for your consideration.> >>> >> -- Cain> >>> 
>> >>> >>> >>> >> ___> >> To 
>> unsubscribe, edit your list preferences, or view the list archives,> >> 
>> please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds> >>> > 
>> ___> > To unsubscribe, edit your 
>> list preferences, or view the list archives, please visit:> > 
>> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > To force you to 
>> check out your teammates, and don't try to burn or blow them up.> For 
>> example the the spy is having a hard time to disguise himself,> because 
>> everybody is shoting to their teammates to check if he/she is> a spy.> > 
>> Tyrael> > ___> To unsubscribe, 
>> edit your list preferences, or view the list archives, please visit:> 
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> _
> Talk to your Yahoo! Friends via Windows Live Messenger.  Find out how.
> http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

You won't try to burn every teammates of yours (or you will die in the process).
You can't afford to shoot in the crowd (if there are teammates).
So I think it would make the game more realistic (ok, it's stupid. :))

Tyrael
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread David Ulbrich
You can't burn your team anyways so what does it matter?

> Date: Tue, 19 Aug 2008 16:33:09 +0200> From: [EMAIL PROTECTED]> To: 
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Suggestion for new FF Mode> 
> > 2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>:> > What is the point of having 
> FF on if you make it impossible to inflict> > damage on teammates?> >> > On 
> Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:> >> >> While 
> many players enjoy Friendly Fire being enabled, for public servers FF> >> 
> requires some type of TeamKill Manager plugin, since it is impossible to> >> 
> have enough Admins constantly on both teams to properly police a pub server> 
> >> with FF enabled.> >>> >> COD4 has a terrific FF mode they call "Reflect 
> Damage". It works quite> >> simply. When FF is enabled and the RD option is 
> selected it is impossible> >> for any player to damage a teammate.> >>> >> 
> 100% of the damage a player attempts to inflict on a teammate is instead> >> 
> done to them, including killing themselves if the damage is greater than> >> 
> 100%.> >>> >> Several different HL2 mod authors have attempted to create a 
> plugin to> >> create a new Reflect Damage (or mirror damage) option, however 
> they have> >> discovered that if the damage inflicted is greater than 140%, 
> the teamkiller> >> will succeed in killing their teammate.> >>> >> Since it 
> is stil possible to kill a teammate, then it becomes necessary to> >> add 
> some type of TeamKiller management system to this type of plugin.> >>> >> All 
> of this can be eliminated if the developers can simply create a new> >> type 
> of FF mode that would nake it impossible to inflict any damage on a> >> 
> teammate, with 100% of any and all damage being reflected back on the team> 
> >> killer.> >>> >> Thank you for your consideration.> >>> >> -- Cain> >>> >>> 
> >>> >>> >> ___> >> To 
> unsubscribe, edit your list preferences, or view the list archives,> >> 
> please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds> >>> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > To force you to 
> check out your teammates, and don't try to burn or blow them up.> For example 
> the the spy is having a hard time to disguise himself,> because everybody is 
> shoting to their teammates to check if he/she is> a spy.> > Tyrael> > 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds
_
Talk to your Yahoo! Friends via Windows Live Messenger.  Find out how.
http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Ferenc Kovacs
2008/8/19 Thomas Morton <[EMAIL PROTECTED]>:
> Surely if TK is a a problem then you should turn FF off?
>
> If you have a FF that simply reflects damage then, IMO, that is not FF..
> :P
>
> Thomas Morton
>
> ++ No problem should ever have to be solved twice ++
>
>
> On Tue, Aug 19, 2008 at 3:06 PM, YankeeDeuce <[EMAIL PROTECTED]> wrote:
>
>> What is the point of having FF on if you make it impossible to inflict
>> damage on teammates?
>>
>> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>>
>> > While many players enjoy Friendly Fire being enabled, for public servers
>> FF
>> > requires some type of TeamKill Manager plugin, since it is impossible to
>> > have enough Admins constantly on both teams to properly police a pub
>> server
>> > with FF enabled.
>> >
>> > COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
>> > simply.  When FF is enabled and the RD option is selected it is
>> impossible
>> > for any player to damage a teammate.
>> >
>> > 100% of the damage a player attempts to inflict on a teammate is instead
>> > done to them, including killing themselves if the damage is greater than
>> > 100%.
>> >
>> > Several different HL2 mod authors have attempted to create a plugin to
>> > create a new Reflect Damage (or mirror damage) option, however they have
>> > discovered that if the damage inflicted is greater than 140%, the
>> teamkiller
>> > will succeed in killing their teammate.
>> >
>> > Since it is stil possible to kill a teammate, then it becomes necessary
>> to
>> > add some type of TeamKiller management system to this type of plugin.
>> >
>> > All of this can be eliminated if the developers can simply create a new
>> > type of FF mode that would nake it impossible to inflict any damage on a
>> > teammate, with 100% of any and all damage being reflected back on the
>> team
>> > killer.
>> >
>> > Thank you for your consideration.
>> >
>> > -- Cain
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

For me, I would turn the ff on, but the Mr. Average players don't like
it, so this proposal is somewhere halfway.
You won't be TK-d by some noob, but you have to watch out your teammates.

Tyrael

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Neil Voutt
maybe to make people aim better.. ?

lol

On Tue, Aug 19, 2008 at 10:06 AM, YankeeDeuce <[EMAIL PROTECTED]> wrote:

> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>
> > While many players enjoy Friendly Fire being enabled, for public servers
> FF
> > requires some type of TeamKill Manager plugin, since it is impossible to
> > have enough Admins constantly on both teams to properly police a pub
> server
> > with FF enabled.
> >
> > COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
> > simply.  When FF is enabled and the RD option is selected it is
> impossible
> > for any player to damage a teammate.
> >
> > 100% of the damage a player attempts to inflict on a teammate is instead
> > done to them, including killing themselves if the damage is greater than
> > 100%.
> >
> > Several different HL2 mod authors have attempted to create a plugin to
> > create a new Reflect Damage (or mirror damage) option, however they have
> > discovered that if the damage inflicted is greater than 140%, the
> teamkiller
> > will succeed in killing their teammate.
> >
> > Since it is stil possible to kill a teammate, then it becomes necessary
> to
> > add some type of TeamKiller management system to this type of plugin.
> >
> > All of this can be eliminated if the developers can simply create a new
> > type of FF mode that would nake it impossible to inflict any damage on a
> > teammate, with 100% of any and all damage being reflected back on the
> team
> > killer.
> >
> > Thank you for your consideration.
> >
> > -- Cain
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Neil Voutt
team killing makes me think about that myg0t flash video.. lol

i know your hacking.. i know leave now leave leave before the admin bans
you!!!

lol

On Tue, Aug 19, 2008 at 10:28 AM, Thomas Morton <
[EMAIL PROTECTED]> wrote:

> Surely if TK is a a problem then you should turn FF off?
>
> If you have a FF that simply reflects damage then, IMO, that is not
> FF..
> :P
>
> Thomas Morton
>
> ++ No problem should ever have to be solved twice ++
>
>
> On Tue, Aug 19, 2008 at 3:06 PM, YankeeDeuce <[EMAIL PROTECTED]>
> wrote:
>
> > What is the point of having FF on if you make it impossible to inflict
> > damage on teammates?
> >
> > On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
> >
> > > While many players enjoy Friendly Fire being enabled, for public
> servers
> > FF
> > > requires some type of TeamKill Manager plugin, since it is impossible
> to
> > > have enough Admins constantly on both teams to properly police a pub
> > server
> > > with FF enabled.
> > >
> > > COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
> > > simply.  When FF is enabled and the RD option is selected it is
> > impossible
> > > for any player to damage a teammate.
> > >
> > > 100% of the damage a player attempts to inflict on a teammate is
> instead
> > > done to them, including killing themselves if the damage is greater
> than
> > > 100%.
> > >
> > > Several different HL2 mod authors have attempted to create a plugin to
> > > create a new Reflect Damage (or mirror damage) option, however they
> have
> > > discovered that if the damage inflicted is greater than 140%, the
> > teamkiller
> > > will succeed in killing their teammate.
> > >
> > > Since it is stil possible to kill a teammate, then it becomes necessary
> > to
> > > add some type of TeamKiller management system to this type of plugin.
> > >
> > > All of this can be eliminated if the developers can simply create a new
> > > type of FF mode that would nake it impossible to inflict any damage on
> a
> > > teammate, with 100% of any and all damage being reflected back on the
> > team
> > > killer.
> > >
> > > Thank you for your consideration.
> > >
> > > -- Cain
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Cc2iscooL
Not to mention it'd be easier to detect spies.

Shoot at friendly = get hurt.
Shoot at spy = don't get hurt.

Easy money.

YankeeDeuce wrote:
> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>
>   
>> While many players enjoy Friendly Fire being enabled, for public servers FF
>> requires some type of TeamKill Manager plugin, since it is impossible to
>> have enough Admins constantly on both teams to properly police a pub server
>> with FF enabled.
>>
>> COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
>> simply.  When FF is enabled and the RD option is selected it is impossible
>> for any player to damage a teammate.
>>
>> 100% of the damage a player attempts to inflict on a teammate is instead
>> done to them, including killing themselves if the damage is greater than
>> 100%.
>>
>> Several different HL2 mod authors have attempted to create a plugin to
>> create a new Reflect Damage (or mirror damage) option, however they have
>> discovered that if the damage inflicted is greater than 140%, the teamkiller
>> will succeed in killing their teammate.
>>
>> Since it is stil possible to kill a teammate, then it becomes necessary to
>> add some type of TeamKiller management system to this type of plugin.
>>
>> All of this can be eliminated if the developers can simply create a new
>> type of FF mode that would nake it impossible to inflict any damage on a
>> teammate, with 100% of any and all damage being reflected back on the team
>> killer.
>>
>> Thank you for your consideration.
>>
>> -- Cain
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread Ferenc Kovacs
2008/8/19 YankeeDeuce <[EMAIL PROTECTED]>:
> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>
>> While many players enjoy Friendly Fire being enabled, for public servers FF
>> requires some type of TeamKill Manager plugin, since it is impossible to
>> have enough Admins constantly on both teams to properly police a pub server
>> with FF enabled.
>>
>> COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
>> simply.  When FF is enabled and the RD option is selected it is impossible
>> for any player to damage a teammate.
>>
>> 100% of the damage a player attempts to inflict on a teammate is instead
>> done to them, including killing themselves if the damage is greater than
>> 100%.
>>
>> Several different HL2 mod authors have attempted to create a plugin to
>> create a new Reflect Damage (or mirror damage) option, however they have
>> discovered that if the damage inflicted is greater than 140%, the teamkiller
>> will succeed in killing their teammate.
>>
>> Since it is stil possible to kill a teammate, then it becomes necessary to
>> add some type of TeamKiller management system to this type of plugin.
>>
>> All of this can be eliminated if the developers can simply create a new
>> type of FF mode that would nake it impossible to inflict any damage on a
>> teammate, with 100% of any and all damage being reflected back on the team
>> killer.
>>
>> Thank you for your consideration.
>>
>> -- Cain
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

To force you to check out your teammates, and don't try to burn or blow them up.
For example the the spy is having a hard time to disguise himself,
because everybody is shoting to their teammates to check if he/she is
a spy.

Tyrael

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  1   2   3   >