Subject: Re: Re[2]: Survey - how would you do this?
Hi Brent
Very well explained thank you. I do agree that because of the overall
crappiness of Windows COM has got a bad rep. Unfortunately its very hard for
most people to know where one begins and the other ends and in the end the
overall
that's based on WINE for OSX. you can go ahead and try it yourself.
On Monday, February 17, 2014, Angus Davidson
wrote:
> Hi Brent
>
> Very well explained thank you. I do agree that because of the overall
> crappiness of Windows COM has got a bad rep. Unfortunately its very hard
> for most pe
ge@listproc.autodesk.com>>
Subject: RE: Re[2]: Survey - how would you do this?
On the subject of Windows I have an interesting perspective because prior to
1998 I worked at Alias.
At that time Alias believed that Windows would be the dominant platform going
forward and there was a lot of talk
ary Windows bad, COM good. ;-)
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 14 February 2014 17:17
To: softimage@listproc.autodesk.com
Subject: Re: Re[2]: Survey - how would you do this?
It is really a sham
ler as it seems.
-- Originalnachricht --
Von: "Angus Davidson"
An: "softimage@listproc.autodesk.com"
Gesendet: 15.02.2014 07:32:16
Betreff: RE: Re[2]: Survey - how would you do this?
To me it isnt a deal breaker as the things I would need to change (for
example if the client wanted mor
February 2014 11:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Survey - how would you do this?
Watch the video here: http://www.wildstar-online.com/en/news/#page1
At various times you’ll see asteroid belts of various radius, density, and
orbital speed. We needed to create a dense
full-time complained at first but are now just
as efficient and flexible as before.
From: Eugen Sares [sof...@mail.sprit.org]
Sent: 14 February 2014 11:46 PM
To: softimage@listproc.autodesk.com
Subject: Re[2]: Survey - how would you do this?
Last time I looked
polygons, keys, textures, materials, etc…
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, February 14, 2014 3:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this
ectively, and with minimal risk
>> against immediate and long term objectives related to pipeline.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...
;
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
> *Sent:* Friday, February 14, 2014 12:19 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
achricht --
> Von: "Matt Lind"
> An: "softimage@listproc.autodesk.com"
> Gesendet: 14.02.2014 22:53:50
> Betreff: RE: Survey - how would you do this?
>
>
> Watch the video here: http://www.wildstar-online.com/en/news/#page1
>
>
>
> At
Gesendet: 14.02.2014 22:53:50
Betreff: RE: Survey - how would you do this?
Watch the video here: http://www.wildstar-online.com/en/news/#page1
At various times you’ll see asteroid belts of various radius, density,
and orbital speed. We needed to create a dense asteroid belt for a
closeup.
thing? (Not
talking about deformers)
-- Originalnachricht --
Von: "Angus Davidson" <mailto:angus.david...@wits.ac.za>>
An: "softimage@listproc.autodesk.com" <mailto:softimage@listproc.autodesk.com>>
Gesendet: 14.02.2014 22:32:43
Betreff: RE: Survey - ho
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 10:41 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?
Hi Angus
Yep, I just wanted to make the point that someone was able to do that
on top of COM. I'm fond of Modo too, especially
ong term objectives
related to pipeline.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, February 14, 2014 12:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
So
king about deformers)
-- Originalnachricht --
Von: "Angus Davidson"
An: "softimage@listproc.autodesk.com"
Gesendet: 14.02.2014 22:32:43
Betreff: RE: Survey - how would you do this?
Hi Ben
I take your point on COM. Do you know if the Mac / Linux versions us
t: Re: Survey - how would you do this?
Hi Angus
Yep, I just wanted to make the point that someone was able to do that on top of
COM. I'm fond of Modo too, especially for modeling and the Luxology people seem
really reasonable. I was doing some rendering in Modo too, but then Redshift
came along
-
> *From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
> *Sent:* 14 February 2014 07:45 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
> As a matter of fact, Modo is COM based. When programming with its SDK,
> the COM roo
line.
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 07:45 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?
As a matter of fact, Modo is COM based. When programming with it
to:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
> *Sent:* Friday, February 14, 2014 11:57 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
>
>
> Emilio wrote "they simply took a pristine and ta
, February 14, 2014 11:57 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
Emilio wrote "they simply took a pristine and talented dev team who understood
the artists, and plugged them into The Matrix"
ahem. that will be *some*, but not all of the talente
Emilio wrote "they simply took a pristine and talented dev team who
understood the artists, and plugged them into The Matrix"
ahem. that will be *some*, but not all of the talented dev. am guessing
some chose not to go work for the 'matrix' . some were then fired
apparently in rounds of 'must m
esk will
> regret down the line.
>
>
> --
> *From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
> *Sent:* 14 February 2014 07:45 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
> As a matter of fact, M
.
From: Ben Rogall [xsi_l...@shaders.moederogall.com]
Sent: 14 February 2014 07:45 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
As a matter of fact, Modo is COM based. When programming with its SDK, the COM
roots are more visible than with Softimage. However
Hey Siew, thanks for tip. Transfer attributes didn't worked. I took the
mesh UV it in Softimage and back to Maya due to Maya's crappy UV tools.
I took a look at the Diamond Tools. Nice add on for Maya just to get
modeling, and UV unfolding kind of Softimage "old technology" out of the
box behav
<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how
saying Softimage in a lot of tech areas has Maya beat. More so then
anyone in AD cares to admit.
From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 14 February 2014 07:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Re[2]: Survey - how would you do this
well from what I can see and also understand from Luc-Eric Maya is great...
for developers and programmers but crap for artist.
SI on the other hand is love at first sight for Artist but not so for
developers.
S... should 3d art application be for programmers and developers or to
make life easy
It is really a shame that Autodesk when bought Softimage, instead of
starting the migration from the COM/OLE platform, just took the guts outs
of Softimage. The Dev team. To insert it in Maya, which, IMHO is sitll
basically the same from those days. I have not seen any "super
development" of Maya
Luc-Eric Rousseau
Sent: Thursday, February 13, 2014 5:26 PM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?
On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind
mailto:ml...@carbin
For historical perspective, you need to know that we were owned by
Microsoft in 1998, and there was no indication that SGI or the Mac
would come back from the dead. The company began to consider the Film
industry as "legacy" and that games would be the future. The product
was named after the nam
@mail.sprit.org]
Sent: 14 February 2014 04:17 PM
To: softimage@listproc.autodesk.com
Subject: Re[2]: Survey - how would you do this?
While we are at it, out of interest:
could you elaborate a bit what the part of Softimage is that is married
so tightly to Windows? UI, event handling, whatever...?
I
On Fri, Feb 14, 2014 at 9:17 AM, Eugen Sares wrote:
> While we are at it, out of interest:
> could you elaborate a bit what the part of Softimage is that is married so
> tightly to Windows? UI, event handling, whatever...?
> Is Soft not laid out in a way so that higher functional levels sit atop
>
Instead of bashing people / other products you may want to spend more
time welcoming the other technologies and applauding the technology they
are coming up with. You'll be doing less damage to how you and AD is
perceived.
Super unprofessional.
Eric T.
On 2/14/2014 7:09 AM, Luc-Eric Rousseau
ke changes down there
comparatively easy?
Thanks!
Eugen
-- Originalnachricht --
Von: "Luc-Eric Rousseau"
An: "softimage@listproc.autodesk.com"
Gesendet: 14.02.2014 15:10:38
Betreff: Re: Survey - how would you do this?
Unfortunately it will be Softimages achilles heel
> Unfortunately it will be Softimages achilles heel if they don't find a way
> off of it (which is unlikely given the very small dev team)
> COM doesn't scale the way new 3d apps require. To many bottlenecks.
>
It's moot, but COM is fine, it's no more or less scalable than C++.
Firefox is entir
c.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?
Sof
You are not doing yourself a favor, Luc-Eric.
Quite an unprofessional cheap shot.
On 14.02.2014 13:09, Luc-Eric Rousseau wrote:
On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge
wrote:
Luc-Eric, you can try as you want, but you are inside AD, so you are biased
as much as me when I was speakin
On Thu, Feb 13, 2014 at 11:15 PM, Emilio Hernandez wrote:
>
> Sorry to jump into this masters discution, but don't we have PyQT in
> Softimage also?
You can download a plugin, but it's never going to be a built-in
feature you can assume is there and working. But most importantly, the
Maya UI is
And about your comparaison with Fabric. You just forget that it is a small
team of human crafting their product. How can you compare that to
Bifrost/Whatever AD projects and speak about those theoretical futur
products on your own ! I just don't get the point on bashing a startup when
working in a
> You're a bit of a special case in the "bias" departement, imho, given
that you were fire from Autodesk.
Your last sentence is really rude Luc-Eric.
Btw I still don't know why they fired me :). They just told me they needed
to fire peoples...
My guess was that I was not good in C++ COM ;).
On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge
wrote:
> Luc-Eric, you can try as you want, but you are inside AD, so you are biased
> as much as me when I was speaking about Softimage as an Autodesk employee or
> speaking about Creation Platform as a Fabric employee.
I'm sure you not saying y
>
>
> From: Luc-Eric Rousseau [luceri...@gmail.com]
> Sent: 14 February 2014 04:26 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Survey - how would you do this?
>
> imagine if we made such jokes every time the Fabric c
.com>>
Date: Friday 14 February 2014 at 8:11 AM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?
really nice, first jump into thread Luc-Eric and questi
> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>>> Sent: Thursday, February 13, 2014 5:26 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Survey
he pile.
Back to my excel and powerpoint.
:)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, February 13, 2014 6:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
sarcasm as
have a look
this weekend.
From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 14 February 2014 04:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
imagine if we made such jokes every time the Fabric came to pimp their
>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-13 20:49 GMT-06:00 Guillaume Laforge <
>> guillaume.laforge...@gmail.com>:
>>
>> Btw, would love to see how to build such asteroid belt in Modo ;
gt;
>
> 2014-02-13 20:49 GMT-06:00 Guillaume Laforge <
> guillaume.laforge...@gmail.com>:
>
> Btw, would love to see how to build such asteroid belt in Modo ;)
>>
>>
>> On Thu, Feb 13, 2014 at 9:47 PM, Matt Lind wrote:
>>
>>> Below:
>>&
t;> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>> Sent: Thursday, February 13, 2014 5:26 PM
>> To: softimage@listproc.autodesk.com
>> Subject: R
gt;>> Below:
>>>>
>>>>
>>>> -Original Message-
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>>>> Sent: Thursday, February 13, 2014 5:26 PM
nd wrote:
>>
>>> Below:
>>>
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>>> Sent: Thursday, February 13, 2014
att
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
> *Sent:* Thursday, February 13, 2014 7:42 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Surv
image@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
You can do it in cinema4D ! with the asteroid belt deformer, its right next to
the popcorn deformer and the flap your arms like a bird deformer !
On 14 February 2014 03:49, Guillaume Laforge
mailto:guillaume.laforge...@gmail.com>>
y 13, 2014 5:26 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Survey - how would you do this?
>>
>> On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind
>> wrote:
>> >>> Allows us to define our own primitives, data structures, and treats
>> those da
Luc-Eric Rousseau
> Sent: Thursday, February 13, 2014 5:26 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Survey - how would you do this?
>
> On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind
> wrote:
> >>> Allows us to define our own primitives, data structures, a
Below:
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, February 13, 2014 5:26 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
On Thu, Feb
Luc-Eric, you can try as you want, but you are inside AD, so you are biased
as much as me when I was speaking about Softimage as an Autodesk employee
or speaking about Creation Platform as a Fabric employee.
On Thu, Feb 13, 2014 at 9:26 PM, Luc-Eric Rousseau wrote:
> imagine if we made such
difference is, autodesk already has our money. :)
i am fine with it actually. share how maya is better, i too think it is
important people have correct information about the subject.
On Thu, Feb 13, 2014 at 6:26 PM, Luc-Eric Rousseau wrote:
> imagine if we made such jokes every time the Fabric c
imagine if we made such jokes every time the Fabric came to pimp their
stuff here. ;)
If there is going to be a discussion about creating custom tools for
artists, sweeping statements about DCCs, and name dropping like Pixar,
it's in everyone's interest to be informed about the maya side of the
st
Yeah, Maya is an API. Much better from a dev point of view I agree.
On Thu, Feb 13, 2014 at 9:01 PM, Steven Caron wrote:
> sarcasm aside, i am not surprised people use maya for game dev.. i know
> very well how customizable it is, and envy it plenty. its just not...
> exciting to me.
>
>
> On
sarcasm aside, i am not surprised people use maya for game dev.. i know
very well how customizable it is, and envy it plenty. its just not...
exciting to me.
On Thu, Feb 13, 2014 at 5:56 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> Don't forget to print the threads/coupons St
Don't forget to print the threads/coupons Steven !
On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron wrote:
> ya, i get that feeling too ;)
>
> its magical
>
>
> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge <
> guillaume.laforge...@gmail.com> wrote:
>
>> I've got the feeling that someone is t
ya, i get that feeling too ;)
its magical
On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> I've got the feeling that someone is trying to sell us some Autodesk
> products here.
> Can I have a special discount if I print this thread and bring it to my
I've got the feeling that someone is trying to sell us some Autodesk
products here.
Can I have a special discount if I print this thread and bring it to my
reseller ?
:D
On Thu, Feb 13, 2014 at 8:26 PM, Luc-Eric Rousseau wrote:
> On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind
> wrote:
> > Allows
On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind wrote:
> Allows us to define our own primitives, data structures, and treats those
> data structures as first class citizens in the API.
yeah, with only experience with Softimage's SDK one might think that's
something special. But it's a common thin
This should be a separate thread, but it's related:
I discovered a trick long ago on how to drive kinematics with ICE and have
it be quite fast, easily pushing >1000 nulls in real time. You build a
single polygon mesh with a separate square for each particle, driving each
square from the particle'
Graham Bell
Sent: Thursday, February 13, 2014 4:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
Matt makes some valid points and to me shows some of the (even these days)
major differences between games and film/tv pipelines.
It¹s not that ICE isn¹t capa
_
> >_
> >Marc Brinkley
> >343 Industries
> >Microsoft Studios
> >marc.brinkley [at] microsoft.com
> >
> >-Original Message-
> >From: softimage-boun...@listproc.autodesk.com
> >[mailto:softimage-boun...@listproc.autodesk.com] On
m] On Behalf Of Matt Lind
>Sent: Thursday, February 13, 2014 3:16 PM
>To: softimage@listproc.autodesk.com
>Subject: RE: Survey - how would you do this?
>
>I cannot reveal what our plans are, but I can say what we need is an
>environment that has an open and deep SDK to allow us to b
image-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, February 13, 2014 3:16 PM
To: softimage@listproc.autodesk.com
Subject: RE: Survey - how would you do this?
I cannot reveal what our plans are, but I can say what we need
ct: Re: Survey - how would you do this?
On Thu, Feb 13, 2014 at 2:31 PM, Matt Lind wrote:
> To work around many of the issues, artists migrated to other software
> such as Modo, Z-brush, and so on, further fracturing our pipeline
> where work takes place, and reducing our needs to write
On Thu, Feb 13, 2014 at 2:31 PM, Matt Lind wrote:
> To work around many of the issues, artists migrated to other software such
> as Modo, Z-brush, and so on, further fracturing our pipeline where work takes
> place, and reducing our needs to
> write tools in Softimage for art manipulation where I
Probably, but... you get the idea
:-)
On 13/02/2014 3:09 PM, Paul wrote:
"I think that what Matt meant is that ICE is fairly young tech, and therefore, still prone to possible changes"
Wishful thinking I fear.
On 13 Feb 2014, at 20:05
"I think that what Matt meant is that ICE is fairly young tech, and therefore,
still prone to possible changes"
Wishful thinking I fear.
> On 13 Feb 2014, at 20:05, Matt Lind wrote:
>
> I think that what Matt meant is that ICE is fairly young tech, and therefore,
> still prone to possible ch
ealthy outlook on the long run - as well as very frustrating
> for those using ICE sparingly or not at all.
> ...
>
>
> -Original Message- From: Eric Thivierge
> Sent: Thursday, February 13, 2014 8:22 PM
>
> To: softimage@listproc.autodesk.com
> Subject: Re: Survey
:35 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
I think that what Matt meant is that ICE is fairly young tech, and therefore,
still prone to possible changes, whereas constraints, using his example, are
very old tech that is pretty much not going to change
un - as well as very frustrating
for those using ICE sparingly or not at all.
...
-Original Message-
From: Eric Thivierge
Sent: Thursday, February 13, 2014 8:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
Fair enough, so I guess you're o
, Brad.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, February 12, 2014 5:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
Yup, if
i am of the opinion its not all unicorns and rainbows. i have been blocked
number of times and there are areas of ICE that are too finicky and i wont
touch (ICE Kinematics)
s
On Thu, Feb 13, 2014 at 11:22 AM, Eric Thivierge wrote:
> Fair enough, so I guess you're of the opinion that ICE is still
Fair enough, so I guess you're of the opinion that ICE is still fragile
/ unstable and not mature tool?
On Thursday, February 13, 2014 2:16:02 PM, Steven Caron wrote:
after 2 service packs... arnold plugins are not available for 2014 or
2014 SP1.
On Thu, Feb 13, 2014 at 11:14 AM, Eric Thivierg
after 2 service packs... arnold plugins are not available for 2014 or 2014
SP1.
On Thu, Feb 13, 2014 at 11:14 AM, Eric Thivierge wrote:
> Did you just have to recompile the tools? After that everything worked
> like before?
>
>
> On Thursday, February 13, 2014 2:12:17 PM, Steven Caron wrote:
>
>>
Did you just have to recompile the tools? After that everything worked
like before?
On Thursday, February 13, 2014 2:12:17 PM, Steven Caron wrote:
2014... anything using ICE SDK in the array area broke.
On Thu, Feb 13, 2014 at 10:21 AM, Eric Thivierge
mailto:ethivie...@hybride.com>> wrote:
2014... anything using ICE SDK in the array area broke.
On Thu, Feb 13, 2014 at 10:21 AM, Eric Thivierge wrote:
> When is the last time they changed ICE that it broke workflows and tools?
>
> Eric T.
>
>
When is the last time they changed ICE that it broke workflows and
tools?
Eric T.
On 2/13/2014 11:35 AM, Sergio Mucino
wrote:
I think that what Matt meant is that ICE is fairly young tech, and
therefore, still prone to possible cha
bruary 11, 2014 12:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
I meant that Matt was going to say that you can't instance stuff as one
additional restriction...
On 2/11/2014 3:28 PM, Emilio Hernandez wrote:
Well not $10 bucks but a sample scene
I think that what Matt meant is that ICE is fairly young tech, and
therefore, still prone to possible changes, whereas constraints,
using his example, are very old tech that is pretty much not going
to change... ever. I can understand his point, but on the flip side,
I'm
I can see ICE disappearing like the old very clunky particle system
that it replaced if the technology progresses and it does need to be
replaced. I welcome it. Also, they left the old system in place for a
few years so you could transition workflows and tool sets so it's not
like it vanished o
I will drink that beer in this one with Eric.
I am not on the game side but on the film and advertising, so I only know
the basics of a gaming engine and I found your survey challenge just to
take a look back at the legacy tools and solve the problem, because as the
rest of us I believe ICE is the
So you need to hire robots then cause all workflows involving humans are
prone to error, you just have to reduce it as much as possible.
I'm with Brad regarding ICE. It's stable and mature for the bread and
butter work that is done with it (an example is your asteroid task).
Otherwise, how is
gt; Matt
>
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
> G. (LARC-E1A)[LITES]
> Sent: Wednesday, February 12, 2014 10:59 AM
> To: softimage@listproc.a
...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,
> Joseph G. (LARC-E1A)[LITES]
> Sent: Wednesday, February 12, 2014 10:59 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Survey - how would you do this?
>
> So cheese and monkey
listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Wednesday, February 12, 2014 10:59 AM
To: softimage@listproc.autodesk.com
Subject: RE: Survey - how would you do this?
So cheese and monkeys aside. After 25 years as a 3D animator I
Thivierge
Sent: Wednesday, February 12, 2014 11:01 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
Artists don't need to even understand that they are using ICE if you build a
proper interface for the system. We even have MODELERS here using ICE! :P
Eric T.
-- Originalnachricht --
Von: "Matt Lind"
An: "softimage@listproc.autodesk.com"
Gesendet: 12.02.2014 19:30:19
Betreff: RE: Re[2]: Survey - how would you do this?
As much as I’d like to see NURBS Curve improvements, I’d put it low on
the list in comparison to other
Artists don't need to even understand that they are using ICE if you
build a proper interface for the system. We even have MODELERS here
using ICE! :P
Eric T.
:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: Survey - how would you do this?
We'd have to add support for ICE in our exporter and pipeline management tools.
We don't have resources to do that at present.
If the artist doesn't clean up after himself responsibly, it creates a lot of
problems
oc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, February 12, 2014 10:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
In less than the amount of time you've spent on this thread, you could have
written a s
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
> Rousseau
> Sent: Wednesday, February 12, 2014 7:21 AM
> To: softimage@listproc.autodesk.com
> Subject: R
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, February 12, 2014 7:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?
On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind wrote:
> The solution is
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