Re: [Audyssey] USA Games Halloween Project
Three-d works for me. I appreciate the work you do. Thanks for the good stuff. Tim - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 8:58 AM Subject: Re: [Audyssey] USA Games Halloween Project what was the original on this project, and are we talking this halowene? On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote: Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Shaun, Actually, that is changing. USA Games, Draconis Entertainment, and Blastbay Studios no longer are developing legacy software and are developing for Windows XP, Windows Vista, Windows 7, and the soon to be released Windows 8. As BGT was designed for a modern operating system anyone who buys it and uses it for game production is automatically creating games for XP and later. So there isn't a great deal of legacy support in modern audio game development. Oh, sure GMA is still developing games in VB 6 as well as Jim Kitchen. However, neither developer has to spend extra time on legacy support simply because that's the way VB 6 is. It was designed for Windows 95/98 to begin with. Plus GMA has the GMA Engine, and Jim Kitchen mentioned copying and pasting code from one project to another to quickly get a new game started. So legacy support for them isn't a big deal. Its actually supporting newr ops like Windows 7 and Windows 8 correctly that is their bigger problem. Cheers! On 9/29/11, shaun everiss sm.ever...@gmail.com wrote: well the industry started easy. And there is almost no motivation to get things going, we don't have teams of people working on things. When we do things the longer they take the bigger the flames. Not to mention that gaming development can't be a full life long job. And at minimal our games still need to run on someone's pentium 100, a lot of blind people still use old single core systems with old systems, I still know people that use cracked coppies of win998 and lower because they can't afford anything else. So if we just didn't do any legacy development past xp and up maybe we could concentrate on actual real games but thats our lot, I still have a single core I use on ocation. It was a struggle to upgrade everything, i have 2 dulecores and 1 i3 though only one of the duelcores is mine. ANd its really old. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Shaun, No, actually the proper tools and languages have always been their, but a lot of amateur self-taught audio game devs chose to take the path of least resistance when it came to programming. Languages like AutoIt and Visual Basic, for instance, are easy to learn and use so they decided to learn and use those rather than something like C++. Had they chosen to learn and use something like C++, which is the industry standard, they would have had a language and more long term development platform to work with. They could have fairly easily updated the dependencies to newer DirectX libraries, recompiled the games for say 64-bit platforms, and maintained the code over a long period of time. However, that's not what happened. I don't think we should blame them too much though. After all, Visual Basic 6 was widely marketed in the 90's as the language for amateur developers, an intro to programming, and there for a while there were a few books being published how to do indi game development using VB 6. It was quick, it was fairly easy, and nobody was aware of the fact by 2008 Microsoft would scrap Visual Basic 6 for the .Net language sweit of languages. In short, those developers like Jim Kitchen, GMA, Draconis, etc who had based all their games on Visual Basic 6 had the rug rudely pulled out from under them as well as several indi mainstream game developers too. Anyway, the point i wanted to make is that we did have the tools and languages available. They always have been available to us. There was never any need to use Visual Basic 6, AutoIt, etc but that's what people chose because of convenience. Now, we are paying for that lack of industry standardization and forethought as there are some issues running VB 6 apps on Windows 7, and the problem is likely to get worse instead of better as time goes on. Had those devs used industry standards like C++, DirectX 8, etc we probably wouldn't be in this situation today as C++ apps are designed for long term support and development. Cheers! On 9/29/11, shaun everiss sm.ever...@gmail.com wrote: I think another real aspect of this is the lack of technology and goes back to the legacy thing above. We don't or well didn't have the tools back then. as a result we have to deal with a legacy autoit, vb6 and other inferior languages as the basis for our games. including directx8. We don't have that many games that support the dx9 and up or dotnet standards. If we do its mostly 1.1, 1.0, or 2.0. I think we may have one or 2 games running 3.5 and maybe 4.0, and xna, but really thats our limit. Python has some traction but I doubt we will ever get up there, at least not till we ditch all the old languages. And since about 90% of all games are in those outdated crappy and has been languages I can't see the backlog will ever clear itself, at least not right away. And ofcause the blind start simple and unless you have been exposed to the otherside or wanted to try and not stayed in your assigned boxes where you are put then you never know and therefore you never do. Also the bg community is only in its first generation cycle its still vary young. So give it another 100-500 years and maybe it will work or it will die. Even when biggish games come, since its only 1 real person its so fragile that anything from the biggest disaster to the smallest illness can derail everything. The industry is like a mudflat, unstable at best at worse it could collapse at any time. There are probably only a few devs that actually have the ideas of how the other side the rest of us are just along for the ride. and though we may have a chance with the engines comming out, we are not yet going to go foreward at least not that much for now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, I am wondering. Is the engine like bgt? I mean, are you coding it or is it like AGM? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:42 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Like I said the navigation is decent enough in the G3D Engine. I've managed to walk around the first level of MOTA with no problems, find doors, etc. I used the GMA Engine as the basis of my engine in terms of features so if you can get around in Shades of Doom I think you should be able to get around in my games. Plus I'll probably go pretty easy on users as far as the 3d aspect goes since its A, never been tried before, and B, there isn't any specific need for full 3d in a castle anyway. As far as weapons goes there will be several weapons. There will be your usual vampire hunting kit like a wooden stake, holy water, and perhaps a silver cross. Then, there will be axes, swords, knives, etc. I'll probably add a whip into the game just for the CV twist, but I'm not sure if it will be magical or not. I'd think an enchanted sword, knife, or dagger would make more sense. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, Its more like BGT accept there is as yet no scripting language. I just code the games in straight C++ and include the engine, which is a static library, into the game project and compile it. So in order to use Genesis 3D someone has to know C/C++ to code games using the engine. That said, I've been looking at switching it over to a com library so it could be plugged into other projects such as Python, .Net, Java, whatever. However, as I'm the only one using it right now that upgrade is still forth coming in the future. Cheers! On 9/30/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, I am wondering. Is the engine like bgt? I mean, are you coding it or is it like AGM? saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
The Stand (uncut version) and It were both good, as are The Backman Books --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, September 29, 2011 6:22 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Try Pet Cemetary. Or perhaps Salem's Lot. Lol...But That's off topic so I'll stop now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Wednesday, September 28, 2011 8:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Steven King, oh no!! anything but that, I was stupid enough to buy the one about the graveyard dramatised audio book, scared me out of my mind, especially the child with the scalpol. -- From: Darren Harris darren_g_har...@btinternet.com Sent: Wednesday, September 28, 2011 2:26 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, True that. Althoguh the Stand wasn't so much horror. Oops--forgot the Shining! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, September 30, 2011 10:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project The Stand (uncut version) and It were both good, as are The Backman Books --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, September 29, 2011 6:22 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Try Pet Cemetary. Or perhaps Salem's Lot. Lol...But That's off topic so I'll stop now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Wednesday, September 28, 2011 8:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Steven King, oh no!! anything but that, I was stupid enough to buy the one about the graveyard dramatised audio book, scared me out of my mind, especially the child with the scalpol. -- From: Darren Harris darren_g_har...@btinternet.com Sent: Wednesday, September 28, 2011 2:26 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] USA Games Halloween Project
I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Greg. Yes, it is possible with windows, but the compression rates, ease of use and ability to create different archives isn't that good, where as 7zip is fantastic for such things. I hope you find it useful. beware the grue! Dark. - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 6:54 AM Subject: Re: [Audyssey] USA Games Halloween Project Cool thanks Dark I have it. I wasn't sure of what to do I did it with windows. So I know what to do for next time. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 10:34 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know. In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them around already, so all the likes of Nintendo sega electronic arts thq have to do is to read our mags and see just how many of these entries there are and well I think you have your answer. Our community as it stands at the moment doesn't stand up to the sorts of games that are out there today! Like for example http://www.egosoft.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 29 September 2011 07:47 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Ah, I see. I would never have guessed you'd edited those, that was a masterfull job. I use sound forge myself, it's nice to see a fellow user. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:13:51 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi, Well, I have Soundforge and Goldwave, and I did a decent job with the zombies in MOTA simply by lowering the pitch of some screams and growns. I'll probably end up doing something similar for the monsters here once I find the right voice for the character. Not every voice sounds quite right, got the touch so to speak, when altered. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: On the subject of the dogs in shades, have you ever had one of those things pop out of an alcove at you? If that's not scary, I really don't know what is. As far as modifying a voice goes, there's something to be said for messing around with the affects in an audio editing program to see what you can turn out. Perhaps lowering the pitch and distorting the sound a bit might give you what your looking for?- Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Actuallly, windows gets standard zip compression rates (tested with winzip and 7-zip) but the zip format gets the least compression as a reule. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 29 Sep 2011 07:48:47 +0100 Subject: Re: [Audyssey] USA Games Halloween Project Hi Greg. Yes, it is possible with windows, but the compression rates, ease of use and ability to create different archives isn't that good, where as 7zip is fantastic for such things. I hope you find it useful. beware the grue! Dark. - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 6:54 AM Subject: Re: [Audyssey] USA Games Halloween Project Cool thanks Dark I have it. I wasn't sure of what to do I did it with windows. So I know what to do for next time. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 10:34 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren, That is the reason I personally got into writing audio games in the first place. When I lost my sight I had come from a fairly mainstream gaming background. I had played everything from the original Packman right up to the FPS shooters like Doom, Quake, and Jedi Knight. I had played games like Tomb Raider which had just come out while I was in high school. So when I came to the audio games community I was shocked to find people were playing text adventures or Space Invader clones like Troopenum, Dark Destroyer, etc as that style or genre of game was at least 20 years behind the mainstream. For me it was like stepping into a timewarp. Of course, I was attending Wright State at the time and was beginning my programming studies in the late 90's and I understood the problems VI developers faced. Many of the VI game developers here maintain they were self-taught. That's fair, but there are certain advantages to being professionally trained. One of those is before you even step into a programming class you have to have a certain amount of math which is required for advanced programming such as video games. Another is the fact a person majoring in a computer science degree will not study one language like Visual Basic, but be trained in a number of languages like C++, SQL, Java, Visual Basic, etc. That kind of in depth training allows a developer to pick and choose the right kind of language for a specific kind of project. To weigh features of language x, and find out if it is capable of handling the requirements needed by the project. Anyway, it seemed to me at the time that GMA was the only audio game developer who was willing to try something like Shades of Doom and later Tank Commander. David Greenwood paved the road so to speak for guys like me to create games that were quite a lot more advanced than Troopenum or some other Space Invader Clone or word game. To him I give a lot of credit for breaking the mold of the typical audio game that was out at that time. I decided once I had the time to work on it that I'd enter the audio games market and produce more high-tech games using some of my own experience and skills. Which is what I am doing and why I do it. I do it for fun, but I also think it is rewarding trying to improve accessibility standards and set new standards for audio games too. Like you said it probably is not a popular view, but I just know that seeing another BopIt type game or Space Invader clone isn't what this community needs. I realize amateur developers need to practice, but they need to learn not to release every practice project they write. I've seen a handful of those types of games since BGT came out, and I think releasing too many simple practice projects will give the mainstream gaming community the wrong idea that we can only play simple games. Which is simply not true. Cheers! On 9/29/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know. In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them around already, so all the likes of Nintendo sega electronic arts thq have to do is to read our mags and see just how many of these entries there are and well I think you have your answer. Our community as it stands at the moment doesn't stand up to the sorts of games that are out there today! Like for example http://www.egosoft.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yeah, here is to hoping things will improve. Like Darren, though, I am concerned the kind of message we send if we focus too much on any specific type of game or genre. Sure there is a place for word games, virtical shooters like Space Invaders, and probably room for simple Duck Hunt knock-offs like Pull. Still, there is a lot of room to grow, and most developers have not tapped the full potential of the style or genres of the games they do create. I blame that on lack of practical experience. Since many have been blind from birth, have no experience playing independant or mainstream games, they don't have any idea how far below standards their games really are if we compare them to mainstream game x. However, you are absolutely right about the differences between a mainstream company and VI independant developers. Lack of professional training, lack of money to purchase high quality sound effects, and plane simple lack of experience with mainstream games in general are all problems facing this community as a whole. Its hard to strive for something like that without money, proper training for it, and little to no experience creating games like that. Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, This is really getting off topic here, but you are correct. There are a number of ways a game developer could create another tank simulation like GMA Tank Commander, but make it completely different. For instance, there is a World War II tank game, I think it is called Metal of Honor, where you command an M4 taking on Panzor and Tiger tanks. I've played it and the game is hard. In large part because like the real World War II tanks they are based on a frontal assault on a Panzor or Tiger tank is pure suicide. The only way to take them out is to use your speed to get in behind the enemy position and fire shells into the rear of the enemy tanks where the armor plating is thin. That kind of tactical planning etc hasn't been tried yet in an audio game. Tank Commander is good, but the example above is just one of many ways a VI game developer could take a tank game idea and make it very different. Cheers! On 9/29/11, dark d...@xgam.org wrote: I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi dark, Oh yeah I think that with the addition of games like castaways there is definite improvements. I do agree with that. But they should be at the forefront of the community. For example, for resource management type games have castaways for action games pick between tank commander and lw. What am saying is that these titles need to be there for everybody to see without having to look for them. Any company who ever it may be will obviously do the research and the math but they will also take what is easiest to find as a definitive result. So have a couple arcade games up there. Packman talks is a good example of that as well. I think though that what really is required of the mainstream game companies isn't so much that they make audio only games but they incorporate much more audio elements into their games for those that want it. like entombed, another groundbreaking game, using wind to tell you the direction of the next passage is as you pass it, it's things like this, adding elements into the game that are obviously pointers for those that need it but also can add to the atmosphere of the game. For example Jason could have simply used a beeping noise to tell you the next passage was there and where it was but he didn't. he chose to use something that would add to the game whilst acting as an audio pointer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 29 September 2011 12:27 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Will, No. The game will be divided up into different levels like any other game. The only difference you will notice is full 3d movement, and of course all of the rooms etc will be drawn to scale. There will be other differences like if you walk up a staircase you will actually walk up the staircase, or down it depending on what direction you are going. There will, of course, require 3d targeting as well. That's enough, I think, for an introduction to 3d game play for most people. There are technical reasons why it would not be a good idea to contain the entire game in a single level. For one if you want to put a certain number of monsters on each floor you can reuse enemy objects per game level instead of having to create a couple of hundred enemy objects. Why do that when you can just reset the object variables, reset them to defaults, and reuse the same type of enemy you killed on the previous floor/level? Another is sound effects. Loading sounds, music, etc takes processor power and memory. Again if you can reuse a sound that's no problem. However, if you have hundreds of enemies and special items on a single game level it gets complicated trying to manage all of those sound effects. Its easier to just cut it down to the top 50 sounds you need for that specific level and handle sounds etc on a level per level basis. It saves the developer work, and saves processor power and memory usage as well. Make sense? Cheers! On 9/29/11, william lomas will.d.lo...@gmail.com wrote: will it if it 3d just b one big sprawling level? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Oh yeah david greenwood really did start the ball rolling. At first I only bought his games because they really were the only ones worth playing. The last title I purchased was entombed which I really do have to get back into again because I rather liked it. lol it gave me a few interesting dreams when I went to sleep at night! Especially when I played as a necromancer ahahaha! My partner would ask me if I had some sort of complex issue because of the amount of boddies I carried around in case I needed them!!! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 September 2011 13:05 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren, That is the reason I personally got into writing audio games in the first place. When I lost my sight I had come from a fairly mainstream gaming background. I had played everything from the original Packman right up to the FPS shooters like Doom, Quake, and Jedi Knight. I had played games like Tomb Raider which had just come out while I was in high school. So when I came to the audio games community I was shocked to find people were playing text adventures or Space Invader clones like Troopenum, Dark Destroyer, etc as that style or genre of game was at least 20 years behind the mainstream. For me it was like stepping into a timewarp. Of course, I was attending Wright State at the time and was beginning my programming studies in the late 90's and I understood the problems VI developers faced. Many of the VI game developers here maintain they were self-taught. That's fair, but there are certain advantages to being professionally trained. One of those is before you even step into a programming class you have to have a certain amount of math which is required for advanced programming such as video games. Another is the fact a person majoring in a computer science degree will not study one language like Visual Basic, but be trained in a number of languages like C++, SQL, Java, Visual Basic, etc. That kind of in depth training allows a developer to pick and choose the right kind of language for a specific kind of project. To weigh features of language x, and find out if it is capable of handling the requirements needed by the project. Anyway, it seemed to me at the time that GMA was the only audio game developer who was willing to try something like Shades of Doom and later Tank Commander. David Greenwood paved the road so to speak for guys like me to create games that were quite a lot more advanced than Troopenum or some other Space Invader Clone or word game. To him I give a lot of credit for breaking the mold of the typical audio game that was out at that time. I decided once I had the time to work on it that I'd enter the audio games market and produce more high-tech games using some of my own experience and skills. Which is what I am doing and why I do it. I do it for fun, but I also think it is rewarding trying to improve accessibility standards and set new standards for audio games too. Like you said it probably is not a popular view, but I just know that seeing another BopIt type game or Space Invader clone isn't what this community needs. I realize amateur developers need to practice, but they need to learn not to release every practice project they write. I've seen a handful of those types of games since BGT came out, and I think releasing too many simple practice projects will give the mainstream gaming community the wrong idea that we can only play simple games. Which is simply not true. Cheers! On 9/29/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know. In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them
Re: [Audyssey] USA Games Halloween Project
Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA, came out there weren't any audio side-scrollers that were true side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk left/right. There are no ladders, staircases, or things to jump onto that would give you a y axis of movement. Just an x axis. Which is fairly simplistic for the style and genre of games they represent. However, I think Phil's new game, Perilous Hearts, is going to have everyone beat. Its very advanced in terms of AI, great sound effects, and the way you have to climb trees, walk along branches, is very much in the style of the newer Pitfall games where you have to do a fair amount of jumping from tree to tree, branch to branch, to get over dangerous traps in the jungle. So it should be interesting to see Phil's creativity in action as far as Perilous Hearts is concerned. Cheers! On 9/29/11, dark d...@xgam.org wrote: I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Greg, I highly recommend the free archiving tool 7zip. It has great compression, is totally free, and is as good as Winzip, Winrar, or any of the other professional zip tools. You can get it from http://www.7zip.com and as Dark mentioned it can open several file types including Windows, Mac, and Linux archive file types. On 9/28/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I made a folder with all of my sound effect Horror cds in it. How do I compress it in a zip or rar format? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I'd have to say 7-zip is better than anything on the market (I've had experiences with several of them). It supports far more types than anything else, ans has many more compression options. Also, it's help files are much more detailed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Thomas, this is my own opinion and my own experience here. I was born blind. And it is true that I never played mainstream console games. However I know the basics of games like Tomb Raider or Doom or Quake. Even if vi developers might not have the money for expensive sounds or music and maybe less experience than longtime mainstream developers, this seems not enough to explain why some games are way behind their mainstream versions. Even if we might have some unexperienced developers in comparison to mainstream developers, this doesn't explain, why Sound RTS is the only full real time strathegy game, when such things are much older than our products. There we had and might still have the Age of Empires game series, of which many sighted people know even if they haven't played them yet. Or we have the total lack of really big RPGs. I mean, everyone probably knows Final Fantasy by name and theese were originally created before Windows. Or the Elder Scrolls series. OK, maybe we couldn't do a clone due to license issues, but that's not keeping us from inventing something new. While games like Shades of Doom and some other titles are not bad products, no one seemed to want to create another of them with a new story. You said that the problem might be lack of mainstream knowledge, but that doesn't explain away the fact of less creativity. We have interactive fiction titles and free gamebooks. But why not create an audio version of something like out of the game books (provided it would be allowed)? Or we had the talk about RPGs. Why don't we have games like Alter Aeon or Sryth made into a something for offline play and with audio? Creativity is apparently there. And if our developers might have not enough knowledge or experience to atempt something like it, why not do it with a team instead of doing it alone? I would not say I do know all about games or game styles, but I have experimented on my own with and without sighted assistance. I know several blind PC users in Germany who are glad if JAWS or whatever they use can read a program and its controls. But they are not the ones who use the advanced tools (e.G. various JAWS tools) to help make unknown objects accessible. I at least have tried and in some cases it was enough to use some things like labeling graphics or such simple things to improove my access to a given program. I also think that not enough training in using such things as screen readers is given to thoose who would need it, especially if it is their first contact with such technology, especially, if we are dealing with people who became blind or visually impaired after their birth... But that's far enough in that direction . But the Things I know are enough to know that I'd like to have more RPGs for example. And finally I am interested in the upcoming game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John, Grin. I consider Soundforge Professional every bit a part of a developers toolkit as his/her compilers and debuggers. If you can edit and modify game sounds you are pretty much out of luck when it comes to game development goes. Even if you buy stock royalty free sounds and music from a company it is helpful to edit them as needed for the project. Cheers! On 9/29/11, john jpcarnemo...@comcast.net wrote: Ah, I see. I would never have guessed you'd edited those, that was a masterfull job. I use sound forge myself, it's nice to see a fellow user. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true audio games, simply by virtue of being! audio are harder to design and create from the standpoint of giving information to the player. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Wow dark, that was amazing. You've obviously done some major research here. ONe thing I'd like to add, while sighted people may look at a table or some kind of pillar and they can see the object the same in the real world as they do in a game, some vi people (myself included) may use echos of nearby sounds to pick out objects. Unfortunately, we can't really do this in audio (or at least I've never scene it) which also limits how much info we have access to. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 29 Sep 2011 14:43:34 +0100 Subject: Re: [Audyssey] USA Games Halloween Project Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true audio games, simply by virtue of being! audio are harder to design and create from the standpoint of giving information to the player. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] USA Games Halloween Project
Hi Darren. The wind thing in entombed actually came up after a discussion on the audiogames.net forum of how to show passages in four directions, it was actually a nice example of community in put I think. i'm afraid I'm even more scheptical about whether a mainstream company would include audio elements in games just at the request of people who lack site. Remember that companies like Capcom, Nintendo etc are motivated by one thing and one thing only, making money! Many companies who make even standard products like tinned food don't include any sort of considderation for visually impared people, simply because there just aren't enough visually impared people to make cash off such things, this is also why once you add the word accessible to something you can slam a few more zeroes on the price because fewer people are going to buy ite. Only 0.6 percent of the entire world's population are classed as blind, that is roughly speaking one in every 250 people. Out of that 0.6 percent, 50 percent will be over the age of 70, and thus very unlikely to play computer games, meaning only about 0.3 percent of people, or about 1 in every 400 have the potential (and that's not counting people of a younger age who are simply not gamers). This makes for a very small group of people overall. If a company won't even include accessible lables on cans of food, something which almost everyone is guaranteed to buy at some point, why would a company include accessible features in something that a very very very! low percentage of people would buy? Heck, games companies regularly show litle regard even for their fans in trying to generate prophit, jacking up prices, making limited additions to increase demand, refusing releases in some regions, mucking up story lines just to bring out another game. This is why a lot of indi developers tend to think that the gaming industry has cheapened and commercialized the hole experience, and so try to write their own games. I freely admit, my experiences dealing with Capcom and nintendo, as well as what I've read and found out and my underlying misstrust of motives in the capitalist system anyway may make me more scheptical, though I must confess the research i've done into disability generally for my thesis also supports this sort of conclusion. All I can say is, thank the powers for Indi devs who are prepared to go the extra mile! Anyway, getting away from the gloom and doom, your comment about up there rather confuses me. If developers check audiogmaes.net, they can see the genre of games involved, or are you suggesting some sort of showcase list be drawn up specifically to show people the potential of what is possible in audio? That might be a good idea in itself. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom. On the single level point, there is actually another way around it. What games like Metroid do, --- something I'd love to see done in audio actually, is have a large series of connected rooms. The game only loads the monsters in the current room, thus cutting down lag time, you can slay all monsters in a room, however when you leave a room and return the monsters are back as they reload. This isn't a problem though, sinse you can gather refill items from monsters. some rooms have exits you can't reach or unlock without particular items, so the game becomes a big hunt through a maze like layout, with some rooms harder to get to than others, and hole regions of the maze inaccessible without certain items. Obviously the easier a room is to get to, the easier the enemies in it. What the old metroid games did about redoing enemies was pallet swap. For instance you'd get green versions in one part of the planet, then later get red versions that behaved the same way, but moved faster, took more damage and hurt you a lot more if they hit. Pitch swapping, or even just the fact that your in a different environment could let you know that the evil super wolves inside! the crypt are much easier than the puny wolves outside. I'm not suggesting this (though I believe one of the playstation castlevania games did follow a very similar layout), however it is something you might want to think about for a possible future title, sinse it gives some great options for exploration. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Ah, the english accent of orphius strikes again! My mistake. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 1:41 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Michael. leaving aside sounds and music, remember that programming a game is not an easy activity. People need training and qualification to do it, then the actual writing of the code is quite a tricky business is in itself, especially if you have to do everything from scratch. Even for a game like sound rts, you are talking hundreds of lines of code, and for something like age of empires you are talking millions! if you are a company with a huge great budgit you can higher many professional people. Because you are paying them, they will all have to work together and use the same programming language, and you'll have someone managing them, getting some to write different bits of code. If your a single person, or a small group, this simply is not possible to do. This is why indi games are not up to the same sort of size or complexity as many mainstream games. While I do agree that more could be done in audio, in order to create something like final fantasy your talking a huge! amount of work. entombed, awsome though it is, is not near the standard of many rpg games even released on the Snes 20 years ago, let alone what is being released today. So while I agree more could deffinately be done, we do have to be reasonable. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John. Echos are actually a very good way to show space in audio, though obviously you cannot really defign what an object is. The Gma engine supported them a litle, but again there is rpobably more that could be done with them as an element to show space in games. Beware the grue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 3:09 PM Subject: Re: [Audyssey] USA Games Halloween Project Wow dark, that was amazing. You've obviously done some major research here. ONe thing I'd like to add, while sighted people may look at a table or some kind of pillar and they can see the object the same in the real world as they do in a game, some vi people (myself included) may use echos of nearby sounds to pick out objects. Unfortunately, we can't really do this in audio (or at least I've never scene it) which also limits how much info we have access to. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 29 Sep 2011 14:43:34 +0100 Subject: Re: [Audyssey] USA Games Halloween Project Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true
Re: [Audyssey] USA Games Halloween Project
Hi Dark, That is an excellent overview of the situation. As I can not constructively add to what you've already said I won't try. However, your explanation is a good one for why and how the audio games community has drifted into simple game concepts like BopIt, Space Invaders, etc without venturing into something like Time of Conflict earlier than this. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Michael, Yeah, I understand where you are coming from. However, it is unrealistic for a community our size and with one or two man operations. Its not possible for a single indi developer to crank out anything remotely as advanced or complex as Final Fantasy. Although, it might be possible to create something on a smaller scale. Its one thing for a single developer to spend a year or two writing say 50,000 lines of code and quite another for a company who can hire fully trained teams of specialists who can crank out millions of lines a code per year. That's in part why there is no Final Fantasy or Galaxy Civilization games for the VI audio games community. No one is willing to spend the 5 to 10 years it will take to produce a single game on that level. Certainly not me. Unfortunately, its not a simple case of getting all the VI game developers together to do it. We all use different programming languages, different development tools, and are pretty individual on how we do things. For instance, I consider myself primarily a C++ developer. David Greenwood from GMA is a Visual Basic 6 programmer. For us to be able to colaberate on a project one of us would have to switch programming languages just to get started unless we picked a tool like the GMA Engine which I feel is out of date considering Visual Basic 6 is no longer supported on Windows 7 or on the Windows 8 beta. This doesn't even count the potential for cross-platform design and certain areas of game development I've been researching for quite some time. As most VI game developers are Windows only users we could hardly agree if one developer uses a Mac, another uses Linux, and all the rest use Windows. Who's platform takes priority? Anyway, what I'm saying is its not practical. You need a dedicated team with similar skills, similar level of training, same programming language, tools, operating system, etc in order to pull off a project like Final Fantasy. The VI audio game developers just do not have those resources to speak of. As for using Gamebooks for game ideas its a matter of copyrights. Anything and everything game related is copyrighted. You can only use a game story and characters if the author or company who produces that work gives you written permission, or that it is within the fair use terms of the copyright laws. Otherwise using a copyrighted work without permission can end up getting you fined, sued, or at the very least hastled by the copyright holder. So its generally not good practice to go around steeling someone's work. I will say, however, that I've been working on writing documents here and there for a potential RPG game. It is an audio/text adventure, but as I've got many other things on my plate it could be a very very long time before I actually work on it if at all. I've borrowed some design elements from Entombed, but is a text adventure type game more like Sryth with several cities, individual quests, and lots of weapons and armor combinations. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, while I am not an expert in programming myself, I know a few things and how tricky it can be to just create a simple program... I have done so myself with other people in a small team... But the point about simple VS complex games in our community is another. Look at Sryth. I have played it a bit some years ago and while my stay was short due to not enough time, I know of it. You are correct in saying that starting from scratch with game creation is nothing done in few days. But obviously some people managed, if they did not, then we wouldn't have entombed or Shades of Doom etc. And if we have creators of games like Sryth, which already exists, using such a thing as a basis for something audio RPG related would theoretically be not so bad, right? But you are right, some Super Nintendo RPGs are in some ways still better than aspects of Entombed. If I create classes of spellcasters, then it is a bit weak to give each class one main offensive spell only with no way of permanently getting more spells. Yes, you have scrolls in Entombed, but by finding one, you get one usage of the spell. But why shouldn't a Necromancer have unholy light, or whatever it is called. While more work would be needed to make Entombed bigger (I'll use it as an example), adding more skills and abilities to the established core shouldn't be less difficult for the developer, since the game in its current form is stable (Don't know many bugs) and working mostly fine... The other question I'd like to ask about the community in general is, why not many games (Top Speed or Sound RTS) get improoved with time. Many games are developed, (don't know development time) and then they are released at a specific point in time. If there are no problems or serious bugs, they are finished . But most mainstream games are released and updated more or less frequently, and not all updates are just for error correction, but possibly with new content or with improovements of gameplay if people's feedback requires it... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Thomas, first , back to combined projects. You are right, that everyone here probably uses different programming languages and tools. But isn't that the reason why mainstream companies have special tools or game engines to solve that problem? What about all the games with the Unreal Engine for example? And isn't BGT, G3D or the GMA engine supposed to be that bridge which would (theoretically) allow you to write a game together with David? This is hypothetical, but shouldn't we do greather projects in the future with such tools? And about game books: I didn't say we should steal anyone's work. It was just a suggestion to make a point. We have games like Sryth or the Arborell game books. If the creators would theoretically aggree to it, why could it not be done converting one of them into an audio game? And even if it would not be allowed, to use such game material as an example to learn how they work and what they do contain (game play and other elements, like Sryth, which is already an RPG), then we would have at least a starting point... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Is that like when he mentions a litle bit rather than a little bit? (ornery grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 7:41 AM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
No Charse itt iss totaly diferent! Beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 6:22 PM Subject: Re: [Audyssey] USA Games Halloween Project Is that like when he mentions a litle bit rather than a little bit? (ornery grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 7:41 AM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
well the industry started easy. And there is almost no motivation to get things going, we don't have teams of people working on things. When we do things the longer they take the bigger the flames. Not to mention that gaming development can't be a full life long job. And at minimal our games still need to run on someone's pentium 100, a lot of blind people still use old single core systems with old systems, I still know people that use cracked coppies of win998 and lower because they can't afford anything else. So if we just didn't do any legacy development past xp and up maybe we could concentrate on actual real games but thats our lot, I still have a single core I use on ocation. It was a struggle to upgrade everything, i have 2 dulecores and 1 i3 though only one of the duelcores is mine. ANd its really old. At 01:49 a.m. 30/09/2011, you wrote: Hi Dark, Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA, came out there weren't any audio side-scrollers that were true side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk left/right. There are no ladders, staircases, or things to jump onto that would give you a y axis of movement. Just an x axis. Which is fairly simplistic for the style and genre of games they represent. However, I think Phil's new game, Perilous Hearts, is going to have everyone beat. Its very advanced in terms of AI, great sound effects, and the way you have to climb trees, walk along branches, is very much in the style of the newer Pitfall games where you have to do a fair amount of jumping from tree to tree, branch to branch, to get over dangerous traps in the jungle. So it should be interesting to see Phil's creativity in action as far as Perilous Hearts is concerned. Cheers! On 9/29/11, dark d...@xgam.org wrote: I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I think another real aspect of this is the lack of technology and goes back to the legacy thing above. We don't or well didn't have the tools back then. as a result we have to deal with a legacy autoit, vb6 and other inferior languages as the basis for our games. including directx8. We don't have that many games that support the dx9 and up or dotnet standards. If we do its mostly 1.1, 1.0, or 2.0. I think we may have one or 2 games running 3.5 and maybe 4.0, and xna, but really thats our limit. Python has some traction but I doubt we will ever get up there, at least not till we ditch all the old languages. And since about 90% of all games are in those outdated crappy and has been languages I can't see the backlog will ever clear itself, at least not right away. And ofcause the blind start simple and unless you have been exposed to the otherside or wanted to try and not stayed in your assigned boxes where you are put then you never know and therefore you never do. Also the bg community is only in its first generation cycle its still vary young. So give it another 100-500 years and maybe it will work or it will die. Even when biggish games come, since its only 1 real person its so fragile that anything from the biggest disaster to the smallest illness can derail everything. The industry is like a mudflat, unstable at best at worse it could collapse at any time. There are probably only a few devs that actually have the ideas of how the other side the rest of us are just along for the ride. and though we may have a chance with the engines comming out, we are not yet going to go foreward at least not that much for now. At 01:59 a.m. 30/09/2011, you wrote: Hi Thomas, this is my own opinion and my own experience here. I was born blind. And it is true that I never played mainstream console games. However I know the basics of games like Tomb Raider or Doom or Quake. Even if vi developers might not have the money for expensive sounds or music and maybe less experience than longtime mainstream developers, this seems not enough to explain why some games are way behind their mainstream versions. Even if we might have some unexperienced developers in comparison to mainstream developers, this doesn't explain, why Sound RTS is the only full real time strathegy game, when such things are much older than our products. There we had and might still have the Age of Empires game series, of which many sighted people know even if they haven't played them yet. Or we have the total lack of really big RPGs. I mean, everyone probably knows Final Fantasy by name and theese were originally created before Windows. Or the Elder Scrolls series. OK, maybe we couldn't do a clone due to license issues, but that's not keeping us from inventing something new. While games like Shades of Doom and some other titles are not bad products, no one seemed to want to create another of them with a new story. You said that the problem might be lack of mainstream knowledge, but that doesn't explain away the fact of less creativity. We have interactive fiction titles and free gamebooks. But why not create an audio version of something like out of the game books (provided it would be allowed)? Or we had the talk about RPGs. Why don't we have games like Alter Aeon or Sryth made into a something for offline play and with audio? Creativity is apparently there. And if our developers might have not enough knowledge or experience to atempt something like it, why not do it with a team instead of doing it alone? I would not say I do know all about games or game styles, but I have experimented on my own with and without sighted assistance. I know several blind PC users in Germany who are glad if JAWS or whatever they use can read a program and its controls. But they are not the ones who use the advanced tools (e.G. various JAWS tools) to help make unknown objects accessible. I at least have tried and in some cases it was enough to use some things like labeling graphics or such simple things to improove my access to a given program. I also think that not enough training in using such things as screen readers is given to thoose who would need it, especially if it is their first contact with such technology, especially, if we are dealing with people who became blind or visually impaired after their birth... But that's far enough in that direction . But the Things I know are enough to know that I'd like to have more RPGs for example. And finally I am interested in the upcoming game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] USA Games Halloween Project
not to mention that the bigger sound you want the larger space you need for audio stuff. I have speakers but would still use headphones. I don't have any real space to put any more audio in here. I may upgrade my speaker set but that means the old one will need to go to the dump because I can't have it in here. At 02:43 a.m. 30/09/2011, you wrote: Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true audio games, simply by virtue of being! audio are harder to design and create from the standpoint of giving information to the player. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] USA Games Halloween Project
Hi,L Ol...it strikes often. Perhaps my favorite from you is calling Amiga Amiger. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, September 29, 2011 9:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Ah, the english accent of orphius strikes again! My mistake. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 1:41 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
HI, That's definitely tre. After beating it once through, I said the heck with these monsters and just pressed F5 to get passed them. Fighting them all the time, every time, you go into reigons beyond the twon is just ridiculous. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, September 28, 2011 10:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Agreed on Chillingham, and even morea waste of cash sinse it's uncertain the game will ever arive if you buy it! , I didn't mean it as a serious suggestion i was just trying to think of any games that even came remotely close to Horror, - all the more reason for one really. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Ug...Chillingham definitely is a bit too comical for my tastes. For example, when you kill a vampire, witch, or werewolf it sounds like something out of a comidy than a horror film. Oh, I'm melting! Like where have we heard that one before? Plus to be honest the entire style of that game is a bit boring after a while. Once you complete the game there is absolutely 0 replay value. Q9 is a simpleside-scroller and it has 10 times the replay value of Chillingham. I think Chillingham is at best a waiste of cash. Cheers! On 9/28/11, dark d...@xgam.org wrote: Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, Try Pet Cemetary. Or perhaps Salem's Lot. Lol...But That's off topic so I'll stop now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Wednesday, September 28, 2011 8:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Steven King, oh no!! anything but that, I was stupid enough to buy the one about the graveyard dramatised audio book, scared me out of my mind, especially the child with the scalpol. -- From: Darren Harris darren_g_har...@btinternet.com Sent: Wednesday, September 28, 2011 2:26 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yes, I did like the atmosphere in Decent into Madness. There was too much whispering for my liking, but I did like the story line and the wafers you picked up along the way. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, September 28, 2011 8:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:26 PM Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi haiden. I agree on the whispering, it might have been better if they just read the lines rather than tried to make them scary, sinse the atmosphere and plot is scary enough, but I don't mind this at all. The only problem with descent into madness is the lack of saving bug. I actually got to the final scene of the game but made the wrong choice and ooopse! That's why I've never completed it (though I should probably give it another try). While I understand that you need betas of software, it is rather disappointing that in all the time sinse it's released the team haven't at least fixed that bug so that the game saves properly, but ah well. beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, September 30, 2011 12:25 AM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I did like the atmosphere in Decent into Madness. There was too much whispering for my liking, but I did like the story line and the wafers you picked up along the way. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, September 28, 2011 8:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:26 PM Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list
[Audyssey] USA Games Halloween Project
Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this, pluss, as I said, I personally win either way ;D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this, pluss, as I said, I personally win either way ;D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 11:36 To: Gamers Discussion list Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Making this game a 3D game would not only give us something new, but also give us a new environment, so that's the way I'd vote. Go for the 3D. It might also give feedback as what's going to maybe have to be worked on in the 3D version of MOTA. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Charles, In deed. That is a good point. This would be an excellent way to test the 3d functions etc in the engine since those have only been tested in house with level 1 of MOTA 3D. So this would be a way of not only introducing something of the horror genre to the VI audio games community, but introduce them to FPS game play. I could use it to take notes on what needs updated, fixed, etc. Cheers! On 9/28/11, Charles Rivard wee1s...@fidnet.com wrote: Making this game a 3D game would not only give us something new, but also give us a new environment, so that's the way I'd vote. Go for the 3D. It might also give feedback as what's going to maybe have to be worked on in the 3D version of MOTA. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this, pluss, as I said, I personally win either way ;D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] USA Games Halloween Project
Hi Tom this sounds so cool I haven't heard of this game but I think the side scroller would be much easier to make and you could have it ready much faster and their would be less code to work on. It doesn't matter to me either one would be cool. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide
Re: [Audyssey] USA Games Halloween Project
Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:10 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic
Re: [Audyssey] USA Games Halloween Project
Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:26 PM Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Personally, I always wanted to play a sidescroller similar to Ghouls and Ghosts. However, before you go handing us choices, consider what you've been going through this past long while. Now that you have your engine ready for a small test project, why shackle yourself to other people's wishes yet again? The artist in you longs to do a project free from constraints. What you need a short break from is working to everyone else's ideas. Given such a short development time, I presume that this project will be offered freely. Given this, I think you should follow your own creative impulses here and try to create as much a mini-masterpiece as you can. Add in some manageable randomness and replay value so that this game serves as a good indicator of what people might expect when you really pull out all the stops. Hopefully, it'll stick in everyone's mind and increase sales of MOTA and other future projects. Once I'm finally done my design document for my own masterpiece and have gotten the hang of Inform7, I may follow in your footsteps and try to produce a much smaller game which tests out the mechanics of the larger work. I very much look forward to a halloween gaming treet whether it be sidescroller or 3d. Most of all though, I hope this short stroll off the path will give you new drive to complete MOTA. The family ought to come first though. Enjoy Halloween with everyone. Don't let this be an all-consuming passion that takes you away from the rest of life. You need to recharge. Best of luck with this project. On 9/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So
Re: [Audyssey] USA Games Halloween Project
Hi Tom, As much as I'm itching to get my hands on MOTA 3d and see what the engine can do, I reckon the side scroller with extensive 2d movement would be the most appropriate for a retro take on this series. I'd say learn a valuable lesson from MOTA and go with your gut instinct rather than what we want. If you left this thread here for long enough, there'd likely be a fairly even split between the gamers who see games as a challenge and compare them to mainstream wanting FPS, and the people who play games for fun sticking to what they know and love in the form of another side scroller. IMHO, with a development timeframe like this (assuming you intend to release on or around 31st October), getting something addictive out should be the focus rather than pushing boundaries. Remember that whatever you release is going to be a first taste of a true FPS environment rendered in audio for some people, and if that's not water-tight, it might impact sales of MOTA 3D. Reputation is everything in a small comunity like this, so for a quick release, do something you're 100% sure you're going to nail. Scott On 9/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan
Re: [Audyssey] USA Games Halloween Project
I agree Mike. Thomas has had enough over the past few years of conflicting arguements from various people. I myself would be interested to see what he could come up with just using his engine and creative tallents, though certainly with the 3D thing navigation may be a considderation sinse it would be a new thing in audio. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom, I've never heard of that series at all, but would like to see another 3-d game out there as there hasn't been a new one released in ages from any game companies it would be good to have one, however if it is in side-scroller form I will of course play it, try and stop me :) From Lori. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, September 28, 2011 11:35 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Steven King, oh no!! anything but that, I was stupid enough to buy the one about the graveyard dramatised audio book, scared me out of my mind, especially the child with the scalpol. -- From: Darren Harris darren_g_har...@btinternet.com Sent: Wednesday, September 28, 2011 2:26 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
what was the original on this project, and are we talking this halowene? On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote: Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
ah found original message now 3d, why not? however, if you would like it for a couple of weeks, are you able to do a side scroller but his halowene if that is your intention or a full 3d? On Sep 28, 2011, at 12:47 PM, Charles Rivard wrote: Making this game a 3D game would not only give us something new, but also give us a new environment, so that's the way I'd vote. Go for the 3D. It might also give feedback as what's going to maybe have to be worked on in the 3D version of MOTA. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
as said depends what you feel you can produce to your satisfaction in such a short amount of time given that you want it to be a halowene project, not exactly on october 31st but as close as to that as you can get I assume On Sep 28, 2011, at 2:10 PM, Thomas Ward wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil
Re: [Audyssey] USA Games Halloween Project
Hi, Sorry for off-topic but is this engine fully released? saygilar sevgiler. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 4:42 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Tom, As much as I'm itching to get my hands on MOTA 3d and see what the engine can do, I reckon the side scroller with extensive 2d movement would be the most appropriate for a retro take on this series. I'd say learn a valuable lesson from MOTA and go with your gut instinct rather than what we want. If you left this thread here for long enough, there'd likely be a fairly even split between the gamers who see games as a challenge and compare them to mainstream wanting FPS, and the people who play games for fun sticking to what they know and love in the form of another side scroller. IMHO, with a development timeframe like this (assuming you intend to release on or around 31st October), getting something addictive out should be the focus rather than pushing boundaries. Remember that whatever you release is going to be a first taste of a true FPS environment rendered in audio for some people, and if that's not water-tight, it might impact sales of MOTA 3D. Reputation is everything in a small comunity like this, so for a quick release, do something you're 100% sure you're going to nail. Scott On 9/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too
Re: [Audyssey] USA Games Halloween Project
Oh I meant to say I hope which even is the layout, it will have healing potions wepons and lots of cool stuff to pick up, maybe even extra lives if it's arcade style. -- From: william lomas will.d.lo...@gmail.com Sent: Wednesday, September 28, 2011 2:58 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project what was the original on this project, and are we talking this halowene? On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote: Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren, Not that I recall. The closest audio game that has anything to do with horror is Shades of Doom, and as someone said earlier its a bit old. Its time to come out with something new, and something that has a specific horror theme to it. There are all kinds of horror theme games for the mainstream like Resident Evil, Silent Hill, Castlevania, Wolfenstein, etc. So its high time we try and catch up with a few games of our own. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, No. Genesis 3D is presently a private game engine for USA Games use only. Eventually, I'll probably create a consumer version, but for now its not available to the public. Cheers! On 9/28/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, Sorry for off-topic but is this engine fully released? saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
:( saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:09 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, No. Genesis 3D is presently a private game engine for USA Games use only. Eventually, I'll probably create a consumer version, but for now its not available to the public. Cheers! On 9/28/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, Sorry for off-topic but is this engine fully released? saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, I'm talking about this Halloween not next. With the G3D Engine I can produce something fairly decent using the engine in a fairly short amount of time if I hurry. The reason MOTA has taken so aweful long to produce is simply I spent three years writing the engine itself. The game wasn't really started in earnest until this year. So that's why the difference in length of time. Cheers! On 9/28/11, william lomas will.d.lo...@gmail.com wrote: what was the original on this project, and are we talking this halowene? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Michael, Smile. One thing i won't be doing is taking a great deal of input on this game. For one thing it will be free, and second I have a pretty good idea of the kind of game I want. I was merely seeing which style or format would be of interest so I know what direction to take the game in. However, your advice is well taken. You are of course right. I need to recharge, and this project is a chance to get back into programming without the stresses of the public saying they want this, that or the other thing. Its, for me, a chance to give MOTA a break and work on something I'd personally enjoy. Cheers! On 9/28/11, Michael Feir michael.f...@gmail.com wrote: Personally, I always wanted to play a sidescroller similar to Ghouls and Ghosts. However, before you go handing us choices, consider what you've been going through this past long while. Now that you have your engine ready for a small test project, why shackle yourself to other people's wishes yet again? The artist in you longs to do a project free from constraints. What you need a short break from is working to everyone else's ideas. Given such a short development time, I presume that this project will be offered freely. Given this, I think you should follow your own creative impulses here and try to create as much a mini-masterpiece as you can. Add in some manageable randomness and replay value so that this game serves as a good indicator of what people might expect when you really pull out all the stops. Hopefully, it'll stick in everyone's mind and increase sales of MOTA and other future projects. Once I'm finally done my design document for my own masterpiece and have gotten the hang of Inform7, I may follow in your footsteps and try to produce a much smaller game which tests out the mechanics of the larger work. I very much look forward to a halloween gaming treet whether it be sidescroller or 3d. Most of all though, I hope this short stroll off the path will give you new drive to complete MOTA. The family ought to come first though. Enjoy Halloween with everyone. Don't let this be an all-consuming passion that takes you away from the rest of life. You need to recharge. Best of luck with this project. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, Ug...Chillingham definitely is a bit too comical for my tastes. For example, when you kill a vampire, witch, or werewolf it sounds like something out of a comidy than a horror film. Oh, I'm melting! Like where have we heard that one before? Plus to be honest the entire style of that game is a bit boring after a while. Once you complete the game there is absolutely 0 replay value. Q9 is a simpleside-scroller and it has 10 times the replay value of Chillingham. I think Chillingham is at best a waiste of cash. Cheers! On 9/28/11, dark d...@xgam.org wrote: Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I agree. Sod was ok but it didn't really scare me so I didn't really think of it as horror. Nothing came at you from behind for example and scared the living daylights out of you. Even the original doom did that from time to time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 15:07 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren, Not that I recall. The closest audio game that has anything to do with horror is Shades of Doom, and as someone said earlier its a bit old. Its time to come out with something new, and something that has a specific horror theme to it. There are all kinds of horror theme games for the mainstream like Resident Evil, Silent Hill, Castlevania, Wolfenstein, etc. So its high time we try and catch up with a few games of our own. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Like I said the navigation is decent enough in the G3D Engine. I've managed to walk around the first level of MOTA with no problems, find doors, etc. I used the GMA Engine as the basis of my engine in terms of features so if you can get around in Shades of Doom I think you should be able to get around in my games. Plus I'll probably go pretty easy on users as far as the 3d aspect goes since its A, never been tried before, and B, there isn't any specific need for full 3d in a castle anyway. As far as weapons goes there will be several weapons. There will be your usual vampire hunting kit like a wooden stake, holy water, and perhaps a silver cross. Then, there will be axes, swords, knives, etc. I'll probably add a whip into the game just for the CV twist, but I'm not sure if it will be magical or not. I'd think an enchanted sword, knife, or dagger would make more sense. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren, Yeah. Classic Doom was pretty wicked at times. Then again, keep in mind Doom has monsters like demons, spirits, etc where Shades of Doom was tamed down with mutant humans, mutant dogs, cyborgs, which is general sci-fi rather than horror monsters. It killed the Doom theme as far as I'm concerned. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: I agree. Sod was ok but it didn't really scare me so I didn't really think of it as horror. Nothing came at you from behind for example and scared the living daylights out of you. Even the original doom did that from time to time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Agreed on Chillingham, and even morea waste of cash sinse it's uncertain the game will ever arive if you buy it! , I didn't mean it as a serious suggestion i was just trying to think of any games that even came remotely close to Horror, - all the more reason for one really. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Ug...Chillingham definitely is a bit too comical for my tastes. For example, when you kill a vampire, witch, or werewolf it sounds like something out of a comidy than a horror film. Oh, I'm melting! Like where have we heard that one before? Plus to be honest the entire style of that game is a bit boring after a while. Once you complete the game there is absolutely 0 replay value. Q9 is a simpleside-scroller and it has 10 times the replay value of Chillingham. I think Chillingham is at best a waiste of cash. Cheers! On 9/28/11, dark d...@xgam.org wrote: Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hmmm Darren, the sfx in Shades I stil think are disturbing. The sound when you die, enemies like the jelatinus blobs, silent walkers and cyborgs etc I always found rather disturbing, especially sinse you don't know when your coming up against one. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. sounds fun. for magic vampire slaying weapons, i always liked the idea of a spear. I have one of the castlevania games on the megadrive and you can play either a member of the Belmont family with the usual whip, or a chap called Eric who has a magic spear which is a really cool weapon. As to 3D, Funnily enough in a castle I would've thought there were more possibilities for complex 3D positions, sinse you can have enemies to targit on the walls, on ledges around the room, or even on the cieling, remember that bit from aliens? That is sort of the thing I'd like to see in an audio 3D game, a game where you actually need to think about what might be above or below you, especially when going up stairs. Turning the corner of a staircase and finding some huge demonic beasty above you could be a really nice moment in the game! Beware the gRue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:42 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Like I said the navigation is decent enough in the G3D Engine. I've managed to walk around the first level of MOTA with no problems, find doors, etc. I used the GMA Engine as the basis of my engine in terms of features so if you can get around in Shades of Doom I think you should be able to get around in my games. Plus I'll probably go pretty easy on users as far as the 3d aspect goes since its A, never been tried before, and B, there isn't any specific need for full 3d in a castle anyway. As far as weapons goes there will be several weapons. There will be your usual vampire hunting kit like a wooden stake, holy water, and perhaps a silver cross. Then, there will be axes, swords, knives, etc. I'll probably add a whip into the game just for the CV twist, but I'm not sure if it will be magical or not. I'd think an enchanted sword, knife, or dagger would make more sense. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
This is really sounding good. I'd better make a concerted effort to stop checking my email for the next few days, or I'll start going crazy. I'm really glad to see the game is going to be similar to gma, as I like the way 3d is handled. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
3d fp Mike Maslo Sent from my iPhone On Sep 28, 2011, at 5:35 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, H...Well, part of it is time. I'm basically going to have a month to put the basic game together. It is not enough time really to map the game out room for room and figure out where to put everything. What I'll be creating right now is a basic game at best. I can always go back in later and add content, but I hope no one is expecting from totally nothing to a fully polished game in a month. That is just basically enough time to get the mechanics working and a handful of levels to get the game started. That is one reason even though I'll probably create a 3d game using the engine I'm not going to get too fansy with it. Just the essentials to start with. Sure I can have a few bats flying around above you that you have to aim up and target, perhaps a rat on the ground you will have to look down to attack, and things like that but as for something like a giant spider on the wall or on the ceiling, for example, that might take a bit of extra coding I can ill afford on such a short schedule. However, could add later on as I said above. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. sounds fun. for magic vampire slaying weapons, i always liked the idea of a spear. I have one of the castlevania games on the megadrive and you can play either a member of the Belmont family with the usual whip, or a chap called Eric who has a magic spear which is a really cool weapon. As to 3D, Funnily enough in a castle I would've thought there were more possibilities for complex 3D positions, sinse you can have enemies to targit on the walls, on ledges around the room, or even on the cieling, remember that bit from aliens? That is sort of the thing I'd like to see in an audio 3D game, a game where you actually need to think about what might be above or below you, especially when going up stairs. Turning the corner of a staircase and finding some huge demonic beasty above you could be a really nice moment in the game! Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hey, Thomas. I know that the castlevania games on the nintendo 64 was in 3d so it would be great to see the game in 3d. However if you are going with the original format then I would like to see it in a side scrolling game. I do want to ask if it is going to have the sounds and music of the original game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Yeah I agree. The whole point of doom was to be scary and to make you jump at times. It certainly did do that! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 15:46 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren, Yeah. Classic Doom was pretty wicked at times. Then again, keep in mind Doom has monsters like demons, spirits, etc where Shades of Doom was tamed down with mutant humans, mutant dogs, cyborgs, which is general sci-fi rather than horror monsters. It killed the Doom theme as far as I'm concerned. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: I agree. Sod was ok but it didn't really scare me so I didn't really think of it as horror. Nothing came at you from behind for example and scared the living daylights out of you. Even the original doom did that from time to time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
well there will need to be upgrades and weapons and items. On that note monsters should be able to drop items when they die to. more insentive to make them die. At 12:43 a.m. 29/09/2011, you wrote: Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hello Thomas Well, as fan of the classic castle vania games, i'm prefer castle vania's game. Hope to see it in near future. cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Michael, To answer your question remember I said that the game would be similar in concept to Castlevania. I didn't mean that it actually would be Castlevania. So no I will not use the Castlevania music, copyrighted characters, or exact storylines. It will have its own unique character, game story, and some diferences in game play. In a way this is why I hate comparing one of my projects to a mainstream game, because automatically people out here tend to naturally assume I'll borrow characters, music, sounds, whatever from that popular game. No, I want to create a similar but unique game in that style or genre. Something that is my own, but is similar enough to the mainstream game to give VI gamers the same kind of experience. Make sense? Cheers! On 9/28/11, michael barnes c...@samobile.net wrote: Hey, Thomas. I know that the castlevania games on the nintendo 64 was in 3d so it would be great to see the game in 3d. However if you are going with the original format then I would like to see it in a side scrolling game. I do want to ask if it is going to have the sounds and music of the original game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi lirin, Well, keep in mind the game I'm creating is not Castlevania. Not even a clone exactly. As I just told Michael it will be similar to, but will not be Castlevania. Hope that makes sense. Cheers! On 9/28/11, lirin seal11...@gmail.com wrote: Hello Thomas Well, as fan of the classic castle vania games, i'm prefer castle vania's game. Hope to see it in near future. cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were probably a couple of hundred for the original NES and Super NES that's hardly too many in my book. In fact, the style has only barely been touched let alone fully explored. Second, as this will be a freeby, just something I whipped up for Halloween, its hardly going to show off all the features of the G3D Engine. It will not show off all the full power of the engine, as you put it. In fact, if you base something like MOTA 3D on something like this you will sadly be overlooking some of the features I could or would add given more time to do the game in. So, please, please, please, do not consider this game the be all and end all of the engine, because I'm going to have to be very basic given the time frame. Cheers! On 9/28/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
On the doom issue, I personally don't find the monsters' origin to really contribute to it's fear factor at all, so whether it's a demon or a mutant or an alien really doesn't bother me as much. Personally it's how the monster looks and sounds, and indeed how much you know about it that I find makes it scary. Look at the hp lovecraft creatures. Often you were only told a random (and unpronounceable), name with an origin that might be another dimention, hell, an alien planet or goodness knows where. however the mystery combined with the really freaky appearence, humanoid squid, birds with dripping eyeballs, black oozing masses with no clear form, all makes the creatures worse. In shades, even though you knew! they were experiment creatures, the evilness of the sounds usedand the fact that you didn't get a description contributed a lot to their mystery. for instance how are the mutant humans mutated? covered with fir? scales? Organs on the outside of bodies? I personally always imagined them a bit like frankenstein's monster, missshapen with bulging muscles bursting through their clothes, maybe protruberances of bone etc, and of course what I imagined is probably far scarier than any description! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom I was wondering if you need any sounds for the game. I have a lot of sound effect cds. I have at least 8 cds that are related to horror. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:03 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were probably a couple of hundred for the original NES and Super NES that's hardly too many in my book. In fact, the style has only barely been touched let alone fully explored. Second, as this will be a freeby, just something I whipped up for Halloween, its hardly going to show off all the features of the G3D Engine. It will not show off all the full power of the engine, as you put it. In fact, if you base something like MOTA 3D on something like this you will sadly be overlooking some of the features I could or would add given more time to do the game in. So, please, please, please, do not consider this game the be all and end all of the engine, because I'm going to have to be very basic given the time frame. Cheers! On 9/28/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Good point, but that is part of the problem for us I think. Since there are no graphics to speak of its difficult to completely transfer the right image via sound. I know in just sorting through my extensive sound library for monster sounds I'm having troubles finding a sound that is particularly scary. For instance, take a werewolf. We could use generic wolf sounds which would work, but sounds too common. I could use a really vicious sounding dog, but its not beastly enough for mine. So even though I have sounds that could or would work I'm looking for something truly beastly and evil sounding, but can't find anything that really fits the bill. The mutant dogs in Shades of Doom are too tame for what I have in mind for a really good werewolf sound. Other creatures I'd like to create escapes me altogether in terms of sound. One creature I have in mind is the evil undead Sorceress from the Stoneback Hill adventure in Sryth. The one in the room with the box with the false bottom in it. I always thought that sorceress would make a great game vilain in an audio game. The problem is that a human voice screaming etc sounds to alive to be an undead creature without lots of alterations. Using rattling bones is rather sexless and has no gender to them. So I need to think of some way to create something that sounds both inhuman and is unmistakably female. Kind of a tall order since I don't know what I need to create something that sinister. Cheers! On 9/28/11, dark d...@xgam.org wrote: On the doom issue, I personally don't find the monsters' origin to really contribute to it's fear factor at all, so whether it's a demon or a mutant or an alien really doesn't bother me as much. Personally it's how the monster looks and sounds, and indeed how much you know about it that I find makes it scary. Look at the hp lovecraft creatures. Often you were only told a random (and unpronounceable), name with an origin that might be another dimention, hell, an alien planet or goodness knows where. however the mystery combined with the really freaky appearence, humanoid squid, birds with dripping eyeballs, black oozing masses with no clear form, all makes the creatures worse. In shades, even though you knew! they were experiment creatures, the evilness of the sounds usedand the fact that you didn't get a description contributed a lot to their mystery. for instance how are the mutant humans mutated? covered with fir? scales? Organs on the outside of bodies? I personally always imagined them a bit like frankenstein's monster, missshapen with bulging muscles bursting through their clothes, maybe protruberances of bone etc, and of course what I imagined is probably far scarier than any description! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Greg, Anything you got rip it to mp3 and Sendspace it my way. I've got some horror stuff, but I could use a wider selection of sounds. Please, use a high quality bit rate etc as I try to use cd quality sounds when and where possible. Cheers! On 9/28/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I was wondering if you need any sounds for the game. I have a lot of sound effect cds. I have at least 8 cds that are related to horror. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 13:36:46 -0600 Subject: Re: [Audyssey] USA Games Halloween Project Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.