Re: NVDASAPI: convey SAPI speech through NVDA
If you want hosting space for this, please feel free to let me know. I'd be more than happy to write up an explanation page for it, as well.
URL: https://forum.audiogames.net/post/532605/#p532605
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Re: NVDASAPI: convey SAPI speech through NVDA
Make certain you actually store the files in c:\. The first thing I tried was modifying the registry values to let me put it elsewhere - no dice.Nuno: I just want to tell you that you've made my entire weekend with this!
URL:
Re: NVDASAPI: convey SAPI speech through NVDA
I've been looking for this for a very long time.Thanks for posting!
URL: https://forum.audiogames.net/post/532587/#p532587
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Re: Has anyone tried FTL (Faster Than Light) with OCR?
This is probably the single game I'd most like to see made accessible. I think you've done significantly more research on it than I have, and unfortunately I don't have a clue how to actually go about solving the accessibility issues
Re: Lossless Audio in Games
I for one like my storage, and appreciate compact, efficient games.The more giant wav-based things I install, the more I have to juggle at backup time, and the more money I have to pay for the resources to manage those giant products (larger storage devices,
Re: Audiogames Archive safe browsing issues resolved
Mohamed's correct - storage isn't currently a large issue.At the moment our disk usage is 38.1 gb, counting everything on the server.Games are 25.2, and recordings are 12.7.In contrast bandwidth is currently showing 334 gb transferred
Re: AGAIN Archive: 403 Forbidden
I have updated this month's stats (post 17) with final bandwidth information. In short, the issue continues, and thus we will have to continue taking action accordingly.I would, however, like to thank the many, many people who used the site responsibly this
Re: AGAIN Archive: 403 Forbidden
I have updated this month's stats (post 17) with final bandwidth information. In short, the issue continues, and thus we will have to continue taking action accordingly.I would, however, like to thank the many, many people who used the site responsibly this
Re: AGAIN Archive: 403 Forbidden
I have updated this month's stats (post 17) with final bandwidth information. In short, the issue continues, and thus we will have to continue taking action accordingly.
URL: https://forum.audiogames.net/post/452367/#p452367
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Re: AGAIN Archive: 403 Forbidden
We have received several similar reports, where visitors to specific developer pages are seeing false positive alerts.There seems to be very little to nothing we can do about these, other than hope they resolve themselves over time, as has previously been
Re: AGAIN Archive: 403 Forbidden
@rwbeardjr:I'll reiterate this: if you want to download a large amount of content from the archive, for any reason, please contact us via email first, so that we can determine the best way to get you what you need without compromising the service for other
Re: AGAIN Archive: 403 Forbidden
@Ethin: sounds good. When you're ready to get started, please send us an email, and we'll figure out the best way to send you the current archive content for your baseline.
URL: https://forum.audiogames.net/post/450609/#p450609
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Re: AGAIN Archive: 403 Forbidden
For those of you interested, I'll be updating the bandwidth stats in post 17 to include info for the rest of this month. I've also added some historical data as a contrast.@Aaron: the archive definitely isn't going anywhere regardless of the presence of a
Re: AGAIN Archive: 403 Forbidden
@Aaron: the archive definitely isn't going anywhere regardless of the presence of a torrent. The constant traffic is a bigger threat, but hopefully my posting here that I just renewed the domain yesterday will help to alleviate some of the concern.While I
Re: AGAIN Archive: 403 Forbidden
While I appreciate the advantages of a torrent and it has been suggested before, it's not something I, personally, have plans to develop in the near or mid future.This said, I certainly don't want to discourage anyone else from doing so. I'll also make sure
Re: AGAIN Archive: 403 Forbidden
I would like to work with a couple of the people experiencing the 403 issue directly.If you have been blocked from accessing the site but were able to successfully download a file either by retrying or waiting a while and you have a moderate degree of
Re: AGAIN Archive: 403 Forbidden
I would like to work with a couple of the people experiencing the 403 issue directly.If you have been blocked from accessing the site but were able to successfully download a file either by retrying or waiting a while and you have a moderate degree of
Re: AGAIN Archive: 403 Forbidden
As I've said previously, if you were banned, you wouldn't be able to access anything. That means refreshing the page wouldn't help you.I'm looking into this issue as best I can, but especially since our high traffic is continuing, the only thing I'll be
Re: AGAIN Archive: 403 Forbidden
@All: I really appreciate the support for the site. It's a lot easier to deal with these issues when there's users clearly getting a lot from the project.It's also worth noting that I'm not accusing anyone here of the abuse. If someone reading this thread
Re: AGAIN Archive: 403 Forbidden
I've just tested both the main developer listing and Jim's page, and both load normally.It is very possible you're being impacted by a number of bans we put in place after last month's abuse if you're unable to access the entire website.If this is the case,
Re: we need to react -- google is blocking several audiogame websites, inc
There's a lot here to respond to, but I'll do my best.Several games on the archive are frequently flagged as false positives. This can include bgt titles and especially the BSC games.There's a reason for this. Older
Re: Duplicate of Jim Kitchen’s Web site?
If you have a list of which links are broken on the archive, send them over to our website contact address, and I'll work to get them fixed.Before you do though, it may be worthwhile rereshing the page. We've had a lot of broken link reports due to
Re: manamon playthrough is here
I'll be adding this to agarchive.net in the near future, and linking it from VG's page.I think this will be the single largest file on the site, possibly by a multiple of 3.At the moment I'm going to upload it in original form (repackaged to 7z from the self
Re: manamon playthrough is here
I'll be adding this to agarchive.net in the near future, and linking it from VG's page.I think this will be the single largest file on the site, possibly by a multiple of 3.At the moment I'm going to upload it in original form (repackaged to 7z from the self
Re: manamon playthrough is here
I'll be adding this to agarchive.net in the near future, and linking it from VG's page.I think this will be the single largest file on the site.
URL: http://forum.audiogames.net/post/394440/#p394440
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Re: the Wastes update pack
@Aaron:That's only half the battle. Once you remove the automatic connecting, you'll need to reconfigure all of the shortcuts installed by Mush-z. Thus I'm recommending that people just install a separate copy of MushClient, since its quite a bit faster and less
Re: the Wastes update pack
@Defender:This isn't a code update to the wastes, so any crash bugs in the game are there to stay. All I'm really doing under the hood is text processing.There are two primary reasons for my recommending you not use Mush-z. Firstly, is that the development team
the Wastes update pack
Hi All,Those of you who were following the Warsim thread a while ago may remember my making a post about an expansion/update pack for the Wastes. At long last, the pack is at a state where I feel comfortable releasing it to public beta.In short, this is a
Re: Yet Another Guy's Game recordings - latest is Nujam Guitar
As long as you send your work in batches of decent size all's fine, and if you can make sure you're not duplicating existing work before you send it, that'll cut down most of the processing time.Its probably best for us to
Re: What are PC Games and optical character recognition options?
OCR is functional for the VM example above. I'd be very uncertain trying to do anything that required actual high degrees of accuracy, or dealt with any strange fonts, images, etc.I've managed to use it to read the screen of
Re: Yet Another Guy's Game recordings - latest is Nujam Guitar
I mentioned this earlier in the technoshock topic, but if you're interested in having your recordings hosted on agarchive.net, please do shoot an email to our developer contact (develop...@agarchive.net) and we can get you up
Re: would anyone be interested in a walkthrough of Technoshock?
I don't recall for sure who made the tapes. They were made using a mod, and were audio only.
URL: http://forum.audiogames.net/viewtopic.php?pid=353770#p353770
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Re: would anyone be interested in a walkthrough of Technoshock?
I'd be quite interested in seeing this, on multiple levels.There have been a couple recordings of the game made over the years, but as far as I know they're no longer available, and none of them included actual descriptions of
Re: Your future on Alter Aeon: a Discussion of game trends
@Key:I'm 100% with you that including tracking of players by installation without consent is wrong. The issue has been discussed several times (including earlier today), and solutions are apparently on the table to deal with it.I
Re: Diagnostic Complete. Problem Found, myriad occurrences: Error 404...
@JLove,As Jack said earlier, addressing both of your concerns is exactly why the audiogames archive was created. Games that are no longer available from the developer are often submitted to us and then added to the
Re: night of parasite
The game is available from agarchive.net, on the various developers page:https://agarchive.net/pages/devs/misc.html
URL: http://forum.audiogames.net/viewtopic.php?pid=82#p82
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Re: Does anyone still have any of the mods for Shades of Doom?
The mods are available from agarchive.net:https://agarchive.net/pages/devs/gma.htmlHowever, you may want to simply get the latest version from GMA directly, since it fixes some bugs and does include a sound overhaul.The sound
Re: Reposting links of old walk-throughs
I just saw this topic show up on my feeds list, and figured I'd jump in with an offer.These recordings could certainly be hosted on agarchive.net. We've got a growing collection, and would be happy to add more.If you'd be interested in this, please
Re: Announcing the audiogames archive
1812 Heart of Winter author info has been updated, thanks Ishan.
URL: http://forum.audiogames.net/viewtopic.php?pid=277740#p277740
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Re: Announcing the audiogames archive
RichYamamoto:While I'm not adverse to including descriptions of games, because of the sheer number of titles in the archive and easy availability of descriptions elsewhere, its a low priority item.I've tried to include some descriptions of each
Re: Announcing the audiogames archive
Superb:Feel free to send anything submission related to:submissi...@agarchive.net
URL: http://forum.audiogames.net/viewtopic.php?pid=277553#p277553
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Re: Announcing the audiogames archive
Dark:See above for my reasoning on the bg titles.I'd be more than happy to host them, but since I did contact the dev directly and was asked not to, I'm going to wait for an official word before acting.I was also asked by Tom to not host Montezuma's
Re: Announcing the audiogames archive
Draq:If you're talking about the sv games, they weren't included because the only version I have is on cd.If its something else, I've never heard of them - if you can help us get them, please contact submissi...@agarchive.netDark:That's an excelent
Re: Announcing the audiogames archive
Figment:Responses in-line:It took a while but I worked my way through all the developers listed in the archive. Unless it is not listed, nobody makes an accessible single player version of the Mille Bornes card game.I've never heard of the game until
Re: Announcing the audiogames archive
I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.Edit: Success.Please note that the archive's version will be distributed as a .7z archive,
Re: Announcing the audiogames archive
I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.Edit: Success.Please note that the archive's version will be distributed as a .7z archive,
Re: Announcing the audiogames archive
I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.
URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418
Re: Announcing the audiogames archive
Age of slaughter update.I'm declaring this currently unplayable, and removing it from the archive.I feel relatively certain that there is a compiled version out somewhere, but its clearly not the one that we've got, and I'm not up to going through all
Re: Announcing the audiogames archive
Once again a large summary answer:There is no search or database feature planned at the moment.I wouldn't be adverse to adding one, but that would require more scripting than I can handle at the moment (all of the archive's pages are pure html).My
Re: Announcing the audiogames archive
mojsior:After a bit of testing, I seee no obvious way to get the game to run; all of the files in the directory appear to be binaries, and none of them want to execute.I've removed the game from the archive for the moment. Hopefully somebody else has a
Re: Announcing the audiogames archive
Sorry all for the long delay in responding. To summarize:All of the issues reported have been fixed.I received a huge email this morning in which was detailed about a hundred different broken links and typos. A huge thanks goes out to whoever took the
Re: Announcing the audiogames archive
I'll answer both questions below:zip/7z: There's two reasons I went with 7z. The first is to delineate files that have had extra processing done to them, or files that were created while working on the archive (such as archives of mods). Unmodified
Announcing the audiogames archive
Hi all, As some of you may already know, over the past year or so I've been working on developing a central website to host old and abandoned games.At long last, the audiogames archive is live and ready for use.There are currently titles from 39
Re: Audiogame Archive, a probably old idea
I, personally, say send me an email, because we can always use more people thinking of games to add.If you know html, that's even better - you can help write up pages .Looking at this topic and seeing earlier posts by slj:the archive is currently
Re: Possible bavisoft changes
I guess I should make some clarifications here.I'm not meaning to advertise the bavisoft games at all; I'll jump right in with all of you in saying they're hardly high quality in any way other than the acting.It was more my intent to give folks some notice
Possible bavisoft changes
An interesting development.https://whois.icann.org/en/lookup?name=bavisoft.coma pair of what would appear, without actual testing, to be valid email addresses.There's still no actual bavisoft.com website, but the domain appears active, so this may be worth a shot.
Re: anybody have a copy of the bgt installer?
Especially if its consistently unavailable for download (I know there's still work going on so the file may have been removed for related reasons), the audiogames archive will host bgt versions (and the bgt example games) once we get up and
Re: Can I use old pipe sounds?
The short answer: not legally, and if somebody did per sue you (either the original sound creators or the game dev) yes, you could potentially be in deep trouble.The longer answer: You can use the same sounds in a game, if you have the libraries they came
Re: Dragon apps BSC and other abandin where games.
As an overall answer, I and several others are actively working on putting together a full archive of all audiogames, both new and old.There's no specified availability date yet - but I would expect it to be done at least by the end of
Re: warsim help please
https://dl.dropboxusercontent.com/u/85682400/Warsim.exe
URL: http://forum.audiogames.net/viewtopic.php?pid=233026#p233026
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Re: judgement day
@Jack:I think its important to note the amount of time that's passed since the official announcement.At this point, I think its probably fair to say (and here's hoping I get proven wrong) that Judgement day is not going to end up as freeware.There's a difference between
Re: Gaming Computer for Audio Games
Short version: don't worry about it. Get a box that runs your operating system well, and play away.long version:Agreed with everything said here. I'll break down components:video: forget graphics. completely. The only situation I've ever had graphics
Re: I need the Acefire installer
Also at:https://dl.dropboxusercontent.com/u/856 … 0setup.exeI'll leave the file up for a week or so (from 8-31-2015).
URL: http://forum.audiogames.net/viewtopic.php?pid=229949#p229949
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Re: ultrapower's voice chat feature security review (mostly solved)
@Ashley Madison: it was 3200 as I recall.See also the recent IRS hack (35) and the OPM breach (2000 sets of complete personal info).
URL: http://forum.audiogames.net/viewtopic.php?pid=229023#p229023
Re: Pole, would you install a program in d?
The answer to this really depends on the setup of the specific machine.On my laptop, I have the following setup:c:\ main internal hddd:\ optical disk drivee:\ sd card that I leave in at nearly all timesI have desktops with the following
Re: Poll for upcoming robot battles game: Text to speech or voice files?
I too, vote screen reader, and strongly so.I played exactly one game of traders of known space, and it completely turned me off VGAs titles - a person should not try to fake being a screen reader. Use voice acting for
Re: Audiogame Archive, a probably old idea
I wasnt planning to announce this here quite yet, but Im currently in the process of building such an archive.The plan will be to have all legally distributal content, including abandonware games/keygens where the author has made them available
Re: Anyone still have Clipboard2sapi?
A quick google search turned up the following:http://fullmeasure.co.uk/cliptalk/Im not sure if this is the specific program youre looking for.The reason I offer to code it myself is because I think itd be really easy to do, and because Id be able to
Re: Anyone still have Clipboard2sapi?
Id need a bit more info to implement this, but either way I dont think itd be tough to do.The two interfaces Im currently looking at are:*a small program, to which you make a shortcut on the desktop. You then activate that shortcut via hotkey, the
smugglers three question
Just wondering if anybody knows what planet I have to be at to buy a [black jack].It seems like youd have to be federation (which I am), but none of the sectors I can get at have one for sale.Anybody know a way to get a hold of one of those?
URL:
smugglers three question
Just wondering if anybody knows what planet I have to be at to buy a black jack.It seems like youd have to be federation (which I am), but none of the sectors I can get at have one for sale.Anybody know a way to get a hold of one of those?
URL:
smugglers three question
Just wondering if anybody knows what planet I have to be at to buy a black jack.It seems like youd have to be federation (which I am), but none of the sectors I can get at have one for sale.Anybody know a way to get a hold of one of those?
URL:
Re: Anyone still have Clipboard2sapi?
Can you explain a bit more about what this does?If its just a matter of speaking the contents of the clipboard, I think I could probably cook that up in a minute or two in bgt, all youd have to do is put a shortcut on your desktop and set up a hotkey
Re: a link to the last beta of misteries of the ancients please
I have no idea why the link broke, but try this one (Ill update the original post as well).https://dl.dropboxusercontent.com/u/856 … hrough.mp3
URL: http://forum.audiogames.net/viewtopic.php?pid=223942#p223942
Re: help with mota please
I have no idea why the link broke, but try this one (Ill update the original post as well):https://dl.dropboxusercontent.com/u/856 … hrough.mp3
URL: http://forum.audiogames.net/viewtopic.php?pid=223944#p223944
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Re: help with mota please
I preface the following with these disclaimers:*MOTAs development status is, as CAE said, somewhat of an unknown quantity.*Despite several requests, there is no publically available download for the game. The developer has stated intentions to make the latest beta
Re: help with mota please
I preface the following with these disclaimers:*Barring a direct announcement, the last word on distributing the setup was dont. Therefore, it may be somewhat difficult to get a hold of the installer to play the game for yourself.*Id written a bit more, but then
Re: a link to the last beta of misteries of the ancients please
@Tward:Your points seem quite fair - if you (or whoevers hosting the game) puts a disclaimer on the download page saying its no longer supported, and users want to contact you anyway, then imo youre being more than fair if
Re: FTL (faster than light)
Awesome, thanks for the info!Were you able to target ships at all, or is aiming completely inaccessible?Im really glad to have found somebody else whose played around with the game - this is going to save me a lot of time and effort reinventing the wheel.
URL:
Re: FTL (faster than light)
@ian:Because of the way FTLs set up, the pinpoint accuracy you mention isnt actually that much of a problem. At any point in the game, you can pause the clock, and review information. You can also issue orders while the games paused, which means that you can
Re: FTL (faster than light)
@Pitermach:Battles are realtime and you do have to aim. That said you can pause the game at any point and continue to issue orders, so I guess a more accurate term would be semi-realtime.@Dark:My statement about cross-platform wasnt meant to imply accessibility
FTL (faster than light)
I was introduced to this game recently, and it seems pretty interesting. Unfortunately during my (extremely brief) test with nvda, it seemed completely inaccessible.Does anybody here have any knowledge of this game/whether or not its workable from a VI
Re: FTL (faster than light)
The game appears to be completely cross platform.Based on their site (www.ftlgame.com) it may also run in a browser.Check out the website for more info - I have only a limited knowledge of it.@Ironcross:You never know until you try. My reason for bringing it up
Re: a link to the last beta of misteries of the ancients please
I sware Id posted a response to this topic when it came out... apparently not.Most of what Id said has already been covered.The dev has said hes intending to put a version up on his site a few times over the last several
Re: An appology to all
It is your responsibility, as a developer and the one storing users personal information, to store that information securely.It is not the responsibility of the users of your product to make said product secure.
URL:
Re: Looking for Mud Splat
Thats perfect dark, thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=218145#p218145
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Re: Looking for Mud Splat
Unfortunately the download page on that site is looking for contact info, and hasnt been updated since 2005.I presume they would have previously emailed a link or something, but Ive got no faith that its actually still up and running. Thats why I was hoping
Looking for Mud Splat
Im looking to get a hold of the game Mud Splat.I think I had a copy of this a few years ago, but its apparently long gone in one crash or another.Can anybody post the installer?
URL: http://forum.audiogames.net/viewtopic.php?pid=217098#p217098
Re: Looking for someone who has beaten Castaways, or is good at it.
I wouldnt say Im a pro, but Ive beaten most of the missions (and am pretty sure I could do the ones I havent). If you need help with something just shoot me an email and we can coordinate some time where we can both log on
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