Three-d works for me. I appreciate the work you do.
Thanks for the good stuff.
Tim
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 8:58 AM
Subject: Re: [Audyssey] USA Games Halloween
Hi Shaun,
Actually, that is changing. USA Games, Draconis Entertainment, and
Blastbay Studios no longer are developing legacy software and are
developing for Windows XP, Windows Vista, Windows 7, and the soon to
be released Windows 8. As BGT was designed for a modern operating
system anyone who
Hi Shaun,
No, actually the proper tools and languages have always been their,
but a lot of amateur self-taught audio game devs chose to take the
path of least resistance when it came to programming. Languages like
AutoIt and Visual Basic, for instance, are easy to learn and use so
they decided to
] USA Games Halloween Project
Hi Dark,
Like I said the navigation is decent enough in the G3D Engine. I've
managed to walk around the first level of MOTA with no problems, find
doors, etc. I used the GMA Engine as the basis of my engine in terms
of features so if you can get around in Shades
Hi,
Its more like BGT accept there is as yet no scripting language. I just
code the games in straight C++ and include the engine, which is a
static library, into the game project and compile it. So in order to
use Genesis 3D someone has to know C/C++ to code games using the
engine.
That said,
@audyssey.org
Sent: Thursday, September 29, 2011 6:22 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi,
Try Pet Cemetary. Or perhaps Salem's Lot. Lol...But That's off topic so
I'll
stop now.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
list
Subject: Re: [Audyssey] USA Games Halloween Project
The Stand (uncut version) and It were both good, as are The Backman
Books
---
Be positive! When it comes to being defeated, if you think you're finished,
you! are! finished!
- Original Message -
From: Hayden Presley hdpres
I'm not sure that's necessarily true Bryan.
I agree that judgement day was a great achievement, but certainly now if
someone started working on another space invaders game I'd be rather
concerned how unique they could make it, where as if someone started on
another type of game we have fewer
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 6:54 AM
Subject: Re: [Audyssey] USA Games Halloween Project
Cool thanks Dark I have it. I wasn't sure of what to do I did it with
windows. So I know what to do for next time.
- Original
Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
I'm not sure that's necessarily true Bryan.
I agree that judgement day was a great achievement, but certainly now if
someone started working on another space invaders game I'd be rather
concerned how unique they could make it, where
:13:51 -0400
Subject: Re: [Audyssey] USA Games Halloween Project
Hi,
Well, I have Soundforge and Goldwave, and I did a decent job with
the
zombies in MOTA simply by lowering the pitch of some screams and
growns. I'll probably end up doing something similar for the
monsters
here once I find
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Greg.
Yes, it is possible with windows, but the compression rates, ease
of use and
ability to create different archives isn't that good, where as
7zip is
fantastic for such things.
I hope you find it useful.
beware the grue!
Dark
Hi Darren.
While I agree we need more complex games simply for the need of having!
complex games, I'm not sure about the mainstream companies arguement.
If anyone googled audio games net or asked for information, of course! we'd
tell them about games like castaways, time of conflict, shades
Hi Darren,
That is the reason I personally got into writing audio games in the
first place. When I lost my sight I had come from a fairly mainstream
gaming background. I had played everything from the original Packman
right up to the FPS shooters like Doom, Quake, and Jedi Knight. I had
played
Hi Dark,
Yeah, here is to hoping things will improve. Like Darren, though, I am
concerned the kind of message we send if we focus too much on any
specific type of game or genre. Sure there is a place for word games,
virtical shooters like Space Invaders, and probably room for simple
Duck Hunt
Hi Dark,
This is really getting off topic here, but you are correct. There are
a number of ways a game developer could create another tank simulation
like GMA Tank Commander, but make it completely different.
For instance, there is a World War II tank game, I think it is called
Metal of Honor,
Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Darren.
While I agree we need more complex games simply for the need of having!
complex games, I'm not sure about the mainstream companies arguement.
If anyone googled audio games net or asked for information, of course
Hi Will,
No. The game will be divided up into different levels like any other
game. The only difference you will notice is full 3d movement, and of
course all of the rooms etc will be drawn to scale. There will be
other differences like if you walk up a staircase you will actually
walk up the
-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 29 September 2011 13:05
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Darren,
That is the reason I personally got into writing audio games in the
first place. When I lost my sight I had come from a fairly
Hi,
Just a couple of miner corrections. The file types are rar and tar.
Not ra and ta. Not sure why but Dark seems to have missed a couple of
r's in his post. :D
Cheers!
On 9/29/11, dark d...@xgam.org wrote:
Hi greg.
I'd recommend getting 7zip from http://www.7zip.com/
this is a free
Hi Dark,
Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA,
came out there weren't any audio side-scrollers that were true
side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk
left/right. There are no ladders, staircases, or things to jump onto
that would give you a
Hi Greg,
I highly recommend the free archiving tool 7zip. It has great
compression, is totally free, and is as good as Winzip, Winrar, or any
of the other professional zip tools. You can get it from
http://www.7zip.com
and as Dark mentioned it can open several file types including
Windows, Mac,
I'd have to say 7-zip is better than anything on the market (I've
had experiences with several of them). It supports far more types
than anything else, ans has many more compression options. Also,
it's help files are much more detailed.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi Thomas,
this is my own opinion and my own experience here.
I was born blind.
And it is true that I never played mainstream console games.
However I know the basics of games like Tomb Raider or Doom or Quake.
Even if vi developers might not have the money for expensive sounds or
music and
Hi John,
Grin. I consider Soundforge Professional every bit a part of a
developers toolkit as his/her compilers and debuggers. If you can edit
and modify game sounds you are pretty much out of luck when it comes
to game development goes. Even if you buy stock royalty free sounds
and music from a
Hi tom.
I think part of the problem is simply one of information.
while I agree with you about training and lack of experience, there does
also seem to be a conceptual and technological issue as well.
People with functional eyeballs get about %80 of information about the world
visually.
2011 14:43:34 +0100
Subject: Re: [Audyssey] USA Games Halloween Project
Hi tom.
I think part of the problem is simply one of information.
while I agree with you about training and lack of experience,
there does
also seem to be a conceptual and technological issue as well.
People with functional
Hi Darren.
The wind thing in entombed actually came up after a discussion on the
audiogames.net forum of how to show passages in four directions, it was
actually a nice example of community in put I think.
i'm afraid I'm even more scheptical about whether a mainstream company would
include
Hi tom.
On the single level point, there is actually another way around it.
What games like Metroid do, --- something I'd love to see done in audio
actually, is have a large series of connected rooms.
The game only loads the monsters in the current room, thus cutting down lag
time, you can
Ah, the english accent of orphius strikes again!
My mistake.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 1:41 PM
Subject: Re: [Audyssey] USA Games Halloween
Hi Michael.
leaving aside sounds and music, remember that programming a game is not an
easy activity. People need training and qualification to do it, then the
actual writing of the code is quite a tricky business is in itself,
especially if you have to do everything from scratch.
Even for
.
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 3:09 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Wow dark, that was amazing. You've obviously done some major research
here. ONe thing
Hi Dark,
That is an excellent overview of the situation. As I can not
constructively add to what you've already said I won't try. However,
your explanation is a good one for why and how the audio games
community has drifted into simple game concepts like BopIt, Space
Invaders, etc without
Michael,
Yeah, I understand where you are coming from. However, it is
unrealistic for a community our size and with one or two man
operations. Its not possible for a single indi developer to crank out
anything remotely as advanced or complex as Final Fantasy. Although,
it might be possible to
Hi Dark,
while I am not an expert in programming myself, I know a few things and how
tricky it can be to just create a simple program...
I have done so myself with other people in a small team...
But the point about simple VS complex games in our community is another.
Look at Sryth. I have
Hi Thomas,
first , back to combined projects.
You are right, that everyone here probably uses different programming
languages and tools.
But isn't that the reason why mainstream companies have special tools or
game engines to solve that problem?
What about all the games with the Unreal Engine
@audyssey.org
Sent: Thursday, September 29, 2011 7:41 AM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi,
Just a couple of miner corrections. The file types are rar and tar.
Not ra and ta. Not sure why but Dark seems to have missed a couple of
r's in his post. :D
Cheers!
On 9/29/11, dark d
No Charse itt iss totaly diferent!
Beware the grue!
Dark.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 6:22 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Is that like when he
well the industry started easy.
And there is almost no motivation to get things going, we don't have
teams of people working on things.
When we do things the longer they take the bigger the flames.
Not to mention that gaming development can't be a full life long job.
And at minimal our games
I think another real aspect of this is the lack of technology and
goes back to the legacy thing above.
We don't or well didn't have the tools back then.
as a result we have to deal with a legacy autoit, vb6 and other
inferior languages as the basis for our games.
including directx8.
We don't
not to mention that the bigger sound you want the larger space you
need for audio stuff.
I have speakers but would still use headphones.
I don't have any real space to put any more audio in here.
I may upgrade my speaker set but that means the old one will need to
go to the dump because I can't
: Re: [Audyssey] USA Games Halloween Project
Ah, the english accent of orphius strikes again!
My mistake.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 1:41 PM
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, September 28, 2011 10:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Agreed on Chillingham, and even morea waste of cash sinse it's uncertain
the game will ever arive
Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Steven King, oh no!! anything but that, I was stupid enough to buy the one
about the graveyard dramatised audio book, scared me out of my mind,
especially the child with the scalpol
...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, September 28, 2011 8:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Well shades of doom would count as a litle horrible I think ;D.
Actually it was the atmosphere in the game that convinced me audio games
were worth
-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, September 28, 2011 8:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Well shades of doom would count as a litle horrible I think ;D.
Actually it was the atmosphere in the game that convinced me audio
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI audio games
community I felt it would be a nice break from MOTA, and something we
can
Hi Tom.
Myself, I can't actually decide.
As you know, i'm certainly a fan of the Castlevania games (or at least those
I've been able to play like super castlevania), so on the one hand having
something like that in audio would be awsome.
then again, I'm deffinately looking forward to seeing
Hi tom,
I'd really like to see a 3-d game, though I don't have any
knowledge as to how the original was, so I'm not sure how
practical it would be. I'm of the opinion that we really don't
have enough serious 3-d games out, so another one would be
awesome!
---
Gamers mailing list __
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time to do a full
3d level as there is a lot more to code. With a 2d side-scroller it
doesn't really take much to code at all. Especially, if we are talking
simple
To: Gamers Discussion list
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI audio games
Hi John,
The original Castlevania games were 2d side-scrollers. However, this
is only loosely based on those games. My game would be uniquely my
own, but feature similar enemies and game play elements. So if I
wanted to do it in an FPS format that would only improve the game in
my opinion rather
Hi Daren,
Grin. Oh, there is lots of monsters I've got planned for the game.
Werewolves, vampires, undead knights, skeletal swordsman,
Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc.
It will be a fright fest of monsters to be sure.
Cheers!
On 9/28/11, Darren Harris
of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 5:35 AM
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have
Hi Charles,
In deed. That is a good point. This would be an excellent way to test
the 3d functions etc in the engine since those have only been tested
in house with level 1 of MOTA 3D. So this would be a way of not only
introducing something of the horror genre to the VI audio games
community,
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 12:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 3:35 AM
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular
: Wednesday, September 28, 2011 12:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time to do a full
3d level as there is a lot more to code. With a 2d
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Daren,
Grin. Oh, there is lots of monsters I've got planned for the game.
Werewolves, vampires, undead knights, skeletal swordsman,
Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc.
It will be a fright
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 2:10 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Sorry, I didn't make myself clear. If I were going to do a 2d
side-scroller obviously I would include full 2d elements like climbing
up
...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 28, 2011 2:26 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Yeah there really isn't a game of horrors out there is there, we need
that.
Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 12:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use
, September 28, 2011 12:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time to do a full
3d level as there is a lot more to code. With a 2d side
I agree Mike.
Thomas has had enough over the past few years of conflicting arguements from
various people. I myself would be interested to see what he could come up
with just using his engine and creative tallents, though certainly with
the 3D thing navigation may be a considderation
.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, September 28, 2011 11:35 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have started work on a game
: Wednesday, September 28, 2011 2:26 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] USA Games Halloween Project
Yeah there really isn't a game of horrors out there is there, we need
that.
Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol
-Original Message
what was the original on this project, and are we talking this halowene?
On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote:
Hi John,
The original Castlevania games were 2d side-scrollers. However, this
is only loosely based on those games. My game would be uniquely my
own, but feature
.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 5:35 AM
Subject: [Audyssey] USA Games Halloween Project
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
Sent: Wednesday, September 28, 2011 12:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time to do a full
3d level as there is a lot more to code
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Yes, I've thought about that problem. The 3d navigation isn't bad, but
could use improvements etc. Plus it takes a bit more time to do a full
3d level as there is a lot more to code. With a 2d side-scroller it
doesn't really take much
, 2011 2:58 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games Halloween Project
what was the original on this project, and are we talking this halowene?
On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote:
Hi John,
The original Castlevania games were 2d side-scrollers
Hi Darren,
Not that I recall. The closest audio game that has anything to do with
horror is Shades of Doom, and as someone said earlier its a bit old.
Its time to come out with something new, and something that has a
specific horror theme to it.
There are all kinds of horror theme games for the
Hi,
No. Genesis 3D is presently a private game engine for USA Games use
only. Eventually, I'll probably create a consumer version, but for now
its not available to the public.
Cheers!
On 9/28/11, burakyuksek burakyuksek...@gmail.com wrote:
Hi,
Sorry for off-topic but is this engine fully
:(
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 5:09 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi,
No. Genesis 3D is presently a private game engine
Hi,
I'm talking about this Halloween not next. With the G3D Engine I can
produce something fairly decent using the engine in a fairly short
amount of time if I hurry.
The reason MOTA has taken so aweful long to produce is simply I spent
three years writing the engine itself. The game wasn't
Hi Michael,
Smile. One thing i won't be doing is taking a great deal of input on
this game. For one thing it will be free, and second I have a pretty
good idea of the kind of game I want. I was merely seeing which style
or format would be of interest so I know what direction to take the
game in.
Hi,
Ug...Chillingham definitely is a bit too comical for my tastes. For
example, when you kill a vampire, witch, or werewolf it sounds like
something out of a comidy than a horror film. Oh, I'm melting! Like
where have we heard that one before?
Plus to be honest the entire style of that game is
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 28 September 2011 15:07
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Darren,
Not that I recall. The closest audio game that has anything to do with
horror is Shades of Doom, and as someone said
Hi Dark,
Like I said the navigation is decent enough in the G3D Engine. I've
managed to walk around the first level of MOTA with no problems, find
doors, etc. I used the GMA Engine as the basis of my engine in terms
of features so if you can get around in Shades of Doom I think you
should be able
Hi Darren,
Yeah. Classic Doom was pretty wicked at times. Then again, keep in
mind Doom has monsters like demons, spirits, etc where Shades of Doom
was tamed down with mutant humans, mutant dogs, cyborgs, which is
general sci-fi rather than horror monsters. It killed the Doom theme
as far as I'm
the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 3:30 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi,
Ug...Chillingham definitely is a bit too comical for my tastes
Hmmm Darren, the sfx in Shades I stil think are disturbing. The sound when
you die, enemies like the jelatinus blobs, silent walkers and cyborgs etc I
always found rather disturbing, especially sinse you don't know when your
coming up against one.
Beware the grue!
Dark.
---
Gamers
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 3:42 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Dark,
Like I said the navigation is decent enough in the G3D Engine. I've
managed
This is really sounding good. I'd better make a concerted effort
to stop checking my email for the next few days, or I'll start
going crazy. I'm really glad to see the game is going to be
similar to gma, as I like the way 3d is handled.
---
Gamers mailing list __ Gamers@audyssey.org
If you
3d fp
Mike Maslo
Sent from my iPhone
On Sep 28, 2011, at 5:35 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi everyone,
As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't
Hi Dark,
H...Well, part of it is time. I'm basically going to have a month
to put the basic game together. It is not enough time really to map
the game out room for room and figure out where to put everything.
What I'll be creating right now is a basic game at best. I can always
go back in
Hey, Thomas.
I know that the castlevania games on the nintendo 64 was in 3d so it
would be great to see the game in 3d. However if you are going with
the original format then I would like to see it in a side scrolling game.
I do want to ask if it is going to have the sounds and music of the
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Darren,
Yeah. Classic Doom was pretty wicked at times. Then again, keep in
mind Doom has monsters like demons, spirits, etc where Shades of Doom
was tamed down with mutant humans, mutant dogs, cyborgs, which is
general sci-fi rather than horror
Hmmm.
A sidescroler would be nice.
However we have far to many of those.
so I will do 3d.
Another reason for me doing this is that no one publically has seen
the full power of genisus in 3d mode.
I am interested to see what the system can do.
At 11:35 p.m. 28/09/2011, you wrote:
Hi everyone,
well there will need to be upgrades and weapons and items.
On that note monsters should be able to drop items when they die to.
more insentive to make them die.
At 12:43 a.m. 29/09/2011, you wrote:
Hi Daren,
Grin. Oh, there is lots of monsters I've got planned for the game.
Werewolves,
on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 1:18 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hmmm
Hello Thomas
Well, as fan of the classic castle vania games, i'm prefer castle
vania's game. Hope to see it in near future.
cheers
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
Hi Michael,
To answer your question remember I said that the game would be similar
in concept to Castlevania. I didn't mean that it actually would be
Castlevania. So no I will not use the Castlevania music, copyrighted
characters, or exact storylines. It will have its own unique
character, game
Hi lirin,
Well, keep in mind the game I'm creating is not Castlevania. Not even
a clone exactly. As I just told Michael it will be similar to, but
will not be Castlevania. Hope that makes sense.
Cheers!
On 9/28/11, lirin seal11...@gmail.com wrote:
Hello Thomas
Well, as fan of the classic
Hi Shaun,
Two comments here if I may.
To start with I don't think the VI community has too many
side-scrollers. There is only like five or six that I know of.
Considering there were probably a couple of hundred for the original
NES and Super NES that's hardly too many in my book. In fact, the
On the doom issue, I personally don't find the monsters' origin to really
contribute to it's fear factor at all, so whether it's a demon or a mutant
or an alien really doesn't bother me as much.
Personally it's how the monster looks and sounds, and indeed how much you
know about it that I
, 2011 3:03 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi Shaun,
Two comments here if I may.
To start with I don't think the VI community has too many
side-scrollers. There is only like five or six that I know of.
Considering there were probably a couple of hundred for the original
Hi Dark,
Good point, but that is part of the problem for us I think. Since
there are no graphics to speak of its difficult to completely transfer
the right image via sound. I know in just sorting through my extensive
sound library for monster sounds I'm having troubles finding a sound
that is
Hi Greg,
Anything you got rip it to mp3 and Sendspace it my way. I've got some
horror stuff, but I could use a wider selection of sounds. Please, use
a high quality bit rate etc as I try to use cd quality sounds when and
where possible.
Cheers!
On 9/28/11, Greg Steel greegste...@sbcglobal.net
sent: Wed, 28 Sep 2011 13:36:46 -0600
Subject: Re: [Audyssey] USA Games Halloween Project
Too many side scrollers? Three or four isn't too many. MOTA,
which isn't
even finished yet, Q9 and Super Liam. Well and Perilous Hearts
which if I'm
not mistaken is also going to be a side scroller. SO no, we
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