Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
"You seemed to have missed the point Matthias, I have genuine difficulty that an individual such as yourself would be so truly bothered by a short video in the MOTD played when you first join a server." It's so great that you know me. Yes, I get bothered by each and every ad I hear. I have neve

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
You seemed to have missed the point Matthias, I have genuine difficulty that an individual such as yourself would be so truly bothered by a short video in the MOTD played when you first join a server. Now don’t get me wrong, I do agree there are some mildly agitating ways to implement adverts and t

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Ads aren't relevant, the solution is just to ignore servers that use them, and if you ask Valve to try and stop them they will not take the time to handle cases. They will make a sweeping decision that affects everyone to stop a handful of things. On Fri, Dec 18, 2015 at 10:09 PM, Matthias "Instan

Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread A Fearts
I second that. I don't understand why it was removed. Also killstreaks don't display properly on scoreboard. On Fri, Dec 18, 2015 at 9:41 PM, HD wrote: > Can yall put the player counts back up in the TAB menu for each team? > > K thx! > > -Original Message- > From: hlds-boun...@list.valv

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
You're not up to date on the latest posts. I actually have seen no one saying QP was added only and because of ads. I also mentioned why I believe ads are still relevant for QP/the current situation. On 19.12.2015 04:04, Robert Paulson wrote: > I don't think Ads are the only reason QP was imple

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
If you join a server and don't like how it is operated, they can leave on their own free will On Fri, Dec 18, 2015 at 10:05 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > How? > > > On 19.12.2015 04:03, Rowedahelicon wrote: > > I don't think it's worth trying to enforce them

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
> I don't think Ads are the only reason QP was implemented, you need to keep in mind the QP beta came before Pinion ever did. This. I don't know why people keep making up their own alternate version of history. People were abusing fake players long before advertising was even a thing. And even a

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
How? On 19.12.2015 04:03, Rowedahelicon wrote: I don't think it's worth trying to enforce them being said in the server list or not then, it's more effort that won't happen for a problem that the player base can solve on their own On Fri, Dec 18, 2015 at 10:00 PM, Matthias "InstantMuffin" Kol

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
I don't think it's worth trying to enforce them being said in the server list or not then, it's more effort that won't happen for a problem that the player base can solve on their own On Fri, Dec 18, 2015 at 10:00 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > Didn't say that

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
Didn't say that. On 19.12.2015 03:53, Rowedahelicon wrote: I don't think Ads are the only reason QP was implemented, you need to keep in mind the QP beta came before Pinion ever did. On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek mailto:proph...@sticed.org>> wrote: Wel

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
I don't think Ads are the only reason QP was implemented, you need to keep in mind the QP beta came before Pinion ever did. On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > Well, ads are part of the union, if you like it or not. Not saying those > p

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
Well, ads are part of the union, if you like it or not. Not saying those people can go to hell (right now), but transparency is why quickplay exists and lack of transparency is why community gameplay is excluded. I've heard a lot of people saying I can go screw myself because the players can ch

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
I agree with Matthias regarding the 80/20 rule. If we put this situation into DreamWorks parlance and remember he film Shrek, what we're dealing with here is an onion and onions have layers. Obviously, the token system is not a silver bullet and that was the point in my highlighting the inherent we

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Actually to expand, I agree with spots in that effort on their part may be unfavorable if they think things are okay the way they are. Mind you, they have promised us over a year ago they would work on trying to get community servers something to work with, and they have made no progress on that, t

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
Obviously there was a need for QP to offer players transparency and a constant experience they selected. On 19.12.2015 03:39, Rowedahelicon wrote: Why does it need to be a "proper" system when things were okay prior to QP though? On Fri, Dec 18, 2015 at 9:28 PM, Matthias "InstantMuffin" Kolle

Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread HD
Can yall put the player counts back up in the TAB menu for each team? K thx! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, December 18, 2015 8:28 PM To: hlds@list.valvesoftware.com; hlds_li..

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Why does it need to be a "proper" system when things were okay prior to QP though? On Fri, Dec 18, 2015 at 9:28 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > If they are overwhelmed by adding 2-3 more checkboxes to a menu, I can't > help them. > If a proper system, most of i

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
If they are overwhelmed by adding 2-3 more checkboxes to a menu, I can't help them. If a proper system, most of it porting stuff over from csgo, is too much to ask, they shouldn't allow community servers at all and shut us down all together tomorrow. It's that simple. I'm making this effort simp

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
By tough enough sell, I am essentially stating that convincing Valve that the benefits of changing the Quickplay system in ways that are favorable to "community" servers as opposed to the risk of "community" servers abusing that trust again will be difficult enough to achieve, without the added dem

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
I get your concern, but with reasonable limitations this should follow the 80/20 rule. If you want a perfect solution for every single possible offense and catch every sneaky sob then life really isn't for you. So far this is working out for csgo. A bunch of servers were banned, and with the o

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
The token system adds a cost to starting a server, if I'm not mistaken, by requiring users to have a full steam account. However, many community hosters out there make a reasonable turn over and would easily be able to justify the cost of a full Steam account as nothing other than a mild inconvenie

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
What do you mean by "tough enough sell"? On 19.12.2015 03:03, Cats From Above wrote: Matthias, I cannot help but disagree with the scope you’re proposing. Getting stock servers back into Quickplay with HTML MOTDs disabled will be a tough enough sell let alone accommodating HTML MOTDs, custom

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread E. Olsen
I would allow for reserved slots as long as servers don't kick for them if quickplay is enabled, which is the current system (for example, we offer hidden reserved slots during the day, but disable quickplay from 5pm-12am on our highest trafficed servers, and after 6PM to 12AM we do kick for reserv

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Matthias, I cannot help but disagree with the scope you’re proposing. Getting stock servers back into Quickplay with HTML MOTDs disabled will be a tough enough sell let alone accommodating HTML MOTDs, custom game modes, custom maps and non-default configurations. I believe it would behove of us to

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
I don't know much about CS:GO server ownership so I don't know how well the token system works so if someone wants to chip in that would be handy On Fri, Dec 18, 2015 at 8:58 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > With the token system it won't be as easy. > > > On 19

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
With the token system it won't be as easy. On 19.12.2015 02:54, Rowedahelicon wrote: With QP as it is now, people can still get away with breaking some of the rules. Will Valve be willing to police trouble makers when it is so easy to fire up a new server on a new account? On Fri, Dec 18, 201

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
With QP as it is now, people can still get away with breaking some of the rules. Will Valve be willing to police trouble makers when it is so easy to fire up a new server on a new account? On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > Switch to t

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
Switch to the token system from csgo, include all servers in the quickplay pool (sole exception might be servers that offer reserved slots for cash) but give the players more options. Tag servers properly so quickplayers can decide for themselves if they want to join a server that runs ads or n

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
So how do you combat against it then? QP isn't as much of a problem as Valve servers are, Valve servers don't show you what all you can do with the game, provide poor moderation, are easily susceptible to hackers. The biggest issue is with players, players who are new to the game do not learn on V

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
Because MOTDs are actually useful for things other than ads. And I'm wondering what happens if you join a server which forces you to have motds activated. Furthermore quickplay is not the issue. The issue (the reason behind everything) is traffic. Why even bother and open up the server browser,

[hlds] Mandatory TF2 update released

2015-12-18 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new version is 3195453. -Eric - Fixed a client crash related to the HUD - Fixed a client crash related to picking up weapons - Fixed some Mac client crashes related to being out of m

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Hey Eric hows it going? And @Matthias & Robert : The only thing that should remain to be said about ads is to anyone who wants to blame them for Quickplay getting started in the first place. I only even say that from me experiences on Reddit trying to talk about this before, there are people who b

[hlds] Mandatory TF2 update coming

2015-12-18 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. Apologies for releasing so late on a Friday, but there are a few fixes we need to get released before the weekend. Thanks. -Eric ___ To unsubscribe, edit your list preference

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
And what has this got to do with getting servers back onto the default Quickplay pool, Matthias? It is my belief that Valve will always keep HTML MOTDs disabled for Quickplay joins...and that we need to fight the battles we can win. Hence, getting servers back onto the default Quickplay pool needs

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
The average player wouldn't have a bizzare vendetta against community servers. It takes a dedicated troll to sign up for a server mailing list and spam insults towards anyone that is pro-community. And as we have seen from those such as dan "needaxeo" their motivations are probably not the well-bei

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Transparency from whom though in this case? On Fri, Dec 18, 2015 at 7:59 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > I think if a player wants to play on a community server without ads, he > should be able to get a list of servers meeting the criteria. MOTDs > actually hav

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
I think if a player wants to play on a community server without ads, he should be able to get a list of servers meeting the criteria. MOTDs actually have a lot of other uses. At the moment if I join a random community server from within the browser, I have to assume the worst. How can we fix thi

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Well, quite frankly, we could avoid a whole lot of bias issues if the topic of adverts and internal server policy was ruled entirely out of scope. This shouldn't be about telling sever ops how they should run and fund thier servers. Adverts and Quickplay are two different issues in my view – especi

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
See we got this~ On Fri, Dec 18, 2015 at 7:49 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > I second this. > I'd also like to add that the purpose of this group would be more a > reduction of noise than anything. > > Thank you for your statement. > > > On 19.12.2015 01:43, E

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
I think so yes. So based on that it makes sense to focus on interfaces and channels that allow management and efficiency. -The token change to ban servers -The group -More transparency for the player On 19.12.2015 01:48, Rowedahelicon wrote: I'm open to either idea, but I think the bottom line

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
I'm open to either idea, but I think the bottom line should that we strive for an outcome both preferable to us and the TF2 player base as well, so as long as we're doing that then we're doing good? On Fri, Dec 18, 2015 at 7:46 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > I

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
I second this. I'd also like to add that the purpose of this group would be more a reduction of noise than anything. Thank you for your statement. On 19.12.2015 01:43, E. Olsen wrote: Yeah, I really don't know how a non-server operator would make a strong advocate for community servers. The

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
@Matthias, oh yes, Ads are a pain the ass to some, but some people have either found ways around it or have learned to ignore it. Something like that though in the old times, a player could just find it and go oh wow this sucks, and will leave to join a new server. See that's another reason here wh

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
I don't see any reason why someone needs to be a non-server op to represent the interests of server ops. The idea is to pick decent representatives that are server ops, and are willing to represent a consensus, with the added experience and expertise they have to properly recognize and understa

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread E. Olsen
Yeah, I really don't know how a non-server operator would make a strong advocate for community servers. There are perspectives and insight that can only be gained as someone who operates game servers, plain and simple. That should be plain enough from the few people who always weigh in on these is

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
I would like to note that ads could possibly result in bad rep and less intent to donate, resulting in a vicious circle where people think "why should I donate to crappy servers? they have ads and p2w". I believe that there is simply a lack of transparency. You join a server and don't know what

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Glad the general consensus is that a person who lacks vested interests in the outcome of discussions is probably best. And curse list moderation gobling up one of my responses. On Sat, Dec 19, 2015 at 11:03 AM, Andrew T. wrote: > I agree with Rowaldhelicon. > > For me, as a serverop that runs ad

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
In regards to ads, are we referring to Pinion and that sort or is there something else I may not be aware of? I ask because I've brought up in here before that Valve has used Pinion / Pinion ads to host their own officials servers in the past. Those sneaky ad plugins put a lot of flak towards us se

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Not necessarily, I've had people from my group tell me about how great it is and how annoying it's been what Valve has done. Though I feel maybe that would be more of someone wanting to see *my* community do good and less interested in the how / why. But I dunno, it's hard to say. And hey no need

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Andrew T .
I agree with Rowaldhelicon. For me, as a serverop that runs ads(on a server in the top 30), it is extremely hard to be unbiased about the thing. From one point, yes, the ads annoy a few people, and some have expressed concern - for whom I have disabled them. From the other side, however, there'

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
A non server op also wouldn't care about servers. Simple as that. Yes, you should pick multiple people, and the right ones. But yes, you should at least pick someone who represents your party. Not only in terms of having an actual representative, but someone who shares the expertise and point o

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
I think a non serverop would be great. The personal investments are what drives everyone the way it does I imagine, but a non server op wouldn't need to care about a particular server, just the game itself. I think finding a candidate though would be difficult, unless we put together some input po

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Adam walker
Actually, that seemed fairly heated on both sides. But using an outside perspective, e.g. A "non-serverops", as your moderating ground is not a bad idea. Someone without a vested interest and therefore not subject to the bias that server operators would naturally have would be able to weigh up

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Rowedahelicon
Isn't it weigh in*? Anyway, jeez this blew up fast. We're not going to get anywhere if we bicker back and forth though. No one is trolling anyone, we're all just from different perspectives and offer different viewpoints. This is the sort of thing why a discussion needs to take place, we are not t

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
Yep, trolling. Thanks for making it obvious. Anyone with an actual constructive interest wants to way in? On 19.12.2015 00:47, Cats From Above wrote: Firstly, if the group was to be an official channel (which will never happen) then there is good reason why someone without vested interests i

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Firstly, if the group was to be an official channel (which will never happen) then there is good reason why someone without vested interests in server hosting should be channeling the discussion back to Valve. I'll use Mathias as an example. Matthias is very clearly anti-advertising and believes th

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
Before quickplay there used to be 20+ custom game mode servers filled 24/7 and now you think it is acceptable that only 4 of them can be popular now? And most of them succeeding only by ripping models from gmod and changing a few numbers on a plugin? Most good custom servers are dead and the ones l

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
GSPs have definitively established the meaning of what a "private server" is and so has Valve in the quickplay menu with "community servers". I see no need for further debate here. You can use whatever term you want, but it's ridiculous to say others official terminology is the wrong one to use

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Firstly, perhaps the term I meant was actually private server operator. And yes, whilst it can be interpreted to refer to a “passworded” server, It can also be used to refer to the nature of its management - Ergo: Operated by a private entity other than Valve Valve. The term “community server” is s

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
wat, he died too? Too many spoilers for me... On 18.12.2015 18:55, N-Gon wrote: Hey so Chewbacca died in this new movie. Let us have a moment of silence to mourn our old friend instead of arguing over Quickplay 8) On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Kollek mailto:prop

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread N-Gon
Hey so Chewbacca died in this new movie. Let us have a moment of silence to mourn our old friend instead of arguing over Quickplay 8) On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > There is no community outcry, because this is the outcry. You're

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
There is no community outcry, because this is the outcry. You're expecting an outcry from people who are barely able to adjust their game's settings, let alone disable the motd in their configs to get rid of annoying ads. I also don't know why you're bringing up Slag's servers. I've heard a few

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Matthias "InstantMuffin" Kollek
The term "community servers" is accurate as a) this is the term Valve uses and b) "private servers" means "password-protected". And no, servers with custom gamemodes aren't necessarily doing well apart from quickplay. Those servers took a big hit if you happen to have crawled stats of various se

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Ross Bemrose
For 1, Valve could make make Game Server Login Tokens (GSLTs) mandatory like they did in CSGO. GSLTs are the new name for the server tokens used by sv_setsteamaccount. Valve set up a new page to register these a few months ago and the requirements are a bit stricter than they used to be. Specific

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread E. Olsen
OK, I'll bite: *1. How do you propose that Valve deal with operators who split their servers into different Steam IDs and regularly replace the Steam ID of their widely blacklisted server with a new one? Given that Valve can’t/won’t stop 10 year olds creating hundreds of Steam Accounts from the sa

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Saint K.
It works wonderful, so I don’t see why this should be a problem in srcds based games. Sure, there are a few things you need to tackle, but nothing you can’t work out. Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cats From Above

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Actually! My mistake, found the page in question. Interesting, though again, I imagine it's a bit of an issue when it comes to the two previous examples. In any case, I doubt Valve want to run a preregistration program for the tens of thousands of servers across thier various games. On Sat, Dec 1

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Oh and also, according to the information I found, TWI does not ask for server IP Addresses; They ask for a contact email, something that would be easy to bypass. http://www.twiladder.com/page/twilpcwmut#Registration On Sat, Dec 19, 2015 at 12:56 AM, Saint K. wrote: > With TWI you pre-register

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Perfect solution except: 1. What about game server hosts that host multiple customers on the same IP Address? This is becoming increasingly common due to the exhaustion of IPv4 addresses. Do you suggest whole IP Addresses of shared hosts start getting banned? 2. What about cloud-based instances t

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Adam walker
I'm sorry but where did I say it entitled anyone to do anything to someone else? I know I have glasses, but I think I'm missing it. > On 18 Dec 2015, at 13:24, Bartek S wrote: > > It still doesn't excuse Valve from fucking over community servers. > >> On 18 Dec 2015 14:15, wrote: >> There is

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Saint K.
With TWI you pre-register your IP’s to be “ranked”. This, imo, would make the best system for banning unwanted servers from VALVe’s side. Seems like a perfect solution to me. Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cats Fr

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
E. Olsen’s suggestions are all fine and dandy, except for the following remaining questions: 1. How do you propose that Valve deal with operators who split their servers into different Steam IDs and regularly replace the Steam ID of their widely blacklisted server with a new one? Given that Valve

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread E. Olsen
Just FYI, the whole "if players found community servers valuable, they would be playing on them", isn't even remotely valid. If you owned a popular restaurant, and the government came in and built an expressway that bypassed that restaurant completely (and only your existing customers even knew the

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
Firstly, Robert, you seem to be confusing the application of zero sum game and the way it was intended. I refer to it in the context of, “Someone who prefers and frequents Valve servers, probably won’t play on privately run servers that often.” And the opposite is also true, “Someone who prefers an

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
You run ff? Well that is not surprising, you are probably the only group who can claim things have gotten better. Your 20 servers are not all doing that well. I think only 3 or 4 of them are. And they are not really doing that well compared to what was the norm before quickplay. I would suspect tha

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread rd1981
I have never ran a stop that tank server that was the official server hosters that had it on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Bartek S
It still doesn't excuse Valve from fucking over community servers. On 18 Dec 2015 14:15, wrote: > There is a difference between official servers and officially HOSTED > servers. Minecraft Realms is still community run and operated. Realms is to > Minecraft what Multiplay is to TF2 - A hosting pro

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread me
There is a difference between official servers and officially HOSTED servers. Minecraft Realms is still community run and operated. Realms is to Minecraft what Multiplay is to TF2 - A hosting provider. It's not correct to mix the two. On 2015-12-18 12:45, Robert Paulson wrote: Your understand

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread A Fearts
I don't know who you are talking to in regards to private custom game mode servers being 10x less popular. I run a small community with 20 servers in TF2 and a couple in CS:GO. I don't know if the two are related, however since the quick play changes my servers have only increased in popularity. Mo

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
Your understanding is flawed then. Everything you've been saying is logically flawed and it just seems like you are just trying to be as troll as possible. If hosting servers was a zero sum game, then why would the would Valve let people do it? Use your brain and think. They do it because it is NO

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread rd1981
Stop That Tank was the newest thing released but most of us server ops havent showed much interest in it. I honestly hate quickplay and disable it on all my servers whether they do well or not. Multiply a Weapon Stats by 10 was released also and has tons more servers now.

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
My understanding is that Slag servers are dying due to issues at an administrative level, chiefly I suspect, that the key people behind that community have other things in their agenda (A hat in time anyone?). Quickplay has little to do with it I suspect, especially as nearly all of Slag’s servers

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Cats From Above
If private server operators are a dying breed due to Quickplay etc. and they are still needed and valued by the broader Team Fortress 2 community, then where’s the community outcry? I think most people realise that the average Team Fortress 2 player doesn’t care about the plight of privately run se

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
Custom game-mode servers are all suffering. They do well compared to every other community server but they used to be 10x more populated. Since official server quickplay happened, a lot of players don't even know that community servers exist. All you have to do is look at how dead Slag servers are.

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Lyrai
The community was the worst thing to happen to the community of TF2. On Thu, Dec 17, 2015 at 11:33 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > "Community servers are not "relics of the past". It is simply a business > decision and Valve has decided to choose the path of greed, l