My gut feel is that if they are plannning any major change to quickplay, it
will be when the quickplay system is merged with the steamid server login
system. When that happens is anyone's guess too.
On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger aw...@gmx.at wrote:
So, I am just wondering
Yeah I agree with that. If you are gonna improve the system, do so
alongside a major functionality or code shift.
I can hope right?
On 2 October 2014 18:26, Emil Larsson ail...@gmail.com wrote:
My gut feel is that if they are plannning any major change to quickplay, it
will be when the
DO NOT UPDATE!! Another Sourcemod Problems...
2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2426090.
-Eric
-
- Improved
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane
Manuel Ojeda Sánchez
Sent: Wednesday, October 01, 2014 6:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
DO NOT UPDATE!! Another Sourcemod
It is a mandatory update. Not optional.
You kinda have to update.
On Wed, Oct 1, 2014 at 6:26 PM, Aridane Manuel Ojeda Sánchez
pcdriv...@gmail.com wrote:
DO NOT UPDATE!! Another Sourcemod Problems...
2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com:
We've released a
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
DO NOT UPDATE!! Another Sourcemod Problems...
2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com:
We've released a mandatory update for TF2. The notes for the update
are below. The new
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane
Manuel Ojeda Sánchez
Sent: Wednesday, October 01, 2014 6:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
So wait, Aridane: if I update will my server stop working because of
SourceMod?
Should I wait for a SourceMod update before turning it all back on?
On Wed, Oct 1, 2014 at 3:31 PM, 1nsane 1nsane...@gmail.com wrote:
It is a mandatory update. Not optional.
You kinda have to update.
On Wed,
.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane
Manuel Ojeda Sánchez
Sent: Wednesday, October 01, 2014 6:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
You can disable sourcemod and wait for sm update ^^
2014-10-01 23:36 GMT+01:00 Gordon Reynolds thisisgordonsem...@gmail.com:
So wait, Aridane: if I update will my server stop working because of
SourceMod?
Should I wait for a SourceMod update before turning it all back on?
On Wed, Oct 1,
: Donnerstag, 02. Oktober 2014 00:40
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Mandatory TF2 update released
You can disable sourcemod and wait for sm update ^^
2014-10-01 23:36 GMT+01:00 Gordon Reynolds thisisgordonsem...@gmail.com:
So wait, Aridane: if I update will my
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Aridane
Manuel Ojeda Sánchez
Gesendet: Donnerstag, 02. Oktober 2014 00:40
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Mandatory TF2 update released
You can
javascript:; [mailto:
hlds_linux-boun...@list.valvesoftware.com javascript:;] Im Auftrag von
Aridane Manuel Ojeda Sánchez
Gesendet: Donnerstag, 02. Oktober 2014 00:40
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Mandatory TF2 update released
You can disable sourcemod
https://forums.alliedmods.net/showthread.php?t=248882
Anyone else is having some crashes related to pl_map changes?
2014-09-25 23:16 GMT+02:00 Eric Smith er...@valvesoftware.com:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2418312.
Yes, múltiple...
datatable warning: tf_objetive_resource out-of-range value...
El viernes, 26 de septiembre de 2014, Martin V velt...@gmail.com escribió:
https://forums.alliedmods.net/showthread.php?t=248882
Anyone else is having some crashes related to pl_map changes?
2014-09-25 23:16
Thanks for the info!
Is there value in running one giant box, rather than getting a second
machine?
For now it's just an option we're throwing around, if dual 2650v2 turn out
to be doable. The goal would be to virtualize out all the services we run
(web, db, srcds, etc). The other alternative is
virtualize out all the services
You're going to incur more then a double hit from this. The workloads
are vastly different as well.
Kyle.
On Tue, Sep 23, 2014 at 3:13 PM, Ryan Stecker voidedwea...@gmail.com wrote:
Thanks for the info!
Is there value in running one giant box, rather than
We run on a variety of VPS including one where the underlying host is an
E5-2620.
Compared to our other hosts that run 3.4Ghz CPUs we do see higher sv FPS
variance but it's not really gameplay affecting (players don't complain).
(I believe the 3.4Ghz cores are E3-12xx v3 but I can't be
If your using ftp for replays, then that usually is the case. Moved over to
http on the same server just because of those issues.
2014-09-16 21:58 GMT-04:30 Frank ad...@gamerscrib.net:
Ok I just got this error tonight for the first time after this update
22:26:51 L 09/16/2014 - 21:27:17: *
like the
- Added new engine for upcoming Team Fortress 3 release
- Added owners of hats when combined hats passed 100+ in backpack.
- Added auto scrap duplicate items (non unique)
2014-09-17 20:07 GMT-04:30 A Fearts joewatshis...@gmail.com:
Dats a lot of updates doe.
On Wed, Sep 17, 2014 at
like the
- Added new engine for upcoming Team Fortress 3 release
So you like destroying sourcemod (and all plugins) and therefore the
community? gg
On 18.09.2014 03:53, Erik-jan Riemers wrote:
like the
- Added new engine for upcoming Team Fortress 3 release
- Added owners of hats when
What was weird / concerning to me when it happened was that it happen
simultaneously with players on my TF2 server and on my CS:S server. So, to
me it seemed like either all my servers being cut-off from Steam
simultaneously- or all my players (on different games) being cut-off from
Steam
OMG! Damn you auto-correct! Here's the Engrish version of that:
What was weird / concerning to me, is is happened simultaneously with
players on both my TF2 server and on my CS:S server. So to me, it seemed
like either all my servers (running different games) were being cut-off
from Steam
removeid steam id -- removes the steam id without updating the
banlist.
writeid -- updates the ban list / writing changes to file.
listid-- list all steam id bans from the memory
On 16 September 2014 23:58, Joey Benamy jben...@outlook.com wrote:
Hello,
I am trying to figure out
Ok I just got this error tonight for the first time after this update
22:26:51 L 09/16/2014 - 21:27:17: * ERROR: Publish timed out after 60
seconds.
Server just locked up - no auto restart either from crash.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but guess not.
___
To unsubscribe, edit your list preferences, or view the
I have had this happen at random times over the past few years on CS:S.
On 9/14/2014 12:18 PM, 1frankster . wrote:
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but
What was weird, is I had two different servers that had active players on
them (one TF2 and one CS:S on the same server) and they both experienced it
at the same time. I logged onto the host and everything seemed cool. The
host was accessible, running fine, but players couldn't connect/play -
I notice that http://steamstat.us shows United States: 60 of 62 Servers
Online. So maybe one of those 2 servers that are off-line happen to be
the ones that my server and/or my players were authenticated against? Not
sure that's how Steam Auth protocols work - so just guessing at that. I
I will paste the reply I made in a csgo thread about this subject.
There used to be a situation where clients would get disconnected because
they took too long to re-authenticate while connected in the server.
This was not a server issue, *it was a client issue taking up too much cpu
and not
, September 13, 2014 12:12 AM
To: i...@teaterljud.se; 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] slow start of tf2 servers after latest update
Do you export RDTSC_FREQUENCY first, just a thought, might be doing the test
first
-Original Message-
From
On 9/10/14 14:09, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2395700.
Just for the record, my auto updater failed on this update this week,
and I got two additional reports of the same. The depot servers had the
list'
Subject: Re: [hlds_linux] slow start of tf2 servers after latest update
Does srcds still do this?
My servers don't benchmark @ start, but I can't recall either that I've set
that option somewhere...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I'm not sure where you got the idea that IRC is full of exploits, as the
protocol has been around since before Half-Life was even conceived. You
will get a more up-to-date and detailed explanation of the current
issues if you join the MM:S IRC channel. The maintainers of that project
set that
Just google IRC bonets, etc. Not something I am interesting in. and
probably off-topic for this list anyway.
On Wed, Sep 10, 2014 at 4:13 PM, Gus Naughton g...@gusnaughton.com wrote:
I'm not sure where you got the idea that IRC is full of exploits, as the
protocol has been around since
lol
You should actually click on the results and read them...
On 12.09.2014 21:54, Weasels Lair wrote:
Just google IRC bonets, etc. Not something I am interesting in. and
probably off-topic for this list anyway.
On Wed, Sep 10, 2014 at 4:13 PM, Gus Naughton g...@gusnaughton.com wrote:
I'm
Against my hosting providers TOS anyway. From what I understand, that is
getting to be common-practice.
On Fri, Sep 12, 2014 at 1:05 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
lol
You should actually click on the results and read them...
On 12.09.2014 21:54, Weasels Lair
To *host* an IRC server, yes, because they're a common target of DDoS
attacks - nothing to do with exploits or people using IRC clients.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Fri, Sep 12, 2014 at 9:14 PM, Weasels Lair
Do you export RDTSC_FREQUENCY first, just a thought, might be doing the test
first
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud
Ljus Produktion
Sent: 12 September 2014 16:55
To:
My guess, is we will know AFTER it is released.
On Wed, Sep 10, 2014 at 1:57 PM, Dill Bates dillbat...@gmail.com wrote:
Will this update break all non valve servers again?
Sent from my iPhone
On Sep 10, 2014, at 1:54 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a
My server running on CentOS 6 segfaults before the map is loaded if
sourcemod is loaded after this update. It also complains about not
finding libcurl. This message disappeared after installing libcurl.i686,
but the server still segfaults.
On 9/10/2014 5:09 PM, Eric Smith wrote:
We've released a
@Eric Smith / Team Fortress 2 team:
Is it my imagination or has Flash been blocked/disabled?
On 10 September 2014 22:30, epi ow...@tf.heybey.org wrote:
My server running on CentOS 6 segfaults before the map is loaded if
sourcemod is loaded after this update. It also complains about not
Linux centos 6.6 game hangs.
On Sep 10, 2014 4:36 PM, epi ow...@tf.heybey.org wrote:
I haven't tested with just metamod, only with both metamod and
sourcemod. Will try with just metamod to see what happens. Guessing from
what I'm seeing on the lists, looking like the same issue on both
It's not MM:S on Linux as the server will boot fine if SourceMod isn't
loaded.
On Wed, Sep 10, 2014 at 5:31 PM, Lambda lambdace...@gmail.com wrote:
Looks like the issue is with Metamod, atleast on Windows
2014-09-10 23:30 GMT+02:00 epi ow...@tf.heybey.org:
My server running on CentOS 6
Yeah, looks like it's a metamod issue. Removed all references to
sourcemod in the metamod configuration, and the server still segfaults.
On 9/10/2014 5:35 PM, epi wrote:
I haven't tested with just metamod, only with both metamod and
sourcemod. Will try with just metamod to see what happens.
The plot thickens. Metamod is broken on my server, sourcemod or no
sourcemod.
On 9/10/2014 5:38 PM, Ross Bemrose wrote:
It's not MM:S on Linux as the server will boot fine if SourceMod isn't
loaded.
On Wed, Sep 10, 2014 at 5:31 PM, Lambda lambdace...@gmail.com wrote:
Looks like the issue
Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting, it probably actually is... since the fault seems to be in
ProcessVDF and sourcemod.vdf is the only VDF file I have.
On Wed, Sep 10, 2014 at 5:38 PM, epi ow...@tf.heybey.org wrote:
Yeah, looks like it's a
Sorry, I meant to say MetaMod's BaseProvider::ProcessVDF(char const*,
char*, unsigned int, char*, unsigned int), not the game engine's.
On Wed, Sep 10, 2014 at 5:42 PM, Ross Bemrose rbemr...@gmail.com wrote:
Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting,
Disregard. It seems Flash is working now, perhaps Steam needed restarting
since the update or perhaps Flash just needed reinstalling. Unfortunately
the new window bug still exists however, but at least Flash appears to be
uneffected :).
On 10 September 2014 22:43, Ross Bemrose rbemr...@gmail.com
Powerlord, you could stop wasting your time and actually join the sm irc
where stuff has been figured out already.
On 10.09.2014 23:42, Ross Bemrose wrote:
Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting, it probably actually is... since the fault seems to
What is the fix for this issue?
seeing the same kind of segfaults :(
On Wed, Sep 10, 2014 at 11:48 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
Powerlord, you could stop wasting your time and actually join the sm irc
where stuff has been figured out already.
On 10.09.2014
It's being worked-on
https://forums.alliedmods.net/showthread.php?t=247961
On Wed, Sep 10, 2014 at 2:53 PM, Marco Padovan e...@evcz.tk wrote:
What is the fix for this issue?
seeing the same kind of segfaults :(
___
To unsubscribe, edit your
I was literally supposed to be leaving work when this happened and I've
just now arrived home from work.
On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
Powerlord, you could stop wasting your time and actually join the sm
irc where stuff has been figured out already.
On 10.09.2014
At the risk of being sarcastic here ... cool story bro.
On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose rbemr...@gmail.com wrote:
I was literally supposed to be leaving work when this happened and I've
just now arrived home from work.
On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
I'm sorry that me responding to a direct question offended you.
On 9/10/2014 6:39 PM, Weasels Lair wrote:
At the risk of being sarcastic here ... cool story bro.
On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose rbemr...@gmail.com wrote:
I was literally supposed to be leaving work when this
Nope no offense. Just trying (and failing) to introduce some humor.
On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose rbemr...@gmail.com wrote:
I'm sorry that me responding to a direct question offended you.
On 9/10/2014 6:39 PM, Weasels Lair wrote:
At the risk of being sarcastic here ... cool
It's Powerlord, so that has always proven to be difficult. You haven't
done anything wrong weasel.
On 11.09.2014 00:49, Weasels Lair wrote:
Nope no offense. Just trying (and failing) to introduce some humor.
On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose rbemr...@gmail.com wrote:
I'm sorry
I'm going to note that I have no idea who you are, and thus have no
recollection of ever dealing with you before.
Which amuses me to an extent since you have prophunt in your email address.
On 9/10/2014 6:52 PM, Matthias InstantMuffin Kollek wrote:
It's Powerlord, so that has always proven to
I joined this conversation by giving you a hint that people have already
figured stuff out, and I'm going to leave it at that, while noting that
you seem to refuse to join the irc to actively help or simply to just
get more detailed information. So idk what you're doing here, which in
turn
Well, for me ... IRC = open yourself up to hackers due to all sorts of
exploits for IRC.
On Wed, Sep 10, 2014 at 4:06 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
I joined this conversation by giving you a hint that people have already
figured stuff out, and I'm going to leave
And yet... you reentered the conversation to dish out personal insults.
At this point, I assumed the SourceMod devs have all the information
they need and will fix it in due time without any further input from me.
On 9/10/2014 7:06 PM, Matthias InstantMuffin Kollek wrote:
I joined this
At this point, I assumed the SourceMod devs have all the information
they need and will fix it in due time without any further input from me.
It's what I said and why I reentered. If you feel insulted when people
disagree with you, I can't help you. I know you have problems with a lot
of
Guys stop. If you have actual information to help alliedmodders fix the
issues then go ahead otherwise go have an arguement outside of the mailing
list.
On Sep 10, 2014 6:18 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
At this point, I assumed the SourceMod devs have all the
And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once again! (Demo: THERE CAN BE ONLY ONE)
On 11.09.2014 01:21, Aaron Thompson wrote:
Guys stop. If you have actual information to help alliedmodders fix the
issues then go ahead otherwise go have an
...EYE.
Actually, this reply is to add hlds to the recipients since it was only
sent to hlds_linux.
On 9/10/2014 7:39 PM, Matthias InstantMuffin Kollek wrote:
And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once again! (Demo: THERE CAN BE ONLY ONE)
I've grabbed the latest 1.6 snapshot and still my box is failing with:
warning: exec file is newer than core file.
On Wed, Sep 10, 2014 at 4:42 PM, Ross Bemrose rbemr...@gmail.com wrote:
...EYE.
Actually, this reply is to add hlds to the recipients since it was only
sent to hlds_linux.
Snapshots haven't been updated yet. MM:S 1.10.3-git912 and SM
1.6.2-git4560 are the old versions.
On 9/10/2014 7:51 PM, Gordon Reynolds wrote:
I've grabbed the latest 1.6 snapshot and still my box is failing with:
warning: exec file is newer than core file.
On Wed, Sep 10, 2014 at 4:42 PM,
Currently available snap-shots are from prior to today's TF2 update. Still
waiting for new updates.
- MM:S Snapshots http://www.sourcemm.net/snapshots
(*1.10.3-git912* is *prior
to today's TF2 update*)
- SM Snapshots http://www.sourcemod.net/snapshots.php (*1.6.2-git4560*
is *prior
Sourcemod and metamod fixes are available now.
On 11.09.2014 02:02, Gordon Reynolds wrote:
Ah, thanks - was getting some conflicting information from the thread.
On Wed, Sep 10, 2014 at 4:56 PM, Weasels Lair wea...@weaselslair.com
wrote:
Currently available snap-shots are from prior to
Any chance we can escalate this and report as a bug? Does anyone from Valve
or the SRCDS team care to take a look at this? Or is there another way to
submit a bug fix instead of asking the mailing list?
On Tue, Sep 2, 2014 at 3:57 PM, Rudy Bleeker rblee...@gmail.com wrote:
I have a LAN twice a
Hi all,
Please help me fix this because it's frustrating.
All the time my server appears OFFLINE.
Thanks and regards
JasperLee93 -RDLoyalty
On 2 Sep, 2014, at 4:05 am, Erik-jan Riemers riem...@binkey.nl wrote:
when that happens did you check what port it started up on? if it started
If anyone wishes to replicate this issue, you can setup a srcds game
instance (TF2 and CS are what I've tested) and run your startup commands
with the -ip argument on a Linux and Windows host.
You should notice that under the server doesn't appear under the LAN
portion of the list when running a
I have a LAN twice a year with friend and we've never gotten a LAN
server to work. I've always used Linux. So I think I can confirm this
behavour, never tested Windows though.
On Tue, Sep 2, 2014 at 8:30 PM, Jeff Nelson longshot...@gmail.com wrote:
If anyone wishes to replicate this issue, you
when that happens did you check what port it started up on? if it started
normally but port was in use and it does +1 on your port number it would
have all above symptons.
2014-08-31 16:21 GMT+02:00 JasperLee93 -RDLoyalty
jasper_lee_2...@hotmail.com:
Hi everyone,
As some of you know that I
Thanks, that sorted it!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev
Sent: Saturday, August 30, 2014 11:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
If you only have access to your srcds servers through rcon but you do
run a Linux box yourself you could compile this simple C code:
http://www.dopefish.de/files/rcon.c
As stated at the top it could be modified to work on Windows as well
and maybe someone has already done this. But you could
On Sat, Aug 30, 2014 at 8:45 AM, Rudy Bleeker rblee...@gmail.com wrote:
As stated at the top it could be modified to work on Windows as well
and maybe someone has already done this.
Apparently someone did indeed:
https://forums.alliedmods.net/showthread.php?t=82754
--
Idleness is not doing
HLSW has a plugin system that uses LUA, maybe someone with LUA experience
would be able to code a plugin that converts account ids back into steam
ids for HLSW to work again.
On 30 August 2014 07:46, Rudy Bleeker rblee...@gmail.com wrote:
On Sat, Aug 30, 2014 at 8:45 AM, Rudy Bleeker
Sourcebans comes with a rcon interface too, i once made
https://github.com/Snelvuur/SSMS but its outdated but still works for me.
(efforts for a new one are underway
https://github.com/Ehesp/Sourcemod-Server-Manager-System but with most
single projects time is a problem) feel free to jump in.
Use steamcdn-a.akamaihd.net instead of cdn.akamai.steamstatic.com
30.08.14, 21:10, Saint K. sai...@specialattack.net:
Hi,
I know this hasn't anything to do with HLDS, however, I thought I'd give it a
shot anyway.
We've recently made all our website HTTPS (SSL) only. As we have a bit of
On 28/08/2014 21:07, Alexander Corn wrote:
You have pretty clearly never joined a Valve server. As a matter of fact,
didn't you admit that you don't even play TF2 like a few months ago?
I didn't admit anything. Though quite why you might think that
playing or not playing a game is something
On 28/08/2014 21:22, Erik-jan Riemers wrote:
Ever tried to call for an admin if a cheater is on a valve server? Or tons
of screaming kids?
I've voted off a handful of cheaters without issue.
As I've said before on this list, there really are not that many
cheating in TF2 on the
servers I
dan schreef op 29-8-2014 11:51:
On 28/08/2014 21:22, Erik-jan Riemers wrote:
Ever tried to call for an admin if a cheater is on a valve server? Or
tons
of screaming kids?
I've voted off a handful of cheaters without issue.
As I've said before on this list, there really are not that many
On 28/08/2014 22:23, Robert Paulson wrote:
Only one insulting anyone's intelligence is you. You think no one here is
smart enough to figure out you are a failed server owner who got mad that
no one joined your cheap and shoddy server from ThrustVPS. Now you waste
your time flaming this mailing
Could we now just put a ribbon on top of it or take it off list? I dont
mind some arguments now and then but its like reading a book these
reply's.. and really dont add that much value to the list now since its
more a 'pissing contest'
2014-08-29 12:08 GMT+02:00 dan needa...@ntlworld.com:
On
On 29/08/2014 11:00, Stephan Vandenborn wrote:
I can't talk really about tf2 because I never play it, can't talk
about the dynamis but in left 4 dead, a sourcemod/community server is
way way much better than a valve server.
Players with bad intentions can really take a left 4 dead game on
On 29/08/2014 11:16, Erik-jan Riemers wrote:
Could we now just put a ribbon on top of it or take it off list? I dont
mind some arguments now and then but its like reading a book these
reply's.. and really dont add that much value to the list now since its
more a 'pissing contest'
I won't post
Your right i'll stop.
Arguing with a fool only proves there are two.
2014-08-29 12:24 GMT+02:00 dan needa...@ntlworld.com:
On 29/08/2014 11:16, Erik-jan Riemers wrote:
Could we now just put a ribbon on top of it or take it off list? I dont
mind some arguments now and then but its like
On 29/08/2014 12:58, Erik-jan Riemers wrote:
Your right i'll stop.
Arguing with a fool only proves there are two.
Your moronic reply here shows that you are the fool Erik.
Grow up.
--
Dan
___
To unsubscribe, edit your list preferences, or view
Dan, please stop spamming the mailing list. Thanks.
2014-08-29 17:34 GMT+02:00 dan needa...@ntlworld.com:
On 29/08/2014 12:58, Erik-jan Riemers wrote:
Your right i'll stop.
Arguing with a fool only proves there are two.
Your moronic reply here shows that you are the fool Erik.
Grow
On 29/08/2014 16:53, AnAkIn wrote:
Dan, please stop spamming the mailing list. Thanks.
I'm not spamming the mailing list.
I won't reply to you, if you don't reply to me.
You won't stop me posting here with ad hominem and petty insults.
--
Dan
___
Please stop spamming the mailing list.
On Fri, Aug 29, 2014 at 6:10 PM, dan needa...@ntlworld.com wrote:
On 29/08/2014 16:53, AnAkIn wrote:
Dan, please stop spamming the mailing list. Thanks.
I'm not spamming the mailing list.
I won't reply to you, if you don't reply to me.
You won't
On 29/08/2014 17:22, Valentin G. wrote:
Please stop spamming the mailing list.
No one is spamming the list.
If you have nothing to add to the topic stop posting to it.
If you don't want to read the thread google email filtering
--
Dan.
___
To
This kind of discussion on the mail list only discourages VALVe to take any
action on the issue or even engage on a civilized debate.
Go chat elsewhere.
And stop spamming the list.
_pilger
On 29 August 2014 15:02, dan needa...@ntlworld.com wrote:
On 29/08/2014 17:22, Valentin G. wrote:
I'm the creator of rcontool (https://github.com/gavintlgold/rcon-tool)
which is a basic open source equivalent, but it's Linux based and I haven't
updated it in a while and it probably isn't compatible. However it is open
source so it could be fixed.
I might be inspired to work more on it or even
Eh, if it's a Linux-based TF2 server .. it's pretty easy.
Use screen to run SCRCS as a detached back-ground process on a
head-less server.
Make some scripts that do things like:
1) start the game (directly under SSH/console).
2) start the game under screen utility - giving it a name to reconnect
That's perfectly reasonable if you have direct access and don't want extra
functionality, but hlsw is nice because it allows multiple people with only
rcon to access the server, and displays useful info and options for
manipulating players and other aspects of the server.
sent from mobile
On Aug
Yes, was my assumption that root and/or sudo access is available. You can
make the menu's in webmin's Custom Commands show differently for
different webmin users - without having to create seperate Linux users.
On Fri, Aug 29, 2014 at 5:43 PM, Gavin Langdon puttabu...@gmail.com wrote:
That's
together.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gavin
Langdon
Sent: Friday, August 29, 2014 8:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HLSW Alternatives
dedicated Linux server mailing list
Subject: Re: [hlds_linux] HLSW Alternatives
That's perfectly reasonable if you have direct access and don't want extra
functionality, but hlsw is nice because it allows multiple people with only
rcon to access the server, and displays useful info and options
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