Re: [Flightgear-devel] Sea color

2012-05-18 Thread Vivian Meazza
Alan On the subject of frames rates I have a couple of questions. 1. Is there a mechanism for odd and even frames (or even frame.1,frame.2,frame3...frame.n for a once in every n frames task) to be run separately, or is everything that is scheduled at a specific rate executed one go? 2.

Re: [Flightgear-devel] Sea color

2012-05-19 Thread Vivian Meazza
Thorsten Conclusion: don't try to optimise, particularly for a poor system - you might make it better for that system, but more likely you will make it worse for everyone else. Judging by framerate comparisons with people in the forum, my system is still somewhere in the upper third -

Re: [Flightgear-devel] Nasal performance

2012-05-20 Thread Vivian Meazza
Thorsten just a quick note to this interesting thread ... its elsif in nasal , not elseif ... no e Thanks. That would explain it ;-) I hope you're not suggesting that C++ is always slower than Nasal? :-) Pascal summarized it nicely - we already have ported the important stuff to

Re: [Flightgear-devel] Nasal performance

2012-05-21 Thread Vivian Meazza
Thorsten Not that we're there yet Heiko and Vivian, please try the following version and let me know if this improves anything. If possible, do all tests with the weather tile type 'Test' (that has no randomness in the cloud configuration selection, so it delivers a fairly reproducable

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten (Even if this works fine, please do not commit yet, I am not 100% sure that I didn't create an instability somewhere). Turns out I broke at least the visibility interpolation - to restore it, uncomment line 726 in Nasal/local_weather/local_weather.nas if (vis 0.0)

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten I have tested using only the test tile so far. The time spent in events is dramatically reduced to around 70ms vice 210ms. There remains some odd cyclical frames coming in, but the results are broadly in line with Basic Weather. Okay, that's good news. I'll continue working

Re: [Flightgear-devel] FlightGear developers discussions flightgear-devel@lists.sourceforge.net

2012-06-08 Thread Vivian Meazza
Thorsten -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 26 May 2012 18:21 To: FlightGear developers discussions Subject: [Flightgear-devel] FlightGear developers discussions flightgear- de...@lists.sourceforge.net Done. Could do with some more

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-12 Thread Vivian Meazza
Please, please, don't change the plan now! Let's get the release out of the door as planned. There are lots of goodies in the pipeline - but that's exactly where they are - in the pipeline. They might or might not be ready for release in 6 months. Vivian From: Olson

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-13 Thread Vivian Meazza
tiling (was Re: Shader menu structure) On Thu, Jul 12, 2012 at 3:28 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Please, please, don't change the plan now! Let's get the release out of the door as planned. There are lots of goodies in the pipeline - but that's exactly where

Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0

2012-07-30 Thread Vivian Meazza
-Original Message- From: Stuart Buchanan [mailto:stuar...@gmail.com] Sent: 30 July 2012 09:35 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0 On Fri, Jul 27, 2012 at 8:43 AM, Renk Thorsten wrote: Since we usually

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 79e3dccf888d19a5cfa8372a5b6b592c0505f06d

2012-08-06 Thread Vivian Meazza
. 79e3dccf888d19a5cfa8372a5b6b592c0505f06d The branch, master has been updated - Log - commit 79e3dccf888d19a5cfa8372a5b6b592c0505f06d Merge: e610e85 ca39a67 Author: Vivian Meazza Date: Mon Aug 6 10:28:22 2012 +0100 Merge branch 'master

Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator

2012-08-15 Thread Vivian Meazza
Gene wrote -Original Message- From: geneb [mailto:ge...@deltasoft.com] Sent: 14 August 2012 22:36 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator On Tue, 14 Aug 2012, Ivan Abolit wrote: I am not sure if this is the right

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
Torsten wrote: -Original Message- From: Torsten Dreyer [mailto:tors...@t3r.de] Sent: 13 August 2012 20:32 To: FlightGear developers discussions Subject: [Flightgear-devel] Changelog for Release 2.8.0 Hi everybody, we are very close to our release date, just a few days left

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
Curt, I'm sure we could do a pretty good screenshot of Vinson. I'll see what I can come up with. Vivian From: Curtis Olson [mailto:curtol...@gmail.com] Sent: 14 August 2012 15:47 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Changelog for Release 2.8.0 On

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
for Release 2.8.0 On Wed, Aug 15, 2012 at 10:13 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Curt, I'm sure we could do a pretty good screenshot of Vinson. I'll see what I can come up with. Vivian Hi Vivian, I'd love to have a couple nice Vinson shots -- at least one with shadows

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
Oh, that link doesn't reference your name so it doesn't work (I get my own public folder) :-) On Wed, Aug 15, 2012 at 10:42 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Curt, Here's a few: https://www.dropbox.com/home/Public/Vinson Any good? I can soon rattle up a few more

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Vivian Meazza
Fred, -Original Message- From: Frederic Bouvier [mailto:fredfgf...@free.fr] Sent: 18 August 2012 12:23 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] 3D models import webform in production. I sent model updates to fgf...@stockill.org a while ago. Is there

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Vivian Meazza
Fred wrote: -Original Message- From: Frederic Bouvier [mailto:fredfgf...@free.fr] Sent: 18 August 2012 15:23 To: Olivier; FlightGear developers discussions Subject: Re: [Flightgear-devel] 3D models import webform in production. It came to me that a future-proof solution would

Re: [Flightgear-devel] license

2012-09-06 Thread Vivian Meazza
Thorsten wrote: -Original Message- From: Renk [mailto:thorsten.i.r...@jyu.fi] Sent: 06 September 2012 10:47 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] license There remains this strange discrepancy between what people are outraged about and what could

Re: [Flightgear-devel] Nav-cache

2012-09-20 Thread Vivian Meazza
Syd wrote: -Original Message- From: syd adams [mailto:adams@gmail.com] Sent: 20 September 2012 16:22 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Nav-cache would any of these changes have affected the Equipment/map performance ? I get a lot of disc

Re: [Flightgear-devel] fgdata trouble

2012-09-23 Thread Vivian Meazza
Martin wrote: Alan Teeder wrote: Twice I left it running overnight, but it failed both times after several hours during the fgdata clone. Which server do you clone from ? If you don't already do so, then you should consider fetching the initial clone from mapserver and to change the

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-09-27 Thread Vivian Meazza
James wrote On 26 Sep 2012, at 21:35, Gitorious wrote: commit ba8190d97f62b60f5b040ae332cddef9c607048d Author: Frederic Bouvier fredfgf...@free.fr Date: Wed Sep 26 22:34:48 2012 +0200 Close Sqlite3 database *before* trying to delete the file. Will avoid a segfault when the

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-10-04 Thread Vivian Meazza
James wrote On 27 Sep 2012, at 09:40, James Turner wrote: Here the aircraft model appears 5 sec before the scenery, I'm seeing this intermittently too, I think it's related to ThorstenB's clean-up of the scenery init process. I'll let him comment how likely that is. then the

Re: [Flightgear-devel] YASim and documentation

2012-10-05 Thread Vivian Meazza
James wrote, -Original Message- From: James Turner [mailto:zakal...@mac.com] Sent: 05 October 2012 11:54 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] YASim and documentation On 5 Oct 2012, at 11:32, Alexis Bory wrote: When you do that code reading

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-05 Thread Vivian Meazza
Alan wrote AJ With Debug-Browse Internal Properties I see that the properties instrumentation/heading-indicator are stable, but instrumentation/heading-indicator-dg are changing rapidly. When I press the Push Source button the HSI stops rotating and indicates North, but this does not

Re: [Flightgear-devel] FG Steering Committee :-) Was: Stand-alone ATC client and Canvas

2012-10-09 Thread Vivian Meazza
Martin wrote: On Mon, Oct 08, 2012 at 09:33:36PM +, Martin Spott wrote: Well, but the wording You are advised not to start working on anything directly related to this is highly inappropriate. Apparently someone has completely failed to understand the topic. It came to my

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
:Alan Teeder wrote Am 2012-11-05 12:14, schrieb Alan Teeder: Just a heads up. The error report is :- Thanks for the report. Should now be fixed. Tom Yes - it all compiles and runs again. And my canvas HUD (in development) still works! But mine doesn't :-(

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote fails on windows Am 2012-11-05 16:02, schrieb Vivian Meazza: But mine doesn't :-( https://dl.dropbox.com/u/57645542/fgfs-screen-068.png Any clues/hints? Have you also updated fgdata? Yes, using MSVC10, and after the same problems as Alan. The way how the background

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote: Am 2012-11-05 18:30, schrieb Vivian Meazza: I'm using the Nasal API - it used to all work before today's update. Can't really see what to change Are you using canvas.setColorBackground(r, g, b, a) I have this: m.canvas.addPlacement(placement

[Flightgear-devel] FW: Simgear/ShivaVG compile fails on windows

2012-11-06 Thread Vivian Meazza
I wrote Thomas wrote: Am 2012-11-05 18:30, schrieb Vivian Meazza: I'm using the Nasal API - it used to all work before today's update. Can't really see what to change Are you using canvas.setColorBackground(r, g, b, a) I have this: m.canvas.addPlacement(placement

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Vivian Meazza
Durk, I don't know: FS-X can really impress: http://www.youtube.com/watch?v=XViCj0uqeco http://www.youtube.com/watch?v=XViCj0uqecofeature=related feature=related Lots of wow! While we can do some, or perhaps even most of this, we can't do it at an acceptable frame rate. (Er . can

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Vivian Meazza
Gijs wrote: http://wiki.flightgear.org/Unique_Features Hmm . that's an underwhelming list, and I can't come up with anything that's really any better. Does that encapsulate the problem? Our USP is that FG is FREE - yes FREE. We might not have as much eye-candy as other sims, some of

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Vivian Meazza
Alan wrote: -Original Message- From: ThorstenB Sent: Thursday, November 15, 2012 7:09 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Bug 479 has come back Apparently the path checker somehow mismatches the given file path and the fg-aircraft path.

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Vivian Meazza
Tom wrote: -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 16 November 2012 15:07 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Bug 479 has come back Am 2012-11-16 14:39, schrieb Vivian Meazza: It has also failed to build

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-18 Thread Vivian Meazza
Thorsten wrote Hmm . that's an underwhelming list, and I can't come up with anything that's really any better. Does that encapsulate the problem? Well well, it would seem our shader-based treatment of light and the environment is quite competitive against what FSX has to offer:

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-19 Thread Vivian Meazza
, Vivian Meazza wrote: Been doing some more eye-candy myself: https://dl.dropbox.com/u/57645542/fgfs-screen-093.png using our new linear texture facility. It's not it FGdata yet, and I'm not even sure it's going to make the next release. That looks very nice. Presumably it would also work

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Vivian Meazza
Stuart, The Buccaneer in fgdata has had a terrain clearance radar for many years now, using just the technique you describe. It's written in C++. It has a horizontal mode - but I never got it to work satisfactorily at a frame rate I liked. Vivian From: Stuart Buchanan

[Flightgear-devel] Simgear Build 2012-11-28 - MSCV10 - Build failure

2012-11-28 Thread Vivian Meazza
Simgear fails to build under MSVC10 today, 2012-11-28, with this error: error C2724: 'SGThread::current' : 'static' should not be used on member functions defined at file scope file D:\Git_New\my_simgear\simgear\threads\SGThread.cxx Line 84 Simpits

Re: [Flightgear-devel] YaSim Aircraft not functional

2012-12-03 Thread Vivian Meazza
Hyde Yamakawa wrote -Original Message- From: [mailto:h...@hyde-tech.com] Sent: 02 December 2012 19:45 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] YaSim Aircraft not functional Already reported.

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-12 Thread Vivian Meazza
Adrian wrote -Original Message- From: Musceac [mailto:kanto...@gmail.com] Sent: 12 December 2012 22:12 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Real-Time Radio Propagation On Wednesday, December 12, 2012 09:16:50 Renk Thorsten wrote: My suggestion

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8

2012-12-22 Thread Vivian Meazza
Double, most of the time J Vivian From: TDO Brandano [mailto:tdo_brand...@hotmail.com] Sent: 22 December 2012 20:51 To: Flightgear Devel List Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8 You mean you speak Dutch? :) Date: Sat, 22 Dec 2012 11:47:19

Re: [Flightgear-devel] Release candidates

2013-01-31 Thread Vivian Meazza
Thorsten wrote Are the Winter textures still needed? In a sense they were never really needed... for instance I have never used them. Just to summarize the options we have to generate snow: 1) Winter textures They are base texture sheets with snow painted on, which means they

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-02 Thread Vivian Meazza
Stuart On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: I've just pushed the first version of the model shader for Atmospheric Light Scattering. It should do random buildings with reflections and all aircraft using the model-combined.eff without normal mapping. The shader still

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-09 Thread Vivian Meazza
Heiko Today I wanted to test all the new things I missed in the last couple of weeks. So updated FGdata, and downloaded the last win32 build on the Jenkins build server. To my surprise, fgfs.exe quits when pressing the launch button in FGRun. The console only shows following strange

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Vivian Meazza
Heiko -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 09 February 2013 20:40 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits Heiko Today I wanted to test all the new

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Vivian Meazza
Heiko, -Original Message- From: Heiko Schulz [mailto:aeitsch...@yahoo.de] Sent: 10 February 2013 15:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits Vivian, I reset FG/SG to 23rd Jan - that compiled

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote I've just pushed the current state of the autumn color model where the amount of coloring is encoded in the texture alpha channel. I've tried to be very conservative and pushed alternative textures (marked with *- autumn.png) where this is done - I could not see any

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote I think I must have something wrong here: much of the textures which were green turn a horrid brown colour, it looks like nothing I have ever seen on the ground in the UK. Is that what is intended? That'd depend on the slider position and the landclass I guess - no

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Vivian Meazza
Thorsten Renk -Original Message- From: [mailto:thorsten.i.r...@jyu.fi] Sent: 14 February 2013 07:25 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autumn colors ..maybe in the old days, nowadays, some grass is green, most of it, say 4/5 is a pale dull

Re: [Flightgear-devel] Low visibility issues

2013-02-20 Thread Vivian Meazza
Thorsten wrote -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 20 February 2013 08:44 To: FlightGear developers discussions Subject: [Flightgear-devel] Low visibility issues Vivian wrote a while ago: I've only tested Atmospheric Light Scattering

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten wrote: -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 21 February 2013 06:54 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Low visibility issues Vivian: There seem to be significant issues with the loading of

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 21 February 2013 10:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Low visibility issues I was not referring to a frame rate issue, but FG running out of memory.

Re: [Flightgear-devel] Low visibility issues

2013-02-24 Thread Vivian Meazza
Emilian wrote On Saturday, February 23, 2013 07:08:41 Renk Thorsten wrote: A lot of stuff, mostly deflecting the discussion to other irelevant points * Thorsten While I should know better than to answer to this, as it will again get deflected to other areas, let's imagine ourselves

Re: [Flightgear-devel] Low visibility issues

2013-02-24 Thread Vivian Meazza
Stefan Seifert wrote On Sunday 24 February 2013 18:46:08 Vivian Meazza wrote: I'm probably a day late and a dollar short here - but try as I will so far I've failed to find a visibility slider under environment-weather. It's probably staring me in the face - but could someone point

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Stefan Seifert wrote: On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote: * A big plus about the FSX terrain is that it doesn't have landclass seams. That makes it quite a bit nicer to look at from above. It's not so impressive from close-up, and all in all, I would conclude that

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Renk Thorsten wrote: ... snip * Models of trees and of the aircraft carrier in the vicinity where largely on par. Probably FSX has more graphical artists and the quality of for instance tree textures seems to be a bit better, but the technique is otherwise pretty similar. I liked seeing a

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
I wrote: Renk Thorsten wrote: ... snip * Models of trees and of the aircraft carrier in the vicinity where largely on par. Probably FSX has more graphical artists and the quality of for instance tree textures seems to be a bit better, but the technique is otherwise pretty

Re: [Flightgear-devel] Low visibility issues

2013-02-27 Thread Vivian Meazza
Thorsten Renk wrote ... snip The design idea behind the current GUI was that the user should no longer be presented with two different weather options to choose from, but just see a single GUI which controls weather. If that is still the idea, it works remarkably well. If you have an idea

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-28 Thread Vivian Meazza
Thorsten aka Renk wrote: -Original Message- From: [mailto:thorsten.i.r...@jyu.fi] Sent: 28 February 2013 07:57 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FG vs. FSX demo Renk, you should take a look at the default Cessna 172 in FG and it's mate in

Re: [Flightgear-devel] Low visibility issues

2013-03-01 Thread Vivian Meazza
Torsten wrote Am 28.02.2013 16:38, schrieb Curtis Olson: We've always been able to set the individual weather parameters, either through the built in weather dialog box, or by setting raw property values. Setting raw property values allows nasal script control over the weather (as I'm

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Vivian Meazza
James Turner wrote: On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote: One problemhere is that rain textures are still orphaned (i.e. don't move in the wind with the clouds) - I'm running out of ideas here - my Nasal moving code creates frame spacing issues, Vivian's

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
Gary Carvell wrote: On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan stuar...@gmail.com wrote: On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: Suggestion - if z/Z are pressed with advanced weather enabled, make the popup-message say 'disabled since visibility is being controlled by

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
James Turner On 2 Mar 2013, at 17:09, Gary Carvell gary.carv...@gmail.com wrote: I have no problem at all with disabling the keys when (say) advanced weather is selected, but for several classes of users and types of use, it really is an important capability and is used often. I

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
I wrote -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 02 March 2013 17:32 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Advanced Weather updates James Turner wrote: On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https://www.dropbox.com/home/Public/Patches/MoveModels Dropbox won't let

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
Thomas wrote Am 2013-03-03 12:56, schrieb Vivian Meazza: James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Vivian Meazza
AJ wrote: On Mon, 04 Mar 2013 15:38:45 + James Turner wrote: Aha, and instantly we get a usability discussion: Right, you need the keys because you're working around a simulator bug (frame-rate drops badly) using manual interaction. The correct fix isn't to make the workaround-UI

Re: [Flightgear-devel] Issue 894: Stuck at loading nav datas while launching FGFS 2.11.0 win32

2013-03-29 Thread Vivian Meazza
James On 29 Mar 2013, at 14:08, Heiko Schulz aeitsch...@yahoo.de wrote: Would it be possible to test sensible things BEFORE they went into GIT? I think in the past we tested cross-plattform sensible things before it went into GIT/ CVS. Yes, I'm aware that GIT is the developement place,

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-19 Thread Vivian Meazza
Stuart, Having talked about it for months (years?) I've finally written some property rules that improve the integration of Basic Weather with the Atmospheric shader. In particular the skydome properties are now calculated using formulae very similar to those of Advanced Weather so

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-20 Thread Vivian Meazza
Stuart On Fri, Apr 19, 2013 at 9:18 AM, Vivian Meazza wrote: I still use basic weather with mp so that I get the same clouds in both clients - is this still the case? The clouds are unchanged by this, though I don't think that you will get the same clouds in MP on both clients

Re: [Flightgear-devel] Terrain self-shading

2013-04-21 Thread Vivian Meazza
Stuart On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote: As it happens, I'm part way through a change that would allow varying snow- and leaf- cover without having to load different textures, so trees above the snowline could be snow covered while those below are not. This will

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Vivian Meazza
Thorsten Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e. will be absent in the default rendering, which should make for easy comparison. For lack of texture units, I had to take

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Thorsten ..yes, but we also need some patience with non-native English writers who _should_ include their French etc original so we don't get people wound up on questionable translations of things that may warrant discussion For the record, there is a repeating pattern here on and off

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
specific comments. On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: I think a more general concern would be that we seem to be developing 3 or 4 different Flightgears, in which different things work or not as the case might be: Rembrandt Basic weather/Advanced

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart Sent: 25 April 2013 22:24 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: Right now FG seems like a mess with lots

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Vivian Meazza
Stuart On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: Definitely looks like it. Could you provide some further details on this please: a) Where are you seeing this ? b) which materials file (dds ? regions? ) c) Have you deleted the Textures.high file to use lower resolution

Re: [Flightgear-devel] Tree issues

2013-04-26 Thread Vivian Meazza
if we need to also include the pregenerated mipmap levels. Curt. On Thu, Apr 25, 2013 at 5:50 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Stuart On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: Definitely looks like it. Could you provide some further details on this please

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
James, Terrasync now works entirely as expected here - but not quite as you describe. I can enter a path at the gui, and then stop and restart Terrasync from the gui and it will download to the new directory. Of course, the scenery directories remain as they were defined at startup. We can

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Thorsten ALS is very impressive work, but things broken? Have you forgotten the flag shader (now fixed), wake effect and rainbow effect? I don't have a particular problem with these and hope that they will be fixed eventually, although I note that do you seem to have raced on to other

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Gene Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D What and spoil the point? :-) Vivian -- Try New Relic

[Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Hi This morning's pull of SG fails to build here under MSVC10 with the following error: error LNK1169: one or more multiply defined symbols found test_animations.exe Jenkins has also failed. The workaround is not to build test_animations.exe Vivian

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom, Sent: 27 April 2013 13:09 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Am 2013-04-27 13:21, schrieb Vivian Meazza: Hi This morning's pull of SG fails to build here under MSVC10 with the following

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Thorsten Sent: 27 April 2013 08:11 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering That said - I don't see why an Atmospheric Light Scattering scheme should have embedded in it some ac modelling stuff. That serves to diverge the

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 27 April 2013 13:19 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Tom, Sent: 27 April 2013 13:09 To: flightgear-devel

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Stefan On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: What is the real problem? I've got a little list: I don't want to download fgdata/fg/sg to find that I have to spend hours fixing up my work. I'd rather get on with my own stuff. I don't want to download fg/sg

Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-28 Thread Vivian Meazza
Michelle, Oh! I didn't know anyone used ground vehicles apart from me - I'm very encouraged J. It's my code, I'll check up on it. Vivian From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 28 April 2013 03:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel]

Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-28 Thread Vivian Meazza
Michelle, Works here: http://youtu.be/8NW9XdOefCg Can you tell me some more? Vivian From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 28 April 2013 08:25 To: 'Chelley'; 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] BUG REPORT Failed Ground

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Vivian Meazza
Tom -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 28 April 2013 21:17 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Am 2013-04-27 14:44, schrieb Vivian Meazza: This morning's

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 28 April 2013 22:21 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Tom -Original Message- From: Thomas

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom, -Original Message- From: Thomas Albrecht [mailto:ra...@web.de] Sent: 30 April 2013 23:48 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Lightmap question Dear shader experts, Can I have a single-channel lightmap, and still use a vec3d in my

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 01 May 2013 08:47 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Lightmap question Tom, -Original Message- From: Thomas Albrecht [mailto:ra...@web.de] Sent

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Vivian Meazza
Heiko Sent: 30 April 2013 18:46 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Now, sorry, FG snapshots With ALS and Without Rembrandt https://sites.google.com/site/grtuxhangarctd/other-download/ P-38_demo1.png Who said we don't

Re: [Flightgear-devel] Tree issues

2013-05-01 Thread Vivian Meazza
: Stuart Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: I'm using a very recent pull of fgdata with no local mods. The hat effect shows up from low angles in all material

Re: [Flightgear-devel] Tree issues

2013-05-02 Thread Vivian Meazza
Stuart -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 01 May 2013 23:39 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Tree issues : Stuart Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re

Re: [Flightgear-devel] 2.10.1

2013-05-03 Thread Vivian Meazza
James, I re-installed the Jenkins nightly Win build from yesterday - seems OK, although I have NOT done any extensive testing. I'm seeing regular crashes here from ALS and Rembrandt, but that's nothing new. I'm getting a number of errors on start-up; they seem harmless: Failed to create

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Stuart, Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: I'm using a very recent pull of fgdata with no local mods. The hat effect shows up from low angles in all material

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Alan Sent: 03 May 2013 20:50 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues -Original Message- From: Vivian Meazza I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees: https

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Alan Sent: 03 May 2013 22:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork

Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Vivian Meazza
Tom -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 04 May 2013 08:27 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] 2.10.1 Am 2013-05-03 19:15, schrieb Vivian Meazza: Check your IOrules! (write to 'Z:/do-not-access

Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 04 May 2013 09:20 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] 2.10.1 Tom -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 04 May

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