Alan
On the subject of frames rates I have a couple of questions.
1. Is there a mechanism for odd and even frames (or even
frame.1,frame.2,frame3...frame.n for a once in every n frames task) to be
run separately, or is everything that is scheduled at a specific rate
executed
one go?
2.
Thorsten
Conclusion: don't try to optimise, particularly for a poor system -
you might make it better for that system, but more likely you will
make it worse for everyone else.
Judging by framerate comparisons with people in the forum, my system is
still somewhere in the upper third -
Thorsten
just a quick note to this interesting thread ...
its elsif in nasal , not elseif ... no e
Thanks. That would explain it ;-)
I hope you're not suggesting that C++ is always slower than Nasal? :-)
Pascal summarized it nicely - we already have ported the important stuff
to
Thorsten
Not that we're there yet
Heiko and Vivian, please try the following version and let me know if this
improves anything. If possible, do all tests with the weather tile type
'Test'
(that has no randomness in the cloud configuration selection, so it
delivers a
fairly reproducable
Thorsten
(Even if this works fine, please do not commit yet, I am not 100% sure
that I didn't create an instability somewhere).
Turns out I broke at least the visibility interpolation - to restore it,
uncomment line 726 in Nasal/local_weather/local_weather.nas
if (vis 0.0)
Thorsten
I have tested using only the test tile so far. The time spent in
events is dramatically reduced to around 70ms vice 210ms. There
remains some odd cyclical frames coming in, but the results are
broadly in line with Basic Weather.
Okay, that's good news. I'll continue working
Thorsten
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 26 May 2012 18:21
To: FlightGear developers discussions
Subject: [Flightgear-devel] FlightGear developers discussions
flightgear-
de...@lists.sourceforge.net
Done. Could do with some more
Please, please, don't change the plan now! Let's get the release out of the
door as planned. There are lots of goodies in the pipeline - but that's
exactly where they are - in the pipeline. They might or might not be ready
for release in 6 months.
Vivian
From: Olson
tiling (was Re: Shader menu
structure)
On Thu, Jul 12, 2012 at 3:28 PM, Vivian Meazza vivian.mea...@lineone.net
wrote:
Please, please, don't change the plan now! Let's get the release out of the
door as planned. There are lots of goodies in the pipeline - but that's
exactly where
-Original Message-
From: Stuart Buchanan [mailto:stuar...@gmail.com]
Sent: 30 July 2012 09:35
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0
On Fri, Jul 27, 2012 at 8:43 AM, Renk Thorsten wrote:
Since we usually
.
79e3dccf888d19a5cfa8372a5b6b592c0505f06d
The branch, master has been updated
- Log
-
commit 79e3dccf888d19a5cfa8372a5b6b592c0505f06d
Merge: e610e85 ca39a67
Author: Vivian Meazza
Date: Mon Aug 6 10:28:22 2012 +0100
Merge branch 'master
Gene wrote
-Original Message-
From: geneb [mailto:ge...@deltasoft.com]
Sent: 14 August 2012 22:36
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator
On Tue, 14 Aug 2012, Ivan Abolit wrote:
I am not sure if this is the right
Torsten wrote:
-Original Message-
From: Torsten Dreyer [mailto:tors...@t3r.de]
Sent: 13 August 2012 20:32
To: FlightGear developers discussions
Subject: [Flightgear-devel] Changelog for Release 2.8.0
Hi everybody,
we are very close to our release date, just a few days left
Curt,
I'm sure we could do a pretty good screenshot of Vinson. I'll see what I can
come up with.
Vivian
From: Curtis Olson [mailto:curtol...@gmail.com]
Sent: 14 August 2012 15:47
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Changelog for Release 2.8.0
On
for Release 2.8.0
On Wed, Aug 15, 2012 at 10:13 AM, Vivian Meazza vivian.mea...@lineone.net
wrote:
Curt,
I'm sure we could do a pretty good screenshot of Vinson. I'll see what I can
come up with.
Vivian
Hi Vivian,
I'd love to have a couple nice Vinson shots -- at least one with shadows
Oh, that link doesn't reference your name so it doesn't work (I get my own
public folder) :-)
On Wed, Aug 15, 2012 at 10:42 AM, Vivian Meazza vivian.mea...@lineone.net
wrote:
Curt,
Here's a few:
https://www.dropbox.com/home/Public/Vinson
Any good? I can soon rattle up a few more
Fred,
-Original Message-
From: Frederic Bouvier [mailto:fredfgf...@free.fr]
Sent: 18 August 2012 12:23
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] 3D models import webform in production.
I sent model updates to fgf...@stockill.org a while ago. Is there
Fred wrote:
-Original Message-
From: Frederic Bouvier [mailto:fredfgf...@free.fr]
Sent: 18 August 2012 15:23
To: Olivier; FlightGear developers discussions
Subject: Re: [Flightgear-devel] 3D models import webform in production.
It came to me that a future-proof solution would
Thorsten wrote:
-Original Message-
From: Renk [mailto:thorsten.i.r...@jyu.fi]
Sent: 06 September 2012 10:47
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] license
There remains this strange discrepancy between what people are outraged
about and what could
Syd wrote:
-Original Message-
From: syd adams [mailto:adams@gmail.com]
Sent: 20 September 2012 16:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Nav-cache
would any of these changes have affected the Equipment/map performance
? I get a lot of disc
Martin wrote:
Alan Teeder wrote:
Twice I left it running overnight, but it failed both times after
several hours during the fgdata clone.
Which server do you clone from ? If you don't already do so, then you
should
consider fetching the initial clone from mapserver and to change the
James wrote
On 26 Sep 2012, at 21:35, Gitorious wrote:
commit ba8190d97f62b60f5b040ae332cddef9c607048d
Author: Frederic Bouvier fredfgf...@free.fr
Date: Wed Sep 26 22:34:48 2012 +0200
Close Sqlite3 database *before* trying to delete the file. Will avoid
a
segfault when the
James wrote
On 27 Sep 2012, at 09:40, James Turner wrote:
Here the aircraft model appears 5 sec before the scenery,
I'm seeing this intermittently too, I think it's related to ThorstenB's
clean-up
of the scenery init process. I'll let him comment how likely that is.
then the
James wrote,
-Original Message-
From: James Turner [mailto:zakal...@mac.com]
Sent: 05 October 2012 11:54
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] YASim and documentation
On 5 Oct 2012, at 11:32, Alexis Bory wrote:
When you do that code reading
Alan wrote
AJ
With Debug-Browse Internal Properties I see that the properties
instrumentation/heading-indicator are stable, but
instrumentation/heading-indicator-dg are changing rapidly.
When I press the Push Source button the HSI stops rotating and indicates
North, but this does not
Martin wrote:
On Mon, Oct 08, 2012 at 09:33:36PM +, Martin Spott wrote:
Well, but the wording You are advised not to start working on
anything directly related to this is highly inappropriate.
Apparently someone has completely failed to understand the topic.
It came to my
:Alan Teeder wrote
Am 2012-11-05 12:14, schrieb Alan Teeder:
Just a heads up. The error report is :-
Thanks for the report. Should now be fixed.
Tom
Yes - it all compiles and runs again. And my canvas HUD (in development)
still
works!
But mine doesn't :-(
Thomas wrote
fails on windows
Am 2012-11-05 16:02, schrieb Vivian Meazza:
But mine doesn't :-(
https://dl.dropbox.com/u/57645542/fgfs-screen-068.png
Any clues/hints?
Have you also updated fgdata?
Yes, using MSVC10, and after the same problems as Alan.
The way how the background
Thomas wrote:
Am 2012-11-05 18:30, schrieb Vivian Meazza:
I'm using the Nasal API - it used to all work before today's update.
Can't really see what to change
Are you using canvas.setColorBackground(r, g, b, a)
I have this:
m.canvas.addPlacement(placement
I wrote
Thomas wrote:
Am 2012-11-05 18:30, schrieb Vivian Meazza:
I'm using the Nasal API - it used to all work before today's update.
Can't really see what to change
Are you using canvas.setColorBackground(r, g, b, a) I have this:
m.canvas.addPlacement(placement
Durk,
I don't know: FS-X can really impress:
http://www.youtube.com/watch?v=XViCj0uqeco
http://www.youtube.com/watch?v=XViCj0uqecofeature=related
feature=related
Lots of wow! While we can do some, or perhaps even most of this, we can't do
it at an acceptable frame rate. (Er . can
Gijs wrote:
http://wiki.flightgear.org/Unique_Features
Hmm . that's an underwhelming list, and I can't come up with anything that's
really any better. Does that encapsulate the problem?
Our USP is that FG is FREE - yes FREE. We might not have as much eye-candy
as other sims, some of
Alan wrote:
-Original Message-
From: ThorstenB
Sent: Thursday, November 15, 2012 7:09 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Bug 479 has come back
Apparently the path checker somehow mismatches the given file path and
the fg-aircraft path.
Tom wrote:
-Original Message-
From: Thomas Geymayer [mailto:tom...@gmail.com]
Sent: 16 November 2012 15:07
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Bug 479 has come back
Am 2012-11-16 14:39, schrieb Vivian Meazza:
It has also failed to build
Thorsten wrote
Hmm . that's an underwhelming list, and I can't come up with anything
that's really any better. Does that encapsulate the problem?
Well well, it would seem our shader-based treatment of light and the
environment is quite competitive against what FSX has to offer:
, Vivian Meazza wrote:
Been doing some more eye-candy myself:
https://dl.dropbox.com/u/57645542/fgfs-screen-093.png
using our new linear texture facility. It's not it FGdata yet, and I'm not
even sure it's going to make the next release.
That looks very nice.
Presumably it would also work
Stuart,
The Buccaneer in fgdata has had a terrain clearance radar for many years
now, using just the technique you describe. It's written in C++. It has a
horizontal mode - but I never got it to work satisfactorily at a frame rate
I liked.
Vivian
From: Stuart Buchanan
Simgear fails to build under MSVC10 today, 2012-11-28, with this error:
error C2724: 'SGThread::current' : 'static' should not be
used on member functions defined at file scope
file D:\Git_New\my_simgear\simgear\threads\SGThread.cxx
Line 84
Simpits
Hyde Yamakawa wrote
-Original Message-
From: [mailto:h...@hyde-tech.com]
Sent: 02 December 2012 19:45
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] YaSim Aircraft not functional
Already reported.
Adrian wrote
-Original Message-
From: Musceac [mailto:kanto...@gmail.com]
Sent: 12 December 2012 22:12
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Real-Time Radio Propagation
On Wednesday, December 12, 2012 09:16:50 Renk Thorsten wrote:
My suggestion
Double, most of the time J
Vivian
From: TDO Brandano [mailto:tdo_brand...@hotmail.com]
Sent: 22 December 2012 20:51
To: Flightgear Devel List
Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8
You mean you speak Dutch? :)
Date: Sat, 22 Dec 2012 11:47:19
Thorsten wrote
Are the Winter textures still needed?
In a sense they were never really needed... for instance I have never used
them.
Just to summarize the options we have to generate snow:
1) Winter textures
They are base texture sheets with snow painted on, which means they
Stuart
On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote:
I've just pushed the first version of the model shader for Atmospheric
Light Scattering. It should do random buildings with reflections and
all aircraft using the model-combined.eff without normal mapping. The
shader still
Heiko
Today I wanted to test all the new things I missed in the last couple of
weeks.
So updated FGdata, and downloaded the last win32 build on the Jenkins
build server.
To my surprise, fgfs.exe quits when pressing the launch button in FGRun.
The console only shows following strange
Heiko
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 09 February 2013 20:40
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and
older
quits
Heiko
Today I wanted to test all the new
Heiko,
-Original Message-
From: Heiko Schulz [mailto:aeitsch...@yahoo.de]
Sent: 10 February 2013 15:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and
older
quits
Vivian,
I reset FG/SG to 23rd Jan - that compiled
Thorsten Renk wrote
I've just pushed the current state of the autumn color model where the
amount of coloring is encoded in the texture alpha channel. I've tried to
be
very conservative and pushed alternative textures (marked with *-
autumn.png) where this is done - I could not see any
Thorsten Renk wrote
I think I must have something wrong here: much of the textures which
were green turn a horrid brown colour, it looks like nothing I have
ever seen on the ground in the UK. Is that what is intended?
That'd depend on the slider position and the landclass I guess - no
Thorsten Renk
-Original Message-
From: [mailto:thorsten.i.r...@jyu.fi]
Sent: 14 February 2013 07:25
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Autumn colors
..maybe in the old days, nowadays, some grass is green, most of it,
say 4/5 is a pale dull
Thorsten wrote
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 20 February 2013 08:44
To: FlightGear developers discussions
Subject: [Flightgear-devel] Low visibility issues
Vivian wrote a while ago:
I've only tested Atmospheric Light Scattering
Thorsten wrote:
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 21 February 2013 06:54
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Low visibility issues
Vivian:
There seem to be significant issues with the loading of
Thorsten
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 21 February 2013 10:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Low visibility issues
I was not referring to a frame rate issue, but FG running out of memory.
Emilian wrote
On Saturday, February 23, 2013 07:08:41 Renk Thorsten wrote:
A lot of stuff, mostly deflecting the discussion to other irelevant
points
* Thorsten
While I should know better than to answer to this, as it will again get
deflected to other areas, let's imagine ourselves
Stefan Seifert wrote
On Sunday 24 February 2013 18:46:08 Vivian Meazza wrote:
I'm probably a day late and a dollar short here - but try as I will so
far I've failed to find a visibility slider under
environment-weather. It's probably staring me in the face - but could
someone point
Stefan Seifert wrote:
On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote:
* A big plus about the FSX terrain is that it doesn't have landclass
seams.
That makes it quite a bit nicer to look at from above. It's not so
impressive from close-up, and all in all, I would conclude that
Renk Thorsten wrote:
... snip
* Models of trees and of the aircraft carrier in the vicinity where
largely on
par. Probably FSX has more graphical artists and the quality of for
instance
tree textures seems to be a bit better, but the technique is otherwise
pretty
similar. I liked seeing a
I wrote:
Renk Thorsten wrote:
... snip
* Models of trees and of the aircraft carrier in the vicinity where
largely on
par. Probably FSX has more graphical artists and the quality of for
instance
tree textures seems to be a bit better, but the technique is otherwise
pretty
Thorsten Renk wrote
... snip
The design idea behind the current GUI was that the user should no longer
be presented with two different weather options to choose from, but just
see a single GUI which controls weather. If that is still the idea, it
works
remarkably well. If you have an idea
Thorsten aka Renk wrote:
-Original Message-
From: [mailto:thorsten.i.r...@jyu.fi]
Sent: 28 February 2013 07:57
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FG vs. FSX demo
Renk, you should take a look at the default Cessna 172 in FG and it's
mate in
Torsten wrote
Am 28.02.2013 16:38, schrieb Curtis Olson:
We've always been able to set the individual weather parameters,
either through the built in weather dialog box, or by setting raw
property values. Setting raw property values allows nasal script
control over the weather (as I'm
James Turner wrote:
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
One problemhere is that rain textures are still orphaned (i.e. don't
move in
the wind with the clouds) - I'm running out of ideas here - my Nasal
moving
code creates frame spacing issues, Vivian's
Gary Carvell wrote:
On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan stuar...@gmail.com
wrote:
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
Suggestion - if z/Z are pressed with advanced weather enabled, make the
popup-message say 'disabled since visibility is being controlled by
James Turner
On 2 Mar 2013, at 17:09, Gary Carvell gary.carv...@gmail.com wrote:
I have no problem at all with disabling the keys when (say) advanced
weather is selected, but for several classes of users and types of
use, it really is an important capability and is used often.
I
I wrote
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 02 March 2013 17:32
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] Advanced Weather updates
James Turner wrote:
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r
James Turner
On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote:
Well gitorious is good for something! The patches still exist! I've
put them here if anyone wants to do something with them:
https://www.dropbox.com/home/Public/Patches/MoveModels
Dropbox won't let
Thomas wrote
Am 2013-03-03 12:56, schrieb Vivian Meazza:
James Turner
On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net
wrote:
Well gitorious is good for something! The patches still exist! I've
put them here if anyone wants to do something with them:
https
AJ wrote:
On Mon, 04 Mar 2013 15:38:45 +
James Turner wrote:
Aha, and instantly we get a usability discussion:
Right, you need the keys because you're working around a simulator bug
(frame-rate drops badly) using manual interaction. The correct fix isn't
to
make the workaround-UI
James
On 29 Mar 2013, at 14:08, Heiko Schulz aeitsch...@yahoo.de wrote:
Would it be possible to test sensible things BEFORE they went into GIT?
I
think in the past we tested cross-plattform sensible things before it went
into GIT/ CVS.
Yes, I'm aware that GIT is the developement place,
Stuart,
Having talked about it for months (years?) I've finally written some
property
rules that improve the integration of Basic Weather with the Atmospheric
shader.
In particular the skydome properties are now calculated using formulae
very
similar to those of Advanced Weather so
Stuart
On Fri, Apr 19, 2013 at 9:18 AM, Vivian Meazza wrote:
I still use basic weather with mp so that I get the same clouds in
both clients - is this still the case?
The clouds are unchanged by this, though I don't think that you will
get the same clouds in MP on both clients
Stuart
On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote:
As it happens, I'm part way through a change that would allow varying
snow- and leaf- cover without having to load different textures, so
trees above the snowline could be snow covered while those below are
not. This will
Thorsten
Okay, I've pushed an experimental version of a grain overlay texture for
the
model ubershader to FGData. It affects Atmospheric Light Scattering only,
i.e. will be absent in the default rendering, which should make for easy
comparison.
For lack of texture units, I had to take
Thorsten
..yes, but we also need some patience with non-native English writers
who _should_ include their French etc original so we don't get people
wound up on questionable translations of things that may warrant
discussion
For the record, there is a repeating pattern here on and off
specific
comments.
On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
I think a more general concern would be that we seem to be developing
3 or 4 different Flightgears, in which different things work or not as
the case might be:
Rembrandt
Basic weather/Advanced
Stuart
Sent: 25 April 2013 22:24
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote:
On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
Right now FG seems like a mess with lots
Stuart
On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote:
Definitely looks like it. Could you provide some further details on
this please:
a) Where are you seeing this ?
b) which materials file (dds ? regions? )
c) Have you deleted the Textures.high file to use lower resolution
if we need to also include the pregenerated
mipmap levels.
Curt.
On Thu, Apr 25, 2013 at 5:50 PM, Vivian Meazza vivian.mea...@lineone.net
wrote:
Stuart
On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote:
Definitely looks like it. Could you provide some further details on
this please
James,
Terrasync now works entirely as expected here - but not quite as you
describe. I can enter a path at the gui, and then stop and restart Terrasync
from the gui and it will download to the new directory. Of course, the
scenery directories remain as they were defined at startup. We can
Thorsten
ALS is very impressive work, but things broken? Have you forgotten the
flag shader (now fixed), wake effect and rainbow effect? I don't have
a particular problem with these and hope that they will be fixed
eventually, although I note that do you seem to have raced on to other
Gene
Enough, too long already
It would have been a LOT shorter had you trimmed his original message
down instead of just tacking on to the bottom. :D
What and spoil the point? :-)
Vivian
--
Try New Relic
Hi
This morning's pull of SG fails to build here under MSVC10 with the
following error:
error LNK1169: one or more multiply defined symbols found
test_animations.exe
Jenkins has also failed.
The workaround is not to build test_animations.exe
Vivian
Tom,
Sent: 27 April 2013 13:09
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under
MSVC10
Am 2013-04-27 13:21, schrieb Vivian Meazza:
Hi
This morning's pull of SG fails to build here under MSVC10 with the
following
Thorsten
Sent: 27 April 2013 08:11
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
That said - I don't see why an Atmospheric Light Scattering scheme
should have embedded in it some ac modelling stuff.
That serves to diverge the
Tom
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 27 April 2013 13:19
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under
MSVC10
Tom,
Sent: 27 April 2013 13:09
To: flightgear-devel
Stefan
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
What is the real problem? I've got a little list:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
I don't want to download fg/sg
Michelle,
Oh! I didn't know anyone used ground vehicles apart from me - I'm very
encouraged J. It's my code, I'll check up on it.
Vivian
From: Chelley [mailto:chel...@mypostoffice.co.uk]
Sent: 28 April 2013 03:45
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel]
Michelle,
Works here:
http://youtu.be/8NW9XdOefCg
Can you tell me some more?
Vivian
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 28 April 2013 08:25
To: 'Chelley'; 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] BUG REPORT Failed Ground
Tom
-Original Message-
From: Thomas Geymayer [mailto:tom...@gmail.com]
Sent: 28 April 2013 21:17
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under
MSVC10
Am 2013-04-27 14:44, schrieb Vivian Meazza:
This morning's
Tom
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 28 April 2013 22:21
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under
MSVC10
Tom
-Original Message-
From: Thomas
Tom,
-Original Message-
From: Thomas Albrecht [mailto:ra...@web.de]
Sent: 30 April 2013 23:48
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Lightmap question
Dear shader experts,
Can I have a single-channel lightmap, and still use a vec3d in my
Tom
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 01 May 2013 08:47
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] Lightmap question
Tom,
-Original Message-
From: Thomas Albrecht [mailto:ra...@web.de]
Sent
Heiko
Sent: 30 April 2013 18:46
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Now, sorry, FG snapshots With ALS and Without Rembrandt
https://sites.google.com/site/grtuxhangarctd/other-download/
P-38_demo1.png
Who said we don't
: Stuart
Sent: 01 May 2013 22:09
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
I'm using a very recent pull of fgdata with no local mods. The hat
effect
shows up from low angles in all material
Stuart
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 01 May 2013 23:39
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] Tree issues
: Stuart
Sent: 01 May 2013 22:09
To: FlightGear developers discussions
Subject: Re
James,
I re-installed the Jenkins nightly Win build from yesterday - seems OK,
although I have NOT done any extensive testing. I'm seeing regular crashes
here from ALS and Rembrandt, but that's nothing new. I'm getting a number
of errors on start-up; they seem harmless:
Failed to create
Stuart,
Sent: 01 May 2013 22:09
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
I'm using a very recent pull of fgdata with no local mods. The hat
effect
shows up from low angles in all material
Alan
Sent: 03 May 2013 20:50
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
-Original Message-
From: Vivian Meazza
I part-solved the screenshot issue. Here's a pic of the hats on the
middle
distance trees:
https
Alan
Sent: 03 May 2013 22:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
They look like stork nests to me. ;-) Now all is that is needed are
some storks and their chicks.
I suppose you will want regional variations to match the stork
Tom
-Original Message-
From: Thomas Geymayer [mailto:tom...@gmail.com]
Sent: 04 May 2013 08:27
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] 2.10.1
Am 2013-05-03 19:15, schrieb Vivian Meazza:
Check your IOrules! (write to 'Z:/do-not-access
Tom
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 04 May 2013 09:20
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] 2.10.1
Tom
-Original Message-
From: Thomas Geymayer [mailto:tom...@gmail.com]
Sent: 04 May
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