It's definitely possible but you need to laern imaging lingo. That's
not too much to ask, it's simple and useful.
Check out the ducumentation for blurimage xtra. They talk a little
about how blur is obtained:
http://www.smoothware.com/blurimage.html
-A.
hi, folks
i have to make a script
for the effort Andreas, it was a good description ;-)
regards,
evan
Andreas Gaunitz P11 wrote:
Wow, I'm not sure I can explain this more clearly... I'll try
though: There is a program supplied with the Xtra, called Beatnik
Editor Pro. In BEP you import midi files and samples. You create
This is a matter of curiosity right now.
In the past, I've used Glen Picher's BinIO Xtra to read and write
external .aif files and have since been intrigued by the idea of
using lingo to create or modify a sound member directly in the cast.
Possible? Where would I start? Is there an Xtra?
--
to external filesbut it may be worth a look?
-evan
Carl West wrote:
Andreas Gaunitz P11 wrote:
This is a matter of curiosity right now.
In the past, I've used Glen Picher's BinIO Xtra to read and write
external .aif files and have since been intrigued by the idea of
using lingo to create
of the sound? through
different clips the user supplies? just tones? .?
-evan
Andreas Gaunitz P11 wrote:
I have the beatnik Xtra. IIRC it cannot alter sounds at all in the
sense of writing a sound to a member or a RAM slot.
What it does is it lets you import sound setups made up of samples
Wow! This is great. Director is crawling out of its shell!
-A.
INM has a new xtra in beta test - to call java classes from
Director...looks interesting...
[To remove yourself from this list, or to change to digest mode, go
to http://www.penworks.com/lingo-l.cgi To post messages to the
Another problem ... I want to write a handler which counts the number of
words a user types into an editable text sprite. The idea is that the
handler:
1. counts the number of words which are entered, as they are typed;
2. disallows anything more than 6 words;
3. issues a pop-up message
to write pixels to it, so
using Newton's handler saves you some hazzle.
-A.
Matrix, matrix...hum... kan you develop a bit more?
or any place where i can find a tut on this?
Fabrice
Andreas Gaunitz P11 heeft op donderdag 12 december 2002 om 15:29 het
volgende geschreven:
(the question could also
Hello List
When my movie enter in a specif frame where have a
editable field, it´s text is all select, and I want
the cursor in the last line of a field, is it
possible???
Any ideas??
tnks in advance...
Bárbara,
1) Select the field sprite and look at it in the property inspector.
Make sure
From: Andreas Gaunitz P11 [EMAIL PROTECTED]
I've been trying to play (stream) Quicktime movies in a shockwave
movie for 2 days. I can't get them to play. I've tried most things I
can imagine among others:
Symptoms:
Some movs show only the first frame but don't play. Movs don't show
at all
hi there,
does anyone out there know how to have director pause for a specified period
of time while the processor is running? I would like it to iterate a loop
after pausing for a certain number of ms.
thanx!
Ramesh,
I would probably use go the frame instead of pause, but if you
really
What I'd really like to see is a shared code-base and consistent
object-model between both Flash and Director. If both of them used the same
low-level rendering engine (which Lingo would have access to, of course,
through imaging Lingo) and could each access any property of any object in
either
Hello,
Is it possible to return the result of a recursive loop to the handler that
called the loop, instead of to the previous instance of the handler itself ?
I am not sure the question is accurate, but you can check out what I mean
with this example-moviescript.
on startMovie
myList = [5,6,7]
THX for the quick reply, Tab !
Andreas, I am using recursion in a project where I use DOM-lingo to work a
bunch of XML stuff.
A recursive setup can simplify things there, and is sometimes (as far as I
see) the only solution.
sincerely,
Erik Phalet
OK, I guess you're right. It doesn't make
I'm not sure what you're asking, but yes, I'm using imaging lingo
every day to analyze, manipulate and synthesize images.
getPixel()
copyPixels()
image()
...etc.
-A.
At 11.18 +0100 2002-11-21, [EMAIL PROTECTED] wrote:
A small Q... what do you mean with ..the images are going to be analysed
Hi,
This goes to all you people answering my question:
I have not found anything that is controlled by an Xtra, or Lingo.
There are a number of USB or parallel port controlled arms out there,
but they seem to use their proprietary software, so it's no use for
me.
Right now it seems I'm going
to
design the functionality we require, but it's looking expensive.
A
- Original Message -
From: Andreas Gaunitz P11 [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 19, 2002 2:01 PM
Subject: lingo-l USB controlled robot arm?
Do any of you happen to know where to get info
man, i'm just awake... after reading your reply, think i go back to bed
i just wanted to say, that to move something physical from a
computer you need at least 6 things.
1/ a computer compatible with chip
2/ a physical mechaniek with chip controlled movement. servo's
3/ a programmable ship
I have a normal sprite on stage. I also have a number of dynamically
created sprites on stage. puppetSprite = 1, assign a member etc. All
sprites contain bitmaps. It all works like expected.
When I move the normal sprite on stage, in Director's edit - not
playback - mode, some of the dynamic
Do any of you happen to know where to get info/ pricing about a nice
USB controlled robot arm?
I've been searching the web, but have had a hard time finding
a) Control software later than win95/98
b) programmable, with a sort of generic interface reading text
files from disc or some other way
Works. You can even animate it.
-A.
Are you referring to a masked MIAW? As in setting a 1-bit cast member as the
MIAW.windowType? If so, that *should* work on the Mac too, but I've never
done it.
Give it a try.
Ross
[To remove yourself from this list, or to change to digest mode, go to
Just a quick question. I want to play MPEG1 files on a MAC as I have
limited space.
Not addressing your question, but that is strange argument. If
space is of concern, Sorenson would yield better quality/size ratio.
I have a hunch that Tabuleiro is working on a Xplat Xtra. May be
worth
.
For this reason I've been avoiding QT on Windows since QT 4, the
last workable version, in my opinion.
Disabling Direct Draw helps, but is not an acceptable option.
Bertil Flink
Creative Media
[EMAIL PROTECTED]
- Original Message -
From: Andreas Gaunitz P11 [EMAIL PROTECTED]
To: [EMAIL
hi, sorry if this is a bit basic, but i am new to lingo, and i am
trying to create a mouse trail using a series of cast members. i
tried placing them on the score and making each one Loch and Locv
values follow each other and then use a delay commmand but this
didnt seem to work.
if anyone can
You can use FileIO xtra if you write your data one byte at a time.
Slow, but it works.
director-online has two very good articles on this.
Reading Binary Files with FileIO
http://www.director-online.com/accessArticle.cfm?id=1087
Writing Binary Files with FileIO
So, in case it is not obvious, the thing is for as many of us as
possible to 'wish' for this using the ritual which has become sacred
to our brotherhood. (And sisterhood). The incantation for this
particular magickal rite is;
In some cases it's convenient to use 'repeat with anItem in aList',
to roll through the entries of a list. However, pretty often I
realize I need a counter for one reason or other, so i resort to use
'repeat with itemCounter = 1 to aList.count'.
I have often wondered if there's a hidden
repeat with x = 1 to Myvar
if the mouseDown then
exit repeat
else
-- do your stuff
end if
end repeat
-A.
hi all,
got a script than stays looping in a repeat.
in some case, the loop takes several seconds to end.
You cannot use a repeat loop like this, because it stops stage events from
occuring.
yes, thats the idea, i found running this particular script outside
a frame event running quicker.
now, how do i stop it? if needed...
i've tested some updatestage during loop in order to animate a
progress
What platform?
Just some simple suggestions:
Did you set the stagecolor = the background color in your DtS Quicktime?
Did you try putting a shape that covers the whole stage behind the
QT, that has the same color?
A little more work:
Did you try to move the QT off stage just before it stops
I've got a cd from someone where I have to change things.
the problem is that I have to change a parent script. After changing
some line and deleting some he still does the things I have deleted
and desn't do the things I have added. How come? what do i have to
do to make it work?
Tom
It's
A word of warning: I haven't used cuepoints in video, but I sure have
in audio (.aif). I have also used the movieTime to sync stuff with
video. From my expercience, using movieTime is more tight than using
cuepoints.
For my sharp projects, I've mainly used quickTime movies on a Mac.
I did
Another idea: Do you think it would be possible to have the html
dialog that not uploads the file itself, but just the name of the
file to a Multiuser server. Then the MUS can pass the name back to
the shockwave. The shockwave can then browse the disk for the file,
and eventually upload it to
On Thursday, August 29, 2002, at 07:18 AM, Andreas Gaunitz P11 wrote:
Asking one last time... =) Does anybody know a way to get a file
open dialog in a Shockwave, so the user can select a file on
his/her disk?
Can't be done.
The nearest you can get is to use JavaScript's upload command
On the D7 installation CD there was a folder with all the stuff. (It
was copied to your drive when installing.) I'm not sure about later
versions...
-A.
Will someone please tell me where I can get the Made With Macromedia
Graphic? I have been all over the Macromedia site and I just can't
Elvin,
Is there a way move an object pixel per pixel throughout time?
Say, I want to move an object/image 50 pixels. over .. say 6 seconds?
Easiest way is to divide the distance by the time to find the
distance to move the sprite each exitFrame. Keep the next location
for the sprite in a
I want to be able to change the characters in a given textfeild randomly?
Like a scrabbled word?
Thanks..
Elvin M. Certeza, Jr.
http://www.alphalink.com.au/~certeza/
Here's a bhv that changes the text randomly.
Define a string that contains all the characters you think should be
allowed.
Grimmwerks,
That's easy, but you need to configure the www server like this: If
no index.html exists in a folder, then show directory contents
instead. This is just one check box on a Mac server, I don't know
about windows.
Once you've done that you can just do a
I think each browser does something special to get back a
fabricated html page
hth
Found a way to get the convoluted html using the old xtranet (Terry had a
browser example from gmatter as well).
But I think I'll just use my directFTP after all.
I would've expected the index.html text
But getnettext returns an empty string, rather than the server's CREATED
html for the file listings.
It's no big deal, but odd.
Yes it's odd. It's not helping you, but it works for me with a Mac server.
Did you try using getNetText(ftp://user:[EMAIL PROTECTED]/folder)
instead of http? It
Yes, for some reason I have trouble getting it to work too - now! I
must open the filemaker port in the firewall to be able to backtrace
my code. Can't do it from here or at this time (03.10 am).
-A.
At 1:13 AM +0200 8/22/02, you wrote:
But getnettext returns an empty string, rather than
Sigh...
My ISP accepted to run SMUS 3.0, but when they realized it takes 98%
processor on a Windows 2000, PIII 1GHz they removed it. This is with
NO traffic at all - just running the server.
It seems odd. When I run it on a Mac on my LAN it doesn't affect the
performance of the computer at
Thanks for chicking this Neil,
The ISP stated that administering the server got considerably slower
after starting the SMUS. I'm not sure, but I _think_ they mean
administering via a www/ browser interface.
I still sounds fishy though.
-A.
I just tried it out on my own system and it does
I checked on my Mac (antique Powerbook, 500 MHz, G3). The OS lends
SMUS about 25% of CPU time, but that's not what it actually _uses_,
if i start some other applications the SMUS amount decreases.
-A.
I just tried it out on my own system and it does indeed show that it
is using 98% of the
I have had the MUS running on my own system for a couple of days at
a time with no noticeable decrease in performance of the rest of my
apps running.
Typical apps running _while_ the MUS is on.
2-3 Versions of Director
Flash
IE
Netscape
Fireworks
Photoshop
3ds Max
Eudora
Lots of File Windows.
On the Mac there's an App called Mediacleaner (don't know if there is
a Win adaption) that is _very_ useful. In Mediacleaner you can open a
QT or other format, and resize, crop, set compression method etc for
audio and/ or video. Then just hit the Process button and go have a
coffee.
If
OK, thanks. This is really muddy waters. Good to know.
-A.
On 8/17/02 10:11 AM, Andreas Gaunitz P11 [EMAIL PROTECTED] decreed
thusly:
Wow. I really wonder what you mean. Do you mean flash in a lower
sprite channel than video?
-A.
No, not in a sprite channel, but ...aw crap
The file name of the w3d file has proven to have great impact on the
success too. No spaces allowed!
But I'm up and running! (Well mostly walking so far, but I expect to Run soon.)
-A.
Andreas,
Sorry for the delayed response on this one, but I just don't get the
same results as you do. I
Don't know, but I always use me.spriteNum for clarity.
-A.
When creating behaviours is it better to
property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end
or just
on prepareFrame me
sprite(me.spriteNum).locH = 30
end
or is it just personal preference?
Lewis
This e-mail
Tom,
Thank you very much for your testing. It's comforting to know that it
actually should work. I think Buzz Kettles might have provided the
solution, but I haven't been able to try it: I need to add a MIME
setting for .W3D to my server. Right now the W3Ds get downloaded as
text files, and
Sorry, I don't relly get it. Can you type an example of the list?
-A.
Hi, I'm sorry but i didn't explain rigth. The problem is that I have all the
castmembers filled but only a few of them has this parameter. So the user
could be in an member that don't have your number in list and this is
At 08:08 2002-08-11, Robert Tweed wrote:
I get really annoyed by the key bindings in the script editor. Does anyone
know how, without using an external editor (which is even more irritating) I
can set keys like [ctrl]+[right-cursor] to the Windows default of next
word, instead of next script. I
About downloading .W3D in a Multiuser application:
I've been investigating more in the problem with downloading W3D
objects from a http server and then importing them into a shockwave
movie.
It seems preloadNetthing() downloads the file from server to the
local cache, but the netMIME is
I think the answer is no. I just uploaded the W3D files to a HTTP
server using FTP as binary Raw Data. You mean I have to map the W3D
suffix to a MIME type in the HTTP server application... that seems
logical in an Internet backwards way. I guess an old Mac server won't
be preconfigured for
If there's a way, I'd love to hear it, too. In case you aren't
aware, though, you can use [Alt]+[Cursor keys]. I haven't been
able to train my muscles into that tiny variation, but you might
have more success.
[Alt]+[Cursor keys] is standard in a lot of Mac applications...
that's hard to
OK. In Swedish the Option key has always been called the Alternativ key.
-A.
Doh!
right you are!
I didn't remember that Apple added that little reminder label onto
the Option key when the web started referencing the alt key to do
things.
-Buzz
[To remove yourself from this list, or to
Yes this is quite possible to solve. But can you tell me a little
more about the situation:
You set up the calculation to take place... when? When something is
typed into one of the 2 first fields? on exitframe? when clicking a
button?
One way to go would be to let the calculation be
in the
application's root folder.
-A.
On 8/9/02 11:02 AM, Andreas Gaunitz P11 [EMAIL PROTECTED] decreed
thusly:
BTW, it's not a simple task to make a file browser =)
-A.
Nah, but it can be done. I just did something simple with a text member and
recursive fun...
[To remove yourself from
I am experiencing severe trouble when attempting to import W3D files
to a shockwave on-the-fly from a URL.
This code works excellently:
fresh3dMem = new(#shockwave3d)
fresh3dMem.loadFile(the moviePath scene.W3D, FALSE, TRUE)
But this does not:
fresh3dMem = new(#shockwave3d)
Go download the Buddy API xtra, then type
--
global buddy
on startMovie
buddy = xtra(budapi).new()
put baDiskList()
end
--
You will get a list of the available drives. On Windows you can ask
for the type of a drive using baDiskInfo(drivename, type).
On the Mac I think you could use
BTW, it's not a simple task to make a file browser =)
-A.
Hi all,
is there a way, to read from dir a cd name+content?
i mean, if a cd volume is mounted on desktop, i need the cd name and
content in order to save those 2 info's to build a local database.
Get crazy looking hours for something,
-- Moving to the right in a list:
memberList = [21, 32, 43, 54]
oldMemNum = sprite(blabla).memberNum
oldMemIndex = memberList.getPos(oldMember)
newMemIndex = oldMemIndex + 1
newMemNum = memberList[newMemIndex]
sprite(blabla).memberNum = newMemNum
-- Watch out for the ends of the list
HTH
Therese,
In D8 or later, use sound objects instead.
sound(soundChannel).queue
sound(soundChannel).play ...etc.
Example:
sound(2).queue([#member: member(myAIFFmember), #loopCount: 0])
sound(2).play()
It will be tight unless
a) You are queueing playing several very short sounds in a row
b)
Heike,
I'm not sure I understand the problem... Weren't the MP3s already
imported on the Win side when you ported the project to Mac?
In D8.0 i Drag dropped an MP3 on the castLib and made a sprite with
this behavior:
on mouseDown me
puppetSound 3, member(Shaggy - Oh Carolina)
end
It
I'm not sure why you can't put your code in frame 2 instead of frame
1? It's usually a good idea to allow 1 or 2 frames for Director to
catch up, after loading a movie.
Please note: If you are affecting another sprite in your
beginSprite handler, the other sprite needs to already be
OK, this is not the Flash forum, but I'm not a Flash user either...
Did you ever experince that flash stretches and nudges pixel
images? I think it's mostly during transitions... Have a look here
http://www.grey.se/digital/kunder/stocon/ if you like.
So is it impossible to get expected
Thanks a lot for the links guys!
-A.
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming
I have tried a few different things like putting the note names into
a list, like [#noteA, #noteB,#noteC] and so on.
on noteA
sprite(1).member = key1Hilite
repeat while soundbusy 1
end repeat
sprite(1).member = key1
end
But I am having trouble getting at the Playlist randomly.
What would
This is awesome?!? Can anybody confirm?
-A
thanks for everyone#s help.
I am writing on a german keyboard and can´t find all the keys. I found
thaT if i rotated the sprite(any sprite with rotation of 0 degrees) by .01
degree the framerate doubled, so that was my solution. weird but it
worked.
Hi list,
Do yo know of any free display a file open dialog box xtra that is
Shockwave safe?
I'm supposed to upload a user selected image file (from a Shockwave)
to a ftp server.
I was contemplating using the netXtra instead of directFtp, but with
the netXtra you cannot select a file on the
It probably depends on where the script is.
on mouseWithin me
--
end
is best used in a behavior attached to a sprite. Then it will be
called when the mouse is within that particular sprite.
If you want to detect which sprite the mouse is within from a movie
script or some other global
In D8+, Use backslash instead: \
-A.
on getBehaviorDescription me
return ¬
JUMP BACK BUTTONRETURNRETURN¬
Is this ¬ not acceptable in D8.5?
If so, how would I modify this?
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To
You'll need to do FFT of course. Check out http://www.as-ci.net/asFFTXtra/
-A.
So has anyone written an MP3 player with a graphic eq
to go with it. I wish Lingo had more robust audio
programming capabilites built in.
Cheers,
JS
[To remove yourself from this list, or to change to digest
What I'm getting at is what is the purpose of the 'on prepareFrame'
handler when the 'on beginSprite' handler can be used in a frame
script?
Is the 'on beginSprite' handler meant to be used in a frame script?
Or an 'on prepareFrame' handler to be used in a sprite script for
that matter?
If I try:
--
From: Christian Wach [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
unsubscribe lingo
--
Why don't you suse the links in the header of the mails you get from the list?
It seems you use some alternative formating everytime. If yiou use
the link it will render:
To:
P11=Planet 11 ?, i så fall; hälsa Jocke och Calle från pryonen nr.1
OK, jag hälsar.
-A.
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]).
This is a good reference if you dont already know about it:
http://www.siggraph.org/education/materials/HyperGraph/video/codecs/Default.htm
Matt
Can't open this link?!? I'll try later.
-Andreas
[To remove yourself from this list, or to change to digest mode, go to
I'm trying to have 2 video tracks in one movie, and let the user
chose which track he wants to see at any moment of the playback.
I've done a lot of that. The problem is that the new video track you
switch to has to go back to its previous key frame, and build up the
current frame, all the
You can reduce any problems a lot by pausing the movie while you
do the switch, giving it some time to get its act together before
playing it again,
Unfortunatley it's not an option in this case.
I'm not talking about a huge delay, just enough that the movie
doesn't get jerky. Something
pasteClipboardInto pastes the text into (the member) itself,
replacing the previous member.
To avoid, you could either store the old name of the mamber and reuse it, like:
pasteMem = member(2)
oldName = pasteMem.name
oldNr = pasteMem.memberNum
member(oldNr).pasteClipBoardInto()
Guys,
What quicktime compression format compresses each frame as an
independant image, as opposed to using keyframes and a sort of
incremental compression, where every image depends on the previous?
Thank you.
-A.
[To remove yourself from this list, or to change to digest mode, go to
Hey, nice thread!
You could use the alpha channel (the fourth color channel) to embed
data, if it's not being used for transparency. Not all img formats
support alpha though. Eps, Png and Tiff do, but not jpeg.
One advantage of doing this is that you could tell you customer to
just paste you
As it goes I wouldn't pay anything for a BETA version either.
It is unfinished and therefore not marketable.
I think they have a cheek asking for money for a beta.
OK, but the term beta can be stretched. I've been developing with
MIDIio as a crucial component for a month (part time of
Michael,
OK, sorry about that. I didn't know as I never use ancestors, but
either use handlers to adress objects within objects or an explicit
path:
Explicit path:
An object sequencer has a memory object RAM which keeps notes
and control data etc for a synth. The RAM object has a list
Suppose you have a parent script named myScript.
How can I access that name from within the parent script, something like:
property pMyName
on new me
me.pMyName = me.member.name
return me
end
on new me
pMyName = me.script
return me
end
-A.
[To remove yourself from this list,
150 markers in my
movie.. please suggest what should i do now.
Rani
On Sat, 02 Mar 2002 Andreas Gaunitz P11 wrote :
Rani,
I have a problem.. I have a text member in my cast and i want to
know whether the member is used in score or not. If it is used..
in which frame it is used.
Yah yah i know
Depending on how safe it needs to be, I think ExOR-ing a codeword
string with your file is pretty good safety/(amount of work) rate.
It is almost impossible to make a completely uncheatable game w
Director. A good hacker can get into your global variables at runtime
and set them to a hi score
One way to do it is to download the dcr, make a new movie in
director, open the dcr in a MIAW and type showglobals in the
messagewindow. Then use tell to set the globals of the MIAW.
showglobals will show the global objects too, but it's more difficult
to get into them and view their
Rani,
I have a problem.. I have a text member in my cast and i want to
know whether the member is used in score or not. If it is used.. in
which frame it is used.
Yah yah i know that using the 'Find in score' menu option we can
know that in authoring mode.. But i want to know whether the
Eva,
Could it be a memory issue? It seems strange that 3-5 images work fine in
one of my gallerys but exceeding that number so far has always given me the
error.
I also find it strange, and I don't thjink it's likely to be a memory
issue, beacuse you aren't straining the computer very hard.
Stanly,
I don't know of a way to get more than 1000 sp channels. When I run
into this kind of problem, I use Imaging Lingo to create one complex
image member, rather than a lot of sprites. Thank GOD for Imaging
Lingo!!!
-A.
Hi All,
I just want to know how we can handle if we need to use
Mark,
Check the online help for go command.
-A.
hello,
I'm making 2 movies.The first movie contains 2
buttons.one button says go to Movie start.
The second one SHOULD say go to Movie start FRAME 23.
So my question is how can I go to an specific position
(frame)in another movie(.dir).
[To
Eva,
It doesn't seem to be catching on any particular image.
OK, so it's not the images.
It seems to be
directly related to the volume of images. For example initially the smaller
galleries work fine but if I continue through and look through the other
galleries (granted the larger
I read it as some
imported formatting instructions. In that case, you don't really need the
selection commands. What you want to look into are the chunk expressions and
formatting commands
Actually you don't even need that, if what you're importing is
either RTF or HTML, since #text members
A loong shot:
Are you on a Mac? Are you making projectors? If so, try to increase
the projector's memory allocation, or check the Use system memory
box when creating the projector.
-A.
Okay:
Scratch part of that previous post. Now the problem seems to be with any
gallery that exceeds 5
on setBlockOff varName, spriteNo
global Blocks
set the member of sprite spriteNo to member(Off)
-- Blocks.setaProp(varName, 0) -- false
-- setaProp Blocks, varName, 0 -- false
Blocks[varName] = 0 -- false
updateStage
end
---
as you can see I was playing with setBlockOff function to
property not found
if pImage list [i].width pImage list [i].height then
Hm, this line makes no sense.
#width
Script error
I feel like it must have something to do with the actual photos themselves
but I just don't get it. I even tried to replace Will's images in the
sample movie he replied
I'm not sure what you mean... Are you in
http://www.dougseib.com/shockv.html or in http://www.dougseib.com ?
In http://www.dougseib.com/shockv.html I don't see any flashing when
clicking contact. But the Contact sprite flashes when I click
about, portfolio or links the second time.
Does it
yes, tried to have it a few frames after home starts, but still clicking
others makes it blink - I had originally had it stretched over the timeline,
but being centered as I wanted would sometimes leave links/interactivity
covered and not useable.h.has to be an answer...thanks for the
Hi people. Im trying to build an isometric map. Ive constructed the
following using an example source file of the net. To understand what I
was doing ive printed out the code and re annotated to my understanding
and I think im doing ok. APART from 1 aspect. I changed the size of my
isometric
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