Re: humanize maya, SOFT top 5

2014-04-17 Thread Daniel Brassard
Viktoras maitain also a GitHub account and a google group forum for the tool. Maybe you want to contact him there. He is looking for help to improve the tool. https://github.com/viktorasm/ngSkinTools https://groups.google.com/forum/#!forum/ngskintools On Thu, Apr 17, 2014 at 8:33 AM, Eric Turma

Re: humanize maya, SOFT top 5

2014-04-17 Thread Eric Turman
Thank you for sharing Cesar, There are some interesting improvements there, but it still looks like you're dealing with Maya's goofy single-bone-at-a-time-mask-style weighting. So while, better than Maya standard, it still adhere's pretty hard to Maya's flawed core paradigm. The other and bigger

Re: humanize maya, SOFT top 5

2014-04-17 Thread Ognjen Vukovic
One thing i just remembered, Dont know if its already been mentioned but pass options Where you could set output path per aov, check/uncheck which aov will be rendered place your environment, lens shaders and so on. In maya its all packed into the render settings which is quite a pita. On

Re: humanize maya, SOFT top 5

2014-04-17 Thread Cesar Saez
ngSkinTools to the rescue! http://www.ngskintools.com/ On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman wrote: > Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya > rigs now and bringing them into Softimage to point weight because Maya's > point weighting wants to make me w

Re: humanize maya, SOFT top 5

2014-04-16 Thread Jordi Bares
It would have been easier to kill Maya and ask what would you want to add into Soft. - Viewport 2.0 Jb Sent from my iPhone > On 16 Apr 2014, at 21:13, "Jill Ramsay (Contractor)" > wrote: > > Hey guys, > A couple of you mentioned 'really contextual menus' (see Aliastair's number 3 > below)

Re: humanize maya, SOFT top 5

2014-04-16 Thread Eric Turman
Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya rigs now and bringing them into Softimage to point weight because Maya's point weighting wants to make me want to lobotomize myself with chopsticks through my eyes :P On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling < s

Re: humanize maya, SOFT top 5

2014-04-16 Thread Sebastien Sterling
Has anyone mentioned the horrible Maya weight painting ? the fact you have to lock every bone you are not skinning to, less influences be splattered throughout the mesh Jackson Pollock style? I know it's a classic complaint but a lot of people are going to feel the pain. On 16 April 2014 21:13,

RE: humanize maya, SOFT top 5

2014-04-16 Thread Jill Ramsay (Contractor)
Hey guys, A couple of you mentioned 'really contextual menus' (see Aliastair's number 3 below). Can you explain what's missing for you in Maya in this regard? Thanks, Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@l

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
Sorry, our messages crossed in the ether! <>

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
desk.com] On Behalf Of John Richard Sanchez Sent: April-07-14 3:30 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) I did. But will try it again after I re Render. J <>

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
__ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John R

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
lf Of *John Richard > Sanchez > *Sent:* Monday, April 07, 2014 2:57 PM > > *To:* XSI List to post > *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) > > > > Is there a reason that Maya does not save my preference for 30 frames per > second ( I hit save prefere

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: April-07-14 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Of John Richard Sanchez Sent: Monday, April 07, 2014 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
nematics, fcurves, ICE (well in fact every part of the software except >>> Rendering) My current involvement in Maya is limited to the modeling team >>> but I feel pretty comfortable that I can have a positive impact on workflow >>> in that area. >>> >>> Chee

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread Adam Sale
>> in that area. >> >> Cheers. >> -- >> Brent >> >> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ >> listproc.autodesk.com] On Behalf Of Peter Agg >> Sent: 03 April 2014 15:04 >> To: softimage@listproc.autodesk.c

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread olivier jeannel
t area. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent act

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Raffaele Fragapane
That's been available for dog years in Maya, it's part of the tool settings for several tools rather than an always manipulation object, but it's there. If anything it's probably one of the rare things where I prefer Maya when it comes to the actual rig, it's a lot easier, for transforms, to modula

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Sebastien Sterling
"Child Comp" would probably be another essential feature people take for granted, the ability to move objects independently of their hierarchies. On 3 April 2014 19:06, Steven Caron wrote: > i am most 'proud' of your custom tool sdk... a great parting gift which > will give softimage some legs

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Steven Caron
i am most 'proud' of your custom tool sdk... a great parting gift which will give softimage some legs after it's demise. On Thu, Apr 3, 2014 at 10:53 AM, Brent McPherson < brent.mcpher...@autodesk.com> wrote: > But I am most proud of bringing the view cube to Softimage. :-P > >

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Christoph Muetze
k.com] On Behalf Of Luc-Eric Rousseau Sent: 03 April 2014 18:44 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) After being one of the original developers on Maya, brent joined Softimage in 1998 and is responsible for many things people love in Soft

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Brent McPherson
: Center mode (was RE: humanize Maya, SOFT top 5) After being one of the original developers on Maya, brent joined Softimage in 1998 and is responsible for many things people love in Softimage, including the transform manipulators and the tweak tool. Interaction design and implementation. On Thu, Apr 3

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Luc-Eric Rousseau
oc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg > Sent: 03 April 2014 15:04 > To: softimage@listproc.autodesk.com > Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) > > ...but from what he said Bre

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Jason S
Moving to Maya is difficult and means letting go *much* intuitiveness, speed & functionality, (while gaining -some- functionality & performance in certain aspects) Moving to Houdini is difficult and means letting go much intuitiveness, speed & functionality, (while gaining -some- functionalit

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread John Richard Sanchez
"People that haven't used Maya that much don't realize how useful that "n" SI feature was because they though it was so basic that they assumed every DCC had it. Center is one of those." Exactly. I had my shock moment actually working on a project with a deadline looming. "At first, I though that

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Martin Yara
People that haven't used Maya that much don't realize how useful that "n" SI feature was because they though it was so basic that they assumed every DCC had it. Center is one of those. At first, I though that Maya's Pivot was the equivalent to SI Center and Pivot. It may take you a while to realiz

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eric Thivierge
I'm in the same boat. It's this small stuff that we're all going to take for granted until we realize it's not there. It would be one of the essential features I'd want, but then there are about a 1000 of those for me. :\ Going to be difficult. Eric T. On Thursday, April 03, 2014 10:42:30 AM,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Peter Agg
"Now I'm curious if it was even on anyone's top 5 list. ;-)" In all honesty I've never even considered life without it... ... Damnit., Now I have. :(

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Mirko Jankovic
ftimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg > Sent: 03 April 2014 15:04 > To: softimage@listproc.autodesk.com > Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) > > ...but from what he said Brent actually developed that part of Soft in the > first place. :/ > [ &g

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Brent McPherson
4 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zeroco

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eric Thivierge
In my opinion this post is exactly what the other recent posts on the other thread (March 28th, 2014) about how every single thread keeps getting pushed back off topic and turns into a hate-fest are all about. Sorry Paul, but this post isn't really productive is it? It's only stirring things u

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Peter Agg
...but from what he said Brent actually developed that part of Soft in the first place. :/ On 3 April 2014 14:48, Paul Griswold wrote: > How many of you are utterly shocked at how LITTLE anyone at all from > Autodesk seems to know about Softimage & it's capabilities? > > It's almost like they b

Re[2]: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eugen Sares
s and is still simply the best by far. -- Originalnachricht -- Von: "Paul Griswold" An: "softimage@listproc.autodesk.com" Gesendet: 03.04.2014 15:48:26 Betreff: Re: Center mode (was RE: humanize Maya, SOFT top 5) How many of you are utterly shocked at how LITTLE an

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Paul Griswold
How many of you are utterly shocked at how LITTLE anyone at all from Autodesk seems to know about Softimage & it's capabilities? It's almost like they bought it & never opened it (regardless of which Marc was in charge). -Paul ᐧ

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Raffaele Fragapane
For modeling proposes with nex it's actually not bad at all, though you do have to memorise more tricks and steps than you would with soft, and a handful more clicks. My comments are solely regarding the centre manipulation, something that Maya does differently at a fairly low level to begin with,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Christian Lattuada
Great Olivier, Softimage flow! .:. Christian Lattuada tel +39 3331277475 ... On Thu, Apr 3, 2014 at 1:49 PM, olivier jeannel wrote: > That's amazing how poor seems to be maya when I read you guys. > Fortunatly, I should never have to use it. > I'm edititing v

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread olivier jeannel
That's amazing how poor seems to be maya when I read you guys. Fortunatly, I should never have to use it. I'm edititing very fast some subd hard surface here, the pivot is dancing in every diretion, snaping where it has to, aligning on the fly with whatever i ask at the speed of light though, I

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Eric Turman
Yep center is useful when you ant to keep the points in place...kind of like the difference between moving the house closer to the mountain rather than moving the mountain closer to the house ;) On Wed, Apr 2, 2014 at 8:59 PM, Adam Sale wrote: > You guys have said it all.. absolute agreement >

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Adam Sale
You guys have said it all.. absolute agreement On Apr 2, 2014 6:40 PM, "Perryharovas" wrote: > Totally agree. > And just to chime in, I use center mode many times per session, per day. > Essential workflow. > > > > Sent from my iPhone > Please excuse typos and > brief replies. > Thank you! > > On

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Perryharovas
Totally agree. And just to chime in, I use center mode many times per session, per day. Essential workflow. Sent from my iPhone Please excuse typos and brief replies. Thank you! > On Apr 2, 2014, at 7:00 PM, Raffaele Fragapane > wrote: > > Harder than that, the equivalent would be to sele

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Raffaele Fragapane
Harder than that, the equivalent would be to select all components, move and rotate them numerically, then figure out the reciprocal transform of what you just did and apply it to the object's transform. Center mode is also not equivalent or obsoleted by neutral poses, nor it's equated by Maya's p

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread John Richard Sanchez
ngs. It does. And very reliably. The question is whether it provides >> these abilities in an intuitive and user friendly manner. It's a matter of >> human factors. >> >> But to be fair, Softimage had its own issues with this problem. Just far >> fewer than Maya.

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Sebastien Sterling
in an intuitive and user friendly manner. It's a matter of >> human factors. >> >> But to be fair, Softimage had its own issues with this problem. Just far >> fewer than Maya. >> >> -- >> Joey Ponthieux >> __

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread John Richard Sanchez
ons stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > > > -Original Message- > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage- > > boun...@listproc.autodesk.com] On Behalf Of Luc-Er

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
or any other party. > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto:softimage- > boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau > Sent: Wednesday, April 02, 2014 11:26 AM > To: softimage@listproc.autodesk.com > Subject: Re: Center mode (was RE

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Matt Lind
listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 8:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Maya: I have to cre

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Siew Yi Liang
Hi Luc-Eric: A simple problem I had with the lack of a center/offset rotation pivot attribute in Maya was when I was rigging this guy: http://1drv.ms/1lndvDS His eyelids are using a combination of weighted joints to control major movement and clusters, to control the side-to-side. For the cl

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Christoph Muetze
On 02/04/14 17:25, Luc-Eric Rousseau wrote: Is that always true in your scenarios? Moving center in Softimage is like moving all the points of the geometry. (What brent calls "transforming the geometry") Knowing that it does that, wouldn't the simplest work-around for your specific scenario in

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Luc-Eric Rousseau
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Maya: I have to create a set of multiple nulls with custom rotations to > set up the angle of rotation properly for the surface. If I want to rotate > the surface I have to dig through all these nulls to get to the

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ed Manning
Trying to look at this from a high-level non-TD user perspective... In Soft, whether it was intentional design or just fell out of the toolset that evolved, any geometrical object (not using the word in the programming sense) has, through centers, pivots, reference planes, neutral poses, constrain

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Martin Yara
ted here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Brent McPherson > *Sent:* Wednesday, April

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Wednesday, April 02, 2014 4:56 AM To: softimage@listproc.autodesk.com Subject: Center mode (was RE: humanize Maya, SOFT top 5) So, do you folks really use Center mode all that much? That was really a pre

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
I think the key thing with something like this is that Centre mode isn't something that's used for a specific, single problem - say you implemented a 'Match Centre to Object' button in Maya, that would only solve that single workflow I mentioned earlier. Having the Centre mode work the way it does

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Rob Wuijster
'center to vertices' command, just another way to quicly change the center of an object. And using the TAB key for quickly moving the pivot around for snapping, moving stuff around is a no-brainer. Things I use a lot on a daily basis.. Rob \/-\/\/ On 2-4-2014 12:38

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Eric Thivierge
Yeah that is something that I do very often as well.

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
rom: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg > Sent: 02 April 2014 10:19 > To: softimage@listproc.autodesk.com > Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) > > I'm not 100% sure what you mean

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
ent From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of John Richard Sanchez Sent: 27 March 2014 16:38 To: XSI List to post Subject: Re: humanize M

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
ftimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez > Sent: 27 March 2014 16:38 > To: XSI List to post > Subject: Re: humanize Maya, SOFT top 5 > > So I got my first Maya job in years and here I am trying to figur

Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
m] On Behalf Of John Richard Sanchez Sent: 27 March 2014 16:38 To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF <>

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Martin Yara
>>> fires I have to exterminate and generally a waste of my time as a TD. If >>> artists have these nice UI workflow >>> touches such as MMB to repeat, they're less inclined to write crappy >>> code which means fewer fires to fight and more focus on productivity

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Tim Leydecker
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, March 26, 2014 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind wrote: > Here at Carbine, users li

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 9:55 AM, Eric Thivierge wrote: > Your first problem is that you're using a Mac. :P > > > On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: > >> On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante > > wrote: >> >> I've just tried it and you

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Luc-Eric Rousseau
On Fri, Mar 28, 2014 at 9:53 AM, Ed Manning wrote: > On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante wrote: >> >> I've just tried it and you can rotate the pivot without any scripts. Just >> press "insert" and the you get a small blue widget to rotate the pivot from. > > > So for Maya on Mac O

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Eric Thivierge
Your first problem is that you're using a Mac. :P On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante mailto:cgc...@gmail.com>> wrote: I've just tried it and you can rotate the pivot without any scripts. Just press "insert" and the

Re: humanize Maya, SOFT top 5

2014-03-28 Thread John Richard Sanchez
ces >> >> NASA Langley Research Center >> >> __ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Martin Yara
__ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.au

RE: humanize Maya, SOFT top 5

2014-03-28 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
28, 2014 8:43 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press "insert" and the you get a small blue widget to rotate the pivot from. On 28 March 2014 09:13, Gaël Honorez mai

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Eric Thivierge
Is it an actual workstation or a laptop workstation? If it's the actual workstation, did you have to strap it to a mule and walk it through the subways? haha On Friday, March 28, 2014 10:00:40 AM, Ed Manning wrote: No kidding. that's why I've brought in my own workstation running Windows. A

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante wrote: > I've just tried it and you can rotate the pivot without any scripts. Just > press "insert" and the you get a small blue widget to rotate the pivot from. > So for Maya on Mac OC you're SOL?

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Cristobal Infante
r party. > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com] > *On Behalf Of *John Richard Sanchez > *Sent:* Thursday, March 27, 2014 2:34 PM > *To:* XSI List to post > *Subject:* Re: humanize Maya, SOFT

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Gaël Honorez
chez *Sent:* Thursday, March 27, 2014 2:34 PM *To:* XSI List to post *Subject:* Re: humanize Maya, SOFT top 5 oh and try to search rotate pivot in the docs. Good Luck trying to find a way to do it! I had to go to the forums and I see complaints about this from Maya users going back to 2006.

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Siew Yi Liang
>] *On Behalf Of *John Richard Sanchez *Sent:* Thursday, March 27, 2014 12:38 PM *To:* XSI List to post *Subject:* Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi)

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
2014 2:34 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 oh and try to search rotate pivot in the docs. Good Luck trying to find a way to do it! I had to go to the forums and I see complaints about this from Maya users going back to 2006. I really want to curse on here. #$%^^

Re: humanize Maya, SOFT top 5

2014-03-27 Thread John Richard Sanchez
_________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Martin
___ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> From: softimage-boun...@listproc.autodesk.com

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Andi Farhall
@listproc.autodesk.com Subject: RE: humanize Maya, SOFT top 5 Date: Thu, 27 Mar 2014 17:16:56 + Create an empty group(null). Make sure it is still selected. Set the null’s rotation to the rotation that you want the object’s pivot to be. Make the object as a child to the null. Middle

Re: humanize Maya, SOFT top 5

2014-03-27 Thread John Richard Sanchez
not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard > Sanchez > *Sent:* Thursday, March 27, 2014 12:38 PM > *To:* XSI List to post

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
:38 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg mailto:pe

Re: humanize Maya, SOFT top 5

2014-03-27 Thread John Richard Sanchez
art calling it the Hawking key for lack of a >> better name. ;-) >> >> http://markinns.com/articles/full/apple_keyboards >> -- >> Brent >> >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Peter Agg
Sent: 27 March 2014 10:32 > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > Oops I pressed send too soon. I meant it is now pretty close to Softimage > but without the non destructive workflow (edit topology without breaking > your weights) which is

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Brent McPherson
t: Re: humanize Maya, SOFT top 5 Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago. Thanks Brent for those tip

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Peter Agg
A couple of things form someone making the transition: 1. The script editor dumping my script once its been run is very painful 2. This might just be a linux thing - but if I have, say, a muscle weights menu open, I have to select something in the viewport before I can adjust brush size etc 3. Not

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Martin Yara
Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago. Thanks Brent for those tips ! I don't think the backtick is

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Szabolcs Matefy
plied!??? Etc. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, March 27, 2014 11:12 AM To: softimage@listproc.autodesk.com Subject: RE: humanize Maya, SOFT top 5 Great summary Martin but I'

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Brent McPherson
-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: 27 March 2014 09:53 To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage Move Tool. And it is IMHO the best addition Maya has had in the last few years

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Martin Yara
Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage Move Tool. And it is IMHO the best addition Maya has had in the last few years from a Modeler POV. I mean it is now pretty close to Softimage (without the The GUI is not as simple and straight forward as the M key, but it

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Szabolcs Matefy
Sent: Thursday, March 27, 2014 12:46 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 We are keeping MMB Repeat under consideration for Maya, thanks all for the feedback. On Wednesday, March 26, 2014, Matt Lind mailto:ml...@carbinestudios.com>> wrote: I fully unde

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Sofronis Efstathiou
Yes! Agreed! -Original Message- From: Tim Leydecker [bauero...@gmx.de] Received: Thursday, 27 Mar 2014, 6:49AM To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: humanize Maya, SOFT top 5 Can I trade the MMB functionality against the "M" ke

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Tim Leydecker
sk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, March 26, 2014 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind wrote: > Here at Carbine, users like the MMB to repeat a menu command. It's popular.

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
an provide bigger impact than quickie buttons. > > > Matt > > > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com ] On Behalf Of > Luc-Eric Rousseau > Sent: Wednesday, March 26,

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Matt Lind
nesday, March 26, 2014 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind wrote: > Here at Carbine, users like the MMB to repeat a menu command. It's popular. > They're not as fond of tear off menus. They don't

Re: humanize Maya, SOFT top 5

2014-03-26 Thread John Richard Sanchez
AMEN! On Wed, Mar 26, 2014 at 6:20 PM, Halim Negadi wrote: > +10 Greg > should be in every single drop down menu of every app. > Are we safe AD is not going to claim patents ? Probably not, AD had no > clue until very recently it had this in its catalogue :| > > > On Wed, Mar 26, 2014 at 10:39

Re: humanize maya, SOFT top 5

2014-03-26 Thread Greg Maguire
my 2c 1. Toggle Show/Hide and keep selected. I like pressing 'h' a lot to toggle visibility of an object. Having to press Shift-H and Ctl-H after finding the object has always been counter-intuitive to me. 2. Copy Skin Weights. Transferring weights from one object to another requires too many ste

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Halim Negadi
+10 Greg should be in every single drop down menu of every app. Are we safe AD is not going to claim patents ? Probably not, AD had no clue until very recently it had this in its catalogue :| On Wed, Mar 26, 2014 at 10:39 PM, Greg Punchatz wrote: > I will repeat, the middle mouse button option

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Adam Seeley
eyuk https://vimeo.com/adamseeley > > From: Greg Punchatz >To: softimage@listproc.autodesk.com >Sent: Wednesday, 26 March 2014, 21:39 >Subject: Re: humanize Maya, SOFT top 5 > > > >I will repeat, the middle mouse button option should be in eve

Re: humanize maya, SOFT top 5

2014-03-26 Thread Jason S
Hello Alastair Just to say, I checked-out your page, and every single peice is just truly inspiring. http://www.glassworks.co.uk/node/549 I burst into laughter at the very first singing cat/bird clip, and then yet again just as hard at the very next (mutant) cat/bird clip lol! :) To share

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Greg Punchatz
I will repeat, the middle mouse button option should be in every app not just maya. It makes sense in ANY app with drop down menu systems in place. Please don't disregard this request. *Greg Punchatz* *Sr. Creative Di

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
oftimage- > boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau > Sent: Wednesday, March 26, 2014 2:51 PM > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara wrote: > > While I like thi

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
ednesday, March 26, 2014 2:56 PM > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > On Wed, Mar 26, 2014 at 9:44 AM, Ponthieux, Joseph G. > (LARC-E1A)[LITES] wrote: > > If you don't use the hotbox much or at all, it's going to b

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind wrote: > Here at Carbine, users like the MMB to repeat a menu command. It's popular. > They're not as fond of tear off menus. They don't hate tear off menus, but > given the choice they'll use a custom key as 1st option, custom toolbar as > 2nd opti

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