Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
uot; Sent: Wednesday, October 30, 2013 4:34 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it. In britain anything designed for "the blind&q

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Woe, let's slow down a bit here. I don't think I was actually suggesting creating sections for one switch games, closed captioning, and so on. Those are important, but as you said they are discussed elsewhere. I was thinking more in terms of having sections of games that are more universa

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark, Definitely true. No game in the universe is 100% accessible to everyone else in the world. It can be something as simple as the menus and status messages being in a different language, or something more complex like an audio game being accessible to a blind player but not a deaf one. Ther

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi, Yeah, I don't really get Dark's comment either. The purpose of an editor is to correct spelling mistakes, correct punctuation mistakes, and occasional correct a grammatical error or two when they happen. I know for instance in reading the mails from this list on a daily basis that some people

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Cara, Well, that is an interesting suggestion to be sure. One advantage to havig a blog such as Wordpress is that people could leave feedback for the author's and comment on reviews, articles, news postings, etc. Cheers! On 10/31/13, Cara Quinn wrote: > Hi Thomas, > > One idea is to have Au

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Cara Quinn
Hi Thomas, One idea is to have Audyssey articles be blog postings and have the magazine in its entirety either be links to those articles or have those articles be arranged on a single web page. This would be good on many levels, as not only would the entire issue be available for those who ma

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Cara Quinn
Dark, you say it is unfair for an editor to need to wade through an article to edit it? Sorry, but that's any editor's job. ;) Maybe I'm misunderstanding here, so apologies if that's the case. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me o

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
well I have never seen a podcast over 40mb. some dramas can reach 80-200mb but not much more than that. huge archives well. zipped casts could be big. At 11:03 AM 10/31/2013, you wrote: Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
, 2013 4:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Bryan. All my podcasts are on ss. The fighting fantasy one: http://www.sendspace.com/file/6gsse9 The bg hearts one: http://www.sendspace.com/file/9wxtws The x hour one: http://www.sendspace.com/file/w0ki82 http

Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Hi Bryan. All my podcasts are on ss. The fighting fantasy one: http://www.sendspace.com/file/6gsse9 The bg hearts one: http://www.sendspace.com/file/9wxtws The x hour one: http://www.sendspace.com/file/w0ki82 http://www.sendspace.com/file/lqucj4And the smugglers I need to reccord some mo

Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Actually Tom as a miner correction the storage space limit on ss pro accounts is not 100 gb for 90 days, it is 1200 gb and it is perminant! The 100 gb is a band width limit if you use the faster ss pro download links and that refreshes every months. if however you use standard ss links there i

Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire 30 days after the last time they were downloaded, butsince free accounts are also limited to only 300 mb, that probably wouldn't do for long podcasts. Beware the Grue! Dark. --- G

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Darren. I don't think any game in the entire universe is accessible to everyone! that's just how things are. Even something like the gaembooks on the ff project couldn't be played by dislexic person. I'd myself simply talk about games being "accessible to" different disabilities. gma ta

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. While I do see your point about access for people with other disabilities, with respect I don't entirely agree that this is something we particularly need to do simply because there are many places it's done already. go to a site like able games, penny arcade or even retroremakes, and

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it. In britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
Hi dentin well anything helps. If people can host the text at least and anything else for close to free if they have enough space on their sites and we can get some mirrors going that will help. It won't be everything though if we are going to stand on our own we will eventually need to use mor

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
lf Of shaun everiss Sent: 30 October 2013 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson
Audio. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: shaun everiss Sent: Wednesday, October 30, 2013 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well I think the word blind could be

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
I aggree fully with tom. now question is how do we do that. firstly other disabilities. I know of them physical, interlectial and a few other things. I do not know how to adapt for them though and even if we did that, how would get abled people on our side in a big way. Ideally we need the power

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Dennis Towne
I've actually got an archive copy of the first 54 audyssey releases on the main alter aeon server. I grabbed it a few years ago when there was some concern about people mirroring it, or if it was even around anymore. I plan to be around for quite a few years, and could host the site if the commun

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. -original message- Subject: Re: [Audyssey] Audyssey From: Ron Schamerhorn Date: 30:10:2013 3.09 pm Hi Tom and all I do

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
ron what about sending the list 55 if its finnished at least we get 1 normal issue this year if its ready. after that though we will need to get our act together on what to do with it. All issues should still be downloadable as text and things. My idea for the cast could either be. 1. a pdcast a

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
e see these days. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well true. Ofcause a lot of people that are sighted wouldn't think twice

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
I could handle the dropbox side or someone could but I'd have to buy the space ofcause. same with sendspace. I could go unlimited data and use a server but then I'd need at least 50-80 dollars a month in donations to make it viable or at least half of what I was paying maybe 40-50 bucks a month

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: "Charles Rivard" Date: 30:10:2013 2.52 pm That's because o

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
half Of Thomas Ward Sent: 30 October 2013 12:30 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the we

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well I think the word blind could be substatuted as graphicless. after all being blind is in fact not far from the truth of being graphicless or imagless. We are for the most part only audio enabled. I joke with my computer and hacker friends when they ask me what is being blind like. And I s

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
true tom and also blind games were vastly different from the sighted. That gap is largly no more. Yes there is still a difference but we are finally after quite a few years are close enough that we have the same level of tech the sighted has with maybe a few less things with graphics and3d fx e

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
thats all well and good darren but my sighted friends like moving graphics, there are other things to. The issue with audio games in general if we want to keep them blind friendly is they need to be restricted. No blind or disabled or at least not many would have the state of the art i7 with 16

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
Yeah really. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Charles Rivard Sent: Wednesday, October 30, 2013 2:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it

Re: [Audyssey] Audyssey

2013-10-30 Thread Charles Rivard
ber 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-is

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well thats good tom but if this could progress to more advanced games like shooters and such at least for sighted who knows. those games for what they are are good to waste 30 mins of time but not much more than that. I usually pull these out when I can't be bothered playing audio games with hea

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
rren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- Fr

Re: [Audyssey] Audyssey

2013-10-30 Thread Darren Duff
To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase fo

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
Good points that I do see. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 10:45 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, We

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson
amers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is p

Re: [Audyssey] Audyssey

2013-10-30 Thread Thomas Ward
Hi Ron, Learning HTML is quite easy. For the time being I'd be willing to tag and markup the magazine myself, and you can use one as a template or sample how to do it yourself in the future if you wanted to learn how to do it. As for Sendspace yes it is free, but files will only remain on the Sen

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable by them as well. The point is not to emphasize the blind

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
Yes exactly. Things do need to be opened up there for sure. The mag does need revamping, it needs propper distribution and it needs to attract attention. If this isn't done then its pointless and a waste of time doing the mag at all. -original message- Subject: Re: [Audyssey] Audyssey Mag

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, I would classify Tank Commander as an audio game. That would let the end user know right away that the primary medium of interaction is audio rather than visual, and there is no text or braille available for deaf-blind or deaf players. So the term accessibility is one with specific appl

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, Yes, exactly. I cringe every time I see a site calling itself Blind Software, Blind Bargains, Blind Games, or anything else that advertises a blind specific clientele. I think too much emphasis is made on the fact that the website caters to the blind, and we end up shutting out sighted

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
brail display. so you can't use an inclusive word like accessible games in situations like that. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Thomas Ward Date: 30:10:2013 3.45 pm Hi Charles, Well, that's precisely the problem. A lot of audio games etc are devel

Re: [Audyssey] Audyssey

2013-10-30 Thread Ron Schamerhorn
Hi Darren Valid points indeed. However the files for sendspace could always be uploaded again if someone were willing or several people if they have an account. Or if someone has a pro it's pretty much permanent. As for dropbox yes the same would apply we'd need a longer term host. A th

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or games

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, Agreed. I don't might tellig people I am blind, but I don't go around actively labeling thing with the blind label either such as blind games, blind computer software, blind computer, whatever. That's a bit silly. On 10/30/13, darren_g_har...@btinternet.com wrote: > The point is that

Re: [Audyssey] Audyssey

2013-10-30 Thread darren_g_harris
The problem with sendspace is that the files don't stay there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. -original message- Subject: Re: [Audyssey] Audyssey From

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Ron Schamerhorn
Hi Tom For sure I'll send out 55 to you shortly and by all means we can colaberate on having Audyssey rise again like the phoenix. Talk soon On 30-Oct-2013 1:05 AM, Thomas Ward wrote: Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can

Re: [Audyssey] Audyssey

2013-10-30 Thread Ron Schamerhorn
Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The re

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: "Charles Rivard" Da

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
"'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 8:13 AM Subject: Re: [Audyssey] Audyssey Magazine I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
xample and this is just a generic statement, you got blindsoftware blindcooltech blindbargins blindmicemart the list goes on. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 October 2013 12:30 To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another s

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, I've noticed that as well. A lot of text based games such as browser based games have a lack of a good storyline which is a real problem for that genre of game since those sorts of games are really Dependant on a good storyline and decent writing. All the same if we had one or two autho

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
I Agree on that one darren, more than a few text games just don't use themedium particularly well, and don't include descriptions, atmospheric text or anything else. It's really quite disappointing. Fortunately though ther are still a few good ones out there. Beware the Grue! Dark. --- Ga

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. While I do see your point and generally speaking would agree, at the same time the Iphone has seen more than a few interactive audio dramas which directly buck this trend. Codename Signus, the Freq, Blindside and quite a few others, even to a large extent games like papasangre which

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom you could use stattic graphics in the game to illustrate a given situation. so as well as a bang that you'd hear you'd see a static version of the explosion as well. a few games use this tactic as well and this also has encouraged people to write in and submit additional graphical conten

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. That idea of separate categories sounds like a good one, plus then of course I could add the links to reviews or walkthrus to relevent entries on audiogames.net. I've already been doing this with sites like applevis, and it would be no trouble to do it with audeasy either. Beware th

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom. i do think text based games do have their place for sure. unfortunately if you look at a lot of browser based text games there isn't much imagination put into them a lot of the time. with acceptions like core exiles or space odacey. i think this is why people are losing interest in them

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Shaun, I agree the best of both worlds are highbred's like Destination Mars or Dodge City Desperados precisely because they don't need lots of graphics, are fully accessible using a screen reader, and still have plenty of game sounds etc to qualify as an audio game. Interesting enough I have be

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 12:20 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Shaun, For some people the lack of graphics will

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
12:00 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, No offense I don't think many sited people would join this list. Mailing lists are for the most part a thing of the past in the minds of most people today. No one wants their email inboxes filled up with messages on topics the

Re: [Audyssey] Audyssey

2013-10-29 Thread Charles Rivard
easts, but Labs are a close second. - Original Message - From: "Esteban Argel" To: Sent: Tuesday, October 29, 2013 9:19 PM Subject: [Audyssey] Audyssey Dear all, I am writing this to express my opinion about how Audyssey should change. It is quite true that people would no

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
Labs are a close second. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Tuesday, October 29, 2013 5:38 PM Subject: Re: [Audyssey] Audyssey Magazine Hey all Let me first begin by saying that I discovered a copy of #55 just a day or

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
hmmm I am interested in hybred games. audio and text would make best of both worlds. voiceovers and such to maybe if we can handle it to with audio and also spoken text that appears on screen a screenreader can read who knows. Pure text maybe depends what the game is. At 06:20 PM 10/30/2013, yo

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Dark, That is indeed where we at Audyssey can help. I have began writing a new outline for the Audyssey site, and my idea is to have a section for game articles, another one for reviews, another for walkthroughs, and so on. Basically, have plenty of content that may or may not be available on A

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun, For some people the lack of graphics will always be a point of contention, but that does not mean everyone will feel that way. I think what we need here is a different strategy in marketing audio games. As someone said instead of advertising them as blind games we need to market them as

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can begin converting it into HTML, and convert it into an online e-zine with links and so forth. I have some ideas where to take the magazine and perhaps you and I can work off list on it together

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Charles, No offense I don't think many sited people would join this list. Mailing lists are for the most part a thing of the past in the minds of most people today. No one wants their email inboxes filled up with messages on topics they may or may not have any interest in. That's why I think we

Re: [Audyssey] Audyssey

2013-10-29 Thread Thomas Ward
Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the si

[Audyssey] Audyssey

2013-10-29 Thread Esteban Argel
Dear all, I am writing this to express my opinion about how Audyssey should change. It is quite true that people would not want constant emails. If people were to recieve constant emails (wich is the case as of late), it will eventually become cluttered. I think a podcast would be much more suita

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
well its good that you have appeared and are willing. This fact is why we need to have more than one editor. we also need a dropbox or something where all content is shared. if one guy gets sick or drops his hard drive on his foot breaking it and the drive we need to have backup. it would be good

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Ron Schamerhorn
Hey all Let me first begin by saying that I discovered a copy of #55 just a day or two ago. Yes it was a combination of personal and computer issues that delayed publication of the issue. I'm still willing and able to be editor of the magazine and yes I agree some changes are certainly in

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
f not actively positive. That's why even when the db uses the term "symple" it's meant purely descriptively and not as a cryticism. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesda

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 29, 2013 1:29 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, This has nothing to do with forums verses lists. The fault of Audyssey not being wide

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark
cryticism. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 29, 2013 6:53 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, Thanks. Those do seem like some good ideas. I guess the only q

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
, and more game could become of it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 29, 2013 1:29 PM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Dark, Thanks. Those do seem like some good ideas. I guess the only question is content. I guess I can go through the past issues to look for reviews, articles, and so on and begin converting them into a database or at least an index with links to each article or review so they are easy to find.

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Darren, Well, I do agree with you for the most part. Although, regarding a podcast I think that is something that should be considered as an addition to the magazine rather than an absolute replacement for the magazine. Not everyone can record a decent podcast, but everyone can write and submit

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark
Hi Tom. While I agree a flashy website with lots of multimedia shenanigans would be inappropriate for hosting the audeasy magazine, there are various rather simple things an audeasy site could do. One example is indexing. In the past the audeasy magazine was a great big long text document wi

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun, Well, any and all suggestions will be considered. Obviously do to cost or feasibility not every suggestion will be practical or possible, but as I have decided to spend some time on revamping the site and magazine I'll be taking notes over the next few days. On 10/29/13, shaun everiss

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
well I'd be happy to input if I could to the project of magazine reconstruction. At 07:17 AM 10/30/2013, you wrote: Hi Dark, I agree. That does seem like a good idea. Something to try. Converting Audyssey over to a webzine like Spag is a good idea. It would take a while to build the site up to

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Charles, This has nothing to do with forums verses lists. The fault of Audyssey not being widely circulated and/or publicized has more to do with its prior management. For years it was simply compiled and published via the mailing list, which worked, but now days as Dark pointed out there are f

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
well I can think of a blog though you are right about flashyness. We need a link page to liks for games. Right now, the easiest would to link the audiogames database pluss the pcs game lists, and any other devs we want to link to since there are established databases. Its about all we need, mayb

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Dark, I agree. That does seem like a good idea. Something to try. Converting Audyssey over to a webzine like Spag is a good idea. It would take a while to build the site up to Audiogames.net quality, but it would draw people in because the list would be secondary and the majority of the primary

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun, I think you are being way too overly pessimistic here. For one thing audio games are continually growing, and there are now more audio games on the market than ever before. When Michael Feir started the Audyssey Magazine it was basically restricted to Dos text based games and interactive

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
You have a point dark everyone that wants to be everyone has a central website. Its the seat of power and where they shout to the universe at large. Its never took off for us. How much resource would it take to write one or pay for an accessable one which is attractive to be written. We have a s

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
well there is coolblindtech. They are not always garenteeing to put up content but they are approachable on the at least initial setup they may not ofcause include things it is their choice but still. At 03:37 AM 10/30/2013, you wrote: With respect charles,I disagree on the spelling and gram

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
and it can remain in email format charles, html or on a website no one is suggesting it should soley go over to forums though I admit that would help if it was published on its own room or the articles room in audiogames. We are not after a sole resource it will take more than 1 resource to pub

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
I aggree darrin. what say people if we just move the mag to smomething that has the power audiogames.net has a lot of stuff. Adding to it seems to be what is suggested, it has some organisations on it and a lot more people. It has the power to change the universe well enough for the plannet ser

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
I aggree, we almost need to have a safety buffer of info or something. ideally we would need to have so much info we couldn't publish in one mag. Every few issues maybe 2-3 we would pull things out and put them up. But we could have a safety valve of 2-3 issues to cover any holes, ofcause thats g

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
I think the mag's primary purpose was to keep people informed before the net which iit did. Now though yeah the old format no longer fits. It needs to be majorly expanded which means more than blind games, maybe mainstream and blind and then maybe other things to. I really liked the game mag but

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark
Hi Darren. while I appreciate the comments about the audiogames.net forum, as a correction, actually mailing list are very much still in use precisely because! people can now get E-mails on their iphones, tablets etc and don't! have to go about checking into forums and mucking about online but

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark
With respect charles,I disagree on the spelling and grammar front, both because A, it's unfair for the poor editer to have to sit and wade through such a dull task, and B, because I don't want my words americanised in grammar or spelling. Albeit I do agree that anyone submitting an article shou

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
Whose fault was it that the magazine wasn't widely publicized? Reasons for why it has it's place in other places than forums have been explained in other posts. Opinions are different. I, for one, find the Email format to be the best. No need to hunt for what you're looking for. I find fo

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Darren Harris
a podcast would be better because then you could for example demo certain games on the podcast and let the demo's speak for themselves. as dark pointed out and as i have said several times over the years audyssey faled to bring in more readers because of it's lack of exposure to the wider worl

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Charles Rivard
There are people who did not subscribe to the Audyssey list or who did not have the time to look through a forum who could use the quarterly magazine as a way to keep abreast of what is going on in the gaming community. Also, there were features in the mag that couldn't be found elsewhere. I t

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread dark
Hi Tom. this is an interesting question. I do perfectly agree with your reasoning, about the legitimacy of the magazine and exposure, and indeed if you look at the way web magazines like Spag are still very popular today with their own websites, news letters, facebook groups etc it does seem a

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Darren, What you say is true to a point, but I blame the editor for that. The publication and distribution of the magazine is suppose to be the editors job, and perhaps we simply need a new editor who will do more than put the magazine together. He or she will need to offer the magazine in more

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread Thomas Ward
Hi Shaun, I definitely think there is still a place for the Audyssey Magazine. For one thing not everybody is on the Audyssey List or Audio Games Forum. Many people who are busy with work, family, and other aspects of day to day life don't necessarily want to spend all their time browsing the foru

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