uot;
Sent: Wednesday, October 30, 2013 4:34 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charlse.
when it comes to games like swamp, shades of doom etc, I disagree they
are! designed for "the blind" as you ubiquitously put it.
In britain anything designed for "the blind&q
Hi Dark,
Woe, let's slow down a bit here. I don't think I was actually
suggesting creating sections for one switch games, closed captioning,
and so on. Those are important, but as you said they are discussed
elsewhere. I was thinking more in terms of having sections of games
that are more universa
Hi Dark,
Definitely true. No game in the universe is 100% accessible to
everyone else in the world. It can be something as simple as the menus
and status messages being in a different language, or something more
complex like an audio game being accessible to a blind player but not
a deaf one. Ther
Hi,
Yeah, I don't really get Dark's comment either. The purpose of an
editor is to correct spelling mistakes, correct punctuation mistakes,
and occasional correct a grammatical error or two when they happen. I
know for instance in reading the mails from this list on a daily basis
that some people
Hi Cara,
Well, that is an interesting suggestion to be sure. One advantage to
havig a blog such as Wordpress is that people could leave feedback for
the author's and comment on reviews, articles, news postings, etc.
Cheers!
On 10/31/13, Cara Quinn wrote:
> Hi Thomas,
>
> One idea is to have Au
Hi Thomas,
One idea is to have Audyssey articles be blog postings and have the magazine in
its entirety either be links to those articles or have those articles be
arranged on a single web page.
This would be good on many levels, as not only would the entire issue be
available for those who ma
Dark, you say it is unfair for an editor to need to wade through an article to
edit it?
Sorry, but that's any editor's job. ;)
Maybe I'm misunderstanding here, so apologies if that's the case.
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me o
well I have never seen a podcast over 40mb.
some dramas can reach 80-200mb but not much more than that.
huge archives well.
zipped casts could be big.
At 11:03 AM 10/31/2013, you wrote:
Actually darren with a sendspace pro account the files do! stay perminantly.
With a free account they expire
, 2013 4:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey
Hi Bryan.
All my podcasts are on ss.
The fighting fantasy one:
http://www.sendspace.com/file/6gsse9
The bg hearts one:
http://www.sendspace.com/file/9wxtws
The x hour one:
http://www.sendspace.com/file/w0ki82
http
Hi Bryan.
All my podcasts are on ss.
The fighting fantasy one:
http://www.sendspace.com/file/6gsse9
The bg hearts one:
http://www.sendspace.com/file/9wxtws
The x hour one:
http://www.sendspace.com/file/w0ki82
http://www.sendspace.com/file/lqucj4And the smugglers
I need to reccord some mo
Actually Tom as a miner correction the storage space limit on ss pro
accounts is not 100 gb for 90 days, it is 1200 gb and it is perminant!
The 100 gb is a band width limit if you use the faster ss pro download links
and that refreshes every months. if however you use standard ss links there
i
Actually darren with a sendspace pro account the files do! stay perminantly.
With a free account they expire 30 days after the last time they were
downloaded, butsince free accounts are also limited to only 300 mb, that
probably wouldn't do for long podcasts.
Beware the Grue!
Dark.
---
G
Hi Darren.
I don't think any game in the entire universe is accessible to everyone!
that's just how things are.
Even something like the gaembooks on the ff project couldn't be played by
dislexic person.
I'd myself simply talk about games being "accessible to" different
disabilities. gma ta
Hi Tom.
While I do see your point about access for people with other disabilities,
with respect I don't entirely agree that this is something we particularly
need to do simply because there are many places it's done already.
go to a site like able games, penny arcade or even retroremakes, and
Hi Charlse.
when it comes to games like swamp, shades of doom etc, I disagree they are!
designed for "the blind" as you ubiquitously put it.
In britain anything designed for "the blind" is automatically aimed at the
over 70's more often than not, and frankly though there are some games with
Hi dentin well anything helps.
If people can host the text at least and anything else for close to
free if they have enough space on their sites and we can get some
mirrors going that will help.
It won't be everything though if we are going to stand on our own we
will eventually need to use mor
lf Of shaun everiss
Sent: 30 October 2013 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine
well true.
Ofcause a lot of people that are sighted wouldn't think twice about
how bad some blind software is because its not for sighted.
However I have used both sighted
Audio.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: shaun everiss
Sent: Wednesday, October 30, 2013 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine
well I think the word blind could be
I aggree fully with tom.
now question is how do we do that.
firstly other disabilities.
I know of them physical, interlectial and a few other things.
I do not know how to adapt for them though and even if we did that,
how would get abled people on our side in a big way.
Ideally we need the power
I've actually got an archive copy of the first 54 audyssey releases on
the main alter aeon server. I grabbed it a few years ago when there
was some concern about people mirroring it, or if it was even around
anymore. I plan to be around for quite a few years, and could host
the site if the commun
there
indefinitely. We would need a perninant archive. Dropbox relies on
people actualy subscribing to the service. People will simply want
to find the material there and then.
-original message-
Subject: Re: [Audyssey] Audyssey
From: Ron Schamerhorn
Date: 30:10:2013 3.09 pm
Hi Tom and all
I do
ron what about sending the list 55 if its finnished at least we get 1
normal issue this year if its ready.
after that though we will need to get our act together on what to do with it.
All issues should still be downloadable as text and things.
My idea for the cast could either be.
1. a pdcast a
e see these
days.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine
well true.
Ofcause a lot of people that are sighted wouldn't think twice
I could handle the dropbox side or someone could but I'd have to buy
the space ofcause.
same with sendspace.
I could go unlimited data and use a server but then I'd need at least
50-80 dollars a month in donations to make it viable or at least half
of what I was paying maybe 40-50 bucks a month
placed on that word. Yes i'm
blind i don't care about saying that i an but i don't go about
saying blind this blind that. It's silly.
-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: "Charles Rivard"
Date: 30:10:2013 2.52 pm
That's because o
half Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine
Hi Dark,
I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the we
well I think the word blind could be substatuted as graphicless.
after all being blind is in fact not far from the truth of being
graphicless or imagless.
We are for the most part only audio enabled.
I joke with my computer and hacker friends when they ask me what is
being blind like.
And I s
true tom and also blind games were vastly different from the sighted.
That gap is largly no more.
Yes there is still a difference but we are finally after quite a few
years are close enough that we have the same level of tech the
sighted has with maybe a few less things with graphics and3d fx e
thats all well and good darren but my sighted friends like moving
graphics, there are other things to.
The issue with audio games in general if we want to keep them blind
friendly is they need to be restricted.
No blind or disabled or at least not many would have the state of the
art i7 with 16
Yeah really.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Charles Rivard
Sent: Wednesday, October 30, 2013 2:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey
I wish I could find it, too, before it
ber 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey
I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-is
well thats good tom but if this could progress to more advanced games
like shooters and such at least for sighted who knows.
those games for what they are are good to waste 30 mins of time but
not much more than that.
I usually pull these out when I can't be bothered playing audio games
with hea
rren Duff
Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey
I already have many game podcast reviews. I think many of you have heard
them. I would be happy to provide them to the mag. I need to make more.
-Original Message-
Fr
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey
Hi Tom and all
I do agree with what you said. I believe a podcast would be a good
enhancement to say a written review of a given game. Addressing the idea of
storage space needed I don't know how much the cost would increase fo
Good points that I do see.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 30, 2013 10:45 AM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles,
We
amers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine
Hi Dark,
That is pretty much how I feel about it as well. I don't have a
problem with stating that a game is accessible to blind gamers as long
as it is written in such a way to make sighted mainstream gamers aware
that the game is p
Hi Ron,
Learning HTML is quite easy. For the time being I'd be willing to tag
and markup the magazine myself, and you can use one as a template or
sample how to do it yourself in the future if you wanted to learn how
to do it.
As for Sendspace yes it is free, but files will only remain on the
Sen
Hi Dark,
That is pretty much how I feel about it as well. I don't have a
problem with stating that a game is accessible to blind gamers as long
as it is written in such a way to make sighted mainstream gamers aware
that the game is playable by them as well. The point is not to
emphasize the blind
Yes exactly. Things do need to be opened up there for sure. The mag does need
revamping, it needs propper distribution and it needs to attract attention. If
this isn't done then its pointless and a waste of time doing the mag at all.
-original message-
Subject: Re: [Audyssey] Audyssey Mag
Hi Darren,
I would classify Tank Commander as an audio game. That would let the
end user know right away that the primary medium of interaction is
audio rather than visual, and there is no text or braille available
for deaf-blind or deaf players. So the term accessibility is one with
specific appl
Hi Darren,
Yes, exactly. I cringe every time I see a site calling itself Blind
Software, Blind Bargains, Blind Games, or anything else that
advertises a blind specific clientele. I think too much emphasis is
made on the fact that the website caters to the blind, and we end up
shutting out sighted
brail display. so you
can't use an inclusive word like accessible games in situations like that.
-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: Thomas Ward
Date: 30:10:2013 3.45 pm
Hi Charles,
Well, that's precisely the problem. A lot of audio games etc are
devel
Hi Darren
Valid points indeed. However the files for sendspace could always be
uploaded again if someone were willing or several people if they have an
account. Or if someone has a pro it's pretty much permanent. As for
dropbox yes the same would apply we'd need a longer term host.
A th
Hi Charles,
Well, that's precisely the problem. A lot of audio games etc are
developed especially for the blind and while that does not in of
itself preclude sighted users from playing the word blind has a
negative stigma attached to it which can adversely effect their
opinion of the game or games
Hi Darren,
Agreed. I don't might tellig people I am blind, but I don't go around
actively labeling thing with the blind label either such as blind
games, blind computer software, blind computer, whatever. That's a bit
silly.
On 10/30/13, darren_g_har...@btinternet.com
wrote:
> The point is that
The problem with sendspace is that the files don't stay there indefinitely. We
would need a perninant archive. Dropbox relies on people actualy subscribing to
the service. People will simply want to find the material there and then.
-original message-
Subject: Re: [Audyssey] Audyssey
From
Hi Tom
For sure I'll send out 55 to you shortly and by all means we can
colaberate on having Audyssey rise again like the phoenix.
Talk soon
On 30-Oct-2013 1:05 AM, Thomas Ward wrote:
Hi Ron,
If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can
Hi Tom and all
I do agree with what you said. I believe a podcast would be a good
enhancement to say a written review of a given game. Addressing the
idea of storage space needed I don't know how much the cost would
increase for the webisite, but an alternative could be sendspace. The
re
The point is that there is way too much placed on that word. Yes i'm blind i
don't care about saying that i an but i don't go about saying blind this blind
that. It's silly.
-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: "Charles Rivard"
Da
"'Gamers Discussion list'"
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine
I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there
xample and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re:
Hi Tom.
It is what I actually wrote in the 4th chapter of my phd. The over whelming
social reaction to any sort of disability is that it's something different,
that a person with none working body parts or a medical condition that
causes them to live life differently is intrinsically another s
Hi Dark,
I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though
Hi Darren,
I've noticed that as well. A lot of text based games such as browser
based games have a lack of a good storyline which is a real problem
for that genre of game since those sorts of games are really Dependant
on a good storyline and decent writing. All the same if we had one or
two autho
I Agree on that one darren, more than a few text games just don't use
themedium particularly well, and don't include descriptions, atmospheric
text or anything else. It's really quite disappointing.
Fortunately though ther are still a few good ones out there.
Beware the Grue!
Dark.
---
Ga
Hi Tom.
While I do see your point and generally speaking would agree, at the same
time the Iphone has seen more than a few interactive audio dramas which
directly buck this trend.
Codename Signus, the Freq, Blindside and quite a few others, even to a large
extent games like papasangre which
hi tom
you could use stattic graphics in the game to illustrate a given situation. so
as well as a bang that you'd hear you'd see a static version of the explosion
as well. a few games use this tactic as well and this also has encouraged
people to write in and submit additional graphical conten
Hi Tom.
That idea of separate categories sounds like a good one, plus then of course
I could add the links to reviews or walkthrus to relevent entries on
audiogames.net. I've already been doing this with sites like applevis, and
it would be no trouble to do it with audeasy either.
Beware th
hi tom.
i do think text based games do have their place for sure. unfortunately if you
look at a lot of browser based text games there isn't much imagination put into
them a lot of the time. with acceptions like core exiles or space odacey. i
think this is why people are losing interest in them
Hi Shaun,
I agree the best of both worlds are highbred's like Destination Mars
or Dodge City Desperados precisely because they don't need lots of
graphics, are fully accessible using a screen reader, and still have
plenty of game sounds etc to qualify as an audio game. Interesting
enough I have be
.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 30, 2013 12:20 AM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Shaun,
For some people the lack of graphics will
12:00 AM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles,
No offense I don't think many sited people would join this list.
Mailing lists are for the most part a thing of the past in the minds
of most people today. No one wants their email inboxes filled up with
messages on topics the
easts, but Labs are a close second.
- Original Message -
From: "Esteban Argel"
To:
Sent: Tuesday, October 29, 2013 9:19 PM
Subject: [Audyssey] Audyssey
Dear all,
I am writing this to express my opinion about how Audyssey should
change. It is quite true that people would no
Labs are a close second.
- Original Message -
From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 5:38 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hey all
Let me first begin by saying that I discovered a copy of #55 just a day
or
hmmm I am interested in hybred games.
audio and text would make best of both worlds.
voiceovers and such to maybe if we can handle it to with audio and
also spoken text that appears on screen a screenreader can read who knows.
Pure text maybe depends what the game is.
At 06:20 PM 10/30/2013, yo
Hi Dark,
That is indeed where we at Audyssey can help. I have began writing a
new outline for the Audyssey site, and my idea is to have a section
for game articles, another one for reviews, another for walkthroughs,
and so on. Basically, have plenty of content that may or may not be
available on A
Hi Shaun,
For some people the lack of graphics will always be a point of
contention, but that does not mean everyone will feel that way. I
think what we need here is a different strategy in marketing audio
games. As someone said instead of advertising them as blind games we
need to market them as
Hi Ron,
If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list on it together
Hi Charles,
No offense I don't think many sited people would join this list.
Mailing lists are for the most part a thing of the past in the minds
of most people today. No one wants their email inboxes filled up with
messages on topics they may or may not have any interest in. That's
why I think we
Hi Steven and all,
I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the si
Dear all,
I am writing this to express my opinion about how Audyssey should
change. It is quite true that people would not want constant emails.
If people were to recieve constant emails (wich is the case as of
late), it will eventually become cluttered. I think a podcast would
be much more suita
well its good that you have appeared and are willing.
This fact is why we need to have more than one editor.
we also need a dropbox or something where all content is shared.
if one guy gets sick or drops his hard drive on his foot breaking it
and the drive we need to have backup.
it would be good
Hey all
Let me first begin by saying that I discovered a copy of #55 just a
day or two ago. Yes it was a combination of personal and computer
issues that delayed publication of the issue. I'm still willing and
able to be editor of the magazine and yes I agree some changes are
certainly in
f not actively positive. That's why even
when the db uses the term "symple" it's meant purely descriptively
and not as a cryticism.
Beware the Grue!
Dark.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesda
a close second.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 1:29 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles,
This has nothing to do with forums verses lists. The fault of Audyssey
not being wide
cryticism.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 6:53 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Dark,
Thanks. Those do seem like some good ideas. I guess the only q
, and more
game could become of it.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 1:29 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles
Hi Dark,
Thanks. Those do seem like some good ideas. I guess the only question
is content. I guess I can go through the past issues to look for
reviews, articles, and so on and begin converting them into a database
or at least an index with links to each article or review so they are
easy to find.
Hi Darren,
Well, I do agree with you for the most part. Although, regarding a
podcast I think that is something that should be considered as an
addition to the magazine rather than an absolute replacement for the
magazine. Not everyone can record a decent podcast, but everyone can
write and submit
Hi Tom.
While I agree a flashy website with lots of multimedia shenanigans would be
inappropriate for hosting the audeasy magazine, there are various rather
simple things an audeasy site could do.
One example is indexing.
In the past the audeasy magazine was a great big long text document wi
Hi Shaun,
Well, any and all suggestions will be considered. Obviously do to cost
or feasibility not every suggestion will be practical or possible, but
as I have decided to spend some time on revamping the site and
magazine I'll be taking notes over the next few days.
On 10/29/13, shaun everiss
well I'd be happy to input if I could to the project of magazine
reconstruction.
At 07:17 AM 10/30/2013, you wrote:
Hi Dark,
I agree. That does seem like a good idea. Something to try. Converting
Audyssey over to a webzine like Spag is a good idea. It would take a
while to build the site up to
Hi Charles,
This has nothing to do with forums verses lists. The fault of Audyssey
not being widely circulated and/or publicized has more to do with its
prior management. For years it was simply compiled and published via
the mailing list, which worked, but now days as Dark pointed out there
are f
well I can think of a blog though you are right about flashyness.
We need a link page to liks for games.
Right now, the easiest would to link the audiogames database pluss
the pcs game lists, and any other devs we want to link to since there
are established databases.
Its about all we need, mayb
Hi Dark,
I agree. That does seem like a good idea. Something to try. Converting
Audyssey over to a webzine like Spag is a good idea. It would take a
while to build the site up to Audiogames.net quality, but it would
draw people in because the list would be secondary and the majority of
the primary
Hi Shaun,
I think you are being way too overly pessimistic here. For one thing
audio games are continually growing, and there are now more audio
games on the market than ever before. When Michael Feir started the
Audyssey Magazine it was basically restricted to Dos text based games
and interactive
You have a point dark everyone that wants to be everyone has a central website.
Its the seat of power and where they shout to the universe at large.
Its never took off for us.
How much resource would it take to write one or pay for an accessable
one which is attractive to be written.
We have a s
well there is coolblindtech.
They are not always garenteeing to put up content but they are
approachable on the at least initial setup they may not ofcause
include things it is their choice but still.
At 03:37 AM 10/30/2013, you wrote:
With respect charles,I disagree on the spelling and gram
and it can remain in email format charles, html or on a website no
one is suggesting it should soley go over to forums though I admit
that would help if it was published on its own room or the articles
room in audiogames.
We are not after a sole resource it will take more than 1 resource to
pub
I aggree darrin.
what say people if we just move the mag to smomething that has the
power audiogames.net has a lot of stuff.
Adding to it seems to be what is suggested, it has some organisations
on it and a lot more people.
It has the power to change the universe well enough for the plannet
ser
I aggree, we almost need to have a safety buffer of info or something.
ideally we would need to have so much info we couldn't publish in one mag.
Every few issues maybe 2-3 we would pull things out and put them up.
But we could have a safety valve of 2-3 issues to cover any holes,
ofcause thats g
I think the mag's primary purpose was to keep people informed before
the net which iit did.
Now though yeah the old format no longer fits.
It needs to be majorly expanded which means more than blind games,
maybe mainstream and blind and then maybe other things to.
I really liked the game mag but
Hi Darren.
while I appreciate the comments about the audiogames.net forum, as a
correction, actually mailing list are very much still in use precisely
because! people can now get E-mails on their iphones, tablets etc and don't!
have to go about checking into forums and mucking about online but
With respect charles,I disagree on the spelling and grammar front, both
because A, it's unfair for the poor editer to have to sit and wade through
such a dull task, and B, because I don't want my words americanised in
grammar or spelling. Albeit I do agree that anyone submitting an article
shou
Whose fault was it that the magazine wasn't widely publicized?
Reasons for why it has it's place in other places than forums have been
explained in other posts. Opinions are different. I, for one, find the Email
format to be the best. No need to hunt for what you're looking for. I find
fo
a podcast would be better because then you could for example demo certain games
on the podcast and let the demo's speak for themselves.
as dark pointed out and as i have said several times over the years audyssey
faled to bring in more readers because of it's lack of exposure to the wider
worl
There are people who did not subscribe to the Audyssey list or who did not have
the time to look through a forum who could use the quarterly magazine as a way
to keep abreast of what is going on in the gaming community. Also, there were
features in the mag that couldn't be found elsewhere. I t
Hi Tom.
this is an interesting question. I do perfectly agree with your reasoning,
about the legitimacy of the magazine and exposure, and indeed if you look at
the way web magazines like Spag are still very popular today with their own
websites, news letters, facebook groups etc it does seem a
Hi Darren,
What you say is true to a point, but I blame the editor for that. The
publication and distribution of the magazine is suppose to be the
editors job, and perhaps we simply need a new editor who will do more
than put the magazine together. He or she will need to offer the
magazine in more
Hi Shaun,
I definitely think there is still a place for the Audyssey Magazine.
For one thing not everybody is on the Audyssey List or Audio Games
Forum. Many people who are busy with work, family, and other aspects
of day to day life don't necessarily want to spend all their time
browsing the foru
201 - 300 of 1109 matches
Mail list logo