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> (note: these are for Bank of America employees only)
>
>
>
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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--
Meinte van't Kruis
Freelance Flash Platform Dev (mxml,act
ngines?
> > Date: Sun, 11 Apr 2010 03:59:38 -0500
> > To: flashcoders@chattyfig.figleaf.com
> >
> > Hello,
> > Has anyone used "Unity 3D"?
> > Does anyone know if it can port to Flash?
> > I just received a copy and was curious.
> > Thanks,
>
_
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> > --
> > Matt Perkins
> > --
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Meinte van't Kruis
Freelance Flash Platf
OSB) on
>> GSA Schedule, and provides the highest caliber vendor-authorized
>> instruction at our training centers, online, or onsite.
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Meinte van't Kruis
Freelance Flash Platform Dev (mxml,actionscript,flex,air)
malatze
http://w
38 PM, Meinte van't Kruis wrote:
> Joa Ebert's apparat can be found here:
> http://blog.joa-ebert.com/2009/08/11/apparat-is-now-open-source/
> <http://blog.joa-ebert.com/2009/08/11/apparat-is-now-open-source/>As far
> as Cannassa is concerned, he is best known for Haxe,
odes which arent
available in AS3 (don't ask me why). Anyway, I'm no expert, but a bit of it
is explained here:
http://ncannasse.fr/blog/adobe_alchemy
On Wed, Jan 6, 2010 at 12:19 PM, John McCormack wrote:
> Meinte van't Kruis wrote:
>
>> Seeing the whole appara
since I'm playing with alchemy a bit myself now as
well.
I realise that stuff isn't found in the average Flash project, allthough I
did work in a project
not too long ago where they are implementing some alchemy to speed things
up.
On Tue, Jan 5, 2010 at 4:07 PM, Paul Andrews wrote:
>
Actually, I think performance should be on top of the priority list for any
Flash developer.
Unresponsive flash apps are the number one irritation imho.
On Tue, Jan 5, 2010 at 12:19 PM, Paul Andrews wrote:
> Meinte van't Kruis wrote:
>
>> I'd say, learn a lower-level lang
ular system could take on the
>>> subsequent development and maintenance of the code without having to learn
>>> an extra language. The fact that they were limited to one
>>> environment/language didn't mean that they weren't able to produce very
>>> capable
trigger
> some functions in Director.
>
> Kind of frustrated at the moment, glad for every input.
> Thanks in advance
> Thomas
>
> ___
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> http://chattyfig.f
insects around the street light?
>
> gregb
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Meinte
> van't Kruis
> Sent: Tuesday, December 08, 2009 7:38 AM
> To: Flash Coder
w the menu. When I click the colored
links
in the text all goes well. But in flash player 10.1 beta, the text
dissapears after
following 2 links, weirdness, if you see the same stuff happening, let me
know.
thanks!
--
Meinte van't Kruis
Freelance Flash Platform Dev (mxml,actionscrip
Still, I agree with John, on the XML part. If everybody and everything can
read an XML on a random server, why can't Flash, it doesn't make any sense.
On Tue, Mar 31, 2009 at 5:33 PM, Muzak wrote:
> And, I've also discovered that Flex is more forgiving. I can pull in
>> content from another doma
ed, the program locks up. Have seen this with PhotoShop / InDesign
> so far - we have to keep deleting the prefs for each software. I hope CS4
> has not done this too...
>
> Glen
>
>
> Meinte van't Kruis wrote:
>
>> Hi guys,
>>
>> Does anyone share t
Hi guys,
Does anyone share the experience when selecting the library in flash cs4, it
stalls the computer for up to halve a minute? It's really annoying, happens
alot and doesn't happen in Flash cs3, with the same files, so I guess it's
nothing to do with the size of the library.
At first I thoug
flex develop has a bit more of the 'you did something wrong' warnings
before compiling. But frankly, I find it just plain annoying. I love hitting
ctrl-s every few seconds, and after each hit flexdev will check and find
new errors of unfinished code lines.
On Fri, Mar 6, 2009 at 7:13 PM, Todd Kerp
if you're using flvplayback, set the property
fullScreenTakeOver
to false
On Mon, Feb 2, 2009 at 3:41 PM, Matt S. wrote:
> Are you loading the video player into its own holder mc? If you do
> that, then place that holder on the display list, then set
>
> if (stage.displayState == StageDisplayS
actually, most browsers won't even allow the flash player to run at a higher
rate than 60 (except firefox I think)
On Mon, Dec 22, 2008 at 10:43 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:
> enter_frame events will cause the plugin to chug quite a lot i'd imagine
>
> O
actually, you can encode to on2 with ffmpeg, it takes a bit of tweaking, but
it does work(with the help of some other programs), here's the link(actually
not sure it's legal, it depends on the on2 codec which used to be
distributed):
http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-enco
I think I tried something with casting to array or using Function.apply, I'm
pretty sureFunction.apply or call does the trick
after messing around with it I decided it wasnt worth the mess and used
array's instead..
On Fri, Nov 28, 2008 at 4:18 PM, Latcho <[EMAIL PROTECTED]> wrote:
>
> Hi List,
oops, that's not true, adding swc simply makes the flash compile if you use
any classes in the swc without compiling them, it's what I use to exclude
classes from compiling with actionscript, which isn't what you actually want
On Thu, Nov 27, 2008 at 4:21 PM, Meinte van't Kru
what's so hacky about it? To my knowledge you point to an SWC the same way
you would point to actionscript classes, adding it to your classpath
On Wed, Nov 26, 2008 at 10:18 PM, Eric E. Dolecki <[EMAIL PROTECTED]>wrote:
> Oops - I didn't see that CS3 part. CS4 makes it super easy to link to a SWC
"Yes, for sites that have a lot of UI "zing" - animations and effects, and
really wild transitions and layouts, well, Flex would not be the best
choice. That's why you have to decide which tool is best for what kind of
project you have."
That's what bothers me about Flex, and maybe that's where th
That would be very cool, I think people like me, who are still using flash
but only use it for asset management and flashdevelop(or whatever) for
coding, would be more motivated in making a hop over.
On Thu, Nov 20, 2008 at 5:13 PM, Weyert de Boer <[EMAIL PROTECTED]> wrote:
> Of course, this prob
perhaps that's a bit of a problem that flex has;
any flex app using default components and skin will look like it has been
build in flex
any flex app using custom components /custom skin will look like it has been
build in flash
so if I try to find cool flex apps.. well I haven't seen many because
fonts are cached as bitmap when they get turned in 3d space, same as when
applying filters,
you can;t turn that off.
One last thing to try is to tween with rounded values only, but I'm quite
sure that wont make a difference,
I think any font moved or turned in 3d space gets a bit 'blurry'.
On Mo
, 2008 at 9:31 PM, Hans Wichman
> <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > maybe a dumb question, but what is wrong with injecting the required
> > metadata with burak's or something like that?
> >
> > greetz
> > JC
> >
> >
sebastian schrieb:
>
> Hi, just a little comment, but if the size reported results in 0 by 0
>> pixels, you can always set a condition that sets it to a minimum/default
>> size... hopefully the aspect-ratio is not also a variable.
>>
>> good luck!
>>
>> Se
always set a condition that sets it to a minimum/default
> size... hopefully the aspect-ratio is not also a variable.
>
> good luck!
>
> Seb.
>
>
> Meinte van't Kruis wrote:
>
>> I found the post. It would be nice to have standardised metadata, but it
>
e you a direct link, but
> doesn't work for me, I'm afraid).
>
> I haven't found any better way of solving the problem, to be honest.
> So I'm all ears.
>
> On Mon, Nov 10, 2008 at 3:22 PM, Meinte van't Kruis <[EMAIL PROTECTED]>
> wrote:
> >
ml#event:ready
>
>
>
> - Original Message - From: "Meinte van't Kruis" <[EMAIL PROTECTED]>
> To: "Flash Coders List"
> Sent: Monday, November 10, 2008 11:56 AM
> Subject: [Flashcoders] FLV: reliable height&width dimensions
>
>
Hi Folks,
I've been having trouble reliably getting FLV dimensions with both
progressive and streaming files.
I'm current using the buffer full event to resize the video proportionally,
therefore needing videoHeight
and videoWidth. The problem is that once every now and again those
dimensions star
ch <[EMAIL PROTECTED]>wrote:
> I refuse to install MS Silverlight as a matter of principle.
>
>
> On Oct 29, 2008, at 5:30 AM, Meinte van't Kruis wrote:
>
> has anyone checked out
>>
>> http://www.smoothhd.com/
>>
>> seems pretty cool, here's the
has anyone checked out
http://www.smoothhd.com/
seems pretty cool, here's the description;
SmoothHD.com is an early glimpse of cutting edge new technology from
Microsoft and Akamai that will raise the bar on the consumer video
experience.
SmoothHD.com is powered by Microsoft Internet Informatio
Cool! I'm curious as how to the new animation work-flow is going to be.
Allthough what I really hope for is a less buggy environment to work in.
On Tue, Sep 23, 2008 at 8:20 AM, Paul Steven <[EMAIL PROTECTED]>wrote:
> Apologies if this has already been posted but I was searching for the
> minimum
I'm not sure about this one, but couldn't you just make the form in flash
yourself and just
post the same variables to the service, which the usual HTML foms also post.
You could just
peek in the HTML form, check out the variables which it will send and
simulate that behaviour in flash.
Transactio
to have a stack trace the easiest way would be:
try{
throw new Error("Stack trace");
}catch(e:Error){
trace(e.getStackTrace();
}
On Tue, Sep 16, 2008 at 1:24 PM, Jiri Heitlager <
[EMAIL PROTECTED]> wrote:
> Does somebody now if it is possible to get the name of a function from the
> scop
I think rollover means it will fire once, wether or not it 'rolls' over a
child of that parent. With mouseover,
the event will fire each time the mouse also get's over a child of the
parent which is listening to the event.
(in short; rollover is like a parent with mouseover only with mousechildren
if no event handlers have been assigned to a
particular display object, it will still be targeted for an event when
clicked, preventing anything below it from receiving events.'
On Tue, Sep 2, 2008 at 12:55 PM, Meinte van't Kruis <[EMAIL PROTECTED]>wrote:
> Could you elaborate?
Could you elaborate? Maybe I'm missing something but if you have two mouse
enabled objects
(where A completely overlaps B), I don't see any way to know if a mouse is
over object B, I've tried
different ways, but haven't been able to do it..
On Fri, Aug 29, 2008 at 3:31 PM, eric e. dolecki <[EMAIL
I don't think asking questions about a specific language(be it as3 or as2)
is actually the key
of finding a good programmer. In my opinion programming is not about knowing
an API but
about thinking of smart solutions which will solve problems in a simple and
elegant way.
The best questions are tho
MovieClip does have a width and height property, it inherits it from
DisplayObject in which these are defined. Object is the one
without width and height.
On Sat, Jul 19, 2008 at 9:01 AM, Cor <[EMAIL PROTECTED]> wrote:
> OK, my main problem is solved but just to get it in the correct
> perspectiv
> MovieClip.width and MovieClip.height are not listed as MovieClip
properties
> in the documentation. Maybe you should switch to Sprites.
This is not true offcourse(would be a lovely adobe joke tho, 'ok guys, in
as3 we have no width or height on MovieClip, sorry and good luck').
Ummm ok, I di
where were you (dutch) guys a few years ago when I need you :P ;)
On Thu, Jul 17, 2008 at 1:48 PM, Gert-Jan van der Wel <
[EMAIL PROTECTED]> wrote:
> Hi Sid,
>
> True! We're not looking for freelancers, but for someone to fill an on site
> full time position, but the problem is the same. We adjus
> Yeah I know, but I'm suggesting a version which is explicitly
> targetted at that user.
So you mean flash cs3, but without the actionscript ;) :P
> But I think part of the problem is the increasingly
> schizophrenic nature of Flash's "identity" as an application.
Well, this has maybe always
I don't see why people make such a distinction between designer and
programmer,
I think, espessially in the flash environment, this distinction is very
vague and you'll see
alot of designers doing programmer work and vice versa. That said I think
that anyone who
was used to as2 and the way things w
Very, very nice, I love how intuitive everything works and how seemingly
easy it is to put things together.
Everything works fine here, but I just run the flash 9r115 with firefox
2.0015.
good job!
On Sun, Jul 13, 2008 at 4:16 AM, Charles Parcell <[EMAIL PROTECTED]>
wrote:
> FF3
> FP10b
>
> Goi
im on 9.0.115, works like a charm.
one thing I forgot to mention; WIth my problem the problem was indeed the
flash player,
I doubt if it's the browser doing the messup.
On Tue, May 20, 2008 at 8:08 PM, Meinte van't Kruis <[EMAIL PROTECTED]>
wrote:
> The last time I had a fla
The last time I had a flash version crashing problem, I simply installed the
version it crashed on and
simply commented/uncommented untill I had the problem. It sounds like a lot
of work, but actually,
it's not so bad. Maybe you can solve it this way.
On Tue, May 20, 2008 at 7:06 PM, Andrei Thomaz
If you want to have the flexibility of not having to define it, you can
always make the class dynamic
On Sun, May 11, 2008 at 12:42 AM, Chris <[EMAIL PROTECTED]> wrote:
> Ok, so I've done a bit of googling and found nothing. And the mailing
> lists
> search features are less than ideal (sorry). A
itor.
> Ahhh so many possibilities, so little time.
>
> Meinte van't Kruis skrev:
>
> pretty cool, would be nice to work out the concept and add some features
> > here and there
> >
> > On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl <
> > [EMAIL PROTEC
pretty cool, would be nice to work out the concept and add some features
here and there
On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl <
[EMAIL PROTECTED]> wrote:
> This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
> game development competition.
>
> In the contest yo
maybe the whole trick to this is to fake a netconnection in php, building
the right packets in amf, sending it and then doing a call like you would
from a swf... Seems a bit messy, but can't really think of something else.
On Tue, Apr 22, 2008 at 11:41 AM, Meinte van't Kruis <[EM
ur server) for HTTP type messaging.
>
> HTH
>
> Glen
>
>
> Meinte van't Kruis wrote:
>
> > Hi Folks,
> >
> > I'm not sure if this is the right list for these kinds of questions, but
> > I'll give it a shot anyway.
> >
>
Hi Folks,
I'm not sure if this is the right list for these kinds of questions, but
I'll give it a shot anyway.
What I want to do is push data from PHP to Flash Media Server. I haven't
seen it elsewhere,
and can't really find any people who did such a thing, but maybe I'm
overlooking the obvious.
a feature comparison chart for TweenLite,
> TweenFilterLite, and TweenMax, and a Bezier speed test all available at
> www.TweenMax.com. Of course everything is available in AS2 and AS3.
>
> Cheers!
>
> Jack
>
>
> -Original Message-
> From: Meinte van't
as for font strangeness, this page is very helpful;
http://www.connectedpixel.com/blog/fonts/embedding
On Thu, Apr 3, 2008 at 7:13 PM, Kenneth Kawamoto <[EMAIL PROTECTED]>
wrote:
> For embedded fonts you can either use the actual font name (as you have
> discovered it already), or YourFontClass.
this is what I came across today;
http://blog.je2050.de/2006/02/15/flirc-next-version-with-flex2-beta-1/
On Thu, Apr 3, 2008 at 1:46 AM, Elia Morling <[EMAIL PROTECTED]> wrote:
> Are there any Flash IRC clients that can connect to a real IRC server
> network? Preferably skinnable?
>
> Thanks
>
l
>
> In short: adding a listener to an object will only create a reference from
> the object to the listener, not the other way around. This means that you
> can remove the object without removing the listener, the object will then
> still be garbage collected.
>
>
> Greetz Eri
granted that the eventListener was added with a weak reference
On Wed, Apr 2, 2008 at 3:35 PM, EECOLOR <[EMAIL PROTECTED]> wrote:
> *if (this.basicNews != null) {
>this.basicNews.removeEventListener(RepeaterEvent.CLICK,
> this.onNewsClicked);
> this.removeChild(this.basicNews);
> this.bas
so how does it work internally for displayObjects? Can a developer emulate
this behaviours somehow?(cant imagine it since target and currentTarget are
readonly)
On Tue, Apr 1, 2008 at 10:01 PM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:
> Well, you still haven't convinced me it isn't kludy, but n
the problem with most explanations about event bubbling is that it
concentrates on the displaylist (understandable), i'd like to see an example
of custom events being bubbled. Though Steven's probably right, playing with
it helps alot.
On Tue, Apr 1, 2008 at 12:49 PM, Allandt Bik-Elliott (Receptac
true, but knowing so saves a lot of wtf's when you do have lots of stuff
tweening and want it in sync ;)
On Mon, Mar 24, 2008 at 7:58 PM, Zeh Fernando <[EMAIL PROTECTED]>
wrote:
> While I agree with the speed thing, let's just keep this in context -
> it's so when you have a lot of tweenings goin
Tweenlite has one lil thingy against it though; tweens aren't synchronised.
It doesn't happen much that this becomes a problem, though I can imagine
projects where people want lots of tweens ending at the same time, which
simply won't happen with lots of objects in TweenLite, other than
that it's p
besides, the compiler only warns you that you're about the overwrite the
variable, by
re-assigning it. In case of 2 loops(where the variable is only used within
the loop),
it doesn't have any real consequences.
On Mon, Mar 24, 2008 at 4:56 PM, Cory Petosky <[EMAIL PROTECTED]>
wrote:
> Jonathon:
>
it's better to code and accidentally discover you've used a design pattern,
than beginning to code thinking you have to use a specifick pattern, but
that's just my humble opinion.
On Thu, Mar 20, 2008 at 6:08 PM, Jiri Heitlager <
[EMAIL PROTECTED]> wrote:
> I could use another design pattern, but
an application with 100 classes and
> say
> 99 of them are ready for production and I am only editing one, I can put
> all
> my other 99 into a swc and use it with my movie without having to compile
> them all together?
>
> On 3/19/08, Meinte van't Kruis <[EMAIL PROTECTE
you can use flash cs3 as well, if you dont want to be bothered with fcsh or
mxmlc
just make a document class, let's say you want to compile test.test just do
this
import test.test
import flash.display.Sprite;
public class SWC_export extends Sprite{
public function SWC_export(){
it also depends if you want a structural framework (which would be
cairngorn)
or an application framework(this of would be something like papervision) the
difference beeing
that structural frameworks help you structurise and patternize your own
code,
whereas application frameworks actually do stuff
actually, let me rephrase that, scale9 is offcourse applied to a movieclip,
but it only works on shapes within this movieclip.
On Fri, Mar 14, 2008 at 12:58 PM, Meinte van't Kruis <[EMAIL PROTECTED]>
wrote:
> scale9 can only be applied to shapes not to movieclips or sprites et
scale9 can only be applied to shapes not to movieclips or sprites etc.. So
thats probably why it wont work with masks and why children of a scale9ed
movieclip will still distort..
On Thu, Mar 13, 2008 at 4:01 PM, Matt S. <[EMAIL PROTECTED]> wrote:
> Speaking of Scale 9, can the "Scaled" MC, eg th
Hi Folks,
At the moment we have a project which loads in Mp3 from 2 different sources;
one is progressive <- We use the Sound class to Load this one
the other is streaming <- We use the NetStream class to load this one
We have a visual effect which listens to the volume and then reacts to it,
I've never had that problem. To avoid conflicts between classes of loaded
swf's, I usually set the loader context to the current domain of the loading
SWF, maybe it helps in your case too.
On Fri, Feb 15, 2008 at 2:22 AM, Patrick Matte | BLITZ <
[EMAIL PROTECTED]> wrote:
> The only way I have bee
version installed with SWFObject and do the ExpressInstall if
> > Moviestar is not present? (The last time I checked, the ExpressInstall
> > was not working on Mac at all though, but that's another matter...)
> >
> > Kenneth Kawamoto
> > http://www.materiaprima
eth Kawamoto
> > > > http://www.materiaprima.co.uk/
> > > >
> > > > Kenneth Kawamoto wrote:
> > > > > private function onComplete(e:Event):void {
> > > > >var appDomain:ApplicationDomain =
>
n:ApplicationDomain =
> > e.target.loader.contentLoaderInfo.applicationDomain;
> >var skinClass:Class =
> > appDomain.getDefinition(getQualifiedClassName(
> e.target.content.getChildAt(0)))
> > as Class;
> >trace("skinClass: " + skinClass);
> > }
I find the following:
When following the methods described by Daryl Theo (at
http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/
)
to duplicate DisplayObjects works fine in flash player 9.0.115 (latest). In
version 9.0.47 it repeatedly crashes the brow
this has been great help to me in using ffmpeg to encode to on2 vp6;
http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-encoding.html
On 11/9/06, Reuben Stanton <[EMAIL PROTECTED]> wrote:
Thanks, that was very helpful.
Reuben
On 04/11/2006, at 5:31 AM, Clark, Craig wrote:
> I have
est1_2.flv
It produces the new shortened FLV but it only has sound, no video.
Any ideas?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Meinte
van't Kruis
Sent: 06 November 2006 13:34
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Chopping a
i'm using flvtool to auto-cut movies for me, its beta, but it works.
Meinte
On 11/6/06, Adrian Lynch <[EMAIL PROTECTED]> wrote:
Hey all,
I am trying to extract a small section of a larger flv file and was
wondering the best way to do it. I thought that importing to a movie,
expanding the time
since there's no root in as3, i wouldnt know what lockroot is supposed to
do, what are you trying to accomplish?
Meinte
On 11/1/06, Dave Geurts <[EMAIL PROTECTED]> wrote:
Does anybody know anything about implementing something similar as
lockroot for as3. The only thing I have found in my sea
lol..
well, still nice of you tho :)
On 11/1/06, eric dolecki <[EMAIL PROTECTED]> wrote:
Oh man... i wish i had seen that... thanks for the link!
On 11/1/06, Michael Stuhr <[EMAIL PROTECTED]> wrote:
>
> eric dolecki schrieb:
> > I never wanna do this again, and you probably don't either, s
you cant suppress the context menu in flash, you can add items to it
tho.Might
be what you're looking for.
-Meinte
On 9/22/06, Michael Bedar <[EMAIL PROTECTED]> wrote:
Is there a reliable way to detect a r-mouse click, and at the same
time suppress the context menu? I could swear that there wa
AME, callback, false, 0, true);
// addEventListener(Event.ENTER_FRAME, callback, false, 0, false);
<-
On 9/12/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
ok, thats nice to know :)
any known solutions to this?
-Meinte
On 9/12/06, Fumio Nonaka <[EMAIL PROTECTED] > wrote:
&
not be deleted with the parameter set to true.
Flash 9 ActionScript 3.0 Preview:
"Does useWeakReference parameter of addEventListener() method work?"
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72&catid=612&threadid=1186643&enterthread=y
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Meinte van
nevermind bout the onCapture bit, probably bubbles the event
instead of firing the local onFrame function..
On 9/12/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
it DOES however get deleted when setting the useCapture flag to true;
this.addEventListener(Event.ENTER_FRAME,onF
it DOES however get deleted when setting the useCapture flag to true;
this.addEventListener(Event.ENTER_FRAME,onFrame,true,0,true);
Isn't this weird?
Why would this be?
-Meinte
On 9/12/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
thanks for replying,
I am using
}
So I don't think that's it, else it wouldn't really matter if I pass
arguments or set variables
or not , because if I don't it does get deleted properly.
-Meinte
On 9/12/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
On 9/11/06, Meinte van't Kruis <[EMAIL PROTECTED]
done some more testing. If I don't use a constructor and just do this;
var b:GCTarget=new GCTarget();
b.x=0;
b.y=0;
b=null;
it never gets deleted as well..
On 9/12/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
Hi Folks,
I
Hi Folks,
I've read up on grant skinners' articles about the garbage collector and how
the new memory
management gets done in as3. I've build some test cases to see how the new
virtual machine
handles stuff, and came upon some weirdness.
I have two classes, GCTester and GCTarget.
GCTester insta
it's more of a taste thing i guess, and this question kinda revolves around
'oop vs procedural' etc.
These discussions have been 'waged' alot of times, and often result in
language religion wars ;)
Personally, if code is readable and makes sense, it's allright by me.
Meinte
On 9/11/06, Adrian
you should read gskinners' reasearch on this, it's a 3 part story, pretty
interesting.
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
part 3 describes a way to force the gc to actually execute, for testing
purposes.
-Meinte
On 9/6/06, Michael Trim <[EMAIL PROTECTED]> wrote:
use the displayObjects' function AddEventListener, like this:
this.addEventListener(Event.ENTER_FRAME,enterFrame);
and then have function
function enterFrame(e:Event){
}
dont forgot the e:Event parameter in enterFrame, it will cause an error if
you don't
include that. Also, read the API ref, i
I'm not sure prototyping can be done in as 3.0 since it does introduce
sealed classes and such and is pretty strict oop as far as i can tell. But
perhaps I've overlooked something, it would definetely be a nice thing,
I like prototyping as well.
-Meinte
On 8/30/06, Kevin Newman <[EMAIL PROTECTED
aaah ok, so polymorphism isnt multiple inheritance, well ok, got
it wrong all this time, lol.
thanks for the enlightenment :)
On 8/25/06, James <[EMAIL PROTECTED]> wrote:
in polymorphism using the previous example you could have a cat object
with
a 'make noise' method that prints 'meow' and
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