Re: [Audyssey] reinstalled stripwar

2012-09-01 Thread Dakotah Rickard
right. I've missed most of the topic, but this might have something to do with the problem. Good luck. Signed: Dakotah Rickard On 9/1/12, Jim Kitchen wrote: > still no good > Hi Johnny. > > I really do not know what to say. My Strip War game has nothing in it that > all of th

Re: [Audyssey] Top Speed Difficulties in

2012-08-25 Thread Dakotah Rickard
That's the difficulty that makes multiplayer not work? Signed: Dakotah Rickard On 8/25/12, Valiant8086 wrote: > Hi. > this is a common bug that can be fixed by messing around with 3d sound > and direct sound hardware acceleration. Changing them around will > eventually bring o

[Audyssey] Top Speed Difficulties in

2012-08-23 Thread Dakotah Rickard
are set to begin. As soon as there is the attempt to make a realtime connection, one or both computers display an error, saying that the Top Speed program has stopped working. I can not seem to localize the problem, and any help or guidance in this matter would be appreciated. Signed: Dakot

Re: [Audyssey] swamp server down?

2012-08-16 Thread Dakotah Rickard
Good luck, man. I know you'll win out in the end. You rock. Signed: Dakotah Rickard On 8/16/12, Lori Duncan wrote: > > Oh dear, I wonder why it's doing that, maybe the new updates of windows > clashes with the server or something, if I could help I would. Maybe it's &g

Re: [Audyssey] Curiosity Mars rover game

2012-08-08 Thread Dakotah Rickard
igned: Dakotah Rickard On 8/8/12, Ron Kolesar wrote: > How can we help out? > Now also, how about a space shuttle simulator as well? > Ron who would love to have been the first blind astronaut. > Now if I only could take a swim in the NBL swimmingpool. > It will be the closest I'

Re: [Audyssey] working Holodeck game

2012-08-04 Thread Dakotah Rickard
Absolutely, one hundred ten percent agreement. If I liked doing research, I might go for my PH.D. in Psychology and pursue it. However, I'm happy to make suggestions and stick with reading about it. Signed: Dakotah Rickard On 8/4/12, Thomas Ward wrote: > Hi Dakotah, > > I had si

Re: [Audyssey] Laser Tag

2012-08-04 Thread Dakotah Rickard
lay games and score plenty of wins too, and I even target shoot with using the I.T.S. a sort of battlefield turret. It's not hard to make the guns and game a workably accessible experience. Keep me posted as to just what you guys want me to do, and that's what will happen. Signed: Da

Re: [Audyssey] working Holodeck game

2012-08-04 Thread Dakotah Rickard
of quick visual accuracy is mine. That, in my oppinion, is the way life works. Signed: Dakotah Rickard On 7/25/12, dark wrote: > Hi Tom. > > both true, however one thing I want to avoid n any discussion with > disability and effort is the idea of privelidged experience, that there is

[Audyssey] Program Files Data going into Local Store

2012-08-04 Thread Dakotah Rickard
her? Should I cut or copy the files back into the main games' directories? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at ht

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
m, or music. I hope that everyone will raise their glass to a good, well-rounded, huge topic that's about as off- as one can get. Here's to a good discussion left to end gracefully. Signed: Dakotah Rickard On 7/26/12, Yohandy wrote: > and of course, people keep missing the point. D

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
sive array of awesomeness which is a main character in a game is, beyond question, a strong positive reinforcement. That's why games are addictive. Sure, they're an escape, but they're only an escape because they're so addictive. That's why more people ply games than enter sensory dep

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
h fact. But my basic point remains the same throughout. SOme people can do some things better. Others do other things better. Hence diversity, hence an interesting world. Signed: Dakotah Rickard On 7/26/12, Cara Quinn wrote: > Actually this isn't at all theoretical. People have had a

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-25 Thread Dakotah Rickard
of my messages in a webmail application which gives me no idea of the size of my messages, and that's primarily why I was concerned. I hope that I didn't offend anyone by my concern. Good luck. Signed: Dakotah Rickard On 7/25/12, Nicol wrote: > I'd like to give some advice f

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Dakotah Rickard
ferenced or resent in the rejection. If it was resent, then I could find a good place to split it up, or I could reread it to see if it could be modified by me. Signed: Dakotah Rickard On 7/24/12, kevin lyon wrote: > hi all, it's also to encourage people to think about what their posting

Re: [Audyssey] working Holodeck game

2012-07-24 Thread Dakotah Rickard
o time. Signed: Dakotah Rickard On 7/24/12, Allan Thompson wrote: > What?! I thought USA Games was already building a holodeck prototype! grin. > > I just love the idea of something like that. It wouldn't be for just games > though. It could help in some situations dealing with ment

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Dakotah Rickard
people a heads up at the beginning, and I also expect that plenty won't read it. I view long messages as essential, however, as there are many instances where I could break up a message into multiple parts, but what's the point if I can write a single, flowing missive to the group. I hope this

Re: [Audyssey] swamp trucksitting

2012-07-22 Thread Dakotah Rickard
in missions. This would mean that people couldn't go certain missions alone and would have to take people, and it would seem to level the playing field a bit. This message has been long, so I hope it goes through. Signed: Dakotah Rickard On 7/21/12, Steady Goh wrote: > If a player in a

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Dakotah Rickard
That's why I want to see that /l or /local command that I think I mentioned before. Signed: Dakotah Rickard On 7/21/12, john wrote: > This was a great point, and well illustrated. I personally > already have a hard time with the / commands, and have had > several times decided

Re: [Audyssey] swamp trucksitting

2012-07-20 Thread Dakotah Rickard
I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know. Signed: Dakotah Rickard On 7/20/12, Jeremy Kaldobsky wrote: > This idea was considered a while back, but we had the problem of players > legitimately being una

[Audyssey] Road to Rage Server down?

2012-07-20 Thread Dakotah Rickard
The subject says it all. Is the TRTR server down? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org

Re: [Audyssey] swamp suggestion from steady

2012-07-20 Thread Dakotah Rickard
Good point, but there should be a confirmation screen to prevent accidental kicking. Signed: Dakotah Rickard On 7/20/12, Kai wrote: > Rather than have the code and server have to do parity checks to see who > isn't doing their part, just let the mission leader kick people from th

Re: [Audyssey] swamp trucksitting

2012-07-19 Thread Dakotah Rickard
on wants to exclude others. In any case, I do agree that something should be done. I hope that I and others do not seem pushy. It's just that the player base is so large and diverse that some control over missions should be allowed. Signed: Dakotah Rickard On 7/19/12, john wrote: > I&

Re: [Audyssey] Road to rage

2012-07-19 Thread Dakotah Rickard
ssue, nor should pride, so long as we who compare are neither offensive nor overly prideful in return. Enjoy the games, both of them, and see their differences and similarities. Don't expect The Road to Rage to be a PVP application of the Swamp engine. Take it in on it's own merits, of which

Re: [Audyssey] Road to rage

2012-07-18 Thread Dakotah Rickard
ap-up for the list, I say just talk about it. Get excited. The Road to Rage is a good concept, and it's going to grow. Don't let it leave you behind. Enjoy it. Signed: Dakotah Rickard On 7/18/12, Tomasz Tworek wrote: > Huh crap, what a negative, absolutely it isn't > > I

Re: [Audyssey] Road to Rage

2012-07-16 Thread Dakotah Rickard
You shouldn't have to enter connection details in single player. Just run it and enter the map you want. Signed: Dakotah Rickard On 7/16/12, Lori Duncan wrote: > Hi, I'm actually struggling with connecting to the game in single player > mode, it just says error 1, even though

[Audyssey] Road to Rage

2012-07-15 Thread Dakotah Rickard
request. I hope that, now the game is in play, people respond to it better. It is simple, but it is also new, and it has great potential. Good luck, and God's Speed: Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsu

Re: [Audyssey] Swamp: Map Conflicts

2012-07-14 Thread Dakotah Rickard
ittle, but it ups the chance of having everyones' zombies at coinciding locations. I know that last bit was confusing. Signed: Dakotah Rickard On 7/14/12, Jeremy Kaldobsky wrote: > Well that's very interesting about the loot. This is actually the first > confirmed case where loot isn

Re: [Audyssey] Swamp: Map Conflicts

2012-07-14 Thread Dakotah Rickard
ve a clue to why and how this happens. Signed: Dakotah Rickard On 7/14/12, Jeremy Kaldobsky wrote: > Loot placement should always match up. I've had past reports of loot not > showing up for people but so far it has always been a case of something > blocking the sound for one of

[Audyssey] Swamp: Map Conflicts

2012-07-14 Thread Dakotah Rickard
u explain why? If it is the case, how do the maps not feature identical zombie and loot placement? I'm not trying to be annoying, just to understand. Thanks in advance: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] new swamp version

2012-07-09 Thread Dakotah Rickard
besides mission maps. Signed: Dakotah Rickard On 7/9/12, john wrote: > They, and several others, are already in the swamp 2.6 folder. > > - Original Message - > From: "Johnny Tai" To: "Gamers Discussion list" Date sent: Sun, 8 Jul 2012 14:00:30 -0700 &g

Re: [Audyssey] new swamp version

2012-07-08 Thread Dakotah Rickard
They're already in the folder. Signed: Dakotah Rickard On 7/8/12, Johnny Tai wrote: > Just grabbed the patch- I don't see the new sound files for the two new > weapons? lol > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-

Re: [Audyssey] swamp weapons guide update

2012-07-06 Thread Dakotah Rickard
It'd be weird for an assault rifle to be louder than a machinegun, but hey. Signed: Dakotah Rickard On 7/6/12, john wrote: > Hmm, I personally seem to get more with the browning than with > the mp5 myself. I'd thought it was in this order: > bow > axe > pistol > m

[Audyssey] Swamp Music Request

2012-07-05 Thread Dakotah Rickard
opinion. I like the music, but I don't turn it on because it's loud. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at ht

Re: [Audyssey] could this ever be workable in swamp?

2012-07-05 Thread Dakotah Rickard
So basically you want to see people able to fix up cars, bikes, etc. if they find tools? Signed: Dakotah Rickard On 7/4/12, simon dowling wrote: > hi list, today i was extoling the virtues of swamp to a sighted friend > today, and he told me about a mod for a game called armoured2 called

Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'

2012-07-05 Thread Dakotah Rickard
Android is already in many, many devices. Google was once a user oriented company. Now it is not so much, because the behemoth is too large. Signed: Dakotah Rickard On 7/4/12, shaun everiss wrote: > well phill android needs to compete with apple really. > > At 09:28 a.m. 4/07/2012 -

Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'

2012-07-04 Thread Dakotah Rickard
. Still, it's pretty neat. Signed: Dakotah Rickard On 7/4/12, Phil Vlasak wrote: > HiWill, > You could have googled to heare the voice, > Here is a comparison with Siri, but there is also advertising before the > demo. > http://www.youtube.com/watch?v=kDsOtdRtG0Q > > -

Re: [Audyssey] swamp mouse bug?

2012-07-03 Thread Dakotah Rickard
My computer does it because I'm actually using a touchpad and some sort of weird dialogue opens up. Unfortunately, if this happens to you, you just have to hope it stops happening, because I haven't figured out a way to prevent it. Signed: Dakotah Rickard On 7/1/12, john wrote: &g

[Audyssey] Pistol and Silencer Bug in Swamp

2012-06-28 Thread Dakotah Rickard
the silencer status? I mean, it was only 100 rep, but still. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] Swamp XP Question

2012-06-24 Thread Dakotah Rickard
und of the idling engine when it's ready to use, and it's really hard to judge just when to swing so you aren't just sitting there wasting fuel. Plus, it's not stealthy at all like the axe is. Signed: Dakotah Rickard On 6/24/12, Scott Chesworth wrote: > Oh I dunno, the brown

Re: [Audyssey] Swamp XP Question

2012-06-24 Thread Dakotah Rickard
p for each kill. Signed: Dakotah Rickard On 6/20/12, john wrote: > You get reputation based on weapon, and exp based on type of > zombie. > > - Original Message - > From: Dakotah Rickard To: Gamers Discussion list Date sent: Wed, 20 Jun 2012 21:13:33 -0400 > Subject:

Re: [Audyssey] Realism in military stratogy games

2012-06-24 Thread Dakotah Rickard
e to see a game integrate that feature, but I don't really see it being a viable part of Time of Conflict, SoundRTS, Castaways, or the like. The game I think that could easily portray supplies the best is Galaxy Rangers, but that game doesn't seem to receive much in the way of public attention

Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread Dakotah Rickard
I think that formation is important. As for the rest, I think it has a place in some games, but that Time of Conflict is, I think, not the game. Many games replicate the difficulty of supply by forcing units to return to base. That is one option. Signed: Dakotah Rickard On 6/20/12, dark wrote

[Audyssey] Swamp XP Question

2012-06-20 Thread Dakotah Rickard
Perhaps there should just be a modifier of personal choice. Jeremy, you decide how hard it is to use a weapon and modify xp on that basis. I just don't think it makes much sense to gain the same experience no matter how you kill zombies. Reputation, sure, keep that the same if you want, but x

Re: [Audyssey] Redistributing RPG Source Books

2012-06-20 Thread Dakotah Rickard
Nothing like a bit of culture clash, but i suggest that we Americans learn U.K. English, as most of the world is taught that, with the o-u in colour and everything, silly Brits. Hee hee. Signed: Dakotah Rickard On 6/20/12, dark wrote: > Hi > > Just to give a rather amusing postscrip

Re: [Audyssey] Redistributing RPG Source Books

2012-06-20 Thread Dakotah Rickard
ing is right up my alley because I can > create a totally new world, new character, and play around in it for a > while. Someone who doesn't have a very active imagination might not > like it that well. > > Cheers! > > > On 6/20/12, Dakotah Rickard wrote: >> The

Re: [Audyssey] sappi problem

2012-06-20 Thread Dakotah Rickard
Honestly though, I found that Mary was a good voice for cutting through Audio Game sounds. I love it with Swamp and AudioQuake. Anna just doesn't have the presence. I haven't really looked at Windows 8, but I'm glad to see that the new voices are better. Signed: Dakotah Rickard O

Re: [Audyssey] Redistributing RPG Source Books

2012-06-20 Thread Dakotah Rickard
planet, in the same discussion, and within one individual. I will never understand those who claim it cannot be so. Signed: Dakotah Rickard On 6/20/12, dark wrote: > Hi decota. > > One interesting thing, is that the more you learn about science and the > scientific process, the more you r

Re: [Audyssey] Suggestion for swamp

2012-06-19 Thread Dakotah Rickard
Not bad. Not bad at all. I especially like the motorbike thing. Pretty neat. Signed: Dakotah Rickard On 6/19/12, simon dowling wrote: > indeed ok then an ambulance of some kind you could have a mission > description for this, you could only call up one if you had diesel > fuel, or

Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread Dakotah Rickard
igned: Dakotah Rickard On 6/19/12, dark wrote: > That's a good idea Jim. maybe next time Tom runs into his relatives he could > > ask for a fallen angel egg! :D. > > Beware the grue! > > Dark. > - Original Message - > From: "Jim Kitchen" > To: &

Re: [Audyssey] going to miss those good older speach files.

2012-06-19 Thread Dakotah Rickard
All our base are belong to anna. Signed: Dakotah Rickard On 6/19/12, Ron Kolesar wrote: > It's a shame that the older sapi speech engines won't work in the 64 bit > world. > I'd love to have something else besides Anna. > But at least I do have her. > > >

Re: [Audyssey] sappi problem

2012-06-19 Thread Dakotah Rickard
Which would be ok, but they don't appear to have put out anymore 5.5 or 5.4 voices. If they had, it'd be ok, but Anna isn't my favorite, not at all. Signed: Dakotah Rickard On 6/19/12, Lori Duncan wrote: > > Yaye Thomas, no more ms sam, you've just given me back my

Re: [Audyssey] the board game go?

2012-06-19 Thread Dakotah Rickard
Actually, Go is Chinese. Shogi is a Japanese game which is fairly similar to Go. As far as I know, neither one has an accessible counterpart, which kind of sucks. Still, I could be wrong. signed: Dakotah Rickard On 6/19/12, Charles Rivard wrote: > This sounds like the game Othello to me, rat

Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread Dakotah Rickard
Roleplay is great because it builds oneself. How better to explore an aspect of your personality than to put that aspect into a character, fill it out a little, and see what happens. I'm a lot more patient, because I play a patient character and find the virtue within myself. Happy Gaming. Signed:

Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind

2012-06-19 Thread Dakotah Rickard
I doubt that we could actually play it so well. I mean, the article itself says that the game is meant to share a bit of the blind perspective, not be a game for the blind. Still, it seems pretty neat. Still, it'd be neat to watch someone play it. Signed: Dakotah Rickard On 6/19/12, Ron Ko

Re: [Audyssey] Redistributing RPG Source Books

2012-06-17 Thread Dakotah Rickard
om the info saying they bought the books. Tom gives them the archive as a backup. Legal, completely fine, and no issue. If you don't care to do all that, just distribute them. If it doesn't look suspicious, it won't get noticed. That's my two cents. Signed: Dakotah Rickard On

Re: [Audyssey] Suggestion for swamp

2012-06-17 Thread Dakotah Rickard
7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad.

Re: [Audyssey] Swamp with a laptop mouse pad.

2012-05-17 Thread Dakotah Rickard
e possible to do so through the mouse settings function of your control panel. Signed: Dakotah Rickard On 5/15/12, lindsay_cow...@btinternet.com wrote: > Hi all, > > How do I use the laptop mouse pad to play swamp, please can someone give me > instructions? > > Lindsay Cowell. >

Re: [Audyssey] to dakotah, swamp fanfiction entry?

2012-05-17 Thread Dakotah Rickard
ke congestion, so I've not been playing Swamp as much. Therefore, I've not written because I haven't been in the environment. This long, long e-mail is basically a big fat excuse letting anyone who cares know that I'm not doing a bloody thing, but maybe I will now. Thanks for the

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dakotah Rickard
is, it's pretty much right. Signed: Dakotah Rickard On 5/17/12, Dennis Towne wrote: > You have no idea how big a problem this is, Dallas. Rumors that don't > even make sense can be hugely damaging to a game, and for the life of > me I don't understand why players do it. Sometim

Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread Dakotah Rickard
c lives through cheating, maybe it's not worth fighting them, if it's going to stress you out, Jeremy. Signed: Dakotah Rickard On 5/12/12, john wrote: > Wow. I didn't know it had gotten that bad. I just hope the new > measures are able to deal with the problem. Honestly, it&#x

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-10 Thread Dakotah Rickard
Don't worry. Most of us would die pretty quickly. Anyone who says different isn't really thinking very well. Signed: Dakotah Rickard On 5/8/12, shaun everiss wrote: > Thanks sherminator, yeah this tells you I am as green as they come. > Gees I hope a senario like swamp doesn&

Re: [Audyssey] Ambience in Swamp

2012-05-10 Thread Dakotah Rickard
7;s a possibility, if its necessary to use sounds for navigation, that's an option. Frankly, I understand that I am an odd duck, but I rarely use coordinates or beacons and I navigate fine. It's just memorizing the maps. Signed: Dakotah Rickard On 5/8/12, Lori Duncan wrote: > > What

Re: [Audyssey] Problem with buildings in swamp

2012-05-10 Thread Dakotah Rickard
sounds. That would free up keyboard spaces, and it would make the options more customizable. Signed: Dakotah Rickard On 5/8/12, Scott Chesworth wrote: > Out of interest Chris, would the standard sounds serve you any better > if they were a little quieter? Something about the radar was bugging &g

Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-10 Thread Dakotah Rickard
That does sort of fix the issue, doesn't it. Signed: Dakotah Rickard On 5/10/12, Ken wrote: > Good point there, that's true. Also, a third mouse button for a trackpad > would be nice. What I did to solve that was to completely reconfigure the > key assignments. > Forwar

Re: [Audyssey] Swamp Pistols

2012-05-09 Thread Dakotah Rickard
Exactly. It was nice. I was shocked. Signed: Dakotah Rickard On 5/9/12, john wrote: > Just thought I'd say this, it was that way briefly last version > when the new weapons were added. The two pistols had different > draw sounds, and were changed to the current (duplicate) setup

Re: [Audyssey] Swamp Pistols

2012-05-09 Thread Dakotah Rickard
t type. I think that the change should be made to allow for quick differential between these weapons. Thanks in advance. Signed: Dakotah Rickard On 5/8/12, Ben wrote: > You can, there are a couple of little additions of my own as well. But > here > it is: > http://dl.dropbox.com/u

Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-09 Thread Dakotah Rickard
aptop vender or both or ... whatever you like... Signed: Dakotah Rickard On 5/9/12, Ken wrote: > I'm running an Asus netbook, and the trackpad never gives me problems. I > have to turn the sensativity to lowest though, or I turn 360's by one swipe > > of my finger across i

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Dakotah Rickard
ch it basically would be. Signed: Dakotah Rickard On 5/6/12, Ben wrote: > Yeh, that's a better idea > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Phil Vlasak > Sent: 06 May 2012 13:30 > To: Ga

Re: [Audyssey] a bug in Swamp

2012-05-06 Thread Dakotah Rickard
That bug is still coming up, yeah. I wonder what it is, and why it's still happening. Still, all in all, it isn't killer, just weird. Signed: Dakotah Rickard On 5/6/12, Kevin Andrews wrote: > Hi Jeremy and all, > > I'd just like to confirm what some others have repo

[Audyssey] Swamp Pistols

2012-05-06 Thread Dakotah Rickard
w's draw sounds? Everything else is awesome. Yeah, I know I could mod it, but I don't really like to do that, as I like to have relatively the same game as everyone else. Hope this finds you all well. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Dakotah Rickard
st part. I don't think it would make the game enjoyable to increase that area, so it's just a matter of memorizing the buildings and paying attention. Also, retracing your steps can be important sometimes, so try and remember where you've been. Signed: Dakotah Rickard On 5/6/12,

[Audyssey] Swamp bug and request

2012-05-05 Thread Dakotah Rickard
Hello list and Jeremy. I am writing, as my subject line indicates, about a bug and a request in Swamp. The bug is this, and honestly I'm not sure if it is a bug, but it might be. When you use a weapon that can burst fire three bullets, and you don't have three bullets left in the magazine, it see

Re: [Audyssey] slight bug in swamp

2012-05-05 Thread Dakotah Rickard
people in that kind of situation would hopefully do. Signed: Dakotah Rickard On 5/5/12, Michael Taboada wrote: > Hi, > Wait so you mean when someone uses a med kit about 45 degrees off to my > left, and maybe (I have no idea what the distance would be) but maybe 10 > feet away it heals me

Re: [Audyssey] swamp 2.2 thoughts

2012-05-05 Thread Dakotah Rickard
ay safe and shoot zombies, but you could use one, if you had one, to make a temporarily safe alcove. Safe, in this case, would mean that you're just that little bit less likely to get attacked, because the zombie won't just randomly stagger through. Maybe that's a good middle grou

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-05 Thread Dakotah Rickard
e games for no cash reward. Refuse to play, if you wish, but don't expect that your boycott will effect Jeremy to speed up his efforts. Signed: Dakotah Rickard On 5/5/12, Lori Duncan wrote: > > Hi Aprone, could you not add something like fists to be used in safe zone, > or may

Re: [Audyssey] slight bug in swamp

2012-05-05 Thread Dakotah Rickard
It's not a bug. When someone uses a medkit, it heals you. Your health is being affected by a med kit, so it announces it. Signed: Dakotah RIckard On 5/5/12, Michael Taboada wrote: > Hi, > I think I’ve noticed a slight bug in swamp. When someone else uses a med kit > near you

[Audyssey] Swamp: Glock 17. No really.

2012-05-02 Thread Dakotah Rickard
This guy is the real deal, folks. I subscribe to his channel, because he knows what he's doing. Check out this video for some awesome Glock 17 modification. Also, this mod doesn't really take much effort. I see possible mods like this in Swamp in future? Maybe? Hmmm? This is the line that is drawn

Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Dakotah Rickard
look at it as just another FPS. It just doesn't fit. I hope this finds you all well. Signed: Dakotah Rickard On 5/2/12, john wrote: > Oh yea. Now I don't have to worry about getting attacked while > I'm off the program. I still think we should be able to pause for > a phon

Re: [Audyssey] Sony PSP & Ipad

2012-05-02 Thread Dakotah Rickard
can be frustrating and end up collecting dust in a closet. still, I also urge you to experiment and have fun. That is probably the best path to discovery. Signed: Dakotah Rickard On 5/2/12, shaun everiss wrote: > I must say on the subject of the psp that each games has an os update. > ie

Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Dakotah Rickard
esome, at least in the main map. Please keep in mind the differences between Swamp and most other similar mainstream games, because they are neat ones fun ones, but they also may allow for a different level of consideration. Signed: Dakotah Rickard On 5/2/12, shaun everiss wrote: > why not jus

Re: [Audyssey] Swamp version 2.2

2012-05-01 Thread Dakotah Rickard
Is the main download updated yet? On 5/1/12, Lori Duncan wrote: > Ouch Scott, and I thought going to the Dentist was bad lol. It is tough > when you need the small amount of reputation you have to buy ammo, but for > some reason it didn't seem to happen in the last release I had. Losing > almo

Re: [Audyssey] Swamp version 2.1 is here!

2012-04-30 Thread Dakotah Rickard
I am downloading, but from what I hear, this is going to be very awesome. Oh my gosh this is going to rock! Signed: Dakotah Rickard On 4/30/12, ryan chou wrote: > holey! this is huge! ^^ downloading right now > > On 4/30/12, Stephen wrote: >> Hi there. Can I play swamp offline

Re: [Audyssey] Swamp 2.0 accuracy stats bug

2012-04-30 Thread Dakotah Rickard
Curses, foiled again. I'm struggling to keep Liberty above 80%. It's kind of a pride thing. On 4/30/12, Scott Chesworth wrote: > Ah, that explains it! Cheers. > > On 4/30/12, Jeremy Kaldobsky wrote: >> Scott, you are able to go above 100% because some of the higher powered >> guns >> and shotgun

Re: [Audyssey] swamp 2 bug

2012-04-30 Thread Dakotah Rickard
2.1! 2.1! Yeah yeah yeah! On 4/30/12, Jeremy Kaldobsky wrote: > This was a small bug that caused the client to think it had a few more > reputation than it actually did. Signing out or interacting with the safe > zone would update the client with the correct amount from the server, so > you'd no

[Audyssey] Swamp Weapon Bug

2012-04-30 Thread Dakotah Rickard
hit t in any case. Again, basically, it seems that the weapon configuration setting or settings, whatever and however they may be arranged, aren't getting reset when you donate a weapon. Since this happens when you close and reopen the game, it seems to me that it's a bug. Happy

Re: [Audyssey] Last day for the Swamp fan fiction competition!

2012-04-22 Thread Dakotah Rickard
I understand that. I hope I can bring them either to a good stopping point or to a horrifying cliffhanger. I have to do schoolwork, write, and monitor kids, so I'm kind of spazzing. It's good to know that there's still hope, at least. Signed: Dakotah RIckard On 4/22/12, Jeremy K

Re: [Audyssey] Last day for the Swamp fan fiction competition!

2012-04-22 Thread Dakotah Rickard
t. Signed: Dakotah Rickard On 4/22/12, Jeremy Kaldobsky wrote: > As a reminder to all, today is the last day of the Swamp fan fiction > competition. All stories must be submitted to me before midnight tonight, > Eastern standard time. > > Submissions can either be emailed to me or

Re: [Audyssey] Swamp missions.

2012-04-22 Thread Dakotah Rickard
guys can read it. I'm on Chapter 37 now, and I don't know if I'll be done by midnight E.S.T. Signed: Dakotah Rickard On 4/21/12, shaun everiss wrote: > I cam imagine that. > Going to the shop, to get some supplies or the paper. > Shooting a few zombies along the way, gettin

Re: [Audyssey] Swamp missions.

2012-04-20 Thread Dakotah Rickard
Imagine people running around, hiding from zombies, and still trying to get what they want. Then you won't be so confused. Signed: Dakotah Rickard On 4/12/12, Ken wrote: > Once I found a bag of salt i one of the stalls of the men's restroom. We > have weirdos looting places

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-11 Thread Dakotah Rickard
Well, since I haven't received anything else to the contrary, I'll just put my disclaimer at the top and hope nobody is too offended. THanks for the go ahead, Jeremy. I'll try not to make it too bad. Signed: Dakotah RIckard On 4/10/12, Clement Chou wrote: > Thanks Jeremy

Re: [Audyssey] Swamp: The killer of games

2012-04-10 Thread Dakotah Rickard
I am sincerely impressed with that funny piece of work. That's great, and Jeremy as the overlord is a great hit. As for zombie poop, what do you guys think the rotting flesh gets replaced with. They alwasy seem to be dripping something. Signed: Dakotah Rickard On 4/10/12, Che wrote: &g

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-10 Thread Dakotah Rickard
ll you into the story. I won't stop doing that, but I can limit the situations where you might identify with someone doing bad stuff) I think that's everything. Signed: Dakotah Rickard On 4/10/12, john wrote: > You might want to explain a bit what that means, it appears a > littl

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-10 Thread Dakotah Rickard
aphic violence, course language, and adult situations. Is that enough? Signed: Dakotah Rickard On 4/10/12, Dakotah Rickard wrote: > Also, a novel does not mean that I'll be seeing the zombies taken care > of, only that my human interactions will have closure. In fact, I > rather i

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-10 Thread Dakotah Rickard
Also, a novel does not mean that I'll be seeing the zombies taken care of, only that my human interactions will have closure. In fact, I rather intend it to be more like an intro with a little playthrough or something like that. On 4/10/12, Dakotah Rickard wrote: > Ok. Well, since I do

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-09 Thread Dakotah Rickard
ter 15. Signed: Dakotah Rickard On 4/9/12, Dakotah Rickard wrote: > Jeremy and others. I play several characters in Swamp. I want to be > clear on that, because I will most likely write a unified story for > all of them, rather than individual stories for each of them, unless > this is

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-09 Thread Dakotah Rickard
ping and a conclusion tying it together. Essentially, overlapping diary entries or a novel style? Signed: Dakotah Rickard On 4/9/12, dark wrote: > Well it's clearly set somewhere in America if nothing else, since the shops > such as wall mart and K mart, guns etc and the language of th

Re: [Audyssey] swamp, giving items to other players

2012-04-09 Thread Dakotah Rickard
I figure that no rep limits abuse. If there's no reward, why bother, if you aren't wanting to be generous. It only really applies to the folks that have thousands and thousands of rep, and more, but the fact that a person can gain a couple hundred points or gain a buddy seems fair. I think that it

Re: [Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Dakotah Rickard
made either one sore at me. If what's happened so far is any indication, there's a lot of good stuff to look forward to. SIgned: Dakotah Rickard On 4/2/12, Ken wrote: > Yes, I'd love to see the Mac 10. This handgun can, though illlegally, be > converted into a fully automat

Re: [Audyssey] Swamp 1.9 updated language file

2012-04-02 Thread Dakotah Rickard
y! Signed: Dakotah Rickard On 4/2/12, Ben wrote: > Thanks, very usefull... not only for doing that, but for modding the game: > heheh... just a thought. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Jeremy Kaldob

[Audyssey] Swamp Weapons Thoughts

2012-04-02 Thread Dakotah Rickard
e on the number row for future weapons and because their functions are similar. Also, be aware that 9MM and 5.56MM are both used thrice, with .45 ACP, shotgun shells, and fuel being used twice. This is another one of my trademark long e-mails, so I beg pardon and hope you all made it through. H

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