right.
I've missed most of the topic, but this might have something to do
with the problem. Good luck.
Signed:
Dakotah Rickard
On 9/1/12, Jim Kitchen wrote:
> still no good
> Hi Johnny.
>
> I really do not know what to say. My Strip War game has nothing in it that
> all of th
That's the difficulty that makes multiplayer not work?
Signed:
Dakotah Rickard
On 8/25/12, Valiant8086 wrote:
> Hi.
> this is a common bug that can be fixed by messing around with 3d sound
> and direct sound hardware acceleration. Changing them around will
> eventually bring o
are set to begin. As soon as there is the attempt to
make a realtime connection, one or both computers display an error,
saying that the Top Speed program has stopped working.
I can not seem to localize the problem, and any help or guidance in
this matter would be appreciated.
Signed:
Dakot
Good luck, man.
I know you'll win out in the end. You rock.
Signed:
Dakotah Rickard
On 8/16/12, Lori Duncan wrote:
>
> Oh dear, I wonder why it's doing that, maybe the new updates of windows
> clashes with the server or something, if I could help I would. Maybe it's
&g
igned:
Dakotah Rickard
On 8/8/12, Ron Kolesar wrote:
> How can we help out?
> Now also, how about a space shuttle simulator as well?
> Ron who would love to have been the first blind astronaut.
> Now if I only could take a swim in the NBL swimmingpool.
> It will be the closest I'
Absolutely, one hundred ten percent agreement. If I liked doing
research, I might go for my PH.D. in Psychology and pursue it.
However, I'm happy to make suggestions and stick with reading about
it.
Signed:
Dakotah Rickard
On 8/4/12, Thomas Ward wrote:
> Hi Dakotah,
>
> I had si
lay games and score plenty of wins too, and I even
target shoot with using the I.T.S. a sort of battlefield turret. It's
not hard to make the guns and game a workably accessible experience.
Keep me posted as to just what you guys want me to do, and that's what
will happen.
Signed:
Da
of
quick visual accuracy is mine. That, in my oppinion, is the way life
works.
Signed:
Dakotah Rickard
On 7/25/12, dark wrote:
> Hi Tom.
>
> both true, however one thing I want to avoid n any discussion with
> disability and effort is the idea of privelidged experience, that there is
her? Should I cut or copy the files back into the main games'
directories?
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
ht
m, or music.
I hope that everyone will raise their glass to a good, well-rounded,
huge topic that's about as off- as one can get.
Here's to a good discussion left to end gracefully.
Signed:
Dakotah Rickard
On 7/26/12, Yohandy wrote:
> and of course, people keep missing the point. D
sive array of awesomeness which is a main character in a game
is, beyond question, a strong positive reinforcement. That's why games
are addictive. Sure, they're an escape, but they're only an escape
because they're so addictive. That's why more people ply games than
enter sensory dep
h fact.
But my basic point remains the same throughout. SOme people can do
some things better. Others do other things better. Hence diversity,
hence an interesting world.
Signed:
Dakotah Rickard
On 7/26/12, Cara Quinn wrote:
> Actually this isn't at all theoretical. People have had a
of my messages in a webmail application which gives me no
idea of the size of my messages, and that's primarily why I was
concerned. I hope that I didn't offend anyone by my concern.
Good luck.
Signed:
Dakotah Rickard
On 7/25/12, Nicol wrote:
> I'd like to give some advice f
ferenced or resent in the rejection. If it was resent, then I could
find a good place to split it up, or I could reread it to see if it
could be modified by me.
Signed:
Dakotah Rickard
On 7/24/12, kevin lyon wrote:
> hi all, it's also to encourage people to think about what their posting
o time.
Signed:
Dakotah Rickard
On 7/24/12, Allan Thompson wrote:
> What?! I thought USA Games was already building a holodeck prototype! grin.
>
> I just love the idea of something like that. It wouldn't be for just games
> though. It could help in some situations dealing with ment
people a heads up at the
beginning, and I also expect that plenty won't read it. I view long
messages as essential, however, as there are many instances where I
could break up a message into multiple parts, but what's the point if
I can write a single, flowing missive to the group.
I hope this
in missions. This would mean that people couldn't go certain
missions alone and would have to take people, and it would seem to
level the playing field a bit.
This message has been long, so I hope it goes through.
Signed:
Dakotah Rickard
On 7/21/12, Steady Goh wrote:
> If a player in a
That's why I want to see that /l or /local command that I think I
mentioned before.
Signed:
Dakotah Rickard
On 7/21/12, john wrote:
> This was a great point, and well illustrated. I personally
> already have a hard time with the / commands, and have had
> several times decided
I would rather not see the missions become timed like that, because
there's only one crate at a time, as far as I know.
Signed:
Dakotah Rickard
On 7/20/12, Jeremy Kaldobsky wrote:
> This idea was considered a while back, but we had the problem of players
> legitimately being una
The subject says it all. Is the TRTR server down?
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org
Good point, but there should be a confirmation screen to prevent
accidental kicking.
Signed:
Dakotah Rickard
On 7/20/12, Kai wrote:
> Rather than have the code and server have to do parity checks to see who
> isn't doing their part, just let the mission leader kick people from th
on wants to exclude others.
In any case, I do agree that something should be done. I hope that I
and others do not seem pushy. It's just that the player base is so
large and diverse that some control over missions should be allowed.
Signed:
Dakotah Rickard
On 7/19/12, john wrote:
> I&
ssue, nor should pride, so long as we who
compare are neither offensive nor overly prideful in return.
Enjoy the games, both of them, and see their differences and
similarities. Don't expect The Road to Rage to be a PVP application of
the Swamp engine. Take it in on it's own merits, of which
ap-up for the list, I say just talk about it. Get excited. The
Road to Rage is a good concept, and it's going to grow. Don't let it
leave you behind. Enjoy it.
Signed:
Dakotah Rickard
On 7/18/12, Tomasz Tworek wrote:
> Huh crap, what a negative, absolutely it isn't
>
> I
You shouldn't have to enter connection details in single player. Just
run it and enter the map you want.
Signed:
Dakotah Rickard
On 7/16/12, Lori Duncan wrote:
> Hi, I'm actually struggling with connecting to the game in single player
> mode, it just says error 1, even though
request. I hope that, now the game is in
play, people respond to it better. It is simple, but it is also new,
and it has great potential.
Good luck, and God's Speed:
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsu
ittle, but it ups the chance
of having everyones' zombies at coinciding locations.
I know that last bit was confusing.
Signed:
Dakotah Rickard
On 7/14/12, Jeremy Kaldobsky wrote:
> Well that's very interesting about the loot. This is actually the first
> confirmed case where loot isn
ve a clue to
why and how this happens.
Signed:
Dakotah Rickard
On 7/14/12, Jeremy Kaldobsky wrote:
> Loot placement should always match up. I've had past reports of loot not
> showing up for people but so far it has always been a case of something
> blocking the sound for one of
u explain why? If it is the
case, how do the maps not feature identical zombie and loot placement?
I'm not trying to be annoying, just to understand.
Thanks in advance:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr
besides mission maps.
Signed:
Dakotah Rickard
On 7/9/12, john wrote:
> They, and several others, are already in the swamp 2.6 folder.
>
> - Original Message -
> From: "Johnny Tai" To: "Gamers Discussion list" Date sent: Sun, 8 Jul 2012 14:00:30 -0700
&g
They're already in the folder.
Signed:
Dakotah Rickard
On 7/8/12, Johnny Tai wrote:
> Just grabbed the patch- I don't see the new sound files for the two new
> weapons? lol
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-
It'd be weird for an assault rifle to be louder than a machinegun, but hey.
Signed:
Dakotah Rickard
On 7/6/12, john wrote:
> Hmm, I personally seem to get more with the browning than with
> the mp5 myself. I'd thought it was in this order:
> bow
> axe
> pistol
> m
opinion.
I like the music, but I don't turn it on because it's loud.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
ht
So basically you want to see people able to fix up cars, bikes, etc.
if they find tools?
Signed:
Dakotah Rickard
On 7/4/12, simon dowling wrote:
> hi list, today i was extoling the virtues of swamp to a sighted friend
> today, and he told me about a mod for a game called armoured2 called
Android is already in many, many devices. Google was once a user
oriented company. Now it is not so much, because the behemoth is too
large.
Signed:
Dakotah Rickard
On 7/4/12, shaun everiss wrote:
> well phill android needs to compete with apple really.
>
> At 09:28 a.m. 4/07/2012 -
.
Still, it's pretty neat.
Signed:
Dakotah Rickard
On 7/4/12, Phil Vlasak wrote:
> HiWill,
> You could have googled to heare the voice,
> Here is a comparison with Siri, but there is also advertising before the
> demo.
> http://www.youtube.com/watch?v=kDsOtdRtG0Q
>
> -
My computer does it because I'm actually using a touchpad and some
sort of weird dialogue opens up. Unfortunately, if this happens to
you, you just have to hope it stops happening, because I haven't
figured out a way to prevent it.
Signed:
Dakotah Rickard
On 7/1/12, john wrote:
&g
the silencer status? I mean, it was only 100 rep, but
still.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http
und of the idling engine when it's ready to use, and it's
really hard to judge just when to swing so you aren't just sitting
there wasting fuel. Plus, it's not stealthy at all like the axe is.
Signed:
Dakotah Rickard
On 6/24/12, Scott Chesworth wrote:
> Oh I dunno, the brown
p for each kill.
Signed:
Dakotah Rickard
On 6/20/12, john wrote:
> You get reputation based on weapon, and exp based on type of
> zombie.
>
> - Original Message -
> From: Dakotah Rickard To: Gamers Discussion list Date sent: Wed, 20 Jun 2012 21:13:33 -0400
> Subject:
e to see a game integrate that feature, but I
don't really see it being a viable part of Time of Conflict, SoundRTS,
Castaways, or the like. The game I think that could easily portray
supplies the best is Galaxy Rangers, but that game doesn't seem to
receive much in the way of public attention
I think that formation is important. As for the rest, I think it has a
place in some games, but that Time of Conflict is, I think, not the
game. Many games replicate the difficulty of supply by forcing units
to return to base. That is one option.
Signed:
Dakotah Rickard
On 6/20/12, dark wrote
Perhaps there should just be a modifier of personal choice. Jeremy,
you decide how hard it is to use a weapon and modify xp on that basis.
I just don't think it makes much sense to gain the same experience no
matter how you kill zombies. Reputation, sure, keep that the same if
you want, but x
Nothing like a bit of culture clash, but i suggest that we Americans
learn U.K. English, as most of the world is taught that, with the o-u
in colour and everything, silly Brits. Hee hee.
Signed:
Dakotah Rickard
On 6/20/12, dark wrote:
> Hi
>
> Just to give a rather amusing postscrip
ing is right up my alley because I can
> create a totally new world, new character, and play around in it for a
> while. Someone who doesn't have a very active imagination might not
> like it that well.
>
> Cheers!
>
>
> On 6/20/12, Dakotah Rickard wrote:
>> The
Honestly though, I found that Mary was a good voice for cutting
through Audio Game sounds. I love it with Swamp and AudioQuake.
Anna just doesn't have the presence. I haven't really looked at
Windows 8, but I'm glad to see that the new voices are better.
Signed:
Dakotah Rickard
O
planet, in the same
discussion, and within one individual. I will never understand those
who claim it cannot be so.
Signed:
Dakotah Rickard
On 6/20/12, dark wrote:
> Hi decota.
>
> One interesting thing, is that the more you learn about science and the
> scientific process, the more you r
Not bad. Not bad at all.
I especially like the motorbike thing. Pretty neat.
Signed:
Dakotah Rickard
On 6/19/12, simon dowling wrote:
> indeed ok then an ambulance of some kind you could have a mission
> description for this, you could only call up one if you had diesel
> fuel, or
igned:
Dakotah Rickard
On 6/19/12, dark wrote:
> That's a good idea Jim. maybe next time Tom runs into his relatives he could
>
> ask for a fallen angel egg! :D.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Jim Kitchen"
> To: &
All our base are belong to anna.
Signed:
Dakotah Rickard
On 6/19/12, Ron Kolesar wrote:
> It's a shame that the older sapi speech engines won't work in the 64 bit
> world.
> I'd love to have something else besides Anna.
> But at least I do have her.
>
>
>
Which would be ok, but they don't appear to have put out anymore 5.5
or 5.4 voices. If they had, it'd be ok, but Anna isn't my favorite,
not at all.
Signed:
Dakotah Rickard
On 6/19/12, Lori Duncan wrote:
>
> Yaye Thomas, no more ms sam, you've just given me back my
Actually, Go is Chinese. Shogi is a Japanese game which is fairly
similar to Go. As far as I know, neither one has an accessible
counterpart, which kind of sucks. Still, I could be wrong.
signed:
Dakotah Rickard
On 6/19/12, Charles Rivard wrote:
> This sounds like the game Othello to me, rat
Roleplay is great because it
builds oneself. How better to explore an aspect of your personality
than to put that aspect into a character, fill it out a little, and
see what happens. I'm a lot more patient, because I play a patient
character and find the virtue within myself.
Happy Gaming.
Signed:
I doubt that we could actually play it so well. I mean, the article
itself says that the game is meant to share a bit of the blind
perspective, not be a game for the blind.
Still, it seems pretty neat.
Still, it'd be neat to watch someone play it.
Signed:
Dakotah Rickard
On 6/19/12, Ron Ko
om the
info saying they bought the books. Tom gives them the archive as a
backup. Legal, completely fine, and no issue. If you don't care to do
all that, just distribute them. If it doesn't look suspicious, it
won't get noticed.
That's my two cents.
Signed:
Dakotah Rickard
On
7.62 you just
found.
Again, without the risk, there's nothing There's no bragging rights.
There's no excitement. There's no point. Death sucks. That's why
people avoid it. Otherwise, you'd be like, dang. oh well. Wish this
game was harder. And that would really be sad.
e possible to do so through the mouse settings function
of your control panel.
Signed:
Dakotah Rickard
On 5/15/12, lindsay_cow...@btinternet.com wrote:
> Hi all,
>
> How do I use the laptop mouse pad to play swamp, please can someone give me
> instructions?
>
> Lindsay Cowell.
>
ke
congestion, so I've not been playing Swamp as much. Therefore, I've
not written because I haven't been in the environment.
This long, long e-mail is basically a big fat excuse letting anyone
who cares know that I'm not doing a bloody thing, but maybe I will
now. Thanks for the
is, it's pretty much right.
Signed:
Dakotah Rickard
On 5/17/12, Dennis Towne wrote:
> You have no idea how big a problem this is, Dallas. Rumors that don't
> even make sense can be hugely damaging to a game, and for the life of
> me I don't understand why players do it. Sometim
c
lives through cheating, maybe it's not worth fighting them, if it's
going to stress you out, Jeremy.
Signed:
Dakotah Rickard
On 5/12/12, john wrote:
> Wow. I didn't know it had gotten that bad. I just hope the new
> measures are able to deal with the problem. Honestly, it
Don't worry. Most of us would die pretty quickly. Anyone who says
different isn't really thinking very well.
Signed:
Dakotah Rickard
On 5/8/12, shaun everiss wrote:
> Thanks sherminator, yeah this tells you I am as green as they come.
> Gees I hope a senario like swamp doesn&
7;s a possibility, if its necessary to use sounds
for navigation, that's an option. Frankly, I understand that I am an
odd duck, but I rarely use coordinates or beacons and I navigate fine.
It's just memorizing the maps.
Signed:
Dakotah Rickard
On 5/8/12, Lori Duncan wrote:
>
> What
sounds. That would free up keyboard spaces, and
it would make the options more customizable.
Signed:
Dakotah Rickard
On 5/8/12, Scott Chesworth wrote:
> Out of interest Chris, would the standard sounds serve you any better
> if they were a little quieter? Something about the radar was bugging
&g
That does sort of fix the issue, doesn't it.
Signed:
Dakotah Rickard
On 5/10/12, Ken wrote:
> Good point there, that's true. Also, a third mouse button for a trackpad
> would be nice. What I did to solve that was to completely reconfigure the
> key assignments.
> Forwar
Exactly. It was nice. I was shocked.
Signed:
Dakotah Rickard
On 5/9/12, john wrote:
> Just thought I'd say this, it was that way briefly last version
> when the new weapons were added. The two pistols had different
> draw sounds, and were changed to the current (duplicate) setup
t type. I think that the change should be made to allow for quick
differential between these weapons.
Thanks in advance.
Signed:
Dakotah Rickard
On 5/8/12, Ben wrote:
> You can, there are a couple of little additions of my own as well. But
> here
> it is:
> http://dl.dropbox.com/u
aptop vender or both or ... whatever
you like...
Signed:
Dakotah Rickard
On 5/9/12, Ken wrote:
> I'm running an Asus netbook, and the trackpad never gives me problems. I
> have to turn the sensativity to lowest though, or I turn 360's by one swipe
>
> of my finger across i
ch it basically would be.
Signed:
Dakotah Rickard
On 5/6/12, Ben wrote:
> Yeh, that's a better idea
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Phil Vlasak
> Sent: 06 May 2012 13:30
> To: Ga
That bug is still coming up, yeah. I wonder what it is, and why it's
still happening.
Still, all in all, it isn't killer, just weird.
Signed:
Dakotah Rickard
On 5/6/12, Kevin Andrews wrote:
> Hi Jeremy and all,
>
> I'd just like to confirm what some others have repo
w's draw sounds? Everything
else is awesome.
Yeah, I know I could mod it, but I don't really like to do that, as I
like to have relatively the same game as everyone else.
Hope this finds you all well.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
st part. I don't think it would make the game
enjoyable to increase that area, so it's just a matter of memorizing
the buildings and paying attention. Also, retracing your steps can be
important sometimes, so try and remember where you've been.
Signed:
Dakotah Rickard
On 5/6/12,
Hello list and Jeremy.
I am writing, as my subject line indicates, about a bug and a request in Swamp.
The bug is this, and honestly I'm not sure if it is a bug, but it
might be. When you use a weapon that can burst fire three bullets, and
you don't have three bullets left in the magazine, it see
people in that kind of situation would
hopefully do.
Signed:
Dakotah Rickard
On 5/5/12, Michael Taboada wrote:
> Hi,
> Wait so you mean when someone uses a med kit about 45 degrees off to my
> left, and maybe (I have no idea what the distance would be) but maybe 10
> feet away it heals me
ay safe and shoot zombies, but you
could use one, if you had one, to make a temporarily safe alcove.
Safe, in this case, would mean that you're just that little bit less
likely to get attacked, because the zombie won't just randomly stagger
through.
Maybe that's a good middle grou
e games for no cash reward. Refuse to
play, if you wish, but don't expect that your boycott will effect
Jeremy to speed up his efforts.
Signed:
Dakotah Rickard
On 5/5/12, Lori Duncan wrote:
>
> Hi Aprone, could you not add something like fists to be used in safe zone,
> or may
It's not a bug. When someone uses a medkit, it heals you. Your health
is being affected by a med kit, so it announces it.
Signed:
Dakotah RIckard
On 5/5/12, Michael Taboada wrote:
> Hi,
> I think I’ve noticed a slight bug in swamp. When someone else uses a med kit
> near you
This guy is the real deal, folks. I subscribe to his channel, because
he knows what he's doing. Check out this video for some awesome Glock
17 modification. Also, this mod doesn't really take much effort. I see
possible mods like this in Swamp in future? Maybe? Hmmm?
This is the line that is drawn
look
at it as just another FPS. It just doesn't fit.
I hope this finds you all well.
Signed:
Dakotah Rickard
On 5/2/12, john wrote:
> Oh yea. Now I don't have to worry about getting attacked while
> I'm off the program. I still think we should be able to pause for
> a phon
can be frustrating and end up
collecting dust in a closet.
still, I also urge you to experiment and have fun. That is probably
the best path to discovery.
Signed:
Dakotah Rickard
On 5/2/12, shaun everiss wrote:
> I must say on the subject of the psp that each games has an os update.
> ie
esome, at least in the main map.
Please keep in mind the differences between Swamp and most other
similar mainstream games, because they are neat ones fun ones, but
they also may allow for a different level of consideration.
Signed:
Dakotah Rickard
On 5/2/12, shaun everiss wrote:
> why not jus
Is the main download updated yet?
On 5/1/12, Lori Duncan wrote:
> Ouch Scott, and I thought going to the Dentist was bad lol. It is tough
> when you need the small amount of reputation you have to buy ammo, but for
> some reason it didn't seem to happen in the last release I had. Losing
> almo
I am downloading, but from what I hear, this is going to be very
awesome. Oh my gosh this is going to rock!
Signed:
Dakotah Rickard
On 4/30/12, ryan chou wrote:
> holey! this is huge! ^^ downloading right now
>
> On 4/30/12, Stephen wrote:
>> Hi there. Can I play swamp offline
Curses, foiled again. I'm struggling to keep Liberty above 80%. It's
kind of a pride thing.
On 4/30/12, Scott Chesworth wrote:
> Ah, that explains it! Cheers.
>
> On 4/30/12, Jeremy Kaldobsky wrote:
>> Scott, you are able to go above 100% because some of the higher powered
>> guns
>> and shotgun
2.1! 2.1! Yeah yeah yeah!
On 4/30/12, Jeremy Kaldobsky wrote:
> This was a small bug that caused the client to think it had a few more
> reputation than it actually did. Signing out or interacting with the safe
> zone would update the client with the correct amount from the server, so
> you'd no
hit t in any
case. Again, basically, it seems that the weapon configuration setting
or settings, whatever and however they may be arranged, aren't getting
reset when you donate a weapon. Since this happens when you close and
reopen the game, it seems to me that it's a bug.
Happy
I understand that. I hope I can bring them either to a good stopping
point or to a horrifying cliffhanger. I have to do schoolwork, write,
and monitor kids, so I'm kind of spazzing. It's good to know that
there's still hope, at least.
Signed:
Dakotah RIckard
On 4/22/12, Jeremy K
t.
Signed:
Dakotah Rickard
On 4/22/12, Jeremy Kaldobsky wrote:
> As a reminder to all, today is the last day of the Swamp fan fiction
> competition. All stories must be submitted to me before midnight tonight,
> Eastern standard time.
>
> Submissions can either be emailed to me or
guys
can read it. I'm on Chapter 37 now, and I don't know if I'll be done
by midnight E.S.T.
Signed:
Dakotah Rickard
On 4/21/12, shaun everiss wrote:
> I cam imagine that.
> Going to the shop, to get some supplies or the paper.
> Shooting a few zombies along the way, gettin
Imagine people running around, hiding from zombies, and still trying
to get what they want.
Then you won't be so confused.
Signed:
Dakotah Rickard
On 4/12/12, Ken wrote:
> Once I found a bag of salt i one of the stalls of the men's restroom. We
> have weirdos looting places
Well, since I haven't received anything else to the contrary, I'll
just put my disclaimer at the top and hope nobody is too offended.
THanks for the go ahead, Jeremy. I'll try not to make it too bad.
Signed:
Dakotah RIckard
On 4/10/12, Clement Chou wrote:
> Thanks Jeremy
I am sincerely impressed with that funny piece of work. That's great,
and Jeremy as the overlord is a great hit.
As for zombie poop, what do you guys think the rotting flesh gets
replaced with. They alwasy seem to be dripping something.
Signed:
Dakotah Rickard
On 4/10/12, Che wrote:
&g
ll you into the story. I won't stop doing that, but I can limit the
situations where you might identify with someone doing bad stuff)
I think that's everything.
Signed:
Dakotah Rickard
On 4/10/12, john wrote:
> You might want to explain a bit what that means, it appears a
> littl
aphic violence, course language, and adult situations.
Is that enough?
Signed:
Dakotah Rickard
On 4/10/12, Dakotah Rickard wrote:
> Also, a novel does not mean that I'll be seeing the zombies taken care
> of, only that my human interactions will have closure. In fact, I
> rather i
Also, a novel does not mean that I'll be seeing the zombies taken care
of, only that my human interactions will have closure. In fact, I
rather intend it to be more like an intro with a little playthrough or
something like that.
On 4/10/12, Dakotah Rickard wrote:
> Ok. Well, since I do
ter 15.
Signed:
Dakotah Rickard
On 4/9/12, Dakotah Rickard wrote:
> Jeremy and others. I play several characters in Swamp. I want to be
> clear on that, because I will most likely write a unified story for
> all of them, rather than individual stories for each of them, unless
> this is
ping and a
conclusion tying it together.
Essentially, overlapping diary entries or a novel style?
Signed:
Dakotah Rickard
On 4/9/12, dark wrote:
> Well it's clearly set somewhere in America if nothing else, since the shops
> such as wall mart and K mart, guns etc and the language of th
I figure that no rep limits abuse. If there's no reward, why bother,
if you aren't wanting to be generous. It only really applies to the
folks that have thousands and thousands of rep, and more, but the fact
that a person can gain a couple hundred points or gain a buddy seems
fair. I think that it
made either one sore at me. If
what's happened so far is any indication, there's a lot of good stuff
to look forward to.
SIgned:
Dakotah Rickard
On 4/2/12, Ken wrote:
> Yes, I'd love to see the Mac 10. This handgun can, though illlegally, be
> converted into a fully automat
y!
Signed:
Dakotah Rickard
On 4/2/12, Ben wrote:
> Thanks, very usefull... not only for doing that, but for modding the game:
> heheh... just a thought.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jeremy Kaldob
e on the number
row for future weapons and because their functions are similar.
Also, be aware that 9MM and 5.56MM are both used thrice, with .45 ACP,
shotgun shells, and fuel being used twice.
This is another one of my trademark long e-mails, so I beg pardon and
hope you all made it through.
H
201 - 300 of 602 matches
Mail list logo